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		<id>https://wiki.puella-magi.net/w/index.php?title=Sales&amp;diff=66989</id>
		<title>Sales</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Sales&amp;diff=66989"/>
		<updated>2016-02-10T16:54:03Z</updated>

		<summary type="html">&lt;p&gt;75.83.187.198: /* Manga Time Kirara Magica series */ need to look up sales numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Homura using statistics.jpg|right|400px|thumb]]&lt;br /&gt;
&lt;br /&gt;
All data refers to domestic (Japan) sales unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
==Viewership==&lt;br /&gt;
===TV Series===&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[TV Ratings]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[Puella Magi Madoka Magica the Movie: Rebellion#Box Office - Domestic]]&lt;br /&gt;
&lt;br /&gt;
Box office results in million yen:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Week 1 !! Week 2 !! Week 3 !! Week 4 !! Week 5 !! Week 6 !! Final &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Beginnings&#039;&#039; || 139 || 310 || 396 || 402 || 453 || 519 || 762 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Eternal&#039;&#039; || 172 || 320 || 394 || 452 || 483 || || 708&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Home video==&lt;br /&gt;
===TV series===&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[Sales Analysis]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Week 1 !! Week 2 !! Final !! width=&amp;quot;35%&amp;quot; | Release Date&lt;br /&gt;
|-&lt;br /&gt;
| Volume 1 || 62,041 || 68,062 || 80,089 || 2011-04-27&lt;br /&gt;
|- &lt;br /&gt;
| Volume 2 || 63,289 || 67,987 || 74,887 || 2011-05-25&lt;br /&gt;
|-&lt;br /&gt;
| Volume 3 || 60,368 || 64,496 || 68,877 || 2011-06-22&lt;br /&gt;
|-&lt;br /&gt;
| Volume 4 || 60,095 || 63,547 || 68,230 || 2011-07-27&lt;br /&gt;
|-&lt;br /&gt;
| Volume 5 || 59,018 || 63,349 || 67,137 || 2011-08-24&lt;br /&gt;
|-&lt;br /&gt;
| Volume 6 || 60,189 || 64,819 || 67,113 || 2011-09-21&lt;br /&gt;
|-&lt;br /&gt;
| TV BD Box Set || 10,393 || 10,973 || [http://dvdbd.wiki.fc2.com/wiki/%E9%AD%94%E6%B3%95%E5%B0%91%E5%A5%B3%E3%81%BE%E3%81%A9%E3%81%8B%E2%98%86%E3%83%9E%E3%82%AE%E3%82%AB 13,200] || 2014-08-02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Week 1 !! Week 2 !! Final !! width=&amp;quot;35%&amp;quot; | Release Date&lt;br /&gt;
|-&lt;br /&gt;
| [[Products#Movies|Beginnings &amp;amp; Eternal Pack]] || 83,600 || 89,019 || 107,850 &amp;lt;!-- 102,837 (LE BD) + 5,013 (RE BD *min est) --&amp;gt; || 2013-07-24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Beginnings&#039;&#039; || 3,454 || 4,005 || 4,256 || 2013-07-24&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Eternal&#039;&#039; || 3,415 || 3,982 || 4,424 || 2013-07-24 &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Rebellion&#039;&#039; || 148,084 || 163,582 || 185,545 &amp;lt;!-- 154,042 (LE BD) + 14,783 (RE BD) + 16720 (DVD) --&amp;gt; || 2014-07-14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Title !! width=&amp;quot;10%&amp;quot; | Artist !! Initial Sales !! Final Sales !! Release Date !! width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| Connect || ClariS || 24,574 || 82,826 || 2011-02-02 ||&lt;br /&gt;
* Debut #5 [http://www.air-be.net/ranking/20110214_animecd/ Oricon Weekly Single Chart 2011-02-14]&lt;br /&gt;
* #2 [http://www.air-be.net/ranking/2011_animecd/ Selling Anime CD Single for 2011]&lt;br /&gt;
|-&lt;br /&gt;
| Magia || Kalafina || 22,335 || 48,403 || 2011-02-16 || &lt;br /&gt;
* Debut #2 [http://www.air-be.net/ranking/20110228_animecd/ on Oricon Weekly Anime Single Chart 2011-02-28]&lt;br /&gt;
* #9 [http://www.air-be.net/ranking/2011_animecd/ Selling Anime CD Single for 2011]&lt;br /&gt;
|-&lt;br /&gt;
| Luminous || ClariS || 38,906 || 76,133 || 2012-10-10 || &lt;br /&gt;
* Debut #4 [http://www.air-be.net/ranking/20121022_animecd/ Oricon Weekly Single Chart 2012-10-22]&lt;br /&gt;
* #9 [http://www.air-be.net/ranking/20121029_animecd/ Oricon Weekly Single Chart 2012-10-29]&lt;br /&gt;
* #10 [http://www.air-be.net/ranking/20121105_animecd/ Oricon Weekly Single Chart 2012-11-05]&lt;br /&gt;
|-&lt;br /&gt;
| Hikari Furu || Kalafina || 38,071 || 58,379 || 2012-10-24 ||&lt;br /&gt;
* Debuts #4 [http://www.air-be.net/ranking/20121105_animecd/ Oricon Weekly Single Chart 2012-11-05]&lt;br /&gt;
|-&lt;br /&gt;
| Colorful || ClariS || 39,446 || 67,023 || 2013-10-30 || &lt;br /&gt;
* Debuts #3 [http://www.oricon.co.jp/rank/js/w/2013-11-11/ on Oricon Weekly Chart 2013-11-03] &lt;br /&gt;
* #10 [http://www.animenewsnetwork.com/news/2014-01-26/10-top-selling-anime-cd-singles/2013 Selling Anime CD Single for 2013]&lt;br /&gt;
|-&lt;br /&gt;
| Kimi no Gin no Niwa || Kalafina || 37,259 || 58,556 || 2013-11-06 || &lt;br /&gt;
* Debuts #4 [http://www.oricon.co.jp/rank/js/w/2013-11-18/ on Oricon Weekly Chart 2013-11-18]&lt;br /&gt;
* #13 [http://www.nicovideo.jp/watch/sm22428200 Selling Anime CD Single for 2013]&lt;br /&gt;
|-&lt;br /&gt;
| Music Collection || Yuki Kajiura || 20,258 || 27,573 || 2013-12-25 ||&lt;br /&gt;
* Debuts #2 [http://myanimelist.net/forum/?topicid=721815 on Oricon Weekly Chart 2013-11-29]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manga==&lt;br /&gt;
:&#039;&#039;See also:&#039;&#039; [[Sales_Analysis#Manga_Sales_Overview|Manga Sales Overview]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica&#039;&#039; Manga Vol.1 || 14,000 || 184,894 || 2011-02-12 || * Debuts #22&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica&#039;&#039; Manga Vol.2 || 31,050 || 157,012 || 2011-03-12 || * Debuts #22 [http://www.animenewsnetwork.com/news/2011-03-16/japanese-comic-ranking-march-7-13 Oricon Weekly Manga Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica&#039;&#039; Manga Vol.3 || 159,234 || 182,424 || 2011-05-30 || * Debuts #5 [http://www.animenewsnetwork.com/news/2011-06-08/japanese-comic-ranking-may-30-june-5 Oricon Weekly Manga Ranking]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Rebellion&#039;&#039; Manga Vol.1 || 48,291 || || 2013-11-12 || * Debuts #12 [http://www.animenewsnetwork.com/news/2013-11-20/japanese-comic-ranking-november-11-17 Oricon Weekly Manga Ranking]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Rebellion&#039;&#039; Manga Vol.2 || 45,690 || || 2013-12-12 || * Debuts #22 [http://www.animenewsnetwork.com/news/2013-12-18/japanese-comic-ranking-december-9-15 Weekly Manga Ranking]&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica the Movie: Rebellion&#039;&#039; Manga Vol.3 || 41,651 || 68,304 || 2014-01-10 || * Debuts #24 [http://www.animenewsnetwork.com/news/2014-01-15/japanese-comic-ranking-january-6-12 Oricon Weekly Manga Ranking]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spin-offs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Kazumi Magica&#039;&#039; Vol.1 || 59,728 || 77,931 || 2011-05-12 || * Debuts #5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Kazumi Magica&#039;&#039; Vol.2 || 26,950 || 26,950 || 2011-10-12 || * Debuts #12&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Kazumi Magica&#039;&#039; Vol.3 || 26,585 || 26,585 || 2012-03-12 || * Debuts #32&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Kazumi Magica&#039;&#039; Vol.4 || 16,245 || 16,245 || 2012-09-12 || * Debuts #40 [http://www.animenewsnetwork.com/news/2012-09-23/japanese-comic-ranking-september-10-16 Oricon Weekly Manga Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Kazumi Magica&#039;&#039; Vol.5 || &amp;lt; 17,248 (Did not rank) || || 2013-01-12 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Oriko Magica&#039;&#039; Vol.1 || 62,869 || 86,080 || 2011-05-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Oriko Magica&#039;&#039; Vol.2 || 61,361 || 61,720 || 2011-06-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Oriko Magica: Extra Story&#039;&#039; || &amp;lt; 17,230 (Did not rank) || || 2013-09-12 || * Debuts #59 [http://shosekiranking.blog.fc2.com/blog-entry-192.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Oriko Magica: Sadness Prayer&#039;&#039; Vol.1 || &amp;lt; 15,370 (Did not rank) || || 2015-02-12 || * Debuts #127 [http://shosekiranking.blog.fc2.com/blog-entry-808.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica: The Different Story&#039;&#039; Vol.1 || 29,539 || 58,637 || 2012-10-12 || * Debuts #24 [http://www.animenewsnetwork.com/news/2012-10-18/japanese-comic-ranking-october-8-14 Oricon Weekly Manga Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica: The Different Story&#039;&#039; Vol.2 || 34,593 || 62,046 || 2012-10-19 || * Debuts #27 [http://www.animenewsnetwork.com/news/2012-10-24/japanese-comic-ranking-october-15-21 Oricon Weekly Manga Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica: The Different Story&#039;&#039; Vol.3 || 58,015 || || 2012-11-12 || * Debuts #6 [http://kohada.2ch.net/test/read.cgi/ymag/1346844110/ Oricon Weekly Manga Ranking]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Suzune Magica&#039;&#039; Vol.1 || &amp;lt; 16,344 (Did not rank) || || 2013-11-12 || * Debuts #33 [http://shosekiranking.blog.fc2.com/blog-entry-265.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Suzune Magica&#039;&#039; Vol.2 || &amp;lt; 21,539 (Did not rank) || || 2014-06-25 || * Debuts #101 [http://shosekiranking.blog.fc2.com/blog-entry-531.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Suzune Magica&#039;&#039; Vol.3 || &amp;lt; 20,300 (Did not rank) || || 2014-12-12 || * Debuts #239 [http://shosekiranking.blog.fc2.com/blog-entry-732.html Daily Ranking]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Tart Magica&#039;&#039; Vol.1 || &amp;lt; 16,765 (Did not rank) || || 2014-06-12 || * Debuts #66 [http://shosekiranking.blog.fc2.com/blog-entry-516.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Tart Magica&#039;&#039; Vol.2 || &amp;lt; 15,370 (Did not rank) || || 2015-02-12 || * Debuts #131 [http://shosekiranking.blog.fc2.com/blog-entry-808.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Comic anthologies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| Anthology 1 || 28,322 || 28,564 || 2011-09-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Anthology 2 || 25,272 || 25,272 || 2012-03-12 ||&lt;br /&gt;
|-&lt;br /&gt;
| Anthology 3 || 19,249 || 19,249 || 2012-11-12 || * Debuts #37 [http://kohada.2ch.net/test/read.cgi/ymag/1346844110/ Oricon Weekly Manga Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| Anthology 4 || &amp;lt; 16,469 (Did not rank) || || 2013-07-12 || * Debuts #62 [http://shosekiranking.blog.fc2.com/blog-entry-117.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| Anthology 5 || &amp;lt; 16,765 (Did not rank) || || 2014-06-12 || * Debuts #52 [http://shosekiranking.blog.fc2.com/blog-entry-516.html Daily Ranking] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| 4Koma Anthology 1 || &amp;lt; 21,573 (Did not rank) || || 2012-07-26 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4Koma Anthology 2 || &amp;lt; 24,536 (Did not rank) || || 2012-10-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| 4Koma Anthology 3 || &amp;lt; 19,911 (Did not rank) || || 2013-07-27 || * Debuts #126 [http://shosekiranking.blog.fc2.com/blog-entry-136.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| 4Koma Anthology 4 || &amp;lt; 19,652 (Did not rank) || || 2013-10-26 || * Debuts #166 [http://shosekiranking.blog.fc2.com/blog-entry-244.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Manga Time Kirara Magica&#039;&#039; series===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica: Homura&#039;s Revenge!&#039;&#039; Vol.1 || &amp;lt; 17,230 (Did not rank) || || 2013-09-12 || * Debuts #46 [http://shosekiranking.blog.fc2.com/blog-entry-192.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica: Homura&#039;s Revenge!&#039;&#039; Vol.2 || &amp;lt; 21,029 (Did not rank) || || 2013-12-12 || * Debuts #41 [http://shosekiranking.blog.fc2.com/blog-entry-300.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sute Ma!&#039;&#039; Vol.1 || &amp;lt; 20,782 (Did not rank) || || 2013-09-27 || * Debuts #197 [http://shosekiranking.blog.fc2.com/blog-entry-209.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Sute Ma!&#039;&#039; Vol.2 || &amp;lt; 22,971 (Did not rank) || || 2015-02-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Veranda of Madoka&#039;&#039; Vol.1 || &amp;lt; 20,782 (Did not rank) || || 2013-09-27 || * Debuts #138 [http://shosekiranking.blog.fc2.com/blog-entry-209.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;The Veranda of Madoka&#039;&#039; Vol.2 || &amp;lt; 22,971 (Did not rank) || || 2015-02-27 || * Debuts #270 [http://shosekiranking.blog.fc2.com/blog-entry-825.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mitakihara Anti-Materials&#039;&#039; Vol.1 || &amp;lt; 13,716 (Did not rank) || || 2013-10-12 || * Debuts #200 [http://shosekiranking.blog.fc2.com/blog-entry-227.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mitakihara Anti-Materials&#039;&#039; Vol.2 || &amp;lt; 16,364 (Did not rank) || || 2015-04-11 || * Debuts #447 [http://shosekiranking.blog.fc2.com/blog-entry-876.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mami Tomoe&#039;s Everyday Life!&#039;&#039; Vol.1 || &amp;lt; 13,716 (Did not rank) || || 2013-10-12 || * Debuts #40 [http://shosekiranking.blog.fc2.com/blog-entry-227.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mami Tomoe&#039;s Everyday Life!&#039;&#039; Vol.2 || 32,618 || || 2014-08-11 || * Debuts #27 [http://www.animenewsnetwork.com/news/2014-08-21/japanese-comic-ranking-august-11-17/.77821 Oricon Weekly Manga Ranking]&lt;br /&gt;
* [[Manga Time Kirara Magica Vol.23|Kirara Magica Vol.23]] announced franchise total more 230,000 copies sold as of December 2015.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mami Tomoe&#039;s Everyday Life!&#039;&#039; Vol.3 || || || 2015-12-12 || * [[Manga Time Kirara Magica Vol.24|Kirara Magica Vol.24]] announced franchise total more than 310,000 copies sold as of February, 2016, [http://www.dokidokivisual.com/madokamagica/common/img/img_madokamagica01_160210.jpg Kirara Magica Vol.24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Welcome to Cafe Grief Seed!&#039;&#039; Vol.1 || &amp;lt; 19,652 (Did not rank) || || 2013-10-26 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Homura Tamura&#039;&#039; Vol.1 || &amp;lt; 19,652 (Did not rank) || || 2013-10-26 || * Debuts #229 [http://shosekiranking.blog.fc2.com/blog-entry-244.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Homura Tamura&#039;&#039; Vol.2 || &amp;lt; 18,151 (Did not rank) || || 2015-05-27 || * Debuts #177 [http://shosekiranking.blog.fc2.com/blog-entry-930.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Pomu Magi&#039;&#039; Vol.1 || &amp;lt; 16,686 (Did not rank) || || 2013-11-27 || * Debuts #103 [http://shosekiranking.blog.fc2.com/blog-entry-282.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Pomu Magi&#039;&#039; Vol.2 || &amp;lt; 27,990 (Did not rank) || || 2015-03-27 || * Debuts #461 [http://shosekiranking.blog.fc2.com/blog-entry-858.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mitakihara Kindergarten Mahougumi&#039;&#039; Vol.1 || &amp;lt; 16,686 (Did not rank) || || 2013-11-27 || * Debuts #110 [http://shosekiranking.blog.fc2.com/blog-entry-282.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mitakihara Kindergarten Mahougumi&#039;&#039; Vol.2 || &amp;lt; 27,990 (Did not rank) || || 2015-03-27 ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mahou Shoujobu Madoka Magica&#039;&#039; Vol.1 || &amp;lt; 21,029 (Did not rank) || || 2013-12-12 || * Debuts #61 [http://shosekiranking.blog.fc2.com/blog-entry-300.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Mahou Shoujobu Madoka Magica&#039;&#039; Vol.2 || &amp;lt; 16,688 (Did not rank) || || 2015-03-12 || * Debuts #190 [http://shosekiranking.blog.fc2.com/blog-entry-841.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Floating Madoka&#039;&#039; Vol.1 || &amp;lt; 27,878 (Did not rank) || || 2013-12-26 || * Debuts #367 [http://shosekiranking.blog.fc2.com/blog-entry-316.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Floating Madoka&#039;&#039; Vol.2 || &amp;lt; 22,029 (Did not rank) || || 2015-04-27 || * Debuts #474 [http://shosekiranking.blog.fc2.com/blog-entry-895.html Daily Ranking]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Kanameke&#039;&#039; Vol.1 || &amp;lt; 22,971 (Did not rank) || || 2015-02-27 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Title !! Initial Sales !! Final Sales !! Release Date !!  width=&amp;quot;35%&amp;quot; | Ranking&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica Portable&#039;&#039; || 62,408 || [http://geimin.net/da/db/2012_ne_mc/index.php 93,859] || 2012-03-15 || &lt;br /&gt;
* #7 Selling [http://yaraon.blog109.fc2.com/blog-entry-20819.html video game adaption of late night anime]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Puella Magi Madoka Magica: The Battle Pentagram&#039;&#039; || 26,363 || [http://www.neogaf.com/forum/showthread.php?t=1076342 49,519] || 2013-12-19 || &lt;br /&gt;
* Debuts #2 Selling PSV Title&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;SLOT Puella Magi Madoka Magica&#039;&#039; ||  [http://slotkaiseki.jp/post-3937/ 20,000~30,000] || || 2013-12-16 || &lt;br /&gt;
* [http://www.p-world.co.jp/machine/database/7269 Available in over 7,000 Pachinko Parlors nationwide] &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;SLOT Puella Magi Madoka Magica APP&#039;&#039; || 100,000+&amp;lt;ref&amp;gt;&amp;quot;以前よりアプリ化の要望を多数頂いていた『SLOT魔法少女まどか☆マギカ』は、配信後わずか7日間で10 万ダウンロードを突破し、AppStoreやGooglePlayの有料総合ランキングで1位を獲得いたしました。ユーザーレビ ューでも高評価を頂くなど、現在もランキング上位に位置しております。&amp;quot; [http://www.universal-777.com/corporate/ir/library/annual-report/pdf/yuka_20150807.pdf Universal 2015 Quarter One Financial Report, p. 2.  Retrieved on 2015-09-07 ]&amp;lt;/ref&amp;gt; || ? || 2015-05-29 || &lt;br /&gt;
* [https://www.appannie.com/apps/ios/app/987835385/rank-history/ 2015-05-29 to 2015-06-04] #1 Paid App Itunes Japan &lt;br /&gt;
* [https://www.appannie.com/apps/google-play/app/com.universal777.slotmadoka/rank-history/ 2015-05-30 to 2015-06-14] #1 Paid App Google Play Japan &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Sales Analysis]]&lt;br /&gt;
* [[Puella Magi Madoka Magica the Movie: Rebellion#Box Office - Domestic]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.someanithing.com/?page_id=2 Anime DVD/BD Sales in Japan] &lt;br /&gt;
* [http://www.oricon.co.jp/rank/ Oricon Ranking] (JP)&lt;br /&gt;
* [http://dvdbd.wiki.fc2.com/wiki/魔法少女まどか☆マギカ 2ch Sales Wiki] (JP)&lt;br /&gt;
* [http://kohada.2ch.net/test/read.cgi/ymag/1346844110/ Oricon Manga Ranking Historical] (JP)&lt;/div&gt;</summary>
		<author><name>75.83.187.198</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Oriko_Mikuni&amp;diff=51415</id>
		<title>Oriko Mikuni</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Oriko_Mikuni&amp;diff=51415"/>
		<updated>2013-02-23T16:16:35Z</updated>

		<summary type="html">&lt;p&gt;75.83.247.63: /* Speculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoilers}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Human emotions bring forth gods, and they bring forth devils. They are the origin of everything.&amp;quot;&#039;&#039; - Oriko Mikuni, [[Oriko_Magica#Chapter_1:_Don.27t_even_think_about_becoming_a_Magical_Girl|Chapter 1]].&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Oriko Mikuni&lt;br /&gt;
|image=&amp;lt;center&amp;gt;[[File:OrikoCharacterPage01.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|jname=美国 織莉子 (Mikuni Oriko) &lt;br /&gt;
|weapon=Large, vine-patterned spheres.&lt;br /&gt;
}}&lt;br /&gt;
{{Nihongo|&#039;&#039;&#039;Oriko Mikuni&#039;&#039;&#039;|美国 織莉子|Mikuni Oriko}} is the titular character from [[Oriko_Magica|Puella Magi Oriko Magica]]. She is a magical girl with the ability to forsee the future.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Oriko&#039;s ability to forsee the future gained her the understanding that magical girls can become witches, and because of that, a terrible future could await the city.  Due to that vision, as well as her upbringing as the daughter of a politician, Oriko feels responsible to prevent that possible future, at all costs.  Oriko smiles as she lies to Yuma, to manipulate the young girl into contracting with Kyubey.  She convinces her close friend Kirika to do the dirty work of killing other magical girls.  Oriko feels those means are justified by her end goal of protecting the peace she has achieved in her life with [[Kirika]], as well as bringing peace to the world.  She seems to be highly influenced by her political family in her ability to exercise Machiavellian tactics with much personal charisma, all for the sake of a lofty goal.  &lt;br /&gt;
&lt;br /&gt;
Oriko shows a gentler side in her personal nature with her close friend Kirika.  She enjoys teasing Kirika, but deep down, Oriko cares greatly for her.  She&#039;ll even let Kirika sleep in her lap after a battle.  Oriko also shows devotion to her family, from when she was a little child helping out her father in his campaigns to now doing what she can to help make her father&#039;s dream of a peaceful world come true.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Answer my question. Why did you start this battle?&amp;quot; &amp;lt;br \ &amp;gt; &amp;quot;--To protect my world.&amp;quot;&#039;&#039; &lt;br /&gt;
- Homura Akemi and Oriko Mikuni, [[Oriko_Magica#Chapter_7.2C_the_final_chapter:_To_protect_my_world|Chapter 7]].&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Oriko contracted with [[Kyubey]] for a wish. When testing out her magic for the first time, Oriko sees the vision of [[Mitakihara Town]] in ruins, destroyed by the witch [[Kriemhild Gretchen]]. Oriko knows that the witch has to be stopped, but it is impossible to destroy her once she&#039;s created.  She is then struck by another vision of a young girl, [[Yuma]], and proceeds to tell [[Kyubey]] about her potentials as [[Puella_Magi|Puella Magi]] candidate in order to {{Spoiler|distract him from attempting to make a contract with Madoka}}.&lt;br /&gt;
&lt;br /&gt;
She appears again when [[Kyoko]] has gone to fight a witch, leaving Yuma behind at their hotel room. She speaks to Yuma and suggests that Kyoko may already be dead, playing on Yuma&#039;s fear of being alone. Yuma rushes off to find her friend, leading to a chain reaction of events that ends with her becoming contracted. Kyoko swears she&#039;s going to make Oriko pay for making Yuma into a magical girl. At the end of the chapter, Oriko asks her friend [[Kirika]] over the phone to begin killing magical girls in order to provide further distraction for Kyubey and the other magical girls while she sets her plan into motion.&lt;br /&gt;
&lt;br /&gt;
In a flashback, it&#039;s revealed that Oriko is the daughter of a politician, Hisaomi Mikuni. As a young child, she helped him in his campaign.  Now she wants to make his dream of bringing peace to the city, and then to the world, come true.&lt;br /&gt;
&lt;br /&gt;
While in her father&#039;s rose garden, she and [[Kirika]] prepare to have tea. A witch attacks them, and as Kirika fights it, Oriko prepares the tea. Kirika ends up smashing their table and ruining it, so the two just sit together, Kirika resting in Oriko&#039;s lap. Oriko comments, &amp;quot;If you weren&#039;t here, I would be really broken,&amp;quot; to the sleeping Kirika, and then seems to have another vision.  This tells her that she&#039;s going to have to ask Kirika to fight again, to &amp;quot;protect [their] world.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
During [[Kirika]]&#039;s fight with [[Mami]], Oriko has a vision that Kirika will be mortally wounded and intervenes to rescue her.  Mami recognizes Oriko from [[Kyoko]]&#039;s description, to which Oriko responds that they will meet again and Mami will realize her &amp;quot;foolishness&amp;quot;.  She leaves without a fight, but Mami is nonetheless stunned as she could sense very powerful magic emanating from Oriko.&lt;br /&gt;
&lt;br /&gt;
Back at Oriko&#039;s house, she is attempting to nurse Kirika, who refuses medical attention.  Kirika also confesses that, afraid of being rejected by Oriko when they met, she wished to change her personality.  Oriko tells her that she can never forgive the deception, but as both she and Kirika are smiling, it seems that they have no regrets.  She then discovers that Kirika&#039;s Soul Gem has been cracked and begins crying.&lt;br /&gt;
&lt;br /&gt;
As the fifth chapter begins, another flashback of Oriko&#039;s past is shown.  She was a highly-respected young woman who excelled at almost anything.  However, her world was turned inside-out and her reputation sullied when it was revealed that her father had been embezzling money, and he committed suicide to escape prosecution.  Alongside Kirika, Oriko hijacks the announcement system at [[Mitakihara Middle School]] and gives a speech suggesting that she didn&#039;t stop respecting her father in spite of that.  She cryptically warns the students about the presence of witches and how Puella Magi must defeat them for the greater good.  The school is then enveloped by a witch&#039;s barrier, as familiars attack and devour the people inside.&lt;br /&gt;
&lt;br /&gt;
Oriko and Kirika are confronted by [[Homura]] at the heart of the barrier world.  Oriko reveals that she knows Homura from her vision, and has been trying to change the fate of Mitakihara Town ever since she received it.  Her goal is to kill [[Madoka]] before she becomes a Puella Magi {{Spoiler|and then a witch capable of destroying the world}}. This was followed by Kirika{{Spoiler|&#039;s witch}} attacking Homura, who has been joined by [[Mami]], [[Yuma]], and [[Kyoko]] in order to protect Oriko from being potentially injured or possibly even killed.  Upon learning the truth, the other three are shocked and fight much more poorly, causing Oriko to pity their inability to accept reality.&lt;br /&gt;
&lt;br /&gt;
The nature of Oriko&#039;s wish is revealed.  After her father&#039;s suicide, people turned their scorn to her, sending her death threats and barring her from the school presidential elections.  Oriko became a social shut-in, convinced everyone had betrayed her (which is not surprising given the way so many were treating her for the &amp;quot;guilt by association&amp;quot; from being her father&#039;s daughter), and wondering what purpose she served in life if everything had depended on her father&#039;s political standing.  At this point, [[Kyubey]] had appeared and offered her a contract that would define her existence from then on.  Oriko wished to know the meaning of her life, which resulted in her precognitive abilities.  She tells Homura that they are different, because Oriko wants to save many people as opposed to Homura, who is trying to protect only Madoka.  She then fights Homura.&lt;br /&gt;
&lt;br /&gt;
Kirika is defeated by the other three Puella Magi working together, driving Oriko into a rage.  She only becomes more desperate when Kyubey appears, announcing that he&#039;s managed to see through Oriko&#039;s plan: using Yuma&#039;s contract and the murder of other magical girls to distract him from Madoka&#039;s potential.  Oriko&#039;s Soul Gem is close to exhaustion, but she continues to attack Homura, aiming to make her use up enough magic so that she cannot defend Madoka.  When Kyoko throws her spear at Kirika&#039;s body, Oriko jumps between them and is impaled, displaying her genuine care for Kirika.  With the last of her strength, she throws {{Spoiler|a shard of Kirika&#039;s witch body}}, hitting Kyubey, and dies.&lt;br /&gt;
&lt;br /&gt;
However, it turns out that Kyubey was not her target.  Instead, Oriko hit Madoka, who had been coming to help Homura in the fight.  {{Spoiler|Madoka is struck in the heart and killed instantly, causing Homura to create a new timeline.}}  The last shot of the manga is Oriko and Kirika, holding hands in what is implied to be the afterlife, happy they are finally at peace and together still even then, despite all that has occured.&lt;br /&gt;
&lt;br /&gt;
==Powers, Weapons &amp;amp; Abilities==&lt;br /&gt;
[[File:Orikoweapons.png|thumb|100px|Oriko&#039;s weapons.]]&lt;br /&gt;
Oriko&#039;s powers manifest as the ability to see into the future. She is, however, physically weak, and thus asks Kirika to do her work as she would not be able to withstand a direct attack. She can summon multiple spheres, patterned with what appear to be vines. She can send these at her enemies to attack with blunt force at high speeds.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite being the titular character, Oriko is not featured on the first volume cover of [[Oriko_Magica|Oriko Magica]].&lt;br /&gt;
* Her last name Mikuni can refer to 未来に (miku ni), meaning &amp;quot;to the future&amp;quot;. The first character for Mikuni (美) means &amp;quot;beauty&amp;quot;, while the second one (国) means &amp;quot;country&amp;quot;. &lt;br /&gt;
* Her last name can also be used as a first name.&lt;br /&gt;
* Her first name means &amp;quot;weaver girl&amp;quot;, and sounds similar to Oracle. &lt;br /&gt;
*A number of fans have noted similarities between Oriko and Touhou Project characters [http://en.touhouwiki.net/wiki/Maribel_Han Maribel Han] and [http://en.touhouwiki.net/wiki/Yukari_Yakumo Yukari Yakumo].&lt;br /&gt;
*Kirika and Oriko are exactly 121 days and 3 hours apart in age. Oriko is the older of the two.&lt;br /&gt;
*Oriko is the only character in the franchise who attends Shirome, a prestigious girls&#039; school in [[Mitakihara Town]]. She is the student council president and top member of her class.&lt;br /&gt;
*Kuroe Mura, the mangaka for Oriko Magica, has said that she is supposed to be a final-boss type of character. This may have led him to draw her with bug-like eyes in his early proposals.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
*It is likely that Hisaomi is not her birth father, as she mentions her &amp;quot;mother and father in heaven&amp;quot;.&lt;br /&gt;
** However, it was later revealed that {{Spoiler|her father committed suicide after it was discovered that he&#039;d been embezzling taxpayer money}}.&lt;br /&gt;
*It is suspected that with her power to see the future she has learned the truth behind the Puella Magi system; maybe she saw her own fate where she becomes a witch. {{Spoiler|This was confirmed as being true, and is the foundation for her motivations and plans throughout the series.}}&lt;br /&gt;
*It is speculated that Oriko {{Spoiler|will become one of the witches seen in the anime. Initially her appearance suggested she was Elsa Maria or Walpurgis Night. The latter speculation was strengthened when she sees a vision of what appears to be Walpurgis Night in her future, which some take to mean she will become Walpurgis. Then Chapter 3 revealed that her father had a rose garden, which prompted speculation that she was Gertrud; note that Oriko&#039;s name meaning &amp;quot;weaver girl&amp;quot; would complement Gertrud&#039;s association with scissors. Gertrud also has an insincere nature}}.&lt;br /&gt;
* There is also a speculation that she might be killed by Homura at the beginning of every timeline after this, if the spin-off manga is considered one of Homura&#039;s timelines. Oriko will try to {{Spoiler|kill Madoka}} to save the city if she contracts and sees the future. Homura knows that she is unlikely to win against Oriko&#039;s precognition ability, and therefore Oriko is a threat to her goal. Homura may kill her to stop this from happening.&lt;br /&gt;
**We have to remember that the Oriko timeline is an irregularity that shouldn&#039;t have happened (indicating that the event is pretty rare but not impossible); perhaps a rare anomaly that emerges unpredictably as a random chance.&lt;br /&gt;
***It is speculated that the Oriko timeline takes place sometime between March 16 but not later than May 1 (from the time Homura wakes up from the hospital to the time Walpurgis Night arrives).&lt;br /&gt;
****It is unknown what triggered the Oriko timeline but it is possible that {{spoiler|the event was set in motion when Oriko&#039;s father was discovered that he was embezzling funds from the city and committed suicide, if this incident hadn&#039;t happened perhaps Oriko would have never become a Puella Magi with the power to see the future.}}&lt;br /&gt;
*****A bizarre case takes place in [[Episode 10]], timeline 3. According to production notes, [[Puella_Magi_Production_Note#Oktavia_von_Seckendorff.2C_Timeline_3_Version|Kyousuke was a guitarist]]. To further complicate matters the [[:file:Card Oktavia 2.png|alternate-Oktavia&#039;s witch card]] mentions a guitar, and we have no reason to assume it refers to anyone but Kyousuke. This makes it canon in the Madoka universe. It is speculated that the events in Timeline 3 takes place in a parallel universe, perhaps this is too the result of an &amp;quot;irregularity&amp;quot;. Given this information, it could be possible that the Oriko timeline also takes place in a parallel universe, visited by Homura as a result of her (Edit: &amp;quot;her&amp;quot; as in Oriko? or Homura?, ambiguous...) [[NewType_2011-05#Homura.27s_shield|mysterious powers.]]&lt;br /&gt;
* In an ironic twist Oriko saved the city {{spoiler|by killing Madoka to prevent the birth of Kriemhild Gretchen, thus also saving the world}}. However, we do not know what will happen when [[Walpurgis Night]] arrives to [[Mitakihara Town|Mitakihara]]. It can be said that this was a victory for Oriko and Kirika; and another defeat for Homura. {{Spoiler|Howvever, in her own self-righteousness, Oriko thinks she has saved the world, but in reality she actually has doomed it because she has killed the only one who can defeat the Walpurgis Night.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
=== Official art ===&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Orikovol2index.png|Kirika and Oriko in their school uniforms.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manga Pages and Panels ===&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Oriko_Magica_Sample_Fantranslated.jpg|Oriko using her magic for the first time.&lt;br /&gt;
File:OrikoCasulaDress.png|Oriko in her normal clothes.&lt;br /&gt;
File:ChildOriko01.png|Oriko as a child.&lt;br /&gt;
File:Oriko saves a corpse.png|Oriko saving Kirika{{spoiler|&#039;s empty corpse.}}&lt;br /&gt;
File:Oriko wish meaning of her life.jpg|Oriko&#039;s wish.&lt;br /&gt;
File:Homura irregular timeline.jpg|Homura considers the Oriko timeline to be &#039;&#039;irregular&#039;&#039;.&lt;br /&gt;
File:Oriko_transformation.jpg|Oriko&#039;s transformation.&lt;br /&gt;
File:Pressure.jpg|Oriko&#039;s stress of having to live up to people&#039;s expectations of her.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fanart ===&lt;br /&gt;
{{fanart}}&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Orikofanartwhite&amp;amp;grey.png&lt;br /&gt;
File:Orikomikuni-fanart01.jpg&lt;br /&gt;
File:Oriko and kyubey01.jpg&lt;br /&gt;
File:Kirika_and_Oriko_bad.png&lt;br /&gt;
File:Orikobucket.jpg|Oriko&#039;s weird fashion sense.&lt;br /&gt;
File:Chibi oriko.jpg&lt;br /&gt;
File:Fake screenshot fanart oriko.jpg&lt;br /&gt;
File:Oriko fanart serious.jpg&lt;br /&gt;
File:Oriko Kiria tea party.jpg&lt;br /&gt;
File:OrikoKirikaGundamparody01.jpeg&lt;br /&gt;
File:OrikoKirikaSmilingInUniformsFanart.jpeg&lt;br /&gt;
File:Oriko and tomoe mami fanart.png|&#039;&#039;&amp;quot;I regret that we meet in this way. You and I are of a kind. In a different reality, I could have called you friend.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Oriko and mami garden fanart.png&lt;br /&gt;
File:KirikaOrikoTransformedFanart.jpeg&lt;br /&gt;
File:KirikaOrikoTransformedHugging.png&lt;br /&gt;
File:KiriKo-And Im home.png&lt;br /&gt;
File:Oriko Smiling fanart.jpeg&lt;br /&gt;
File:Oriko kirika fanart roses garden.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
*{{pixiv_tag|美国織莉子}}&lt;br /&gt;
*{{booru_tag|danbooru|mikuni_oriko}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>75.83.247.63</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=34666</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=34666"/>
		<updated>2011-12-15T08:29:47Z</updated>

		<summary type="html">&lt;p&gt;75.83.238.123: /* -----How to upgrade?-------- */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
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Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&lt;br /&gt;
Alright,, I somehow trolled this part of the section. This is my problem--and i cant upgrade it T^T &lt;br /&gt;
http://www.youtube.com/watch?v=xVkjJXvlKNM&amp;amp;feature=youtu.be&lt;br /&gt;
&lt;br /&gt;
huu pleeeeease fix this prob. for me..like probably make a vid response and put a step by step vid tutorial DX i dont know what to do DX ([[Special:Contributions/75.83.238.123|75.83.238.123]] 08:29, 15 December 2011 (UTC)) emiharuka&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple. Just go to google and download the .dll file it says is missing. Place it in the folder and VOILA! I think this question is also on the grief syndrome page in this wiki. Go to the Q and A section. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOH player 2 doesnt work D: &lt;br /&gt;
i clicked on QB&#039;s icon and put the controls for player 2 .. &lt;br /&gt;
then i start the game.. and when im choosing my character.. ex: mami and then it just starts the game D: &lt;br /&gt;
what happened ?? isnt player 2 suppossed to choose his/her character too?? D: ([[Special:Contributions/75.83.238.123|75.83.238.123]] 19:39, 5 December 2011 (UTC))emiharuka&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why is your locale in korean? I think that warniung tells you you can&#039;t have special characters in your path. And the other warning was, you&#039;re missing DirectX9. And you need to press the attack button with the 2nd player to enable it to choose a character. This is all pretty basic stuff though, you should try a few things before coming to cry here..&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
Ahh then theres this: &lt;br /&gt;
http://i43.tinypic.com/fm1535.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;/div&gt;</summary>
		<author><name>75.83.238.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33616</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33616"/>
		<updated>2011-12-05T19:39:22Z</updated>

		<summary type="html">&lt;p&gt;75.83.238.123: /* HELP, I&amp;#039;m going to cry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Simple. Just go to google and download the .dll file it says is missing. Place it in the folder and VOILA! I think this question is also on the grief syndrome page in this wiki. Go to the Q and A section. :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OOH player 2 doesnt work D: &lt;br /&gt;
i clicked on QB&#039;s icon and put the controls for player 2 .. &lt;br /&gt;
then i start the game.. and when im choosing my character.. ex: mami and then it just starts the game D: &lt;br /&gt;
what happened ?? isnt player 2 suppossed to choose his/her character too?? D: ([[Special:Contributions/75.83.238.123|75.83.238.123]] 19:39, 5 December 2011 (UTC))emiharuka&lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
Ahh then theres this: &lt;br /&gt;
http://i43.tinypic.com/fm1535.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;/div&gt;</summary>
		<author><name>75.83.238.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33614</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33614"/>
		<updated>2011-12-05T17:59:53Z</updated>

		<summary type="html">&lt;p&gt;75.83.238.123: /* HELP, I&amp;#039;m going to cry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
&lt;br /&gt;
i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
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Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
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[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
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Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
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Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
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err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
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Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg &lt;br /&gt;
&lt;br /&gt;
== &lt;br /&gt;
&lt;br /&gt;
Ahh then theres this: &lt;br /&gt;
http://i43.tinypic.com/fm1535.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;/div&gt;</summary>
		<author><name>75.83.238.123</name></author>
	</entry>
	<entry>
		<id>https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33613</id>
		<title>Community talk:Grief Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.puella-magi.net/w/index.php?title=Community_talk:Grief_Syndrome&amp;diff=33613"/>
		<updated>2011-12-05T17:41:39Z</updated>

		<summary type="html">&lt;p&gt;75.83.238.123: /* HELP, I&amp;#039;m going to cry  */ new section&lt;/p&gt;
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&lt;div&gt;This game just taught me something: I&#039;d be a terrible magical girl. That&#039;s good to know, at least now I know I shouldn&#039;t contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)&lt;br /&gt;
:Oh god, the endings for this game make me feel terribly empty inside. It&#039;s like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)&lt;br /&gt;
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Anyone know what the requirement is for getting the 2nd last picture in the gallery?  [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)&lt;br /&gt;
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)&lt;br /&gt;
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==Problem here==&lt;br /&gt;
I&#039;ve downloaded the files and everything. However, it is on a .rar file, and I really don&#039;t know how it operates. Suggestions?&lt;br /&gt;
:It&#039;s a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)&lt;br /&gt;
::I don&#039;t have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(&lt;br /&gt;
:::Get WinRAR or 7zip. You&#039;ll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)&lt;br /&gt;
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won&#039;t let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png&lt;br /&gt;
:Go to start and run &amp;quot;dxdiag&amp;quot;. Then go the &amp;quot;Display&amp;quot; tab. Below there should be three options. &amp;quot;DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your &amp;quot;Direct3D&amp;quot; is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)&lt;br /&gt;
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== Stat box ==&lt;br /&gt;
&lt;br /&gt;
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)&lt;br /&gt;
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)&lt;br /&gt;
::I actually thinks the second version look better.  Also, it&#039;s shorter length means less blank toolbox only space on the thread.  Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)&lt;br /&gt;
:::Actually, the only thing that bugs me with the horizontal version is that I don&#039;t know how to label the columns, especially the last one ... &amp;quot;Growth per level&amp;quot; is a bit too long, &amp;quot;Per level&amp;quot;, &amp;quot;growth per lvl&amp;quot; or &amp;quot;growth/level&amp;quot; don&#039;t look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)&lt;br /&gt;
::::I think per level looks fine, it&#039;s similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)&lt;br /&gt;
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=92&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=10&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=28875&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=SL lost in revive&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=9.6%&lt;br /&gt;
}}&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Growth per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
{{Infobox/row&lt;br /&gt;
|label=Vitality&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+4&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Power&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+1&lt;br /&gt;
}}{{Infobox/row&lt;br /&gt;
|label=Soul limit&lt;br /&gt;
|labelstyle=background-color:#EEF; font-weight:bold;&lt;br /&gt;
|data=+128&lt;br /&gt;
}}&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;&amp;quot;&amp;gt;&lt;br /&gt;
Madoka&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;[[File:Gsmadokaidle.gif]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Parameter&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Status base&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: #EEF; font-weight: bold; text-align: center;&amp;quot;&amp;gt;Per level&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Vitality&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;92&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Power&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;10&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;Soul limit&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;28875&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;+128&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;background-color:#EEF; font-weight:bold;}&amp;quot;&amp;gt;SL lost in revive&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;&amp;quot;&amp;gt;9.6%&amp;lt;/td style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==help!==&lt;br /&gt;
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i tried to download it but i can&#039;t find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)&lt;br /&gt;
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:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome&lt;br /&gt;
:i can&#039;t make sense of that site either, no handy screen shots or can&#039;t you download it on the grief syndrome site?  am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)&lt;br /&gt;
::You can&#039;t figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713   --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)&lt;br /&gt;
::&amp;gt;can&#039;t you download it on the grief syndrome site?&amp;lt;br&amp;gt;It&#039;s a game that got released (read &amp;quot;sold&amp;quot;) at Comiket, so it&#039;s not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)&lt;br /&gt;
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Umm,I wanted to download the file but,I can&#039;t find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011&lt;br /&gt;
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)&lt;br /&gt;
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Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011&lt;br /&gt;
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)&lt;br /&gt;
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I am really confused on how to change the BGM. I&#039;ve tried a whole bunch of times, but I can&#039;t figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)&lt;br /&gt;
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==Moemura?!==&lt;br /&gt;
[[File:Moemura grief syndrome.jpg|right|300px]]&lt;br /&gt;
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)&lt;br /&gt;
:It&#039;s a drawing from 2ch, it&#039;s not real.  --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)&lt;br /&gt;
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)&lt;br /&gt;
:::Apparently, that&#039;s NOT a drawing. That image (and the relevant sprites) indeed can be found in the game&#039;s resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)&lt;br /&gt;
::::I&#039;m pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image.  However, I didn&#039;t know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it.  You&#039;d think if someone had figured it out by now there&#039;d be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)&lt;br /&gt;
:::::Likely it&#039;s a dropped character. It&#039;s commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let&#039;s not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)&lt;br /&gt;
::::::Now that I gained access to the game ressources, I can confirm that:&lt;br /&gt;
::::::a-The &amp;quot;Moe&amp;quot;mura image is indeed part of the game files.&lt;br /&gt;
::::::b-There is no additional gameplay sprites for &amp;quot;Moe&amp;quot;mura.&lt;br /&gt;
::::::However the &amp;quot;Moe&amp;quot;mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it&#039;s not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)&lt;br /&gt;
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I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)&lt;br /&gt;
:You are indeed correct. I&#039;m trying out the patch now and to play as Moemura you press up while your cursor is on Homura&#039;s portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven&#039;t checked out QB yet. Pretty cool update, though. Hopefully they&#039;ve fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)&lt;br /&gt;
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== All endings ==&lt;br /&gt;
&lt;br /&gt;
So as I see, someone aded thelast unknown trophy.&lt;br /&gt;
What are the endings known this far and how can they be obtained?&lt;br /&gt;
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I added an endings section to the main page that includes known endings and conditions. This doesn&#039;t seem to be all of them, though, since I believe I&#039;ve gotten all mentioned and haven&#039;t yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that&#039;d be great.&lt;br /&gt;
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)&lt;br /&gt;
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don&#039;t think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)&lt;br /&gt;
::Thanks for checking that. I don&#039;t think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)&lt;br /&gt;
:::Okay, all ending possibilities have been checked. And after having checked them all I didn&#039;t get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)&lt;br /&gt;
:::: So you&#039;ve checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don&#039;t have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)&lt;br /&gt;
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don&#039;t have the third trophy, sadly. I didn&#039;t check a mutual kill on Walpurgisnacht, but I don&#039;t think that would result in a different ending... I&#039;m starting to think that my original guess that the third trophy is &amp;quot;Beat the game without getting hit&amp;quot; might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn&#039;t been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)&lt;br /&gt;
::::::I&#039;ve took a peek at the game resources again and translated the third trophy for ya. It seems there&#039;s a bug in Tasofro&#039;s bytecode, so the flag for this trophy never sets. Instead of marking it as &amp;quot;???&amp;quot;, I suggest to write a notice &amp;quot;Unobtainable due to a bug&amp;quot;. --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)&lt;br /&gt;
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
::::I think we do need to check &amp;quot;everyone dies&amp;quot;, since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I&#039;d suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka&#039;s ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten&#039;s stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten&#039;s minions love to attack from offscreen. I&#039;d suggest grinding Homura to 99 on Gertrud&#039;s or Charlotte&#039;s stage (Gertrud&#039;s stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)&lt;br /&gt;
:::::I&#039;ve actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don&#039;t die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I&#039;ve also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)&lt;br /&gt;
:::: That wasn&#039;t what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti&#039;s stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)&lt;br /&gt;
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)&lt;br /&gt;
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== Laps not saved ==&lt;br /&gt;
&lt;br /&gt;
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn&#039;t farmed enough lv&#039;s to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything&#039;s gone. Wasn&#039;t it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)&lt;br /&gt;
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)&lt;br /&gt;
::The folder&#039;s empty. Damn... I&#039;m guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)&lt;br /&gt;
:::Apparently, it can only save if it&#039;s on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)&lt;br /&gt;
::Mine&#039;s in a non-default folder, and it&#039;s got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
::::When it wasn&#039;t saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)&lt;br /&gt;
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not-Mentioned Bug ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I&#039;m sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I noticed another glitch, though this one isn&#039;t that big of a deal. If you&#039;re in a boss fight and you pause and return to the title screen, the boss&#039; HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)&lt;br /&gt;
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Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don&#039;t know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Highest solo clocking? ==&lt;br /&gt;
&lt;br /&gt;
I know that 677&#039;s been beaten with Homura/Madoka/Mami, but what&#039;s the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)&lt;br /&gt;
:The highest I&#039;ve seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)&lt;br /&gt;
::I&#039;ve seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)&lt;br /&gt;
:::I&#039;ve just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf&lt;br /&gt;
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)&lt;br /&gt;
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you&#039;re a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).&lt;br /&gt;
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)&lt;br /&gt;
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami&#039;s Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)&lt;br /&gt;
:::Just solo&#039;d 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)&lt;br /&gt;
::::I just solo&#039;d 100 and ran into the same bug. This didn&#039;t happen when I solo&#039;d lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)&lt;br /&gt;
::Cheating does not count. &amp;gt;:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== highest lap for grief syndrome is 1316093285, and its bugged ==&lt;br /&gt;
&lt;br /&gt;
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you...  the problem with this lap... the final lap is, that the harder monsters &amp;quot;bigger&amp;quot; or &amp;quot;mini bosses&amp;quot; not counting gertrud and other real &amp;quot;bosses&amp;quot; are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is &amp;quot;killed&amp;quot;. this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?&lt;br /&gt;
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game&#039;s normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)&lt;br /&gt;
::If you want to increase homura&#039;s HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn&#039;t note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)&lt;br /&gt;
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read &amp;quot;73297373&amp;quot; at around 1A16B083 with &amp;quot;7373732D&amp;quot;. I don&#039;t really know what&#039;s going on, though, since I didn&#039;t intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Which program? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)&lt;br /&gt;
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I&#039;m wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)&lt;br /&gt;
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.&lt;br /&gt;
:::Ok that&#039;s the quickbms script, doesn&#039;t handle repacking and uses a &#039;&#039;dodgy&#039;&#039; way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)&lt;br /&gt;
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it&#039;s at your own discretion...&lt;br /&gt;
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the &amp;quot;+Select File Type&amp;quot; in the open dialog, and specifying &amp;quot;Raw image data&amp;quot;. On the next dialog box, set Image type=&amp;quot;RGB Alpha&amp;quot;, offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).&lt;br /&gt;
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)&lt;br /&gt;
:::::Great program for unpacking, but repacking doesn&#039;t seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.&lt;br /&gt;
Otherwise, the following procedure worked on my end:&lt;br /&gt;
:1-extract gs00.dat to (for example) c:\ykhsdg&lt;br /&gt;
:2-extract gs01.dat to c:\ykhsdg&lt;br /&gt;
:3-extract gs02.dat to c:\ykhsdg&lt;br /&gt;
:4-cut&amp;amp;paste gs00-2.dat somewhere else&lt;br /&gt;
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat&lt;br /&gt;
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.&lt;br /&gt;
&lt;br /&gt;
(tabs were starting to get on my nerves)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):&lt;br /&gt;
&lt;br /&gt;
Nope, you don&#039;t need to put everything into the same archive. I just swapped the content of gs00.dat &amp;amp; gs01.dat throught extraction &amp;amp; repacking and the game still works, even though I use 2 separate archives.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Anyone happen to have sprite sheets/rips for the characters?  I&#039;ve been thinking of working on a mod for another game but I can&#039;t find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I&#039;m afraid I think you&#039;ll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I&#039;m gimp&amp;amp;photoshop challenged, so I don&#039;t know how it&#039;s done).&lt;br /&gt;
Aside that I&#039;ve seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn&#039;t yielded any interesting result yet.&lt;br /&gt;
&lt;br /&gt;
If someone wants a big WTF:&lt;br /&gt;
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.&lt;br /&gt;
-Switch to offset 17 width 128, height 388, mode RGBAlpha. &amp;lt;-Haven&#039;t come up with a decent explanation yet.&lt;br /&gt;
&lt;br /&gt;
== Blank when play ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded the game. I installed all setup,regional language setting, and i&#039;m unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i&#039;m play the game, the game whas blank, no drawing&#039;s, black, but i still can see hit&#039;s and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011&lt;br /&gt;
&lt;br /&gt;
Same like me, i can&#039;t play it if it&#039;s Blank,i don&#039;t know how to fix it too, anyone knows? i tried all i can but, it still can&#039;t run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.&lt;br /&gt;
&lt;br /&gt;
Where can i find dxdiag? i search it all time&#039;s and i can&#039;t find it well, i&#039;ll check it again thank you. Mirai-mirai you can&#039;t fix it too? I think everyone can play grief syndrome, except me.  --[[Nyan00]]-- 14:03, 17 September 2011&lt;br /&gt;
&lt;br /&gt;
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.&lt;br /&gt;
&lt;br /&gt;
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011&lt;br /&gt;
&lt;br /&gt;
err, i still can&#039;t find it, where can i find tax manager .sorry, i&#039;m a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.&lt;br /&gt;
&lt;br /&gt;
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?&lt;br /&gt;
&lt;br /&gt;
Well, mine aren&#039;t blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
==Stat increases stated in this page are misleading==&lt;br /&gt;
&lt;br /&gt;
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The &amp;quot;Per level&amp;quot; entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I&#039;m 100% sure power doesn&#039;t slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.&lt;br /&gt;
&lt;br /&gt;
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven&#039;t confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?&lt;br /&gt;
&lt;br /&gt;
Homura: 221&lt;br /&gt;
Kyouko: 253&lt;br /&gt;
Madoka: 225&lt;br /&gt;
Mami: 268&lt;br /&gt;
Sayaka: 328&lt;br /&gt;
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Soul Limit lost in revive is not a flat percentage==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Soul Limit lost in revive&amp;quot; stat seems to be dependent on Vitality, not maximum Soul Limit.  Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality.  Sayaka probably has a different constant; I&#039;d guess 9*Vitality, but I have no solid data on her yet.  Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)&lt;br /&gt;
:Did more testing:&lt;br /&gt;
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality.  They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.&lt;br /&gt;
::Sayaka has a revival cost approximately equal to 9*Vitality.  She heals at the cost of 6 Soul Limit points per Vitality point healed.  I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== -----How to upgrade?-------- ==&lt;br /&gt;
&lt;br /&gt;
Well,i&#039;ve downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i&#039;ve dowloaded 1.10 upgrade.But, i don&#039;t know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--&lt;br /&gt;
:I had no problem, all I did was just click and that&#039;s it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I&#039;m having the same problems, could someone please put up a step by step on how to install the update?&lt;br /&gt;
I&#039;m running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn&#039;t work.&lt;br /&gt;
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Mine,works no problem, so i don&#039;t have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011&lt;br /&gt;
&lt;br /&gt;
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz&lt;br /&gt;
&lt;br /&gt;
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you!  Your&#039;e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011&lt;br /&gt;
&lt;br /&gt;
Okay, if you have not fixed it yet, then this MIGHT help.&lt;br /&gt;
1)Download he patch.&lt;br /&gt;
2)Open it.&lt;br /&gt;
3)Locate it to the folder of the game.If it&#039;s not in the destination you see in the box.&lt;br /&gt;
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?&lt;br /&gt;
5)ex. its like griefsyndrome/?????&lt;br /&gt;
6)Delete the /?????&lt;br /&gt;
7)Then click OK.&lt;br /&gt;
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.&lt;br /&gt;
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. &lt;br /&gt;
10) Test it and hopefully it works! :D&lt;br /&gt;
&lt;br /&gt;
Sorry for writing so much.&lt;br /&gt;
&lt;br /&gt;
==Grief Syndrome Online==&lt;br /&gt;
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Known issues so far:&lt;br /&gt;
====&amp;quot;ベ-スアドレスの取得に失敗しました&amp;quot; error message====&lt;br /&gt;
&lt;br /&gt;
Uninstall Spyware Doctor (or if having it is a matter of life&amp;amp;death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...&lt;br /&gt;
&lt;br /&gt;
====Black screen====&lt;br /&gt;
Make sure you use the savefile provided with GSOnline, both on the client and the host.&lt;br /&gt;
&lt;br /&gt;
====Help request form====&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn&#039;t fix it, answer those:&lt;br /&gt;
&lt;br /&gt;
0-What is your problem?&lt;br /&gt;
&lt;br /&gt;
1-What version, of GSOnline are you using ? If you don&#039;t know, use the one posted on the other side of this page and retry.&lt;br /&gt;
&lt;br /&gt;
2-Are all the players using the same version of GSOnline?&lt;br /&gt;
&lt;br /&gt;
3-Are you positively definitely really totally sure you&#039;re not running a dirty mix of several different GSOnline versions ? (&amp;lt;-sounds stupid but actually happened) &lt;br /&gt;
&lt;br /&gt;
4-What version of GriefSyndrome are you using ? If it&#039;s 1.0, patch to 1.10.&lt;br /&gt;
&lt;br /&gt;
5-Are all the players using the same version of GriefSyndrome?&lt;br /&gt;
&lt;br /&gt;
6-In OFFLINE mode, does the game work for every player?&lt;br /&gt;
&lt;br /&gt;
7-Are you all using the same savefile?&lt;br /&gt;
&lt;br /&gt;
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.&lt;br /&gt;
&lt;br /&gt;
9-If it crashes, do you get the &amp;quot;Send error report to Microsoft&amp;quot; message?&lt;br /&gt;
&lt;br /&gt;
10-What version of windows are you using (ex: xp/vista/seven/don&#039;t know)? Is it a 32 or 64 bit version?&lt;br /&gt;
&lt;br /&gt;
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,&amp;quot;SAR EAX,1&amp;quot; ? (Used to evaluate your computer skills and talk properly with you)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you answered &amp;quot;Yes&amp;quot; to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don&#039;t need (for now) the one that&#039;s about 140Mb. If there is only one file (Report.wer):&lt;br /&gt;
&lt;br /&gt;
1-Paste this in an empty text file:&lt;br /&gt;
 Windows Registry Editor Version 5.00&lt;br /&gt;
 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]&lt;br /&gt;
 &amp;quot;DumpType&amp;quot;=dword:00000002&lt;br /&gt;
&lt;br /&gt;
2-Rename that text file &amp;quot;Enable Crash Dumps.reg&amp;quot; and double click on it.&lt;br /&gt;
&lt;br /&gt;
3-Make the game or gsonline crash again (first fix).&lt;br /&gt;
&lt;br /&gt;
4-Open &amp;quot;My computer&amp;quot; and enter the following in the address field: &amp;quot;%LOCALAPPDATA%\CrashDumps&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5-Send me the .dmp file you find there along with report.wer. If it&#039;s too big replace &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000002&amp;quot; by &amp;quot;&amp;quot;DumpType&amp;quot;=dword:00000001&amp;quot; and restart at step 6.2.&lt;br /&gt;
&lt;br /&gt;
6-Modify &amp;quot;Enable Crash Dumps.reg&amp;quot; by changing &amp;quot;dword:00000002&amp;quot; into &amp;quot;dword:00000000&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
7-Double click again on &amp;quot;Enable Crash Dumps.reg&amp;quot; (which just disabled crash dumps).&lt;br /&gt;
&lt;br /&gt;
8-If something fails in the steps above, at least look at the error report and post the &amp;quot;application name&amp;quot;, &amp;quot;Exception Offset&amp;quot;, and &amp;quot;Exception Code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Testing===&lt;br /&gt;
&lt;br /&gt;
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Error messages===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No&lt;br /&gt;
File:Gserror-recvfromsendto.PNG | An error occured during data transmission&lt;br /&gt;
File:Gserror-nohostresponse.jpg | There was no response from the host.&lt;br /&gt;
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.&lt;br /&gt;
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)&lt;br /&gt;
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personal Hint===&lt;br /&gt;
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/&lt;br /&gt;
---Life- 22:53, 11 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:&lt;br /&gt;
&lt;br /&gt;
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.&lt;br /&gt;
&lt;br /&gt;
-Cleanup tyhe GSOnline discussion - drastically.&lt;br /&gt;
&lt;br /&gt;
-As for hamachi networks, if you add them mention something like &amp;quot;As of 2011/10 active GSOnline networks are...&amp;quot; because they probably won&#039;t be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.&lt;br /&gt;
&#039;&#039;&#039;Done.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Perhaps add a short modding section?&lt;br /&gt;
&lt;br /&gt;
As for me, I think I&#039;m gonna leave this wiki. The 2011/10/08_&amp;amp;_10 GSonline versions seem to work fine, and I haven&#039;t got any reply from BrickBreak and Jonathan355, so I assume my services aren&#039;t needed anymore.&lt;br /&gt;
&lt;br /&gt;
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.&lt;br /&gt;
&lt;br /&gt;
== Help! it&#039;s not work! :( ==&lt;br /&gt;
&lt;br /&gt;
Hi,I need help.&lt;br /&gt;
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.&lt;br /&gt;
&#039;&#039;&#039;Banane&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sprites ==&lt;br /&gt;
&lt;br /&gt;
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Extreme Stage 3 Lag ==&lt;br /&gt;
&lt;br /&gt;
Is anyone getting an unbelievable amount of lag on stage 3?&lt;br /&gt;
Specifically, the room right before the boss.&lt;br /&gt;
It&#039;s actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)&lt;br /&gt;
:I haven&#039;t seen it happen, but it&#039;s probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)&lt;br /&gt;
::Everything&#039;s up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...&lt;br /&gt;
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.&lt;br /&gt;
::2) The screen goes black. You have to shut it down.&lt;br /&gt;
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.&lt;br /&gt;
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)&lt;br /&gt;
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that&#039;s a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images.  I&#039;m looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)&lt;br /&gt;
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?&lt;br /&gt;
::1-Me I&#039;m looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&amp;amp;t=2119238&amp;amp;page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files&lt;br /&gt;
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)&lt;br /&gt;
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...&lt;br /&gt;
::4-How I &amp;quot;fixed&amp;quot; that:&lt;br /&gt;
:::Recommended fix: made the scripts call a non existent function (SNApFU)-&amp;gt;should make the tv redraw function fail&lt;br /&gt;
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.&lt;br /&gt;
::5-Having an high end graphic card, I don&#039;t even know if the lag issue is actually resolved or not.&lt;br /&gt;
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)&lt;br /&gt;
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!&lt;br /&gt;
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it&#039;s running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)&lt;br /&gt;
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it&#039;s actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)&lt;br /&gt;
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)&lt;br /&gt;
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don&#039;t understand why the game would notably slow down. If someone&#039;s got an idea, I&#039;m interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod toolkit: Beta testers wanted ==&lt;br /&gt;
&lt;br /&gt;
Griefsyndrome 1.1 scripts files (.cv4) are now available in an human-readable, editable form !! But there is a catch: I needed to use a tool (DamianXVI&#039;s squirrel decompiler) which is still in alpha stage, in other words the script files I&#039;m providing might be botched and some parts of the game might be broken. I cannot test the whole game so I&#039;m asking for people&#039;s help. Currently I can say the menus, all girls and the first level work as before. I haven&#039;t tested the rest.&lt;br /&gt;
&lt;br /&gt;
For those willing to participate:&lt;br /&gt;
&lt;br /&gt;
-Download &#039;&#039;&#039;[http://www.megaupload.com/?d=81BB33X6 the test mod]&#039;&#039;&#039;. Normally this mod does nothing (except...well...see below).&lt;br /&gt;
&lt;br /&gt;
-Put it in your Griefsyndrome directory (along with the 3 other gs0x.dat).&lt;br /&gt;
&lt;br /&gt;
-Play.&lt;br /&gt;
&lt;br /&gt;
-Report here any difference with the original (dedicated section below).&lt;br /&gt;
&lt;br /&gt;
===Infos for Modders===&lt;br /&gt;
If you want to start modding or have a peek at the scripts, just extract the content of gs03.dat with [http://www.megaupload.com/?d=3C5R0E7Z GropeSyndrome] and edit the .cv4 with notepad. cv4 do not need to be recompiled before playing; the game will recompile them at runtime (no they aren&#039;t interpreted). They however need to be repacked in gs00, 01, 02, or 03. gs04.dat and above do not work.&lt;br /&gt;
&lt;br /&gt;
===Infos for Everyone===&lt;br /&gt;
As I said above, the script files are recompiled at runtime (&amp;lt;- you&#039;re not supposed to understand), what player will want to know is that it makes loading times a bit longer (no, not much).&lt;br /&gt;
&lt;br /&gt;
Q: So you&#039;re asking us to install a mod that does nothing but slow down load times??&lt;br /&gt;
&lt;br /&gt;
A: Err...I knew you&#039;d say that, so I added a few candies: level cap raised to 2 000 000, tiro final cost halved and homura&#039;s heavy machinegun&#039;s clipsize raised to 100 bullets.&lt;br /&gt;
&lt;br /&gt;
Q: Will it corrupt my saves&lt;br /&gt;
&lt;br /&gt;
A: It shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Q: Is there any compatibility issue with GSOnline.&lt;br /&gt;
&lt;br /&gt;
A: No, but all players need to have the mod installed.&lt;br /&gt;
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===User feedback===&lt;br /&gt;
&lt;br /&gt;
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura&#039;s timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).&lt;br /&gt;
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I&#039;d say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].&lt;br /&gt;
I might post the .dat later if someone feels they&#039;d like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
OK, so 1 vote for &amp;quot;scripts got decompiled correctly&amp;quot;. Glad you&#039;re enjoying the toolkit, but out of curiosity, could you give more details about those &amp;quot;enhancements to attacks and specials&amp;quot; you mentioned?&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf&lt;br /&gt;
&lt;br /&gt;
- - - - - - - - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
A file&#039;s worth more than a thousand words. So here&#039;s &#039;&#039;&#039;[http://www.megaupload.com/?d=QQB3JTC8 the file]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To make it simple: Most characters get some kind of bonus at level 50 and 100. &lt;br /&gt;
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two &amp;quot;rains&amp;quot; of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).&lt;br /&gt;
Sayaka&#039;s functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it&#039;s quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you&#039;re just starting and are level 5. Sayaka actually came out pretty fun to play with.&lt;br /&gt;
Mami&#039;s whip/lace/whatever was really useless so I modified the speed of its hits, it&#039;s probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.&lt;br /&gt;
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it&#039;s not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.&lt;br /&gt;
Finally, I barely touched Kyouko cause I don&#039;t like her (and I was kinda lazy) I only added some range to her special.&lt;br /&gt;
&lt;br /&gt;
Have in mind that it&#039;s only experimental, so some things are probably unbalanced.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul&lt;br /&gt;
&lt;br /&gt;
== HELP, I&#039;m going to cry  ==&lt;br /&gt;
&lt;br /&gt;
Theres two problems I keep having  D: &lt;br /&gt;
&lt;br /&gt;
Everytime I try to play: &lt;br /&gt;
http://i43.tinypic.com/25kua7n.jpg&lt;br /&gt;
&lt;br /&gt;
And when I reinstall: &lt;br /&gt;
http://i39.tinypic.com/259d3y1.jpg &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHATS GOING ON[[Special:Contributions/75.83.238.123|75.83.238.123]] D:  ( [[Special:Contributions/75.83.238.123|75.83.238.123]] 17:41, 5 December 2011 (UTC))emiharuka&lt;/div&gt;</summary>
		<author><name>75.83.238.123</name></author>
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