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		<id>https://wiki.puella-magi.net/w/index.php?title=Puella_Magi_Madoka_Magica_Manga/Differences_from_the_Anime&amp;diff=64589</id>
		<title>Puella Magi Madoka Magica Manga/Differences from the Anime</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Puella_Magi_Madoka_Magica_Manga/Differences_from_the_Anime&amp;diff=64589"/>
		<updated>2015-05-28T19:00:10Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Episode/chapter 9 */ Minor correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Puella Magi Madoka Magica Manga]] is a three volume adaptation of the original anime written by [[hanokage]], with each manga chapter directly corresponding to one anime episode. However, as was revealed by [[Gen Urobuchi]] on [[Translated Official Documents#Manga ver.|his Twitter]], the manga was being written at the same time when production of the anime was taking place. This means that the manga is based on an earlier revision of the scenario and does not take account to changes made by the anime production staff. All this results in a number of differences between both versions. This page is an attempt to list them.&lt;br /&gt;
&lt;br /&gt;
==General/recurring differences==&lt;br /&gt;
===Character designs===&lt;br /&gt;
Neither version completely follows [[Ume Aoki]]&#039;s original character designs. However, the anime preserves other aspects of them than the manga.&lt;br /&gt;
* Aoki&#039;s signature &amp;quot;wide-headed&amp;quot; design is preserved in the anime, while the manga designs have more traditional body proportions.&lt;br /&gt;
* [[Madoka]]&#039;s bow is different in the manga, having a more average look opposed to the stylized branch image of its anime counterpart. Her soul gem is in the same place and is mostly the same shape, however it has a distinct pattern covering the gem. There are strings with beads appearing from her pigtails in the manga with none in the anime. &lt;br /&gt;
* [[Homura]]&#039;s shield has an [[:File:Madoka_Magica_vol01_145.jpg|entirely different design]] in the manga than in the anime. It does not appear at all in Aoki&#039;s original designs, where she is seen with a bow, like at the end of episode 12. Her soul gem is found as a diamond shape attached to her hand in the anime where it is an oval on a bracelet in the manga.&lt;br /&gt;
* [[Sayaka]]&#039;s sword is a Western-style double blade in both the original designs and the manga, while in the anime she is shown with a single-bladed cutlass. Also, her cape is blue in the manga while it&#039;s white in the anime. Sayaka&#039;s soul gem is a crescent covering her belly button in the anime whereas it is an oval attached to her belt buckle in the manga.&lt;br /&gt;
* [[Kyoko]]&#039;s spear is of a different design compared to the anime. Instead of being merely a spearhead, the design of the spear has a cross-like motif.&lt;br /&gt;
* [[Kyubey]]&#039;s manga design is almost identical to the original design, contrary to the substantially different anime design. He is less creepy-looking in the manga, having bigger eyes and showing much more facial expression than in the anime.&lt;br /&gt;
* All soul gems are a bright pink in the manga whereas they are respective to the character&#039;s colors in the anime.&lt;br /&gt;
&lt;br /&gt;
===Other differences===&lt;br /&gt;
* Many places have substantially different layouts and designs.&lt;br /&gt;
* Witches often look notably different. The common feature is the manga witch and barrier design being less abstract and symbolic than in the anime.&lt;br /&gt;
* Details like the patterns on the grief seeds and witch&#039;s kisses are different in the manga.&lt;br /&gt;
* The dialogue flow is altered. Due to different characteristics of both media, in some moments where anime relies on visuals, manga uses actual dialogue. However, the dialogue is commonly abbreviated in the manga. Only those abbreviations which may alter understanding of the dialogue are listed in the sections below.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 1 ==&lt;br /&gt;
* Shots of [[Madoka]] running through the corridor and stairs are not shown in the manga; the manga begins straight with [[Homura]]&#039;s fight against [[Walpurgisnacht]].&lt;br /&gt;
* Manga panels are framed in such a way that Walpurgisnacht is not visible to the reader.&lt;br /&gt;
* The scene of Madoka waking up is shown before the OP in the anime; in the manga, it is after the title pages of the chapter (which are after the prologue scene nevertheless).&lt;br /&gt;
* Madoka&#039;s short conversation with [[Tomohisa Kaname|her dad]], and the scene of waking [[Junko Kaname|the mom]] are omitted in the manga.&lt;br /&gt;
* Madoka and her mom&#039;s conversation during the morning bathroom routine is greatly abbreviated in the manga. Exchange of current love life gossips and Junko putting on her makeup are omitted. Only choosing Madoka&#039;s hair ribbons and the related conversation is preserved.&lt;br /&gt;
[[File:Manga_chapter_illustrating_a_HomuMado_Pair.png|thumb|right|200px|Sayaka has richer imagination in the manga]]&lt;br /&gt;
* Conversation between [[Madoka]], [[Sayaka]] and [[Hitomi]] is abbreviated in the manga. As Madoka was not talking about love life with her mom in the manga, there is no talk about love letters and alike.&lt;br /&gt;
* When [[Madoka]] and [[Homura]] are going to the nurse&#039;s office, Madoka says that Homura is a pretty name in the anime. In the manga, it was changed that Madoka asks whether they&#039;ve met each other before.&lt;br /&gt;
* Depiction of Homura solving math problems and getting outstanding results during sports class is retained only as a single illustration to Sayaka mentioning it during the later conversation between the girls in the cafeteria.&lt;br /&gt;
* In the manga, Sayaka, having heard about Madoka seeing Homura in her dream, is almost literally suggesting a romantic pairing of them, which is further emphasized by an imaginary illustration of the two of them holding hands. In the anime, such explicit suggestions are not made.&lt;br /&gt;
* The building where Madoka meets [[Kyubey]] is much more plain in the manga, and not as dark as in the anime.&lt;br /&gt;
* While in the anime Homura is very sparing of words during the chase after Kyubey and subsequent talk with Madoka, she is not as much so in the manga. She mentions Kyubey&#039;s &amp;quot;dirty tricks&amp;quot; and uses expressions like &amp;quot;I don&#039;t want to hurt you, but if you wont move...&amp;quot;.&lt;br /&gt;
* [[Gertrud#Anthony|Anthonies]] are more regular and geometric in shape, and have noses and mouths.&lt;br /&gt;
* While [[Mami]] is having a short conversation with Madoka and Sayaka while still in human form, in the manga she appears already transformed. Likewise, the conversation with Homura after the fight is also omitted.&lt;br /&gt;
* Mami summons just a single cannon in the manga, in contrast to her multiple muskets in the anime.&lt;br /&gt;
* While Mami doesn&#039;t introduce herself to the girls until [[Episode 2]] of the anime, she does so in the manga&#039;s Chapter 1.&lt;br /&gt;
* While Kyubey introduces himself in the anime, he is introduced by Mami in the manga.&lt;br /&gt;
* Mami expresses surprise to Kyubey&#039;s intention of making contracts with Madoka and Sayaka. The anime has no such line.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 2 ==&lt;br /&gt;
* The scenes of Madoka and her mom&#039;s morning bathroom routine, visit to Mami&#039;s apartment, and morning at school are intertwined in the anime, while they are presented one after another in the manga.&lt;br /&gt;
** The morning routine scene is also significantly abbreviated in the manga, leaving Madoka&#039;s question about what the mom&#039;s wish would be unanswered. In the anime, [[Junko Kaname|Junko]] replies that she&#039;d &amp;quot;fire all but two of the staff&amp;quot; at her company.&lt;br /&gt;
** Mami&#039;s room looks smaller in the manga, but has nicer furniture and a &amp;quot;warmer&amp;quot; feel overall than in the broadcast version of the anime. However, the apartment [[:File:Mami_nice_apt.jpg|has been completely redesigned for the Blu-ray version]] (with some changes made earlier for [[Episode 10]]) which now looks even more cozy than in the manga.&lt;br /&gt;
** In the manga, the conversation about [[Homura]] between the second-years and Mami happens before Mami proposing to go to a witch hunt together. In the anime, it occurs at the end of the visit.&lt;br /&gt;
* The portion of the lesson shown in the anime is omitted in the manga.&lt;br /&gt;
* Madoka&#039;s costume designs include a bow and arrow in the manga. There is no such thing drawn in the anime version. However, the anime drawings also include depictions of Mami and Homura. The other girls&#039; reaction is also different - they are laughing at Madoka in the anime, but get &amp;quot;shadow faces&amp;quot; in the manga.&lt;br /&gt;
* Sayaka&#039;s bat, upon Mami&#039;s spell, changes its appearance completely in the anime, but merely starts glowing in the manga.&lt;br /&gt;
[[File:Gertrud_comparison.jpg|Comparison of Gertrud&#039;s appearance in the anime, manga and design sketches|thumb|150px|right]]&lt;br /&gt;
* Gertrud&#039;s design is quite different from her appearance in the anime: her shoes and leg joints are more prominent, her wings are slimmer, her body is more dress-like and her rosebush extends down her neck rather than hanging off her head. Interestingly, this design bears a much closer resemblance to one of Gekidan Inu Curry&#039;s original design sketches for her.&lt;br /&gt;
* Mami&#039;s battle with Gertrud is less flashy than in the anime; the part where Gertrud ensnares Mami is cut out, and Mami&#039;s ribbons restrain her immediately after Gertrud begins to dart around the room.&lt;br /&gt;
* Mami&#039;s final attack is called &amp;quot;Filo Finale&amp;quot; (フィロ・フィナーレ) here in the manga, not &amp;quot;Tiro Finale&amp;quot; (ティロ・フィナーレ). (The official Yen Press translate corrects it to &amp;quot;Tiro&amp;quot;.) The cannon she uses for this attack is also much smaller in the manga.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 3 ==&lt;br /&gt;
[[File:Charlotte-manga.jpg|Manga design of [[Charlotte]]&#039;s caterpillar form|thumb|150px|right]]&lt;br /&gt;
* Mami&#039;s backstory and wish are only hinted visually in the anime. In the manga, she gives the thorough explanation and reveals her wish as &amp;quot;Save me...&amp;quot; (助けて・・・). However, in the anime, she talks about not regretting the decision - this line is omitted in the manga.&lt;br /&gt;
* The scene of helping the drunk mother and talk with father afterwards is omitted in the manga.&lt;br /&gt;
* A brief scene of talk between Mami and Homura is omitted as well.&lt;br /&gt;
* In the scene where Sayaka and Madoka find a grief seed on the hospital&#039;s wall, Sayaka&#039;s thoughts (recalling Mami&#039;s warnings about grief seeds in hospitals, and worries about [[Kyosuke Kamijo|Kyosuke]]) are shown in the manga. In the anime, there&#039;s only a brief shot of Kyosuke&#039;s bed.&lt;br /&gt;
* The talk between Madoka and Mami about Madoka&#039;s possible wish is significantly abbreviated in the manga, the most notable difference being omitting Mami&#039;s suggestions about &amp;quot;thinking how to benefit from the contract&amp;quot; and the &amp;quot;Let&#039;s get Kyubey to treat us to a cake!&amp;quot; line.&lt;br /&gt;
* The second, caterpillar-like form of [[Charlotte]] looks completely different in the manga, being more traditionally scary than cartoonish. The shot of biting Mami&#039;s head off is also much more gory in the manga.&lt;br /&gt;
* The manga ends with descriptive words &#039;&#039;&amp;quot;None of us understood anything - neither what wishing for a miracle meant nor what had to be done in return...&amp;quot;&#039;&#039;. That line appears in the anime, but in episode 4&#039;s pre-OP sequence.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 4 ==&lt;br /&gt;
* The entire pre-OP sequence (Sayaka visiting the hospital while Kyosuke is undergoing rehabilitation) is omitted in the manga, save for the last line, which was featured at the end of chapter 3.&lt;br /&gt;
* During the breakfast scene, flashbacks of Mami&#039;s death are shown in the anime, but are omitted in the manga.&lt;br /&gt;
* The scenes of walk to school and the class are omitted in the manga.&lt;br /&gt;
* During a scene with Madoka, Sayaka and Kyubey on the school&#039;s rooftop, the dialogue is heavily rewritten in the manga. The most significant difference is omitting large portion of it, including:&lt;br /&gt;
** the girls&#039; talk about &amp;quot;feeling like in a foreign country&amp;quot; and other lines commenting on Mami and her death&lt;br /&gt;
** Kyubey&#039;s comment that &amp;quot;only magical girls have the right to criticize other magical girls&amp;quot;&lt;br /&gt;
** Kyubey apologizing for getting Madoka and Sayaka involved.&lt;br /&gt;
* The end of the talk between Madoka and Homura (after Madoka&#039;s visit to Mami&#039;s apartment) is executed differently in the two media:&lt;br /&gt;
** In the anime, Homura tells Madoka that she&#039;s too kind and that kindness can bring her even bigger troubles, then goes.&lt;br /&gt;
** In the manga, she thinks &amp;quot;There&#039;s no way you&#039;d remember...&amp;quot; (that she was saved by Homura; it is possibly a reference to Homura reliving that in a loop and meeting alternate versions of Madoka, as revealed in episode 10). She then apologizes and says goodbye.&lt;br /&gt;
* Sayaka&#039;s visit to the hospital begins differently. In the anime, Sayaka tells Kyosuke a somewhat lengthy story about her learning about classical music thanks to him. In the manga, she only brings him another CD.&lt;br /&gt;
* [[Elly]]&#039;s barrier looks significantly different in the two media. Also, Madoka&#039;s body does not get deformed in the manga.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 5 ==&lt;br /&gt;
* In the pre-OP scene of contracting Sayaka, Kyubey is not standing on any postument in the manga, thus not evoking thoughts about the [[wikipedia:http://en.wikipedia.org/wiki/Nine-tailed_fox|Nine-Tailed Demon Fox]].&lt;br /&gt;
* About half of the conversation with Hitomi after classes is omitted.&lt;br /&gt;
* The conversation between Madoka and Homura in the cafeteria is greatly abbreviated, which makes the character development shallower.&lt;br /&gt;
** Madoka says just &amp;quot;please be friends with Sayaka&amp;quot;, without making further clarifications like &amp;quot;it&#039;ll be safer if you&#039;ll hunt witches together&amp;quot;.&lt;br /&gt;
** Homura doesn&#039;t tell Madoka about becoming a magical girl being a fatal decision, after which the girl -- according to her -- cannot be saved.&lt;br /&gt;
** The girls don&#039;t talk about Homura having given up.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 6 ==&lt;br /&gt;
* In the pre-OP scene, Kyubey&#039;s line about Homura &amp;quot;she&#039;s definitely planning something&amp;quot; is omitted in the manga.&lt;br /&gt;
* In the manga, after quarreling with Homura, Kyoko is seen running up the fire escape instead of anime-style &amp;quot;spear-vaulting&amp;quot;.&lt;br /&gt;
* Conversation between Madoka and Sayaka about Kyoko is greatly abbreviated in the manga.&lt;br /&gt;
* The night conversation between Madoka and her mom lacks the beginning (Madoka formulating the question) in the manga. Also, the characters are dressed differently and wear their hair down, as opposed to Madoka&#039;s ponytail and Junko&#039;s hairband in the anime. They are also sitting next to each other in the manga, while opposite to each other in the anime. The ending of this scene is also greatly abbreviated, with the line &amp;quot;I can&#039;t wait until I can get drunk with you&amp;quot; notably missing.&lt;br /&gt;
* A short scene of Madoka doing her homework and being warned by Kyubey is omitted in the manga.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 7 ==&lt;br /&gt;
[[File:ElsaMaria manga version.jpg|Manga design of [[Elsa Maria]]|thumb|150px|right]]&lt;br /&gt;
* The talk between Madoka and Homura on the rooftop about the souls being enclosed in soul gems is omitted in the manga.&lt;br /&gt;
* When Kyoko takes Sayaka for a talk, Sayaka is dressed in school uniform in the anime, but in casual clothing in the manga.&lt;br /&gt;
* Kyoko&#039;s retrospection about her past is drawn in a heavily stylized manner in the anime, but in a typical style in the manga.&lt;br /&gt;
* During the scene near the end, when Madoka visits Sayaka to go along with her on a witch hunt, the ending when Sayaka thanks Madoka and expresses she feels okay after letting her feelings out, is omitted in the manga.&lt;br /&gt;
* The branches protruding from [[Elsa Maria]] and her minions are much shorter and less visible in the manga. Human-like form of Elsa Maria is also more clearly visible in the manga, while the Monstrance-like object is nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 8 ==&lt;br /&gt;
[[File:Sayaka killed the two men.jpg|Manga implies that Sayaka has killed the two men|thumb|150px|right]]&lt;br /&gt;
* In the pre-OP scene, when Madoka and Sayaka leave after the fight with Elsa Maria, Kyoko is still in her magical girl form in the anime, while she had already transformed back in the manga.&lt;br /&gt;
* Homura&#039;s apartment look more normal in the manga - the pictures appear to be ordinarily pinned to walls rather than magically floating, and the giant pendulum is nowhere to be seen.&lt;br /&gt;
* The meeting in Homura&#039;s apartment lacks the ending in the manga, when Kyubey seems to start understanding who Homura is, and the girls are talking about Sayaka being near her fall.&lt;br /&gt;
* Short scenes of the classes, and the beginning of Hitomi and Kyosuke&#039;s meeting, are omitted in the manga.&lt;br /&gt;
* Hitomi and Kyosuke are just sitting on the bench and talking in the anime. In the manga, they are standing, and Hitomi is seen grabbing Kyosuke&#039;s hand with both of them smiling.&lt;br /&gt;
* Men on the train are talking for much shorter in the manga. Their faces are also seen clearly in the manga, while only parts are visible in the anime.&lt;br /&gt;
* In the talk between Homura and Sayaka, there&#039;s no notable difference in words between anime and manga, yet the ways in which those words are uttered differ dramatically. In the anime, Homura is calm and cold as usual, her words apparently being just a declaration of intentions. In the manga, though, she displays a mental breakdown in the end of the conversation, her words emphasized very heavily, her face distorted with an evil grin.&lt;br /&gt;
* When Sayaka exits the train, in the manga, there are traces of blood on her sword, suggesting that she has killed the two men - it was also later confirmed by the author of the manga. In the anime, nothing like that is seen, and [[Akiyuki Shinbo]] has explicitly stated that she didn&#039;t kill them in the anime.&lt;br /&gt;
* The talk between Madoka and Kyubey on the bench is much shorter in the manga, with many Kyubey&#039;s statements about her omitted.&lt;br /&gt;
* While Kyubey showing facial expression is normal in the manga, he is notably showing an evil grin when Homura calls him by his full name, &amp;quot;Incubator&amp;quot;. In addition, Kyubey&#039;s eyes change and his face becomes less expressive from this point onward in the manga after his true identity is revealed.&lt;br /&gt;
* Kyubey&#039;s statement about him having many bodies is omitted in the manga.&lt;br /&gt;
* Sayaka&#039;s soul gem is much smaller and spherical in shape in her last scene before transforming into a witch in the manga. Her soul gem looks almost like a grief seed there. However, the change is just for her final scene - it was looking like in the anime in manga&#039;s earlier scenes.&lt;br /&gt;
* Sayaka&#039;s transformation into a witch is the only occurrence of runes in the manga. They are used in a totally different way than in the anime, though. See [[Runes:Manga]] for details.&lt;br /&gt;
* Kyubey has a demented look in his eyes and his facial expression at the very end of the manga chapter.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 9==&lt;br /&gt;
[[File:KyoSaya afterlife manga.jpg|Manga original plot line|thumb|150px|right]]&lt;br /&gt;
* Madoka is already at the train station when Kyoko and Homura leave Oktavia&#039;s barrier, instead of further down the tracks.&lt;br /&gt;
* Thus, the scene between them takes place at the train station, which is quite modern, contrasting with the archaic look of the train tracks in the anime.&lt;br /&gt;
* When Kyubey explains his goal to Madoka, they are in Madoka&#039;s room with a lot of chairs in anime version. In manga version, there are no such chairs there. There&#039;s a picture shows Sayaka as an example of Kyubey&#039;s energy generation process, however.&lt;br /&gt;
* The scene where Madoka attempts to go to school, only to decide to skip it at Kyoko&#039;s call, is skipped.&lt;br /&gt;
* The location of their meeting is also different: instead of old buildings, they meet by wire wall, probably in an industrial area.&lt;br /&gt;
* In manga version the sweet that Kyoko gives to Madoka has a kyubey in the envelope.&lt;br /&gt;
* Their talk about Walpurgis takes place already inside Oktavia&#039;s barrier, and is intertwined with Madoka&#039;s questions of whether she&#039;s a coward or not.&lt;br /&gt;
* The poster wall and aquarium inside Oktavia&#039;s barrier are mixed, and there are no longer reflections of Sayaka&#039;s memories on them.&lt;br /&gt;
* [[Oktavia von Seckendorff#Minions|Oktavia&#039;s familiars]] are more curved and less defined.&lt;br /&gt;
* Oktavia does not summon wheels: instead, she exchanges sword blows with Kyoko.&lt;br /&gt;
* In Kyoko&#039;s inner talk, instead of spinning blurs of red and blue, Sayaka is shown as an ethereal mermaid, who Kyoko chases after.&lt;br /&gt;
* After breaking off Oktavia&#039;s arm, Kyoko is impaled by her sword, causing her to bleed badly. The stage is broken in this action.&lt;br /&gt;
* The Kamijo-like violinist is not shown.&lt;br /&gt;
* Kyoko does not summon any additional spears for her last stand: she simply raises her spear to her chest, where her soul gem is situated, and stabs it, causing it to explode.&lt;br /&gt;
* One page shows what can be assumed to be the afterlife. Kyoko offers Sayaka a candy, but Sayaka takes her hand instead.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 10==&lt;br /&gt;
* There are only two shield clock time loop restart sequences that takes place in this chapter: the end of the 2nd timeline and the end of the 4th timeline.&lt;br /&gt;
&lt;br /&gt;
=== 1st Timeline ===&lt;br /&gt;
* Mami is shown in the manga to use Tiro Finale against Izabel.&lt;br /&gt;
&lt;br /&gt;
=== 2nd Timeline ===&lt;br /&gt;
* Mami is seen holding Patricia&#039;s grief seed in the aftermath of the battle against Patricia.&lt;br /&gt;
&lt;br /&gt;
=== 3rd Timeline ===&lt;br /&gt;
* The magical girl meeting has Madoka, Homura, Mami and Sayaka in their magical girl outfits instead of their school uniforms.&lt;br /&gt;
* Homura uses a revolver instead of the Desert Eagle. &lt;br /&gt;
* During the sequence in which Homura is about to mercy kill Madoka (with a revolver instead of the Desert Eagle), Madoka&#039;s soul gem has almost transformed completely into a grief seed at that point.&lt;br /&gt;
&lt;br /&gt;
=== 4th Timeline ===&lt;br /&gt;
* Homura in this timeline is seen to be using the M249 SAW when fighting Walpurgisnacht.&lt;br /&gt;
* The sequence in which Kyubey is in the midst of guessing Homura&#039;s true nature in the anime is omitted.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 11==&lt;br /&gt;
[[File:Walpurgis minions manga.png|thumb|150px|right|Manga Walpurgisnacht&#039;s minions]]&lt;br /&gt;
* Sayaka&#039;s funeral in the anime is omitted.&lt;br /&gt;
* Junko&#039;s conversation with Kazuko in the anime is omitted.&lt;br /&gt;
* Madoka and her family are implied to be seeking shelter at a school instead of the anime&#039;s multi-purpose hall.&lt;br /&gt;
* Homura&#039;s battle plan against Walpurgisnacht is less elaborate than in the anime, consisting simply of rocket launcher fire and an exploding tanker trailer.&lt;br /&gt;
** The manner in which the tanker trailer is used is drastically different. The manga has Homura crashing the trailer on a tied-arch bridge, sending it sliding beneath Walpurgisnacht and leaking fuel; the trail of fuel is then ignited using a flare. The anime simply has the truck propelled into the air at the airborne Walpurgisnacht from one of the bridge&#039;s truss.&lt;br /&gt;
** The manga also shows Homura literally driving the tanker when the anime has her magically controlling the vehicle while standing on top.&lt;br /&gt;
* Sayaka, Kyoko and Mami are depicted as minions of Walpurgisnacht during Homura&#039;s climatic battle. This may be significant. Early storyboards for episode 11 had included the three as familiars, but this was omitted from the final episode.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 12==&lt;br /&gt;
* Homura still dons her magical girl outfit during her meeting with Madoka shortly before Madoka&#039;s ascension to godhood.&lt;br /&gt;
* Madoka is depicted with her hair down and without her ribbons while accompanying Sayaka at Kamijo&#039;s audition.&lt;br /&gt;
* The first magical girl Madoka saves from witchdom is different from the anime. This one wears a ribbon in her hair and dons a school uniform.&lt;br /&gt;
* Homura wears both of Madoka&#039;s ribbons in a pigtails hairstyle, as opposed to the anime&#039;s style of a headband that does not indicate if one ribbon or two are used.&lt;br /&gt;
* Homura is dressed in casualwear during her encounter with Madoka&#039;s former family.&lt;br /&gt;
* [[Tatsuya Kaname|Tatsuya]] only scribbles Madoka&#039;s head on the ground. The anime&#039;s rendition includes a full-body drawing as well as Madoka&#039;s name.&lt;br /&gt;
* The very final scene has Homura back to her past self (as seen in chapter 10) finally being reunited with Madoka. It is very likely to have taken place after the post-credits sequence of episode 12 of the anime.&lt;br /&gt;
&lt;br /&gt;
[[Category:Manga]]&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Puella_Magi_Madoka_Magica_Manga/Differences_from_the_Anime&amp;diff=64588</id>
		<title>Puella Magi Madoka Magica Manga/Differences from the Anime</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Puella_Magi_Madoka_Magica_Manga/Differences_from_the_Anime&amp;diff=64588"/>
		<updated>2015-05-28T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Character designs */ Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Puella Magi Madoka Magica Manga]] is a three volume adaptation of the original anime written by [[hanokage]], with each manga chapter directly corresponding to one anime episode. However, as was revealed by [[Gen Urobuchi]] on [[Translated Official Documents#Manga ver.|his Twitter]], the manga was being written at the same time when production of the anime was taking place. This means that the manga is based on an earlier revision of the scenario and does not take account to changes made by the anime production staff. All this results in a number of differences between both versions. This page is an attempt to list them.&lt;br /&gt;
&lt;br /&gt;
==General/recurring differences==&lt;br /&gt;
===Character designs===&lt;br /&gt;
Neither version completely follows [[Ume Aoki]]&#039;s original character designs. However, the anime preserves other aspects of them than the manga.&lt;br /&gt;
* Aoki&#039;s signature &amp;quot;wide-headed&amp;quot; design is preserved in the anime, while the manga designs have more traditional body proportions.&lt;br /&gt;
* [[Madoka]]&#039;s bow is different in the manga, having a more average look opposed to the stylized branch image of its anime counterpart. Her soul gem is in the same place and is mostly the same shape, however it has a distinct pattern covering the gem. There are strings with beads appearing from her pigtails in the manga with none in the anime. &lt;br /&gt;
* [[Homura]]&#039;s shield has an [[:File:Madoka_Magica_vol01_145.jpg|entirely different design]] in the manga than in the anime. It does not appear at all in Aoki&#039;s original designs, where she is seen with a bow, like at the end of episode 12. Her soul gem is found as a diamond shape attached to her hand in the anime where it is an oval on a bracelet in the manga.&lt;br /&gt;
* [[Sayaka]]&#039;s sword is a Western-style double blade in both the original designs and the manga, while in the anime she is shown with a single-bladed cutlass. Also, her cape is blue in the manga while it&#039;s white in the anime. Sayaka&#039;s soul gem is a crescent covering her belly button in the anime whereas it is an oval attached to her belt buckle in the manga.&lt;br /&gt;
* [[Kyoko]]&#039;s spear is of a different design compared to the anime. Instead of being merely a spearhead, the design of the spear has a cross-like motif.&lt;br /&gt;
* [[Kyubey]]&#039;s manga design is almost identical to the original design, contrary to the substantially different anime design. He is less creepy-looking in the manga, having bigger eyes and showing much more facial expression than in the anime.&lt;br /&gt;
* All soul gems are a bright pink in the manga whereas they are respective to the character&#039;s colors in the anime.&lt;br /&gt;
&lt;br /&gt;
===Other differences===&lt;br /&gt;
* Many places have substantially different layouts and designs.&lt;br /&gt;
* Witches often look notably different. The common feature is the manga witch and barrier design being less abstract and symbolic than in the anime.&lt;br /&gt;
* Details like the patterns on the grief seeds and witch&#039;s kisses are different in the manga.&lt;br /&gt;
* The dialogue flow is altered. Due to different characteristics of both media, in some moments where anime relies on visuals, manga uses actual dialogue. However, the dialogue is commonly abbreviated in the manga. Only those abbreviations which may alter understanding of the dialogue are listed in the sections below.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 1 ==&lt;br /&gt;
* Shots of [[Madoka]] running through the corridor and stairs are not shown in the manga; the manga begins straight with [[Homura]]&#039;s fight against [[Walpurgisnacht]].&lt;br /&gt;
* Manga panels are framed in such a way that Walpurgisnacht is not visible to the reader.&lt;br /&gt;
* The scene of Madoka waking up is shown before the OP in the anime; in the manga, it is after the title pages of the chapter (which are after the prologue scene nevertheless).&lt;br /&gt;
* Madoka&#039;s short conversation with [[Tomohisa Kaname|her dad]], and the scene of waking [[Junko Kaname|the mom]] are omitted in the manga.&lt;br /&gt;
* Madoka and her mom&#039;s conversation during the morning bathroom routine is greatly abbreviated in the manga. Exchange of current love life gossips and Junko putting on her makeup are omitted. Only choosing Madoka&#039;s hair ribbons and the related conversation is preserved.&lt;br /&gt;
[[File:Manga_chapter_illustrating_a_HomuMado_Pair.png|thumb|right|200px|Sayaka has richer imagination in the manga]]&lt;br /&gt;
* Conversation between [[Madoka]], [[Sayaka]] and [[Hitomi]] is abbreviated in the manga. As Madoka was not talking about love life with her mom in the manga, there is no talk about love letters and alike.&lt;br /&gt;
* When [[Madoka]] and [[Homura]] are going to the nurse&#039;s office, Madoka says that Homura is a pretty name in the anime. In the manga, it was changed that Madoka asks whether they&#039;ve met each other before.&lt;br /&gt;
* Depiction of Homura solving math problems and getting outstanding results during sports class is retained only as a single illustration to Sayaka mentioning it during the later conversation between the girls in the cafeteria.&lt;br /&gt;
* In the manga, Sayaka, having heard about Madoka seeing Homura in her dream, is almost literally suggesting a romantic pairing of them, which is further emphasized by an imaginary illustration of the two of them holding hands. In the anime, such explicit suggestions are not made.&lt;br /&gt;
* The building where Madoka meets [[Kyubey]] is much more plain in the manga, and not as dark as in the anime.&lt;br /&gt;
* While in the anime Homura is very sparing of words during the chase after Kyubey and subsequent talk with Madoka, she is not as much so in the manga. She mentions Kyubey&#039;s &amp;quot;dirty tricks&amp;quot; and uses expressions like &amp;quot;I don&#039;t want to hurt you, but if you wont move...&amp;quot;.&lt;br /&gt;
* [[Gertrud#Anthony|Anthonies]] are more regular and geometric in shape, and have noses and mouths.&lt;br /&gt;
* While [[Mami]] is having a short conversation with Madoka and Sayaka while still in human form, in the manga she appears already transformed. Likewise, the conversation with Homura after the fight is also omitted.&lt;br /&gt;
* Mami summons just a single cannon in the manga, in contrast to her multiple muskets in the anime.&lt;br /&gt;
* While Mami doesn&#039;t introduce herself to the girls until [[Episode 2]] of the anime, she does so in the manga&#039;s Chapter 1.&lt;br /&gt;
* While Kyubey introduces himself in the anime, he is introduced by Mami in the manga.&lt;br /&gt;
* Mami expresses surprise to Kyubey&#039;s intention of making contracts with Madoka and Sayaka. The anime has no such line.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 2 ==&lt;br /&gt;
* The scenes of Madoka and her mom&#039;s morning bathroom routine, visit to Mami&#039;s apartment, and morning at school are intertwined in the anime, while they are presented one after another in the manga.&lt;br /&gt;
** The morning routine scene is also significantly abbreviated in the manga, leaving Madoka&#039;s question about what the mom&#039;s wish would be unanswered. In the anime, [[Junko Kaname|Junko]] replies that she&#039;d &amp;quot;fire all but two of the staff&amp;quot; at her company.&lt;br /&gt;
** Mami&#039;s room looks smaller in the manga, but has nicer furniture and a &amp;quot;warmer&amp;quot; feel overall than in the broadcast version of the anime. However, the apartment [[:File:Mami_nice_apt.jpg|has been completely redesigned for the Blu-ray version]] (with some changes made earlier for [[Episode 10]]) which now looks even more cozy than in the manga.&lt;br /&gt;
** In the manga, the conversation about [[Homura]] between the second-years and Mami happens before Mami proposing to go to a witch hunt together. In the anime, it occurs at the end of the visit.&lt;br /&gt;
* The portion of the lesson shown in the anime is omitted in the manga.&lt;br /&gt;
* Madoka&#039;s costume designs include a bow and arrow in the manga. There is no such thing drawn in the anime version. However, the anime drawings also include depictions of Mami and Homura. The other girls&#039; reaction is also different - they are laughing at Madoka in the anime, but get &amp;quot;shadow faces&amp;quot; in the manga.&lt;br /&gt;
* Sayaka&#039;s bat, upon Mami&#039;s spell, changes its appearance completely in the anime, but merely starts glowing in the manga.&lt;br /&gt;
[[File:Gertrud_comparison.jpg|Comparison of Gertrud&#039;s appearance in the anime, manga and design sketches|thumb|150px|right]]&lt;br /&gt;
* Gertrud&#039;s design is quite different from her appearance in the anime: her shoes and leg joints are more prominent, her wings are slimmer, her body is more dress-like and her rosebush extends down her neck rather than hanging off her head. Interestingly, this design bears a much closer resemblance to one of Gekidan Inu Curry&#039;s original design sketches for her.&lt;br /&gt;
* Mami&#039;s battle with Gertrud is less flashy than in the anime; the part where Gertrud ensnares Mami is cut out, and Mami&#039;s ribbons restrain her immediately after Gertrud begins to dart around the room.&lt;br /&gt;
* Mami&#039;s final attack is called &amp;quot;Filo Finale&amp;quot; (フィロ・フィナーレ) here in the manga, not &amp;quot;Tiro Finale&amp;quot; (ティロ・フィナーレ). (The official Yen Press translate corrects it to &amp;quot;Tiro&amp;quot;.) The cannon she uses for this attack is also much smaller in the manga.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 3 ==&lt;br /&gt;
[[File:Charlotte-manga.jpg|Manga design of [[Charlotte]]&#039;s caterpillar form|thumb|150px|right]]&lt;br /&gt;
* Mami&#039;s backstory and wish are only hinted visually in the anime. In the manga, she gives the thorough explanation and reveals her wish as &amp;quot;Save me...&amp;quot; (助けて・・・). However, in the anime, she talks about not regretting the decision - this line is omitted in the manga.&lt;br /&gt;
* The scene of helping the drunk mother and talk with father afterwards is omitted in the manga.&lt;br /&gt;
* A brief scene of talk between Mami and Homura is omitted as well.&lt;br /&gt;
* In the scene where Sayaka and Madoka find a grief seed on the hospital&#039;s wall, Sayaka&#039;s thoughts (recalling Mami&#039;s warnings about grief seeds in hospitals, and worries about [[Kyosuke Kamijo|Kyosuke]]) are shown in the manga. In the anime, there&#039;s only a brief shot of Kyosuke&#039;s bed.&lt;br /&gt;
* The talk between Madoka and Mami about Madoka&#039;s possible wish is significantly abbreviated in the manga, the most notable difference being omitting Mami&#039;s suggestions about &amp;quot;thinking how to benefit from the contract&amp;quot; and the &amp;quot;Let&#039;s get Kyubey to treat us to a cake!&amp;quot; line.&lt;br /&gt;
* The second, caterpillar-like form of [[Charlotte]] looks completely different in the manga, being more traditionally scary than cartoonish. The shot of biting Mami&#039;s head off is also much more gory in the manga.&lt;br /&gt;
* The manga ends with descriptive words &#039;&#039;&amp;quot;None of us understood anything - neither what wishing for a miracle meant nor what had to be done in return...&amp;quot;&#039;&#039;. That line appears in the anime, but in episode 4&#039;s pre-OP sequence.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 4 ==&lt;br /&gt;
* The entire pre-OP sequence (Sayaka visiting the hospital while Kyosuke is undergoing rehabilitation) is omitted in the manga, save for the last line, which was featured at the end of chapter 3.&lt;br /&gt;
* During the breakfast scene, flashbacks of Mami&#039;s death are shown in the anime, but are omitted in the manga.&lt;br /&gt;
* The scenes of walk to school and the class are omitted in the manga.&lt;br /&gt;
* During a scene with Madoka, Sayaka and Kyubey on the school&#039;s rooftop, the dialogue is heavily rewritten in the manga. The most significant difference is omitting large portion of it, including:&lt;br /&gt;
** the girls&#039; talk about &amp;quot;feeling like in a foreign country&amp;quot; and other lines commenting on Mami and her death&lt;br /&gt;
** Kyubey&#039;s comment that &amp;quot;only magical girls have the right to criticize other magical girls&amp;quot;&lt;br /&gt;
** Kyubey apologizing for getting Madoka and Sayaka involved.&lt;br /&gt;
* The end of the talk between Madoka and Homura (after Madoka&#039;s visit to Mami&#039;s apartment) is executed differently in the two media:&lt;br /&gt;
** In the anime, Homura tells Madoka that she&#039;s too kind and that kindness can bring her even bigger troubles, then goes.&lt;br /&gt;
** In the manga, she thinks &amp;quot;There&#039;s no way you&#039;d remember...&amp;quot; (that she was saved by Homura; it is possibly a reference to Homura reliving that in a loop and meeting alternate versions of Madoka, as revealed in episode 10). She then apologizes and says goodbye.&lt;br /&gt;
* Sayaka&#039;s visit to the hospital begins differently. In the anime, Sayaka tells Kyosuke a somewhat lengthy story about her learning about classical music thanks to him. In the manga, she only brings him another CD.&lt;br /&gt;
* [[Elly]]&#039;s barrier looks significantly different in the two media. Also, Madoka&#039;s body does not get deformed in the manga.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 5 ==&lt;br /&gt;
* In the pre-OP scene of contracting Sayaka, Kyubey is not standing on any postument in the manga, thus not evoking thoughts about the [[wikipedia:http://en.wikipedia.org/wiki/Nine-tailed_fox|Nine-Tailed Demon Fox]].&lt;br /&gt;
* About half of the conversation with Hitomi after classes is omitted.&lt;br /&gt;
* The conversation between Madoka and Homura in the cafeteria is greatly abbreviated, which makes the character development shallower.&lt;br /&gt;
** Madoka says just &amp;quot;please be friends with Sayaka&amp;quot;, without making further clarifications like &amp;quot;it&#039;ll be safer if you&#039;ll hunt witches together&amp;quot;.&lt;br /&gt;
** Homura doesn&#039;t tell Madoka about becoming a magical girl being a fatal decision, after which the girl -- according to her -- cannot be saved.&lt;br /&gt;
** The girls don&#039;t talk about Homura having given up.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 6 ==&lt;br /&gt;
* In the pre-OP scene, Kyubey&#039;s line about Homura &amp;quot;she&#039;s definitely planning something&amp;quot; is omitted in the manga.&lt;br /&gt;
* In the manga, after quarreling with Homura, Kyoko is seen running up the fire escape instead of anime-style &amp;quot;spear-vaulting&amp;quot;.&lt;br /&gt;
* Conversation between Madoka and Sayaka about Kyoko is greatly abbreviated in the manga.&lt;br /&gt;
* The night conversation between Madoka and her mom lacks the beginning (Madoka formulating the question) in the manga. Also, the characters are dressed differently and wear their hair down, as opposed to Madoka&#039;s ponytail and Junko&#039;s hairband in the anime. They are also sitting next to each other in the manga, while opposite to each other in the anime. The ending of this scene is also greatly abbreviated, with the line &amp;quot;I can&#039;t wait until I can get drunk with you&amp;quot; notably missing.&lt;br /&gt;
* A short scene of Madoka doing her homework and being warned by Kyubey is omitted in the manga.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 7 ==&lt;br /&gt;
[[File:ElsaMaria manga version.jpg|Manga design of [[Elsa Maria]]|thumb|150px|right]]&lt;br /&gt;
* The talk between Madoka and Homura on the rooftop about the souls being enclosed in soul gems is omitted in the manga.&lt;br /&gt;
* When Kyoko takes Sayaka for a talk, Sayaka is dressed in school uniform in the anime, but in casual clothing in the manga.&lt;br /&gt;
* Kyoko&#039;s retrospection about her past is drawn in a heavily stylized manner in the anime, but in a typical style in the manga.&lt;br /&gt;
* During the scene near the end, when Madoka visits Sayaka to go along with her on a witch hunt, the ending when Sayaka thanks Madoka and expresses she feels okay after letting her feelings out, is omitted in the manga.&lt;br /&gt;
* The branches protruding from [[Elsa Maria]] and her minions are much shorter and less visible in the manga. Human-like form of Elsa Maria is also more clearly visible in the manga, while the Monstrance-like object is nowhere to be seen.&lt;br /&gt;
&lt;br /&gt;
== Episode/chapter 8 ==&lt;br /&gt;
[[File:Sayaka killed the two men.jpg|Manga implies that Sayaka has killed the two men|thumb|150px|right]]&lt;br /&gt;
* In the pre-OP scene, when Madoka and Sayaka leave after the fight with Elsa Maria, Kyoko is still in her magical girl form in the anime, while she had already transformed back in the manga.&lt;br /&gt;
* Homura&#039;s apartment look more normal in the manga - the pictures appear to be ordinarily pinned to walls rather than magically floating, and the giant pendulum is nowhere to be seen.&lt;br /&gt;
* The meeting in Homura&#039;s apartment lacks the ending in the manga, when Kyubey seems to start understanding who Homura is, and the girls are talking about Sayaka being near her fall.&lt;br /&gt;
* Short scenes of the classes, and the beginning of Hitomi and Kyosuke&#039;s meeting, are omitted in the manga.&lt;br /&gt;
* Hitomi and Kyosuke are just sitting on the bench and talking in the anime. In the manga, they are standing, and Hitomi is seen grabbing Kyosuke&#039;s hand with both of them smiling.&lt;br /&gt;
* Men on the train are talking for much shorter in the manga. Their faces are also seen clearly in the manga, while only parts are visible in the anime.&lt;br /&gt;
* In the talk between Homura and Sayaka, there&#039;s no notable difference in words between anime and manga, yet the ways in which those words are uttered differ dramatically. In the anime, Homura is calm and cold as usual, her words apparently being just a declaration of intentions. In the manga, though, she displays a mental breakdown in the end of the conversation, her words emphasized very heavily, her face distorted with an evil grin.&lt;br /&gt;
* When Sayaka exits the train, in the manga, there are traces of blood on her sword, suggesting that she has killed the two men - it was also later confirmed by the author of the manga. In the anime, nothing like that is seen, and [[Akiyuki Shinbo]] has explicitly stated that she didn&#039;t kill them in the anime.&lt;br /&gt;
* The talk between Madoka and Kyubey on the bench is much shorter in the manga, with many Kyubey&#039;s statements about her omitted.&lt;br /&gt;
* While Kyubey showing facial expression is normal in the manga, he is notably showing an evil grin when Homura calls him by his full name, &amp;quot;Incubator&amp;quot;. In addition, Kyubey&#039;s eyes change and his face becomes less expressive from this point onward in the manga after his true identity is revealed.&lt;br /&gt;
* Kyubey&#039;s statement about him having many bodies is omitted in the manga.&lt;br /&gt;
* Sayaka&#039;s soul gem is much smaller and spherical in shape in her last scene before transforming into a witch in the manga. Her soul gem looks almost like a grief seed there. However, the change is just for her final scene - it was looking like in the anime in manga&#039;s earlier scenes.&lt;br /&gt;
* Sayaka&#039;s transformation into a witch is the only occurrence of runes in the manga. They are used in a totally different way than in the anime, though. See [[Runes:Manga]] for details.&lt;br /&gt;
* Kyubey has a demented look in his eyes and his facial expression at the very end of the manga chapter.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 9==&lt;br /&gt;
[[File:KyoSaya afterlife manga.jpg|Manga original plot line|thumb|150px|right]]&lt;br /&gt;
* Madoka is already at the train station when Kyoko and Homura leave Oktavia&#039;s barrier, instead of further down the tracks.&lt;br /&gt;
* Thus, the scene between them takes place at the train station, which is quite modern, contrasting with the archaic look of the train tracks in the anime.&lt;br /&gt;
* When Kyubey explains his goal to Madoka, they are in Madoka&#039;s room with a lot of chairs in anime version. In manga version, there are no such chairs there. There&#039;s a picture shows Sayaka as an example of Kyubey&#039;s energy generation process, however.&lt;br /&gt;
* The scene where Madoka attempts to go to school, only to decide to skip it at Kyoko&#039;s call, is skipped.&lt;br /&gt;
* The location of their meeting is also different: instead of old buildings, they meet by wire wall, probably in an industrial area.&lt;br /&gt;
* In manga version the sweet that Kyoko gives to Madoka has a kyubey in the envelope.&lt;br /&gt;
* Their talk about Walpurgis takes place already inside Oktavia&#039;s barrier, and is intertwined with Madoka&#039;s questions of whether she&#039;s a coward or not.&lt;br /&gt;
* The poster wall and aquarium inside Oktavia&#039;s barrier are mixed, and there are no longer reflections of Sayaka&#039;s memories on them.&lt;br /&gt;
* [[Oktavia von Seckendorff#Minions|Oktavia&#039;s familiars]] are more curved and less defined.&lt;br /&gt;
* Oktavia does not summon wheels: instead, she exchanges sword blows with Kyoko.&lt;br /&gt;
* In Kyoko&#039;s inner talk, instead of spinning blurs of red and blue, Sayaka is shown as an ethereal mermaid, who Kyoko chases after.&lt;br /&gt;
* After breaking off Oktavia&#039;s arm, Kyoko is impaled by her sword, causing her to bleed badly. The stage is broken in this action.&lt;br /&gt;
* The Kamijo-like violinist is not shown.&lt;br /&gt;
* Kyoko does not summon any additional spears for her last stand: she simply raises her spear to her chest, where her soul gem is situated, and stabs it, causing it to explode.&lt;br /&gt;
* One page shows what can be assumed to be the afterlife. Kyoko offers her Sayaka a candy, but Sayaka takes her hand instead.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 10==&lt;br /&gt;
* There are only two shield clock time loop restart sequences that takes place in this chapter: the end of the 2nd timeline and the end of the 4th timeline.&lt;br /&gt;
&lt;br /&gt;
=== 1st Timeline ===&lt;br /&gt;
* Mami is shown in the manga to use Tiro Finale against Izabel.&lt;br /&gt;
&lt;br /&gt;
=== 2nd Timeline ===&lt;br /&gt;
* Mami is seen holding Patricia&#039;s grief seed in the aftermath of the battle against Patricia.&lt;br /&gt;
&lt;br /&gt;
=== 3rd Timeline ===&lt;br /&gt;
* The magical girl meeting has Madoka, Homura, Mami and Sayaka in their magical girl outfits instead of their school uniforms.&lt;br /&gt;
* Homura uses a revolver instead of the Desert Eagle. &lt;br /&gt;
* During the sequence in which Homura is about to mercy kill Madoka (with a revolver instead of the Desert Eagle), Madoka&#039;s soul gem has almost transformed completely into a grief seed at that point.&lt;br /&gt;
&lt;br /&gt;
=== 4th Timeline ===&lt;br /&gt;
* Homura in this timeline is seen to be using the M249 SAW when fighting Walpurgisnacht.&lt;br /&gt;
* The sequence in which Kyubey is in the midst of guessing Homura&#039;s true nature in the anime is omitted.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 11==&lt;br /&gt;
[[File:Walpurgis minions manga.png|thumb|150px|right|Manga Walpurgisnacht&#039;s minions]]&lt;br /&gt;
* Sayaka&#039;s funeral in the anime is omitted.&lt;br /&gt;
* Junko&#039;s conversation with Kazuko in the anime is omitted.&lt;br /&gt;
* Madoka and her family are implied to be seeking shelter at a school instead of the anime&#039;s multi-purpose hall.&lt;br /&gt;
* Homura&#039;s battle plan against Walpurgisnacht is less elaborate than in the anime, consisting simply of rocket launcher fire and an exploding tanker trailer.&lt;br /&gt;
** The manner in which the tanker trailer is used is drastically different. The manga has Homura crashing the trailer on a tied-arch bridge, sending it sliding beneath Walpurgisnacht and leaking fuel; the trail of fuel is then ignited using a flare. The anime simply has the truck propelled into the air at the airborne Walpurgisnacht from one of the bridge&#039;s truss.&lt;br /&gt;
** The manga also shows Homura literally driving the tanker when the anime has her magically controlling the vehicle while standing on top.&lt;br /&gt;
* Sayaka, Kyoko and Mami are depicted as minions of Walpurgisnacht during Homura&#039;s climatic battle. This may be significant. Early storyboards for episode 11 had included the three as familiars, but this was omitted from the final episode.&lt;br /&gt;
&lt;br /&gt;
==Episode/chapter 12==&lt;br /&gt;
* Homura still dons her magical girl outfit during her meeting with Madoka shortly before Madoka&#039;s ascension to godhood.&lt;br /&gt;
* Madoka is depicted with her hair down and without her ribbons while accompanying Sayaka at Kamijo&#039;s audition.&lt;br /&gt;
* The first magical girl Madoka saves from witchdom is different from the anime. This one wears a ribbon in her hair and dons a school uniform.&lt;br /&gt;
* Homura wears both of Madoka&#039;s ribbons in a pigtails hairstyle, as opposed to the anime&#039;s style of a headband that does not indicate if one ribbon or two are used.&lt;br /&gt;
* Homura is dressed in casualwear during her encounter with Madoka&#039;s former family.&lt;br /&gt;
* [[Tatsuya Kaname|Tatsuya]] only scribbles Madoka&#039;s head on the ground. The anime&#039;s rendition includes a full-body drawing as well as Madoka&#039;s name.&lt;br /&gt;
* The very final scene has Homura back to her past self (as seen in chapter 10) finally being reunited with Madoka. It is very likely to have taken place after the post-credits sequence of episode 12 of the anime.&lt;br /&gt;
&lt;br /&gt;
[[Category:Manga]]&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Puella_Magi_Madoka_Magica_Manga&amp;diff=64146</id>
		<title>Puella Magi Madoka Magica Manga</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Puella_Magi_Madoka_Magica_Manga&amp;diff=64146"/>
		<updated>2015-04-05T20:29:37Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Publishers around the world */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Manga Vol.1 Cover.jpg|right|250px]]&lt;br /&gt;
&lt;br /&gt;
A three volume [[manga]] adapation of the anime based on [[Gen Urobuchi]]&#039;s scenario, illustrated by [[Hanokage]]. The first volume was released on February 12, 2011 and the second on March 12, 2011. The third and final volume was released on May 30th, 2011. The series has been licensed in the US by Yen Press, with the three volumes being respectively released on May 29, 2012, August 21, 2012, and December 11, 2012. The first volume covers material from the first through fourth episodes of the anime, the second volume from the fifth through eighth episodes, and the third volume episodes nine to twelve. Each of the four chapters of a volume corresponds to an episode.&lt;br /&gt;
&lt;br /&gt;
[[Hanokage]] later illustrated  the spin-off &#039;&#039;[[Puella Magi Madoka Magica: The Different Story]]&#039;&#039;, with the script written by [[Masaki Hiramatsu]], that was released simultaneously with &#039;&#039;[[Puella Magi Madoka Magica the Movie]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Hanokage also drew a [[Rebellion Manga|manga adaptation]] of the &#039;&#039;[[Puella Magi Madoka Magica the Movie: Rebellion]]&#039;&#039;. The first volume was released on November 12, 2013, the second on December 12, 2013, and the third in January 10, 2014.&lt;br /&gt;
&lt;br /&gt;
==Differences from the anime==&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[Manga differences]].&lt;br /&gt;
&lt;br /&gt;
While both the anime and the manga are based on the same scenario, both versions were produced alongside each other, resulting in some notable differences.&lt;br /&gt;
&lt;br /&gt;
==Runes==&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[Runes:Manga|Runes in Madoka manga]].&lt;br /&gt;
&lt;br /&gt;
==Publishers around the world==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Language !! Publisher !! Country !! Year !! 1st Volume Cover !! 2nd Volume Cover !!3rd Volume Cover&lt;br /&gt;
|-&lt;br /&gt;
| Japanese ||  Houbunsha || Japan || 2011 || [[File:Manga_Vol.1_Cover.jpg|100px]] || [[File:Manga_Vol.2_Cover.jpg|100px]] || [[File:MadokaMagica_Vol_3.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Brazilian Portuguese || Editora New POP || Brazil || 2013  || [[File:Newpop Madoka 1.jpg|100px]] || [[File:Newpop Madoka 2.jpg|100px]] || [[File:Newpop Madoka 3.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| English || Yen Press || United States || 2011 || [[File:Yenpress Madoka 1.jpg|100px]] || [[File:Yenpress Madoka 2.jpg|100px]] || [[File:Yenpress Madoka 3.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Spanish || Editoral Ivrea || Spain|| 2012 || [[File:Ivrea Madoka 1.jpg|100px]] || [[File:Ivrea Madoka 2.jpg|100px]] || [[File:Ivrea Madoka 3.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| French || Doki Doki || France || 2011 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Italian|| Panini Comics/Planet Manga || Italia || 2012 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Korean || 학산문화사 || South Korea || 2013 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Spanish|| Editorial Ivrea || Argentina || 2015 || [[File:Ivrea Madoka 1.jpg|100px]] || [[File:Ivrea Madoka 2.jpg|100px]] || [[File:Ivrea Madoka 3.jpg|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Finland|| Editorial Ivrea || Finland || 2014 (coming) || (coming) || (coming) || (coming)&lt;br /&gt;
|-&lt;br /&gt;
| Thai|| Siam Inter Comics|| Thailand || 2012 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Chinese || Tong-li Publishing Co,Ltd(東立出版社) || Taiwan and Hongkong || 2011 || [[File:CHN Madoka Cover vol 1.jpg|100px]] || [[File:CHN Madoka Cover vol 2.jpg|100px]] || [[File:CHN Madoka Cover vol 3.jpg|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Front covers===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Manga_Vol.1_Cover.jpg|The front cover for the first volume.&lt;br /&gt;
File:Manga_Vol.2_Cover.jpg|The front cover for the second volume.&lt;br /&gt;
File:MadokaMagica_Vol_3.jpg|The front cover for the third volume.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Official art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Manga extra Kyouko and Sayaka.jpg&lt;br /&gt;
File:PMMM Manga extra 2.jpg&lt;br /&gt;
File:PMMM Manga extra 3.jpg&lt;br /&gt;
File:PMMM Manga Extra 4.jpg&lt;br /&gt;
File:Mahou-shoujo-madoka-magica-2002211.jpg&lt;br /&gt;
File:PMMM Manga Gamers Bonus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hanokage_Rebellion_Billboard.jpg|Even manga adaptations of movies get billboards!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Puella Magi Madoka Magica Manga Afterwords|Volume 3 afterwords]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.dokidokivisual.com/madokamagica/madoka/ Official Webpage for the Manga Adaptation (Japanese)]&lt;br /&gt;
* [http://www.yenpress.com/puella-magi-madoka-magica/ Official page for US manga release]&lt;br /&gt;
* [http://animapple.blogspot.com/2011/02/sequel-madoka-magicas-selling-too-well.html Madoka Magica manga out of stock]&lt;br /&gt;
&lt;br /&gt;
[[Category:Manga]]&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64145</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64145"/>
		<updated>2015-04-05T13:49:52Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
&lt;br /&gt;
The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
&lt;br /&gt;
Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
&lt;br /&gt;
On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
&lt;br /&gt;
Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
&lt;br /&gt;
==Part B==&lt;br /&gt;
&lt;br /&gt;
At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
&lt;br /&gt;
The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
&lt;br /&gt;
The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
==Part C==&lt;br /&gt;
&lt;br /&gt;
Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
&lt;br /&gt;
Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
&lt;br /&gt;
After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
&lt;br /&gt;
It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
&lt;br /&gt;
Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
&lt;br /&gt;
Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
&lt;br /&gt;
Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
&lt;br /&gt;
==Part D==&lt;br /&gt;
&lt;br /&gt;
Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer. Homura then asks Kyoko if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now accept the truth - she has been the witch all along.&lt;br /&gt;
&lt;br /&gt;
A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
&lt;br /&gt;
Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
&lt;br /&gt;
Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
&lt;br /&gt;
==Part E==&lt;br /&gt;
&lt;br /&gt;
From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
&lt;br /&gt;
The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
&lt;br /&gt;
In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
&lt;br /&gt;
The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but finds only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64144</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64144"/>
		<updated>2015-04-05T13:20:43Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
&lt;br /&gt;
The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
&lt;br /&gt;
Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
&lt;br /&gt;
On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
&lt;br /&gt;
Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
&lt;br /&gt;
==Part B==&lt;br /&gt;
&lt;br /&gt;
At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
&lt;br /&gt;
The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
&lt;br /&gt;
The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
==Part C==&lt;br /&gt;
&lt;br /&gt;
Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
&lt;br /&gt;
Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
&lt;br /&gt;
After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
&lt;br /&gt;
It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
&lt;br /&gt;
Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
&lt;br /&gt;
Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
&lt;br /&gt;
Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
&lt;br /&gt;
==Part D==&lt;br /&gt;
&lt;br /&gt;
Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer. Homura then asks Kyoko if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now accept the truth - she has been the witch all along.&lt;br /&gt;
&lt;br /&gt;
A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
&lt;br /&gt;
Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
&lt;br /&gt;
Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
&lt;br /&gt;
==Part E==&lt;br /&gt;
&lt;br /&gt;
From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
&lt;br /&gt;
The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
&lt;br /&gt;
In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
&lt;br /&gt;
The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but find only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64143</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64143"/>
		<updated>2015-04-05T12:25:51Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
&lt;br /&gt;
The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
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Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
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On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
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Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
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==Part B==&lt;br /&gt;
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At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
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The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
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The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
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==Part C==&lt;br /&gt;
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Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
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Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
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After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
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It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
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Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
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Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
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Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
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==Part D==&lt;br /&gt;
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Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer. Homura then asks Kyoko if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now accept the truth - she has been the witch all along.&lt;br /&gt;
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A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
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Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
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Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
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==Part E==&lt;br /&gt;
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From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
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The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
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In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
&lt;br /&gt;
The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other, words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but find only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64142</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64142"/>
		<updated>2015-04-05T12:19:14Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
&lt;br /&gt;
The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
&lt;br /&gt;
Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
&lt;br /&gt;
On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
&lt;br /&gt;
Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
&lt;br /&gt;
==Part B==&lt;br /&gt;
&lt;br /&gt;
At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
&lt;br /&gt;
The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
&lt;br /&gt;
The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
==Part C==&lt;br /&gt;
&lt;br /&gt;
Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
&lt;br /&gt;
Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
&lt;br /&gt;
After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
&lt;br /&gt;
It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
&lt;br /&gt;
Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
&lt;br /&gt;
Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
&lt;br /&gt;
Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
&lt;br /&gt;
==Part D==&lt;br /&gt;
&lt;br /&gt;
Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer. Homura then asks Kyoko if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now the accept the truth - she has been the witch all along.&lt;br /&gt;
&lt;br /&gt;
A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
&lt;br /&gt;
Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
&lt;br /&gt;
Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
&lt;br /&gt;
==Part E==&lt;br /&gt;
&lt;br /&gt;
From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
&lt;br /&gt;
The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
&lt;br /&gt;
In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
&lt;br /&gt;
The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other, words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but find only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64141</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64141"/>
		<updated>2015-04-05T12:17:47Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
&lt;br /&gt;
The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
&lt;br /&gt;
Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
&lt;br /&gt;
On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
&lt;br /&gt;
Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
&lt;br /&gt;
==Part B==&lt;br /&gt;
&lt;br /&gt;
At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
&lt;br /&gt;
The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
&lt;br /&gt;
The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
==Part C==&lt;br /&gt;
&lt;br /&gt;
Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
&lt;br /&gt;
Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
&lt;br /&gt;
After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
&lt;br /&gt;
It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
&lt;br /&gt;
Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
&lt;br /&gt;
Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
&lt;br /&gt;
Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
&lt;br /&gt;
==Part D==&lt;br /&gt;
&lt;br /&gt;
Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer. Homura then Kyoko asks if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now the accept the truth - she has been the witch all along.&lt;br /&gt;
&lt;br /&gt;
A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
&lt;br /&gt;
Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
&lt;br /&gt;
Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
&lt;br /&gt;
==Part E==&lt;br /&gt;
&lt;br /&gt;
From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
&lt;br /&gt;
The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
&lt;br /&gt;
In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
&lt;br /&gt;
The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other, words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but find only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64140</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64140"/>
		<updated>2015-04-05T11:49:42Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part C */&lt;/p&gt;
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&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
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The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
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Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
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On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
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Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
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==Part B==&lt;br /&gt;
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At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
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The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
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The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
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==Part C==&lt;br /&gt;
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Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
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Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
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After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
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It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
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Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
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Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
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Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
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==Part D==&lt;br /&gt;
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Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer.Homura then Kyoko asks if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now the accept the truth - she has been the witch all along.&lt;br /&gt;
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A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
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Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
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Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
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==Part E==&lt;br /&gt;
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From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
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The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
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In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
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The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other, words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but find only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64139</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64139"/>
		<updated>2015-04-05T11:43:07Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
&lt;br /&gt;
The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
&lt;br /&gt;
Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
&lt;br /&gt;
On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
&lt;br /&gt;
Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
&lt;br /&gt;
==Part B==&lt;br /&gt;
&lt;br /&gt;
At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
&lt;br /&gt;
The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
&lt;br /&gt;
The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
==Part C==&lt;br /&gt;
&lt;br /&gt;
Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
&lt;br /&gt;
Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
&lt;br /&gt;
After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
&lt;br /&gt;
It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
&lt;br /&gt;
Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
&lt;br /&gt;
Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
&lt;br /&gt;
Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
&lt;br /&gt;
==Part D==&lt;br /&gt;
&lt;br /&gt;
Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer.Homura then Kyoko asks if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now the accept the truth - she has been the witch all along.&lt;br /&gt;
&lt;br /&gt;
A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
&lt;br /&gt;
Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
&lt;br /&gt;
Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
&lt;br /&gt;
==Part E==&lt;br /&gt;
&lt;br /&gt;
From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
&lt;br /&gt;
The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
&lt;br /&gt;
In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
&lt;br /&gt;
The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other, words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but find only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64138</id>
		<title>Rebellion/Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Rebellion/Story&amp;diff=64138"/>
		<updated>2015-04-05T11:34:56Z</updated>

		<summary type="html">&lt;p&gt;201.231.178.186: /* Part B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
==Part A==&lt;br /&gt;
The movie begins with a sequence where [[Homura]] narrates about the existence of magical girls while her soul gem floats through an open window and into an underwater-esque void.&lt;br /&gt;
&lt;br /&gt;
The setting changes to [[Mitakihara Town|Mitakihara City]]. A new kind of monster called a &amp;quot;[[Nightmare]]&amp;quot; appears near a movie theater, which alters reality. The Nightmare attacks the city, but is then confronted by [[Madoka]], [[Sayaka]], and [[Kyoko]]. The Nightmare escapes into a dining room. [[Mami]] can briefly be seen in the background with a strange creature that resembles the witch [[Charlotte]] on her shoulder. Music begins playing as Madoka, Sayaka and Kyoko arrive carrying food, which they feed to the Nightmare. Finally Mami walks up to the Nightmare. The creature on her shoulder, who is later shown to be called &amp;quot;[[Bebe]]&amp;quot;, slides down on the table carrying a cup of tea. Time suddenly stops for the Nightmare. A flash of light comes from Bebe&#039;s teacup, bathing the room in light. The magical girls smile.&lt;br /&gt;
&lt;br /&gt;
Suddenly Madoka wakes up in her room, like she did after the dream in [[Episode 1]] of the anime. She greets [[Kyubey]], who is also sleeping in her room. Kyubey appears to be incapable of human communication and acts like an animal. What follows is a recreation of a sequence from the anime&#039;s first episode. Madoka greets [[Tomohisa Kaname|her father]] while he&#039;s cutting tomatoes and forcefully wakes up [[Junko Kaname|her mother]]. In the washroom, there is a divergence from the anime when Madoka reveals that [[Hitomi]] and [[Kyousuke|Kyosuke]] are going out. However, she claims they&#039;re having some relationship difficulties. Madoka also says that [[Kazuko]] is suddenly talking about the end of the world, which Junko blames on her relationship problems. Finally, Madoka says a transfer student is coming to their class. Notably, Madoka is wearing a magical girl ring, and Kyubey is also in the washroom soaking himself (as in [[Episode 2]]). We then see a repeat of Junko catching [[Tatsuya_Kaname|Tatsuya]]&#039;s dropped tomato and then bidding her family goodbye as she leaves for work. Madoka then hurries off to [[Mitakihara_Middle_School|school]] with a piece of toast in her mouth, this time accompanied by Kyubey. The movie&#039;s title sequence begins.&lt;br /&gt;
&lt;br /&gt;
On the way to school Madoka is greeted by Sayaka and Kyoko. Kyoko is now a student in Madoka&#039;s class, though she is a bit of a slacker. The three of them discuss school and homework. In class, Kazuko rants about the world possibly ending before introducing the transfer student, Homura. Homura is once more wearing her [[Episode 10|glasses and braids]]. While Kazuko is continuing her introduction, Homura deliberately shows off her ring, revealing to Madoka, Sayaka and Kyoko that she&#039;s also a magical girl. Later in the day the girls speak with Mami. Mami admits that she already met Homura and wanted to surprise the others. Homura explains that she helped them in the Nightmare battle they had last night. The other magical girls quickly welcome Homura into their group.&lt;br /&gt;
&lt;br /&gt;
Later, Homura and Madoka discuss how it&#039;s been a month since Homura arrived. They admit it feels like they&#039;ve always been together while at the same time feeling that they have been waiting forever to spend time with each other. Meanwhile, Hitomi calls Kyosuke from her room in order to ask if he&#039;s available over the weekend. Kyosuke admits that he has to practice for an upcoming recital. Hitomi initially seems understanding after ending the call, but then she flies into a rage. Red threads come out of Hitomi&#039;s bed before it seems to swallow Hitomi. Hitomi&#039;s Nightmare emerges.&lt;br /&gt;
&lt;br /&gt;
==Part B==&lt;br /&gt;
&lt;br /&gt;
At Mami&#039;s house, Bebe announces the presence of the Nightmare. Sayaka and Kyoko go to the Nightmare first and recognize it as Hitomi&#039;s. Sayaka jokes that Hitomi must have it hard with Kyosuke as her boyfriend and says that she knows because she has &amp;quot;life experience&amp;quot;. The other magical girls arrive to join them and they all transform. The girls announce themselves to be the &amp;quot;Puella Magi Holy Quintet&amp;quot; (the first time any character has spoken the words &amp;quot;Puella Magi&amp;quot;). The Nightmare attacks, but it is quickly contained by the magical girls. Bebe places a cake container around the Nightmare and transforms into her alternate form - which is Charlotte&#039;s alternate form. The characters sing the [[Cake Song]], which turns the Nightmare into a cake. Bebe then eats the cake whole and spits out a blob shaped like Hitomi&#039;s head. Sayaka catches the blob as well as a falling piece of paper with a picture of a violin on it. Sayaka throws the paper into the air and it turns into a silhouette of Kyosuke playing the violin. The Hitomi blob flies up after it and vanishes, releasing sparkles that purify the magical girls&#039; soul gems. Hitomi reappears sleeping beside her bed, while the city returns to normal. The characters celebrate their victory, but Homura feels something is wrong.&lt;br /&gt;
&lt;br /&gt;
The next day, Homura notices that almost all the teachers and students at her school have distorted faces. Later, while sharing a meal with the other magical girls, Homura sees that everyone in Mitakihara has the same distorted faces. The scene switches to a bunch of girls in strange outfits watching an organ grinder; these girls reappear throughout the film. It&#039;s then shown that Homura is having a personal meeting with Kyoko where she tells Kyoko about her suspicions. In fact, Homura says that she came to Kyoko because she felt that there was something wrong with the way Kyoko was acting, which made her different from everyone else. Homura asks Kyoko where she lives and when she started coming to Mitakihara Middle School. Kyoko says that she&#039;s staying with Sayaka and she transferred to the school before Homura did - but she doesn&#039;t remember when. Homura then asks where Kyoko lived before coming to Mitakihara. Kyoko says she came from [[Kazamino City]], which is next to Mitakihara. She says that she came to Mitakihara because Kazamino wasn&#039;t having any problems and Mami needed help. Homura asks Kyoko to take her to visit Kazamino. Kyoko agrees, on the condition Homura treat her to ramen afterward.&lt;br /&gt;
&lt;br /&gt;
The two girls ride a bus to Kazamino, but are shocked when the bus returns to Mitakihara without stopping. To ensure they didn&#039;t get on the wrong bus, Homura and Kyoko take the next bus to Kazamino, but find that it has suddenly become a Mitakihara local bus. They try walking to Kazamino directly, but find themselves back where they started. Kyoko realizes that something is trapping them in Mitakihara and pulls out her soul gem. Homura stops her from transforming and tells her that there might not even be anything outside of Mitakihara. She asks Kyoko to keep it a secret from the others. When Kyoko protests, Homura tells her it&#039;s safer to pretend nothing is wrong. Both girls are suddenly surrounded by wobbly humans with odd faces. Homura advises Kyoko to let her handle it. Kyoko relents, and the odd humans walk away. Homura says that whoever is trapping them won&#039;t do anything as long as they don&#039;t try to escape. Kyoko agrees and admits that something is off with her memories. She says that although Homura is acting more confident, it doesn&#039;t feel strange at all. In fact, she feels Homura is acting the way she is supposed to. Kyoko then leaves, while Homura walks off in the opposite direction. Homura pulls off her braids and glasses and remembers that she&#039;s seen a something like this before: An illusionary space that traps human victims in a labyrinth. Homura concludes that this Mitakihara City is actually a witch&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
==Part C==&lt;br /&gt;
&lt;br /&gt;
Homura wanders through flashbacks from the original anime as she muses to herself about witches. [[Episode 10|She remembers the time loop she was in]], [[Episode 12|which was broken by Madoka&#039;s sacrifice]]. She concludes that the witch has altered everyone&#039;s memories to trap them in the fake Mitakihara. Later, Homura has tea at Mami&#039;s apartment with Mami, Madoka, and Bebe. Madoka and Homura both ask about when Mami met Bebe. Mami says that she met Bebe before meeting Madoka and Sayaka - though she doesn&#039;t remember how they met. However, Mami admits that Bebe used to be the only one supporting her, and without Bebe she would have fallen into despair. Bebe walks up to Mami and jumps into her lap, indicating she reciprocates their friendship. Mami admits that she used to act like the dependable senior, but now she&#039;s surrounded by people she can depend on. Bebe says that Mami&#039;s really a crybaby, causing Mami to laugh. Madoka and Mami muse that Nightmare hunting is almost like a happy dream now.&lt;br /&gt;
&lt;br /&gt;
Homura asks Mami for another cup of tea. As she leaves the room, a ribbon can briefly be seen trailing behind Mami. Once Mami leaves Homura transforms and stops time. She then grabs Bebe, unfreezing her from the stopped time. Homura says she recognizes Bebe as Charlotte and accuses her of being the witch that created the barrier. Bebe claims not to understand what Homura is talking about. Homura leaves Mami&#039;s apartment, recalling the difficulties she had with Mami in the past. Homura tries to interrogate Bebe further, but then one of Mami&#039;s ribbons appears tied around Homura&#039;s leg. Homura is then confronted by Mami, who has the other end of the ribbon wrapped around her arm. By holding onto the ribbon attached to Homura, Mami is immune to Homura&#039;s time stop and has been observing her the whole time. She demands Homura explain herself. Homura claims that Bebe is deceiving her, that their memories are fake, and that the city of Mitakihara is an illusion. Mami doesn&#039;t understand what Homura is talking about, prompting Homura to unfreeze time, throw Bebe in the air, and shoot at her. Mami pulls Bebe away with another ribbon and tells her to escape. Homura stops time again and tries to shoot off Mami&#039;s ribbon, but it dematerializes before the bullet hits. Homura asks Mami if she&#039;s willing to protect Bebe. Mami says she is, and the two girls proceed to have a gun duel as Homura freezes and unfreezes time.&lt;br /&gt;
&lt;br /&gt;
After a frantic battle, both girls prove to be evenly matched. With time still stopped, Homura puts a gun to her head, as if she were attempting to kill herself. A shocked Mami pulls on the ribbon tied to Homura&#039;s leg, tripping Homura. However, this turns out to be just as planned; Homura fires the gun through her head and wraps the ribbon around around the bullet. The bullet breaks through the ribbon, severing Mami&#039;s connection to Homura and freezing her in time. Homura gets up and aims her gun at Mami&#039;s soul gem, but decides to incapacitate Mami instead by shooting her leg. The bullet stops before it hits Mami. Homura unfreezes time, the bullet connects, and Mami breaks apart to reveal a mass of ribbons. Homura is entrapped by the ribbons and is confronted by the real Mami. Mami says that since Homura didn&#039;t try to hit anything vital she must care about her in some way, but she demands to know why Homura attacked Bebe. Homura insists that Bebe&#039;s a witch, the enemy of magical girls. Mami has no idea what a witch is, and says their enemies are wraiths. Mami&#039;s statement shocks both herself and Homura. Mami remembers that they&#039;ve always been fighting against wraiths, and then wonders what the Nightmares are. Mami&#039;s recollections are disrupted by a giant mouth opening up in the sky. Suddenly a fire hydrant falls from the sky and is stabbed with a sword, covering everything in smoke. When Mami blows the smoke away she finds Homura is gone. As Mami wonders what is going on, a voice comes from behind her saying she can explain. Mami turns to see a new magical girl, [[Nagisa Momoe]], and realizes that she&#039;s Bebe. Nagisa apologizes for deceiving Mami and asks her to stay calm and listen.&lt;br /&gt;
&lt;br /&gt;
It&#039;s revealed that Homura was rescued by Sayaka, who breaks Homura out of her bindings. Sayaka chides Homura for fighting Mami and for suspecting Bebe as the culprit just because she was a witch. Homura is surprised to find Sayaka remembers witches. Sayaka admits it&#039;s her role, and then says that the Charlotte Homura remembers wasn&#039;t the sort of witch who could create a replica of Mitakihara and trap the others in it - especially since the witch hasn&#039;t attacked anyone. Sayaka explains that the witch&#039;s barrier isn&#039;t a trap to lure in prey, but a world the witch wants for herself. She rhetorically asks Homura who benefits from the barrier. Homura then attempts to stop time, but Sayaka thrusts her sword into Homura&#039;s shield and prevents the time stop from occurring. Sayaka chides Homura again for relying too much on her time powers, which bothers Homura because Sayaka is implying she has knowledge of prior timelines. Homura says that the witch must be one of the five magical girls. Sayaka confirms this, and asks Homura what she will do if she finds the witch. Homura says the answer is obvious - she&#039;ll destroy it. &lt;br /&gt;
&lt;br /&gt;
Sayaka asks if this world where everyone is happy is wrong, and if the heart who wished for this world is bad enough that it needs to be destroyed. Homura asks Sayaka if she&#039;s defending the witch. Sayaka admits that she has to sympathize with them, since magical girls become witches. Homura then remembers something important: the reason Mami doesn&#039;t remember witches is because witches no longer exist. She remembers Madoka&#039;s sacrifice prevented witches from being created, and magical girls are now taken by the Law of Cycles. Homura says there are three things that shouldn&#039;t exist: The witch that created the barrier, Bebe who is in the form of a witch, and Sayaka with her knowledge of witches. She demands to know who Sayaka is. Sayaka simply says that she&#039;s exactly who Homura thinks she is. Suddenly [[Oktavia von Seckendorff]]&#039;s reflection appears in the puddle the girls are standing on. A shocked Homura attempts to stop time and is once more blocked by Sayaka. She knocks away Sayaka&#039;s sword and kicks her backwards. Sayaka throws her cape over herself just as Homura stops time. Homura points her gun at Sayaka&#039;s cape, which has grown larger and has an image of Oktavia on it. Homura pulls on the cape and unfreezes time to reveal that Sayaka has vanished. Sayaka&#039;s voice, seemingly coming from everywhere, tells Homura that she hasn&#039;t answered her question about the witch who created the barrier. Sayaka tells Homura to think carefully before destroying the false Mitakihara, so she doesn&#039;t leave behind any regrets. The cape blows away in the wind.&lt;br /&gt;
&lt;br /&gt;
Homura travels on a boat through the false Mitakihara. Animated drawings of Kyoko, Mami, and Sayaka repeat lines from earlier in the movie. She thinks that whoever is responsible for creating the barrier has abandoned the responsibility of fighting wraiths and escaped into this perfect world, which Homura believes is unforgivable. We then see a scene of Homura kneeling before a picture of Ultimate Madoka. Behind Homura are the oddly dressed girls, who are eating pomegranates. Homura claims that fighting wraiths is the price magical girls pay for their miracle, and that Madoka sacrificed herself for the sake of all magical girls. The boat is seen ablaze and sinking. Homura says this farce is just making light of Madoka&#039;s sacrifice, and she won&#039;t forgive it. Homura is shown sliding her hands over the picture of Madoka, while the oddly dressed girls throw their pomegranates, shouting &amp;quot;Gott ist tot&amp;quot; (&amp;quot;God is dead&amp;quot;). The boat reappears with Homura on it. As it passes under a bridge, Madoka and Kyubey appear and leap onto the boat from the bridge. Madoka expresses relief at finding Homura, and asks what happened to her. When Homura has difficulty answering, Madoka tells her it&#039;s no good to be all alone. As they walk through the city, Madoka admits she could listen to Homura&#039;s problems, even though she feels she might not be of any help. They walk to a flower field, where Madoka says that it hurts her if she can&#039;t help Homura.&lt;br /&gt;
&lt;br /&gt;
Homura says she had a &amp;quot;dream&amp;quot; where Madoka went to a place so far away that she could never see anyone again, yet Homura was the only one who remembered Madoka was gone. Homura falls to her knees and admits that no-one could understand her feelings, and she began thinking that her memories of Madoka were something she made up. Madoka embraces Homura and says that sounds like a truly scary dream. She then tries to reassure Homura by telling her that she would never go far away like that. Homura asks how Madoka can say that for sure. Madoka says it&#039;s because she&#039;s her, and she could never handle something that would make Homura cry. Homura is surprised by this, and asks if it was also too painful for Madoka to bear. Madoka agrees, and says she could never abandon her friends and family; even if she had no choice, she feels she could never be strong enough to do it. This is shown to be a major revelation to Homura, who exclaims that if this is how Madoka feels then she&#039;s made a terrible mistake. Homura says she never should have accepted Madoka&#039;s sacrifice, and should have stopped Madoka from sacrificing herself. Homura tells Madoka that she is brave enough to make the decision to abandon her friends and family, and says that Madoka is much kinder and stronger than she realizes when she knows there&#039;s something only she can do. Homura says that Madoka doesn&#039;t seem to remember anything, and that she initially thought Madoka might have been an illusion. She explains that she now realizes Madoka is real, and just being with Madoka again has truly made her happy. Homura gets up and says she has something to do. She then leaves Madoka and Kyubey behind in the flower field.&lt;br /&gt;
&lt;br /&gt;
==Part D==&lt;br /&gt;
&lt;br /&gt;
Kyoko is shown getting a cell phone call. She is no longer wearing her school uniform and is at the arcade, suggesting she has returned to her old habits. The call is from Homura, who asks Kyoko if she remembers anything about witches. Kyoko doesn&#039;t know what they are, and asks if that&#039;s a problem. Homura says that not knowing is the right answer.Homura then Kyoko asks if she remembers Madoka. Kyoko says she does. Homura says there isn&#039;t any reason Kyoko should know about Madoka, and those memories must be fake. Homura claims that she should have figured out the truth earlier: The only person who could create a world where Madoka exists is someone who knew about Madoka in the first place. Homura proceeds to get on the bus to Kazamino while leaving her soul gem behind. Kyoko runs out of the arcade, asking if Homura&#039;s alright. She then looks up and sees a blimp on fire that&#039;s falling from the sky right at her. Unaware of the crashing blimp, Homura says there&#039;s only one more thing she needs to confirm before ending everything. She apologizes for involving Kyoko, turns off the cell phone, and drops it. Homura reveals her plan is to see what happens to her when she&#039;s too far from her soul gem. Homura soon finds that nothing happens to her at all. Fire erupts from inside the bus and the windows blow out. Meanwhile, blimps begin crashing all over the false Mitakihara. The city goes up in flames as bizarre objects rise from the ground. The bus suddenly falls out of the sky, crashes into the ground head-on, and explodes near the place where Homura left her soul gem. Homura reappears unharmed, and says she is no longer a magical girl. She shoots and shatters her own soul gem, without consequence. The girls in strange outfits reveal themselves to be familiars. Homura must now the accept the truth - she has been the witch all along.&lt;br /&gt;
&lt;br /&gt;
A cocoon shaped building rises from the ground below Homura and flies into the sky. Kyubey appears within the building, chides Homura for pursuing a truth that she does not desire, and claims human curiosity is irrational. It becomes apparent that his previous persona was just an act. Homura reappears wrapped in a white blanket. She throws it off to reveal she&#039;s now wearing a black dress, and says that she figured Kyubey was responsible. Kyubey reveals that Homura&#039;s body is outside of the barrier, while her soul gem is trapped in an isolation field - a space created by the Incubators that blocks out any external influence. In fact, the Incubators are using Homura as part of an experiment to see what happens to soul gems when they go completely black. The isolation field even prevents the Law of Cycles from acting on Homura&#039;s soul gem, causing it to form a barrier - which Kyubey recognized as a power of the witches Homura told him about. (This implies that Homura&#039;s discussion with Kyubey at the end of the anime is what led to the experiment. It also implies that the isolation field is actually blocking Madoka&#039;s omniscience, since she cannot enter the isolation field as a concept.) Kyubey explains the isolation field is preventing Homura from fully becoming a witch, comparing her to a chick that grew inside her egg without breaking it. The barrier, including the false Mitakihara, is actually within Homura&#039;s soul gem. When Homura questions how people came to be trapped inside the barrier, Kyubey explains they made an adjustment that allowed things to be &amp;quot;invited&amp;quot; inside. Images of the familiars appearing in the real world behind Mami, Kyoko, Hitomi, and Kyosuke are shown, [[Episode 4|implying they abducted the victims and pulled them into the barrier]]. Kyubey explains that the people trapped in Homura&#039;s barrier are people that Homura subconsciously wished for. Futhermore her barrier could also invite the Law of Cycles itself, which would allow the Incubators to observe what causes the disappearance of magical girls when they run out of magic. Kyubey has deduced that the Law of Cycles is already present in Homura&#039;s barrier, and it has materialized as a girl who never existed - Madoka Kaname. However, she has not displayed any unusual abilities. Kyubey believes that Homura&#039;s barrier has altered Madoka&#039;s memories as well, causing her to forget she was a god the same way Homura forgot she was a witch. He asks Homura to call out for Madoka&#039;s help, which would restore Madoka&#039;s memories and return her power as the Law of Cycles.&lt;br /&gt;
&lt;br /&gt;
Homura asks Kyubey what his goal is. Kyubey says his kind wants to observe the Law of Cycles, which to them had only been a hypothesis. Homura insists on knowing why, claiming that if Kyubey considers curiosity irrational, he wouldn&#039;t go through all this trouble merely to observe something unknown. Kyubey doesn&#039;t answer, but Homura realizes that his goal is to control Madoka and attacks Kyubey with her witch powers. Kyubey evades the attacks and admits that by observing the Law of Cycles the Incubators could interfere with and control it. This would allow them to turn magical girls into witches, reinstating the old system that provided the Incubators with more energy. He tells Homura that she shouldn&#039;t be mad because her existence is at an end, and says she should be happy because she&#039;ll soon reunite with Madoka. Homura says that is not the happiness she wished for and begins filling her heart with grief, filling the tower with black liquid and accelerating her own transformation into a witch. Kyubey exclaims that if she transforms, she won&#039;t be able to be purified. Homura says that her wish was to save Madoka, and she would become a witch if it means keeping Madoka away from the Incubators. Kyubey asks if Homura wants to spend eternity trapped inside her barrier as a witch, but Homura believes that Mami and Kyoko will kill her instead and allow her victims to escape. Kyubey says that this means Homura won&#039;t be saved by the Law of Cycles, and she won&#039;t ever see Madoka again. Homura tells Kyubey to shut up, and her powers and familiars begin killing Kyubey repeatedly. Kyubey eventually escapes the building as a shape arises from the liquid.&lt;br /&gt;
&lt;br /&gt;
Suddenly Homura is shown sitting in a chair next to Madoka (a reference to the opening sequence of the [[Madoka Magica Movie|first two movies]]). Madoka suddenly gets up onto the chair, falls to the ground, and collapses into a puddle. Homura tries to stop Madoka but fails, and distorted versions of Homura look down on her. Homura is then crushed by a giant version of herself pounding her hand into the ground. It&#039;s then revealed that Homura has now turned into her witch form, [[Homulilly]]. Homura muses to herself about becoming a witch, and as she breaks out of the cocoon building part of her head falls off. She begins to march out of the cocoon along with her familiars. In her mind, she thanks Madoka for coming to see her, and apologizes for not being able to say goodbye. A countdown similar to the one [[Walpurgis Night]] had in [[Episode 11]] appears, ending with Homulilly and her familiars marching towards a guillotine.&lt;br /&gt;
&lt;br /&gt;
==Part E==&lt;br /&gt;
&lt;br /&gt;
From afar, the other magical girls and Bebe watch Homulilly&#039;s procession. Sayaka tells everyone not to be afraid, and that Homura is suffering more than anyone else. Kyubey appears and asks if they&#039;re really going to fight Homura. Kyoko calls Kyubey out on suddenly talking, and Mami says they have to believe what Bebe told them. Kyubey tells Madoka that she can save Homura if she just remembers her own powers, but Sayaka tells her not to listen and to follow their own plan. Bebe transforms back into Nagisa and uses her weapon, a horn that blows explosive bubbles, to blow cracks into the ceiling of Homulilly&#039;s barrier. Homulilly&#039;s familiars charge towards the magical girls. In response, Sayaka stabs herself to summon Oktavia and an army of familiars from other witches. Nagisa and Sayaka explain that they are magical girls freed from karma by the Law of Cycles, and have now become a part of it. (Sayaka says that they&#039;re like &amp;quot;secretaries&amp;quot;.) It&#039;s revealed that Madoka, Sayaka, and Nagisa didn&#039;t have their memories altered by Homura&#039;s barrier. Instead Madoka entrusted her memories and powers to Sayaka and Nagisa in order to fool Kyubey. Sayaka and Nagisa simply played along with the barrier while waiting for the right time to reawaken Madoka. Sayaka admits that while it&#039;s caused them quite a bit of trouble, Homura has been trying hard and deserves her reward.&lt;br /&gt;
&lt;br /&gt;
The movie&#039;s climactic battle begins. Homulilly&#039;s charging Lotte familiars are met by an army of [[Anthony]]s. Nagisa partially transforms into Bebe and devours several Luiselotte familiars, releasing another stream of bubbles from her head. Oktavia holds off Homulilly while Madoka and Mami swing on trapezes. Madoka shoots an arrow into the barrier&#039;s broken ceiling, prompting Homura to beg everyone to stop. Homulilly sends out her elite familiars, the Clara dolls, who tear right through the Anthonys&#039; lines. Madoka rescues Nagisa from the Clara dolls, which are held off by [[Mathieu]]s, before Madoka and Nagisa ride past them on a [[Sebastian]]. Sayaka battles one of the Clara dolls, but another one knocks her into the air where she is swallowed by a giant Liese familiar. Kyoko destroys the familiar and saves Sayaka, muttering about being dragged into something that doesn&#039;t make any sense to her. She then tells Sayaka she had a horrible dream where Sayaka died, but admits realizing that the dream was actually reality, and the world they&#039;re in now is actually the dream. Sayaka says it&#039;s not a sad thing for Kyoko to call this world a dream. She tells Kyoko that while she first thought she had no more regrets, she took on her duty because she had one regret after all: leaving Kyoko behind. Nagisa butts in and says she came back because she wanted to eat cheese again, prompting Sayaka to yell at her for ruining the mood. Sayaka and Kyoko then fight off the familiars together. Several giant Lottes attack Nagisa, while Madoka&#039;s arrow shots are blocked by shields with mouths. Mami swings onto a cake tank on rails and fires a giant Tiro Finale, destroying Homulilly&#039;s defenses (and accidentally sending Nagisa flying). Oktavia then uses Kyoko&#039;s spear to punch another hole into the barrier. Finally, Madoka shatters the barrier&#039;s ceiling with one final arrow shot, revealing Kyubey&#039;s isolation field. Sayaka explains that if the isolation field is destroyed, Madoka can finally save Homura without interference.&lt;br /&gt;
&lt;br /&gt;
In Homura&#039;s mind, she has flashbacks to the end of [[Timeline|timeline]] 3 where she killed Madoka and also has visions of being killed by herself. Suddenly Madoka calls to Homura, saying that she told Homura not to be alone. A window opens and a scarred hand comes out of it. Madoka says Homura is Homura, no matter what happens, and she won&#039;t ever abandon her. Homura&#039;s mental representation takes the hand and apologizes for being a coward and betraying her desire to see Madoka again. As she returns to normal, she claims that she can bear any sin and be reduced to any form, because as long as Madoka is by her side she&#039;ll be fine. Madoka and Homura reappear atop Homulilly&#039;s broken head, and they put their bows together for one final attack. As they charge the attack, Madoka asks if Homura is scared. Homura responds that she&#039;s fine, and she won&#039;t hesitate anymore. They release the attack, which pierces through the isolation field and launches a rain of arrows upon the assembled Incubators. As their bodies are destroyed the Incubator exclaim their surprise in unison.&lt;br /&gt;
&lt;br /&gt;
The barrier vanishes, revealing a place that appears to be the location Homura was in at the end of the anime. Mami places Homura&#039;s soul gem on her body. A few familiars assist the remaining victims (Kyosuke, Hitomi, Kazuko, Nakazawa, and the Kaname family) who are all asleep. Finally, Kyoko asks if Sayaka and Bebe are gone. Mami says they aren&#039;t, and they&#039;ll be taking Homura with them at last. A light appears in the sky. Kyoko asks if it&#039;s Madoka. Mami says it is, and that one day she will be coming for them. Ultimate Madoka descends from the sky, along with a carriage led by a Pyotr riding Walpurgis Night&#039;s elephant. The carriage contains Sayaka and Nagisa. Homura opens her eyes and sees the carriage, Kyoko watching with Mami, and finally Madoka coming for her. (In other, words, Madoka has unlocked her full powers and is observable.) Madoka, who is regaining her memories, apologizes for making Homura wait and says it&#039;s time for them to be together forever. As Madoka reaches down for Homura&#039;s soul gem, Homura says that she was waiting for this moment. She then grabs Madoka&#039;s hands, surprising her. (It is implied that Madoka has not regained her omniscience because she is still existing in only one place.) Homura says that she&#039;s finally caught Madoka as her soul gem goes completely black. Darkness spills out of her soul gem as a swirl of colors appear in it. Nagisa calls it a color worse than curses. Sayaka asks Homura what she is doing. Homura says that she doesn&#039;t expect anyone to understand, and that her feelings belong only to her and are meant for Madoka only. Reality itself begins to crack. Madoka begs Homura to stop or she&#039;ll be torn apart. Suddenly Madoka is separated from her goddess self. As reality cracks further, Homura embraces the human Madoka and says she&#039;ll never let go of her again. Finally, the colors spill from Homura&#039;s soul gem, engulfing all the characters. The cracks spread throughout the universe, followed by the colors from Homura&#039;s soul gem.&lt;br /&gt;
&lt;br /&gt;
Homura appears floating in the void. Her soul gem emerges from her mouth, and she shatters it. The dark orb appears and flies into her hand. Kyubey appears, claims the world is being rewritten, and asks if a new concept is being born into the universe. Homura explains that this is the second time she&#039;s seen this place (the first was after Madoka&#039;s ascension at the end of the anime). Kyubey asks Homura why her soul gem hasn&#039;t vanished. Homura says she remembered how many timelines she repeated and the suffering and pain she experienced all while thinking of Madoka. She says that even the pain is now dear to her. What tainted her soul gem was no longer a curse, but something the Incubators could never understand. As she swallows the dark orb, she claims it is the pinnacle of human emotions, something more passionate than hope and deeper than despair: Love. Kyubey says Homura is no longer a magical girl or a witch, and asks what she is becoming. Homura transforms into a new costume and grows a pair of black wings. Homura says that since she is a being that brought down and imprisoned a god, it&#039;s only appropriate to call her a demon. Kyubey exclaims that his kind never should have experimented with human emotions, as this is a result they can&#039;t handle. Kyubey attempts to run away but Homura, now a giant, catches him. She claims that she still needs his existence to deal with the world&#039;s curses, and says she&#039;ll make Kyubey cooperate.&lt;br /&gt;
&lt;br /&gt;
The setting changes to Earth. Homura sits at a table on the middle of the road to Mitakihara Middle School. She is apparently unnoticed by any passersby. A Pyotr appears briefly but vanishes. Mami, now in her school uniform, holds out her hand to catch falling cherry blossoms. Homura reaches her hand forward and knocks over a teacup. Mami turns around, but sees no-one behind her. She finds that she&#039;s caught a black feather. Elsewhere, Kyoko (also wearing her school uniform) is on a tree, feeding an apple to some Liese familiars. A group of Clara dolls wave their arms at Kyoko from the ground. Kyoko throws another apple at them, but Homura shakes her head and the apple falls into the water. Kyoko looks up shocked as the Lieses, now apparently normal birds, fly out of the tree. She looks down on the road, but find only students going to school. The apple floats down the river and is chased by the Clara dolls. Finally Sayaka appears before Homura and confronts her. Sayaka angrily says that Homura has taken away the Law of Cycles. Homura, now wearing an earring and lacking her magical girl ring, claims she only took a part of the Law of Cycles - the part that was Madoka before she stopped being herself. She says that somehow Sayaka and Nagisa are now trapped in the real world and are unable to return to where they were. Sayaka asks what right Homura has to do this. Homura says that as a demon, it&#039;s only natural she goes against god. As she&#039;s saying this, some of the Clara dolls appear to be committing suicide by throwing themselves off a bridge. Sayaka asks Homura if she plans on destroying the universe as Oktavia rises from the water behind Sayaka. Homura supposes that&#039;s a fine idea after all the wraiths are destroyed. She says when that time comes she&#039;ll gladly be their enemy, but then asks if Sayaka can oppose her when her memories are being altered. Homura claps her hands and Oktavia disappears, causing Sayaka to stumble. Nagisa suddenly appears in her civilian outfit, running around happily. Sayaka says she was a part of something bigger, and was somewhere else, but she can&#039;t remember what it was like. Homura says Sayaka should be happy about being able to return to her human life, and that eventually she won&#039;t feel out of place anymore. Sayaka says she won&#039;t forget the fact that Homura Akemi is a demon. As the Clara dolls throw tomatoes at Homura, she tells Sayaka to at least try to get along with her so &amp;quot;that girl&amp;quot; won&#039;t be mad. Suddenly Homura vanishes. Nagisa runs to some other children her own age and they leave, while Sayaka is then greeted by Hitomi and Kyosuke. Even though she doesn&#039;t remember, Sayaka begins tearing up and says that somehow being greeted by her friends makes her feel very happy. Hitomi claims Sayaka always says strange things, and Sayaka agrees with a laugh. We see that she still has her magical girl ring and soul gem tatoo, but the [[Runes|runes]] on the ring have vanished.&lt;br /&gt;
&lt;br /&gt;
Class begins for Mitakihara Middle School as Kazuko rants about her love life again. Homura is sitting at her desk looking bored. Suddenly Kazuko introduces a new transfer student: Madoka Kaname, now wearing yellow ribbons (seen in the anime&#039;s first episode). Madoka explains that due to her mother&#039;s job, her family has spent the past three years living in America. Madoka is swarmed by classmates asking her questions, but Homura stops them by saying they&#039;re bothering Madoka. She then introduces herself to Madoka and offers to give her a tour of the school. As Homura walks ahead of Madoka, she asks how coming back to Mitakihara feels. Madoka says it feels familiar, but something seems different. Homura says it&#039;s understandable, but then Madoka says that Mitakihara hasn&#039;t changed - it&#039;s herself. Madoka&#039;s eyes turn gold, prompting Homura to turn around in shock. Madoka says she&#039;s sure she had a different form and purpose. Reality changes as her hair ribbons vanish. Just as it seems she&#039;s about to change into Ultimate Madoka, Homura grabs her from behind which returns Madoka and reality back to normal. Homura claims that Madoka is her true self. Homura then asks Madoka if she considers the world precious and if she thinks laws or desires are more important. Madoka says she thinks laws are more important, and think it&#039;s a bad thing to just selfishly break the law. Homura takes off her hair ribbon (which she initially received from Madoka) and says that Madoka might become her enemy someday. As she ties the ribbon back into Madoka&#039;s hair, Homura says she doesn&#039;t care, as she only wants a world where Madoka can be happy. Homura then says the ribbons suit Madoka better. The last sequence before the credits is a montage. Sayaka and Kyoko are enjoying Pocky together, some Anthonys are seen passing roses, Mami rescues Nagisa from falling boxes of cheese, and Madoka is unpacking with her family.&lt;br /&gt;
&lt;br /&gt;
===Epilogue===&lt;br /&gt;
After the credits, Homura is seen sitting on a chair at the edge of a cliff. The moon is apparently broken in half. Suddenly Homura hears the sound of plants rustling. She turns to look in surprise, and sees Kyubey pop out of the foliage, which seems to disappoint Homura. The dark orb appears from Homura&#039;s hand and she begins dancing with it. Kyubey reappears suddenly looking disheveled. Homura grabs the dark orb in her hand, smiles, and falls over. Kyubey is seen again, quivering. A close-up of his eye reveals that darkness is swirling around in it. Finally the word &amp;quot;END&amp;quot; appears in different languages. The movie ends with a closed window, tied shut by a ribbon.&lt;/div&gt;</summary>
		<author><name>201.231.178.186</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=38324</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=38324"/>
		<updated>2012-02-17T04:02:08Z</updated>

		<summary type="html">&lt;p&gt;201.231.144.82: /* User feedback */&lt;/p&gt;
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&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
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Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
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==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
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== Stat box ==&lt;br /&gt;
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Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
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i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
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:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
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Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
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Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
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I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
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==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
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I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
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== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
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All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
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== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
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== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
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       -I had the same problem, but i managed to solve it. You have to install the game on Japanese Locale AND install it on the default folder.&lt;br /&gt;
       If you install it anywhere else, it will fail.[[User:U.N.Owen|U.N.Owen]] 09:37, 7 February 2012 (UTC)&lt;br /&gt;
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I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
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Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
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== Highest solo clocking? ==&lt;br /&gt;
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I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Alright,, I somehow trolled this part of the section. This is my problem--and i cant upgrade it T^T &lt;br /&gt;
http://www.youtube.com/watch?v=xVkjJXvlKNM&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
huu pleeeeease fix this prob. for me..like probably make a vid response and put a step by step vid tutorial DX i dont know what to do DX ([[Special:Contributions/75.83.238.123|75.83.238.123]] 08:29, 15 December 2011 (UTC)) emiharuka&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
===Disconnected?!===&lt;br /&gt;
&lt;br /&gt;
I have the fourth window when I play online. :S Help me, please! I want to play with my friends. (17:55, 20 December 2011)&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Just change your region and languange to Japanese in Control Panel.[[Special:Contributions/27.108.112.219|27.108.112.219]] 05:42, 21 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
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OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
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A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
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Megaupload&#039;s down; anyone still got the mod? I can&#039;t find it anywhere else [[Special:Contributions/175.156.217.185|175.156.217.185]] 17:40, 13 February 2012 (UTC) Jak&lt;br /&gt;
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&lt;br /&gt;
Full mod toolkit+sample mods (mine &amp;amp; Soul&#039;s) uploaded [http://www.mediafire.com/?hf7vlcutwnndx6n there].&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 23:14, 14 February 2012 (UTC)&lt;br /&gt;
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Many many thanks! ---- Jak&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;[[Question]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering if it would be possible to add more playable characters with this. Like, if one had some sprites of, say, Kazumi; could we add her to the roster? If anyone knows if this is possible, I&#039;d be seriously interested. - Fate [[Special:Contributions/207.155.38.209|207.155.38.209]] 10:49, 16 February 2012 (UTC)&lt;br /&gt;
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&lt;br /&gt;
short answer: Right now I know most of the steps to add a character but not all. Using dodgy ways it is probably possible, but it won&#039;t be simple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
long answer: &lt;br /&gt;
&lt;br /&gt;
*the 1.1 patch added 2 characters (not-moe-mura and kyubey) through the gs02.dat file, so it is possible to add characters with a mod.&lt;br /&gt;
*The problems with images: &lt;br /&gt;
**The game uses a mix of .dds (for effects) and .cv2 (for character) files for images. It is probably possible to use only dds for you character, otherwise there is no bmp-&amp;gt;cv2 conversion tool atm. I could most likely write one though if I&#039;m sure I&#039;m not wasting my time.&lt;br /&gt;
**There is a catalog of all images used by a certain character: character_name.pat which I don&#039;t know the structure (especially the 2nd half)&lt;br /&gt;
**I guess it doesn&#039;t apply to the .dds, but the cv2 use a separate 512 byte palette file which I don&#039;t know how to produce. Studying this would probably be simple.&lt;br /&gt;
*The problem with sounds: I don&#039;t know how to produce sound files for griefsyndrome and it is UNlikely that I will ever do.&lt;br /&gt;
*Code-wise there is no problem afaik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The easiest way to add a character would be to copy an existing character, export your sprites in .dds format and do some simple hex editing on the .pat to use the .dds instead of the .cv2 images. For sounds you&#039;ll have to make do with whatever sounds already in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 22:51, 16 February 2012 (UTC)&lt;br /&gt;
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I understand the gist of what you&#039;re saying, but I don&#039;t understand how I should begin doing what I want to do (due to my lack of technical knowledge on this subject). I guess I&#039;ll start learning what I&#039;m doing - Fate [[Special:Contributions/173.184.32.151|173.184.32.151]] 03:08, 17 February 2012 (UTC)&lt;br /&gt;
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Damn Gniarf, I wish I was as skillful as you. I&#039;m barely able to grasp the idea of what&#039;s programmed. Of course, the script isn&#039;t exactly written to be understood easily, but still. Lately been trying to see if I could make sayaka attack faster (or twice, with every hit of the button) when using the normal attack, but I have really no idea how, so I just tried playing with some variables. If you can actually think of a (easy) way to do it I&#039;d love to hear it. &lt;br /&gt;
Soul -  [[Special:Contributions/201.231.144.82|201.231.144.82]] 04:02, 17 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple. Just go to google and download the .dll file it says is missing. Place it in the folder and VOILA! I think this question is also on the grief syndrome page in this wiki. Go to the Q and A section. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOH player 2 doesnt work D: &lt;br /&gt;
i clicked on QB&#039;s icon and put the controls for player 2 .. &lt;br /&gt;
then i start the game.. and when im choosing my character.. ex: mami and then it just starts the game D: &lt;br /&gt;
what happened ?? isnt player 2 suppossed to choose his/her character too?? D: ([[Special:Contributions/75.83.238.123|75.83.238.123]] 19:39, 5 December 2011 (UTC))emiharuka&lt;br /&gt;
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Why is your locale in korean? I think that warniung tells you you can&#039;t have special characters in your path. And the other warning was, you&#039;re missing DirectX9. And you need to press the attack button with the 2nd player to enable it to choose a character. This is all pretty basic stuff though, you should try a few things before coming to cry here..&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
Ahh then theres this: &lt;br /&gt;
http://i43.tinypic.com/fm1535.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;br /&gt;
&lt;br /&gt;
== Not Responding ==&lt;br /&gt;
&lt;br /&gt;
I have a friend that has problems with the game, whenever she opens Grief Syndrome it simply won&#039;t respond/freezes. I was wondering if you guys have a solution to this?&lt;br /&gt;
&lt;br /&gt;
She uses Windows 7&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/31.45.46.73|31.45.46.73]] 12:11, 20 December 2011 (UTC) hiyopu&lt;br /&gt;
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Are you trying to play the game in singleplayer mode or multiplayer (through gsonline.exe)?&lt;br /&gt;
&lt;br /&gt;
*If singleplayer:&lt;br /&gt;
&lt;br /&gt;
-Disable fullscreen mode in the config options.&lt;br /&gt;
&lt;br /&gt;
-Do other games work (solitaire, minesweeper, etc... do not count)?&lt;br /&gt;
&lt;br /&gt;
-Where does it freeze exactly? Does it display a black screen ? Do you see the green &amp;quot;twilight frontier&amp;quot; logo?&lt;br /&gt;
&lt;br /&gt;
-I doubt it will help at all, but try installing the 1.1 patch, it can&#039;t hurt...&lt;br /&gt;
&lt;br /&gt;
-In case it would get nasty, can either of you handle a debugger (if you don&#039;t know what it is, say &amp;quot;no&amp;quot;)?&lt;br /&gt;
&lt;br /&gt;
*If multiplayer, I assume it freezes with a black screen just before displaying the green &amp;quot;twilight frontier&amp;quot; logo. If so read the Grief Syndrome Online/Troubleshooting/Black screen section above.&lt;br /&gt;
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Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 17:50, 20 December 2011 (UTC)&lt;br /&gt;
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It happens at both ;x;&lt;br /&gt;
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- The config options won&#039;t open either&lt;br /&gt;
&lt;br /&gt;
- Yeah, they do&lt;br /&gt;
&lt;br /&gt;
- It only displays a black screen&lt;br /&gt;
&lt;br /&gt;
- Already did D|&lt;br /&gt;
&lt;br /&gt;
- No ;x;&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/125.60.246.134|125.60.246.134]] 17:40, 24 December 2011 (UTC) Ley&lt;br /&gt;
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&lt;br /&gt;
What are you running the game on? Desktop? Laptop? Eee PC? Other?&lt;br /&gt;
&lt;br /&gt;
What is your video card?&lt;br /&gt;
&lt;br /&gt;
When the game freezes, does it use 100% CPU (or fully uses one core) ? &lt;br /&gt;
&lt;br /&gt;
When you run the ConfigTool.exe, what happens ? If you get an error message, post it!&lt;br /&gt;
&lt;br /&gt;
What other games did you try (just a few)?&lt;br /&gt;
&lt;br /&gt;
I&#039;m afraid I currently don&#039;t have any idea about what&#039;s causing your problem. All I can say it that the fact that even the config tool doesn&#039;t work is quite worrying (ConfigTool.exe should work even if put alone in an empty folder). So here are the generic problem fixing steps:&lt;br /&gt;
&lt;br /&gt;
1-Set your system locale to japanese: start-&amp;gt;control panel-&amp;gt;region and language-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1-...format tab-&amp;gt;japanese (I know it sounds stupid, but some programs do use this one to detect your language)&lt;br /&gt;
&lt;br /&gt;
1.2-...administrative tab-&amp;gt;change system locale-&amp;gt;japanese.&lt;br /&gt;
&lt;br /&gt;
1.3-...location tab-&amp;gt;current location DOES NOT need to be changed.&lt;br /&gt;
&lt;br /&gt;
2-Run the configuration tool as Administrator in NT 4.0 compatibility mode, as said on the &amp;quot;Page&amp;quot; side of this wiki.&lt;br /&gt;
&lt;br /&gt;
3-Install the latest version of directx: http://www.microsoft.com/download/en/details.aspx?id=35&lt;br /&gt;
&lt;br /&gt;
4-Install the visual studio (VS) 2008 redistributable package: http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;amp;id=29 .WARNING: if you take it from somewhere else, there are a lot of different files called vcredist_x86.exe, some contain the VS 2003 redistributable package, other the VS 2005, 2008, 2010...&lt;br /&gt;
&lt;br /&gt;
5-Update your graphics drivers.&lt;br /&gt;
&lt;br /&gt;
6-Ever tried being patient? Maybe it will start after 5mn?&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 21:34, 24 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Help please. ==&lt;br /&gt;
&lt;br /&gt;
I feel dumb for asking two times, and I hope this was not stated already but another friend of mine needs help.&lt;br /&gt;
I will just copy paste what my friend has written, sorry for taking so much of your time.&lt;br /&gt;
&lt;br /&gt;
Alright, here&#039;s a screenshot.&lt;br /&gt;
[http://imageshack.us/photo/my-images/717/greefsyndrum.png/ Problem]&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/83.108.44.217|83.108.44.217]] 11:55, 27 December 2011 (UTC) hiyopu&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
1-Try the &amp;quot;d3dx9_43.dll not found&amp;quot; fix posted in the FAQ&lt;br /&gt;
&lt;br /&gt;
2-Just in case have a look at http://superuser.com/questions/302988/virus-the-version-of-this-file-is-not-compatible-with-the-version-of-windows-y&lt;br /&gt;
&lt;br /&gt;
3-Post your friend&#039;s griefsyndrome.exe. I&#039;ll check if it has been altered/corrupted.&lt;br /&gt;
&lt;br /&gt;
4-Tell Ley to read my post above.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 16:17, 27 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All Players 1P? / Irresolvable Black Screen ==&lt;br /&gt;
&lt;br /&gt;
My friend and I downloaded this game about a week ago and after a few unsuccessful attempts, managed to connect with each other and play. A few days later we get another mutual friend to download it and all three of us try to play. We were unable to. Even reducing it back to just us two, we&#039;re unable to.&lt;br /&gt;
&lt;br /&gt;
Each time we try, we get the black screen. We&#039;re successfully able to connect with each other, but the Grief Syndrome window pops up and immediately goes &amp;quot;not responding&amp;quot;. The screen is black but the opening logo sound effect can be heard, and when the &amp;quot;Not Responding&amp;quot; window pops up and you click &amp;quot;Close program&amp;quot;, you can hear the main menu music, but nothing ever comes on the screen.&lt;br /&gt;
&lt;br /&gt;
At first I came here and we tried the Black Screen fix above. We replaced our saves with the saves from the GSOnline.zip and tried again but had the same results. We&#039;ve tried different ports, different people hosting, waiting for days when the connection between us was better, always the same result. I&#039;m running Windows Vista 64-bit and my friend is running Windows XP 32-bit. We&#039;ve tried running GSOnline.exe in compatibility mode for Windows 2000 but still had the same results.&lt;br /&gt;
&lt;br /&gt;
One thing we suspect might be the problem (I&#039;m not sure how it was the one time we were successful, this might be just the way it works) is that when we connect on GSOnline, the second person to connect is listed as &amp;quot;1P&amp;quot; on the title frame of the box, as well as the host. When I try to connect to my friend&#039;s hosted game, it connects me as &amp;quot;2P&amp;quot; but then IMMEDIATELY (a fraction of a second later) switches to &amp;quot;1P&amp;quot;. We&#039;ve tried reinstalling GSOnline and got the same result. I reinstalled Grief Syndrome entirely and got the same result.&lt;br /&gt;
&lt;br /&gt;
We&#039;re both running GS 1.10 and the 10/18r2 GSOnline program with talk enabled. Talk worked for us when we were successful the first time.&lt;br /&gt;
&lt;br /&gt;
We are completely baffled. If anyone could help, we&#039;d REALLY appreciate it! This is too great of a game to not be able to play.&lt;br /&gt;
[[User:Ebilekittae|Ebilekittae]] 07:22, 14 January 2012 (UTC)&lt;br /&gt;
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&lt;br /&gt;
UPDATE: We found a temporary fix when my friend suggested we use the old 10/13 version of GSOnline. I say &amp;quot;Temporary&amp;quot; because I&#039;d still like a fix for the r2 version if there&#039;s one out there (I miss my talk :P) but we can at least play this way. We were able to connect, I was able to be 2P, and everyone was content. [[User:Ebilekittae|ebilekittae]] 09:29, 14 January 2012 (UTC)&lt;br /&gt;
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UPDATE 2: Wasn&#039;t a fix, never mind, we got lucky. I still come up as 1P even on the old versions, but there&#039;s a bit more of a delay before it switches me from 2P to 1P, so if we&#039;re quick on the draw we can get it. I&#039;d still appreciate any help anyone can give us! Sorry for the confusion! [[User:Ebilekittae|ebilekittae]] 10:27, 14 January 2012 (UTC)&lt;br /&gt;
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Dammit I uninstalled that game yesterday, but when I tought I was over and done with this game, guess what comes...&lt;br /&gt;
&lt;br /&gt;
I could copy-paste the &amp;quot;Help request form&amp;quot; here, but instead I&#039;ll simply tell you to answer those questions - &#039;&#039;&#039;all of them&#039;&#039;&#039;. In the meantime I have 2 theories for now:&lt;br /&gt;
&lt;br /&gt;
t1-The application not responding might be caused by a call to ResumeThread() that wouldn&#039;t behave as expected (why??). In which case download [http://www.softsea.com/review/Advanced-Process-Termination.html &amp;quot;Advanced process termination&amp;quot; (APT)], run it, run the game, select the game in APT, and machinegun &amp;quot;Resume 1&amp;quot; until the game works. If that fails, press &amp;quot;Crash &#039;&#039;&#039;1&#039;&#039;&#039;&amp;quot; and post the crash dump, not sure I&#039;ll be able to make something out of it, though.&lt;br /&gt;
&lt;br /&gt;
t2-A security suite (especially those made by &amp;quot;PC tools&amp;quot;, but others might be as bad) is somehow fiddling with Griefsyndrome/GSonline. GSOnline doesn&#039;t like when Grief gets hijacked by anti-malwares.&lt;br /&gt;
&lt;br /&gt;
...Or I might be spewing bullshit and GSOnline isn&#039;t a t fault; it all depends on whether the game works in single player or not, which I cannot tell because you didn&#039;t fill the god***n form!&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;all 1P&amp;quot; aspect, I THINK (didn&#039;t check) that GSOnline only differentiate between 1P/2P/3P at the character select screen, like:&lt;br /&gt;
&lt;br /&gt;
1-Everyone is 1P at the main menu so that they can move within the menus&lt;br /&gt;
&lt;br /&gt;
2-The first client to presses a button at the char select screen becomes 2P&lt;br /&gt;
&lt;br /&gt;
3-The last client becomes 3P if he/she presses a button before 1p+2p validate their character selections.&lt;br /&gt;
&lt;br /&gt;
(if it&#039;s really important I could check, but I&#039;m just too lazy to reinstall the game once more atm)&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 15:20, 15 January 2012 (UTC)&lt;br /&gt;
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Thank you for your response, I really appreciate your effort. I&#039;ll try the above fixes tonight if I get a chance with my friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
When joining a host, the second player to connect (possibly the third as well, have no information on that) starts off as 2P and then quickly switches to 1P in the title frame of GSOnline. We tested this with an older version (10/13) of GSOnline that had a longer delay before switching to 1P, and as long as there was one 1P and one 2P connected, the game worked fine. If there were two 1Ps, Grief Syndrome popped up as a black, non-responsive screen. We&#039;ve confirmed that the problem for us is GSOnline assigning two (or more?) people as 1P for some reason.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
We used both versions on the other page, with the 10/13 version typically being more successful since if we time it correctly we can connect while I&#039;m still 2P. 10/18r2 worked for us initially but tends to switch from 2P to 1P far faster (in less than a fraction of a second).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
Yes, we both started out with the 10/18r2 version and then both switched to 10/13 version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened)&lt;br /&gt;
&lt;br /&gt;
Yes, we are absolutely sure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
Each player is using Grief Synrome v1.10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
Yes, we are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
The game works perfectly for every player in Offline and local multiplayer modes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
We&#039;ve ran several tests all using the save file provided in the GSOnline.zip with negative results. For a simpler answer, yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
No, there is no error popup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
It does not crash, instead fails to respond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
I am using Vista 64-bit, my friend is using XP 32-bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
I only understand firewall from that list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll provide another update for you once everyone&#039;s available to test out your fixes. Thanks again for your help, I know technical support is a frustrating job, especially when people don&#039;t follow directions. [[User:Ebilekittae|ebilekittae]] 00:46, 16 January 2012 (UTC)&lt;br /&gt;
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Ok, so I dug a bit into the issue and managed to replicate your problem. IN YOUR CASE the following happens when a client clicks &amp;quot;join&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
-client: &amp;quot;I wanna join&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-host: ok, you&#039;re client #1 (=player 2)&lt;br /&gt;
&lt;br /&gt;
-But something delays the host (or that might simply be a ping problem?), and somehow (still investigating that) the host start saying: &amp;quot;No! you&#039;re client 0 (=player1)!&amp;quot; 10 times or so.&lt;br /&gt;
&lt;br /&gt;
Anyway, forget my previous theories and whatever involving APT.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re in a hurry, I can make 3 exe: one that will always believe it&#039;s 1P, another that will always be 2P, etc... Or you can wait until I understand what&#039;s wrong.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 14:53, 16 January 2012 (UTC)&lt;br /&gt;
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UPDATE 1: Hehehe I think I got it: there is a 100ms connection timeout, so if the client hasn&#039;t received anything whithin 100 miliseconds after it said &amp;quot;I wanna join&amp;quot;, it sends &amp;quot;Anyone listening?&amp;quot;x10. The host then responds with &amp;quot;ok, you&#039;re client #1I&#039;m hereI&#039;m hereI&#039;m hereI&#039;m hereI&#039;m here...&amp;quot; and somehow those &amp;quot;I&#039;m here&amp;quot; get interpreted as a player number.&lt;br /&gt;
&lt;br /&gt;
Ok you probably don&#039;t care about my technical BS, so just use [http://www.megaupload.com/?d=PGDS7STK this] exe, where the client will never send &amp;quot;Anyone listening?&amp;quot; messages. Please confirm whether it works or not.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 15:29, 16 January 2012 (UTC)&lt;br /&gt;
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FBI morons having shutdown megaupload, [http://www.mediafire.com/?lz6q44da94qz1o8 here] is the file on mediafire.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 13:34, 20 January 2012 (UTC)&lt;br /&gt;
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Thanks so much for your help, we&#039;ve both downloaded the fixed exe and we&#039;ve arranged to test it out tomorrow! I&#039;ll let you know how it turns out then! Sorry for the lack of communication, it&#039;s turned out to be harder to get time when we&#039;re both free to test it out than we thought at first.&lt;br /&gt;
&lt;br /&gt;
[[User:Ebilekittae|ebilekittae]] 09:20, 21 January 2012 (UTC)&lt;br /&gt;
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UPDATE: Okay, we were able to test it early, just now. The exe popped up normally and I successfully connected as 2P with my friend as 1P (and the other way around), but when the logo appeared, we received this pop up error: http://images.puella-magi.net/7/7d/Gserror-yesno.PNG . After pressing &amp;quot;No&amp;quot; (&amp;quot;Yes&amp;quot; didn&#039;t do anything), Two more pop-up errors appeared, this one http://wiki.puella-magi.net/File:GSO_error_in_human.png and this one http://images.puella-magi.net/f/f7/Gserror-recvfromsendto.PNG . We attempted about 10 times with the same result, with either person hosting.&lt;br /&gt;
&lt;br /&gt;
[[User:Ebilekittae|ebilekittae]] 10:30, 21 January 2012 (UTC)&lt;br /&gt;
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&lt;br /&gt;
Hmm, I assume you&#039;re using hamachi. In hamachi right-click on your friend-&amp;gt;ping and watch the (round trip) time:&lt;br /&gt;
&lt;br /&gt;
1-if it&#039;s below 100 ms, there is a problem with GSOnline.&lt;br /&gt;
&lt;br /&gt;
2-if it&#039;s sometimes a bit above 100 ms, well each time you get above 100ms GSO will throw an error message.&lt;br /&gt;
&lt;br /&gt;
3-if it&#039;s always in the 250+ range, give up on online gaming with your friend, at least for action games.&lt;br /&gt;
&lt;br /&gt;
My hunch tells me you&#039;re in case 2 or 3. Aside that I busted another timer that looked awfully similar to the previous one, but didn&#039;t check what it exactly does, so you may try [http://www.mediafire.com/?ij2h176ivk02a42 this exe], but honestly I think that your connection&#039;s latency (=ping) is so high that game won&#039;t be playable once you actually get it to work. I don&#039;t mind continuing if you insist and if it&#039;s needed, though...&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 18:15, 21 January 2012 (UTC)&lt;br /&gt;
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Ahhh, yeah, I actually tried to test the Ping with her last time and the average was about 200ms, which was really strange to me since we&#039;ve been able to play some fighting games with relatively little lag, but it must have just been amazing netcode or something. We&#039;ll give the second exe a shot still and hope for the best. Thanks for your help and I hope it wasn&#039;t just a waste of time for you!&lt;br /&gt;
&lt;br /&gt;
[[User:Ebilekittae|ebilekittae]] 23:32, 21 January 2012 (UTC)&lt;br /&gt;
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Just thought about something: sometimes networking using hamachi happens in relayed mode, which results in higher ping and a contact being marked with a blue circle. If that&#039;s your case, well, you don&#039;t actually need hamachi to play GSOnline, just get your internet IP address (which you find on sites like formyip.com) and slap that in GSOnline. Of course you&#039;ll need proper firewall configuration...&lt;br /&gt;
&lt;br /&gt;
Other than that, is either of you using any proxy/firewall bypasser (ex: frozenway) ?&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/80.239.242.207|80.239.242.207]] 01:54, 22 January 2012 (UTC)&lt;br /&gt;
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Hamachi showed up blue for us at first, but we resolved that before coming here with no positive effect, unfortunately. We&#039;re able to connect with the little green circle by our names. We&#039;ve also daringly tried connecting disabling our firewalls completely and still no dice. Neither of us use a proxy or firewall bypasser. It looks like it&#039;s our lag, then, huh?&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for your help, we really appreciate it and you&#039;ve done a lot of great work for us. Sorry for wasting your time!&lt;br /&gt;
&lt;br /&gt;
[[User:Ebilekittae|ebilekittae]] 02:38, 28 January 2012 (UTC)&lt;br /&gt;
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One thing you could try to make sure it&#039;s the ping, is to join a public GSOnline hamachi network (see the list on the other side of this page), ping the players there to make sure the latency is below 100ms and see if you can play.&lt;br /&gt;
&lt;br /&gt;
For my personal knowledge, and if that&#039;s not private: what ISPs are you both using?&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.100.8.14|84.100.8.14]] 03:25, 28 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>201.231.144.82</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33874</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33874"/>
		<updated>2011-12-07T21:59:11Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* HELP, I&amp;#039;m going to cry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple. Just go to google and download the .dll file it says is missing. Place it in the folder and VOILA! I think this question is also on the grief syndrome page in this wiki. Go to the Q and A section. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOH player 2 doesnt work D: &lt;br /&gt;
i clicked on QB&#039;s icon and put the controls for player 2 .. &lt;br /&gt;
then i start the game.. and when im choosing my character.. ex: mami and then it just starts the game D: &lt;br /&gt;
what happened ?? isnt player 2 suppossed to choose his/her character too?? D: ([[Special:Contributions/75.83.238.123|75.83.238.123]] 19:39, 5 December 2011 (UTC))emiharuka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why is your locale in korean? I think that warniung tells you you can&#039;t have special characters in your path. And the other warning was, you&#039;re missing DirectX9. And you need to press the attack button with the 2nd player to enable it to choose a character. This is all pretty basic stuff though, you should try a few things before coming to cry here..&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
Ahh then theres this: &lt;br /&gt;
http://i43.tinypic.com/fm1535.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33873</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33873"/>
		<updated>2011-12-07T21:58:07Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* HELP, I&amp;#039;m going to cry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple. Just go to google and download the .dll file it says is missing. Place it in the folder and VOILA! I think this question is also on the grief syndrome page in this wiki. Go to the Q and A section. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOH player 2 doesnt work D: &lt;br /&gt;
i clicked on QB&#039;s icon and put the controls for player 2 .. &lt;br /&gt;
then i start the game.. and when im choosing my character.. ex: mami and then it just starts the game D: &lt;br /&gt;
what happened ?? isnt player 2 suppossed to choose his/her character too?? D: ([[Special:Contributions/75.83.238.123|75.83.238.123]] 19:39, 5 December 2011 (UTC))emiharuka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Why is your locale in korean? I think that warniung tells you you can&#039;t have special characters in your path. And the other warning was, you&#039;re missing DirectX9. And you need to press the attack button with the 2nd player to enable it to choose a character. This is all pretty basic stuff though, you should try a few things before coming to cry here..&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
Ahh then theres this: &lt;br /&gt;
http://i43.tinypic.com/fm1535.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33872</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33872"/>
		<updated>2011-12-07T21:57:23Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* HELP, I&amp;#039;m going to cry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
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== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
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I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
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Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
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== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
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== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
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at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
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== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
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Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
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Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
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[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
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Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
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Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
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I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
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Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
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&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
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Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
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errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
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To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
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Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
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==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
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Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
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I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple. Just go to google and download the .dll file it says is missing. Place it in the folder and VOILA! I think this question is also on the grief syndrome page in this wiki. Go to the Q and A section. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOH player 2 doesnt work D: &lt;br /&gt;
i clicked on QB&#039;s icon and put the controls for player 2 .. &lt;br /&gt;
then i start the game.. and when im choosing my character.. ex: mami and then it just starts the game D: &lt;br /&gt;
what happened ?? isnt player 2 suppossed to choose his/her character too?? D: ([[Special:Contributions/75.83.238.123|75.83.238.123]] 19:39, 5 December 2011 (UTC))emiharuka&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
      Why is your locale in korean? I think that warniung tells you you can&#039;t have special characters in your path. And the other warning was, you&#039;re missing DirectX9. And you need to press the attack button with the 2nd player to enable it to choose a character. This is all pretty basic stuff though, you should try a few things before coming to cry here..&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
Ahh then theres this: &lt;br /&gt;
http://i43.tinypic.com/fm1535.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33261</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33261"/>
		<updated>2011-12-02T02:17:49Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* User feedback */&lt;/p&gt;
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&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
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Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
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==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
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== Stat box ==&lt;br /&gt;
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Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
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==help!==&lt;br /&gt;
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i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
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:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
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Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
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Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
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I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
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==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
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I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
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== All endings ==&lt;br /&gt;
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So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
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:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
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All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
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== Laps not saved ==&lt;br /&gt;
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Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
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== Not-Mentioned Bug ==&lt;br /&gt;
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I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
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I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
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Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
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== Highest solo clocking? ==&lt;br /&gt;
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I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33260</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33260"/>
		<updated>2011-12-02T02:12:09Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* User feedback */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
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[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:12, 2 December 2011 (UTC)Soul&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33259</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33259"/>
		<updated>2011-12-02T02:11:01Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* User feedback */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
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[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
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- - - - - - - - - - - - - - - - -&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
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I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
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Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels. [[Special:Contributions/201.231.128.180|201.231.128.180]] 02:11, 2 December 2011 (UTC) Soul&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33163</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33163"/>
		<updated>2011-11-30T03:28:17Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* User feedback */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formule to make ir aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amoun, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=28692</id>
		<title>Community:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community:Grief_Syndrome&amp;diff=28692"/>
		<updated>2011-09-28T01:30:22Z</updated>

		<summary type="html">&lt;p&gt;201.231.128.180: /* Grief Syndrome Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Griefsyndrome.jpg|350px|thumb|right|]]&lt;br /&gt;
[[Image:Twilightfrontier.png | http://www.tasofro.net]] &lt;br /&gt;
&lt;br /&gt;
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
*Online multiplayer where?&lt;br /&gt;
:The game itself doesn&#039;t support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.&lt;br /&gt;
*How do I play multiplayer?&lt;br /&gt;
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).&lt;br /&gt;
*Do I need an English translation?&lt;br /&gt;
:No, many things are already in English and the game is playable with no knowledge of Japanese.&lt;br /&gt;
*Error: d3dx9_43.dll not found&lt;br /&gt;
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe&lt;br /&gt;
*It still won&#039;t run.&lt;br /&gt;
:Try setting your system locale to JAP in the Region and Language Settings, then restart.&lt;br /&gt;
*How do you save the game?&lt;br /&gt;
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can&#039;t save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.&lt;br /&gt;
*How do you use full screen?&lt;br /&gt;
:Alt+Enter. You can use the configuration program to enable the full screen feature.&lt;br /&gt;
*The kyubey icon/configuration program won&#039;t open even though the game is not running&lt;br /&gt;
:Set the compatibility mode to NT 4.0 and run the program as Administrator&lt;br /&gt;
*Is there a way to change the BGM?&lt;br /&gt;
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this&lt;br /&gt;
*How do I check my trophies?&lt;br /&gt;
:They can be found on the menu screen during game play.&lt;br /&gt;
&lt;br /&gt;
==Updates==&lt;br /&gt;
Patch 1.10 (9/9/11): http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB&lt;br /&gt;
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.&lt;br /&gt;
*New character: Another Akemi Homura (Moemura)&lt;br /&gt;
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.&lt;br /&gt;
*New character: Kyubey&lt;br /&gt;
:If you have more players than surviving playable characters, the others can play as Kyubey.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Players begin a new game in Gertrud&#039;s level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.&lt;br /&gt;
&lt;br /&gt;
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.&lt;br /&gt;
&lt;br /&gt;
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.&lt;br /&gt;
&lt;br /&gt;
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.&lt;br /&gt;
&lt;br /&gt;
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.&amp;lt;br&amp;gt;&lt;br /&gt;
lap 1^2+1=2&amp;lt;br&amp;gt;&lt;br /&gt;
lap 2^2+1=5&amp;lt;br&amp;gt;&lt;br /&gt;
lap 5^2+1=26&amp;lt;br&amp;gt;&lt;br /&gt;
lap 26^2+1=677&amp;lt;br&amp;gt;&lt;br /&gt;
lap 677^2+1=458330&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
*Left, Right: Move sideways&lt;br /&gt;
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys&lt;br /&gt;
*Z: Quick/Weak attack (select at menu screens)&lt;br /&gt;
*X: Strong attack (go back at menu screens)&lt;br /&gt;
*A: Special Ability&lt;br /&gt;
*C: Jump. Hold down and press C while standing on platforms to drop through.&lt;br /&gt;
*Q: Menu&lt;br /&gt;
*Esc: Menu&lt;br /&gt;
&lt;br /&gt;
Some players use a number pad mapping terminology to name moves. For example, &amp;quot;8Z x2 j.6X&amp;quot; The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. &amp;quot;j.&amp;quot; means to do it while jumping.&lt;br /&gt;
&lt;br /&gt;
At the menu screen during game play the options available are:&lt;br /&gt;
*Restart the game&lt;br /&gt;
*Return to the title&lt;br /&gt;
*Erase the menu&lt;br /&gt;
&amp;quot;Restart the game&amp;quot; just means resume playing. Can also be invoked by pressing the menu button. &amp;quot;Erase the menu&amp;quot; just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.&lt;br /&gt;
&lt;br /&gt;
==Configuration==&lt;br /&gt;
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.&lt;br /&gt;
&lt;br /&gt;
[[File:GriefSyndromeConfig.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.&lt;br /&gt;
&lt;br /&gt;
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.&lt;br /&gt;
&lt;br /&gt;
If the controls menu does not open, and you&#039;re not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Madoka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;45&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.&lt;br /&gt;
**No charge fires 3 arrows.&lt;br /&gt;
**1 level charged fires 7 arrows.&lt;br /&gt;
**2 levels charged (max) fires 14 arrows.&lt;br /&gt;
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.&lt;br /&gt;
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.&lt;br /&gt;
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.&lt;br /&gt;
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.&lt;br /&gt;
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.&lt;br /&gt;
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy&#039;s reach.&lt;br /&gt;
*Idle: Madoka looks super cute.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Madoka has the most SL out of the characters, both starting and growth rate. Don&#039;t take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can &amp;quot;store&amp;quot; a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.&lt;br /&gt;
&lt;br /&gt;
===Homura===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gshomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She&#039;s deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times.  Bullets will disappear before reaching full screen.&lt;br /&gt;
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 59 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of &amp;quot;de-spawning&amp;quot; enemies if they&#039;re pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.&lt;br /&gt;
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.&lt;br /&gt;
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.&lt;br /&gt;
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.&lt;br /&gt;
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura&#039;s only attack that cannot be jump cancelled.&lt;br /&gt;
*Special: Freeze time for a few seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.&lt;br /&gt;
*Idle: The wind be blowing back and forward a lot.&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character&#039;s moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.&lt;br /&gt;
&lt;br /&gt;
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you&#039;re looking at very safe and damaging setups.&lt;br /&gt;
&lt;br /&gt;
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.&lt;br /&gt;
&lt;br /&gt;
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homura (Moemura version)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Homura&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmoehomuidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;88&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;17460&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+102&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;16.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;50&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homura as she appears in the earliest timelines. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.&lt;br /&gt;
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack, much like Madoka&#039;s strong attack, although damage dealt does not increase. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back.&lt;br /&gt;
*Left/Right Strong Attack: Fire a shotgun that unleashes a wide cone of bullets. If Homura is in mid-air, the recoil will push her backwards significantly. She is pushed backwards slightly when on the ground, and this attack knocks enemies back.&lt;br /&gt;
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards.&lt;br /&gt;
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air.&lt;br /&gt;
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly.&lt;br /&gt;
*Special: Freeze time for a few seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump cancelled after time stops.&lt;br /&gt;
&lt;br /&gt;
Homura&#039;s pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura&#039;s handgun or shotgun. The explosions will damage herself and other players, as well as enemies. &lt;br /&gt;
&lt;br /&gt;
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club. Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.&lt;br /&gt;
&lt;br /&gt;
Homura is able to jump-cancel her golfclub, handgun, shotgun, and pipe bomb attacks to unleash rapid fire combinations.&lt;br /&gt;
&lt;br /&gt;
===Mami===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Mami&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmamiidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;110&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;22278&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+84&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;14.8%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;100&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.&lt;br /&gt;
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.&lt;br /&gt;
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.&lt;br /&gt;
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.&lt;br /&gt;
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.&lt;br /&gt;
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.&lt;br /&gt;
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.&lt;br /&gt;
*Idle: I can almost see them! ALMOST! ALMOST!&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.&lt;br /&gt;
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you&#039;re immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.&lt;br /&gt;
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.&lt;br /&gt;
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.&lt;br /&gt;
&lt;br /&gt;
===Sayaka===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Sayaka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gssayakaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;138&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;19935&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+82&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td nowrap=&amp;quot;nowrap&amp;quot; style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;6.2%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;20 (+20 to add Strong Attack)&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily.  Her strong attacks can chain into each other, making her extremely mobile while attacking.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack (Z): Swing her sword back and forward. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.&lt;br /&gt;
*Standing Strong Attack (5X): Lunging sword thrust forward.&lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.&lt;br /&gt;
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.&lt;br /&gt;
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.&lt;br /&gt;
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.&lt;br /&gt;
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.&lt;br /&gt;
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won&#039;t cancel your attacks like a normal jump would, instead you&#039;ll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.&lt;br /&gt;
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.&lt;br /&gt;
*Idle: Bouncy. Well, except for her chest. Why so flat, Sayaka?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Sayaka is the definitive powerhouse that can tank it out with little to no effort.&lt;br /&gt;
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game.&lt;br /&gt;
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies, as well. Just hit them as they&#039;re bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.&lt;br /&gt;
You have to really try hard to die on the first few laps of the game. I wonder what happens if she does die...&lt;br /&gt;
&lt;br /&gt;
Sayaka combos:&lt;br /&gt;
&lt;br /&gt;
To max out your damage rate with sayaka, you want to use the strongest attacks that don&#039;t move your enemies out of range.&lt;br /&gt;
This being said, if you have a wall close by or your enemy can&#039;t be wallslammed, looping cancel strings of the form&lt;br /&gt;
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat&lt;br /&gt;
or the slower and less safe, but more damaging&lt;br /&gt;
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat&lt;br /&gt;
are best. This string is also great to attack while moving fast, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.&lt;br /&gt;
Otherwise, you either want to keep your enemies in place with strings like&lt;br /&gt;
:: Zx5 C j(23Zx5) repeat&lt;br /&gt;
(with a few possible 5X&#039;s intercalated if their super armor can take them), or slam them into a wall and chase them, with&lt;br /&gt;
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop&lt;br /&gt;
for example.&lt;br /&gt;
If you&#039;re fighting against flying enemies, you should try to lower them with 2X. If you can&#039;t reach them with it, it can be a good idea to alternate between the higher ones and the lower ones, since you may only reach an enemy high up in the air with things like&lt;br /&gt;
:: C j(C 8X A.X (2X or 2C))&lt;br /&gt;
At wich point you combo a grounded enemy and then jump again to hit the higher one.&lt;br /&gt;
&lt;br /&gt;
===Kyouko===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyouko&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyokoidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;95&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;23742 &amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+87&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;12.5%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;35&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can&#039;t handle taking very much damage.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.&lt;br /&gt;
*Standing Strong Attack: Lunging spear thrust forward. &lt;br /&gt;
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. &lt;br /&gt;
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.&lt;br /&gt;
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.&lt;br /&gt;
*Down Strong Attack (grounded): Jump and slash down.&lt;br /&gt;
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.&lt;br /&gt;
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.&lt;br /&gt;
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.&lt;br /&gt;
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for 1 damage, stuns enemies, and disappears after hitting something.&lt;br /&gt;
*Idle: No Pocky?&lt;br /&gt;
&lt;br /&gt;
Review/Tips:&lt;br /&gt;
Kyouko is no pushover and is excellent at crowd control and melee combat.&lt;br /&gt;
Her left/right strong attack grants invulnerability frames. Kyouko&#039;s up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.&lt;br /&gt;
&lt;br /&gt;
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.&lt;br /&gt;
&lt;br /&gt;
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X&lt;br /&gt;
&lt;br /&gt;
===Kyubey===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Kyubey&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gskyubeyidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Base stat&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Special cost&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;?&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
*Quick Attack: Kyubey sits down. &lt;br /&gt;
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. &lt;br /&gt;
*Left/Right Strong Attack: Same as standing.&lt;br /&gt;
*Down Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack: Same as standing.&lt;br /&gt;
*Up Strong Attack (mid-air): None&lt;br /&gt;
*Special: Kyubey rolls on the ground.&lt;br /&gt;
&lt;br /&gt;
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey&#039;s hurtbox is small, so many enemies will have difficulty hitting him. Kyubey&#039;s abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.&lt;br /&gt;
&lt;br /&gt;
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
&lt;br /&gt;
===Gertrud===&lt;br /&gt;
&lt;br /&gt;
Gertrud boss fight&lt;br /&gt;
&lt;br /&gt;
Small Anthony enemies (the ones with mustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:&lt;br /&gt;
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.&lt;br /&gt;
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.&lt;br /&gt;
* Walk forward or back up quickly and hit you by her feet.&lt;br /&gt;
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground.  When in the air, her feet are visible at the top of the screen above where she will fall.&lt;br /&gt;
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they&#039;re connected to can hit you.&lt;br /&gt;
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.&lt;br /&gt;
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]&lt;br /&gt;
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attacks, it&#039;s pretty safe to do air attacks since most of Gertrud&#039;s attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.&lt;br /&gt;
&lt;br /&gt;
===Charlotte===&lt;br /&gt;
This stage is pretty linear like all the other stages but you&#039;ll come across a maze half way through, its best to follow the doors that have a blue hue(not the door color itself, but the light shining out of it) do this until you reach a room with the two staircases on either side, then head to the pink one(it should be after the one room filled w/ two giant rat enemies and their small minions). Though the game will take pity on you eventually and head you onward to the correct path, if you do mess up repeatedly. Though in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels but this loop(the 2 big mice room and double staircase room) will only lasts four times, since starting the fifth one, the game will correct you to the path to Charlotte.&lt;br /&gt;
&lt;br /&gt;
Charlotte boss fight&lt;br /&gt;
&lt;br /&gt;
Charlotte initially appears in her first form and never moves or attacks you. To begin the true boss fight, you must defeat this first form. In the mean time, small enemies spawn indefinitely throughout the stage. Once you&#039;ve defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage. Don&#039;t be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:&lt;br /&gt;
* Bite forward and downward or upwards towards where you are.&lt;br /&gt;
* Jump forward and slams down on the ground in front.&lt;br /&gt;
* Charge up for a bit before moving forward for while, biting low at ground level or high at platform level toward where you are. High version can end with a body slam that hits the ground in front.&lt;br /&gt;
* She will back up several times, typically followed by another attack.&lt;br /&gt;
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Considering her attack pattern, it is fairly safe to stay near her, as long as you&#039;re behind her. She backs up much faster than most of the characters can move, though, so when she does, it&#039;s usually best to stay away.&lt;br /&gt;
* On later laps, a good way to grind levels is to, during Charlotte&#039;s first form, ignore her and just attack her minions.&lt;br /&gt;
&lt;br /&gt;
===H.N. Elly (Kirsten)===&lt;br /&gt;
&lt;br /&gt;
Kirsten boss fight&lt;br /&gt;
&lt;br /&gt;
The setting of this boss fight is different from usual. There&#039;s no ground, only six floating TV&#039;s, the bottom four of which you can use as platforms. Falling off a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you&#039;ll land on the side platforms. If you you fall through the middle, you will probably drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TV&#039;s which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you&#039;re doing damage. The other TV&#039;s will contain one of three different images that have different effects:&lt;br /&gt;
* Lightning - periodically shoots lightning outwards.&lt;br /&gt;
* Minion - periodically spawns small minions.&lt;br /&gt;
* Exclamation point - if this TV is hit, three electrical orbs will fly out.&lt;br /&gt;
Every so often, Kirsten and all the TV&#039;s will whirl around in place for a short time during which she&#039;s invulnerable. After, they will resume rotating with some changes:&lt;br /&gt;
* Kirsten&#039;s position amongst the TV&#039;s may change at random.&lt;br /&gt;
* The images on the other TV&#039;s may change at random.&lt;br /&gt;
* The direction that TV&#039;s rotate may change at random.&lt;br /&gt;
* The speed at which the TV&#039;s rotate may change at random.&lt;br /&gt;
* The TV&#039;s may change to rotate in a circle with a small diameter (all of Kirsten&#039;s TV&#039;s touching), a large diameter (the TV&#039;s can reach the platforms), or a medium diameter (half way between) at random.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don&#039;t expend too much effort trying to take them out before attacking Kirsten, however, because it&#039;s likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TV&#039;s can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.&lt;br /&gt;
&lt;br /&gt;
===Elsa Maria===&lt;br /&gt;
&lt;br /&gt;
Elsa Maria boss fight&lt;br /&gt;
&lt;br /&gt;
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:&lt;br /&gt;
* Hands extend out of her body and home in on you in a straight line.&lt;br /&gt;
* Hands extend straight out of her body at random angles and then turn once to home in on you.&lt;br /&gt;
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.&lt;br /&gt;
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]&lt;br /&gt;
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that&#039;s the only part you have to dodge.&lt;br /&gt;
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria&#039;s form when she appears. If it&#039;s any other attack, her body with morph into a blob like shape before attacking, But if it&#039;s this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it&#039;s not hard to get out of the way if you see it coming.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
Taking her OHKO move into account, it&#039;s safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can&#039;t avoid it.&lt;br /&gt;
&lt;br /&gt;
===Oktavia von Seckendorff===&lt;br /&gt;
&lt;br /&gt;
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.&lt;br /&gt;
&lt;br /&gt;
Oktavia boss fight&lt;br /&gt;
&lt;br /&gt;
This is the only boss fight where enemies don&#039;t spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:&lt;br /&gt;
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.&lt;br /&gt;
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they&#039;re in the air. Hitting them on the ground will stall their forward rolling.&lt;br /&gt;
* Dash very quickly around the stage. She doesn&#039;t attack during this, nor is she invulnerable.&lt;br /&gt;
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she&#039;s about to use this move is if he raises her sword arm and slides back and forth quickly.&lt;br /&gt;
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels&#039; bounce. The wheels bounce very high, so it&#039;s not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they&#039;re spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can&#039;t be hit in the air, only on the ground. The last wheel attack where she&#039;s invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko&#039;s super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.&lt;br /&gt;
&lt;br /&gt;
===Walpurgisnacht===&lt;br /&gt;
&lt;br /&gt;
Walpurgisnacht boss fight&lt;br /&gt;
&lt;br /&gt;
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten&#039;s fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.&lt;br /&gt;
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.&lt;br /&gt;
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it&#039;s starting when the screen shakes. This move is a one hit KO, but it&#039;s not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.&lt;br /&gt;
Strategies/Tips:&lt;br /&gt;
* Walpurgisnacht is enormous, so it&#039;s extremely easy to hit her. Using Madoka&#039;s super attack can result in all of the arrows hitting for enormous damage.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
&lt;br /&gt;
*Silver Trophy: Clear game once&lt;br /&gt;
*Silver Trophy: Clear the game without dying&lt;br /&gt;
*Golden Trophy: All endings cleared&lt;br /&gt;
*Silver Trophy: Use everyone a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Madoka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Homura a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Mami a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Sayaka a total of 100 times&lt;br /&gt;
*Silver Trophy: Use Kyouko a total of 100 times&lt;br /&gt;
*Golden Trophy: Use everyone 100 times each&lt;br /&gt;
*Silver Trophy: Defeat 1000 familiars&lt;br /&gt;
*Golden Trophy: Defeat 10000 familiars&lt;br /&gt;
*Silver Trophy: Defeat 100 witches&lt;br /&gt;
*Golden Trophy: Defeat 1000 witches&lt;br /&gt;
*Silver Trophy: Reach level 30&lt;br /&gt;
*Golden Trophy: Reach level 99&lt;br /&gt;
*Silver Trophy: Use magic ability 100 times&lt;br /&gt;
*Golden Trophy: Use magic ability 1000 times&lt;br /&gt;
*Silver Trophy: 100 hit combo&lt;br /&gt;
*Golden Trophy: 500 hit combo&lt;br /&gt;
&lt;br /&gt;
==Endings==&lt;br /&gt;
&lt;br /&gt;
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:&lt;br /&gt;
&lt;br /&gt;
Ending 1:&lt;br /&gt;
All of your party members survive.&lt;br /&gt;
&lt;br /&gt;
Ending 2:&lt;br /&gt;
Only Madoka and Homura survive.&lt;br /&gt;
&lt;br /&gt;
Ending 3:&lt;br /&gt;
Only Sayaka and Kyouko survive.&lt;br /&gt;
&lt;br /&gt;
Ending 4:&lt;br /&gt;
Only Mami survives.&lt;br /&gt;
&lt;br /&gt;
Ending 5:&lt;br /&gt;
Only Madoka and Sayaka die.&lt;br /&gt;
&lt;br /&gt;
Ending 6:&lt;br /&gt;
Only Sayaka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 7:&lt;br /&gt;
Only Mami dies.&lt;br /&gt;
&lt;br /&gt;
Ending 8:&lt;br /&gt;
Only Kyouko dies.&lt;br /&gt;
&lt;br /&gt;
Ending 9:&lt;br /&gt;
Only Madoka dies.&lt;br /&gt;
&lt;br /&gt;
Ending 10:&lt;br /&gt;
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.&lt;br /&gt;
&lt;br /&gt;
==System Requirements==&lt;br /&gt;
&lt;br /&gt;
*OS: Windows 7, Vista, or XP&lt;br /&gt;
*CPU: 2GHz or higher&lt;br /&gt;
*RAM: 1GB&lt;br /&gt;
*Hard drive space: 1GB&lt;br /&gt;
*Graphics: DirectX9.0c compatible with 256MB VRAM&lt;br /&gt;
*Display: 800x600 resolution&lt;br /&gt;
*Input Device: Game pad recommended, keyboard supported&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-guide.png | thumb | right |200px|An image guide.]]&lt;br /&gt;
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:&lt;br /&gt;
&lt;br /&gt;
*1. Backup your save file and the main game exe. Readme says to do so in case of corruption.&lt;br /&gt;
*2. Extract the zip into your Grief Syndrome directory.&lt;br /&gt;
*3. Run GSOnline. The host will need a port open. Put the port number into the box, and then hit the host button. Then clients will need to enter the host&#039;s IP and the port number before clicking the client button.&lt;br /&gt;
*4. After everyone&#039;s connected, press the Grief Syndrome button on the netplay program.&lt;br /&gt;
&lt;br /&gt;
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it&#039;s necessary to run GSOnline and Grief Syndrome in Windows 2000 compatibility mode. The game&#039;s framerate will depend on the latency of the connection between the host and client, and it can become unplayable over slow connections. &lt;br /&gt;
&lt;br /&gt;
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.&lt;br /&gt;
*Save files only work properly if all players have the exact same file. [http://www.mediafire.com/?fvrb1t1u6tdc927 http://www.mediafire.com/?fvrb1t1u6tdc927] is a save file with higher laps unlocked. &lt;br /&gt;
[Edit: Not necessarily true, I have had no problems with completely different files, high laps unlocked. You can always try.]&lt;br /&gt;
&lt;br /&gt;
*[http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso  Download GSOnline at http://www1.axfc.net/uploader/File/so/69605&amp;amp;key=gso]&lt;br /&gt;
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55  A 2ch post about GSOnline]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Griefsyndrome cover.jpg|Cover&lt;br /&gt;
File:Grief Syndrome 13.jpg|Stage Select screen&lt;br /&gt;
File:GS_Select_Screen.jpg|Character Select screen&lt;br /&gt;
File:Grief Syndrome 01.jpg|Everyone survives&lt;br /&gt;
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive&lt;br /&gt;
File:Grief Syndrome 04.jpg|Only Kyoko and Sayaka survive&lt;br /&gt;
File:Grief Syndrome 08.jpg|Only Mami lives&lt;br /&gt;
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die&lt;br /&gt;
File:Grief Syndrome 05.jpg|Only Sayaka dies&lt;br /&gt;
File:Grief Syndrome 06.jpg|Only Mami dies&lt;br /&gt;
File:Grief Syndrome 09.jpg|Only Kyoko dies&lt;br /&gt;
File:Grief Syndrome 10.jpg|Only Madoka dies&lt;br /&gt;
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
===Threads===&lt;br /&gt;
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]&lt;br /&gt;
===Twilight Frontier===&lt;br /&gt;
*[http://www.tasofro.net Twilight Frontier website]&lt;br /&gt;
*[http://www.tasofro.net/mdk/ Grief Syndrome website]&lt;br /&gt;
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]&lt;br /&gt;
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]&lt;br /&gt;
&lt;br /&gt;
[[Category:Fangames]]&lt;/div&gt;</summary>
		<author><name>201.231.128.180</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Madoka_Magica_Episode_12:_My_Very_Best_Friend&amp;diff=10127</id>
		<title>Madoka Magica Episode 12: My Very Best Friend</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Madoka_Magica_Episode_12:_My_Very_Best_Friend&amp;diff=10127"/>
		<updated>2011-04-24T21:07:10Z</updated>

		<summary type="html">&lt;p&gt;201.231.25.237: /* The New World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_episode&lt;br /&gt;
|name       = My Best Friend&lt;br /&gt;
|jname      = わたしの、最高の友達&lt;br /&gt;
|script     = [[Gen Urobuchi]]&lt;br /&gt;
|storyboard = Shinsaku Sasaki&lt;br /&gt;
|director   = Yukihiro Miyamoto&lt;br /&gt;
|adirector  = Jun&#039;ichirō Taniguchi&amp;lt;br /&amp;gt;Mika Takahashi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
The episode starts with Madoka comforting an injured Homura, telling her that she finally understands what Homura had gone through and promising to take care of everything, despite Homura&#039;s anguish at the prospect of seeing Madoka become a witch. Madoka then stands up and, at Incubator&#039;s urging, finally [[Wish_theories#Madoka.27s_Wish|makes her wish]]: {{spoiler|&amp;quot;I wish to erase all witches from existence before they&#039;re even born. Every witch in the universe, from the past and the future, with my own hands&amp;quot;}}. As promised by Kyubey, her wish is granted and she becomes a goddess, breaking the Incubators&#039; system at the same time. The next half of the episode is an in-depth animation of said transformation.&lt;br /&gt;
&lt;br /&gt;
The first sequence is a short discussion with [[Kyouko]] and [[Mami]]: Mami warns Madoka of the consequences of her wish, while Kyouko encourages her in her usual forceful way. Madoka is then seen travelling through space and time, healing defeated magical girls (among which we can see historical figures such as [[:File:Ep12 Anne Franck.jpg|Anne Frank]], [[:File:Ep12 Cleopatra.jpg|Cleopatra]], and [[:File:Ep12 joan of arc.jpg|Joan of Arc]]).&lt;br /&gt;
&lt;br /&gt;
The consequence of her becoming a Magical Girl quickly follows the &amp;quot;rescue&amp;quot; of the other magical girls: due to her wish, the laws of nature have been altered, and the old world will be put to an end in order for a new one to take its place. Homura witnesses the Earth being swallowed in despair from the moon, where she also sees Madoka&#039;s soul gem, now the size of an asteroid, travelling through space.&lt;br /&gt;
&lt;br /&gt;
The gigantic soul gem collapses into a Grief Seed and Madoka&#039;s new planet-sized Witch form is unleashed: However, true to her word, she erases her own Witch self from existence. The resulting paradox removes Madoka from the universe.&lt;br /&gt;
&lt;br /&gt;
The cosmic sequence continues with Madoka losing her physical humanity to become a force of nature, detached from mankind; however, she is now suspended in interdimensional space, in contact with everyone and everything. After a sequence highly open to interpretation, she finally parts with a tearful Homura, giving her her ribbons as a souvenir with the promise that they may meet again.&lt;br /&gt;
&lt;br /&gt;
The scene cuts to an audition where Kyousuke is playing Charles Gounod&#039;s &#039;&#039;[[:wikipedia:Ave_Maria_%28Gounod%29|Ave Maria]]&#039;&#039;. In two of the seats in the audience are the spirits of Madoka and Sayaka. Madoka apologizes for causing Sayaka trouble, and says that she believes her sacrifices were not in vain. Sayaka responds that she only wanted to hear Kyousuke play one last time, as many more would come to see him in many years to come; she states that she has no regrets and that she believes Hitomi (who is hiding behind the curtain watching the performance) and Kyousuke will be a happy couple, and that while it still hurts a little to see them together, she cannot hold it against them anymore. The two get up and depart, and the scene cuts to Kyousuke as a famous violinist; as the audience applauds for him, he is struck by a memory of the hospital and says Sayaka&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Mami and Kyouko, now alive, fight a creature together (revealed later to be a &amp;quot;demon&amp;quot;), and find that Sayaka had used the last of her magic to help Kyousuke and thus disappeared from existence. Mami reflects on how the fate of a magical girl is to disappear before they can cause grief; Homura, wearing the ribbon and thinking of Madoka, says her name and starts crying, and it is revealed that nobody in this world remembers Madoka but her. Homura later sees Tatsuya drawing a picture of Madoka in the sand; she talks to Madoka&#039;s parents and find that they also have no memory of their daughter, though she seems to manifest as Tatsuya&#039;s imaginary friend. Junko comments that the name Madoka feels nostalgic.&lt;br /&gt;
&lt;br /&gt;
Homura then discusses her story with Kyubey, who says that it&#039;s possible everything Homura went through could be her imagination, and there would be no way to prove otherwise. However, he remarks that the concept of harvesting witches for energy would be more efficient than the new method: because there is still grief in the world, it manifests in the form of demons that the magical girls must fight, who upon defeat drop cube-shaped pieces much like Grief Seeds. Homura reflects on the new universe, thinking that this corrupted, grief-filled world is what Madoka seeked to protect -- but she will never forget Madoka&#039;s wish. She then leaps upon the demons, extending wings of light from her back and carrying a bow and arrow.&lt;br /&gt;
&lt;br /&gt;
After the credits, Homura walks through what looks like either a wasteland or a barrier towards a bunch of demons. Black wings sprout from her back, containing distorted images that resemble those of a witch&#039;s barrier; Madoka&#039;s voice encourages her, and Homura springs upon them to fight.&lt;br /&gt;
&lt;br /&gt;
And with [[:File:Madoka Christ.jpg|some hopeful words]], Puella Magi Madoka Magica [[Runes:Episode_12|comes to an end]].&lt;br /&gt;
&lt;br /&gt;
== Runes ==&lt;br /&gt;
&lt;br /&gt;
See [[Runes:Episode 12|Runes of episode 12]]&lt;br /&gt;
&lt;br /&gt;
== Observations ==&lt;br /&gt;
&lt;br /&gt;
* Once again, this episode used [[Connect]] as an ending song. However, there was no animation sequence, as instead the credits rolled in black on a white background.&lt;br /&gt;
** This episode doesn&#039;t have a proper opening either.&lt;br /&gt;
&lt;br /&gt;
*This episode ends with a sequence showing first the backs of Madoka, Kyouko, Sayaka, Homura, and Mami followed by the silhouettes of all Puellae Magi which appeared in the anime -- even those which were only shown in their witch forms. After that, Madoka´s ribbon falls, and her soul gem is shown for a second.&lt;br /&gt;
&lt;br /&gt;
* {{spoiler|According with some fans the end of Episode 12 is considered a &amp;quot;[[:wikipedia:Serial_Experiments_Lain|Lain]]&amp;quot; ending. Madoka is the Jesus figure, Homura is her prophet, and Kyuubei is the Devil (analogous to the Temptation of Christ). Others have dubbed the ending a &amp;quot;Reverse Evangelion&amp;quot; ending. In &#039;&#039;Neon Genesis Evangelion&#039;&#039;, all of humanity becomes a higher being except the protagonist(s), while in &#039;&#039;Madoka&#039;&#039;&#039;s ending, the protagonist becomes a higher being while everyone else maintains a regular existence.}}&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|Even if there are no witches in the world, the Puellae Magi have to fight against demons now. Therefore Kyuubey can still gain energy to fight against entropy.}}&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|The Incubators have been on the earth since the stone ages.  According to Kyuubey, humans would still live in caves if his species had not granted girls&#039; wishes over time.}}&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|Madoka has changed the laws of the universe, thus changing the Puella Magi system and humanity&#039;s relationship with Incubators: Witches do not exist on that world as spent Soul Gems disappear mysteriously before they can curse the world. However, curses continue to haunt humanity in the form of Magical Beasts or demons of unknown origin; it is the role of Puellae Magi to defeat these monsters, gather their curses in the forms of small cubic fragments, and have them harvested to slow the effects of entropy. Puellae Magi who overexert their magical powers will die (or disappear), so they must use the dark cubes to purify their Soul Gems before that happens. Apparently, Homura and Kyuubei now have a better relationship in this new reality because of the new nature of the universe. Since Incubators cannot harvest Grief Seeds (as they do not exist), they cannot harvest despair for it has no effect on fixing entropy; Kyuubei admits that if it was the opposite, the nature of Incubators would be totally different.}}&lt;br /&gt;
&lt;br /&gt;
=== Other Puellae Magi ===&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Battlefield girl.png|A girl with her head covered, praying with her Soul Gem in her hands in the middle of a modern battlefield. Identity unknown, but speculated to be Muslim, as she is wearing a hijab. She could perhaps be [http://en.wikipedia.org/wiki/Afghan_Girl National Geographic&#039;s &amp;quot;Afghan Girl&amp;quot;]&lt;br /&gt;
File:Anne Frank.png|A girl wearing a yellow star on her clothes and holding a Soul Gem while riding a cargo train with other people. Fans believe she could be the Jewish-German writer [[wikipedia:Anne_Frank|Anneliese Marie &amp;quot;Anne&amp;quot; Frank]], riding a train towards a concentration camp, [http://en.wikipedia.org/wiki/Betrayal_of_Anne_Frank most likely either Westerbork or Auschwitz].&lt;br /&gt;
File:Himiko.png|[[wikipedia:Himiko|Queen Himiko]] A girl with long black hair and robes similar to those used by Shinto priestesses in modern Japan. Himiko was the head shaman and queen of Yamataikoku, one of the first realms in what would later become Japan, and a controversial figure in Japanese history ever since the Tokugawa period.&lt;br /&gt;
File:Cleopatra.png|Cleopatra, Queen of Egypt. Possibly getting ready to face the Battle of Accio.&lt;br /&gt;
File:Joan of Arc.png|Joan of Arc, before she is burned alive.&lt;br /&gt;
File:Green haired girl.png|Madoka&#039;s first rescue. This girl is from a far away village.&lt;br /&gt;
File:Girl on savanna.png|This girl is located on a savanna.&lt;br /&gt;
File:Bear girl 2.png|A girl wearing a bear costume located in a futuristic city or theme park.&lt;br /&gt;
File:Viking girl.png|A girl in a viking costume on some island.&lt;br /&gt;
File:Purple girl.png|A girl in a purple dress located in a volcanic region. It&#039;s speculated said volcano may be either [http://en.wikipedia.org/wiki/Mount_Vesuvius Mount Vesuvius] (of Pompeii fame) or [http://en.wikipedia.org/wiki/Etna Mount Etna].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Production errors ===&lt;br /&gt;
Even though Shaft had an extra month to check the quality of the episodes, the TV broadcast had at least one production error.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Six-fingered Homura.jpg|Don&#039;t you see anything wrong here?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speculations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|Cleopatra and Joan d&#039;arc were magical girls. ...perhaps Anne Frank too? }}&lt;br /&gt;
**{{spoiler|There is one sequence where a girl inside a train cargo is wearing a yellow star, fans assume she could be Anne Frank as she shares some similarities.}} ([[Episode_12#Other_Puella_Magis|See Above]])&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|There are many speculations regarding the ending. One camp says that Homura is living in an apocalyptic future after a thousand years has passed (the actual year is unknown), whereas another says Homura is actually inside a barrier. Another theory maintains that Homura is about to die, as she can feel Madoka&#039;s presence and hear her voice; this would mean that Madoka has come for Homura&#039;s Soul Gem before it can cause harm on the world. (However, as Homura was with Madoka during the destruction and recreation of the new world, Madoka may simply be using their special bond to encourage Homura to do her best.) There is also speculation that Homura is carrying Madoka&#039;s spirit with her, as indicated by the strange wings she possesses and her new magical bow (similar to Madoka&#039;s magical weapon). Some suggest that the epilogue was left open ended for the possibility for a second season or maybe an entirely new series.}}&lt;br /&gt;
&lt;br /&gt;
*{{spoiler|According with fans Madoka has become a [[wikipedia:Bodhisattva|Bodhisattva]]. Instead of a deity, she is a person who abstains from potential Buddhahood and perfect enlightenment in order to help others attain Nirvana. Another way to see it is that Madoka has become a type of Valkyrie for the Puellae Magi, collecting their Soul Gems to be purified so she can led them to their final rest in Valhalla. Because of Madoka&#039;s white wings she looks like an archangel; it is possible she fits the role of the angel of Death. In the Roman Catholic tradition [[wikipedia:Michael_%28archangel%29#Christian_tradition|St. Michael]] is both an archangel and the angel of death, whose role is to carry the souls of all the deceased to heaven.}}&lt;br /&gt;
&lt;br /&gt;
==Platonic Love or Yuri End?==&lt;br /&gt;
[[File:Yuri evidence madoka.jpg|right|300px|thumb|The Yuri subtext is strong on this one]]&lt;br /&gt;
Just like the ending with Kyouko and Sayaka, there is speculation with fans regarding Homura&#039;s relationship with Madoka and her willingness to sacrifice it all for her. {{spoiler|On this new world Sayaka dies but she has no regrets, and Kyouko laments her death just when they have become friends (fans have interpreted this in many ways).}}&lt;br /&gt;
&lt;br /&gt;
In Episode 10, we learn that Homura was willing to create new timelines for all eternity just for Madoka. {{Spoiler|Once she learns that each new time line she creates only makes Madoka&#039;s fate into becoming a witch stronger, Homura starts to have doubts, but also becomes more resolute to save Madoka from her fate. Kyuubeu contests that Homura&#039;s hope is a trap, and that it is only a matter of time before despair consumes her. In Episode 11 Homura and Madoka have a conversation in which Homura confesses everything to Madoka: she  professes her love for her, as well as how important Madoka is to her (this has been interpreted as a love confession, but others see it as a sign of deep friendship). At the end of Episode 11, Homura is tempted to travel back again for a &amp;quot;do-over,&amp;quot; but she stops and gives up, knowing that it was her fault that Madoka now carries such a heavy cosmic karma. She realizes that the more she travels back in time the more certain it is that she will fail, as Homura has created a powerful reservoir of despair-based energy from different timelines -- all of them concentrating on Madoka. To end Madoka&#039;s suffering and her own, Homura comes close to becoming a witch; however, Madoka stops her and tells her to never stop hoping.}}&lt;br /&gt;
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{{Spoiler|Once Madoka defeats the Witch version of herself, she creates a paradox: Madoka has become a deity of sorts, but at the cost that Madoka the person ceases to exist in her own world. Homura is not happy with this outcome, but Madoka promises to Homura that she will always be there for her, and that she hopes that one day they would meet again.}}&lt;br /&gt;
&lt;br /&gt;
*It is indicated that in the original Japanese lines at least, there is no Yuri expression. The relationship between Madoka and Homura can be interpreted as being important friends to each other.&lt;br /&gt;
**Then again fans like to [[:File:Yuri_evidence_madoka.jpg|present their evidence]] of the existence of yuri subtext as a possibility. &lt;br /&gt;
**Fans have pointed out that Kalafina&#039;s full lyrics of  [[Magia]], from the second verse to the last chorus, has been interpreted as a love song from Homura to Madoka.&lt;br /&gt;
&lt;br /&gt;
*Yuri fan art depicting this pair have already existed for a while but it has increased after the airing of Episode 12, you can find most of them [http://www.pixiv.net/tags.php?tag=%E5%A4%89%E6%85%8B%E3%81%BB%E3%82%80%E3%82%89%E3%81%95%E3%82%93 on pixiv.]&lt;br /&gt;
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&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:KnM Madoka ver.jpg|Similarities between Kannazuki no Miko and Madoka&lt;br /&gt;
File:Homumado ep 12.jpg|&lt;br /&gt;
File:Wewillmeetagain.jpg|&lt;br /&gt;
File:Lilies.jpg|Lily petals. Can&#039;t get more yuri than that.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The New World==&lt;br /&gt;
The new world is the same as the old but with few changes: {{spoiler|there are no more witches, Puella Magi don&#039;t become witches when they die, and despair won&#039;t transform them into witches. The whole Puella Magi system used to collect energy to stop entropy has been altered. Now Puellae Magi are &amp;quot;girls of justice&amp;quot; fighting demons to stop spreading curses; conveniently, those curses become dark energy cubes, which recharge Soul Gems and slow down entropy. Madoka has become a deity whose role is to collect and purify spent Soul Gems before they become Grief Seeds, thus allowing magical girls to die without cursing the world. However, while she now shoulders the burdens of Puellae Magi, she does not shoulder those of the world, which is why curses are still rampant: human nature has not been altered, and to do otherwise would have required the eradication of all human emotion to erase all evil. The issue of entropy has not been fixed, either, but the new system solves it without sacrificing the souls of the girls or forcing them into a contract that will cause them despair and regret. Because of these new changes the relationship between humans and Incubators has been radically altered: for one, they are more friendly and respectful toward each other.}}&lt;br /&gt;
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== Initial broadcast and delays ==&lt;br /&gt;
&lt;br /&gt;
This episode was scheduled to air on 24 March 2011 but has been pulled due to the [[Wikipedia:2011 Tōhoku earthquake and tsunami|2011 Sendai earthquake and tsunami]]. On April 10, 2011 it was announced that Madoka was scheduled to resume its broadcasting [http://www.animenewsnetwork.co.uk/news/2011-04-10/madoka-magica-anime-to-resume-on-april-21 on the 21 of April 2011] and it would air the last two episodes back-to-back.&lt;br /&gt;
&lt;br /&gt;
*MBS (Kansai area): 11th &amp;amp; 12th episodes on Thursday, April 21 at 26:40 (effectively Friday, April 22 at 2:40 a.m.) &lt;br /&gt;
*TBS (Tokyo&#039;s Kanto area): 10th, 11th, and 12th episodes on Thursday, April 21 at 27:00 (Friday, April 22 at 3:00 a.m.) TBS had preempted its airing of the 10th episode due to its news coverage of the earthquake. &lt;br /&gt;
*CBC (central Japan): 10th, 11th, and 12th episodes on Sunday, April 24 at 26:45 (Monday, April 25 at 2:45 a.m.). &lt;br /&gt;
&lt;br /&gt;
*{{spoiler|The fact that this episode aired during Good Friday, and the similarity between both events, led to jokes and far-fetched speculation from the fanbase.}}&lt;br /&gt;
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{{-}}&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Madoka the Ultimate Witch.jpg|Madoka&#039;s Ultimate Witch form wearing a mask&lt;br /&gt;
File:Madoka the Ultimate Puella Magi.png|Madoka&#039;s Ultimate Puella Magi form&lt;br /&gt;
File:Ultimate Madoka 2.png|close up&lt;br /&gt;
File:Ultimate Madoka 3.png|Madoka with wings&lt;br /&gt;
File:Madoka Christ.jpg|Accept Madoka into your heart, for she has died for our sins.&lt;br /&gt;
File:HiymV.jpg|from 4chan&lt;br /&gt;
File:Madoka 12 goddess.jpg|Remember kids, Jesus Madoka died for our sins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Our prophet is Homura, she is our leader and our Saviour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Join the Church of Madoka now.&lt;br /&gt;
File:Thank you for watching the end.jpg|Thank you for watching&lt;br /&gt;
File:Madoka magiccircle.jpg|The magic circle (?) that Madoka uses to destroy witches.&lt;br /&gt;
File:Puellamagis.png|All the Puellae Magi of the show, including the girls that only were shown as witches.&lt;br /&gt;
File:MadokaAndAnthony.png|Madoka petting an Anthony &lt;br /&gt;
File:Homura archer ep 12.jpg|Homura&#039;s new (?) magical weapon.&lt;br /&gt;
File:Homura Angel Wings.png| Homura with angel-like wings.	&lt;br /&gt;
File:Demons Moirae.png|Demons, the manifestation of grief in the new world recreated by Madoka, as seen in the final post-credits scene. Some fans speculate them to resemble [[wikipedia:Moirae|Moirae]] from Greek mythology.&lt;br /&gt;
File:Homura wings 1.jpg| Homura with witch-like wings.	&lt;br /&gt;
File:Homura wings 2.jpg|&lt;br /&gt;
File:Homura and Madoka God.jpg| A fan&#039;s interpretation of Episode 12.[http://wiki.puella-magi.net/File:Creation_of_Adam_reflection.jpg]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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== See also ==&lt;br /&gt;
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[http://imperialx.wordpress.com/2011/04/22/madoka-doesnt-need-a-sequel-to-explain-itself/ A FAQ about the ending]&lt;br /&gt;
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{{Episode navigation&lt;br /&gt;
|title            = My Best Friend&lt;br /&gt;
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|previous_title   = The Only Path Remaining&lt;br /&gt;
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[[Category:Episodes|Episodes B]]&amp;lt;!--Second next to 9--&amp;gt;&lt;/div&gt;</summary>
		<author><name>201.231.25.237</name></author>
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