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		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=35167</id>
		<title>Community:Grief Syndrome</title>
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		<updated>2011-12-23T03:10:48Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
I was able to beat the 458,330 Lap using Cheat Engine.  The credits scrolled, and back at the main menu screen it displayed &amp;quot;00om0 th Lap&amp;quot; for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. [[File:2011-10-23GS.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka&#039;s strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.&lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate).  Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.&lt;br /&gt;
&lt;br /&gt;
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates&#039;) health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.&lt;br /&gt;
&lt;br /&gt;
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
For those who are interested:&lt;br /&gt;
* Room 1 has only one pink door that leads to room 2.  (First room)&lt;br /&gt;
* Room 2&#039;s pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 3&#039;s pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)&lt;br /&gt;
* Room 4&#039;s pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)&lt;br /&gt;
* Room 5 is the bridge to room 6.&lt;br /&gt;
* Room 6&#039;s pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 7&#039;s pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)&lt;br /&gt;
* Room 8&#039;s pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door.  This room actually appears to be numberless.)&lt;br /&gt;
* Room 9&#039;s pink door leads to room 10, blue door leads to room ?. (Double staircase room)&lt;br /&gt;
* Room 10 is the bridge to the cake area.&lt;br /&gt;
Suggested route is 1 -&amp;gt; 2 -&amp;gt; 4 -&amp;gt; 5 -&amp;gt; 6 -&amp;gt; 7 -&amp;gt; 9 -&amp;gt; 10.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward with 3 levels of elevation depending on where you are: high low and mid.  This is usually done twice in succession.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
Mami&#039;s Tiro Fanale can deal great damage to her .  If you have a chance to use it (enough range to use it) JUST KEEP FIRING IT &lt;br /&gt;
 if you have Homura in your team too , use the freeze time ability while Mami&#039;s Tiro Finale still keep firing , you can kill her in a few second in early lap (Less than the 150th).&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* 3 hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without reviving&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (2011/10/18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated, and &#039;&#039;&#039;ended development&#039;&#039;&#039; on October 18, 2011. It attempts to fix the problem related to the synchronization gap between each other in the GSOnline program. This version needs to open a UDP port, and is not compatible with previous versions.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70532&amp;amp;key=gso  GSOnline (ver 2011/10/18 rev2)]&lt;br /&gt;
&lt;br /&gt;
Note: Some users seems to have some trouble with 18/10 versions of GSOnline, so we put here the 13/10 version too:&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70317&amp;amp;key=gso  GSOnline (ver 2011/10/13)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talk&#039;&#039;&#039;&lt;br /&gt;
[[File:Gsotalk.PNG | thumb | right |Chatting.]]&lt;br /&gt;
The 10/18r2 version of GSOnline has a talk feature that displays pre-defined text on the screen as speech bubbles. Two players with talk enabled can see each other&#039;s messages without having to exchange anything in advance. To activate talk, add &amp;quot;talk=10&amp;quot; and some binds to your GSOnline.ini file as follows:&lt;br /&gt;
&lt;br /&gt;
[Config]&lt;br /&gt;
&lt;br /&gt;
IP=5.143.40.182&lt;br /&gt;
&lt;br /&gt;
Port=2620&lt;br /&gt;
&lt;br /&gt;
talk=10&lt;br /&gt;
&lt;br /&gt;
[Talk]&lt;br /&gt;
&lt;br /&gt;
u=homuhomu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline Hamachi Networks (as of December 2011)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (10/18r2 or 10/13) for compatibility with other players. Make sure you are using the same version of GSOnline.&lt;br /&gt;
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.&lt;br /&gt;
&lt;br /&gt;
Main&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
*GriefSyndromeOnline VI&lt;br /&gt;
*GriefSyndromeOnline VII&lt;br /&gt;
*GriefSyndromeOnline VIII&lt;br /&gt;
*GriefSyndromeOnline IX&lt;br /&gt;
*GriefSyndromeOnline X&lt;br /&gt;
*GriefSyndromeOnline XI&lt;br /&gt;
*GriefSyndromeOnline XII&lt;br /&gt;
*GriefSyndromeOnline XIII&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GSO4chan (password: mami)&lt;br /&gt;
&lt;br /&gt;
Southeast Asia&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesia&lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
Europe&lt;br /&gt;
*QB Powah! (password : QB)&lt;br /&gt;
*GS-Eu2 (password : kyubey)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Moemura grief syndrome.jpg|Moemura at Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Talk:Madoka_Magica_Online&amp;diff=35074</id>
		<title>Talk:Madoka Magica Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Talk:Madoka_Magica_Online&amp;diff=35074"/>
		<updated>2011-12-21T07:58:17Z</updated>

		<summary type="html">&lt;p&gt;-Life-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(may be region-restricted) &#039;&#039; I am in S. Korea and I can tell you I cant get access to it... --[[User:Mutopis|Mutopis]] 07:23, 21 December 2011 (UTC)&lt;br /&gt;
:This is what I got&lt;br /&gt;
:[[File:PMMMO Blocked.png]]&lt;br /&gt;
:from one of my servers in UK. (Weird that PMwiki servers can access the site just fine though.) --[[User:0x99|0x99]] 07:27, 21 December 2011 (UTC)&lt;br /&gt;
:US can access it without problems. All the screenshots are in the gallery for people who can&#039;t see it. --[[User:Randomanon|randomanon]] 07:29, 21 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wanna play rite nao --Shit, I forgot to login first---Life- 07:58, 21 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=News&amp;diff=32870</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=News&amp;diff=32870"/>
		<updated>2011-11-26T01:56:04Z</updated>

		<summary type="html">&lt;p&gt;-Life-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==November 2011==&lt;br /&gt;
;November 7&lt;br /&gt;
:Puella Magi Madoka Magica movie series announced! More information in [[NewType 2011-12|this month&#039;s issue of NewType Magazine]].&lt;br /&gt;
&lt;br /&gt;
==October 2011==&lt;br /&gt;
;October 14&lt;br /&gt;
:Puella Magi Madoka Magica has had a three-volume BD/DVD release confirmed by Aniplex USA, with a special collector&#039;s box announced and Madoka&#039;s, Kyuubey&#039;s, and Sayaka&#039;s VAs announced. Pre-orders go up Oct. 17th, and the first volume will be released February 14th. [http://www.animenewsnetwork.com/news/2011-10-14/madoka-magica-to-get-english-bds-starting-february-14 Details here].&lt;br /&gt;
&lt;br /&gt;
;October 8th&lt;br /&gt;
:Puella Magi Madoka Magica won awards in twelve categories, including best TV animation and director, in [http://yaraon.blog109.fc2.com/?no=4471 NewType&#039;s new annual anime awards]. Madoka previously won another award this year, [[Animation Kobe 2011|Anime Kobe 2011 TV Feature Award]].&lt;br /&gt;
&lt;br /&gt;
;October 3rd&lt;br /&gt;
:Happy birthday Madoka!&lt;br /&gt;
&lt;br /&gt;
== September 2011 ==&lt;br /&gt;
;September 21st&lt;br /&gt;
:The sixth (and last) volume of &#039;&#039;Puella Magi Madoka Magica&#039;&#039; is now available in Japan.&amp;lt;br&amp;gt;Along with the two last episodes of the series, and the usual [[Blu-Ray_Volume_6_Booklet|booklet]] (including Ume Aoki&#039;s 4koma), this volume is also shipped with the third part of the [[Soundtrack#OST_Volume_3|soundtrack]] (containing some of the most-awaited tracks of the series).&amp;lt;br&amp;gt;[[Products#Blu-Ray_Discs|More information]] -- [http://www.amazon.co.jp/dp/B004XCMYEG/ Buy at Amazon Japan]&lt;br /&gt;
&lt;br /&gt;
;September 3rd&lt;br /&gt;
:The official website announced that &#039;&#039;&#039;Puella Magi Madoka Magica&#039;&#039;&#039; has won the Best Television award at the 2011 (16th) Animation Kobe Awards.[[http://www.anime-kobe.jp/anime-kobe/ Details]]&lt;br /&gt;
&lt;br /&gt;
== August 2011 ==&lt;br /&gt;
&lt;br /&gt;
;August 24th&lt;br /&gt;
:The fifth Blu-Ray/DVD volume is out! It contains Episodes [[Episode 9|9]] and [[Episode 10|10]], as well as the third [[Drama CD 3|Drama CD]], Sayaka and Kyoko&#039;s character song, and the usual [[Blu-Ray_Volume_5_Booklet#Ume_Aoki_.2F_4koma_Part_Five|4koma]] by Aoki Ume.&amp;lt;br&amp;gt;[[Products#Blu-Ray_Discs|More information]] -- [http://www.amazon.co.jp/dp/B004RCJJFE/ Buy at Amazon Japan]&lt;br /&gt;
&lt;br /&gt;
;August 8th&lt;br /&gt;
:On the 8th of August a PSP game was announced. The game will be a dungeon adventure RPG featuring the original storyline including new plots. There are 2 editions planned: Regular edition: 6480 yen Limited Edition: 11900 yen. Includes a figma (Madoka School Uniform ver.), BD, QB Pouch, Handkerchief and more&lt;br /&gt;
:&#039;&#039;(source needed)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;August 2nd&lt;br /&gt;
:Aniplex announced they would release a 496-pages-long archive book (&amp;quot;Puella Magi Madoka Magica Production Notes&amp;quot;) at Comiket 80 (Aug. 12-14, Tokyo). [http://www.animenewsnetwork.com/interest/2011-08-02/madoka-magica-496-page-archive-weighs-in-at-1.6-kg More information at animenewsnetwork]&lt;br /&gt;
&lt;br /&gt;
== July 2011 ==&lt;br /&gt;
&lt;br /&gt;
;July 31st&lt;br /&gt;
:Aniplex of America announced at Otakon that Madoka Magica would get an English dub. [[Aniplex_USA_Madoka_Premiere#Summary_of_Observations_of_the_Iwakami_Q.26A|More information]]&lt;br /&gt;
&lt;br /&gt;
;July 30th&lt;br /&gt;
:Madoka Magica has now premiered in the US, at Otakon (Baltimore, Maryland). [[Aniplex USA Madoka Premiere|More information]]&lt;br /&gt;
&lt;br /&gt;
;July, 27th&lt;br /&gt;
:Madoka Magica BD/DVD vol. 4 is out. Along with [[Episode 7]] and [[Episode 8|8]], this volume also features the long-awaited [[Soundtrack#OST_Volume_2|Original Soundtrack, Volume 2]]&amp;lt;br&amp;gt;&lt;br /&gt;
:[[Products#Blu-Ray_Discs|More information]] -- [http://www.amazon.co.jp/dp/B004P4RTKQ/ Buy at Amazon Japan]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Talk:Madoka_Secret_Project&amp;diff=32868</id>
		<title>Talk:Madoka Secret Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Talk:Madoka_Secret_Project&amp;diff=32868"/>
		<updated>2011-11-26T01:52:25Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* What do you think this is going to be? (sorry foh bad engrish) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I can see the soulgems and I&#039;m outside Japan so it&#039;s an imperfect system. --[[User:Randomanon|randomanon]] 15:58, 25 November 2011 (UTC)&lt;br /&gt;
:&amp;lt;s&amp;gt;I don&#039;t see why. It&#039;s stated nowhere that the site should be exclusive...&amp;lt;/s&amp;gt; Oh right. Well, I see them too. Though I hope it&#039;s just some sort of anomaly instead of a international blocking attempt. --[[User:BrickBreak|BrickBreak]] 16:00, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If someone can verify that 1) each person listed matches each sample, and 2) each translation is in order of voice sample, that&#039;d save some time.  Then we can add that sample # and name field to the table.  I am at work so it&#039;s a little hard for me to listen to things. --[[User:Randomanon|randomanon]] 16:07, 25 November 2011 (UTC)&lt;br /&gt;
:I&#039;m doing this now by listening to the files downloaded here. I can&#039;t read soulgems, but I think it OK. [[User:Yorkwoo|Yorkwoo]] 16:10, 25 November 2011 (UTC)&lt;br /&gt;
::All samples up to 5 were Madoka&#039;s. Anything above 404&#039;d on me. --[[User:BrickBreak|BrickBreak]] 16:12, 25 November 2011 (UTC)&lt;br /&gt;
:::From the samples downloaded, I can confirm all of them are spoken by Madoka. They are messages for all magical girls from Madokami. The original texts are correct, too. [[User:Yorkwoo|Yorkwoo]] 16:22, 25 November 2011 (UTC)&lt;br /&gt;
::::OK, so all of them are spoken by Madoka Kaname?  Well that changes things.  Question, how can you tell they&#039;re all spoken by Madoka in goddess mode?--[[User:Randomanon|randomanon]] 16:24, 25 November 2011 (UTC)&lt;br /&gt;
::::: Yes. I have watching the anime for no less than 20 times and I am pretty sure they are spoken by either Madoka Kaname or Madokami.(They are in different tongue.) Not all of them are spoken in goddess mode. [[User:Yorkwoo|Yorkwoo]] 16:30, 25 November 2011 (UTC)&lt;br /&gt;
::::::Very relevant then.  Suggests sequel. --[[User:Randomanon|randomanon]] 16:34, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it&#039;s not relevant, but the story and what happened in the timeline changed by goddess Madoka seem now in my brain. [[User:Yorkwoo|Yorkwoo]] 17:12, 25 November 2011 (UTC)&lt;br /&gt;
:I think you&#039;re right, stuff like &amp;quot;Mami, for the sake of the entire universe&#039;s hope, I will become hope!&amp;quot; or &amp;quot;Everyone will be my greatest friend, from now on.&amp;quot; is definitely Ultimate Madoka sounding. --[[User:Randomanon|randomanon]] 17:17, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
These 23 quotes might be all we&#039;re getting - I&#039;ve refreshed the page multiple times and I&#039;ve only seen four of them on the website. The fact that only one quote is associated with Homura is troublesome. --[[User:Universalperson|Universalperson]] 17:57, 25 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What do you think this is going to be? (sorry foh bad engrish) ==&lt;br /&gt;
&lt;br /&gt;
Okay, I know its too early to think about that, but...&lt;br /&gt;
&lt;br /&gt;
I hope this is for a second season / spin-off for the series, and would be cool if its a 24 episodes one LOL.&lt;br /&gt;
&lt;br /&gt;
This + the movies = win&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Life- 01:52, 26 November 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32575</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32575"/>
		<updated>2011-11-22T02:45:33Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
I was able to beat the 458,330 Lap using Cheat Engine.  The credits scrolled, and back at the main menu screen it displayed &amp;quot;00om0 th Lap&amp;quot; for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. [[File:2011-10-23GS.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka&#039;s strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.&lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate).  Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.&lt;br /&gt;
&lt;br /&gt;
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates&#039;) health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.&lt;br /&gt;
&lt;br /&gt;
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
For those who are interested:&lt;br /&gt;
* Room 1 has only one pink door that leads to room 2.  (First room)&lt;br /&gt;
* Room 2&#039;s pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 3&#039;s pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)&lt;br /&gt;
* Room 4&#039;s pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)&lt;br /&gt;
* Room 5 is the bridge to room 6.&lt;br /&gt;
* Room 6&#039;s pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 7&#039;s pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)&lt;br /&gt;
* Room 8&#039;s pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door.  This room actually appears to be numberless.)&lt;br /&gt;
* Room 9&#039;s pink door leads to room 10, blue door leads to room ?. (Double staircase room)&lt;br /&gt;
* Room 10 is the bridge to the cake area.&lt;br /&gt;
Suggested route is 1 -&amp;gt; 2 -&amp;gt; 4 -&amp;gt; 5 -&amp;gt; 6 -&amp;gt; 7 -&amp;gt; 9 -&amp;gt; 10.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward with 3 levels of elevation depending on where you are: high low and mid.  This is usually done twice in succession.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* 3 hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (2011/10/18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated, and &#039;&#039;&#039;ended development&#039;&#039;&#039; on October 18, 2011. It attempts to fix the problem related to the synchronization gap between each other in the GSOnline program. This version needs to open a UDP port, and is not compatible with previous versions.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70532&amp;amp;key=gso  GSOnline (ver 2011/10/18 rev2)]&lt;br /&gt;
&lt;br /&gt;
Note: Some users seems to have some trouble with 18/10 versions of GSOnline, so we put here the 13/10 version too:&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70317&amp;amp;key=gso  GSOnline (ver 2011/10/13)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talk&#039;&#039;&#039;&lt;br /&gt;
[[File:Gsotalk.PNG | thumb | right |Chatting.]]&lt;br /&gt;
The 10/18r2 version of GSOnline has a talk feature that displays pre-defined text on the screen as speech bubbles. Two players with talk enabled can see each other&#039;s messages without having to exchange anything in advance. To activate talk, add &amp;quot;talk=10&amp;quot; and some binds to your GSOnline.ini file as follows:&lt;br /&gt;
&lt;br /&gt;
[Config]&lt;br /&gt;
&lt;br /&gt;
IP=5.143.40.182&lt;br /&gt;
&lt;br /&gt;
Port=2620&lt;br /&gt;
&lt;br /&gt;
talk=10&lt;br /&gt;
&lt;br /&gt;
[Talk]&lt;br /&gt;
&lt;br /&gt;
u=homuhomu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline Hamachi Networks (as of November 2011)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (10/18r2 or 10/13) for compatibility with other players. Make sure you are using the same version of GSOnline.&lt;br /&gt;
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.&lt;br /&gt;
&lt;br /&gt;
Main&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
*GriefSyndromeOnline VI&lt;br /&gt;
*GriefSyndromeOnline VII&lt;br /&gt;
*GriefSyndromeOnline VIII&lt;br /&gt;
*GriefSyndromeOnline IX&lt;br /&gt;
*GriefSyndromeOnline X&lt;br /&gt;
*GriefSyndromeOnline XI&lt;br /&gt;
*GriefSyndromeOnline XII&lt;br /&gt;
*GriefSyndromeOnline XIII&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GSO4chan (password: mami)&lt;br /&gt;
&lt;br /&gt;
Southeast Asia&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesia&lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
Europe&lt;br /&gt;
*QB Powah! (password : QB)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Moemura grief syndrome.jpg|Moemura at Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32443</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32443"/>
		<updated>2011-11-20T02:07:03Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
I was able to beat the 458,330 Lap using Cheat Engine.  The credits scrolled, and back at the main menu screen it displayed &amp;quot;00om0 th Lap&amp;quot; for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. [[File:2011-10-23GS.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka&#039;s strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.&lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate).  Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.&lt;br /&gt;
&lt;br /&gt;
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates&#039;) health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.&lt;br /&gt;
&lt;br /&gt;
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
For those who are interested:&lt;br /&gt;
* Room 1 has only one pink door that leads to room 2.  (First room)&lt;br /&gt;
* Room 2&#039;s pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 3&#039;s pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)&lt;br /&gt;
* Room 4&#039;s pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)&lt;br /&gt;
* Room 5 is the bridge to room 6.&lt;br /&gt;
* Room 6&#039;s pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 7&#039;s pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)&lt;br /&gt;
* Room 8&#039;s pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door.  This room actually appears to be numberless.)&lt;br /&gt;
* Room 9&#039;s pink door leads to room 10, blue door leads to room ?. (Double staircase room)&lt;br /&gt;
* Room 10 is the bridge to the cake area.&lt;br /&gt;
Suggested route is 1 -&amp;gt; 2 -&amp;gt; 4 -&amp;gt; 5 -&amp;gt; 6 -&amp;gt; 7 -&amp;gt; 9 -&amp;gt; 10.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward with 3 levels of elevation depending on where you are: high low and mid.  This is usually done twice in succession.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* 3 hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (2011/10/18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated, and &#039;&#039;&#039;ended development&#039;&#039;&#039; on October 18, 2011. It attempts to fix the problem related to the synchronization gap between each other in the GSOnline program. This version needs to open a UDP port, and is not compatible with previous versions.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70532&amp;amp;key=gso  GSOnline (ver 2011/10/18 rev2)]&lt;br /&gt;
&lt;br /&gt;
Note: Some users seems to have some trouble with 18/10 versions of GSOnline, so we put here the 13/10 version too:&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70317&amp;amp;key=gso  GSOnline (ver 2011/10/13)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talk&#039;&#039;&#039;&lt;br /&gt;
[[File:Gsotalk.PNG | thumb | right |Chatting.]]&lt;br /&gt;
The 10/18r2 version of GSOnline has a talk feature that displays pre-defined text on the screen as speech bubbles. Two players with talk enabled can see each other&#039;s messages without having to exchange anything in advance. To activate talk, add &amp;quot;talk=10&amp;quot; and some binds to your GSOnline.ini file as follows:&lt;br /&gt;
&lt;br /&gt;
[Config]&lt;br /&gt;
&lt;br /&gt;
IP=5.143.40.182&lt;br /&gt;
&lt;br /&gt;
Port=2620&lt;br /&gt;
&lt;br /&gt;
talk=10&lt;br /&gt;
&lt;br /&gt;
[Talk]&lt;br /&gt;
&lt;br /&gt;
u=homuhomu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline Hamachi Networks (as of November 2011)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (10/18r2 or 10/13) for compatibility with other players. &lt;br /&gt;
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
*GriefSyndromeOnline VI&lt;br /&gt;
*GriefSyndromeOnline VII&lt;br /&gt;
*GriefSyndromeOnline VIII&lt;br /&gt;
*GriefSyndromeOnline IX&lt;br /&gt;
*GriefSyndromeOnline X&lt;br /&gt;
*GriefSyndromeOnline XI&lt;br /&gt;
*GriefSyndromeOnline XII&lt;br /&gt;
*GriefSyndromeOnline XIII&lt;br /&gt;
&lt;br /&gt;
*GSO4chan (mami)&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura (some &#039;&#039;&#039;may be&#039;&#039;&#039; homu)&lt;br /&gt;
&lt;br /&gt;
Southeast Asia&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesia&lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
Europe&lt;br /&gt;
*QB Powah! (password : QB)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Moemura grief syndrome.jpg|Moemura at Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32305</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32305"/>
		<updated>2011-11-18T02:09:55Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
I was able to beat the 458,330 Lap using Cheat Engine.  The credits scrolled, and back at the main menu screen it displayed &amp;quot;00om0 th Lap&amp;quot; for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. [[File:2011-10-23GS.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka&#039;s strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.&lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate).  Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.&lt;br /&gt;
&lt;br /&gt;
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates&#039;) health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.&lt;br /&gt;
&lt;br /&gt;
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
For those who are interested:&lt;br /&gt;
* Room 1 has only one pink door that leads to room 2.  (First room)&lt;br /&gt;
* Room 2&#039;s pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 3&#039;s pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)&lt;br /&gt;
* Room 4&#039;s pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)&lt;br /&gt;
* Room 5 is the bridge to room 6.&lt;br /&gt;
* Room 6&#039;s pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 7&#039;s pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)&lt;br /&gt;
* Room 8&#039;s pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door.  This room actually appears to be numberless.)&lt;br /&gt;
* Room 9&#039;s pink door leads to room 10, blue door leads to room ?. (Double staircase room)&lt;br /&gt;
* Room 10 is the bridge to the cake area.&lt;br /&gt;
Suggested route is 1 -&amp;gt; 2 -&amp;gt; 4 -&amp;gt; 5 -&amp;gt; 6 -&amp;gt; 7 -&amp;gt; 9 -&amp;gt; 10.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward with 3 levels of elevation depending on where you are: high low and mid.  This is usually done twice in succession.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* 3 hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (2011/10/18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated, and &#039;&#039;&#039;ended development&#039;&#039;&#039; on October 18, 2011. It attempts to fix the problem related to the synchronization gap between each other in the GSOnline program. This version needs to open a UDP port, and is not compatible with previous versions.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70532&amp;amp;key=gso  GSOnline (ver 2011/10/18 rev2)]&lt;br /&gt;
&lt;br /&gt;
Note: Some users seems to hace some trouble with 18/10 versions of GSOnline, so we put here the 13/10 version too:&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70317&amp;amp;key=gso  GSOnline (ver 2011/10/13]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talk&#039;&#039;&#039;&lt;br /&gt;
[[File:Gsotalk.PNG | thumb | right |Chatting.]]&lt;br /&gt;
The 10/18r2 version of GSOnline has a talk feature that displays pre-defined text on the screen as speech bubbles. Two players with talk enabled can see each other&#039;s messages without having to exchange anything in advance. To activate talk, add &amp;quot;talk=10&amp;quot; and some binds to your GSOnline.ini file as follows:&lt;br /&gt;
&lt;br /&gt;
[Config]&lt;br /&gt;
&lt;br /&gt;
IP=5.143.40.182&lt;br /&gt;
&lt;br /&gt;
Port=2620&lt;br /&gt;
&lt;br /&gt;
talk=10&lt;br /&gt;
&lt;br /&gt;
[Talk]&lt;br /&gt;
&lt;br /&gt;
u=homuhomu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline Hamachi Networks (as of November 2011)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (10/18r2 or 10/13) for compatibility with other players. &lt;br /&gt;
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
*GriefSyndromeOnline VI&lt;br /&gt;
*GriefSyndromeOnline VII&lt;br /&gt;
*GriefSyndromeOnline VIII&lt;br /&gt;
*GriefSyndromeOnline IX&lt;br /&gt;
*GriefSyndromeOnline X&lt;br /&gt;
*GriefSyndromeOnline XI&lt;br /&gt;
*GriefSyndromeOnline XII&lt;br /&gt;
*GriefSyndromeOnline XIII&lt;br /&gt;
&lt;br /&gt;
*GSO4chan (mami)&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura (some &#039;&#039;&#039;may be&#039;&#039;&#039; homu)&lt;br /&gt;
&lt;br /&gt;
Southeast Asia&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesia&lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
Europe&lt;br /&gt;
*QB Powah! (password : QB)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Moemura grief syndrome.jpg|Moemura at Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32304</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=32304"/>
		<updated>2011-11-18T01:58:47Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
I was able to beat the 458,330 Lap using Cheat Engine.  The credits scrolled, and back at the main menu screen it displayed &amp;quot;00om0 th Lap&amp;quot; for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. [[File:2011-10-23GS.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka&#039;s strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.&lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate).  Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.&lt;br /&gt;
&lt;br /&gt;
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates&#039;) health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.&lt;br /&gt;
&lt;br /&gt;
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
For those who are interested:&lt;br /&gt;
* Room 1 has only one pink door that leads to room 2.  (First room)&lt;br /&gt;
* Room 2&#039;s pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 3&#039;s pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)&lt;br /&gt;
* Room 4&#039;s pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)&lt;br /&gt;
* Room 5 is the bridge to room 6.&lt;br /&gt;
* Room 6&#039;s pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)&lt;br /&gt;
* Room 7&#039;s pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)&lt;br /&gt;
* Room 8&#039;s pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door.  This room actually appears to be numberless.)&lt;br /&gt;
* Room 9&#039;s pink door leads to room 10, blue door leads to room ?. (Double staircase room)&lt;br /&gt;
* Room 10 is the bridge to the cake area.&lt;br /&gt;
Suggested route is 1 -&amp;gt; 2 -&amp;gt; 4 -&amp;gt; 5 -&amp;gt; 6 -&amp;gt; 7 -&amp;gt; 9 -&amp;gt; 10.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward with 3 levels of elevation depending on where you are: high low and mid.  This is usually done twice in succession.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* 3 hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (2011/10/18)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated, and &#039;&#039;&#039;ended development&#039;&#039;&#039; on October 18, 2011. It attempts to fix the problem related to the synchronization gap between each other in the GSOnline program. This version needs to open a UDP port, and is not compatible with previous versions.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70532&amp;amp;key=gso  GSOnline (ver 2011/10/18 rev2)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talk&#039;&#039;&#039;&lt;br /&gt;
[[File:Gsotalk.PNG | thumb | right |Chatting.]]&lt;br /&gt;
The 10/18r2 version of GSOnline has a talk feature that displays pre-defined text on the screen as speech bubbles. Two players with talk enabled can see each other&#039;s messages without having to exchange anything in advance. To activate talk, add &amp;quot;talk=10&amp;quot; and some binds to your GSOnline.ini file as follows:&lt;br /&gt;
&lt;br /&gt;
[Config]&lt;br /&gt;
&lt;br /&gt;
IP=5.143.40.182&lt;br /&gt;
&lt;br /&gt;
Port=2620&lt;br /&gt;
&lt;br /&gt;
talk=10&lt;br /&gt;
&lt;br /&gt;
[Talk]&lt;br /&gt;
&lt;br /&gt;
u=homuhomu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline Hamachi Networks (as of November 2011)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (10/18r2) for compatibility with other players. &lt;br /&gt;
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
*GriefSyndromeOnline VI&lt;br /&gt;
*GriefSyndromeOnline VII&lt;br /&gt;
*GriefSyndromeOnline VIII&lt;br /&gt;
*GriefSyndromeOnline IX&lt;br /&gt;
*GriefSyndromeOnline X&lt;br /&gt;
*GriefSyndromeOnline XI&lt;br /&gt;
*GriefSyndromeOnline XII&lt;br /&gt;
*GriefSyndromeOnline XIII&lt;br /&gt;
&lt;br /&gt;
*GSO4chan (mami)&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura (some may be homu)&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
Europe Only&lt;br /&gt;
*QB Powah! (password : QB)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Moemura grief syndrome.jpg|Moemura at Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30054</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30054"/>
		<updated>2011-10-13T22:29:30Z</updated>

		<summary type="html">&lt;p&gt;-Life-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (2011/10/13)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated on October 13, 2011. It attempts to fix the problem related to the synchronization gap between each other in the GSOnline program. This version needs to open a UDP port, and is not compatible with previous versions.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70317&amp;amp;key=gso  GSOnline (ver 2011/10/13)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (as of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura&lt;br /&gt;
(Note that the networks &amp;quot;III&amp;quot; and &amp;quot;V&amp;quot; are located on South America, tough, there&#039;s no much difference of latency.)&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Moemura grief syndrome.jpg|Moemura at Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=File:Moemura_grief_syndrome.jpg&amp;diff=30053</id>
		<title>File:Moemura grief syndrome.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=File:Moemura_grief_syndrome.jpg&amp;diff=30053"/>
		<updated>2011-10-13T22:24:35Z</updated>

		<summary type="html">&lt;p&gt;-Life-: uploaded a new version of &amp;amp;quot;File:Moemura grief syndrome.jpg&amp;amp;quot;: 800x600 resolution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=30018</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=30018"/>
		<updated>2011-10-12T22:26:51Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
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Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
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Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
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Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
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Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
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errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
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To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
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Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
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==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
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I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
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I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
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Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
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Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
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Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
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1 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
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Might as well, &lt;br /&gt;
Hamachi Network for SEA:&lt;br /&gt;
&lt;br /&gt;
:*Network: GS-SEA&lt;br /&gt;
:*Password: homu&lt;br /&gt;
[[Special:Contributions/220.255.2.61|220.255.2.61]] 05:29, 8 October 2011 (UTC)&lt;br /&gt;
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Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 07:02, 6 October 2011 (UTC): Try [http://www.megaupload.com/?d=ZIOEX51R this]. It&#039;s an attempt at fixing the &amp;quot;dll injection error (1)&amp;quot;. I fiddled with a few things in GSO.exe/GSO.dll and even the game exe. Personally I ended up successfully running a 2p LAN game between 2 win7 x64 computers. Hope it works for you too.&lt;br /&gt;
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Good job. It fixed my &amp;quot;dll injection error (1)&amp;quot;. May I know what is the causing the problem? how come it only affects certain computer?&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 18:10, 6 October 2011 (UTC):&lt;br /&gt;
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You&#039;re the Original Author? If so good job to you too.&lt;br /&gt;
&lt;br /&gt;
In the dll you have a function that patches the GS.exe, in which you take the image base, add 20E258, 20E0B0, ... Normally the image base is 0x400000 but somehow it ends up being 0x03000300 for me. Dunno where it comes from, but it looks like an uninitialized variable access to me. That could explain why only certain computers are affected.&lt;br /&gt;
&lt;br /&gt;
Strangely I still got the dll injection error (1) after fixing that so I decided to disable the &amp;quot;if the injected thread worked for &amp;gt; 1s -&amp;gt; error&amp;quot; check, to see what it gives. After all, now that GS.exe loads the dll there can&#039;t be injection problems...and so far it works. In the end, what was that test supposed to check?&lt;br /&gt;
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[[File:GSO error in human.png|thumb|now, in human language!]]Well, trying to set up a game with a friend (both W7 64, with Gniarf&#039;s version), and we&#039;re trying different compatibility settings, but so far, the result&#039;s always the same: smooth until the loading screen, then crash afterwards. I don&#039;t have moonrunes/applocale, so I can&#039;t see the error message, but music still plays while it&#039;s up. --[[User:BrickBreak|BrickBreak]] 19:09, 6 October 2011 (UTC)&lt;br /&gt;
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Reporting similar problem with BrickBreak&#039;s, but on W7 32, using the original Alpha (October) version. Help will be much appreciated.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:50, 7 October 2011 (UTC): If you want help, at least give us a chance to help: post the error message! (in human-readable form, preferably the exact message in japanese).&lt;br /&gt;
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I&#039;m sorry, my laptop just reads all that crap as mojibake... and applocale was noneffective. --[[User:BrickBreak|BrickBreak]] 01:59, 7 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:12, 7 October 2011 (UTC): try start menu-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;administrative-&amp;gt;change &amp;quot;current language for non-unicode programs&amp;quot; to Japanese.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t reproduce the issue on my end. With the error message I can look into the GSO.exe/.dll and give some clues, but otherwise I can only spit generalities about firewalls &amp;amp; ping.&lt;br /&gt;
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Replaced the screenshot with one in Japanese. It does not match any of the error messages in the troubleshoot. --[[User:BrickBreak|BrickBreak]] 01:35, 8 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 04:57, 8 October 2011 (UTC): The error message says &amp;quot;Closing because the other player quit the game&amp;quot;. Most likely the other player had a crash, which terminated his GriefSyndrome, thus you get this error message. Be happy, the problem is probably not on your side.&lt;br /&gt;
&lt;br /&gt;
Ok, that&#039;s going to be tricky. If one of you gets a crash I assume you get the superb &amp;quot;Do you want to send an error report to Microsoft?&amp;quot; message which we always send to oblivion. This time you&#039;re going to send it to ME. Normally the error report should be stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_NetSyndrome.exe_[some numbers]. There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer) do the following:&lt;br /&gt;
&lt;br /&gt;
Add ForceQueue key to Windows registry at the following location: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Windows Error Reporting; this should be DWORD with value of 1.&lt;br /&gt;
&lt;br /&gt;
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I&#039;ve always been client, because HALP PORTS WAT IZ DIS. I figured that was the case, as the host always, um, shouted expletives, several seconds before my game was terminated (also, he says he never got the pop up to send the error to M$). I guess I should have mentioned that...&amp;lt;br&amp;gt;In any case, I think I solved the problem, in a most curious way... through the locale. I had the locale changed to Japanese, and my host (a different one, this time) used applocale to try to get you their error message. Turns out, we never got it. It worked ;D --[[User:BrickBreak|BrickBreak]] 11:14, 8 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:03, 8 October 2011 (UTC): Ok, so you need your windows locale set to Japanese do get GSOnline to work. Alon is gonna say again: &amp;quot;IT&#039;S WORKING!! but I don&#039;t know why...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Well, yeah. We tried playing again today... crashed again. We put the original save back, and it worked, but as we got to Charlotte, it crashed again. I&#039;m guessing it relates to the saves, but we only did one level, and together... --[[User:BrickBreak|BrickBreak]] 02:29, 9 October 2011 (UTC)&lt;br /&gt;
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UPDATE: we tried with me on apploc and my friend with changed locale: I got multiple WSASocket errors, and [[:File:Moar_GSO_errors.png|this.]] --[[User:BrickBreak|BrickBreak]] 02:43, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:52, 9 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
1-I can&#039;t access your picture (invalid link)&lt;br /&gt;
&lt;br /&gt;
2-There is apparently a new official GSO (2011/10/08), link posted on the other side of this page. Any improvement?&lt;br /&gt;
        Yup. The new official GSO no longer me the dll injection error.&lt;br /&gt;
&lt;br /&gt;
--picture link fixed. is &amp;quot;png&amp;quot; not &amp;quot;pgn&amp;quot; i am sorry for all... [[User:Mindcat|Mindcat]] 15:19, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:41, 9 October 2011 (UTC):Aww crap, it was really &amp;quot;Moar&amp;quot;; I tried &amp;quot;More_..._.png&amp;quot; but it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Anyway the error says &amp;quot;GriefSyndrome or its config utility is already running&amp;quot;. Make sure you don&#039;t already have one of those running. You might also run into this error if you&#039;re running a client and a server on the same machine. That error is thrown by the game itself and nothing GSO related, so if you REALLY don&#039;t have 2 GS.exe running (or one GS+one GSconfig), it means that somehow GSO tried to launch 2 instances of the game.&lt;br /&gt;
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Anyway that doesn&#039;t explain the WSASocket errors... BTW: what is the exact WSASocket error message?&lt;br /&gt;
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I have a problem, when i gonna play, always crashed  after choosing the characters, when they will start the game. --[[Jonathan355]] 18:06, 9 Octover 2011 [UTC]&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): In street fighter language we say: &amp;quot;Here comes a new challenger&amp;quot;...Anyway Jonathan355, answer those:&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile? (&amp;lt;-might not be your problem, but check anyway)&lt;br /&gt;
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8-Do you get an error message? If so post the EXACT message (in japanese).&lt;br /&gt;
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9-If it crashes, do you get the &amp;quot;Send error report to microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using? Is it a 32 or 64 bit version?&lt;br /&gt;
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11-Which of these terms do you understand: CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
===Black screens===&lt;br /&gt;
&lt;br /&gt;
Alon[[Special:Contributions/79.177.184.125|79.177.184.125]] 12:30, 7 October 2011 (UTC) Win7 32bit Reporting in. It fixed it for me. But with another person it just black screen again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 22:02, 7 October 2011 (UTC): For those having black screen issues, make sure you use the savefile provided in the archive, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30017</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30017"/>
		<updated>2011-10-12T22:23:37Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 Here] MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP) (2011/10/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 10, 2011. It attempts some bug-fixes, and adds a debug option. This version needs to open a UDP port, and is not compatible with most previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70166&amp;amp;key=gso  GSOnline (ver.2011/10/10)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (as of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura&lt;br /&gt;
(Note that the networks &amp;quot;III&amp;quot; and &amp;quot;V&amp;quot; are located on South America, tough, there&#039;s no much difference of latency.)&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30016</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30016"/>
		<updated>2011-10-12T22:21:19Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP) (2011/10/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 10, 2011. It attempts some bug-fixes, and adds a debug option. This version needs to open a UDP port, and is not compatible with most previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70166&amp;amp;key=gso  GSOnline (ver.2011/10/10)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (as of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura&lt;br /&gt;
(Note that the networks &amp;quot;III&amp;quot; and &amp;quot;V&amp;quot; are located on South America, tough, there&#039;s no much difference of latency.)&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30015</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30015"/>
		<updated>2011-10-12T22:20:51Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP) (10/10/11)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 10, 2011. It attempts some bug-fixes, and adds a debug option. This version needs to open a UDP port, and is not compatible with most previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70166&amp;amp;key=gso  GSOnline (ver.2011/10/10)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (as of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura&lt;br /&gt;
(Note that the networks &amp;quot;III&amp;quot; and &amp;quot;V&amp;quot; are located on South America, tough, there&#039;s no much difference of latency.)&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30014</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30014"/>
		<updated>2011-10-12T22:19:51Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 10, 2011. It attempts some bug-fixes, and adds a debug option. This version needs to open a UDP port, and is not compatible with most previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70166&amp;amp;key=gso  GSOnline (ver.2011/10/10)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (as of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
&lt;br /&gt;
Password for all is: homura&lt;br /&gt;
(Note that the networks &amp;quot;III&amp;quot; and &amp;quot;V&amp;quot; are located on South America, tough, theres no much difference of latency.)&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30013</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30013"/>
		<updated>2011-10-12T22:16:24Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 http://www.mediafire.com/?fvrb1t1u6tdc927] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 10, 2011. It attempts some bug-fixes, and adds a debug option. This version needs to open a UDP port, and is not compatible with most previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70166&amp;amp;key=gso  GSOnline (ver.2011/10/10)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (as of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
&lt;br /&gt;
Password for all is : homura&lt;br /&gt;
(Note that &amp;quot;III&amp;quot; and &amp;quot;V&amp;quot; are located on South America)&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30012</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30012"/>
		<updated>2011-10-12T22:15:20Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 http://www.mediafire.com/?fvrb1t1u6tdc927] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 10, 2011. It attempts some bug-fixes, and adds a debug option. This version needs to open a UDP port, and is not compatible with most previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70166&amp;amp;key=gso  GSOnline (ver.2011/10/10)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (As of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
America&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V&lt;br /&gt;
&lt;br /&gt;
Password for all is : homura&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30010</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=30010"/>
		<updated>2011-10-12T22:10:32Z</updated>

		<summary type="html">&lt;p&gt;-Life-: Since I&amp;#039;m an south american, and creator of GSOIII, and my buddy the creator of GSOV....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 http://www.mediafire.com/?fvrb1t1u6tdc927] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 10, 2011. It attempts some bug-fixes, and adds a debug option. This version needs to open a UDP port, and is not compatible with most previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www1.axfc.net/uploader/File/so/70166&amp;amp;key=gso  GSOnline (ver.2011/10/10)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current GSOnline Hamachi Networks (As of 2011/10)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In an effort to further test and play Grief Syndrome Online, the following networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline&#039;s latency, so each is labeled with it&#039;s intended location. Due to the nature of Hamachi, some of these networks may or may not be full.&lt;br /&gt;
&lt;br /&gt;
American&lt;br /&gt;
*GriefSyndromeOnline&lt;br /&gt;
*GriefSyndromeOnline II&lt;br /&gt;
*GriefSyndromeOnline III (South America I)&lt;br /&gt;
*GriefSyndromeOnline IV&lt;br /&gt;
*GriefSyndromeOnline V (South America II)&lt;br /&gt;
&lt;br /&gt;
Password for all is : homura&lt;br /&gt;
&lt;br /&gt;
SEA(Southeast Asia)&lt;br /&gt;
*GS-SEA (password: homu)&lt;br /&gt;
&lt;br /&gt;
Indonesian Only &lt;br /&gt;
*GriefSyndromeIndo (password : homura)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=30009</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=30009"/>
		<updated>2011-10-12T22:08:06Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Personal Hint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
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All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
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== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
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== Not-Mentioned Bug ==&lt;br /&gt;
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I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
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I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
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Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
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== Highest solo clocking? ==&lt;br /&gt;
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I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
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== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
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at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
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== Which program? ==&lt;br /&gt;
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Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
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Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
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Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
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Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
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(tabs were starting to get on my nerves)&lt;br /&gt;
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== Blank when play ==&lt;br /&gt;
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Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
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Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
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Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
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Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
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errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
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To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
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Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
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==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
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Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
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Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
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== -----How to upgrade?-------- ==&lt;br /&gt;
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Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
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I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
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I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
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Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
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Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might as well, &lt;br /&gt;
Hamachi Network for SEA:&lt;br /&gt;
&lt;br /&gt;
:*Network: GS-SEA&lt;br /&gt;
:*Password: homu&lt;br /&gt;
[[Special:Contributions/220.255.2.61|220.255.2.61]] 05:29, 8 October 2011 (UTC)&lt;br /&gt;
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Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 07:02, 6 October 2011 (UTC): Try [http://www.megaupload.com/?d=ZIOEX51R this]. It&#039;s an attempt at fixing the &amp;quot;dll injection error (1)&amp;quot;. I fiddled with a few things in GSO.exe/GSO.dll and even the game exe. Personally I ended up successfully running a 2p LAN game between 2 win7 x64 computers. Hope it works for you too.&lt;br /&gt;
&lt;br /&gt;
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Good job. It fixed my &amp;quot;dll injection error (1)&amp;quot;. May I know what is the causing the problem? how come it only affects certain computer?&lt;br /&gt;
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- - - - - - - - - - - - - - - - -&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 18:10, 6 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
You&#039;re the Original Author? If so good job to you too.&lt;br /&gt;
&lt;br /&gt;
In the dll you have a function that patches the GS.exe, in which you take the image base, add 20E258, 20E0B0, ... Normally the image base is 0x400000 but somehow it ends up being 0x03000300 for me. Dunno where it comes from, but it looks like an uninitialized variable access to me. That could explain why only certain computers are affected.&lt;br /&gt;
&lt;br /&gt;
Strangely I still got the dll injection error (1) after fixing that so I decided to disable the &amp;quot;if the injected thread worked for &amp;gt; 1s -&amp;gt; error&amp;quot; check, to see what it gives. After all, now that GS.exe loads the dll there can&#039;t be injection problems...and so far it works. In the end, what was that test supposed to check?&lt;br /&gt;
&lt;br /&gt;
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[[File:GSO error in human.png|thumb|now, in human language!]]Well, trying to set up a game with a friend (both W7 64, with Gniarf&#039;s version), and we&#039;re trying different compatibility settings, but so far, the result&#039;s always the same: smooth until the loading screen, then crash afterwards. I don&#039;t have moonrunes/applocale, so I can&#039;t see the error message, but music still plays while it&#039;s up. --[[User:BrickBreak|BrickBreak]] 19:09, 6 October 2011 (UTC)&lt;br /&gt;
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Reporting similar problem with BrickBreak&#039;s, but on W7 32, using the original Alpha (October) version. Help will be much appreciated.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:50, 7 October 2011 (UTC): If you want help, at least give us a chance to help: post the error message! (in human-readable form, preferably the exact message in japanese).&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry, my laptop just reads all that crap as mojibake... and applocale was noneffective. --[[User:BrickBreak|BrickBreak]] 01:59, 7 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:12, 7 October 2011 (UTC): try start menu-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;administrative-&amp;gt;change &amp;quot;current language for non-unicode programs&amp;quot; to Japanese.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t reproduce the issue on my end. With the error message I can look into the GSO.exe/.dll and give some clues, but otherwise I can only spit generalities about firewalls &amp;amp; ping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced the screenshot with one in Japanese. It does not match any of the error messages in the troubleshoot. --[[User:BrickBreak|BrickBreak]] 01:35, 8 October 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 04:57, 8 October 2011 (UTC): The error message says &amp;quot;Closing because the other player quit the game&amp;quot;. Most likely the other player had a crash, which terminated his GriefSyndrome, thus you get this error message. Be happy, the problem is probably not on your side.&lt;br /&gt;
&lt;br /&gt;
Ok, that&#039;s going to be tricky. If one of you gets a crash I assume you get the superb &amp;quot;Do you want to send an error report to Microsoft?&amp;quot; message which we always send to oblivion. This time you&#039;re going to send it to ME. Normally the error report should be stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_NetSyndrome.exe_[some numbers]. There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer) do the following:&lt;br /&gt;
&lt;br /&gt;
Add ForceQueue key to Windows registry at the following location: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Windows Error Reporting; this should be DWORD with value of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been client, because HALP PORTS WAT IZ DIS. I figured that was the case, as the host always, um, shouted expletives, several seconds before my game was terminated (also, he says he never got the pop up to send the error to M$). I guess I should have mentioned that...&amp;lt;br&amp;gt;In any case, I think I solved the problem, in a most curious way... through the locale. I had the locale changed to Japanese, and my host (a different one, this time) used applocale to try to get you their error message. Turns out, we never got it. It worked ;D --[[User:BrickBreak|BrickBreak]] 11:14, 8 October 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:03, 8 October 2011 (UTC): Ok, so you need your windows locale set to Japanese do get GSOnline to work. Alon is gonna say again: &amp;quot;IT&#039;S WORKING!! but I don&#039;t know why...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Well, yeah. We tried playing again today... crashed again. We put the original save back, and it worked, but as we got to Charlotte, it crashed again. I&#039;m guessing it relates to the saves, but we only did one level, and together... --[[User:BrickBreak|BrickBreak]] 02:29, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
UPDATE: we tried with me on apploc and my friend with changed locale: I got multiple WSASocket errors, and [[:File:Moar_GSO_errors.png|this.]] --[[User:BrickBreak|BrickBreak]] 02:43, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:52, 9 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
1-I can&#039;t access your picture (invalid link)&lt;br /&gt;
&lt;br /&gt;
2-There is apparently a new official GSO (2011/10/08), link posted on the other side of this page. Any improvement?&lt;br /&gt;
        Yup. The new official GSO no longer me the dll injection error.&lt;br /&gt;
&lt;br /&gt;
--picture link fixed. is &amp;quot;png&amp;quot; not &amp;quot;pgn&amp;quot; i am sorry for all... [[User:Mindcat|Mindcat]] 15:19, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:41, 9 October 2011 (UTC):Aww crap, it was really &amp;quot;Moar&amp;quot;; I tried &amp;quot;More_..._.png&amp;quot; but it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Anyway the error says &amp;quot;GriefSyndrome or its config utility is already running&amp;quot;. Make sure you don&#039;t already have one of those running. You might also run into this error if you&#039;re running a client and a server on the same machine. That error is thrown by the game itself and nothing GSO related, so if you REALLY don&#039;t have 2 GS.exe running (or one GS+one GSconfig), it means that somehow GSO tried to launch 2 instances of the game.&lt;br /&gt;
&lt;br /&gt;
Anyway that doesn&#039;t explain the WSASocket errors... BTW: what is the exact WSASocket error message?&lt;br /&gt;
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I have a problem, when i gonna play, always crashed  after choosing the characters, when they will start the game. --[[Jonathan355]] 18:06, 9 Octover 2011 [UTC]&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): In street fighter language we say: &amp;quot;Here comes a new challenger&amp;quot;...Anyway Jonathan355, answer those:&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile? (&amp;lt;-might not be your problem, but check anyway)&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese).&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
===Black screens===&lt;br /&gt;
&lt;br /&gt;
Alon[[Special:Contributions/79.177.184.125|79.177.184.125]] 12:30, 7 October 2011 (UTC) Win7 32bit Reporting in. It fixed it for me. But with another person it just black screen again.&lt;br /&gt;
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&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 22:02, 7 October 2011 (UTC): For those having black screen issues, make sure you use the savefile provided in the archive, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29984</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29984"/>
		<updated>2011-10-11T22:53:15Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
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errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
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I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might as well, &lt;br /&gt;
Hamachi Network for SEA:&lt;br /&gt;
&lt;br /&gt;
:*Network: GS-SEA&lt;br /&gt;
:*Password: homu&lt;br /&gt;
[[Special:Contributions/220.255.2.61|220.255.2.61]] 05:29, 8 October 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 07:02, 6 October 2011 (UTC): Try [http://www.megaupload.com/?d=ZIOEX51R this]. It&#039;s an attempt at fixing the &amp;quot;dll injection error (1)&amp;quot;. I fiddled with a few things in GSO.exe/GSO.dll and even the game exe. Personally I ended up successfully running a 2p LAN game between 2 win7 x64 computers. Hope it works for you too.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Good job. It fixed my &amp;quot;dll injection error (1)&amp;quot;. May I know what is the causing the problem? how come it only affects certain computer?&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 18:10, 6 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
You&#039;re the Original Author? If so good job to you too.&lt;br /&gt;
&lt;br /&gt;
In the dll you have a function that patches the GS.exe, in which you take the image base, add 20E258, 20E0B0, ... Normally the image base is 0x400000 but somehow it ends up being 0x03000300 for me. Dunno where it comes from, but it looks like an uninitialized variable access to me. That could explain why only certain computers are affected.&lt;br /&gt;
&lt;br /&gt;
Strangely I still got the dll injection error (1) after fixing that so I decided to disable the &amp;quot;if the injected thread worked for &amp;gt; 1s -&amp;gt; error&amp;quot; check, to see what it gives. After all, now that GS.exe loads the dll there can&#039;t be injection problems...and so far it works. In the end, what was that test supposed to check?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GSO error in human.png|thumb|now, in human language!]]Well, trying to set up a game with a friend (both W7 64, with Gniarf&#039;s version), and we&#039;re trying different compatibility settings, but so far, the result&#039;s always the same: smooth until the loading screen, then crash afterwards. I don&#039;t have moonrunes/applocale, so I can&#039;t see the error message, but music still plays while it&#039;s up. --[[User:BrickBreak|BrickBreak]] 19:09, 6 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reporting similar problem with BrickBreak&#039;s, but on W7 32, using the original Alpha (October) version. Help will be much appreciated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:50, 7 October 2011 (UTC): If you want help, at least give us a chance to help: post the error message! (in human-readable form, preferably the exact message in japanese).&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry, my laptop just reads all that crap as mojibake... and applocale was noneffective. --[[User:BrickBreak|BrickBreak]] 01:59, 7 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:12, 7 October 2011 (UTC): try start menu-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;administrative-&amp;gt;change &amp;quot;current language for non-unicode programs&amp;quot; to Japanese.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t reproduce the issue on my end. With the error message I can look into the GSO.exe/.dll and give some clues, but otherwise I can only spit generalities about firewalls &amp;amp; ping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced the screenshot with one in Japanese. It does not match any of the error messages in the troubleshoot. --[[User:BrickBreak|BrickBreak]] 01:35, 8 October 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 04:57, 8 October 2011 (UTC): The error message says &amp;quot;Closing because the other player quit the game&amp;quot;. Most likely the other player had a crash, which terminated his GriefSyndrome, thus you get this error message. Be happy, the problem is probably not on your side.&lt;br /&gt;
&lt;br /&gt;
Ok, that&#039;s going to be tricky. If one of you gets a crash I assume you get the superb &amp;quot;Do you want to send an error report to Microsoft?&amp;quot; message which we always send to oblivion. This time you&#039;re going to send it to ME. Normally the error report should be stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_NetSyndrome.exe_[some numbers]. There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer) do the following:&lt;br /&gt;
&lt;br /&gt;
Add ForceQueue key to Windows registry at the following location: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Windows Error Reporting; this should be DWORD with value of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been client, because HALP PORTS WAT IZ DIS. I figured that was the case, as the host always, um, shouted expletives, several seconds before my game was terminated (also, he says he never got the pop up to send the error to M$). I guess I should have mentioned that...&amp;lt;br&amp;gt;In any case, I think I solved the problem, in a most curious way... through the locale. I had the locale changed to Japanese, and my host (a different one, this time) used applocale to try to get you their error message. Turns out, we never got it. It worked ;D --[[User:BrickBreak|BrickBreak]] 11:14, 8 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:03, 8 October 2011 (UTC): Ok, so you need your windows locale set to Japanese do get GSOnline to work. Alon is gonna say again: &amp;quot;IT&#039;S WORKING!! but I don&#039;t know why...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Well, yeah. We tried playing again today... crashed again. We put the original save back, and it worked, but as we got to Charlotte, it crashed again. I&#039;m guessing it relates to the saves, but we only did one level, and together... --[[User:BrickBreak|BrickBreak]] 02:29, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
UPDATE: we tried with me on apploc and my friend with changed locale: I got multiple WSASocket errors, and [[:File:Moar_GSO_errors.png|this.]] --[[User:BrickBreak|BrickBreak]] 02:43, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:52, 9 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
1-I can&#039;t access your picture (invalid link)&lt;br /&gt;
&lt;br /&gt;
2-There is apparently a new official GSO (2011/10/08), link posted on the other side of this page. Any improvement?&lt;br /&gt;
        Yup. The new official GSO no longer me the dll injection error.&lt;br /&gt;
&lt;br /&gt;
--picture link fixed. is &amp;quot;png&amp;quot; not &amp;quot;pgn&amp;quot; i am sorry for all... [[User:Mindcat|Mindcat]] 15:19, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:41, 9 October 2011 (UTC):Aww crap, it was really &amp;quot;Moar&amp;quot;; I tried &amp;quot;More_..._.png&amp;quot; but it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Anyway the error says &amp;quot;GriefSyndrome or its config utility is already running&amp;quot;. Make sure you don&#039;t already have one of those running. You might also run into this error if you&#039;re running a client and a server on the same machine. That error is thrown by the game itself and nothing GSO related, so if you REALLY don&#039;t have 2 GS.exe running (or one GS+one GSconfig), it means that somehow GSO tried to launch 2 instances of the game.&lt;br /&gt;
&lt;br /&gt;
Anyway that doesn&#039;t explain the WSASocket errors... BTW: what is the exact WSASocket error message?&lt;br /&gt;
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I have a problem, when i gonna play, always crashed  after choosing the characters, when they will start the game. --[[Jonathan355]] 18:06, 9 Octover 2011 [UTC]&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): In street fighter language we say: &amp;quot;Here comes a new challenger&amp;quot;...Anyway Jonathan355, answer those:&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile? (&amp;lt;-might not be your problem, but check anyway)&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese).&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:For the question 10, I think you must add &amp;quot;Is it a 32x or a 64x system?&amp;quot; ---Life- 05:46, 10 October 2011 (UTC)&lt;br /&gt;
:You could have added it yourself. My &amp;quot;posts&amp;quot; aren&#039;t holy scriptures that no-one should fix! (remove this comment once read) - Gniarf&lt;br /&gt;
:This is a talk page, so I won&#039;t modify any commentof you without your permission.---Life- 02:32, 11 October 2011 (UTC)&lt;br /&gt;
:Very noble of you. Consider that you have it. Somehow I get the feeling it&#039;s going to become a troubleshooting how-to. (remove those comments once read) - Gniarf&lt;br /&gt;
:Hahahaha. Tnxks for that.- -Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Black screens===&lt;br /&gt;
&lt;br /&gt;
Alon[[Special:Contributions/79.177.184.125|79.177.184.125]] 12:30, 7 October 2011 (UTC) Win7 32bit Reporting in. It fixed it for me. But with another person it just black screen again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 22:02, 7 October 2011 (UTC): For those having black screen issues, make sure you use the savefile provided in the archive, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29983</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29983"/>
		<updated>2011-10-11T22:51:44Z</updated>

		<summary type="html">&lt;p&gt;-Life-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
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2 more Hamachi Networks:&lt;br /&gt;
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:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
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:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
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[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
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Might as well, &lt;br /&gt;
Hamachi Network for SEA:&lt;br /&gt;
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:*Network: GS-SEA&lt;br /&gt;
:*Password: homu&lt;br /&gt;
[[Special:Contributions/220.255.2.61|220.255.2.61]] 05:29, 8 October 2011 (UTC)&lt;br /&gt;
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Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 07:02, 6 October 2011 (UTC): Try [http://www.megaupload.com/?d=ZIOEX51R this]. It&#039;s an attempt at fixing the &amp;quot;dll injection error (1)&amp;quot;. I fiddled with a few things in GSO.exe/GSO.dll and even the game exe. Personally I ended up successfully running a 2p LAN game between 2 win7 x64 computers. Hope it works for you too.&lt;br /&gt;
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Good job. It fixed my &amp;quot;dll injection error (1)&amp;quot;. May I know what is the causing the problem? how come it only affects certain computer?&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 18:10, 6 October 2011 (UTC):&lt;br /&gt;
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You&#039;re the Original Author? If so good job to you too.&lt;br /&gt;
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In the dll you have a function that patches the GS.exe, in which you take the image base, add 20E258, 20E0B0, ... Normally the image base is 0x400000 but somehow it ends up being 0x03000300 for me. Dunno where it comes from, but it looks like an uninitialized variable access to me. That could explain why only certain computers are affected.&lt;br /&gt;
&lt;br /&gt;
Strangely I still got the dll injection error (1) after fixing that so I decided to disable the &amp;quot;if the injected thread worked for &amp;gt; 1s -&amp;gt; error&amp;quot; check, to see what it gives. After all, now that GS.exe loads the dll there can&#039;t be injection problems...and so far it works. In the end, what was that test supposed to check?&lt;br /&gt;
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[[File:GSO error in human.png|thumb|now, in human language!]]Well, trying to set up a game with a friend (both W7 64, with Gniarf&#039;s version), and we&#039;re trying different compatibility settings, but so far, the result&#039;s always the same: smooth until the loading screen, then crash afterwards. I don&#039;t have moonrunes/applocale, so I can&#039;t see the error message, but music still plays while it&#039;s up. --[[User:BrickBreak|BrickBreak]] 19:09, 6 October 2011 (UTC)&lt;br /&gt;
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Reporting similar problem with BrickBreak&#039;s, but on W7 32, using the original Alpha (October) version. Help will be much appreciated.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:50, 7 October 2011 (UTC): If you want help, at least give us a chance to help: post the error message! (in human-readable form, preferably the exact message in japanese).&lt;br /&gt;
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I&#039;m sorry, my laptop just reads all that crap as mojibake... and applocale was noneffective. --[[User:BrickBreak|BrickBreak]] 01:59, 7 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:12, 7 October 2011 (UTC): try start menu-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;administrative-&amp;gt;change &amp;quot;current language for non-unicode programs&amp;quot; to Japanese.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t reproduce the issue on my end. With the error message I can look into the GSO.exe/.dll and give some clues, but otherwise I can only spit generalities about firewalls &amp;amp; ping.&lt;br /&gt;
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Replaced the screenshot with one in Japanese. It does not match any of the error messages in the troubleshoot. --[[User:BrickBreak|BrickBreak]] 01:35, 8 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 04:57, 8 October 2011 (UTC): The error message says &amp;quot;Closing because the other player quit the game&amp;quot;. Most likely the other player had a crash, which terminated his GriefSyndrome, thus you get this error message. Be happy, the problem is probably not on your side.&lt;br /&gt;
&lt;br /&gt;
Ok, that&#039;s going to be tricky. If one of you gets a crash I assume you get the superb &amp;quot;Do you want to send an error report to Microsoft?&amp;quot; message which we always send to oblivion. This time you&#039;re going to send it to ME. Normally the error report should be stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_NetSyndrome.exe_[some numbers]. There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer) do the following:&lt;br /&gt;
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Add ForceQueue key to Windows registry at the following location: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Windows Error Reporting; this should be DWORD with value of 1.&lt;br /&gt;
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I&#039;ve always been client, because HALP PORTS WAT IZ DIS. I figured that was the case, as the host always, um, shouted expletives, several seconds before my game was terminated (also, he says he never got the pop up to send the error to M$). I guess I should have mentioned that...&amp;lt;br&amp;gt;In any case, I think I solved the problem, in a most curious way... through the locale. I had the locale changed to Japanese, and my host (a different one, this time) used applocale to try to get you their error message. Turns out, we never got it. It worked ;D --[[User:BrickBreak|BrickBreak]] 11:14, 8 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:03, 8 October 2011 (UTC): Ok, so you need your windows locale set to Japanese do get GSOnline to work. Alon is gonna say again: &amp;quot;IT&#039;S WORKING!! but I don&#039;t know why...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Well, yeah. We tried playing again today... crashed again. We put the original save back, and it worked, but as we got to Charlotte, it crashed again. I&#039;m guessing it relates to the saves, but we only did one level, and together... --[[User:BrickBreak|BrickBreak]] 02:29, 9 October 2011 (UTC)&lt;br /&gt;
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UPDATE: we tried with me on apploc and my friend with changed locale: I got multiple WSASocket errors, and [[:File:Moar_GSO_errors.png|this.]] --[[User:BrickBreak|BrickBreak]] 02:43, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:52, 9 October 2011 (UTC):&lt;br /&gt;
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1-I can&#039;t access your picture (invalid link)&lt;br /&gt;
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2-There is apparently a new official GSO (2011/10/08), link posted on the other side of this page. Any improvement?&lt;br /&gt;
        Yup. The new official GSO no longer me the dll injection error.&lt;br /&gt;
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--picture link fixed. is &amp;quot;png&amp;quot; not &amp;quot;pgn&amp;quot; i am sorry for all... [[User:Mindcat|Mindcat]] 15:19, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:41, 9 October 2011 (UTC):Aww crap, it was really &amp;quot;Moar&amp;quot;; I tried &amp;quot;More_..._.png&amp;quot; but it didn&#039;t work.&lt;br /&gt;
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Anyway the error says &amp;quot;GriefSyndrome or its config utility is already running&amp;quot;. Make sure you don&#039;t already have one of those running. You might also run into this error if you&#039;re running a client and a server on the same machine. That error is thrown by the game itself and nothing GSO related, so if you REALLY don&#039;t have 2 GS.exe running (or one GS+one GSconfig), it means that somehow GSO tried to launch 2 instances of the game.&lt;br /&gt;
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Anyway that doesn&#039;t explain the WSASocket errors... BTW: what is the exact WSASocket error message?&lt;br /&gt;
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I have a problem, when i gonna play, always crashed  after choosing the characters, when they will start the game. --[[Jonathan355]] 18:06, 9 Octover 2011 [UTC]&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): In street fighter language we say: &amp;quot;Here comes a new challenger&amp;quot;...Anyway Jonathan355, answer those:&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
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2-Are all the players using the same version of GSOnline?&lt;br /&gt;
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3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
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4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
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5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
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6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
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7-Are you all using the same savefile? (&amp;lt;-might not be your problem, but check anyway)&lt;br /&gt;
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8-Do you get an error message? If so post the EXACT message (in japanese).&lt;br /&gt;
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9-If it crashes, do you get the &amp;quot;Send error report to microsoft&amp;quot; message?&lt;br /&gt;
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10-What version of windows are you using? Is it a 32 or 64 bit version?&lt;br /&gt;
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11-Which of these terms do you understand: CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
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:For the question 10, I think you must add &amp;quot;Is it a 32x or a 64x system?&amp;quot; ---Life- 05:46, 10 October 2011 (UTC)&lt;br /&gt;
:You could have added it yourself. My &amp;quot;posts&amp;quot; aren&#039;t holy scriptures that no-one should fix! (remove this comment once read) - Gniarf&lt;br /&gt;
:This is a talk page, so I won&#039;t modify any commentof you without your permission.---Life- 02:32, 11 October 2011 (UTC)&lt;br /&gt;
:Very noble of you. Consider that you have it. Somehow I get the feeling it&#039;s going to become a troubleshooting how-to. (remove those comments once read) - Gniarf&lt;br /&gt;
:Hahahaha. Tnxks for that.- ~~&lt;br /&gt;
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===Black screens===&lt;br /&gt;
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Alon[[Special:Contributions/79.177.184.125|79.177.184.125]] 12:30, 7 October 2011 (UTC) Win7 32bit Reporting in. It fixed it for me. But with another person it just black screen again.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 22:02, 7 October 2011 (UTC): For those having black screen issues, make sure you use the savefile provided in the archive, both on the client and the host.&lt;br /&gt;
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===Testing===&lt;br /&gt;
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[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
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===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29980</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29980"/>
		<updated>2011-10-11T22:46:24Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* GSOnline Testing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
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Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
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==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
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== Stat box ==&lt;br /&gt;
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Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
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Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
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Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
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Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
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errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
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To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
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Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
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==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
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I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
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I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
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Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
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Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
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Might as well, &lt;br /&gt;
Hamachi Network for SEA:&lt;br /&gt;
&lt;br /&gt;
:*Network: GS-SEA&lt;br /&gt;
:*Password: homu&lt;br /&gt;
[[Special:Contributions/220.255.2.61|220.255.2.61]] 05:29, 8 October 2011 (UTC)&lt;br /&gt;
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Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 07:02, 6 October 2011 (UTC): Try [http://www.megaupload.com/?d=ZIOEX51R this]. It&#039;s an attempt at fixing the &amp;quot;dll injection error (1)&amp;quot;. I fiddled with a few things in GSO.exe/GSO.dll and even the game exe. Personally I ended up successfully running a 2p LAN game between 2 win7 x64 computers. Hope it works for you too.&lt;br /&gt;
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- - - - - - - - - - - - - - - - -&lt;br /&gt;
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Good job. It fixed my &amp;quot;dll injection error (1)&amp;quot;. May I know what is the causing the problem? how come it only affects certain computer?&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 18:10, 6 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
You&#039;re the Original Author? If so good job to you too.&lt;br /&gt;
&lt;br /&gt;
In the dll you have a function that patches the GS.exe, in which you take the image base, add 20E258, 20E0B0, ... Normally the image base is 0x400000 but somehow it ends up being 0x03000300 for me. Dunno where it comes from, but it looks like an uninitialized variable access to me. That could explain why only certain computers are affected.&lt;br /&gt;
&lt;br /&gt;
Strangely I still got the dll injection error (1) after fixing that so I decided to disable the &amp;quot;if the injected thread worked for &amp;gt; 1s -&amp;gt; error&amp;quot; check, to see what it gives. After all, now that GS.exe loads the dll there can&#039;t be injection problems...and so far it works. In the end, what was that test supposed to check?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[File:GSO error in human.png|thumb|now, in human language!]]Well, trying to set up a game with a friend (both W7 64, with Gniarf&#039;s version), and we&#039;re trying different compatibility settings, but so far, the result&#039;s always the same: smooth until the loading screen, then crash afterwards. I don&#039;t have moonrunes/applocale, so I can&#039;t see the error message, but music still plays while it&#039;s up. --[[User:BrickBreak|BrickBreak]] 19:09, 6 October 2011 (UTC)&lt;br /&gt;
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Reporting similar problem with BrickBreak&#039;s, but on W7 32, using the original Alpha (October) version. Help will be much appreciated.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:50, 7 October 2011 (UTC): If you want help, at least give us a chance to help: post the error message! (in human-readable form, preferably the exact message in japanese).&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry, my laptop just reads all that crap as mojibake... and applocale was noneffective. --[[User:BrickBreak|BrickBreak]] 01:59, 7 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:12, 7 October 2011 (UTC): try start menu-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;administrative-&amp;gt;change &amp;quot;current language for non-unicode programs&amp;quot; to Japanese.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t reproduce the issue on my end. With the error message I can look into the GSO.exe/.dll and give some clues, but otherwise I can only spit generalities about firewalls &amp;amp; ping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced the screenshot with one in Japanese. It does not match any of the error messages in the troubleshoot. --[[User:BrickBreak|BrickBreak]] 01:35, 8 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 04:57, 8 October 2011 (UTC): The error message says &amp;quot;Closing because the other player quit the game&amp;quot;. Most likely the other player had a crash, which terminated his GriefSyndrome, thus you get this error message. Be happy, the problem is probably not on your side.&lt;br /&gt;
&lt;br /&gt;
Ok, that&#039;s going to be tricky. If one of you gets a crash I assume you get the superb &amp;quot;Do you want to send an error report to Microsoft?&amp;quot; message which we always send to oblivion. This time you&#039;re going to send it to ME. Normally the error report should be stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_NetSyndrome.exe_[some numbers]. There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer) do the following:&lt;br /&gt;
&lt;br /&gt;
Add ForceQueue key to Windows registry at the following location: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Windows Error Reporting; this should be DWORD with value of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been client, because HALP PORTS WAT IZ DIS. I figured that was the case, as the host always, um, shouted expletives, several seconds before my game was terminated (also, he says he never got the pop up to send the error to M$). I guess I should have mentioned that...&amp;lt;br&amp;gt;In any case, I think I solved the problem, in a most curious way... through the locale. I had the locale changed to Japanese, and my host (a different one, this time) used applocale to try to get you their error message. Turns out, we never got it. It worked ;D --[[User:BrickBreak|BrickBreak]] 11:14, 8 October 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:03, 8 October 2011 (UTC): Ok, so you need your windows locale set to Japanese do get GSOnline to work. Alon is gonna say again: &amp;quot;IT&#039;S WORKING!! but I don&#039;t know why...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Well, yeah. We tried playing again today... crashed again. We put the original save back, and it worked, but as we got to Charlotte, it crashed again. I&#039;m guessing it relates to the saves, but we only did one level, and together... --[[User:BrickBreak|BrickBreak]] 02:29, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
UPDATE: we tried with me on apploc and my friend with changed locale: I got multiple WSASocket errors, and [[:File:Moar_GSO_errors.png|this.]] --[[User:BrickBreak|BrickBreak]] 02:43, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:52, 9 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
1-I can&#039;t access your picture (invalid link)&lt;br /&gt;
&lt;br /&gt;
2-There is apparently a new official GSO (2011/10/08), link posted on the other side of this page. Any improvement?&lt;br /&gt;
        Yup. The new official GSO no longer me the dll injection error.&lt;br /&gt;
&lt;br /&gt;
--picture link fixed. is &amp;quot;png&amp;quot; not &amp;quot;pgn&amp;quot; i am sorry for all... [[User:Mindcat|Mindcat]] 15:19, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:41, 9 October 2011 (UTC):Aww crap, it was really &amp;quot;Moar&amp;quot;; I tried &amp;quot;More_..._.png&amp;quot; but it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Anyway the error says &amp;quot;GriefSyndrome or its config utility is already running&amp;quot;. Make sure you don&#039;t already have one of those running. You might also run into this error if you&#039;re running a client and a server on the same machine. That error is thrown by the game itself and nothing GSO related, so if you REALLY don&#039;t have 2 GS.exe running (or one GS+one GSconfig), it means that somehow GSO tried to launch 2 instances of the game.&lt;br /&gt;
&lt;br /&gt;
Anyway that doesn&#039;t explain the WSASocket errors... BTW: what is the exact WSASocket error message?&lt;br /&gt;
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I have a problem, when i gonna play, always crashed  after choosing the characters, when they will start the game. --[[Jonathan355]] 18:06, 9 Octover 2011 [UTC]&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): In street fighter language we say: &amp;quot;Here comes a new challenger&amp;quot;...Anyway Jonathan355, answer those:&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile? (&amp;lt;-might not be your problem, but check anyway)&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese).&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
:For the question 10, I think you must add &amp;quot;Is it a 32x or a 64x system?&amp;quot; ---Life- 05:46, 10 October 2011 (UTC)&lt;br /&gt;
:You could have added it yourself. My &amp;quot;posts&amp;quot; aren&#039;t holy scriptures that no-one should fix! (remove this comment once read) - Gniarf&lt;br /&gt;
:This is a talk page, so I won&#039;t modify any commentof you without your permission.---Life- 02:32, 11 October 2011 (UTC)&lt;br /&gt;
:Very noble of you. Consider that you have it. Somehow I get the feeling it&#039;s going to become a troubleshooting how-to. (remove those comments once read) - Gniarf&lt;br /&gt;
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==Black screens==&lt;br /&gt;
&lt;br /&gt;
Alon[[Special:Contributions/79.177.184.125|79.177.184.125]] 12:30, 7 October 2011 (UTC) Win7 32bit Reporting in. It fixed it for me. But with another person it just black screen again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 22:02, 7 October 2011 (UTC): For those having black screen issues, make sure you use the savefile provided in the archive, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GSOnline Testing==&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Error messages==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29957</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29957"/>
		<updated>2011-10-11T02:32:12Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
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Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
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&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
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Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
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errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
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To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
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Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
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==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
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I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might as well, &lt;br /&gt;
Hamachi Network for SEA:&lt;br /&gt;
&lt;br /&gt;
:*Network: GS-SEA&lt;br /&gt;
:*Password: homu&lt;br /&gt;
[[Special:Contributions/220.255.2.61|220.255.2.61]] 05:29, 8 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 07:02, 6 October 2011 (UTC): Try [http://www.megaupload.com/?d=ZIOEX51R this]. It&#039;s an attempt at fixing the &amp;quot;dll injection error (1)&amp;quot;. I fiddled with a few things in GSO.exe/GSO.dll and even the game exe. Personally I ended up successfully running a 2p LAN game between 2 win7 x64 computers. Hope it works for you too.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Good job. It fixed my &amp;quot;dll injection error (1)&amp;quot;. May I know what is the causing the problem? how come it only affects certain computer?&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 18:10, 6 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
You&#039;re the Original Author? If so good job to you too.&lt;br /&gt;
&lt;br /&gt;
In the dll you have a function that patches the GS.exe, in which you take the image base, add 20E258, 20E0B0, ... Normally the image base is 0x400000 but somehow it ends up being 0x03000300 for me. Dunno where it comes from, but it looks like an uninitialized variable access to me. That could explain why only certain computers are affected.&lt;br /&gt;
&lt;br /&gt;
Strangely I still got the dll injection error (1) after fixing that so I decided to disable the &amp;quot;if the injected thread worked for &amp;gt; 1s -&amp;gt; error&amp;quot; check, to see what it gives. After all, now that GS.exe loads the dll there can&#039;t be injection problems...and so far it works. In the end, what was that test supposed to check?&lt;br /&gt;
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[[File:GSO error in human.png|thumb|now, in human language!]]Well, trying to set up a game with a friend (both W7 64, with Gniarf&#039;s version), and we&#039;re trying different compatibility settings, but so far, the result&#039;s always the same: smooth until the loading screen, then crash afterwards. I don&#039;t have moonrunes/applocale, so I can&#039;t see the error message, but music still plays while it&#039;s up. --[[User:BrickBreak|BrickBreak]] 19:09, 6 October 2011 (UTC)&lt;br /&gt;
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Reporting similar problem with BrickBreak&#039;s, but on W7 32, using the original Alpha (October) version. Help will be much appreciated.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:50, 7 October 2011 (UTC): If you want help, at least give us a chance to help: post the error message! (in human-readable form, preferably the exact message in japanese).&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry, my laptop just reads all that crap as mojibake... and applocale was noneffective. --[[User:BrickBreak|BrickBreak]] 01:59, 7 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:12, 7 October 2011 (UTC): try start menu-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;administrative-&amp;gt;change &amp;quot;current language for non-unicode programs&amp;quot; to Japanese.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t reproduce the issue on my end. With the error message I can look into the GSO.exe/.dll and give some clues, but otherwise I can only spit generalities about firewalls &amp;amp; ping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced the screenshot with one in Japanese. It does not match any of the error messages in the troubleshoot. --[[User:BrickBreak|BrickBreak]] 01:35, 8 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 04:57, 8 October 2011 (UTC): The error message says &amp;quot;Closing because the other player quit the game&amp;quot;. Most likely the other player had a crash, which terminated his GriefSyndrome, thus you get this error message. Be happy, the problem is probably not on your side.&lt;br /&gt;
&lt;br /&gt;
Ok, that&#039;s going to be tricky. If one of you gets a crash I assume you get the superb &amp;quot;Do you want to send an error report to Microsoft?&amp;quot; message which we always send to oblivion. This time you&#039;re going to send it to ME. Normally the error report should be stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_NetSyndrome.exe_[some numbers]. There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer) do the following:&lt;br /&gt;
&lt;br /&gt;
Add ForceQueue key to Windows registry at the following location: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Windows Error Reporting; this should be DWORD with value of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been client, because HALP PORTS WAT IZ DIS. I figured that was the case, as the host always, um, shouted expletives, several seconds before my game was terminated (also, he says he never got the pop up to send the error to M$). I guess I should have mentioned that...&amp;lt;br&amp;gt;In any case, I think I solved the problem, in a most curious way... through the locale. I had the locale changed to Japanese, and my host (a different one, this time) used applocale to try to get you their error message. Turns out, we never got it. It worked ;D --[[User:BrickBreak|BrickBreak]] 11:14, 8 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:03, 8 October 2011 (UTC): Ok, so you need your windows locale set to Japanese do get GSOnline to work. Alon is gonna say again: &amp;quot;IT&#039;S WORKING!! but I don&#039;t know why...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Well, yeah. We tried playing again today... crashed again. We put the original save back, and it worked, but as we got to Charlotte, it crashed again. I&#039;m guessing it relates to the saves, but we only did one level, and together... --[[User:BrickBreak|BrickBreak]] 02:29, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
UPDATE: we tried with me on apploc and my friend with changed locale: I got multiple WSASocket errors, and [[:File:Moar_GSO_errors.png|this.]] --[[User:BrickBreak|BrickBreak]] 02:43, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:52, 9 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
1-I can&#039;t access your picture (invalid link)&lt;br /&gt;
&lt;br /&gt;
2-There is apparently a new official GSO (2011/10/08), link posted on the other side of this page. Any improvement?&lt;br /&gt;
        Yup. The new official GSO no longer me the dll injection error.&lt;br /&gt;
&lt;br /&gt;
--picture link fixed. is &amp;quot;png&amp;quot; not &amp;quot;pgn&amp;quot; i am sorry for all... [[User:Mindcat|Mindcat]] 15:19, 9 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:41, 9 October 2011 (UTC):Aww crap, it was really &amp;quot;Moar&amp;quot;; I tried &amp;quot;More_..._.png&amp;quot; but it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Anyway the error says &amp;quot;GriefSyndrome or its config utility is already running&amp;quot;. Make sure you don&#039;t already have one of those running. You might also run into this error if you&#039;re running a client and a server on the same machine. That error is thrown by the game itself and nothing GSO related, so if you REALLY don&#039;t have 2 GS.exe running (or one GS+one GSconfig), it means that somehow GSO tried to launch 2 instances of the game.&lt;br /&gt;
&lt;br /&gt;
Anyway that doesn&#039;t explain the WSASocket errors... BTW: what is the exact WSASocket error message?&lt;br /&gt;
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- - - - - - - - - - - - - - - - -&lt;br /&gt;
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I have a problem, when i gonna play, always crashed  after choosing the characters, when they will start the game. --[[Jonathan355]] 18:06, 9 Octover 2011 [UTC]&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): In street fighter language we say: &amp;quot;Here comes a new challenger&amp;quot;...Anyway Jonathan355, answer those:&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile? (&amp;lt;-might not be your problem, but check anyway)&lt;br /&gt;
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8-Do you get an error message? If so post the EXACT message (in japanese).&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
:For the question 10, I think you must add &amp;quot;Is it a 32x or a 64x system?&amp;quot; ---Life- 05:46, 10 October 2011 (UTC)&lt;br /&gt;
:You could have added it yourself. My &amp;quot;posts&amp;quot; aren&#039;t holy scriptures that no-one should fix! (remove this comment once read) - Gniarf&lt;br /&gt;
:This is a talk page, so I won&#039;t modify any commentof you without your permission.---Life- 02:32, 11 October 2011 (UTC)&lt;br /&gt;
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==Black screens==&lt;br /&gt;
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Alon[[Special:Contributions/79.177.184.125|79.177.184.125]] 12:30, 7 October 2011 (UTC) Win7 32bit Reporting in. It fixed it for me. But with another person it just black screen again.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 22:02, 7 October 2011 (UTC): For those having black screen issues, make sure you use the savefile provided in the archive, both on the client and the host.&lt;br /&gt;
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==GSOnline Testing==&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing framerate = 1000/(highest latency of any connected player in ms).&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29871</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29871"/>
		<updated>2011-10-10T05:46:12Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
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Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
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== Stat box ==&lt;br /&gt;
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Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might as well, &lt;br /&gt;
Hamachi Network for SEA:&lt;br /&gt;
&lt;br /&gt;
:*Network: GS-SEA&lt;br /&gt;
:*Password: homu&lt;br /&gt;
[[Special:Contributions/220.255.2.61|220.255.2.61]] 05:29, 8 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 07:02, 6 October 2011 (UTC): Try [http://www.megaupload.com/?d=ZIOEX51R this]. It&#039;s an attempt at fixing the &amp;quot;dll injection error (1)&amp;quot;. I fiddled with a few things in GSO.exe/GSO.dll and even the game exe. Personally I ended up successfully running a 2p LAN game between 2 win7 x64 computers. Hope it works for you too.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Good job. It fixed my &amp;quot;dll injection error (1)&amp;quot;. May I know what is the causing the problem? how come it only affects certain computer?&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 18:10, 6 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
You&#039;re the Original Author? If so good job to you too.&lt;br /&gt;
&lt;br /&gt;
In the dll you have a function that patches the GS.exe, in which you take the image base, add 20E258, 20E0B0, ... Normally the image base is 0x400000 but somehow it ends up being 0x03000300 for me. Dunno where it comes from, but it looks like an uninitialized variable access to me. That could explain why only certain computers are affected.&lt;br /&gt;
&lt;br /&gt;
Strangely I still got the dll injection error (1) after fixing that so I decided to disable the &amp;quot;if the injected thread worked for &amp;gt; 1s -&amp;gt; error&amp;quot; check, to see what it gives. After all, now that GS.exe loads the dll there can&#039;t be injection problems...and so far it works. In the end, what was that test supposed to check?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GSO error in human.png|thumb|now, in human language!]]Well, trying to set up a game with a friend (both W7 64, with Gniarf&#039;s version), and we&#039;re trying different compatibility settings, but so far, the result&#039;s always the same: smooth until the loading screen, then crash afterwards. I don&#039;t have moonrunes/applocale, so I can&#039;t see the error message, but music still plays while it&#039;s up. --[[User:BrickBreak|BrickBreak]] 19:09, 6 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reporting similar problem with BrickBreak&#039;s, but on W7 32, using the original Alpha (October) version. Help will be much appreciated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:50, 7 October 2011 (UTC): If you want help, at least give us a chance to help: post the error message! (in human-readable form, preferably the exact message in japanese).&lt;br /&gt;
&lt;br /&gt;
I&#039;m sorry, my laptop just reads all that crap as mojibake... and applocale was noneffective. --[[User:BrickBreak|BrickBreak]] 01:59, 7 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:12, 7 October 2011 (UTC): try start menu-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;administrative-&amp;gt;change &amp;quot;current language for non-unicode programs&amp;quot; to Japanese.&lt;br /&gt;
&lt;br /&gt;
I can&#039;t reproduce the issue on my end. With the error message I can look into the GSO.exe/.dll and give some clues, but otherwise I can only spit generalities about firewalls &amp;amp; ping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replaced the screenshot with one in Japanese. It does not match any of the error messages in the troubleshoot. --[[User:BrickBreak|BrickBreak]] 01:35, 8 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 04:57, 8 October 2011 (UTC): The error message says &amp;quot;Closing because the other player quit the game&amp;quot;. Most likely the other player had a crash, which terminated his GriefSyndrome, thus you get this error message. Be happy, the problem is probably not on your side.&lt;br /&gt;
&lt;br /&gt;
Ok, that&#039;s going to be tricky. If one of you gets a crash I assume you get the superb &amp;quot;Do you want to send an error report to Microsoft?&amp;quot; message which we always send to oblivion. This time you&#039;re going to send it to ME. Normally the error report should be stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_NetSyndrome.exe_[some numbers]. There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer) do the following:&lt;br /&gt;
&lt;br /&gt;
Add ForceQueue key to Windows registry at the following location: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\Windows Error Reporting; this should be DWORD with value of 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve always been client, because HALP PORTS WAT IZ DIS. I figured that was the case, as the host always, um, shouted expletives, several seconds before my game was terminated (also, he says he never got the pop up to send the error to M$). I guess I should have mentioned that...&amp;lt;br&amp;gt;In any case, I think I solved the problem, in a most curious way... through the locale. I had the locale changed to Japanese, and my host (a different one, this time) used applocale to try to get you their error message. Turns out, we never got it. It worked ;D --[[User:BrickBreak|BrickBreak]] 11:14, 8 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:03, 8 October 2011 (UTC): Ok, so you need your windows locale set to Japanese do get GSOnline to work. Alon is gonna say again: &amp;quot;IT&#039;S WORKING!! but I don&#039;t know why...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Well, yeah. We tried playing again today... crashed again. We put the original save back, and it worked, but as we got to Charlotte, it crashed again. I&#039;m guessing it relates to the saves, but we only did one level, and together... --[[User:BrickBreak|BrickBreak]] 02:29, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
UPDATE: we tried with me on apploc and my friend with changed locale: I got multiple WSASocket errors, and [[:File:Moar_GSO_errors.png|this.]] --[[User:BrickBreak|BrickBreak]] 02:43, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 03:52, 9 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
1-I can&#039;t access your picture (invalid link)&lt;br /&gt;
&lt;br /&gt;
2-There is apparently a new official GSO (2011/10/08), link posted on the other side of this page. Any improvement?&lt;br /&gt;
&lt;br /&gt;
--picture link fixed. is &amp;quot;png&amp;quot; not &amp;quot;pgn&amp;quot; i am sorry for all... [[User:Mindcat|Mindcat]] 15:19, 9 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 15:41, 9 October 2011 (UTC):Aww crap, it was really &amp;quot;Moar&amp;quot;; I tried &amp;quot;More_..._.png&amp;quot; but it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Anyway the error says &amp;quot;GriefSyndrome or its config utility is already running&amp;quot;. Make sure you don&#039;t already have one of those running. You might also run into this error if you&#039;re running a client and a server on the same machine. That error is thrown by the game itself and nothing GSO related, so if you REALLY don&#039;t have 2 GS.exe running (or one GS+one GSconfig), it means that somehow GSO tried to launch 2 instances of the game.&lt;br /&gt;
&lt;br /&gt;
Anyway that doesn&#039;t explain the WSASocket errors... BTW: what is the exact WSASocket error message?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I have a problem, when i gonna play, always crashed  after choosing the characters, when they will start the game. --[[Jonathan355]] 18:06, 9 Octover 2011 [UTC]&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): In street fighter language we say: &amp;quot;Here comes a new challenger&amp;quot;...Anyway Jonathan355, answer those:&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on hte other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile? (&amp;lt;-might not be your problem, but check anyway)&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese).&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
:For the question 10, I think you must add &amp;quot;Is it a 32x or a 64x system?&amp;quot; ---Life- 05:46, 10 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Black screens==&lt;br /&gt;
&lt;br /&gt;
Alon[[Special:Contributions/79.177.184.125|79.177.184.125]] 12:30, 7 October 2011 (UTC) Win7 32bit Reporting in. It fixed it for me. But with another person it just black screen again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 22:02, 7 October 2011 (UTC): For those having black screen issues, make sure you use the savefile provided in the archive, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GSOnline Testing==&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing framerate = 1000/(highest latency of any connected player in ms).&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=29870</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=29870"/>
		<updated>2011-10-10T05:43:31Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Copy GSOnline.exe/.dll files to the same folder as your griefsyndrome.exe.&lt;br /&gt;
*3. Run GSOnline. The host will need a UDP port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, the host presses the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game&#039;s framerate will depend on the latency of the connection between the host and client(s).&lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*The lowest unlocked lap limit of any connected player will be the online game&#039;s limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 http://www.mediafire.com/?fvrb1t1u6tdc927] is a save file with higher laps unlocked. &lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSOnline (for UDP)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GSOnline has been updated at October 8, 2011. It mainly fixes the lag problem. This version needs to open a UDP port, and is not compatible with previous versions. Therefore, if two (or three) players with different versions of GSOnline try to connect, the older version will disconnect and the newer version will produce an error message.&lt;br /&gt;
*Download [http://www11.atpages.jp/~hogemanyo/up/log/white494.zip  GSOnline (ver.2011/10/08)], [http://www.mediafire.com/?czqg8zkmy1w6ld9 Mirror]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29546</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29546"/>
		<updated>2011-10-06T04:59:03Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
:Works wonderful, barely any lag at all. However, I had issues with one of my computer saying something about the DLL injection. Not sure what it is tho.&lt;br /&gt;
::Getting the same issue here, DLL injection errors almost everytime. Tried running GSOnline in admin with no luck. [[Special:Contributions/124.149.179.249|124.149.179.249]] 14:35, 5 October 2011 (UTC)Miku&lt;br /&gt;
:::Today, I talked to one of my friend who used to work as a computer tech. He told me that if you have vista, you might have problems with some DLL injections. He doesn&#039;t know the fix for that other than installing another OS or heck, even an older version. He also told me about some problems with netframe, you should try downloading a program called [http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx NET framework setup verification] and check if all your versions are healthy.&lt;br /&gt;
::::Also have the same problem, running Windows 7 64-bit.&lt;br /&gt;
::Uhm... I&#039;m not sure why it happens. It seems to occur only on win7 64x machines. Tried on a winxp 32x. Runs smoothly. Tomorrow I&#039;ll gonna try on a win7 &#039;&#039;&#039;32x&#039;&#039;&#039; machine... -Life- 04:59, 6 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GSOnline Testing==&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing framerate = 1000/(highest latency of any connected player in ms).&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29453</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29453"/>
		<updated>2011-10-05T01:12:30Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like there are a new version of GSO [http://www1.axfc.net/uploader/File/so/69952&amp;amp;key=gso] ---Life- 01:12, 5 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GSOnline Testing==&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing framerate = 1000/(highest latency of any connected player in ms).&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29182</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29182"/>
		<updated>2011-10-03T01:51:41Z</updated>

		<summary type="html">&lt;p&gt;-Life-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/70.82.0.121|70.82.0.121]] 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
[[User:-Life-|-Life-]] 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GSOnline Testing==&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing framerate = 1000/(highest latency of any connected player in ms).&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29181</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29181"/>
		<updated>2011-10-03T01:50:11Z</updated>

		<summary type="html">&lt;p&gt;-Life-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
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I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
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==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
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I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
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:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
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All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
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== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
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I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
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Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
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== Highest solo clocking? ==&lt;br /&gt;
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I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
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== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
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at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
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== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
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Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
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Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
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Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
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Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
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Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
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errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
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Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
--70.82.0.121 17:20, 1 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
---Life- 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GSOnline Testing==&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
I&#039;m guessing framerate = 1000/(highest latency of any connected player in ms).&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29180</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=29180"/>
		<updated>2011-10-03T01:48:18Z</updated>

		<summary type="html">&lt;p&gt;-Life-: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55&lt;br /&gt;
Is this real? Is there a good translation of that post?&lt;br /&gt;
:That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso&lt;br /&gt;
&lt;br /&gt;
:Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory&lt;br /&gt;
*3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I&#039;m not sure if this is required) then clients will need to put the host&#039;s ip and the port.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
:All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --[[User:Riga92|Riga92]] 03:33, 27 September 2011 (UTC)&lt;br /&gt;
::I&#039;ve created a network in Hamachi solely for those who want to play Grief Syndrome online. &lt;br /&gt;
::*Network: GriefSyndromeOnline&lt;br /&gt;
::*Password: homura&lt;br /&gt;
::Feel free to join and play with others. --[[User:Riga92|Riga92]] 10:00, 27 September 2011 (UTC)&lt;br /&gt;
:::Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --[[User:Riga92|Riga92]] 21:42, 27 September 2011 (UTC)&lt;br /&gt;
:There&#039;s conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what&#039;s going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)&lt;br /&gt;
::Tested with two players and it used the minimum unlocked lap between them. Unless it&#039;s different for three players or we get more reports, I&#039;ll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)&lt;br /&gt;
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Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we&#039;re not actually playing together. It&#039;s like if we&#039;d just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)&lt;br /&gt;
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Have been trying to host games with a variety of people, both on and off Hamachi, and always come to the same result: they are always able to connect to the prelaunch aspect, but when the game launches the window comes up, the logo screen sound plays, but the client remains black and doesn&#039;t progress from there.  I&#039;m sure my port is forwarded correctly, and am running both exes in administrator mode with win 2000 compatibility (as failing to do so has invariably corrupted my install).  May also be of note that I&#039;m using Win7, and have yet to try connecting to another proven working host.  Wat do. [[Special:Contributions/68.117.27.84|68.117.27.84]] 04:17, 2 October 2011 (UTC)&lt;br /&gt;
:Assuming you&#039;ve tried everything from [http://archive.easymodo.net/jp/thread/7933064 | the jp thread], do you get the same results with XP compatibility mode, and if you have compatibility on only one exe or the other? Can you figure out any details on exactly how the install is corrupted and what errors it causes? I don&#039;t have a win 7 system or a decent translation of those notes in the readme so I&#039;m curious whether the guide needs different instructions for 7. [[User:KM|KM]] 08:36, 2 October 2011 (UTC)&lt;br /&gt;
::Tried XP mode, was able to host + client to the title screen but would not synch into stage select.  Will test with other players if possible, but the problem definitely seems to be on my end somehow.[[Special:Contributions/68.117.27.84|68.117.27.84]] 19:58, 2 October 2011 (UTC)&lt;br /&gt;
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Other GSO Hamachi&lt;br /&gt;
:*Network: GriefSyndromeOnline II&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
2 more Hamachi Networks:&lt;br /&gt;
&lt;br /&gt;
:*Network: GriefSyndromeOnline III&lt;br /&gt;
:*Password: homura&lt;br /&gt;
&lt;br /&gt;
:*Network: LifeGSOnline&lt;br /&gt;
:*Password: homuhomu&lt;br /&gt;
&lt;br /&gt;
---Life- 01:48, 3 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==GSOnline Testing==&lt;br /&gt;
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[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
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I&#039;m guessing framerate = 1000/(highest latency of any connected player in ms).&lt;/div&gt;</summary>
		<author><name>-Life-</name></author>
	</entry>
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