https://wiki.puella-magi.net/w/api.php?action=feedcontributions&feedformat=atom&user=Markus+RamikinPuella Magi Wiki - User contributions [en]2024-03-28T17:54:11ZUser contributionsMediaWiki 1.39.3https://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=73231User:Markus Ramikin2018-03-15T12:43:32Z<p>Markus Ramikin: /* Grief Syndrome */ updated link after merging playlists</p>
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<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
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==Grief Syndrome==<br />
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[https://youtu.be/y-BWixB7ypk?list=PL1rWeC6uWkiJzlbJEjxkvQLBWL1iQJoQL Lap 100 playthrough: Moemura]<br />
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[https://youtu.be/eUAdyYs0abg?list=PL1rWeC6uWkiJzlbJEjxkvQLBWL1iQJoQL Lap 100 playthrough: Mami Tomoe]<br />
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==Random pictures==<br />
<gallery position="center" captionalign="left" widths=200px><br />
File:WhatIfIToldYouHitomiSaya.jpeg|My take on the Sayaka/Hitomi fandumb wars<br />
File:MadokaTranspired.jpeg|Does anyone know who drew this piece of awesome?<br />
File:ComeAtMeBro.jpeg<br />
File:DreadnoughtHomura.jpeg|Magical girls = dreadnoughts?<br />
</gallery></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Talk:And_I%27m_Home&diff=72178Talk:And I'm Home2018-01-31T21:54:33Z<p>Markus Ramikin: </p>
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<div>http://twitter.com/#!/wowaka/status/94363105114595328<br />
喜多村さんも野中さんもとても気さく、かつ丁寧で謙虚な方で歌録りも適度な緊張感のもとスムーズに行えました。すごいいい曲になったんでぜひ聴いてもらえたらと思いますー。<br />
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Kitamura-san and Nonaka-san were very good-natured. Thanks to their politeness and kindness, the recording went smoothly despite a bit of tension. And I think it turned out to be a really good song, so you should listen to it.<br />
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http://twitter.com/#!/wowaka/status/94363035954712576<br />
そんな訳で魔法少女まどか☆マギカBlu-ray&DVD第5巻に収録・第9話「そんなの、あたしが許さない」のEDは美樹さやか [喜多村英梨]・佐倉杏子 [野中藍] が歌うTV未放送の楽曲となり、完全生産限定版の特典CDには同曲のFull ver.とインストが収録されます。とのこと。<br />
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So yes, the ending song for the Blu-ray and DVD Volume 5 version of Episode 9 "That, I Cannot Allow" will be a song never before broadcast, sung by Sayaka Miki (Eri Kitamura-san) and Kyouko Sakura (Ai Nonaka-san). There will also be a limited edition CD being released simultaenously with the full version and the instrumental. So yeah. I composed, wrote lyrics for, and arranged the ninth original ending song "and I'm home" for the Puella Magi Madoka Magica Blu-ray and DVD Volume 5, being released 8/24. Vocals: Sayaka Miki (Eri Kitamura-san) and Kyouko Sakura (Ai Nonaka-san). --[[User:Randomanon|randomanon]] 05:09, 27 July 2011 (UTC)<br />
: Are you really sure this text you're quoting contains the title "and I'm home"? In fact, have we ever seen an original Japanese title of this song anywhere? [[User:Markus Ramikin|Markus Ramikin]] 21:54, 31 January 2018 (UTC)<br />
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: ''the recording went smoothly despite a bit of tension.'' My imagination is running wild with KyoSaya --[[User:Mutopis|Mutopis]] 05:54, 27 July 2011 (UTC)<br />
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Personally, 何度でも名前を呼ぶよ seems more like "No matter how many times I call your name" than "Whatever you call this by". Also, it fits with the episode. [[Special:Contributions/184.13.145.63|184.13.145.63]] 21:07, 25 August 2011 (UTC)<br />
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For "手を繋いでいたいんだ" the "たい" part denotes "to want". So, that line should be translated into something like: "I wanted to hold your hand." or "We wanted to hold our hands". [[User:Mordred|Mordred]] 05:44, 27 August 2011 (UTC)<br />
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:Just going to say this in general: If you know Japanese and feel confident there's a change you can make that will improve the translation, especially now that we have the scan of the original lyrics, go ahead and make it. --[[User:Randomanon|randomanon]] 17:09, 28 August 2011 (UTC)<br />
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Video with [http://www.youtube.com/watch?v=cH6NB2F-Jcw&feature=share English subs] and another one with [http://www.youtube.com/watch?v=op-OVu_yRHw different sub.] --[[User:Mutopis|Mutopis]] 20:55, 28 August 2011 (UTC)<br />
:Content of lyric translation and the one on the wiki aren't that different. Substance is basically the same, the variation arises from mostly subjective choices on turning a phrase or more literal translation vs. rephrasing for more "natural" flow to native English speakers. That's why it's not a problem if people want to tweak the lyrics on this page here and there as long as they know what they're doing (please don't touch it if you don't). Anyways, I think if the change is controversial, likely someone will change it back anyways. --[[User:Randomanon|randomanon]] 21:40, 28 August 2011 (UTC)<br />
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In Japanese, a question mark often means suprasegmental upstep in pitch, regardless of whether the sentence is really a question or not (presumably because Japanese orthography does not incorporate question marks and thus they are limited to casual usage). Therefore, better translation for "帰る場所はここだよ?" is "Please come back and be with me", as the sentence never questions if 帰る場所 (place to return) is ここ (here) but just trying to make sure the audience also thinks that 帰る場所 is ここ. Additionally, in "離せないもの、思うだけ心が痛いよ", もの doesn't mean "thing (物)" and must be interpreted as a sentence-final particle similar to Korean -ㄴ걸 used when indicating one's stance in somewhat adorable manner or as a conjunction similar to English ''thus''. Both case, "It's hard to say goodbye, it hurts every time I think of you" would be appropriate. [[User:Sotei|Sotei]] 09:57, 18 September 2011 (UTC)<br />
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... How'd you get "two hearts" from "sabitsuita kokoro"? As far as I can gather, there is no "two" implied anywhere, and no literal two.[[Special:Contributions/76.91.219.114|76.91.219.114]] 19:23, 26 September 2011 (UTC)<br />
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== Russian translation ==<br />
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Can I add russian translation of this song? Translation is based on english lyrics.<br />
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:Yeah, sure. If you know wiki code, add a new section for it on the main page. If not, post it here on talk and I'll format it for you. --[[User:Randomanon|randomanon]] 22:10, 14 December 2011 (UTC)<br />
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Done. Is it OK?<br />
:I made some fixes. It's OK now, I think. --[[User:Randomanon|randomanon]] 23:06, 14 December 2011 (UTC)<br />
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Thank you very much for your support. This character's song is very touching and sad, I really like it. Voice actors are amazing, anime is created by my favourite company, all of the OST is simply magnificient. So I've decided to translate "And I'm home" on russian though I'm from Ukraine. Maybe I'll try to translate "Magia" on russian as well.<br />
:OK, though we'll have to figure out something with formatting for that page if you do. I'm glad you like that it that much and I think some Russian visitors will appreciate it. --[[User:Randomanon|randomanon]] 23:23, 14 December 2011 (UTC)<br />
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Hm, formatting? What do you mean by that? Proportions of the textbox?<br />
:Yes. We'll have to make a separate table. --[[User:Randomanon|randomanon]] 23:32, 14 December 2011 (UTC)<br />
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Alright. Thank you again.<br />
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Well, actually... I don't really get it why a Russian translation should be here. I mean, I don't have anything against Russian language or people or anything, but this is an English-language wiki, and I thought we're supposed to stick to English (and original languages for sources). I actually think that the place for non-English translations are on fanpages or wikis in the language in question.<br />
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It may seem OK to post a Russian translation of a song here, sure, why not, it's just one more column in the table. But what if I suddenly thought "let's post a Polish translation, too!", then some other anon would post another translation in his/her language - let's say, German - then another in Chinese, Italian, French and whatever else? We'd have 10 columns of lyrics in different languages and suddenly none of them would be easy to read in such a crowded formatting. That's why I actually vote for deletion of the Russian translation. Let's stick to English on an English-language site. Externals link to translations in other languages at the bottom should be fine, though. --[[User:KFYatek|kFYatek]] 14:47, 15 December 2011 (UTC)<br />
:I agree it, too. For other languages, it might be better to be placed in separated page. [[User:Yorkwoo|Yorkwoo]] 15:52, 15 December 2011 (UTC)<br />
:What about having a collapsible table (default closed) underneath for additional translations? Those could also hold alternative English wording if that's ever needed. [[User:KM|KM]] 20:01, 15 December 2011 (UTC)<br />
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:I'm a little surprised by the attitude this is an "English-only" fansite wiki. I have seen this from the start as an "international" wiki, hence why we have a section tracking Madoka licensing in every country, many of which do not have English as the dominate language. What does that mean, well to give you an example, here's a section from the [http://wikimoon.org/index.php?title=Sailor_Moon_in_Russia#Transformations_and_Attacks Sailor Moon Russian page] as an example of an internationally popular anime. Notice it is in English but also has Russian translations. My experience with international fan sites is that English is used as the default--because it is an accepted universal language--but the attitude is to embrace all countries and therefore other languages. That doesn't mean suddenly we have pages that are only made available in other languages, since there are country/language-specific fan sites that are only in those languages, but rather it is common to accept when people wish to do translations of the same content in other languages. As another example, [http://baka-tsuki.org/project/index.php?title=Fate/Zero Fate/Zero] has ongoing translations in nine different languages for their LNs (Fate/Stay Night too, for the VN) while the main portal site is in English. You may want to consider the fact I, symbv, and many other of the biggest contributors to this wiki all do not have English as our primary language and that the links to this wiki pages can be found on sites that are primarily in other languages, in ones as diverse as Spanish, Russian, Thai and Chinese. So the idea of having an "English-only" wiki is really baffling to me when we consider the fanbase and what other popular fanbase do as well. <br />
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:As to whether we should have a translation on the same page, separate page, making it collapsible etc., consider the fact this is a wiki that has crack theories and fan pics on the same page as factual observations, and we only separate them by sections (in fact, I had to push to get it made clear to separate fan from canon pics to avoid confusion, but I digress). So I am really surprised to hear that people think other languages should somehow be separated more than these other examples...you know that's somehow implying that they have less worth to the fanbase then other things we customarily put on the same page, e.g. crack theories and fan pics. My question is, why would we do that? My original intent was to have the Russian be in a separate table on the same page. It kind of surprised me when our translator put it in the same table, but the spacing worked out fine, so I let it go. If someone else wants to translate it another language, then I would put that and the Russian translation in a different section, "Other Translations" on the same page. We're nowhere near even the recommended page length limitations, so I don't see there's any problem in having many languages of the lyrics available, if it came down to it. Plus, making the fact we have other language translations visible is not a bad idea in my opinion, since there are so many international fans who are neither fluent in English nor Japanese. If on the other hand, someone wanted to a translation of something lengthy like the Guidebook (similar to the Fate/Zero LN example), I would definitely make a separate page for it, when considering issues with page length. If it became common to see translations of many pages in another language, then we could consider making other options, like maybe a link to it as a separate section of the wiki. But that is definitely a case of we'll cross the bridge if we ever get to it.--[[User:Randomanon|randomanon]] 20:52, 15 December 2011 (UTC)<br />
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::I see your point, and, well, of course we are an international community, both the active editors and guests are largely (or even primarily, perhaps) not native English speakers. That's certainly true. But English is our primary language of communication, and that's an important invariant for our editors and guests - we assume that all of us can read and understand English. There is nothing wrong about writing about things which are supposedly of little interest to fans from English-speaking countries, like the Italian dub. That's precisely because we are an international community. But, while we have a page about the [[Licensing in Italy|Italian dub]], it is written in English, and not Italian. And it's because we assume our readers to be English speakers (possibly among other languages), we don't assume anything about they speaking Italian or not.<br />
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::Of course, we have some text in other languages - mostly Japanese, but there are also German quotations from Faust, informations about international licensing in their respective languages, and so on. And that's OK, because they are all quotations from outside sources in their respective original languages. That adds value for English speakers who also happen to know the source language - they can confront the original as such. That's also how that ''Sailor Moon in Russia'' wiki page is - it is a description of the Russian dub of Sailor Moon, in English, quoting Russian originals where appropriate and showing respective translations into English.<br />
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::The Fate/Zero translations is a little diferent case, because baka-tsuki just hosts non-English subprojects for groups of foreign fans. We can essentially do the same - if we happen to have an active and interested enough group of eg. Russian-speaking editors, it is perfectly fine to create a sub-wiki, eg. under a Russian/ or Русский/ namespace, and have Russian-language articles there, sharing ideas and uploads, similar to how different versions of Wikipedia work. But having mixed-language pages doesn't seem right. Of course, if it's just translations of songs, it may not be too much of a burden (even so, I'm strongly for a separate section and not just a column), but it may also be encouraging to put more foreign languages in random places, which can essentially make the site chaotic and incomprehensible.<br />
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::And why is separation of languages more important than proper organization of topics? Because, while data mixed up (like official pictures with fanart) adds ''noise'' for those who are looking for specific information, the whole thing can still be read from beginning to the end, conveying all the information contained. A section in a foreign language is just noise for anyone who doesn't happen to be speaker of that particular language, and we don't assume anyone to be such. Of course it is different from explaining things ''about'' a foreign language, which is the case with quoting. Consider this paragraph:<br />
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:::''"Gżegżółka"'' is a folk name for the cuckoo in Polish. It is a famous word for Polish speakers, being an extreme exception to the rules of Polish orthography, which say that the ''ż'' sound should be always written as ''rz'' when after ''g''. It also appears in tongue-twisters, such as "Dżdżystym rankiem gżegżółki i piegże, zamiast wziąć się za dżdżownice, nażarły się na czczo miąższu rzeżuchy i rzędem rzygały do rozżarzonej brytfanny." (''On a rainy morning cuckoos and whitethroats, instead of taking earthworms, filled up their empty stomachs with the pulp of cress, and vomited in line to an incandescent baking pan'').<br />
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::Even though a significant part of it is in a language you probably don't understand, and possibly don't even have a clue how to pronounce it, it still conveys some new information for you. Moreover, omitting all the Polish in here would make a loss, because you wouldn't know what we are talking about. On the other hand, try to read this:<br />
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:::The ''Lesser Whitethroat'' is a common and widespread typical warbler which breeds in temperate Europe. Unlike many typical warblers, the sexes are almost identical. ''Piegża zwyczajna'' to mały ptak z rodziny pokrzewkowatych. Zamieszkuje Europę bez jej części zachodnich i południowych oraz poza północną częścią Półwyspu Skandynawskiego.<br />
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::If you don't speak Polish, you may guess that those two pairs of sentences are about the same bird, but you may wonder, do they mean the same, or not, what's the difference, and why a Polish sentence is even here. Actually, a Polish speaker without understanding of English would feel the same. In fact, the Polish version conveys a different part of knowledge about that bird than the English one (which is inevitable on bilingual wikis, there's no way a complete synchronization can be achieved). And that's how it would look if we allow bilingual articles. Even when a foreign version would be neatly organized into a section, the first reaction for seeing a section named "Русский" for most people would be "why the hell those funny letters are here without any explanation?!". Like I said, it's a little less extreme if it's just one song translation, like at the moment, but just let's be realistic and predict what can happen if we just say "embrace foreign-language edits".<br />
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::TL;DR: I don't have anything against other languages showing up on this wiki, but we have to organize it properly. My opinion is that if you want a Russian-language sub-wiki, you're more than welcome (unless the ones paying for the server have something against it ;) ). But please don't put your language just anywhere, bilingual articles are not good for anyone... --[[User:KFYatek|kFYatek]] 22:38, 15 December 2011 (UTC)<br />
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:::Sorry, but I don't see a difference in what is done here on this page and the [http://wikimoon.org/index.php?title=Sailor_Moon_in_Russia#Transformations_and_Attacks Sailor Moon example] that translates attack and transformation phrases into Russian. Both pages are primarily in English. The content being translated into Russian is also provided in English. It has a clear header in the table to describe what the content is to someone who doesn't know what it means and can bypass it. The reason that its own page is because the Sailor Moon over the years has developed an amount of content where it made sense to have separate pages for coverage in different languages. It makes no sense here when we have only have a translation for a set of lyrics that can easily fit on the only page that cover those lyrics. Subject and content-wise, it belongs on the same page. Here's another example [http://wikimoon.org/index.php?title=Hissatsu_Love-Me_Moon_Chain]. Notice on the same page it describes the attack in two other languages. That use to be more common before they restructured it.<br />
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:::As for describing other languages as "noise," and somehow being an annoyance, let me remind you this is an international wiki based around a Japanese anime. That by definition means our fanbase is a community that is accustomed to the presence of multiple languages, and quite likely ones they aren't too terribly familiar with. There is no doubt in my mind that many of the people who visit this page would find the Japanese and Romanization columns text baffling or "noise," but we expect they can accept this and skip over it if they don't know it. The same would apply to other languages. And if they do know the language, then it's a plus, because that will give them with a better understanding of the content. <br />
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:::I don't know why it bothers you so much, or think it would bother people so much, to see the presence of text in a different language on the same page, when we do it all the time for Japanese and English content. Sometimes, I even post only Japanese content when we don't have English translation available, and I don't make a separate page for that content...I keep it on the same page because it's related by topic, which in my mind is the sensible thing to do. My belief is the people can skim over languages they don't understand and while it may be a minority who understands a non-English language, that minority benefits greatly from the presence of the language there. <br />
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:::I really do not like this attitude that seems to relegate non-English languages as "noise." Do you know offensive that sounds? To a community of wiki contributors and visitors, as I mentioned previously, who actually primarily speak in a language that isn't English? --[[User:Randomanon|randomanon]] 23:28, 15 December 2011 (UTC)<br />
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::::First, let me clear this case with the word "noise". Well, sorry to anyone who felt offended by it, I didn't mean anything pejorative by using it. I'll use an analogy. I have a radio, and there is a station which plays rock, and a station which plays hip-hop. I usually listen to rock, so when the frequencies of those two stations are too close to each other and I hear 2PAC over my beloved Metallica, it is noise to me. However, when one day I become curious or interested and decide to learn more about hip-hop and tune into the other station, the same "beloved Metallica" would become noise instead. I didn't mean to label any language as noise, I just meant that mixing languages is... just confusing.<br />
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::::About the Sailor Moon wiki. The Russian translations provided there are translations used by the ''official Russian dub'' that aired in Russian television. The article in question contains original English terms, Russian translations taken from the official translation (an outside source), and translations of them back to English, describing what the Russian translators changed, which can be interesting trivia for non-Russian-speaking fans. This page contains a ''fan'' translation of a song originally in Japanese. Moreover, a translation in English (the primary language of the wiki) generally accepted as good is already here. What value does that Russian translation have for non-Russian-speaking fan?<br />
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::::Like I already posted, the excerpts in foreign languages (mainly Japanese) that already are on this wiki, are quotations from original sources, which are usually posted alongside their translations, or are meant to be translated in future. While technically, to someone who speaks only English, the original foreign text being translated is equally useless as a foreign text which is translation from English, this is something different. Posting of the original text adds verifiability and is an aid to those who know the language and can improve the English translation.<br />
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::::Let me be clear with this once again: I'm not against the presence of foreign languages here. If it's just a single Russian translation of a single song, then it doesn't do any harm as well. If it would only be foreign translations of all the songs, then it also wouldn't be much of a problem. But saying "we embrace foreign languages, feel free to post" is troublesome. There's a reason why Wikipedia editions in different languages are so clearly separated. There's a reason why multilingual instruction manuals are ordered by languages and then by pages instead of the other way round. We can embrace foreign languages, but we need some proper organization in order to do so - sub-wikis, or at least sub-articles.<br />
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::::Well, just imagine a character article table of contents being like this:<br />
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::::* Official info<br />
::::* Trivia<br />
::::* Observation<br />
::::* Speculation<br />
::::** Confirmed<br />
::::** Debunked<br />
::::** Unconfirmed<br />
::::* Polski<br />
::::** Oficjalne informacje<br />
::::** Obserwacje i spekulacje<br />
::::* Deutsch<br />
::::** Offiziell Information<br />
::::** Observation und Spekulation<br />
::::* Русский<br />
::::** Официальные информации<br />
::::* 日本語<br />
::::* 中文<br />
::::* Gallery<br />
::::** Official art<br />
::::** Fanart<br />
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::::Well... isn't that wrong? Wouldn't it be better for the Polish, German, Russian, Japanese and Chinese versions in this example to have separate pages and just be linked to? --[[User:KFYatek|kFYatek]] 01:44, 16 December 2011 (UTC)<br />
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:::::"If it's just a single Russian translation of a single song, then it doesn't do any harm as well." Then we are in agreement that this is perfectly fine. And this is precisely the current situation we have now. I already explained in detail how we can proceed if the situation changes. For this specific page, if someone were to provide another translation in a different language, then we create a separate section, "Other Translations" and list them accordingly by language "Russian translation" and so on. Unlike you, I don't see how it's confusing to a fan of this site, who is already accustomed to seeing things in two different languages (this part being key) not to mention whatever other languages they know, to understand what a separate section in different languages means and to bypass it. Aside from your "I don't like my vegetables touching each other on my plate" kind of subjective opinion, you haven't given any reasonable reason why someone can be fine with seeing Japanese, fine with seeing English, but then any other language must cause confusion and the inability to accept its presence on that page. <br />
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:::::As for your TOC example, please recognize that's nothing resembling the situation we have on the wiki right now, nor is it what we would do (despite all the Japanese we have on this site, none of it looks anything like that), nor is it what I proposed in any shape, way or form. I said in my posts, very clearly and even with examples, the following:<br />
:::::1) Like [http://wikimoon.org/index.php?title=Hissatsu_Love-Me_Moon_Chain this example], if there's only one page on a topic, e.g. song lyrics and there's no problem with space, then it's perfectly fine to have other translations of the content that is also in English. This is the current situation we have now. You said you're fine with the single Russian translation. That's great, we are in agreement.<br />
:::::2) If the page content of another language is complex, lengthy etc. like with the Guidebook I gave as an example, or the Sailor Moon on all the differences related to Russian dubs, then that is made into a separate page. I don't think you're disagreeing with that.<br />
:::::3) I also said very specifically that if we should get many things in different languages, then we can reassess at that time (if we ever cross that bridge) and decide what to do then. I specifically proposed a "a separate section of the wiki" which is no different than what you're saying. If it were entire pages in a different language like with the Wikipedia, I'd probably say it should be a mirror site in that language. We're not saying anything different in a long term situation.<br />
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:::::Basically, in terms of policy, the only point of disagreement we seem to have really have is you don't like seeing a different language on the same page with English and Japanese. You say it's because it's confusing. I look at that table that already has columns in Japanese, Romaji and English, and fail to see how someone can understand and accept those columns and then be confused by a column that's clearly labelled "Russian." Or, if we added a new section "Other Translations" and labelled the table translations in the same exact fashion, that someone could possibly be confused by what's going on. <br />
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:::::Until you can give me an example where we have something in another language that is something we aren't already doing in Japanese (since you seem to have no problem with what we've been doing with that), I do not consider there to be an issue. I'm fine with re-opening the topic if translations in different languages becomes a problem on this site but for now, I don't see the problem. --[[User:Randomanon|randomanon]] 02:37, 16 December 2011 (UTC)<br />
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::::::I am not talking that I don't want to see other languages than English and Japanese. Russian is perfectly fine when quoting information about a possible Russian release, some interesting research originally done on Russian-language website, and so on. The point is, languages other than English are (in my opinion) justified when they are the ''source'' of some information, not a translation of something that already is here in English. If you don't see the difference, then we probably won't come to an agreement on this. --[[User:KFYatek|kFYatek]] 10:49, 16 December 2011 (UTC)<br />
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If we find an English-language fandub of And I'm Home we really like, could we maybe share it on the wiki??<br />
[[Special:Contributions/98.239.101.14|98.239.101.14]] 07:08, 28 April 2013 (UTC)Anon</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Madoka_Magica_Episode_10:_I_Won%27t_Rely_On_Anyone_Anymore&diff=68632Madoka Magica Episode 10: I Won't Rely On Anyone Anymore2017-07-15T11:11:44Z<p>Markus Ramikin: nope, she says あの, "ano", basically "uhm". This is a fansub error.</p>
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<div><blockquote>''"I'll repeat it. I'll continue to repeat it over and over. Visiting the same time again and again, searching for the single exit out. Searching for the path to save you from a fate of despair." <br \ > "Madoka... my one and only friend. If it's... If it's for you, I have no problem being trapped eternally in this maze."'' ~ '''[[Homura Akemi]]''' </blockquote><br />
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{{Infobox_episode<br />
|name = I Won't Depend on Anyone Anymore<br />
|jname = もう誰にも頼らない<br />
|date = 10 March 2011<br />
|script = [[Gen Urobuchi]]<br />
|storyboard = Shinsaku Sasaki<br />
|director = Yuki Yase<br />
|adirector = Yoshiaki Itou<br />Kazuya Shiotsuki<br />
}}<br />
<br />
== Summary ==<br />
[[File:Ep10 timeline chart.jpg|thumb]]<br />
:''See also [[Timeline]]''<br />
This episode centers around [[Homura]]. Most of the mystery behind her origin and behavior in previous episodes is explained.<br />
<br />
=== Timeline 1 ===<br />
In the original timeline for Homura, she was a normal human girl suffering from a heart disease. She is shown just released from the hospital and transferring to the [[Mitakihara Middle School]], similar to the [[Episode 1|first episode]]. She differs in appearance to the Homura we know, though - she wears glasses and wears her long hair tied in two braids. Her personality also feels different - she is a lot more shy and clumsy.<br />
<br />
[[Madoka]], [[Sayaka]] and other new classmates try to befriend Homura, which makes her feel uneasy. During a talk with Madoka, she admits finding herself worthless, not unlike Madoka does in the timeline of other episodes. Homura's problems during math and sports classes (probably related to being out of school for a long time) contribute to her depression, which makes her get suicidal thoughts on the way from school.<br />
<br />
Presumably because of these thoughts, she wanders into the barrier of witch [[Izabel]]. She is quickly saved by [[Puella Magi]] Madoka and [[Mami]], with Madoka asking her to keep their jobs a secret from schoolmates. Later, during a visit at Mami's apartment, Madoka reveals that she's been contracted only for a very short time. Homura feels fascinated about her magical friends, similar to how Madoka acts in initial episodes.<br />
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Some time later, Madoka and Mami fight [[Walpurgis Night]] together, with Homura following them as a human. Mami is defeated quickly, then Madoka apparently manages to defeat the witch, but at the expense of her own life. Homura cries over Madoka's dead body, and accepts [[Kyubey]]'s proposal to become a Puella Magi, her wish being ''"I want to redo my meeting with Kaname-san. Instead of being protected by her, I want to protect her!"'' The contract is formed, with Kyubey commenting that the wish has "surpassed entropy".<br />
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=== Timeline 2 ===<br />
[[File:Homura shield power use.gif|right]]<br />
Homura wakes up in a hospital, on the date she was released in the previous iteration, having a [[Soul Gem]] in her hand. After transferring to school, she instantly tells Madoka about becoming a Puella Magi, hoping for good cooperation.<br />
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Madoka and Mami train Homura the Puella Magi, who turns out to be extremely clumsy, despite having the very powerful ability of stopping time. Meanwhile, Homura reads online guides about making explosives, contributing to improving her skills. While still clumsy, she plays the most important role when the trio - now good friends - fights with the witch [[Patricia]].<br />
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The next scene shown is after the Walpurgis Night - after defeating the witch, Madoka's Soul Gem turns into a [[Grief Seed]] and she becomes a witch.<br />
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=== Timeline 3 ===<br />
The time goes back again, and Homura wakes up at the exact same place and time as previously. Scared and angered by the discovery of the true nature of the contract with Kyubey, she decides to tell the other girls immediately. Sayaka, who in this timeline became a Puella Magi, too, doesn't believe her and accuses her of collaborating with [[Kyoko]], whom apparently only Homura has met yet.<br />
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Sayaka also tells that she feels afraid of Homura's explosives, which makes Homura go to a meeting of some armed formation (the building is labeled {{nihongo|"Shaft Industries"|射太興業|Shafuto Kōgyō}}) and steal some firearms, all on frozen time. Since Sayaka turns into a [[Oktavia von Seckendorff|witch]], presumably for similar reasons as in [[Episode 8]], Homura uses the firearms during the fight with her to protect Madoka, and also defeats her, even though Madoka and Kyoko try to make Sayaka human again in a fashion similar to [[Episode 9]].<br />
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Upon seeing the true nature of Puella Magi herself, Mami breaks down and attempts to kill all the magical girls, including herself, in order to prevent their eventual transformation into witches. She kills Kyoko first by shooting her Soul Gem and attempts to kill Homura by binding her, but before she can do so, Madoka uses her beam arrows to kill her. The remaining two fight on the Walpurgis Night together, and defeat the witch, having their Soul Gems fatally tainted, though. Madoka heals Homura with a Grief Seed she was hiding, and asks Homura to prevent her from becoming a Puella Magi next time she'll go back in time. Homura agrees, and grants Madoka one more wish of hers - killing her to prevent her from becoming a witch.<br />
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=== Timeline 4 ===<br />
Upon waking up in the familiar hospital, Homura changes her presence by magically healing her eyes, wearing the hair down and taming her emotions - just how she looked in all the previous episodes. At night she warns Madoka not to accept miracles, confusing her. Then she goes hunting all the witches.<br />
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On Walpurgis Night, the dream sequence from [[Episode 1]] is shown again. Homura watches Kyubey persuading Madoka and screams to prevent her from forming the contract, but Madoka doesn't seem to hear it.<br />
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Off-camera, Madoka forms the contract and defeats the witch with just one shot, but becomes a witch ([[Kriemhild Gretchen]]) herself shortly after. Kyubey comments that she may destroy the whole Earth in near future. He has collected an enormous amount of energy from her already, though, so he doesn't care about it anymore.<br />
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Homura refuses to fight Madoka the witch, saying that "This is not my battlefield," which makes Kyubey realize that she's from a different timeline.<br />
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=== Additional Timelines ===<br />
Homura insists on repeating that particular period of time (between her awakening in the hospital and the Walpurgis Night), no matter how many times it takes, until she saves Madoka. She kills Kyubey, but he respawns in a new body, which she chases. However, he is saved by Madoka in an encounter similar to [[Episode 1]]. Most likely, these events are taking place in one of many timelines that fall between Timeline 4 and the timeline shown in Episodes 1 through 9.<br />
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Homura's monologue reveals that she is devoted to saving Madoka no matter how many times she'll have to retry.<br />
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*At a [[Nitro+ Q&A Panels at Animagic 2013|Nitro+ Q&A Panel]] it was revealed that Homura went through almost 100 timelines. <i><b>Q:</b> How many timelines did Homura go through? <b>A:</b> Approaching 100.</i><br />
**Assuming Homura repeated a full 30-day month nearly 100 times, it can be calculated that she has been reliving the same month for nearly 8.2 years.<br />
<br />
== Runes ==<br />
See [[Runes:Episode 10|Runes of episode 10]]<br />
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== Audio Commentary ==<br />
<br />
<blockquote>See Also: ''[[Guidebook#episode 10|Guidebook staff commentary]] from the '''[[Main Page/About|Magica Quartet]]'''''</blockquote><br />
<br />
{{:Audio Commentary/Episode 10}}<br />
<br />
==Observations==<br />
<blockquote>''"So how about we become monsters together… <br \>And turn this world upside down? <br \ > So that… nothing bad… or sad… would remain. <br\ > Destroy, destroy, destroy it all!"'' ~ Homura saying her farewell to Madoka.</blockquote><br />
* The first Drama CD further explores the events that took place in Episode 10 starting with Homura's hospitalization, her lack of self-esteem and her difficult time adjusting to a new school, and we also learn what was Madoka's first wish was. See also a [[Talk:Wish_theories#Madoka's wish from Timeline 1: I_want_to_save_that_cat!|relevant talk page]].<br />
<br />
=== About the timelines and time travel ===<br />
[[File:8000 timelines later by angeban.jpg|right|thumb|175px|Mahou Senior Madoka Magica]]<br />
[[File:Time traveling homura.gif|right|200px]]<br />
* Homura's Past Timeline Experiences:<br />
**While powerful, Mami can become mentally and emotionally unstable. If she learns the truth, she's likely to break down from the pressure and kill everyone, as seen in Timeline 3 (she is unreliable as an ally). That's why Homura is cold and distant to her in the other timelines. However, in [[Oriko Magica]], after a pep talk with [[Yuma]], Mami accepts her fate as a Puella Magi.<br />
***It is later revealed that actually Homura wanted to be in good terms with Mami in the current timeline, but Kyubey backfired her plans. Homura was cold to Mami in [[Oriko Magica]] because she believed that Mami was the cause why Madoka always contracts.<br />
**Sayaka refuses to believe or listen to Homura's advice. She will also be prone to making the same mistakes and become a witch (her fate is inevitable no matter what). That's why Homura is cold to her and decides to kill her in the present Timeline, to stop her from becoming a witch, but she was stopped by Kyoko.<br />
**From past experience, Homura believes Kyoko may be the only ally left to help her in stopping Walpurgis Night. However, she did not anticipate her actions that lead to her death since this didnt happen in previous timelines. That's why she was surprised by her death in the fifth Timeline.<br />
**Leaving Madoka alone or keeping her distance from her will not stop her from making her wish. Nor can Homura stop Walpurgis Night on her own.<br />
**The only constant in previous timelines is that Madoka is the only one with a pure soul, she was the only one who called her a friend and trusted her with her life.<br />
*Every time Homura tries to change the past she seems to make it worse:<br />
**'''Original timeline''': Mami and Madoka die like heroines and they are the only known casualties, Earth is saved (and there are no more threats to the planet). The Truth is never revealed.<br />
***In this version Madoka dies without regrets in her heart, she remains pure and innocent in the end thus avoids the fate of becoming a witch.<br />
**'''Second timeline''': Mami dies as a heroine, but Madoka becomes a normal Witch.<br />
**'''Third timeline''': Sayaka becomes a witch and is killed by Homura. Mami kills Kyouko and tries to kill the others to prevent them becoming witches, but is killed by Madoka. Madoka still dies, but not before she saves Homura from becoming a witch and Homura mercy kills her before she can become one herself.<br />
**'''Fourth timeline''': Madoka becomes a powerful Witch that will destroy the Earth, everyone dies.<br />
**'''Fifth timeline''': Mami dies before learning the truth, Sayaka still becomes a witch and dies with Kyoko.<br />
* In timeline 5 Homura kills Kyubey once at the beginning and fails to do it again until episode 8. That's why Kyubey mentions that she already killed him twice and he realizes that Homura can use Time-Control magic<br />
<br />
=== Continuity to previous episodes ===<br />
* There was initially a disagreement whether the dream sequence from [[Episode 1]] is the event shown in Timeline 4. Evidence against this was the different shape of [[Walpurgis Night]] witch in the two sequences, and different coloring of the scene. However the Blu-ray release of [[Episode 1]] features an updated version of the prologue scene, now looking exactly the same as in Episode 10. It is thus safe to assume that the prologue actually did happen during Timeline 4.<br />
*Walpurgis Night of Timeline 1 is slightly different from the ones in Episode 1's original version, Timeline 4 and Episodes 11-12.<br />
*While Timeline 5 looks very similar to a scene from Episode 1 (contributing to an interpretation that it is the timeline of all previous episodes), there are small diferences:<br />
**There is a short conversation between Homura and Madoka in Episode 1, but in Episode 10, Madoka only says "Homura-chan". In episode 1, when Madoka encounters Homura in the closed section of the mall, Sayaka surprises Homura with a fire extinguisher; in episode 10, Sayaka isn't shown making an entrance.<br />
**Additionally, in Episode 1 Homura is seen with one of her legs propped on a bag and is never seen taking a step back.<br />
*Homura comments in [[Episode 4]] that she has witnessed "countless" magical girls die. In Episode 10, we see her witness (or cause herself) at most 9 deaths (the exact number depends on whether to count becoming a witch as dying, or whether to count killing the witch form). Even though some events may have happened off-camera, it is still too low number to consider it "too many to count". This suggests that there were indeed more loops than seen in the episode.<br />
<br />
=== Miscellaneous ===<br />
[[File:Ep10-calendar.jpg|thumb|What led to the conclusion that the anime took place in March 2011]]<br />
* The calendar in Homura's room shows that she's getting discharged from the hospital on the 16th and returns to school on the 25th. From the format of the calendar, the 25th is apparently a Friday. The only month in 2011 that has 31 days and the 25th falling on a Friday is March. This means that the anime is set during the same time the final episode was supposed to air.<br />
** More information about the subject [[Timeline|here]]<br />
**There are a few problems with this theory. First, there is no indication that this occurs in 2011. The same pattern of days can fall in a month for a different year. Furthermore, the technology shown in the classroom is more advanced than in 2011 Japan. Shinbo in an interview also describes it as [[NewType_2010-12|"in the near future, or a distant future."]] Second, Japan's school year starts in April, possibly as early as the 1st though typically on April 5th, not late March. The green foliage [[:Media:Ep 10 Cherry Blossoms blow in.jpg|and cherry blossoms]], makes it clear it's the spring term and thus the [[:Media:Ep10-calendar-BD.jpg|31 day month]] would be March or May. Furthermore, Homura is not transferring in on the first day. Based on Madoka's conversation in episode 1 with her mother about her [[:Media:Ep_1_Conversation_Mid_Spring_Term.jpg|teacher and Hitomi]], makes it sound like it is already well into the spring term. Third, physical evidence, such as Madoka's father harvesting [[:Media:Ep 1 Plant Growth.jpg|full-grown]] [[:Media:Ep 1 Harvesting Tomatoes.jpg|cherry tomatoes]] in ep. 1. With Japan's climate, tomato plants would be harvested in end of May, not March, in an outdoor garden. Thus, the events most likely occur starting in May in some future year.<br />
<br />
*Homura's only way to get guns and weapons is by stealing them, it is assumed that she must have stolen them from a group of criminals.<br />
**This is not true as she's also seen stealing from the military.<br />
*Although it is shown that Homura can time travel, the limitations are not clear. She is always shown returning to the hospital only after something happens to Madoka, whether it be her dying or becoming a witch. This does not indicate whether or not Homura can continue after Madoka dies or if she can start over in the middle of one timeline.<br />
**In addition, it is unclear whether Homura retains all of her physical improvements between timelines. We see obvious contrasts between episode 1 and 10 where Homura is certainly stronger in timeline 5. However, this could be due to Homura retraining her weak body every time she starts again in the hospital and not be a result of accumulated strength.<br />
***As she was able to use magic to heal her eyes, it is quite possible she did the same with her body.<br />
*In Timeline 3, the Grief Seed Madoka uses to heal Homura may be Sayaka's Grief Seed. She might have obtained it after defeating Oktavia at the station. Madoka might have kept the Grief Seed until the end to remember Sayaka.<br />
** The Grief Seed from Episode 10 looks different from that of Episode 8. However, this can be explained if the Grief Seed from Episode 8 is an immature form. Both Sayaka and Madoka's Grief Seed does not show dark parts as other Witches' Grief Seeds (except Charlotte's Seed which was partially dark since Charlotte had revived recently).<br />
<br />
*Homura's shield can bend space and time; it is also useful for storing her arsenal of weapons. It is also a symbol of her will to protect Madoka.<br />
**Inside Homura's shield there are mechanisms like gears, springs, and a escapement wheel; these are parts typically found in mechanical clocks.<br />
**Everytime Homura uses her power her shield produces a small drop of red material. Its composition and function are unknown but it may have something to do with Homura's ability to surpass entropy to stop or travel back in time.<br />
**It is suspected that the red material is actually sand from her timer and it contains one month worth of time, once the sand runs out she cannot use her time stopping powers. To refill the timer Homura must reset her timer like an hourglass and travel back to one month to the period when she was back at the hospital.<br />
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* This time, the only change spotted in the opening animation was the addition of Homura and Kyoko to the group shot. The opening animation has also been used as the ending sequence. (this episode has no proper opening)<br />
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* The building from which Homura steals weapons in Timeline 3 has a banner reading 「射太興業」. 興業 means "industrial enterprise", and 射太 can be read as "Shafuto", the Japanese pronounciation of "[[wikipedia:Shaft (company)|Shaft]]".<br />
*According to a Chinese fan who blogged [http://tieba.baidu.com/f?kz=1066640642] about meeting Ume Aoki [http://green-oval.net/cgi-board.pl/a/thread/48920706#p48925799], Episode 10 was Ume Aoki's favorite episode, that she cried over many times watching it.<br />
* Homura finds a manual on how to make bombs from the internet. According with the [http://ja.wikipedia.org/wiki/%E8%85%B9%E8%85%B9%E6%99%82%E8%A8%88#.E5.89.B5.E4.BD.9C.E7.89.A9.E3.81.B8.E3.81.AE.E7.99.BB.E5.A0.B4 Japanese Wikipedia] the manual is titled {{Nihongo|'''Hara Hara Tokei'''|腹腹時計|[[wikipedia:Hara_Hara_Tokei|Hara Hara Tokei]]}}, published in March 1974 by a [[wikipedia:East_Asia_Anti-Japan_Armed_Front|far-left terrorist organization]].<br />
**Incidentally, the manual explains with illustrations that ''“Anyone with a middle-school level knowledge of chemistry can do it”''.<br />
<br />
== Speculation ==<br />
<br />
===About Walpurgis Night and magic in general===<br />
{{Theory/Header|status=confirmed}}<br />
* According to Kyubey, Madoka as a Witch has the power to destroy the world but it is of no concern to him as long as they meet their quota.<br />
**It is speculated that because of the nature of Madoka's wish in Timeline 4, that wish gave her the power to not only destroy the Witch during Walpurgis Night with just one shot but that same power will destroy the world once she becomes a Witch herself. For that to happen Madoka will have to make the same wish on Walpurgis Night in Timeline 5.<br />
*Walpurgis Night could be the witch of a magical girl who defeated the previous most powerful witch. As QB mentioned in Episode 10, the only choice left for a magic girl after defeating the most powerful witch "is to become a (even more powerful) witch herself".<br />
{{Theory/Footer}}<br />
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{{Theory/Header|status=unknown}}<br />
*Since Walpurgis Night didn't drop a Grief Seed in Timeline 3, it is possible that Walpurgis Night could be a familar of an even more powerful witch. However, this would conflict with QB's statement of Walpurgis Night being the most powerful witch.<br />
** It's also possible that because of the size of Walpurgis Night, the grief seed wouldn't be found and would get lost anyway.<br />
{{Theory/Footer}}<br />
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{{Theory/Header|status=debunked}}<br />
*It was speculated that given the nature of Walpurgis Night and the presence of gears, along with the "falling" figure of the witch, Walpurgis Night could be the witch form of Homura. However, since [[Puella Magi Madoka Magica Portable]]'s release, it has been confirmed that Walpurgis is not Homura's witch form. Homura's official witch is named [[Homulilly]].<br />
*It was also speculated that Walpurgis Night could be Homura's witch form from the future.<br />
{{Theory/Footer}}<br />
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===About the timelines and time travel===<br />
{{Theory/Header|status=confirmed}}<br />
* Madoka may be getting stronger on each timeline for unknown reasons.<br />
** '''Timeline 1''': Madoka triumphs on Walpurgis night, possibly only after Mami has already weakened the witch. Madoka somehow dies from her wounds from the battle. This seems to be the weakest of all the Madokas.<br />
** '''Timeline 2''': Madoka is victorious on Walpurgis night and does not die from her battle injuries. However, she immediately transforms into a witch afterwards. We do not know if Madoka as a witch is especially strong or not.<br />
***This one can be misleading, we must not forget that in this timeline she has the assistance of Homura and possibly Mami, which is why Madoka didnt die.<br />
** '''Timeline 3''': Madoka wins with only the assistance of Homura. They would be capable of surviving if it were not for the blackening of their Soul Gems. Madoka clings to her humanity longer compared to her last incarnation.<br />
***Why Madoka lasted longer could be a result of her unwillingness to transform as she is now aware of what will happen next. The previous Madoka version was probably scared and confused as to what was happening to her so it is possible she didn't fight back the transformation. Also, she may have more energy left because of Homura's increased power and experience.<br />
** '''Timeline 4''': Madoka is able to stop Walpurgis night in just one hit. Obviously stronger compared to the timeline 1 version. Kyubbey mentions how strong Madoka had become, surpassing his expectations. Her witch form has the power to destroy the whole planet.<br />
***It is stated previously that the strength and power of a Puella Magi is reflected by the nature of their wish, since Madoka witnessed the power of the witch in Walpurgis Night, she could have wished for the power to defeat her thus receiving equal or greater power than the witch.<br />
****Because Madoka has always stated how Puella Magi should protect everyone, it is possible her wish was simply to protect everyone and thus the corresponding witch curse would be to kill everyone.<br />
** '''Timeline 5''': Kyubey mentions that Madoka could become a god or godlike if she wished, although this may simply be him egging her on to become a magical girl.<br />
** This is confirmed by Kyubey later on<br />
{{Theory/Footer}}<br />
<br />
{{Theory/Header|status=debunked}}<br />
*It was speculated in [[Episode 9]] that if Kyubey's people have the technology to travel back in time, they could fix the entropy problem by reversing it. <br />
**However, in Episode 10, we learn that Kyubey can only grant the ability to travel back in time. He is only part of the process to create it, so they do not posses the ability itself. The power of time travel rests only within Homura because of her wish.<br />
{{Theory/Footer}}<br />
<br />
{{Theory/Header|status=unknown}}<br />
[[File:Super dimentional girl homu homu.png|right|thumb|250px|This comic explains why telling anyone the truth is a bad idea.]]<br />
* It seems like in every timeline the last ones left to fight Walpurgis Night are Homura and Madoka.<br />
**It is assumed that Mami, Kyoko, and Sayaka always die in every timeline.<br />
***However, some evidence suggests that Kyoko's and Sayaka's absence on Walpurgis Night in the other timelines could be explained by Kyoko never arriving in town (or joining forces) or Sayaka never making her wish.<br />
****Under this assumption we are lead to believe that Mami dies in every timeline.<br />
* It is possible that an imprint or a residue of past timelines are still within Madoka's memory. One example is the dream that Madoka had in Episode 1 and that strange image static in Episode 8.<br />
*Homura's reason to go back in time seems to change in each timeline, even though it's possible that only her methods of trying to save Madoka change and her final goal is still the same:<br />
**'''Original Timeline''': Goes back to help Madoka and stop her from dying.<br />
**'''Timeline 2''': Homura witnesses the truth and sees Madoka die and become a witch. Homura decides to go back and warn the other girls about the truth.<br />
**'''Timeline 3''': Homura seems to resign to her fate, she wants to die alongside with Madoka and become witches together, she does not mind if they bring more destruction. However, Madoka saves her life and asks her to stop her from making the stupid mistake of becoming a Puella Magi/Witch, she also tells her that there are still good things left in the world so she refuses to become a Witch and bring more destruction.<br />
**'''Timeline 4''': Homura realizes that Madoka has the power to destroy the world if left alone. Her mission is to fulfill Madoka's previous request and stop her from becoming a Puella Magi/Witch that will lead to the destruction of the Earth (something that Madoka refused to become part of in Timeline 3).<br />
** While there is no hard proof going against that theory, note that Homura never said anything about changing her whereabouts<br />
{{-}}<br />
{{Theory/Footer}}<br />
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<br />
=== Miscellaneous ===<br />
<br />
{{Theory/Header|status=confirmed}}<br />
*Fans have complained that they think Madoka is a weak character and doesn't have a lot of character development, regardless of their criticism, arguably one of the reasons can be Homura. Homura's mission to stop Madoka from becoming a Mahou Shoujo has also halted some of her character development. In each separate timeline we see a different side of Madoka: she can be strong, resilient, and self-sacrificing when she is a Mahou Shoujo. The character trait that remains constant in every timeline compared to the current one is her kindness and trust, in which she's willing to do what she can to help those in need.<br />
**The [[Drama CD 1|first Drama CD]] supports this observation.<br />
{{Theory/Footer}}<br />
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{{Theory/Header|status=unknown}}<br />
*It is possible that the reason Kyubey made Homura a Puella Magi in timeline 1 was to meet his energy quota. The Madoka version of that timeline died before she could become a witch.<br />
*The new version of Episode 10 that was broadcast at Nico Nico shows a tree in Timeline 4. Some speculate that this tree could somehow be related to the [http://en.wikipedia.org/wiki/Yggdrasil Yggdrasil Tree] (world tree) of Norse Mythology.<br />
<br />
=== Homura's Wish ===<br />
Observers have tried to interpret the reasoning behind Homura's wish. At first glance it seems that it would had been easier to just wish Madoka back to life. Instead, Homura decides the harder route to change her meeting with Madoka, try to save her life, and then stop Walpurgis Night from destroying the city. Dismissing the fact that Kyubey had stated that bringing the dead back is "impossible", as Homura was not aware of this fact, her wish seems unusual unless you try analyze her reasoning, or the author's intentions.<br />
<br />
There are two possibilities speculated behind Homura's wish:<br />
<br />
# Homura wanted to save Madoka and the city, she did not want Madoka's sacrifice to be in vain.<br />
# Homura was selfishly wishing to redo her relationship with Madoka so she could fight alongside with her, save Madoka's life, and protect the town from Walpurgis Night. <br />
::*Perhaps Homura wanted more than just being protected by her friend; perhaps deep down she wanted to return the favor by protecting Madoka.<br />
Other possibility tied with the author's intentions.<br />
# Homura's wish would tie with the ending of the story as plotted by the author, binding both Madoka and Homura together eternally. Her wish to "meet Madoka again" instead of bringing Madoka back to life would mean that she would always be able to "meet" Madoka even if the world resets itself without Madoka's physical presence (in the current timeline). It would also explain why Homura remembers Madoka while everyone else (Mami, Kyoko, and her family) doesn't. Also, since Madoka ultimately turns into an omnipresence, Homura's 2nd part of the wish would also fit perfectly with the new "Madoka." Although Madoka can no longer be seen or felt, Homura is still the one trying to protect Madoka's wish. This can be confirmed when Homura says that although the world isn't worth saving, it was the place that Madoka wanted to protect, so she would continue to fight. She fights to protect Madoka's "wish" in the current timeline.<br />
<br />
*It's speculated that Sayaka's hostility toward Homura can be interpreted in two ways:<br />
#Homura was threatening Sayaka's belief that they were girls of justice by revealing the dark side of the Puella Magi system with no proof<br />
#* In the spin-ff Oriko Magica where Sayaka doesnt find out about Magical Girls, she is more friendly towards Homura, despite the latter being her stoic self in latter timelines, which adds credence to the theory<br />
#Sayaka was getting jealous that Homura (a new comer) was getting too close with Madoka, threatening Sayaka's role as friend, protector, and supporter.<br />
::This could also be interpreted as Sayaka being suspicious of Homura's intention. One explanation could be that perhaps Sayaka's state of mind is becoming unstable with the build up of despair and she starting to become paranoid and suspicious of anyone going against her.<br />
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{{Theory/Footer}}<br />
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==Trivia==<br />
*The [[Megami_Magazine_2011-07|Megami Magazine article]] indicates that Episode 10 was made only after the trimming of the screenplay. If possible Shinbo would like to make it in its complete form. But to make it in complete form, it will need around 45 minutes so perhaps it is not possible.<br />
**Unless it is done as an OVA or movie format, this had lead to some speculation in 2chan.<br />
**On [[Kirara_Magica_Interview_Shinbo_Akiyuki|his interview with Kirara Magica]], Shinbo expressed hesitation on whatever to re-record the dialogue from Episode 10 or to use the original TV version recording for the [[Madoka Magica Movie|Madoka movie]]. According to Shinbo Episode 10 has a superb voice acting and makes it special to him.<br />
**The drama CD ''[[Drama CD 1|Memories of You]]'' notably expands upon the first timeline, although it is unlikely it represent's Shinbo's full vision of the episode.<br />
<br />
== Images ==<br />
<br />
=== Screenshots ===<br />
<br />
==== Witches ====<br />
<gallery position="center" captionalign="left"><br />
File:Oktavia-ep10.JPG|Oktavia as seen in Episode 10.<br />
File:Oktavia Hitomi like minions.jpg|Oktavia's minions look like Hitomi<br />
File:Madoka-witch-first.jpg|Madoka's first witch transformation.<br />
File:Sailor uniform witch ep 10.jpg|This Witch is PATRICIA<br />
</gallery><br />
<br />
==== The ascension of despair ====<br />
<gallery position="center" captionalign="left"><br />
File:Happy Homura.jpg|This is a happier and innocent Homura from Timeline 1. By Timeline 5 her demeanor will change.<br />
File:Homurabomb.jpg|How to make bombs.<br />
File:Mami crying mental breakdown.jpg|Mami suffers from a mental breakdown once she learns the truth. She decides suicide is the only option.<br />
File:Crying homura.jpg|Why cant I hold back these tears?<br />
File:Homura with Madoka.gif|Homura with Madoka<br />
</gallery><br />
<br />
==== The world after Walpurgis Night ====<br />
<gallery position="center" captionalign="left"><br />
File:Kaname witch form power.jpg|This is either Madoka's witch form or her display of power.<br />
File:Homura Madoka the Witch Walpurgis Night.jpg|Walpurgis Night from Timeline 1<br />
File:Worlf after Walpurgis Night.png|The world after Walpurgis Night in Timeline 4<br />
File:Ep10 Tree.png|Tree added in the Niconico Channel broadcast version.<br />
File:Ep10 Kriemhild Name.png|SHAFT updated Episode 10 for a rerun stream. This updated version shows Madoka's witch name as [[Kriemhild Gretchen]]. Gretchen happened to be Faust's lover.<br />
</gallery><br />
<br />
==== Others ====<br />
<gallery position="center" captionalign="left"><br />
File:Madoka-grief-seed.png|Madoka's grief seed, the cutest grief seed yet. [[:File:Madoka grief seed.gif|Animated version]]<br />
File:Ep10-ending-group.jpg|Group shot with Kyoko and Homura.<br />
File:Ep10-calendar-BD.jpg|Homura's calendar reads "leaving hospital" (退院) on the 16th and "going to school" (登校) on the 25th.<br />
File:Ep_10_Cherry_Blossoms_blow_in.jpg|Cherry blossom petals, which often represent rebirth or the fragile, ephemeral nature of life, blew in when Homura awoke in the hospital.<br />
</gallery><br />
<br />
==== Difference between broadcasts/episodes ====<br />
<gallery position="center" captionalign="left"><br />
File:Walpurgis Comparison.PNG|Walpurgis Night looks different in each fight.<br />
File:Madoka-witch-forms.jpg|Comparison of Madoka's witch form in episode 10 and the image at the beginning of episode 1<br />
File:Different timelines.png|Contrast of the first day of school between timeline 1 and timeline 5<br />
File:Mami apt name.png |Mami's apartment name plate was changed in Episode 10<br />
File:Walpurgis ep1 versus ep10.jpg|The sequence in Episode 10 (left) is different from the dream in the original version of [[Episode 1]] (right). This was corrected in Blu-ray version of Episode 1.<br />
File:Homura_madoka_eyes.jpg|Comparison of Madoka's eyes from the opening sequence and homura's eyes in the first time travel.<br />
File:Episode 10 Nico Changes.jpg|2ch comparison chart between MBS broadcast and Nico channel broadcast.<br />
</gallery><br />
<br />
==== Others ====<br />
<gallery position="center" captionalign="left"><br />
File:Grief Seed from episode 10.PNG|The Grief Seed may be Sayaka's<br />
File:Madoka ep 10 sayaka grief seed.jpg<br />
File:Homura shield clock.png|The inside of Homura's shield resembles the mechanism of a mechanical clock<br />
</gallery><br />
<br />
=== Fanart ===<br />
{{fanart}}<br />
<gallery position="center" captionalign="left"><br />
File:Madoka's Soul Gem shot.jpg|<br />
File:Homura madoka loaded gun crying ep 10 fanart.png<br />
File:Madoka broken soul gem crying over fanart.jpg<br />
File:Moemura madoka dead crying.jpg<br />
File:Who protects who fanart.jpg|<br />
File:(Amasawa Natsuhisa) Homura's favorite part.jpg|<br />
File:Homumado ep 10 game over.gif|<center>Continue? Insert Coin.</center><br />
File:Homura the time traveler.jpg<br />
File:Let us become monsters.jpg<br />
File:Homura fanart the end of the world again.jpg<br />
File:Moemura tired ep 10 fanart.jpg<br />
File:Madoka is that way moemura.jpg<br />
File:Sayaka you are still a fool.jpg|Miki Sayaka, you are still a fool.<br />
File:Fanart plot ep 10 and series spoiler.jpg<br />
</gallery><br />
<br />
=== Miscellaneous ===<br />
<br />
==== References and crossovers ====<br />
<gallery position="center" captionalign="left"><br />
File:Bakemonogatari Madoka.jpg|Comparison between Bakemonogatari and Madoka<br />
File:Madoka10 art references.jpg| Paintings referenced in this episode.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Drama CD 1]]<br />
* Live Reactions http://archive.moe/a/thread/46898770/<br />
<br />
==External links== <br />
*{{summary_link|10}}<br />
<br />
{{Episode navigation<br />
|title = I Won't Depend on Anyone Anymore<br />
|previous_episode = 9<br />
|previous_title = I'll Never Allow That<br />
|next_episode = 11<br />
|next_title = The Only Signpost Remaining<br />
}}<br />
<br />
[[Category:Episodes|Episode A]]<!--Next to 9--></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Threads&diff=68584Threads2017-07-03T11:21:22Z<p>Markus Ramikin: MAJOR edit: changed all links from foolz.fireden.net to archive.moe because the former doesn't work</p>
<hr />
<div>[[File:Madoka Thread Macro 2.jpg|thumb|300px|right]]<br />
{{Note|For terms commonly used within threads, see '''[[Thread Glossary]]'''.|margin-right:327px}}<br />
<br />
This page links to all the Madoka-related threads on the /a/, /jp/, and /tg/ boards on 4Chan.org that have been archived on archive.moe (formerly archived on foolz.us, and before that easymodo.net, and before THAT green-oval.net). A /sci/ thread is archived on installgentoo.net and /co/ on no-ip.org. Some /tg/ threads are archived in suptg. You will find here the general threads ("Madoka Threads"), as well as humorous, informative or just non-general threads that have a relation with the Puella Magi franchise.<br />
<br />
Please note that the image packs have moved and are now in their own section of the [[Fanworks]] page.<br />
<br />
'''ALL LINKS HAVE BEEN CHANGED TO ARCHIVE.MOE'''<br />
<br />
== Pre-season Threads ==<br />
These threads should be added for the sake of completeness, even though no serious discussion could have happened at the time. <br />
Please add more as they are dug out of the archive.<br />
*[https://archived.moe/a/thread/33703625 April 2010 info leak]<br />
*[https://archived.moe/a/thread/42183062 Megami Interview]<br />
*[https://archived.moe/a/thread/42614287 Best anime?]<br />
<br />
== Non-general threads ==<br />
[[File:Cumulative chart of Madoka threads.png|thumb|300px]]<br />
These are threads somehow related to Madoka, but that are not part of the general threads chain.<br />
<br />
*[[Meduka Meguca|Meduka Meguca]]<br />
**[https://archived.moe/a/thread/45652095 Meduka Meguca Episode 1] -- [[:File:Meduka 1 cleaned.jpg|Clean version]]<br />
**[https://archived.moe/a/thread/45821991 Meduka Meguca Episode 2] -- [[:File:Meduka 2 cleaned.png|Clean version]]<br />
**[https://archived.moe/a/thread/46378774 Meduka Meguca Episode 3] -- [[:File:Meduka meguca epiode3.png|Clean version]]<br />
**[https://archived.moe/a/thread/46919632 Meduka Meguca Episode 4] -- [[:File:Meduka 4 cleaned.png|Clean version]]<br />
**[https://archived.moe/a/thread/48542254 Meduka Meguca Finale] -- [[:File:Meduka_5_cleaned.jpg|Clean version]]<br />
**[[:File:Meduka cosplay cleaned.jpg|Meduka Meguca Episode 1 Cosplay Edition]]<br />
*Episode 1<br />
**[https://archived.moe/a/thread/44824340 Episode 1: Madoka Maths]<br />
*Episode 4<br />
**[https://archived.moe/a/thread/45336421 Episode 4: Charlotte Image Dump]<br />
*Episode 5<br />
**[https://archived.moe/a/thread/45584038 Episode 5: "Kaname Madoka, come here and fuck me"]<br />
**[https://archived.moe/a/thread/45623581 Episode 5: Speculations parodies]<br />
*Episode 6<br />
**[https://archived.moe/a/thread/45872760 Episode 6: Homura and Valentine's Day]<br />
**[https://archived.moe/a/thread/46061855 Episode 6: QB's face]<br />
**[https://archived.moe/a/thread/46063328 Episode 6: Color the QB]<br />
*Episode 7<br />
**[https://archived.moe/a/post/46116913 Episode 7: Why are gg releases so big?]<br />
**[https://archived.moe/a/thread/46236543 Episode 7: Mami's Fighting Style]<br />
*Episode 8<br />
**[https://archived.moe/a/thread/46373134 Episode 8: All speculahs are true]<br />
**[https://archived.moe/a/thread/46382995 Episode 8: HOLY SHIT, /a/. HOLY SHIT.]<br />
**[https://archived.moe/a/thread/46385237 Episode 8: Let's predict the ending]<br />
**[https://archived.moe/a/thread/46387005 Episode 8: Is Homura the only detestable character?]<br />
**[https://archived.moe/a/thread/46476929 Episode 8 Sticky: Japanons translated one of our threads]<br />
**[https://archived.moe/a/thread/46488515 Episode 8: How lesbian is this series?]<br />
**[https://archived.moe/a/thread/46499061 Episode 8: I'll grant any wish /a/]<br />
**[https://archived.moe/a/thread/46546661 Episode 8: Pockyface thread]<br />
**[https://archived.moe/a/thread/46593017 Episode 8: Madoka is lacking]<br />
*Episode 9<br />
**[http://archive.no-ip.org/co/thread/24015022 Episode 9: Madoka Thread on /co/] (possibly broken, untested due to maintainence)<br />
**[http://archive.installgentoo.net/cgi-board.pl/sci/thread/2654322 Episode 9: Madoka Thread on /sci/]<br />
**[https://archived.moe/a/thread/46698500 Episode 9: How does science work in this anime?]<br />
**[https://archived.moe/a/thread/46718230 Episode 9: Madoka Threads, now with Youtube embedded]<br />
**[https://archived.moe/a/thread/46719997 Episode 9: I agree with QB]<br />
**[http://archive.no-ip.org/co/thread/24079132 Episode 9: QB invades /co/] (possibly broken, untested due to maintainence)<br />
**[https://archived.moe/a/thread/46773087 Episode 9: C'mon man. Seriously.... ;_;]<br />
**[https://archived.moe/a/thread/46873376 Episode 9: Cheating on your Waifu]<br />
*Episode 10<br />
**[https://archived.moe/a/thread/46920100 Episode 10: Homura wanted it that way]<br />
**[https://archived.moe/a/thread/46922529 Episode 10: Homura, best character of the season!]<br />
**[https://archived.moe/a/thread/46928359 Episode 10: Dedicated to Mami's mammies]<br />
**[https://archived.moe/a/thread/46942651 Episode 10: hnnng those legs, homuhomu only]<br />
**[https://archived.moe/a/thread/46948722 Episode 10: Girl tells you you have a good name... I'M IN LOVE WITH YOU FOREVER]<br />
**[https://archived.moe/a/thread/46963355 Episode 10: Homura is a Cat Image Dump]<br />
**[https://archived.moe/a/thread/46972905 Episode 10: It gets worse]<br />
**[https://archived.moe/a/thread/46974353 Episode 10: TLDR: Looking for a translatorfag ]<br />
**[https://archived.moe/a/thread/47010361 Episode 10: TLDR: Looking for a translatorfag part 2]<br />
**[https://archived.moe/a/thread/47077897 Episode 10: TLDR: Looking for a translatorfag part 3]<br />
**[https://archived.moe/a/thread/46981210 Episode 10: otaku-pet characters]<br />
**[https://archived.moe/a/thread/46995948 Episode 10: Why is it so good?]<br />
**[https://archived.moe/a/thread/47023779 Episode 10: magical girls that are actually men]<br />
**[https://archived.moe/a/thread/47017643 Episode 10: Can you consider something evil that has no concept of it?]<br />
**[https://archived.moe/a/thread/47026438 Episode 10: How do you pronounce "puella"?]<br />
**[https://archived.moe/a/thread/47030286 Episode 10: Madoka was absolutely nothing like you expected.]<br />
**[https://archived.moe/a/thread/47032341 Episode 10: Do you watch the show?]<br />
**[https://archived.moe/a/thread/47034958 Episode 10: why Magical Girls go fucking batshit?]<br />
**[https://archived.moe/a/thread/47057327 Episode 10: When will /ɐ/ start treating Madoka the same as Elfen Lied?]<br />
**[https://archived.moe/a/thread/47083196 Episode 10: Anime characters write letters to Kyubey]<br />
**[https://archived.moe/a/thread/47136115 Episode 10: Magical Girl Milly]<br />
**[https://archived.moe/a/thread/47141980 Episode 10: Kore wa Zombie Desu ka? vs Madoka]<br />
**[https://archived.moe/a/thread/47148228 Episode 10: Homura thread]<br />
**[https://archived.moe/tg/thread/14274091 Episode 10: Playing QB in a Two-Player Kingmaker 4e Campaign Pt4] <br />
**[https://archived.moe/tg/thread/14274021 Episode 10: Assasin's Creed Madoka: take two]<br />
*Episode 10 week 2<br />
**[https://archived.moe/a/thread/47168203 Episode 10w2: QB enlists in the US army]<br />
**[https://archived.moe/a/thread/47211281 Episode 10w2: Talking about the hypothetical season 2]<br />
**[https://archived.moe/a/thread/47249751 Episode 10w2: Shinbo wants to make a SoL Madoka sequel]<br />
**[http://suptg.thisisnotatrueending.com/archive/14310642 Episode 10w2: Should I become a D&D player? (Madoka on /tg/)]<br />
*Episode 10 week 3<br />
**[https://archived.moe/a/thread/47386990 I want my Mami]<br />
**[https://archived.moe/a/thread/47398420 a review of a badass awesome anime]<br />
**[https://archived.moe/a/thread/47436238 Where can I find this ____ video?]<br />
*Episode 10 week 5<br />
**[https://archived.moe/a/thread/47947139 Cute magical girls doing cute magical girlthings]<br />
*Episode 10 week 6<br />
** [https://archived.moe/a/thread/48239010 Madoka Kaname appreciation thread]<br />
** [https://archived.moe/a/thread/48390597 Eva end]<br />
** [https://archived.moe/a/thread/48413354 Madoka swimsuit figure]<br />
** [https://archived.moe/a/thread/48449578 Draw QB from memory]<br />
*Episodes 11 and 12<br />
** [https://archived.moe/a/thread/48476689 Madoka is a ripoff of EVangelion/Nanoha/Star Driver/...]<br />
** [https://archived.moe/a/thread/48478864 Jesus has a soul gem!]<br />
** [https://archived.moe/a/thread/48479379 Sayaka thread]<br />
** [https://archived.moe/a/thread/48480434 Season 2 is now a mecha show]<br />
** [https://archived.moe/a/thread/48515579 Nostalgia thread]<br />
** [https://archived.moe/a/thread/48521451 Genderbent Madoka]<br />
** [https://archived.moe/a/thread/48597618 Who is your God, /a/?]<br />
** [https://archived.moe/a/thread/48597757 Badass Homura thread]<br />
** [https://archived.moe/a/thread/48688873 Madoka's Prayer]<br />
<br />
== General Threads ==<br />
[[file:Chart of 4chan Madoka General per Week.jpg|thumb|Chart of the number of Madoka General threads on /a/ per week]]<br />
===Episode 1===<br />
*[https://archived.moe/a/thread/44402712 Thread #1] (Live watching)<br />
*[https://archived.moe/a/thread/44410793 Thread #2] (Live watching)<br />
*[https://archived.moe/a/thread/44483573 Thread #3]<br />
*[https://archived.moe/a/thread/44539379 Thread #4]<br />
*[https://archived.moe/a/thread/44546931 Thread #5]<br />
*[https://archived.moe/a/thread/44567943 Thread #6]<br />
*[https://archived.moe/a/thread/44584534 Thread #7]<br />
*[https://archived.moe/a/thread/44621886 Thread #8]<br />
*[https://archived.moe/a/thread/44646542 Thread #9]<br />
<br />
===Episode 2===<br />
*[https://archived.moe/a/thread/44686559 Thread #10] (Live watching)<br />
*[https://archived.moe/a/thread/44694831 Thread #11] (Live watching)<br />
*[https://archived.moe/a/thread/44707093 Thread #12]<br />
*[https://archived.moe/a/thread/44708829 Thread #13]<br />
*[https://archived.moe/a/thread/44717917 Thread #14]<br />
*[https://archived.moe/a/thread/44725759 Thread #15]<br />
*[https://archived.moe/a/thread/44752852 Thread #16]<br />
*[https://archived.moe/a/thread/44725759 Thread #17]<br />
*[https://archived.moe/a/thread/44752852 Thread #18]<br />
*[https://archived.moe/a/thread/44762576 Thread #19]<br />
*[https://archived.moe/a/thread/44774220 Thread #20]<br />
*[https://archived.moe/a/thread/44782290 Thread #21] (Rune decrypting)<br />
*[https://archived.moe/a/thread/44790618 Thread #22] (Rune decrypting)<br />
*[https://archived.moe/a/thread/44797549 Thread #23] (Rune decrypting)<br />
*[https://archived.moe/a/thread/44810891 Thread #24]<br />
*[https://archived.moe/a/thread/44815520 Thread #25]<br />
*[https://archived.moe/a/thread/44823975 Thread #26]<br />
*[https://archived.moe/a/thread/44833899 Thread #27]<br />
*[https://archived.moe/a/thread/44845031 Thread #28]<br />
*[https://archived.moe/a/thread/44849674 Thread #29]<br />
*[https://archived.moe/a/thread/44857969 Thread #30]<br />
*[https://archived.moe/a/thread/44867323 Thread #31]<br />
*[https://archived.moe/a/thread/44876526 Thread #32]<br />
*[https://archived.moe/a/thread/44889411 Thread #33]<br />
*[https://archived.moe/a/thread/44900002 Thread #34]<br />
*[https://archived.moe/a/thread/44909958 Thread #35]<br />
*[https://archived.moe/a/thread/44926549 Thread #36] (Nicovideo broadcast)<br />
*[https://archived.moe/a/thread/44936656 Thread #37]<br />
*[https://archived.moe/a/thread/44946212 Thread #38]<br />
<br />
===Episode 3===<br />
[[File:Madoka03_cloud.png|200px|thumb|right|Episode 3 live watching wordcloud]]<br />
*[https://archived.moe/a/thread/44965635 Thread #39] (pre live watch)<br />
*[https://archived.moe/a/thread/44966724 Thread #40] (Live watching) (Recommended reading)<br />
**[https://archived.moe/a/thread/44966750 Thread #40-B]<br />
*[https://archived.moe/a/thread/44968036 Thread #41]<br />
*[https://archived.moe/a/thread/44969923 Thread #42]<br />
*[https://archived.moe/a/thread/44973429 Thread #43]<br />
*[https://archived.moe/a/thread/44977626 Thread #44]<br />
*[https://archived.moe/a/thread/44983137 Thread #45]<br />
**[https://archived.moe/a/thread/44981814 Thread #45-B]<br />
*[https://archived.moe/a/thread/44987033 Thread #46]<br />
*[https://archived.moe/a/thread/44990852 Thread #47]<br />
*[https://archived.moe/a/thread/44993764 Thread #48]<br />
*[https://archived.moe/a/thread/44996307 Thread #49]<br />
*[https://archived.moe/a/thread/44999120 Thread #50]<br />
*[https://archived.moe/a/thread/45003740 Thread #51]<br />
*[https://archived.moe/a/thread/45008230 Thread #52]<br />
*[https://archived.moe/a/thread/45010821 Thread #53]<br />
*[https://archived.moe/a/thread/45013781 Thread #54]<br />
*[https://archived.moe/a/thread/45018299 Thread #55]<br />
*[https://archived.moe/a/thread/45024890 Thread #56]<br />
*[https://archived.moe/a/thread/45030029 Thread #57]<br />
*[https://archived.moe/a/thread/45035984 Thread #58] (fanfics)<br />
*[https://archived.moe/a/thread/45043934 Thread #59]<br />
*[https://archived.moe/a/thread/45049873 Thread #60]<br />
*[https://archived.moe/a/thread/45055719 Thread #61]<br />
*[https://archived.moe/a/thread/45060716 Thread #62]<br />
*[https://archived.moe/a/thread/45065033 Thread #63]<br />
*[https://archived.moe/a/thread/45072330 Thread #64]<br />
*[https://archived.moe/a/thread/45080894 Thread #65]<br />
*[https://archived.moe/a/thread/45093489 Thread #66]<br />
*[https://archived.moe/a/thread/45099664 Thread #67]<br />
*[https://archived.moe/a/thread/45104892 Thread #68]<br />
*[https://archived.moe/a/thread/45110350 Thread #69]<br />
*[https://archived.moe/a/thread/45117192 Thread #70]<br />
*[https://archived.moe/a/thread/45130763 Thread #71]<br />
*[https://archived.moe/a/thread/45140734 Thread #72]<br />
*[https://archived.moe/a/thread/45145467 Thread #73]<br />
*[https://archived.moe/a/thread/45152301 Thread #74]<br />
*[https://archived.moe/a/thread/45158763 Thread #75]<br />
*[https://archived.moe/a/thread/45174012 Thread #76]<br />
*[https://archived.moe/a/thread/45183608 Thread #77] (became the general thread 50 posts in)<br />
*[https://archived.moe/a/thread/45194593 Thread #78]<br />
*[https://archived.moe/a/thread/45209242 Thread #79] (nicovideo broadcast)<br />
*[https://archived.moe/a/thread/45214605 Thread #80]<br />
*[https://archived.moe/a/thread/45219458 Thread #81]<br />
*[https://archived.moe/a/thread/45227913 Thread #82]<br />
*[https://archived.moe/a/thread/45236544 Thread #83]<br />
*[https://archived.moe/a/thread/45242613 Thread #84]<br />
<br />
=== Episode 4 ===<br />
[[File:Madoka thread watched expected got.jpg|right|600px]]<br />
*[https://archived.moe/a/thread/45249109 Thread #85] (live watching) ([http://pastebin.com/7seVJp4T IRC logs])<br />
*[https://archived.moe/a/thread/45251798 Thread #86] (rune translations)<br />
*[https://archived.moe/a/thread/45254095 Thread #87]<br />
*[https://archived.moe/a/thread/45261161 Thread #88]<br />
*[https://archived.moe/a/thread/45265626 Thread #89]<br />
*[https://archived.moe/a/thread/45268206 Thread #90]<br />
*[https://archived.moe/a/thread/45270975 Thread #91]<br />
*[https://archived.moe/a/thread/45273415 Thread #92]<br />
*[https://archived.moe/a/thread/45277712 Thread #93]<br />
*[https://archived.moe/a/thread/45281339 Thread #94]<br />
*[https://archived.moe/a/thread/45289883 Thread #95] (adopted)<br />
*[https://archived.moe/a/thread/45298242 Thread #96]<br />
*[https://archived.moe/a/thread/45303171 Thread #97]<br />
*[https://archived.moe/a/thread/45308635 Thread #98]<br />
*[https://archived.moe/a/thread/45314539 Thread #99]<br />
*[https://archived.moe/a/thread/45319831 Thread #100]<br />
*[https://archived.moe/a/thread/45324531 Thread #101]<br />
**[https://archived.moe/a/thread/45324444 Thread #101-B] (abandoned)<br />
*[https://archived.moe/a/thread/45331452 Thread #102]<br />
**[https://archived.moe/a/thread/45330772 Thread #102-B] (deleted)<br />
*[https://archived.moe/a/thread/45333759 Thread #103]<br />
*[https://archived.moe/a/thread/45336457 Thread #104]<br />
*[https://archived.moe/a/thread/45341599 Thread #105]<br />
*[https://archived.moe/a/thread/45345949 Thread #106]<br />
*[https://archived.moe/a/thread/45356804 Thread #107]<br />
*[https://archived.moe/a/thread/45362524 Thread #108]<br />
*[https://archived.moe/a/thread/45372927 Thread #109]<br />
*[https://archived.moe/a/thread/45380051 Thread #110]<br />
**[https://archived.moe/a/thread/45380840 Thread #110-B]<br />
*[https://archived.moe/a/thread/45388153 Thread #111]<br />
*[https://archived.moe/a/thread/45395577 Thread #112]<br />
*[https://archived.moe/a/thread/45403801 Thread #113]<br />
*[https://archived.moe/a/thread/45419589 Thread #114]<br />
*[https://archived.moe/a/thread/45429928 Thread #115]<br />
*[https://archived.moe/a/thread/45438964 Thread #116]<br />
*[https://archived.moe/a/thread/45462759 Thread #117]<br />
*[https://archived.moe/a/thread/45468397 Thread #118]<br />
*[https://archived.moe/a/thread/45476540 Thread #119]<br />
*[https://archived.moe/a/thread/45488739 Thread #120]<br />
*[https://archived.moe/a/thread/45503769 Thread #121]<br />
*[https://archived.moe/a/thread/45516745 Thread #122]<br />
<br />
=== Episode 5 ===<br />
<br />
*[https://archived.moe/a/thread/45533165 Thread #123] (live watching)<br />
*[https://archived.moe/a/thread/45534348 Thread #124] (live watching)<br />
*[https://archived.moe/a/thread/45536989 Thread #125]<br />
*[https://archived.moe/a/thread/45542120 Thread #126]<br />
*[https://archived.moe/a/thread/45546483 Thread #127] (time control vs teleport)<br />
*[https://archived.moe/a/thread/45552600 Thread #128]<br />
*[https://archived.moe/a/thread/45556507 Thread #129]<br />
*[https://archived.moe/a/thread/45560461 Thread #130]<br />
*[https://archived.moe/a/thread/45567958 Thread #131]<br />
*[https://archived.moe/a/thread/45580796 Thread #132]<br />
*[https://archived.moe/a/thread/45600946 Thread #133]<br />
*[https://archived.moe/a/thread/45611289 Thread #134]<br />
*[https://archived.moe/a/thread/45624932 Thread #135]<br />
*[https://archived.moe/a/thread/45634296 Thread #136]<br />
*[https://archived.moe/a/thread/45643862 Thread #137]<br />
*[https://archived.moe/a/thread/45665221 Thread #138]<br />
*[https://archived.moe/a/thread/45676107 Thread #139]<br />
**[https://archived.moe/a/thread/45684176 Thread #139-B] (Manga Kyubey)<br />
*[https://archived.moe/a/thread/45688310 Thread #140]<br />
*[https://archived.moe/a/thread/45701955 Thread #141]<br />
*[https://archived.moe/a/thread/45715484 Thread #142]<br />
*[https://archived.moe/a/thread/45736896 Thread #143]<br />
*[https://archived.moe/a/thread/45750018 Thread #144]<br />
*[https://archived.moe/a/thread/45769213 Thread #145]<br />
*[https://archived.moe/a/thread/45781856 Thread #146]<br />
<br />
=== Episode 6 ===<br />
*[https://archived.moe/a/thread/45797027 Thread #147] (live-watching)<br />
*[https://archived.moe/a/thread/45797109 Thread #148] (live-watching)<br />
*[https://archived.moe/a/thread/45801835 Thread #149] (post-watching)<br />
*[https://archived.moe/a/thread/45805840 Thread #150]<br />
*[https://archived.moe/a/thread/45812928 Thread #151]<br />
*[https://archived.moe/a/thread/45818878 Thread #152]<br />
*[https://archived.moe/a/thread/45822254 Thread #153]<br />
*[https://archived.moe/a/thread/45824441 Thread #154]<br />
*[https://archived.moe/a/thread/45826891 Thread #155]<br />
*[https://archived.moe/a/thread/45832326 Thread #156]<br />
*[https://archived.moe/a/thread/45836205 Thread #157] (troll OP)<br />
**[https://archived.moe/a/thread/45837557 Thread #157-B]<br />
*[https://archived.moe/a/thread/45841575 Thread #158]<br />
*[https://archived.moe/a/thread/45844941 Thread #159]<br />
*[https://archived.moe/a/thread/45850351 Thread #160]<br />
*[https://archived.moe/a/thread/45853891 Thread #161]<br />
*[https://archived.moe/a/thread/45858897 Thread #162]<br />
*[https://archived.moe/a/thread/45863150 Thread #163]<br />
*[https://archived.moe/a/thread/45868061 Thread #164]<br />
*[https://archived.moe/a/thread/45874283 Thread #165]<br />
*[https://archived.moe/a/thread/45879496 Thread #166]<br />
*[https://archived.moe/a/thread/45883287 Thread #167]<br />
*[https://archived.moe/a/thread/45896275 Thread #168]<br />
*[https://archived.moe/a/thread/45901522 Thread #169]<br />
*[https://archived.moe/a/thread/45909091 Thread #170]<br />
*[https://archived.moe/a/thread/45915193 Thread #171]<br />
*[https://archived.moe/a/thread/45924993 Thread #172]<br />
*[https://archived.moe/a/thread/45928879 Thread #173]<br />
*[https://archived.moe/a/thread/45935443 Thread #174]<br />
*[https://archived.moe/a/thread/45940575 Thread #175]<br />
*[https://archived.moe/a/thread/45946278 Thread #176]<br />
*[https://archived.moe/a/thread/45956558 Thread #177]<br />
**[https://archived.moe/a/thread/45959491 Thread #177-B] (Mami and Charolette shrine)<br />
*[https://archived.moe/a/thread/45965794 Thread #178]<br />
*[https://archived.moe/a/thread/45971325 Thread #179]<br />
*[https://archived.moe/a/thread/45974227 Thread #180] ("Any physics questions?")<br />
*[https://archived.moe/a/thread/45978865 Thread #181]<br />
*[https://archived.moe/a/thread/45987356 Thread #182]<br />
*[https://archived.moe/a/thread/46000732 Thread #183]<br />
*[https://archived.moe/a/thread/46008397 Thread #184] (Deleted)<br />
*[https://archived.moe/a/thread/46011977 Thread #185]<br />
*[https://archived.moe/a/thread/46015736 Thread #186] (Sayaka Thread, adopted)<br />
*[https://archived.moe/a/thread/46027628 Thread #187]<br />
*[https://archived.moe/a/thread/46041166 Thread #188]<br />
*[https://archived.moe/a/thread/46050376 Thread #189]<br />
*[https://archived.moe/a/thread/46059218 Thread #190]<br />
*[https://archived.moe/a/thread/46069025 Thread #191] (partial live watching)<br />
**[https://archived.moe/a/thread/46069055 Thread #191-B] (short-lived parallel thread)<br />
<br />
===Episode 7===<br />
*[https://archived.moe/a/thread/46075078 Thread #192] (live watching)<br />
*[https://archived.moe/a/thread/46076337 Thread #193]<br />
*[https://archived.moe/a/thread/46079040 Thread #194]<br />
*[https://archived.moe/a/thread/46083608 Thread #195]<br />
*[https://archived.moe/a/thread/46089071 Thread #196]<br />
*[https://archived.moe/a/thread/46097442 Thread #197]<br />
**[https://archived.moe/a/thread/46097521 Thread #197-B] (simultaneous)<br />
*[https://archived.moe/a/thread/46100760 Thread #198]<br />
*[https://archived.moe/a/thread/46104301 Thread #199]<br />
*[https://archived.moe/a/thread/46097521 Thread #200] (hijacked)<br />
*[https://archived.moe/a/thread/46113176 Thread #201]<br />
*[https://archived.moe/a/thread/46118307 Thread #202]<br />
**[https://archived.moe/a/thread/46118375 Thread #202-B] (simultaneous)<br />
*[https://archived.moe/a/thread/46123054 Thread #203]<br />
*[https://archived.moe/a/thread/46127932 Thread #204]<br />
*[https://archived.moe/a/thread/46132803 Thread #205]<br />
*[https://archived.moe/a/thread/46137948 Thread #206]<br />
*[https://archived.moe/a/thread/46142180 Thread #207]<br />
*[https://archived.moe/a/thread/46145951 Thread #208]<br />
*[https://archived.moe/a/thread/46152743 Thread #209]<br />
*[https://archived.moe/a/thread/46167699 Thread #210]<br />
*[https://archived.moe/a/thread/46174978 Thread #211]<br />
*[https://archived.moe/a/thread/46180075 Thread #212]<br />
*[https://archived.moe/a/thread/46191567 Thread #213]<br />
*[https://archived.moe/a/thread/46207147 Thread #214]<br />
*[https://archived.moe/a/thread/46214794 Thread #215]<br />
*[https://archived.moe/a/thread/46220550 Thread #216]<br />
*[https://archived.moe/a/thread/46227771 Thread #217]<br />
*[https://archived.moe/a/thread/46243340 Thread #218]<br />
*[https://archived.moe/a/thread/46252580 Thread #219]<br />
*[https://archived.moe/a/thread/46259355 Thread #220]<br />
*[https://archived.moe/a/thread/46268700 Thread #221]<br />
*[https://archived.moe/a/thread/46276897 Thread #222]<br />
*[https://archived.moe/a/thread/46291190 Thread #223]<br />
*[https://archived.moe/a/thread/46297979 Thread #224]<br />
*[https://archived.moe/a/thread/46302904 Thread #225]<br />
*[https://archived.moe/a/thread/46317844 Thread #226]<br />
*[https://archived.moe/a/thread/46327686 Thread #227]<br />
*[https://archived.moe/a/thread/46335208 Thread #228]<br />
*[https://archived.moe/a/thread/46344930 Thread #229]<br />
<br />
=== Episode 8 ===<br />
[[File:Ep8 popularity chart.gif|thumb|250px|Characters popularity as of Episode 8 (data in [https://archived.moe/a/thread/46517719 Thread #267])]]<br />
*[https://archived.moe/a/thread/46355310 Thread #230] (live watching)<br />
*[https://archived.moe/a/thread/46356816 Thread #231] (live watching)<br />
*[https://archived.moe/a/thread/46357859 Thread #232]<br />
*[https://archived.moe/a/thread/46359511 Thread #233]<br />
*[https://archived.moe/a/thread/46361891 Thread #234]<br />
**[https://archived.moe/a/thread/46361934 Thread #234-B] (simultaneous)<br />
*[https://archived.moe/a/thread/46366840 Thread #235]<br />
*[https://archived.moe/a/thread/46371413 Thread #236]<br />
*[https://archived.moe/a/thread/46373857 Thread #237]<br />
*[https://archived.moe/a/thread/46375811 Thread #238]<br />
*[https://archived.moe/a/thread/46378123 Thread #239]<br />
**[https://archived.moe/a/thread/46382995 Thread #239-B] (simultaneous)<br />
*[https://archived.moe/a/thread/46380170 Thread #240]<br />
*[https://archived.moe/a/thread/46391304 Thread #241]<br />
*[https://archived.moe/a/thread/46394670 Thread #242]<br />
*[https://archived.moe/a/thread/46397747 Thread #243]<br />
*[https://archived.moe/a/thread/46400301 Thread #244]<br />
*[https://archived.moe/a/thread/46403186 Thread #245]<br />
*[https://archived.moe/a/thread/46406535 Thread #246]<br />
*[https://archived.moe/a/thread/46409807 Thread #247]<br />
*[https://archived.moe/a/thread/46413644 Thread #248]<br />
*[https://archived.moe/a/thread/46417380 Thread #249]<br />
*[https://archived.moe/a/thread/46421198 Thread #250]<br />
*[https://archived.moe/a/thread/46426327 Thread #251]<br />
*[https://archived.moe/a/thread/46429957 Thread #252]<br />
*[https://archived.moe/a/thread/46438083 Thread #253]<br />
*[https://archived.moe/a/thread/46444320 Thread #254]<br />
*[https://archived.moe/a/thread/46448107 Thread #255]<br />
*[https://archived.moe/a/thread/46453596 Thread #256]<br />
*[https://archived.moe/a/thread/46457637 Thread #257]<br />
*[https://archived.moe/a/thread/46462235 Thread #258]<br />
*[https://archived.moe/a/thread/46466441 Thread #259]<br />
*[https://archived.moe/a/thread/46475397 Thread #260]<br />
*[https://archived.moe/a/thread/46485014 Thread #261]<br />
*[https://archived.moe/a/thread/46489522 Thread #262]<br />
*[https://archived.moe/a/thread/46494620 Thread #263]<br />
*[https://archived.moe/a/thread/46499372 Thread #264]<br />
*[https://archived.moe/a/thread/46506075 Thread #265]<br />
*[https://archived.moe/a/thread/46512159 Thread #266]<br />
*[https://archived.moe/a/thread/46517719 Thread #267]<br />
*[https://archived.moe/a/thread/46522580 Thread #268]<br />
*[https://archived.moe/a/thread/46527671 Thread #269]<br />
*[https://archived.moe/a/thread/46531917 Thread #270]<br />
*[https://archived.moe/a/thread/46536439 Thread #271]<br />
*[https://archived.moe/a/thread/46543760 Thread #272]<br />
*[https://archived.moe/a/thread/46552880 Thread #273]<br />
*[https://archived.moe/a/thread/46557489 Thread #274]<br />
*[https://archived.moe/a/thread/46564117 Thread #275]<br />
*[https://archived.moe/a/thread/46569027 Thread #276]<br />
*[https://archived.moe/a/thread/46572905 Thread #277]<br />
*[https://archived.moe/a/thread/46579046 Thread #278]<br />
*[https://archived.moe/a/thread/46586178 Thread #279]<br />
*[https://archived.moe/a/thread/46595455 Thread #280]<br />
*[https://archived.moe/a/thread/46601862 Thread #281]<br />
*[https://archived.moe/a/thread/46606711 Thread #282]<br />
*[https://archived.moe/a/thread/46610338 Thread #283]<br />
*[https://archived.moe/a/thread/46614257 Thread #284]<br />
*[https://archived.moe/a/thread/46619132 Thread #285]<br />
<br />
===Episode 9===<br />
[[File:Ep9 a's reaction.png|thumb|250px|/a/'s reaction to episode 9]]<br />
[[File:Pixiv chart.png|right|thumb|300px|Pixiv Tag Traffic Chart: Kyouko and Sayaka characters as favorites]]<br />
*[https://archived.moe/a/thread/46626387 Thread #286] (live watching)<br />
*[https://archived.moe/a/thread/46627637 Thread #287] (live watching)<br />
*[https://archived.moe/a/thread/46628761 Thread #288] (post watching)<br />
*[https://archived.moe/a/thread/46629881 Thread #289]<br />
*[https://archived.moe/a/thread/46631705 Thread #290]<br />
*[https://archived.moe/a/thread/46634920 Thread #291]<br />
*[https://archived.moe/a/thread/46638234 Thread #292]<br />
*[https://archived.moe/a/thread/46641706 Thread #293]<br />
*[https://archived.moe/a/thread/46643678 Thread #294]<br />
*[https://archived.moe/a/thread/46645426 Thread #295]<br />
*[https://archived.moe/a/thread/46647111 Thread #296]<br />
*[https://archived.moe/a/thread/46648819 Thread #297]<br />
*[https://archived.moe/a/thread/46650741 Thread #298]<br />
*[https://archived.moe/a/thread/46652972 Thread #299]<br />
*[https://archived.moe/a/thread/46655577 Thread #300]<br />
*[https://archived.moe/a/thread/46657740 Thread #301]<br />
*[https://archived.moe/a/thread/46660396 Thread #302]<br />
*[https://archived.moe/a/thread/46664498 Thread #303]<br />
*[https://archived.moe/a/thread/46666946 Thread #304]<br />
*[https://archived.moe/a/thread/46669100 Thread #305]<br />
*[https://archived.moe/a/thread/46671587 Thread #306]<br />
*[https://archived.moe/a/thread/46672965 Thread #307]<br />
*[https://archived.moe/a/thread/46675408 Thread #308]<br />
*[https://archived.moe/a/thread/46678237 Thread #309]<br />
*[https://archived.moe/a/thread/46683501 Thread #310]<br />
*[https://archived.moe/a/thread/46686055 Thread #311]<br />
**[https://archived.moe/a/thread/46686542 Thread #311-B] (simultaneous)<br />
*[https://archived.moe/a/thread/46693332 Thread #312]<br />
*[https://archived.moe/a/thread/46698541 Thread #313]<br />
*[https://archived.moe/a/thread/46707723 Thread #314]<br />
*[https://archived.moe/a/thread/46712495 Thread #315]<br />
*[https://archived.moe/a/thread/46716981 Thread #316]<br />
*[https://archived.moe/a/thread/46721803 Thread #317]<br />
*[https://archived.moe/a/thread/46726079 Thread #318]<br />
*[https://archived.moe/a/thread/46732929 Thread #319]<br />
*[https://archived.moe/a/thread/46740250 Thread #320]<br />
*[https://archived.moe/a/thread/46746482 Thread #321]<br />
*[https://archived.moe/a/thread/46753381 Thread #322]<br />
*[https://archived.moe/a/thread/46756313 Thread #323]<br />
*[https://archived.moe/a/thread/46760662 Thread #324]<br />
*[https://archived.moe/a/thread/46764680 Thread #325] <br />
*[https://archived.moe/a/thread/46769948 Thread #326]<br />
*[https://archived.moe/a/thread/46777285 Thread #327]<br />
*[https://archived.moe/a/thread/46784267 Thread #328]<br />
*[https://archived.moe/a/thread/46791016 Thread #329]<br />
*[https://archived.moe/a/thread/46795995 Thread #330]<br />
*[https://archived.moe/a/thread/46801932 Thread #331]<br />
*[https://archived.moe/a/thread/46806846 Thread #332] (Don't want to die)<br />
*[https://archived.moe/a/thread/46810315 Thread #333]<br />
*[https://archived.moe/a/thread/46813614 Thread #334]<br />
*[https://archived.moe/a/thread/46817446 Thread #335]<br />
*[https://archived.moe/a/thread/46824240 Thread #336]<br />
*[https://archived.moe/a/thread/46828904 Thread #337]<br />
*[https://archived.moe/a/thread/46831955 Thread #338]<br />
*[https://archived.moe/a/thread/46836087 Thread #339]<br />
*[https://archived.moe/a/thread/46841502 Thread #340]<br />
*[https://archived.moe/a/thread/46848573 Thread #341]<br />
*[https://archived.moe/a/thread/46855484 Thread #342]<br />
*[https://archived.moe/a/thread/46866558 Thread #343]<br />
*[https://archived.moe/a/thread/46869265 Thread #344]<br />
*[https://archived.moe/a/thread/46874143 Thread #345]<br />
*[https://archived.moe/a/thread/46881202 Thread #346]<br />
*[https://archived.moe/a/thread/46886533 Thread #347]<br />
*[https://archived.moe/a/thread/46892207 Thread #348]<br />
*[https://archived.moe/a/thread/46897593 Thread #349]<br />
<br />
===Episode 10===<br />
[[File:Livewatch_ep10.png|250px|thumb|right|Episode 10 live watching wordcloud]]<br />
[[File:Ep10 popularity chart.gif|thumb|250px|Characters popularity as of Episode 10]]<br />
*[https://archived.moe/a/thread/46898770 Thread #350] (live watching)<br />
*[https://archived.moe/a/thread/46900400 Thread #351]<br />
*[https://archived.moe/a/thread/46901257 Thread #352]<br />
*[https://archived.moe/a/thread/46902421 Thread #353]<br />
*[https://archived.moe/a/thread/46904287 Thread #354]<br />
*[https://archived.moe/a/thread/46906140 Thread #355]<br />
*[https://archived.moe/a/thread/46908684 Thread #356]<br />
*[https://archived.moe/a/thread/46911162 Thread #357]<br />
*[https://archived.moe/a/thread/46913189 Thread #358]<br />
*[https://archived.moe/a/thread/46914643 Thread #359]<br />
*[https://archived.moe/a/thread/46916058 Thread #360]<br />
*[https://archived.moe/a/thread/46917398 Thread #361]<br />
*[https://archived.moe/a/thread/46918749 Thread #362]<br />
*[https://archived.moe/a/thread/46920366 Thread #363]<br />
*[https://archived.moe/a/thread/46921878 Thread #364]<br />
*[https://archived.moe/a/thread/46923509 Thread #365]<br />
*[https://archived.moe/a/thread/46925395 Thread #366] (Tōhoku earthquake hit)<br />
*[https://archived.moe/a/thread/46928141 Thread #367]<br />
*[https://archived.moe/a/thread/46931835 Thread #368]<br />
*[https://archived.moe/a/thread/46935933 Thread #369]<br />
*[https://archived.moe/a/thread/46938325 Thread #370]<br />
*[https://archived.moe/a/thread/46940518 Thread #371]<br />
*[https://archived.moe/a/thread/46943408 Thread #372]<br />
*[https://archived.moe/a/thread/46944818 Thread #373]<br />
*[https://archived.moe/a/thread/46947480 Thread #374]<br />
*[https://archived.moe/a/thread/46951657 Thread #375]<br />
*[https://archived.moe/a/thread/46954583 Thread #376]<br />
*[https://archived.moe/a/thread/46956826 Thread #377]<br />
*[https://archived.moe/a/thread/46959360 Thread #378]<br />
*[https://archived.moe/a/thread/46962306 Thread #379]<br />
*[https://archived.moe/a/thread/46965593 Thread #380] (Fart speculations)<br />
*[https://archived.moe/a/thread/46970397 Thread #381]<br />
*[https://archived.moe/a/thread/46973405 Thread #382]<br />
*[https://archived.moe/a/thread/46976753 Thread #383]<br />
*[https://archived.moe/a/thread/46979881 Thread #384]<br />
*[https://archived.moe/a/thread/46982477 Thread #385]<br />
*[https://archived.moe/a/thread/46985567 Thread #386]<br />
*[https://archived.moe/a/thread/46990139 Thread #387]<br />
*[https://archived.moe/a/thread/46993945 Thread #388]<br />
*[https://archived.moe/a/thread/46996886 Thread #389]<br />
*[https://archived.moe/a/thread/47000563 Thread #390]<br />
*[https://archived.moe/a/thread/47003280 Thread #391]<br />
*[https://archived.moe/a/thread/47009296 Thread #392]<br />
*[https://archived.moe/a/thread/47015992 Thread #393]<br />
*[https://archived.moe/a/thread/47018711 Thread #394]<br />
*[https://archived.moe/a/thread/47022710 Thread #395]<br />
*[https://archived.moe/a/thread/47025741 Thread #396]<br />
*[https://archived.moe/a/thread/47028549 Thread #397] (Deleted)<br />
*[https://archived.moe/a/thread/47035793 Thread #398]<br />
*[https://archived.moe/a/thread/47040899 Thread #399]<br />
*[https://archived.moe/a/thread/47040308 Thread #400]<br />
*[https://archived.moe/a/thread/47048399 Thread #401]<br />
*[https://archived.moe/a/thread/47051530 Thread #402]<br />
*[https://archived.moe/a/thread/47055173 Thread #403]<br />
*[https://archived.moe/a/thread/47058476 Thread #404]<br />
*[https://archived.moe/a/thread/47061625 Thread #405]<br />
*[https://archived.moe/a/thread/47064290 Thread #406]<br />
*[https://archived.moe/a/thread/47068692 Thread #407]<br />
*[https://archived.moe/a/thread/47074068 Thread #408]<br />
*[https://archived.moe/a/thread/47078311 Thread #409]<br />
*[https://archived.moe/a/thread/47082003 Thread #410]<br />
*[https://archived.moe/a/thread/47088054 Thread #411]<br />
*[https://archived.moe/a/thread/47092316 Thread #412]<br />
*[https://archived.moe/a/thread/47096600 Thread #413]<br />
*[https://archived.moe/a/thread/47101564 Thread #414] (Indefinite suspension announced)<br />
*[https://archived.moe/a/thread/47104801 Thread #415]<br />
*[https://archived.moe/a/thread/47107682 Thread #416]<br />
*[https://archived.moe/a/thread/47113255 Thread #417]<br />
*[https://archived.moe/a/thread/47117804 Thread #418]<br />
*[https://archived.moe/a/thread/47121254 Thread #419]<br />
*[https://archived.moe/a/thread/47123490 Thread #420]<br />
*[https://archived.moe/a/thread/47127140 Thread #421]<br />
*[https://archived.moe/a/thread/47131464 Thread #422]<br />
*[https://archived.moe/a/thread/47135607 Thread #423]<br />
*[https://archived.moe/a/thread/47140511 Thread #424]<br />
<br />
===Episode 10, week 2===<br />
<br />
Due to [[Wikipedia:2011 Tōhoku earthquake and tsunami|a major earthquake that caused a tsunami and several nuclear reactors meltdown]], the broadcast of [[Episode 11]] got delayed. For easier reference, this section contains the threads that started after March 17th, 25:25 JST (usual air time).<br />
*[https://archived.moe/a/thread/47146732 Thread #425] (live watching of episodes 1 to 10, started halfway through the thread)<br />
*[https://archived.moe/a/thread/47156826 Thread #426] (live watching of episodes 1 to 10, part II)<br />
*[https://archived.moe/a/thread/47161530 Thread #427]<br />
*[https://archived.moe/a/thread/47167992 Thread #428]<br />
*[https://archived.moe/a/thread/47171856 Thread #429] (Madoka the Musical)<br />
*[https://archived.moe/a/thread/47178026 Thread #430]<br />
*[https://archived.moe/a/thread/47187109 Thread #431]<br />
*[https://archived.moe/a/thread/47194471 Thread #432]<br />
*[https://archived.moe/a/thread/47199185 Thread #433]<br />
*[https://archived.moe/a/thread/47205461 Thread #434]<br />
*[https://archived.moe/a/thread/47211591 Thread #435]<br />
*[https://archived.moe/a/thread/47218159 Thread #436]<br />
*[https://archived.moe/a/thread/47230495 Thread #437]<br />
*[https://archived.moe/a/thread/47238808 Thread #438]<br />
*[https://archived.moe/a/thread/47255641 Thread #439]<br />
*[https://archived.moe/a/thread/47270428 Thread #440]<br />
*[https://archived.moe/a/thread/47275681 Thread #441]<br />
*[https://archived.moe/a/thread/47280242 Thread #442]<br />
*[https://archived.moe/a/thread/47289940 Thread #443]<br />
*[https://archived.moe/a/thread/47296274 Thread #444]<br />
*[https://archived.moe/a/thread/47304009 Thread #445]<br />
*[https://archived.moe/a/thread/47313604 Thread #446]<br />
*[https://archived.moe/a/thread/47328792 Thread #447]<br />
*[https://archived.moe/a/thread/47334272 Thread #448]<br />
*[https://archived.moe/a/thread/47339376 Thread #449]<br />
*[https://archived.moe/a/thread/47346347 Thread #450]<br />
*[https://archived.moe/a/thread/47351075 Thread #451]<br />
*[https://archived.moe/a/thread/47357784 Thread #452]<br />
*[https://archived.moe/a/thread/47360740 Thread #453]<br />
*[https://archived.moe/a/thread/47367874 Thread #454]<br />
*[https://archived.moe/a/thread/47372342 Thread #455]<br />
*[https://archived.moe/a/thread/47380653 Thread #456] ("What would be /a/'s labyrinth?" -- [[File talk:Card blank.png|See for yourself]])<br />
<br />
===Episode 10, week 3===<br />
<br />
From here on, two weeks have passed since Episode 10 initial broadcast, and fans still didn't have any clue as to the final episodes' broadcast dates. This section has threads made from 25:25 JST on March 24th, till 25:25 JST on March 31st<br />
*[https://archived.moe/a/thread/47393538 Thread #457]<br />
*[https://archived.moe/a/thread/47399298 Thread #458]<br />
*[https://archived.moe/a/thread/47402746 Thread #459]<br />
*[https://archived.moe/a/thread/47412789 Thread #460]<br />
*[https://archived.moe/a/thread/47424668 Thread #461]<br />
*[https://archived.moe/a/thread/47438687 Thread #462]<br />
*[https://archived.moe/a/thread/47462552 Thread #463]<br />
*[https://archived.moe/a/thread/47477002 Thread #464]<br />
*[https://archived.moe/a/thread/47490903 Thread #465]<br />
*[https://archived.moe/a/thread/47503591 Thread #466]<br />
*[https://archived.moe/a/thread/47512795 Thread #467]<br />
*[https://archived.moe/a/thread/47523851 Thread #468]<br />
*[https://archived.moe/a/thread/47541544 Thread #469]<br />
*[https://archived.moe/a/thread/47550423 Thread #470]<br />
*[https://archived.moe/a/thread/47559176 Thread #471]<br />
*[https://archived.moe/a/thread/47570601 Thread #472]<br />
*[https://archived.moe/a/thread/47580576 Thread #473] (Pictures of side characters and magazine cast comments)<br />
*[https://archived.moe/a/thread/47587111 Thread #474]<br />
*[https://archived.moe/a/thread/47594970 Thread #475]<br />
*[https://archived.moe/a/thread/47601067 Thread #476]<br />
*[https://archived.moe/a/thread/47607504 Thread #477]<br />
*[https://archived.moe/a/thread/47615759 Thread #478]<br />
*[https://archived.moe/a/thread/47630845 Thread #479]<br />
<br />
===Episode 10, week 4===<br />
<br />
Three weeks have passed since [[Episode 10]], and still nothing tangible is known about [[Episode 11]]'s broadcast. Here are threads that have started between March 31st, 25:25 JST and April 7th, 25:25 JST<br />
*[https://archived.moe/a/thread/47643157 Thread #480]<br />
*[https://archived.moe/a/thread/47654626 Thread #481]<br />
*[https://archived.moe/a/thread/47665955 Thread #482]<br />
*[https://archived.moe/a/thread/47676083 Thread #483]<br />
*[https://archived.moe/a/thread/47695144 Thread #484]<br />
*[https://archived.moe/a/thread/47706230 Thread #485]<br />
*[https://archived.moe/a/thread/47725064 Thread #486]<br />
*[https://archived.moe/a/thread/47730755 Thread #487]<br />
*[https://archived.moe/a/thread/47745087 Thread #488]<br />
*[https://archived.moe/a/thread/47765454 Thread #489]<br />
*[https://archived.moe/a/thread/47779535 Thread #490]<br />
*[https://archived.moe/a/thread/47796824 Thread #491]<br />
*[https://archived.moe/a/thread/47815845 Thread #492]<br />
*[https://archived.moe/a/thread/47822235 Thread #493]<br />
*[https://archived.moe/a/thread/47844958 Thread #494] (deleted)<br />
*[https://archived.moe/a/thread/47845805 Thread #495] (deleted)<br />
*[https://archived.moe/a/thread/47855244 Thread #496-A]<br />
*[https://archived.moe/a/thread/47860213 Thread #496-B]<br />
*[https://archived.moe/a/thread/47860677 Thread #496-C]<br />
*[https://archived.moe/a/thread/47882714 Thread #497] (not tagged)<br />
*[https://archived.moe/a/thread/47892607 Thread #498]<br />
*[https://archived.moe/a/thread/47902705 Thread #499]<br />
*[https://archived.moe/a/thread/47904943 Thread #500]<br />
*[https://archived.moe/a/thread/47911037 Thread #501]<br />
*[https://archived.moe/a/thread/47913239 Thread #502]<br />
<br />
===Episode 10, week 5===<br />
Four weeks have passed since [[Episode 10]], and still nothing tangible was known about [[Episode 11]]'s broadcast. Here are threads that have started between April 7th, 25:25 JST and April 14th, 25:25 JST<br />
<br />
*[https://archived.moe/a/thread/47925075 Thread #503]<br />
*[https://archived.moe/a/thread/47929268 Thread #504]<br />
*[https://archived.moe/a/thread/47937447 Thread #505]<br />
*[https://archived.moe/a/thread/48015753 Thread #506]<br />
*[https://archived.moe/a/thread/48034428 Thread #507]<br />
*[https://archived.moe/a/thread/48040233 Thread #508] (broadcast of episodes 11 & 12 announced)<br />
*[https://archived.moe/a/thread/48041092 Thread #509]<br />
*[https://archived.moe/a/thread/48041528 Thread #510]<br />
*[https://archived.moe/a/thread/48041291 Thread #511]<br />
*[https://archived.moe/a/thread/48057690 Thread #512]<br />
*[https://archived.moe/a/thread/48061712 Thread #513]<br />
*[https://archived.moe/a/thread/48066074 Thread #514]<br />
*<del>[https://archived.moe/a/thread/48072220 Thread #515]</del> (archive failure)<br />
*<del>[https://archived.moe/a/thread/48086623 Thread #516]</del> (archive failure)<br />
*[https://archived.moe/a/thread/48101499 Thread #517]<br />
*[https://archived.moe/a/thread/48113705 Thread #518]<br />
*[https://archived.moe/a/thread/48128075 Thread #519]<br />
*[https://archived.moe/a/thread/48148535 Thread #520]<br />
*[https://archived.moe/a/thread/48178252 Thread #521]<br />
<br />
===Episode 10, week 6===<br />
After five long weeks of waiting, broadcast information for both [[Episode 11]] and [[Episode 12]] has finally been released: both will air together on the night of the 21st. Here are threads that have started for that last week of waiting between April 14th, 25:25 JST and April 21st, 26:40 JST.<br />
<br />
*[https://archived.moe/a/thread/48196783 Thread #522]<br />
*[https://archived.moe/a/thread/48208833 Thread #523]<br />
*[https://archived.moe/a/thread/48214156 Thread #524]<br />
*[https://archived.moe/a/thread/48282151 Thread #525]<br />
*[https://archived.moe/a/thread/48285273 Thread #526]<br />
*[https://archived.moe/a/thread/48328083 Thread #527]<br />
*[https://archived.moe/a/thread/48335962 Thread #528]<br />
*[https://archived.moe/a/thread/48342051 Thread #529]<br />
*[https://archived.moe/a/thread/48368532 Thread #530]<br />
*[https://archived.moe/a/thread/48405252 Thread #531]<br />
*[https://archived.moe/a/thread/48417462 Thread #532]<br />
*[https://archived.moe/a/thread/48427076 Thread #533]<br />
*[https://archived.moe/a/thread/48437488 Thread #534]<br />
*[https://archived.moe/a/thread/48452153 Thread #535-A]<br />
*[https://archived.moe/a/thread/48454650 Thread #535-B]<br />
*[https://archived.moe/a/thread/48463123 Thread #536] wake up, it's Madoka Day!<br />
**[https://archived.moe/a/thread/48465356 Thread #536-B] Anticipation thread #2<br />
**[https://archived.moe/a/thread/48473885 Thread #536-C] Should I watch the livestream or go away?<br />
*[https://archived.moe/a/thread/48469827 Thread #537]<br />
*[https://archived.moe/a/thread/48471064 Thread #538]<br />
*[https://archived.moe/a/thread/48472608 Thread #539] Pre-live streaming<br />
<br />
===Episode 11 and 12===<br />
[[File:A's frontpage after ep12 (lq).jpg|thumb|right|A typical /a/'s frontpage the day after broadcast]]<br />
{{Note|Given the amount of threads that appeared on /a/, only the most popular ones have been kept here. See the [[Talk:Threads#Last_day.27s_invasion|talkpage]] or [https://archived.moe/a/ green-oval] for the other threads.|margin-right: 220px;}}<br />
*[https://archived.moe/a/thread/48474060 Thread #540] Live streaming<br />
*[https://archived.moe/a/thread/48475046 Thread #541] cont'd live streaming (No Madoka Threads allowed)<br />
*[https://archived.moe/a/thread/48475692 Thread #542] Pre- and Live streaming<br />
*[https://archived.moe/a/thread/48475935 Thread #543] Reactions to the episode<br />
*[https://archived.moe/a/thread/48477013 Thread #544] Reactions to the episode, cont.<br />
*[https://archived.moe/a/thread/48493894 Thread #545]<br />
*[https://archived.moe/a/thread/48496671 Thread #546]<br />
*[https://archived.moe/a/thread/48498849 Thread #547]<br />
*[https://archived.moe/a/thread/48500915 Thread #548]<br />
*[https://archived.moe/a/thread/48503106 Thread #549]<br />
*[https://archived.moe/a/thread/48676050 Thread #550] Walpurgis Night's card translation<br />
*[https://archived.moe/a/thread/48724766 Thread #551] Characters appreciation thread (may lead to another characters popularity chart)<br />
*[https://archived.moe/a/thread/48725551 Thread #552] Aoki Ume's 4koma translated<br />
<br />
== Post-season ==<br />
Below are the threads that started after April 29, 3:30 AM JST (i.e. exactly one week after episode 12 finished its initial broadcast)<br />
<br />
=== Announcements and statistics ===<br />
*[https://archived.moe/a/thread/48899969 Madoka Café]<br />
*[https://archived.moe/a/thread/48940567 Madoka sales]<br />
*[https://archived.moe/a/thread/48945616 Madoka sales, part 2]<br />
*[https://archived.moe/a/thread/49199303 Sayaka Thread & OST Discussion]<br />
*[https://archived.moe/a/thread/49520393 Big Line for RKGKMDK]<br />
*[https://archived.moe/a/thread/49761783 Leaked OST 1]<br />
*[https://archived.moe/a/thread/49769230 Leaked OST 2]<br />
*[https://archived.moe/a/thread/49785776 BD2 comparison, Part I]<br />
*[https://archived.moe/a/thread/49804145 BD2 comparison, part II]<br />
*[https://archived.moe/a/thread/49807218 BD2 comparison, part III]<br />
*[https://archived.moe/a/thread/49944872 Madoka Magica Manga Vol. 3]<br />
*[https://archived.moe/a/thread/49949263 New Megami Magazine Interviews]<br />
*[https://archived.moe/a/thread/50106562 Vol.2 Sales discussion]<br />
*[https://archived.moe/a/thread/50481513 The Madoka Effect]<br />
*[https://archived.moe/a/thread/50957495 Madoka BD/DVD Volume 3 Downloads (With BD comparisons)]<br />
*[https://archived.moe/a/thread/50976720 Another BD3 Thread]<br />
*[https://archived.moe/a/thread/50991564 Sunny Day Life]<br />
*[https://archived.moe/a/thread/52242097 New BD5 Details]<br />
*[https://archived.moe/a/thread/52287935 Madoka Red Cross Poster]<br />
*[https://archived.moe/a/thread/52476979 Madoka Magica BD volume 4]<br />
**[https://archived.moe/a/thread/52482353 (continued)]<br />
**[https://archived.moe/a/thread/52497222 (continued)]<br />
*[https://archived.moe/a/thread/52524573 Madoka Screening at Otakon]<br />
*[https://archived.moe/a/thread/52618905 Aniplex to dub Madoka]<br />
**[https://archived.moe/a/thread/52622613 Aniplex to dub Madoka]<br />
*[https://archived.moe/a/thread/53094198 Namco Bandai Teams with Nitro Plus for Madoka Magica Game Adaptation]<br />
**[https://archived.moe/a/thread/53189490 More details plus screenshots]<br />
*[https://archived.moe/a/thread/53456789 Episode 12 Director's Cut]<br />
*[https://archived.moe/a/thread/53735445 BD 5]<br />
*[https://archived.moe/a/thread/53821676 Farewell Story]<br />
*[https://archived.moe/a/thread/54901175 The colors (BD6)]<br />
*[https://archived.moe/a/thread/54922757 BD6 Thread]<br />
*[https://archived.moe/a/thread/56028701 Madoka English Pre-order]<br />
*[https://archived.moe/a/thread/56901798 Newtype cover announcing Madoka Movie]<br />
*[https://archived.moe/a/thread/56935668 Newtype cover confirmed as not fake]<br />
*[https://archived.moe/a/thread/57544072 Madoka Secret Project site discovered]<br />
*[https://archived.moe/a/thread/58425321 Madoka wins JMAF (Extreme amounts of butthurt. Take Caution)]<br />
**[https://archived.moe/a/thread/58426696 Cont.]<br />
*[https://archived.moe/a/thread/58511885 /a/'s reaction to the Official English Dub Trailer]<br />
**[https://archived.moe/a/thread/58514953 Cont.]<br />
**[https://archived.moe/a/thread/58523972 Parallel thread]<br />
*[https://archived.moe/a/thread/58693231 Mami's Witch Form and Puella Magi Madoka Online]<br />
*[https://archived.moe/a/thread/61202195 English dub webcast 1]<br />
*[https://archived.moe/a/thread/61210484 English dub webcast livewatching 2]<br />
*[https://archived.moe/a/thread/61214248 English dub webcast livewatching 3]<br />
*[https://archived.moe/a/thread/66904225 English dub Episode 12 webcast 1], [https://archived.moe/a/thread/66906884 Thread 2], [https://archived.moe/a/thread/66908100 Thread 3]<br />
*[https://archived.moe/a/thread/71530022 Madoka Movie theatrical release around the world.]<br />
<br />
=== Characters Generals ===<br />
*[https://archived.moe/a/thread/49250644 Kyubey General]<br />
*[https://archived.moe/a/thread/48840151 Mami's head]<br />
*[https://archived.moe/a/thread/48888868 Sayaka+Kamijou]<br />
*[https://archived.moe/a/thread/48898569 Sayaka Thread (No Homus Allowed)]<br />
*[https://archived.moe/a/thread/49489934 Kyouko thread]<br />
*[https://archived.moe/a/thread/49496095 Homura thread]<br />
*[https://archived.moe/a/thread/49516279 Another Kyoko thread]<br />
*[https://archived.moe/a/thread/49545535 No Homus Club]<br />
*[https://archived.moe/a/thread/49552386 Witch Appreciation Thread]<br />
*[https://archived.moe/a/thread/49564226 Mami Thread, Minor Soul Gem Discussion]<br />
*[https://archived.moe/a/thread/49912098 Sayaka Thread]<br />
*[https://archived.moe/a/thread/49976076 Kyubey Thread]<br />
*[https://archived.moe/a/thread/49976817 Mami Thread]<br />
*[https://archived.moe/a/thread/49987947 Another Kyubey Thread]<br />
*[https://archived.moe/a/thread/49949263 Magazine translations on Kyouko and Sayaka characters]<br />
*[https://archived.moe/a/thread/50028128 Kyubey Abuse General]<br />
*[https://archived.moe/a/thread/50029149 Another Sayaka Thread]<br />
*[https://archived.moe/a/thread/50056139 Homu Thread]<br />
*[https://archived.moe/a/thread/50102725 Homerun Thread]<br />
*[https://archived.moe/a/thread/50083887 Choose your Sayaka/Kyouko]<br />
*[https://archived.moe/a/thread/50181009 She's my prince charming riding a white horse]<br />
*[https://archived.moe/a/thread/50206743 The best Madoka girl (Kyouko Thread)]<br />
*[https://archived.moe/a/thread/50220503 Another Homu thread]<br />
*[https://archived.moe/a/thread/50227957 Sayaka Thread]<br />
*[https://archived.moe/a/thread/50263494 Madoka Thread]<br />
*[https://archived.moe/a/thread/50271311 Homura thread]<br />
*[https://archived.moe/a/thread/50283699 Mami Thread (YOU NEVER CAME TO BED)]<br />
*[https://archived.moe/a/thread/50333776 Who is your best girl?]<br />
*[https://archived.moe/a/thread/50352613 KyouxSaya Thread]<br />
*[https://archived.moe/a/thread/50356624 KyouxSaya II]<br />
*[https://archived.moe/a/thread/50355844 Inserting Kyubey makes all high school anime better]<br />
*[https://archived.moe/a/thread/50631779 Mammies]<br />
*[https://archived.moe/a/thread/50707514 Mami character study]<br />
*[https://archived.moe/a/thread/50782371 Want Some?]<br />
*[https://archived.moe/a/thread/50824104 HomuxMami]<br />
*[https://archived.moe/a/thread/50895735 Did /a/ hate Kyubey?]<br />
*[https://archived.moe/a/thread/50922576 Kyouko is cute, isn't it?]<br />
*[https://archived.moe/a/thread/50960254 KyouSaya thread]<br />
*[https://archived.moe/a/thread/51001066 Homu Nendoroid]<br />
*[https://archived.moe/a/thread/51081347 Homura's Girlfriend, Kyouko]<br />
*[https://archived.moe/a/thread/51092702 Another Kyouko Thread]<br />
*[https://archived.moe/a/thread/51141164 Goooood morning (Sayaka and Kyouko Thread)]<br />
*[https://archived.moe/a/thread/51168609 Homura Thread]<br />
*[https://archived.moe/a/thread/51255488 Mami Beach Queen fig]<br />
*[https://archived.moe/a/thread/51299180 Kyouko Thread]<br />
*[https://archived.moe/a/thread/51322203 Dreaming of Homura]<br />
*[https://archived.moe/a/thread/51332030 Mami's birthday]<br />
*[https://archived.moe/a/thread/51324128 Where was green?]<br />
*[https://archived.moe/a/thread/51336996 How many Sayakas can you take in a fist fight?]<br />
*[https://archived.moe/a/thread/51343520 Sayaka Thread (No Fist Fighting)]<br />
*[https://archived.moe/a/thread/51346720 Continuing with a Kyoko Thread]<br />
*[https://archived.moe/a/thread/51370312 Madokami thread]<br />
*[https://archived.moe/a/thread/51375024 Sayabat and Friends]<br />
*[https://archived.moe/a/thread/51424311 Kpyioko thread? krouko thread.]<br />
*[https://archived.moe/a/thread/51424636 Continued]<br />
*[https://archived.moe/a/thread/51500306 I find Sayaka strangely attractive]<br />
*[https://archived.moe/a/thread/51557735 Dat Homu hairflip]<br />
*[https://archived.moe/a/thread/51563331 Homusex Thread Continued]<br />
*[https://archived.moe/a/thread/51875894 White Knight Thread]<br />
*[https://archived.moe/a/thread/52056876 Kyouko Thread]<br />
*[https://archived.moe/a/thread/52090171 Sayaka is the sexiest]<br />
*[https://archived.moe/a/thread/52118685 Sayaka Discussion]<br />
*[https://archived.moe/a/thread/52237838 Come to bed, anon-kun (Papi Thread)]<br />
*[https://archived.moe/a/thread/52246288 Madoka Reaction Image to General Image Dump]<br />
**[https://archived.moe/a/thread/52248612 (continued) Kyoko, Sayaka]<br />
**[https://archived.moe/a/thread/52250782 (continued) Homura, Madoka (Some Mami), Wallpapers, Homura Discussion]<br />
**[https://archived.moe/a/thread/52252751 (continued) More Wallpaper, Kyubey]<br />
*[https://archived.moe/a/thread/52564173 Homerun thread]<br />
*[https://archived.moe/a/thread/52633943 Sayaka Discussion (with some Kyouko)]<br />
*[https://archived.moe/a/thread/52759706 Everyone hates Hitomi]<br />
*[https://archived.moe/a/thread/52811981 Homulust Thread]<br />
*[https://archived.moe/a/thread/52958933 Kyouko Thread]<br />
**[https://archived.moe/a/thread/52962217 Continued]<br />
*[https://archived.moe/a/thread/52998412 Swimsuits]<br />
*[https://archived.moe/a/thread/53006341 Sayaka Thread]<br />
**[https://archived.moe/a/thread/53008892 Continued]<br />
*[https://archived.moe/a/thread/53098755 Let's hit those showers]<br />
*[https://archived.moe/a/thread/53110010 Stop fapping to me, Pervert.]<br />
*[https://archived.moe/a/thread/53279860 Kyouko Thread]<br />
**[https://archived.moe/a/thread/53283180 Cont.]<br />
*[https://archived.moe/a/thread/53314914 Sayaka-chan, please let me squeeze your mammies.]<br />
*[https://archived.moe/a/thread/53394842 Mami's rump > mammies]<br />
*[https://archived.moe/a/thread/53451392 Manual Issues Regarding Kyoko]<br />
*[https://archived.moe/a/thread/53492409 Kyouko thread?]<br />
*[https://archived.moe/a/thread/53494149 Homu Thread]<br />
*[https://archived.moe/a/thread/53499511 Sayaka thread?]<br />
*[https://archived.moe/a/thread/53527791 Homu Homu]<br />
*[https://archived.moe/a/thread/53592676 Sayaka Thread]<br />
*[https://archived.moe/a/thread/53592248 Kyouko Thread]<br />
*[https://archived.moe/a/thread/53596515 Kyouko Thread: pretty dress edition]<br />
*[https://archived.moe/a/thread/53616016 Incubator Thread]<br />
*[https://archived.moe/a/thread/53629762 Why is Sayaka so perfect?]<br />
*[https://archived.moe/a/thread/53634241 Was Charlotte named Charlotte before she became a witch?]<br />
*[https://archived.moe/a/thread/53697474 Sayaka Hate(?) Thread]<br />
*[https://archived.moe/a/thread/53723763 Best meguka]<br />
*[https://archived.moe/a/thread/53808564 MamixKyoko]<br />
*[https://archived.moe/a/thread/53900988 Kyouko Thread]<br />
*[https://archived.moe/a/thread/54000014 Homu Thread]<br />
*[https://archived.moe/a/thread/54157437 Homu Homu Thread?]<br />
*[https://archived.moe/a/thread/54197532 Kyouko Thread]<br />
**[https://archived.moe/a/thread/54201166 Cont.]<br />
*[https://archived.moe/a/thread/54291011 ITT true friendship (SayaMado)]<br />
*[https://archived.moe/a/thread/54346027 Madokami('s Feet) Thread]<br />
*[https://archived.moe/a/thread/54494654 Kyouko Thread]<br />
*[https://archived.moe/a/thread/54521415 homu homu!]<br />
*[https://archived.moe/a/thread/54552229 What if Mami had a dick, /a/?]<br />
*[https://archived.moe/a/thread/54761215 Happy Sayaka]<br />
*[https://archived.moe/a/thread/54768487 QBox]<br />
*[https://archived.moe/a/thread/54793334 Where are her clothes? (Sayaka)]<br />
*[https://archived.moe/a/thread/54851632 I have approximately 5,382 Homu Homu images]<br />
*[https://archived.moe/a/thread/54948693 Sayaka Octavia "Cosplay" pictures?]<br />
*[https://archived.moe/a/thread/55064546 Stop watching moeshit (Homulust Thread)]<br />
*[https://archived.moe/a/thread/55066214 Start watching moeshit (Mumi Thread)]<br />
*[https://archived.moe/a/thread/55067324 Kyouko thread]<br />
*[https://archived.moe/a/thread/55067873 Meduka thread]<br />
*[https://archived.moe/a/thread/55068434 Sayaka deserves her own thread, too!]<br />
*[https://archived.moe/a/thread/55073188 Coobie]<br />
*[https://archived.moe/a/thread/55213639 A civil debate about Sayaka's character]<br />
*[https://archived.moe/a/thread/55228595 A civil debate about Madoka's character]<br />
*[https://archived.moe/a/thread/55235691 A civil debate about Sayaka's character TSR]<br />
*[https://archived.moe/a/thread/55320410 Kyouko thread, in compliance with moderator orders.]<br />
**[https://archived.moe/a/thread/55324438 Cont.]<br />
*[https://archived.moe/a/thread/55372167 Sayaka thread, please]<br />
*[https://archived.moe/a/thread/55389933 Happy birthday Madoka!]<br />
**[https://archived.moe/a/thread/55418003 Another birthday thread!]<br />
**[https://archived.moe/a/thread/55426050 And another]<br />
*[https://archived.moe/a/thread/55612814 Hitomi thread]<br />
*[https://archived.moe/a/thread/55624631 Kyouko thread]<br />
**[https://archived.moe/a/thread/55627506 Cont.]<br />
*[https://archived.moe/a/thread/55631794 Homura thread]<br />
*[https://archived.moe/a/thread/55689681 Sayaka thread]<br />
*[https://archived.moe/a/thread/55701578 Contract?]<br />
*[https://archived.moe/a/thread/55898267 Sayaka thread]<br />
*[https://archived.moe/a/thread/55932809 Kyouko thread]<br />
**[https://archived.moe/a/thread/55937309 Kyouko, Sayaka, and a fictional fighting game adaption]<br />
*[https://archived.moe/a/thread/56070536 Purple and Blue thread]<br />
*[https://archived.moe/a/thread/56078109 Homura thread]<br />
*[https://archived.moe/a/thread/56074534 Sayaka thread]<br />
*[https://archived.moe/a/thread/56198182 Satin General]<br />
*[https://archived.moe/a/thread/56248756 I'm inexplicably attracted to this girl (Sayaka Thread)]<br />
*[https://archived.moe/a/thread/56356680 How do you worship your goddess /a/?]<br />
*[https://archived.moe/a/thread/56391334 ITT true love (Homusaya)]<br />
*[https://archived.moe/a/thread/56503325 Kyouko Thread]<br />
**[http://archive.moe/a/thread/56506552 Cont.]<br />
*[https://archived.moe/a/thread/56714114 Hijacked Sayamado et al. (plus some genderswap)]<br />
*[https://archived.moe/a/thread/56722113 Mami Thread (Saimoe Match)]<br />
*[https://archived.moe/a/thread/56784959 Saimoe Final Thread chooses to become a discussion about the characters (mainly Kyouko)]<br />
**[https://archived.moe/a/thread/56808830 Cont.]<br />
*[https://archived.moe/a/thread/56816373 In celebration of Mami's victory in Saimoe.]<br />
*[https://archived.moe/a/thread/56887425 Mami thread]<br />
**[https://archived.moe/a/thread/56891390 Cont.]<br />
*[https://archived.moe/a/thread/57067772 Sayaka thread]<br />
*[https://archived.moe/a/thread/57201579 I am the blade of my sword, Love is my body, Justice, my soul (Sayaka thread)]<br />
*[https://archived.moe/a/thread/57242134 Sayaka thread]<br />
*[https://archived.moe/a/thread/57313555 He's basically a manipulative murderer, sure. But... (Kyubey thread)]<br />
*[https://archived.moe/a/thread/57320199 So when will Sayaka get a spin-off anime?]<br />
*[https://archived.moe/a/thread/57626862 I just finished Madoka tonight.]<br />
*[https://archived.moe/a/thread/57744191 Derailed into Sayaka thread]<br />
*[https://archived.moe/a/thread/57838306 I am the bone of my spear. (Kyouko thread)]<br />
*[https://archived.moe/a/thread/57883484 All these Kyouko Threads]<br />
**[https://archived.moe/a/thread/57885811 Cont.]<br />
**[https://archived.moe/a/thread/57887993 Cont.]<br />
*[https://archived.moe/a/thread/58093275 Homu is the best Homu]<br />
*[https://archived.moe/a/thread/58206806 Kyouko thread]<br />
**[https://archived.moe/a/thread/58209817 Cont.]<br />
*[https://archived.moe/a/thread/58267176 Why do people say Kyubey's evil?]<br />
*[https://archived.moe/a/thread/58516013 Kyouko]<br />
**[https://archived.moe/a/thread/58519248 Cont.]<br />
*[https://archived.moe/a/thread/58728942 Mami Thread]<br />
*[https://archived.moe/a/thread/58920962 Mami Thread]<br />
*[https://archived.moe/a/thread/59002781 Sayaka Thread]<br />
*[https://archived.moe/a/thread/59166130 Kyouko Thread]<br />
*[https://archived.moe/a/thread/59281654 Sayaka Thread]<br />
*[https://archived.moe/a/thread/59352284 WE HOMU NOW (HomuSaya thread and others)]<br />
*[https://archived.moe/a/thread/59382343 Mami Thread]<br />
*[https://archived.moe/a/thread/60180976 Kyouko Thread]<br />
*[https://archived.moe/a/thread/60708619 Sayaka/Kyouko Thread]<br />
*[https://archived.moe/a/thread/60883680 Weekly Kyouko]<br />
*[https://archived.moe/a/thread/61268782 Homura Thread]<br />
*[https://archived.moe/a/thread/61359711 Mami Thread]<br />
*[https://archived.moe/a/thread/61388569 Happy Valentines Day (Mami Thread)]<br />
*[https://archived.moe/a/thread/61554129 It's Friday Night. Time for a Kyouko Thread]<br />
*[https://archived.moe/a/thread/61677185 R.I.P. Sayaka]<br />
*[https://archived.moe/a/thread/61912968 R.I.P. Sayaka]<br />
*[https://archived.moe/a/thread/61925633 Sayaka Thread -> Homura Thread (hijacked) -> Mami Thread (hijacked)]<br />
*[https://archived.moe/a/thread/61960224 KyouSaya Thread]<br />
*[https://archived.moe/a/thread/61988016 Sayaka Thread]<br />
*[https://archived.moe/a/thread/62078428 KyouSaya Thread]<br />
*[https://archived.moe/a/thread/62116646 Homu thread]<br />
*[https://archived.moe/a/thread/62264630 Sayaka Thread]<br />
*[https://archived.moe/a/thread/64028837 Kyouko Thread]<br />
*[https://archived.moe/a/thread/65425335 Homu Homu~!]<br />
*[https://archived.moe/a/thread/66952642 Madoka Thread (in which the true love between Madoka Kaname and Frodo Baggins is discovered)]<br />
*[https://archived.moe/a/thread/64999748 Face it /a/, you are just like Sayaka.]<br />
*[https://archived.moe/a/thread/96773899 Any subtitled camrip of Rebellion Story is under the jurisdiction of Sayaka-chan and must be posted in this thread as an offering to ME.]<br />
<br />
<br />
<br />
=== Ending Discussion ===<br />
*[https://archived.moe/a/thread/48859431 Best fight in anime history]<br />
*[https://archived.moe/a/thread/48966809 Ending Discussion]<br />
*[https://archived.moe/a/thread/49319394 More Ending Discussion]<br />
*[https://archived.moe/a/thread/49959343 Ending Discussion]<br />
*[https://archived.moe/a/thread/49969824 How big of a shitstorm was it?]<br />
*[https://archived.moe/a/thread/49982946 Do you think the ending was changed?]<br />
*[https://archived.moe/a/thread/50030874 Is QB making contracts with men now?]<br />
*[https://archived.moe/a/thread/51017624 QB and Ending Discussion]<br />
*[https://archived.moe/a/thread/51272301 Trying to wrap my head around the ending]<br />
*[https://archived.moe/a/thread/51503889 Extreme slowpoke here, but]<br />
*[https://archived.moe/a/thread/51711140 Could anyone please explain, What the fuck just happened?]<br />
*[https://archived.moe/a/thread/53103103 There are still a few things I don't understand]<br />
*[https://archived.moe/a/thread/53942264 Am I the only one that feels that Madoka is incomplete somehow?]<br />
*[https://archived.moe/a/thread/55790442 A thread that has various things being discussed about.]<br />
*[https://archived.moe/a/thread/59503144 Discussion about the theater scene as well as Madoka's existence and abilities after her ascension]<br />
*[https://archived.moe/a/thread/60090354 What happened with the ending? What are the demons? Why Kyubey eats full GS? Are Kyubeys avatars or robots?]<br />
<br />
=== Humorous Threads ===<br />
[[File:Gintama parody being a madoka fan is suffering.jpg|right|thumb|400px|Being a Meguka fan is suffering.]]<br />
*[https://archived.moe/a/thread/48841343 Madoka Magica vs Portal 2]<br />
*[https://archived.moe/a/thread/48846271 Gentlemen, How Do We Save Sayaka Miki?<br />And Also 101 Ways to Torture QB]<br />
*[https://archived.moe/a/thread/48903044 Everybody Saves Mami]<br />
*[https://archived.moe/a/thread/48966680 Fingernail Mark Discussion]<br />
*[https://archived.moe/a/thread/49140883 How Old is Kyoko?]<br />
*[https://archived.moe/a/thread/49344424 More Homu Homus Required (Minor Timestop Discussion)]<br />
*[https://archived.moe/a/thread/49344919 Something's Missing... (Additional Timestop Discussion... for some reason)]<br />
*[https://archived.moe/a/thread/49459219 Dat Scream]<br />
*[https://archived.moe/a/thread/49517033 Character Thoughts]<br />
*[https://archived.moe/a/thread/49660532 mahou bishonen madoka magica]<br />
*[https://archived.moe/a/thread/49855673 Remember when, Part I]<br />
*[https://archived.moe/a/thread/49859238 Remember when, Part II]<br />
*[https://archived.moe/a/thread/49898116 Kids Love Kyubey]<br />
*[https://archived.moe/a/thread/49901893 Kids Love Kyubey II]<br />
*[https://archived.moe/a/thread/49963008 What can't Homu do?]<br />
*[https://archived.moe/a/thread/50186565 A Big Order]<br />
*[https://archived.moe/a/thread/50217136 Why is Mami so disgusting?]<br />
*[https://archived.moe/a/thread/50226641 The World Incubator Only Knows]<br />
*[https://archived.moe/a/thread/50311664 Crossover thread]<br />
*[https://archived.moe/a/thread/50300370 Let's Bully Homura]<br />
*[https://archived.moe/a/thread/51282183 Papi Thread]<br />
*[https://archived.moe/a/thread/51652951 Humor/Nostalgia Thread]<br />
*[https://archived.moe/a/thread/52726417 Sauce]<br />
*[https://archived.moe/a/thread/52752453 Madoka Otakon Wish List]<br />
*[https://archived.moe/a/thread/54025510 Ahhhh! After 10,000 years I'm finally free!]<br />
*[https://archived.moe/a/thread/53006494 Papi Story Thread]<br />
*[https://archived.moe/a/thread/53194191 Give your Queen a goodnight kiss!]<br />
*[https://archived.moe/a/thread/55025068 Pockyface return]<br />
*[https://archived.moe/a/thread/55986082 Kaname Madoka, I feel ill. Please take me to the nurse's office.]<br />
*[https://archived.moe/a/thread/55750125 Who's papi's little girl?]<br />
*[https://archived.moe/a/thread/57034188 This is what's gonna happen in the third Madoka movie]<br />
*[https://archived.moe/a/thread/58171084 You are now Kyouko. (...) What do you do?]<br />
*[https://archived.moe/a/thread/58577550 Bizzare allegories]<br />
<br />
==== Mumi ====<br />
<br />
<br />
*[https://archived.moe/a/thread/56446525 Why is Mumi shaking?]<br />
*[https://archived.moe/a/thread/53945160 Wow, slow down b/a/be.]<br />
*[https://archived.moe/a/thread/53986888 I have to go, my planet needs me.]<br />
*[https://archived.moe/a/thread/54637315 .zzzzz...madoka...not there...zzzz...]<br />
*[https://archived.moe/a/thread/54497959 ...]<br />
*[https://archived.moe/a/thread/56122927 Only I can live forever!]<br />
*[https://archived.moe/a/thread/54614238 Call an ambulance!]<br />
*[https://archived.moe/a/thread/53874391 Good morning, son let's do 30 push-ups.]<br />
*[https://archived.moe/a/thread/54898549 CRAB BATTLE!]<br />
*[https://archived.moe/a/thread/55247047 Go see your mom and shake her]<br />
*[https://archived.moe/a/thread/55623352 99 will die.]<br />
*[https://archived.moe/a/thread/55218183 99 will die (Mumi why)]<br />
*[https://archived.moe/a/thread/55759796 99 sleeps with me.]<br />
*[https://archived.moe/a/thread/56867913 Let me show you the dance of my people!]<br />
*[https://archived.moe/a/thread/56801203 Help, somebody!]<br />
*[https://archived.moe/a/thread/55290851 Here's Mumi!]<br />
*[https://archived.moe/a/thread/56710531 Execute order 99]<br />
*[https://archived.moe/a/thread/57134808 Shaking mami appreciation thread]<br />
*[https://archived.moe/a/thread/55304382 Ahh! After 10000 years I'm free! Let's do 50 push-ups!]<br />
*[https://archived.moe/a/thread/56828245 In the first day of my reign i'll build a giant dam, reduce taxes in 10% and hunt down charlotte in witchganistan.]<br />
*[https://archived.moe/a/thread/56876530 In the first day of my reign i'll build a giant dam, reduce taxes in 15% and hunt down walpurgis in witchganistan.]<br />
*[https://archived.moe/a/thread/57101776 I did not have sexual relations with that witch]<br />
*[https://archived.moe/a/thread/57147553 I need your mightiest w/a/rriors to build the giant dam! (I'll Make a Man Out of You)]<br />
*[https://archived.moe/a/thread/57373851 Good news, everyone!]<br />
*[https://archived.moe/a/thread/57749304 99 Will die]<br />
*[https://archived.moe/a/thread/57456765 Next Project is a...]<br />
*[https://archived.moe/a/thread/57576100 ...Goat tower]<br />
*[https://archived.moe/a/thread/58606744 Why is Mumi always shaking?]<br />
*[https://archived.moe/a/thread/58931398 Why did Sayaka cross the road?]<br />
*[https://archived.moe/a/thread/58973779 Adventures of Shaking Mumi (Mumi CYOA)]<br />
**[https://archived.moe/a/thread/59066079 cont.]<br />
**[https://archived.moe/a/thread/59114687 cont.]<br />
**[https://archived.moe/a/thread/59701079 cont.]<br />
*[https://archived.moe/a/thread/64830992 SAY "WHAT" ONE MORE GODDAMN TIME]<br />
<br />
==== Poorfag ====<br />
:''For an updated list, see [[Poorfag#Poorfag_Threads|Poorfag's page]] (yes, she could afford one!)''<br />
*[https://archived.moe/a/thread/49842571 Poorfags gonna poor, in HD]<br />
*[https://archived.moe/a/thread/49884785 Poorfags gonna poor, Part II]<br />
*[https://archived.moe/a/thread/49888095 Poorfags gonna poor, Part III]<br />
*[https://archived.moe/a/thread/49896175 Poorfags gonna poor, Part IV]<br />
*[https://archived.moe/a/thread/49928426 Poorfags gonna poor, Part V]<br />
*[https://archived.moe/a/thread/49940003 Poorfags gonna poor, Part VI]<br />
*[https://archived.moe/a/thread/49945776 Poorfags gonna poor, Part VII]<br />
*[https://archived.moe/a/thread/49952587 Poorfags gonna poor, Part VIII]<br />
*[https://archived.moe/a/thread/49966201 Poorfags gonna poor, Part IX]<br />
*[https://archived.moe/a/thread/49974873 Poorfags gonna poor, Part X]<br />
*[https://archived.moe/a/thread/50005089 Poorfags gonna poor, Part XI]<br />
*[https://archived.moe/a/thread/50026273 Poorfags gonna poor, Part XII]<br />
*[https://archived.moe/a/thread/50055071 Poorfags gonna poor, Part XIII]<br />
*[https://archived.moe/a/thread/50091066 Poorfags gonna poor, Part XIV-A]<br />
*[https://archived.moe/a/thread/50094101 Poorfags gonna poor, Part XIV-B]<br />
*[https://archived.moe/a/thread/54991049 ME POORFAG! ME USE PEN!]<br />
<br />
==== Church of Madoka ====<br />
*[https://archived.moe/a/thread/48893092 PMMM Monday] (continuation of previous)<br />
*[https://archived.moe/a/thread/49547888 Daily Prayer]<br />
*[https://archived.moe/a/thread/49958015 MADOKATERDAY]<br />
*[https://archived.moe/a/thread/50242129 MADOKATERDAY II]<br />
*[https://archived.moe/a/thread/50368422 Church assembly]<br />
<br />
=== Grief Syndrome ===<br />
A metal slug style doujin game released at ComiKet 80 by tasofro.<br />
* [https://archived.moe/a/thread/53314193 GS #1]<br />
* [https://archived.moe/a/thread/53320491 GS #2]<br />
* [https://archived.moe/a/thread/53326347 GS #3]<br />
* [https://archived.moe/a/thread/53331245 GS #4]<br />
*[https://archived.moe/a/thread/53335172 GS #5]<br />
*[https://archived.moe/a/thread/53343115 GS #6]<br />
*[https://archived.moe/a/thread/53352959 GS #7]<br />
*[https://archived.moe/a/thread/53358958 GS #8]<br />
*[https://archived.moe/a/thread/53365779 GS #9]<br />
*[https://archived.moe/a/thread/53382856 GS #10]<br />
*[https://archived.moe/a/thread/53400217 GS #11]<br />
*[https://archived.moe/a/thread/53404151 GS #12]<br />
*[https://archived.moe/a/thread/53407713 GS #13]<br />
*[https://archived.moe/a/thread/53444243 GS #14]<br />
*[https://archived.moe/a/thread/53465813 GS #15]<br />
*[https://archived.moe/a/thread/54475053 GS #16 (Moemura and Kyubey Update!)]<br />
*[https://archived.moe/a/thread/55181417 GS #17 (Unofficial Netplay Patch)]<br />
*[https://archived.moe/jp/thread/7933064 GS #18 (Getting netplay to work)]<br />
*[https://archived.moe/a/thread/55505726 GS #19 (Low lag netplay update)]<br />
<br />
=== Puella Magi /a/nonymous Magica ===<br />
Set during the main timeline of the anime, what would happen if you were to one day wake up as Madoka Kaname, with knowledge of the events of the anime? What would happen when you let the anonymous folks at /a/ of 4chan take control over Madoka's body? That is the premise of this series of Choose Your Own Adventure threads from /a/. This is the story of the collective conscious of /a/ in Madoka's body, and their fate.<br />
<br />
[[Magia Series#Archived Threads|Magia Series - Archived Threads]]<br />
<br />
=== Uncategorized ===<br />
[[File:QB is trolling you.png|right|300px|thumb|It came from the internet, it has to be true!]]<br />
*[https://archived.moe/a/thread/50015303 Charlotte + other discussion]<br />
*[https://archived.moe/a/thread/50027641 Destroy, destroy it all; discussion about the manga vs. anime ending]<br />
*[https://archived.moe/a/thread/50177721 Regarding Wishing People Back to Life]<br />
*[https://archived.moe/a/thread/50306499 Entropy?]<br />
*[https://archived.moe/a/thread/50382043 Doujin dump]<br />
*[https://archived.moe/a/thread/50388759 Puella Magi in Oregon Trail]<br />
*[https://archived.moe/a/thread/50421280 HNNNNNNNNNNGGGGG Thread]<br />
*[https://archived.moe/a/thread/50625778 General Thread]<br />
*[https://archived.moe/a/thread/50649187 Regarding Homura's wish]<br />
*[https://archived.moe/a/thread/50646013 July Newtype Interview]<br />
*[https://archived.moe/a/thread/50697199 Yuri]<br />
*[https://archived.moe/a/thread/50775853 Kyubey hacks a government website]<br />
*[https://archived.moe/a/thread/50810697 Madoka is the GOAT]<br />
*[https://archived.moe/a/thread/50915885 General Thread]<br />
*[https://archived.moe/a/thread/50939835 Why watch madoka?]<br />
*[https://archived.moe/a/thread/51377370 General Thread]<br />
*[https://archived.moe/a/thread/51519050 Army-kun]<br />
*[https://archived.moe/a/thread/51715867 Would Madoka have been better if the characters were older?]<br />
*[https://archived.moe/a/thread/51756668 General Thread]<br />
*[https://archived.moe/a/thread/51771014 /a/ needs more Madoka]<br />
*[https://archived.moe/a/thread/51849734 General Thread]<br />
*[https://archived.moe/a/thread/51877965 she fights for the users.]<br />
*[https://archived.moe/a/thread/51983277 General Thread]<br />
*[https://archived.moe/a/thread/52005095 Madoka/Nanoha Thread (Plus some other discussion)]<br />
*[https://archived.moe/a/thread/52056862 224 page book that is an analysis of Madoka]<br />
*[https://archived.moe/a/thread/52132474 Homura vs. Dio]<br />
*[https://archived.moe/a/thread/52133767 Hey Homura, tell us again about the magical girl God in the sky!]<br />
*[https://archived.moe/a/thread/52140882 I just finished this fucking show]<br />
*[https://archived.moe/a/thread/52141140 Kyoko Cosplay Mom]<br />
*[https://archived.moe/a/thread/52142847 Sleeping in class again?]<br />
*[https://archived.moe/a/thread/52150912 Kyoko's Big Order II]<br />
*[https://archived.moe/a/thread/52159003 Wake up, idiot!]<br />
*[https://archived.moe/a/thread/52159273 Some distant future?]<br />
*[https://archived.moe/a/thread/52159541 Coming Soon from GSC?]<br />
*[https://archived.moe/a/thread/52196420 /a/'s group opinion?]<br />
*[https://archived.moe/a/thread/52321643 Why didn't I listen to you sooner /a/?]<br />
*[https://archived.moe/a/thread/52366746 OST part 2 fucking when?]<br />
*[https://archived.moe/a/thread/52571425 /a/'s consensus]<br />
*[https://archived.moe/a/thread/52575127 Hey /a/! Make a contract with me!]<br />
*[https://archived.moe/a/thread/52762838 Nanoha vs Madoka]<br />
*[https://archived.moe/a/thread/53097615 Mamoru Oishii on Madoka]<br />
*[https://archived.moe/a/thread/53268653 Novel Thread]<br />
*[https://archived.moe/a/thread/53367082 Dubs Thread]<br />
*[https://archived.moe/a/thread/53545519 /a/'s reaction to Madoka cosplay]<br />
*[https://archived.moe/a/thread/53569887 Takotsuboya - The Magical Girl Next Door]<br />
*[https://archived.moe/a/thread/53644977 If you wished for an indestructable soul gem...]<br />
*[https://archived.moe/a/thread/53619678 That was NOT cool.]<br />
*[https://archived.moe/a/thread/53647503 What would Homura's witch been like?]<br />
*[https://archived.moe/a/thread/53769900 Madoka thread]<br />
*[https://archived.moe/a/thread/53851549 ....]<br />
*[https://archived.moe/a/thread/53935515 I am Mami] <br />
*[https://archived.moe/a/thread/53955771 Dat character song]<br />
*[https://archived.moe/a/thread/54026974 Time travel & how to kill a magical girl]<br />
*[https://archived.moe/a/thread/54138429 Can Nanoha beat Madoka?]<br />
*[https://archived.moe/a/thread/54146009 Between Homura and Okabe, who suffered more?]<br />
*[https://archived.moe/a/thread/54253043 Random thread]<br />
*[https://archived.moe/a/thread/54348079 Why do humans have such a problem with where their souls end up?]<br />
*[https://archived.moe/a/thread/54767706 Why don't they all just wish for bigger breasts?]<br />
*[https://archived.moe/a/thread/54799301 DENY THE OBVIOUS, UPHOLD THE INANE]<br />
*[https://archived.moe/a/thread/55038612 Wallpaper thread (?)]<br />
*[https://archived.moe/a/thread/56234842 Some discussion about the composition of witches and other stuff]<br />
*[https://archived.moe/a/thread/56391334 True Love]<br />
*[https://archived.moe/a/thread/56483536 A Madoka/Warhammer 40k crossover discussion]<br />
*[https://archived.moe/a/thread/57165650 In the Age of Suffering (poem)]<br />
*[https://archived.moe/a/thread/57598807 Madoka Thread]<br />
*[https://archived.moe/a/thread/57688306 Genderswap Thread]<br />
*[https://archived.moe/a/thread/57834039 All you had to do was follow the dam train, Homu!]<br />
*[https://archived.moe/a/thread/57847909 Something's not right here... (initially Rozenweapon madoka art thread)]<br />
*[https://archived.moe/a/thread/57895696 Homura's Shield, As If We Met in a Dream...]<br />
*[https://archived.moe/a/thread/57917981 Nostalgia]<br />
*[https://archived.moe/a/thread/58116880 Is it possible to reverse the process of becoming a Witch?]<br />
*[https://archived.moe/a/thread/58146046 A good old-fashioned Madoka thread]<br />
**[https://archived.moe/a/thread/58156296 Cont.]<br />
*[https://archived.moe/a/thread/58172094 Dropped]<br />
*[https://archived.moe/a/thread/58195546 If you were Homura /a/, what object would you take back in time with you to convince the others that you really are from the future?]<br />
*[https://archived.moe/a/thread/58280597 Non-hentai doujin general]<br />
*[https://archived.moe/a/thread/58410964 Discussion (mainly) about the relationship between soul gem and body]<br />
*[https://archived.moe/a/thread/58482764 General Thread of sorts]<br />
*[https://archived.moe/a/thread/58492885 Gundam and genderbending]<br />
*[https://archived.moe/a/thread/58542604 Live watching thread (with a little bit nostalgia)]<br />
**[https://archived.moe/a/thread/58551205 Cont.]<br />
**[https://archived.moe/a/thread/58555059 Cont.]<br />
*[https://archived.moe/a/thread/58618487 Delivery!]<br />
*[https://archived.moe/a/thread/58792653 Madoka thread]<br />
*[https://archived.moe/a/thread/58898297 A Christmas Miracle!]<br />
*[https://archived.moe/a/thread/58931670 What's wrong with this class, why are all the students so gay?]<br />
*[https://archived.moe/a/thread/58969003 So tri4 recently released some new commentary on Madoka.]<br />
*[https://archived.moe/a/thread/58986168 Kyubey and Jubey discussion]<br />
*[https://archived.moe/a/thread/59138410 Sealdoka (Gomadoka) Thread]<br />
*[https://archived.moe/a/thread/59171933 I've been thinking about the differences between Kyubey's system vs Jubey's system]<br />
*[https://archived.moe/a/thread/59465848 A short discussion about the timeline of events]<br />
*[https://archived.moe/a/thread/59793147 I don't know what the FUCK I just watched]<br />
*[https://archived.moe/a/thread/60122679 Android Madoka game]<br />
*[https://archived.moe/a/thread/60211653 Discussion about character strengths and weaknesses.]<br />
*[https://archived.moe/a/thread/60338525 Slowpoke here.]<br />
*[https://archived.moe/a/thread/61723596 Kyouko's witch form speculation]<br />
*[https://archived.moe/a/thread/61817488 New information about the PSP game (Kyouko's witch form)]<br />
*[https://archived.moe/a/thread/62360127 Sort of general]<br />
*[https://archived.moe/a/thread/62464478 PSP game review]<br />
*[https://archived.moe/a/thread/62750071 PSP game release thread]<br />
**[https://archived.moe/a/thread/62766091 Cont.]<br />
**[https://archived.moe/a/thread/62778912 Cont.]<br />
*[https://archived.moe/a/thread/63980957 I'm not the only who cried, right? ;_;]<br />
*[https://archived.moe/a/thread/64328754 Kyouko starts an online shop for magic girls]<br />
*[https://archived.moe/a/thread/65477911 Does Japanese culture have something about keeping one's soul in one's body? ]<br />
*[https://archived.moe/a/thread/66881147 Is it not better /a/, that one person should die, so that billions could be saved?]<br />
*[https://archived.moe/a/thread/69256975 Otakon 2012]<br />
*[https://archived.moe/a/thread/73646961 Anon Anon watches Madoka for the first time I]<br />
*[https://archived.moe/a/thread/73700602 Anon Anon watches Madoka for the first time II]<br />
*[https://archived.moe/a/thread/98931604/ No Madoka thread on Christmas? Let's fix it.]<br />
*[https://archived.moe/a/thread/119289047/#119309551 Clara Doll stuff]<br />
<br />
===Debate Threads===<br />
<br />
*[https://archived.moe/a/thread/77092550 Why did Homura give up verbal methods?]<br />
*[https://archived.moe/a/thread/79167648 What's wrong with the character development?]<br />
*[https://archived.moe/a/thread/80481812 Sayaka's love and flaws]<br />
*[https://archived.moe/a/thread/92052948 Kyubey's Lies and Homura's Options]<br />
*[https://archived.moe/a/thread/92252822 Was the ending an asspull?]<br />
*[https://archived.moe/a/thread/98535910/ Why did she do it?]<br />
*[https://archived.moe/a/thread/98564189/ Homura did nothing wrong.]<br />
<br />
==First and Second Movie Threads==<br />
*[https://archived.moe/a/thread/89815268 #89815268]<br />
*[https://archived.moe/a/thread/89822191 #89822191]<br />
*[https://archived.moe/a/thread/89830282 #89830282]<br />
*[https://archived.moe/a/thread/89837963 #89837963]<br />
*[https://archived.moe/a/thread/89848198 #89848198]<br />
*[https://archived.moe/a/thread/89874901 #89874901]<br />
*[https://archived.moe/a/thread/89892495 #89892495]<br />
*[https://archived.moe/a/thread/89897090 #89897090]<br />
*[https://archived.moe/a/thread/89994576 #89994576]<br />
*[https://archived.moe/a/thread/90149267 #90149267]<br />
*[https://archived.moe/a/thread/90651147 #90651147]<br />
<br />
==Third Movie Threads==<br />
<br />
*[https://archived.moe/a/thread/80600487 Release date announcement]<br />
*[https://archived.moe/a/thread/81088170 "Open this fall"]<br />
*[https://archived.moe/a/thread/92669907 Momoe Nagisa announcement #1]<br />
*[https://archived.moe/a/thread/92666389 Momoe Nagisa announcement #2]<br />
*[https://archived.moe/a/thread/92687726 Momoe Nagisa announcement #3]<br />
*[https://archived.moe/a/thread/92695906 Momoe Nagisa announcement #4]<br />
*[https://archived.moe/a/thread/92722161/ 92722161]<br />
*[https://archived.moe/a/thread/92746730/ 92746730]<br />
*[https://archived.moe/a/thread/92816780/ 92816780]<br />
*[https://archived.moe/a/thread/92823730/ 92823730]<br />
*[https://archived.moe/a/thread/92836219/ Rebellion Second Preview Thread #1]<br />
*[https://archived.moe/a/thread/92841583/ Rebellion Second Preview Thread #2]<br />
*[https://archived.moe/a/thread/92850611/ Rebellion Second Preview Thread #3]<br />
*[https://archived.moe/a/thread/92860839/ Rebellion Second Preview Thread #4]<br />
*[https://archived.moe/a/thread/92873644/ Rebellion Second Preview Thread #5]<br />
*[https://archived.moe/a/thread/92917798/ 92917798]<br />
*[https://archived.moe/a/thread/93483323/ 93483323]<br />
*[https://archived.moe/a/thread/94035570/ Madoka movie new preview pictures]<br />
*[https://archived.moe/a/thread/94379735/ 4chan reaction to new pv]<br />
*[https://archived.moe/a/thread/94975332/ NA premiere announcement]<br />
*[https://archived.moe/a/thread/94980959/ NA premiere announcement #2]<br />
*[https://archived.moe/a/thread/94994699/ NA premiere announcement #3]<br />
*[https://archived.moe/a/thread/95025166/ NA premiere announcement #4]<br />
*[https://archived.moe/a/thread/95058348/ NA premiere announcement #5]<br />
*[https://archived.moe/a/thread/95084778/ NA premiere announcement #6]<br />
*[https://archived.moe/a/thread/95128316/ NA premiere announcement #7]<br />
*[https://archived.moe/a/thread/95166280/ NA premiere announcement #8]<br />
*[https://archived.moe/a/thread/95191882/ NA premiere announcement #9]<br />
*[https://archived.moe/a/thread/95219873/ NA Premiere announcement #10]<br />
*[https://archived.moe/a/thread/95282146/ You get your Madoka movie tickets yet?]<br />
*[https://archived.moe/a/thread/95649965/ tv special reaction]<br />
===Rebellion Premiere===<br />
*[https://archived.moe/a/thread/95677533/ Spoiler Thread #0]<br />
*[https://archived.moe/a/thread/95694923/ Spoiler Thread #1]<br />
*[https://archived.moe/a/thread/95699080/ Spoiler Thread #2]<br />
*[https://archived.moe/a/thread/95703933/ Spoiler Thread #3]<br />
*[https://archived.moe/a/thread/95708764/ Spoiler Thread #4]<br />
*[https://archived.moe/a/thread/95714129/ Spoiler Thread #5]<br />
*[https://archived.moe/a/thread/95720067/ Spoiler Thread #6]<br />
*[https://archived.moe/a/thread/95726306/ Spoiler Thread #7]<br />
*[https://archived.moe/a/thread/95734175/ Spoiler Thread #8]<br />
*[https://archived.moe/a/thread/95743188/ Spoiler Thread #9]<br />
*[https://archived.moe/a/thread/95752307/ Spoiler Thread #10]<br />
*[https://archived.moe/a/thread/95764704/ Spoiler Thread #11]<br />
*[https://archived.moe/a/thread/95780161/ Spoiler Thread #12]<br />
*[https://archived.moe/a/thread/95798564/ Spoiler Thread #13]<br />
*[https://archived.moe/a/thread/95804783/ Spoiler Thread #14]<br />
*[https://archived.moe/a/thread/95806560/ I watched the new Madoka Magica movie today, ask me anything.]<br />
*[https://archived.moe/a/thread/95843678/ Spoiler Thread #15]<br />
*[https://archived.moe/a/thread/95860765/ Spoiler Thread #16]<br />
*[https://archived.moe/a/thread/95869005/ Spoiler Thread #17]<br />
*[https://archived.moe/a/thread/95875799/ Spoiler Thread #18]<br />
*[https://archived.moe/a/thread/95898557/ Spoiler Thread #19]<br />
*[https://archived.moe/a/thread/95922421/ Spoiler Thread #20]<br />
*[https://archived.moe/a/thread/95962152/ Canadian Tickets Thread #1]<br />
*[https://archived.moe/a/thread/95957811/ I won, Madoka. I won.]<br />
*[https://archived.moe/a/thread/95998815/ Las Vegas canceled. I can feel my SG darkening...]<br />
*[https://archived.moe/a/thread/96011513/ No-Spoiler Madoka Thread]<br />
*[https://archived.moe/a/thread/96012871/ Oriko was right]<br />
*[https://archived.moe/a/thread/96038482/ Canadian Tickets Thread #2]<br />
*[https://archived.moe/a/thread/96077340/ Canadian Tickets Thread #3]<br />
*[https://archived.moe/a/thread/96080845/ I've just watched the Rebellion]<br />
*[https://archived.moe/a/thread/96161336/ Canadian Tickets Thread #4]<br />
*[https://archived.moe/a/thread/96176643/ Madoka on Asahi Shimbun again]<br />
*[https://archived.moe/a/thread/96217960/ Canadian Tickets Thread #5]<br />
*[https://archived.moe/a/thread/96237762/ 3-min sneak peak and more]<br />
*[https://archived.moe/a/thread/96257707/ Camrip Thread]<br />
*[https://archived.moe/a/thread/96311446/ Submitted for Oscar]<br />
*[https://archived.moe/a/thread/96280242/ Camrip Thread #2]<br />
*[https://archived.moe/a/thread/96311694/ Welcome to the perfect world, /a/]<br />
*[https://archived.moe/a/thread/96329242/ OSCARS]<br />
*[https://archived.moe/a/thread/96581570/ Rebellion (Non-Spoiler general)]<br />
*[https://archived.moe/a/thread/96631067/ Camrip thread #1]<br />
*[https://archived.moe/a/thread/96642751/ Camrip thread #2]<br />
*[https://archived.moe/a/thread/96666602/ Camrip thread #3]<br />
*[https://archived.moe/a/thread/96666935/ Camrip thread #4]<br />
*[https://archived.moe/a/thread/96684881/ Would you stick your dick in crazy?]<br />
*[https://archived.moe/a/thread/96706405/ Camrip thread #5] (good theological discussion)<br />
*[https://archived.moe/a/thread/96704460/ Sayaka gets no happy ending]<br />
*[https://archived.moe/a/thread/96712963/ Get in the barrier, Madoka]<br />
*[https://archived.moe/a/thread/96773899/ This thread is mine. MINE MINE MINE.]<br />
*[https://archived.moe/a/thread/96812663/ Translated Camrip thread]<br />
*[https://archived.moe/a/thread/96847032/ YOU CAN'T ALL NOT BE THE CAKE. ONE OF YOU HAS TO BE THE CAKE.]<br />
*[https://archived.moe/a/thread/96820280/ Who's actually going to watch Madoka Rebellion properly on the big screen and not some camrip?]<br />
*[https://archived.moe/a/thread/96938922/ HOLY SHIT THIS BITCH IS FUCKING CRAZY]<br />
*[https://archived.moe/a/thread/96956297/ Kēki, kēki, ma~a rui kēki Ma~a rui kēki wada ~are? Kēki wa Anon?] (Homura theology discussion)<br />
*[https://archived.moe/a/thread/96986845/ What was your favorite scene from Rebellion?]<br />
*[https://archived.moe/a/thread/97066660/ I'm glad everything turns out alright for] [[Poorfag]].<br />
*[https://archived.moe/a/thread/97014149/ What went wrong, /a/?]<br />
*[https://archived.moe/a/thread/97007390/ Who is delusional enough to think Rebellion deserve to be nominated for Oscar?]<br />
*[https://archived.moe/a/thread/97088334/ Why did she do it?]<br />
*[https://archived.moe/a/thread/97141711/ Reign in Hell or Serve in Heaven, /a/?]<br />
*[https://archived.moe/a/thread/97179660/ Admit it guys, who here actually hated the new Madoka Magica movie, Rebellion?]<br />
*[https://archived.moe/a/thread/97205046/ That was 2deep4me]<br />
*[https://archived.moe/a/thread/97247307/ What the fuck did I just watch?]<br />
*[https://archived.moe/a/thread/97279465/ >search online for tickets >all sold out]<br />
*[https://archived.moe/a/thread/97343650/ just watching the camrip, I couldn't hold off any longer.]<br />
*[https://archived.moe/a/thread/97368776/ Bow down, weaklings.]<br />
*[https://archived.moe/a/thread/97383759/ Homura did nothing wrong.] Oriko ~Sadness Prayer~ scans<br />
*[https://archived.moe/a/thread/97685051/ There will never be a magical girl that is more selfless, more heroic, more deserving than Homura.]<br />
<br />
===US Premiere===<br />
[[File:Rebellion 4chan poll.JPG|thumb|/a/ Rebellion poll 2013/12/11]]<br />
*[https://archived.moe/a/thread/97717345/ Madoka Magica Rebellion LA Premiere Tomorrow]<br />
*[https://archived.moe/a/thread/97763242/ LA Premiere]<br />
*[https://archived.moe/a/thread/97781542/ Was the wait truly worth it?] <br />
*[https://archived.moe/a/thread/97814886/ Post premiere discussion] (plot holes Q&A starting 97821000)<br />
*[https://archived.moe/a/thread/97830317/ Manhattan showing is only in a few days.]<br />
*[https://archived.moe/a/thread/97786928/ LA Reaction Thread] <br />
*[https://archived.moe/a/thread/97787298/ Why does the west like Kyubey, /a/?]<br />
*[https://archived.moe/a/thread/97814973/ I came to the realization that Kyouko is the best possible anime girl.] <br />
*[https://archived.moe/a/thread/97837703/ Post Premiere Talk Session] (interview transcript with Iwakami and Kubota)<br />
*[https://archived.moe/a/thread/97844901/ Oscar chances]<br />
*[https://archived.moe/a/thread/97850806/ would you a homu?]<br />
*[https://archived.moe/a/thread/97882635/ Kansas City Madoka Magica]<br />
*[https://archived.moe/a/thread/97902216/ Variety reviews Rebellion] ("alternatively enchanting and exhausting")<br />
*[https://archived.moe/a/thread/97984397/ Official Sunday Madoka Meetup Thread]<br />
*[https://archived.moe/a/thread/97987502/ Just got back from Madoka @ Manville, NJ]<br />
* [https://archived.moe/a/thread/97920409 Raspberry Thread]<br />
* [https://archived.moe/a/thread/97918136 Rebellion is showing in Ft. Lauderdale today. Any of you Florida anons going?]<br />
* [https://archived.moe/a/thread/97963112 who Homu here?]<br />
* [https://archived.moe/a/thread/97937633 nyc madoka]<br />
* [https://archived.moe/a/thread/97939685 Rebellion Manga Vol.1 [RAW]]<br />
* [https://archived.moe/a/thread/97942213 anybody want to discuss Madoka: Rebellion?]<br />
* [https://archived.moe/a/thread/97945207 Look what we got at Madoka!]<br />
* [https://archived.moe/a/thread/97946695 Is this the End of Eva of our generation?]<br />
* [https://archived.moe/a/thread/97950784 Why was the 3rd movie so shit? Was it the yuri?]<br />
* [https://archived.moe/a/thread/97982904 So what happens next in madoka 4/S2]<br />
* [https://archived.moe/a/thread/97996180 Fuck you Greensboro NC]<br />
* [https://archived.moe/a/thread/98008473 Who Homu's Here]<br />
*[https://archived.moe/a/thread/98001614/ Ending discussion]<br />
* [https://archived.moe/a/thread/98017894 Fuck her. She betrayed the humankind and even Madoka.]<br />
* [https://archived.moe/a/thread/98036640 ain's Puella Magi Madoka Magica III thread]<br />
* [https://archived.moe/a/thread/98045264 How did Homura have the power to capture/imprison/mess with Madokami?] (plot discussion)<br />
* [https://archived.moe/a/thread/98050870 Let's have a mature and grown up discussion about Madoka Rebellion.] (and a miracle occurs)<br />
* [https://archived.moe/a/thread/98059528 Fuck you Ohio]<br />
* [https://archived.moe/a/thread/98073914 Doraemon VS Kyubey]<br />
* [https://archived.moe/a/thread/98078263 Sayaka Magica Rebellion]<br />
* [https://archived.moe/a/thread/98082983 Homura really turned into dumb bitch.]<br />
* [https://archived.moe/a/thread/98091129 RETCONNED]<br />
* [https://archived.moe/a/thread/98099003 A wild Mami with 3 perfect IVs appears and invites you to tea.]<br />
* [https://archived.moe/a/thread/98105568 Mature discussions conti.]<br />
* [https://archived.moe/a/thread/98119453 Did you cry?]<br />
* [https://archived.moe/a/thread/98119391 Junko's advice]<br />
* [https://archived.moe/a/thread/98118677 Who is the round cake? Is the cake Anon-kun?]<br />
*[https://archived.moe/a/thread/98129906 what the fuck did I just watch?]<br />
*[https://archived.moe/a/thread/98141353 chi~ga~u]<br />
*[https://archived.moe/a/thread/98150083 WHAT THE FUCK]<br />
*[https://archived.moe/a/thread/98151854 Madoka Magica Musica]<br />
*[https://archived.moe/a/thread/98160972 Why can't she be happy /a/?] (What is Ai Yo?)<br />
*[https://archived.moe/a/thread/98167441 EoE of our generation]<br />
*[https://archived.moe/a/thread/98172006 Fuck you Raleigh]<br />
*[https://archived.moe/a/thread/98171015 Movie 4 Speculah]<br />
*[https://archived.moe/a/thread/98204829 Rebellion poll]<br />
*[https://archived.moe/a/thread/98214502 Bebe came for cheese]<br />
*[https://archived.moe/a/thread/98229539 Did anyone else fucking hate this movie?]<br />
*[https://archived.moe/a/thread/98227698 My dad works for Shinbo.]<br />
*[https://archived.moe/a/thread/98239941 how do we fix madoka /a/?]<br />
*[https://archived.moe/a/thread/98263350 The story of Homura clearly shows us how sad, bad and evil dykes are and how impure and rotten yuri is.]<br />
*[https://archived.moe/a/thread/98242623 Who cake here]<br />
*[https://archived.moe/a/thread/98283142/ Who Sayaka here]<br />
*[https://archived.moe/a/thread/98297776 Mami head jokes]<br />
*[https://archived.moe/a/thread/98297965 Madoka 3: Lesbians Are Evil And Will Devour The World]<br />
*[https://archived.moe/a/thread/98298319 It's been almost 5 days, are you still over it?]<br />
*[https://archived.moe/a/thread/98297778 Homu a qt3.14]<br />
*[https://archived.moe/a/thread/98326413 AI YO] (spooky)<br />
*[https://archived.moe/a/thread/98329736/ Was it a happy end, /a/?]<br />
*[https://archived.moe/a/thread/98334380/ US movie critic review of "Rebellion Story"]<br />
*[https://archived.moe/a/thread/98349806/ Madoka showing]<br />
*[https://archived.moe/a/thread/98351469 魔女図鑑 -WITCHES artwork- dump thread.]<br />
*[https://archived.moe/a/thread/98353404/ Madoka AZ reaction thread]<br />
*[https://archived.moe/a/thread/98394759 I bet Madoka smells wonderful]<br />
*[https://archived.moe/a/thread/98403739 This thread is for Sayaka and Homura fags.] (What the future holds?)<br />
*[https://archived.moe/a/thread/98419572 Madoka The Rebellion thread]<br />
*[https://archived.moe/a/thread/98424659 Why didn't she wish to erase all the evil?]<br />
*[https://archived.moe/a/thread/98445689 Mimi Thread]<br />
*[https://archived.moe/a/thread/98445841 The Rebellion discussion thread.]<br />
*[https://archived.moe/a/thread/98455426 Favorite Meguca Poll]<br />
*[https://archived.moe/a/thread/98461148 I cant believe the amount of money people are paying for Rebellion merch.]<br />
*[https://archived.moe/a/thread/98468774 Best girl thread]<br />
*[https://archived.moe/a/thread/98498011 Homura can be friends with Kyouko]<br />
*[https://archived.moe/a/thread/98500686 Hey /a/ what series influenced Madoka?] (answered)<br />
*[https://archived.moe/a/thread/98506055 Keep discussing whatever you were discussing.]<br />
*[https://archived.moe/a/thread/98510688 What's your favourite Meguca]<br />
*[https://archived.moe/a/thread/98535910 Why did she do it?]<br />
*[https://archived.moe/a/thread/98554383 KyouSaya]<br />
*[https://archived.moe/a/thread/98564189 Homura did nothing wrong.]<br />
*[https://archived.moe/a/thread/98586919 I know it's a happy ending. But I feel uneasy for no reason. Why?]<br />
*[https://archived.moe/a/thread/98605363 This was the best thing to happen to Homura, because it was also the worst thing. ]<br />
*[https://archived.moe/a/thread/98600151 the highest grossing late-night anime movie of all times]<br />
*[https://archived.moe/a/thread/98614503 Sayaka thread]<br />
*[https://archived.moe/a/thread/98618755 Madoka Magica Rebellion PTSD General]<br />
*[https://archived.moe/a/thread/98625331 Madoka Vita game's going to ship all of the Megucas.]<br />
*[https://archived.moe/a/thread/98658615 So what exactly was the final consensus on the third Madoka movie?]<br />
*[https://archived.moe/a/thread/98670032 >implying they are wrong]<br />
*[https://archived.moe/a/thread/98709958 Madoka Thread]<br />
*[https://archived.moe/a/thread/98724819 Rebellion is a lifesaver from the overly optimistic ending of the series.]<br />
*[https://archived.moe/a/thread/98785034 Homu why ;_;]<br />
*[https://archived.moe/a/thread/98798587 Poor Kyoko got side effect from brainwashing]<br />
<br />
===Canadian Premiere===<br />
* [https://archived.moe/a/thread/98074284 Canadian Rebellion Premiere]<br />
* [https://archived.moe/a/thread/98025018 Canadian Rebellion Premiere 2]<br />
* [https://archived.moe/a/thread/98109862 Canadian Rebellion Premiere 3]<br />
* [https://archived.moe/a/thread/98124599 Canadian Rebellion Premiere 4 (Victoria)]<br />
*[https://archived.moe/a/thread/98375108 Canadian Rebellion Premiere 5]<br />
*[https://archived.moe/a/thread/98406093 Canadian Rebellion Premiere 6]<br />
*[https://archived.moe/a/thread/98454757 Canadian Rebellion Premiere 7]<br />
<br />
===Post-Premiere===<br />
<br />
*[https://archived.moe/a/thread/98819683 Madoka General]<br />
*[https://archived.moe/a/thread/98829378 Madoka General]<br />
*[https://archived.moe/a/thread/98845523 Madoka General]<br />
*[https://archived.moe/a/thread/98931604 No Madoka thread on Christmas? Let's fix it.]<br />
*[https://archived.moe/a/thread/99010320 Madoka Magica Season 2 Wish Thread]<br />
*[https://archived.moe/a/thread/98993003 Rebellion in México and there a lot of sudacas anal devastated]<br />
*[https://archived.moe/a/thread/98946752 Madoka thread]<br />
*[https://archived.moe/a/thread/98908406 I heard Madoka is getting nominated for an Oscar.]<br />
*[https://archived.moe/a/thread/98899414 Homu homu homudyke!] (actual discussions)<br />
*[https://archived.moe/a/thread/98874033 A recent interview all but confirms that the next sequel will focus on Sayaka as the lead.]<br />
*[https://archived.moe/a/thread/99052370 Okay, what the fuck did I just watch?]<br />
*[https://archived.moe/a/thread/99061105 Discuss]<br />
*[https://archived.moe/a/thread/99161434 Some /a/nons REALLY think the Rebellion's got a happy end]<br />
*[https://archived.moe/a/thread/99169783 Is Madoka carried by its last few episodes?]<br />
*[https://archived.moe/a/thread/99186287 Can't they just accept each other and become good friends they once had been? ;_;]<br />
*[https://archived.moe/a/thread/99223150 What if Sayaka was dog?]<br />
*[https://archived.moe/a/thread/99232995 Rebellion is Inconsistent with Series Lore]<br />
*[https://archived.moe/a/thread/99278733 Whose story is the most tragic]<br />
*[https://archived.moe/a/thread/99284059 Nagisa would sell her body for cheese.]<br />
*[https://archived.moe/a/thread/99310433 Mock Oscars Poster thread]<br />
*[https://archived.moe/a/thread/99318768 Not too too lewd now...]<br />
*[https://archived.moe/a/thread/99333728 EoE of our generation]<br />
*[https://archived.moe/a/thread/99354507 I don't think Homura is a very good friend to Madoka]<br />
*[https://archived.moe/a/thread/99390272 First Humura did nothing wrong thread of the year.]<br />
*[https://archived.moe/a/thread/99435674 Why doesn't Mami have any friends?]<br />
*[https://archived.moe/a/thread/99457364 Just finished Rebellion. What did Homu do?]<br />
*[https://archived.moe/a/thread/99482204 Homura did everything right.]<br />
*[https://archived.moe/a/thread/99584751 Did Homura do something wrong?]<br />
*[https://archived.moe/a/thread/99538406 Akemi Homura did everything right.]<br />
*[https://archived.moe/a/thread/99634601 Madoka Rebellion Vol 1]<br />
*[https://archived.moe/a/thread/99651959 Now that 4chan is back... What do you guys think of Sayaka?]<br />
*[https://archived.moe/a/thread/99687249 Who will /a/ root for in the upcoming battle?]<br />
*[https://archived.moe/a/thread/99685921 Is Madoka overrated?]<br />
*[https://archived.moe/a/thread/99715792 PMMM Remastered: Episode 1] (3 year anniversary)<br />
*[https://archived.moe/a/thread/99767954 This anime is so unfair.]<br />
*[https://archived.moe/a/thread/99785714 Favorite Meguca Poll 2014]<br />
*[https://archived.moe/a/thread/99802993 Madoka aired 3 years ago]<br />
*[https://archived.moe/a/thread/99802226 How did you feel about Homu before episode 10?]<br />
*[https://archived.moe/a/thread/99822033 Homura did everything right. Which means she can't be wrong.]<br />
*[https://archived.moe/a/thread/99859421 Sayaka Thread]<br />
*[https://archived.moe/a/thread/99851026 Who homu here?]<br />
*[https://archived.moe/a/thread/99874297 Sayaka Thread Cont.]<br />
*[https://archived.moe/a/thread/99906368 Evangelion of Anime]<br />
*[https://archived.moe/a/thread/99933264 MadoHomu]<br />
*[https://archived.moe/a/thread/99987809 AKEMI HOMURA DID EVERYTHING RIGHT ]<br />
*[https://archived.moe/a/thread/100094806 Rebellion BD announced]<br />
*[https://archived.moe/a/thread/100148054 FUCK YOU, SHAFT. FUCK YOU.] (slowpoke thread)<br />
*[https://archived.moe/a/thread/101667230 /a/ustralia Madoka Screenings]<br />
*[https://archived.moe/a/thread/102335060 Madoka and Homura did nothing wrong.]<br />
*[https://archived.moe/a/thread/104275588/ 8 days till Homura's rebellion, so let's have a homu thread]<br />
*[https://archived.moe/a/thread/110143017/ limited edition exhibition booklet from a special Rebellion screening]<br />
<br />
=== Bluray Release ===<br />
*[https://archived.moe/a/thread/104575676 Thread #1]: First torrent shows up on nyaa, excruciatingly slow<br />
*[https://archived.moe/a/thread/104583030 Thread #2]<br />
*[https://archived.moe/a/thread/104593013 Thread #3]<br />
*[https://archived.moe/a/thread/104599964 Thread #4]<br />
*[https://archived.moe/a/thread/104607319 Thread #5]<br />
*[https://archived.moe/a/thread/104611786 Thread #6]: Initial torrent fully seeded, streaming commences<br />
*[https://archived.moe/a/thread/104619255 Thread #7]<br />
*[https://archived.moe/a/thread/104624805 Thread #8]<br />
*[https://archived.moe/a/thread/104631329 Thread #9]<br />
*[https://archived.moe/a/thread/104638183 Thread #10]<br />
*[https://archived.moe/a/thread/104644779 Thread #11]<br />
*[https://archived.moe/a/thread/104652627 Thread #12]<br />
*[https://archived.moe/a/thread/104659449 Thread #13]<br />
*[https://archived.moe/a/thread/104666166 Thread #14]<br />
*[https://archived.moe/a/thread/104676158 Thread #15]<br />
*[https://archived.moe/a/thread/104687271 Thread #16]<br />
*[https://archived.moe/a/thread/104696997 Thread #17]<br />
*[https://archived.moe/a/thread/104704292 Thread #18]<br />
*[https://archived.moe/a/thread/104710587 Thread #19]<br />
*[https://archived.moe/a/thread/104716106 Thread #20]<br />
*[https://archived.moe/a/thread/104725380 Thread #21]<br />
*[https://archived.moe/a/thread/104733452 Thread #22]<br />
*[https://archived.moe/a/thread/104740410 Thread #23]<br />
*[https://archived.moe/a/thread/104748977 Thread #24]<br />
*[https://archived.moe/a/thread/104758402 Thread #25]<br />
*[https://archived.moe/a/thread/104766201 Thread #26]<br />
*[https://archived.moe/a/thread/104774576 Thread #27]<br />
<br />
== Manga ==<br />
'''Oriko'''<br />
*[https://archived.moe/a/thread/49121706 First Eight Pages of Oriko Magica]<br />
*[https://archived.moe/a/thread/49355515 Unpacking Oriko manga]<br />
*[https://archived.moe/a/thread/49471896 Chapter 1]<br />
*[https://archived.moe/a/thread/49565914 Chapters 2 and 3]<br />
*[https://archived.moe/a/thread/50477018 Volume 2 preview]<br />
*[https://archived.moe/a/thread/50790724 Chapter 5]<br />
<br />
'''Puella Magi Madoka Magica'''<br />
*[https://archived.moe/a/thread/50166093 Chapters 9 and 10 Speed Translations]<br />
*[https://archived.moe/a/thread/50202286 Speed Translations 2]<br />
<br />
'''Madoka Magica Anthology''' <br />
*[https://archived.moe/a/thread/55292352 Madoka Anthology Translation 1]<br />
*[https://archived.moe/a/thread/55418003#p55421011 Madoka Anthology Translation 2 / Madoka Birthday thread]<br />
*[https://archived.moe/a/thread/55498891 Madoka Anthology Translation 3]<br />
*[https://archived.moe/a/thread/55573375 Madoka Anthology Translation 4]<br />
*[https://archived.moe/a/thread/55728471 Madoka Anthology Translation 5 (Final)]<br />
<br />
'''Madoka Magica Anthology 2''' <br />
*[https://archived.moe/a/thread/63339194/ Madoka Anthology 2 Translation 1 thread]<br />
*[https://archived.moe/a/thread/63380918/ Madoka Anthology 2 Translation 2 thread]<br />
*[https://archived.moe/a/thread/63532004/ Madoka Anthology 2 Translation 3 thread]<br />
*[https://archived.moe/a/thread/63721527/ Madoka Anthology 2 Translation 4 thread]<br />
*[https://archived.moe/a/thread/63848953/ Madoka Anthology 2 Translation 5 thread]<br />
*[https://archived.moe/a/thread/63875334/ Madoka Anthology 2 Translation 6 thread]<br />
*[https://archived.moe/a/thread/64728171/ Madoka Anthology 2 Translation 7 thread]<br />
*[https://archived.moe/a/thread/65082154/ Madoka Anthology 2 Translation 8 thread]<br />
<br />
== Threads on /u/ ==<br />
While the focus is on yuri, and the rules related to that board apply on limiting content, these threads also regularly include Madoka related news and doujin translations. They are all general threads.<br />
<br />
'''2011'''<br />
<br />
*December: [https://archived.moe/u/thread/1150941 18th], [https://archived.moe/u/thread/1154572 28th] <br />
:''(/u/ Threads prior to December 2011 were not archived by [https://foolz.fireden.net archive.moe], thus irreparably lost)''<br />
<br />
'''2012'''<br />
<br />
*January: [https://archived.moe/u/thread/1157240 4th], [https://archived.moe/u/thread/1162414 14th], [https://archived.moe/u/thread/1166975 23rd], [https://archived.moe/u/thread/1169797 30th] <br />
*February: [https://archived.moe/u/thread/1171382 2nd], [https://archived.moe/u/thread/1173842 7th], [https://archived.moe/u/thread/1177167 14th], [https://archived.moe/u/thread/1180945 20th], [https://archived.moe/u/thread/1183811 25th]<br />
*March: [https://archived.moe/u/thread/1187150 2nd], [https://archived.moe/u/thread/1191801 10th],[https://archived.moe/u/thread/1194054 15th], [https://archived.moe/u/thread/1196117 18th], [https://archived.moe/u/thread/1198796 24th]<br />
*April: [https://archived.moe/u/thread/1204637 3rd], [https://archived.moe/u/thread/1211044 18th], [https://archived.moe/u/thread/1214174 24th] <br />
*May: [https://archived.moe/u/thread/1218620 4th], [https://archived.moe/u/thread/1222068/ 12th], [https://archived.moe/u/thread/1229032 27th]<br />
*June: [https://archived.moe/u/thread/1234819 11th], [https://archived.moe/u/thread/1239119 22nd]<br />
*July: [https://archived.moe/u/thread/1244370 5th], [https://archived.moe/u/thread/1246713 10th], [https://archived.moe/u/thread/1255681 25th], [https://archived.moe/u/thread/1257163/ 28th]<br />
*August: [https://archived.moe/u/thread/1263882 9th], [https://archived.moe/u/thread/1272613/ 29th]<br />
*September: [https://archived.moe/u/thread/1277054/ 10th], [https://archived.moe/u/thread/1284998/ 27th]<br />
*October: [https://archived.moe/u/thread/1291074/ 11th], [https://archived.moe/u/thread/1293448/ 16th], [https://archived.moe/u/thread/1296282/ 22nd]<br />
*November: [https://archived.moe/u/thread/1301405/ 2nd], [https://archived.moe/u/thread/1305798/ 11th], [https://archived.moe/u/thread/1308220/ 16th], [https://archived.moe/u/thread/1311160/ 21st]<br />
*December: [https://archived.moe/u/thread/1316317/ 2nd], [https://archived.moe/u/thread/1322642/ 16th], [https://archived.moe/u/thread/1327132/ 24th], [https://archived.moe/u/thread/1329603/ 30th]<br />
<br />
'''2013'''<br />
*January: [https://archived.moe/u/thread/1331679/ 3rd], [https://archived.moe/u/thread/1334039 6th], [https://archived.moe/u/thread/1336909/ 12th], [https://archived.moe/u/thread/1341181/ 19th], [https://archived.moe/u/thread/1341181 27th]<br />
*February: [https://archived.moe/u/thread/1351394 7th], [https://archived.moe/u/thread/1359021 23rd]<br />
*March: [https://archived.moe/u/thread/1363229/ 4th], [https://archived.moe/u/thread/1371412/ 25th]<br />
*April: [https://archived.moe/u/thread/1376468/ 5th], [https://archived.moe/u/thread/1387247/ 29th]<br />
*May: [https://archived.moe/u/thread/1390398/ 5th], [https://archived.moe/u/thread/1395711/ 19th], [https://archived.moe/u/thread/1399207/ 27th]<br />
*June: [https://archived.moe/u/thread/1405577/ 12th], [https://archived.moe/u/thread/1408668/ 19th], [https://archived.moe/u/thread/1409897/ 22nd]<br />
*July: [https://archived.moe/u/thread/1415716/ 7th], [https://archived.moe/u/thread/1419777/ 15th], [https://archived.moe/u/thread/1423317/ 23rd], [https://archived.moe/u/thread/1425466/ 27th], [https://archived.moe/u/thread/1427638/ 31st]<br />
*August: [https://archived.moe/u/thread/1432089/ 9th], [https://archived.moe/u/thread/1439268/ 21st]<br />
*September: [https://archived.moe/u/thread/1446099/ 3rd], [https://archived.moe/u/thread/1449305/ 8th], [https://archived.moe/u/thread/1452457/ 14th], [https://archived.moe/u/thread/1454300/ 18th], [https://archived.moe/u/thread/1457137/ 24th]<br />
*October: [https://archived.moe/u/thread/1460263/ 1st], [https://archived.moe/u/thread/1462724/ 7th], [https://archived.moe/u/thread/1464447/ 10th], [https://archived.moe/u/thread/1466907/ 16th], [https://archived.moe/u/thread/1470644/ 24th], [https://archived.moe/u/thread/1472159/ 27th]<br />
*November: [https://archived.moe/u/thread/1474718/ 1st], [https://archived.moe/u/thread/1479502/ 11th], [https://archived.moe/u/thread/1480980/ 14th], [https://archived.moe/u/thread/1483443/ 19th], [https://archived.moe/u/thread/1485671/ 25th]<br />
*December: [https://archived.moe/u/thread/1489877/ 7th] [https://archived.moe/u/thread/1491094/ 9th], [https://archived.moe/u/thread/1492254/ 12th], [https://archived.moe/u/thread/1493797/ 16th], [https://archived.moe/u/thread/1495974/ 21th], [https://archived.moe/u/post/1497600/ 25th],<br />
<br />
'''2014'''<br />
* January: [https://archived.moe/u/thread/1501976 4th], [https://archived.moe/u/thread/1505166/ 11th]<br />
* February: [https://archived.moe/u/thread/1514652/ 8th]<br />
* March: [https://archived.moe/u/thread/1524066/ 6th], [https://archived.moe/u/thread/1529088/ 20th], [https://archived.moe/u/thread/1533595/ 30th]<br />
* April: [https://archived.moe/u/thread/1536411/ 6th], [https://archived.moe/u/thread/1539178/ 12th]<br />
* December:[https://archived.moe/u/thread/1640294/ 29th]<br />
<br />
==Movie Announcement==<br />
*[https://archived.moe/a/thread/56940179 Announcement]<br />
*[https://archived.moe/a/thread/56943513 First general-ish thread]<br />
<br />
==Current Pixiv Chart==<br />
<gallery><br />
File:Pixiv Chart May 13 2011 line chart.png|<br />
File:Pixiv Chart May 13 2011 bars.png|<br />
</gallery><br />
<br />
== Starting a new thread ==<br />
[[File:Magia Anime Cover.jpg|thumb|The image used to find threads]]<br />
{{Note|In the event two or more threads are created simultaneously, please only use ''the first one whose link was posted in the old thread''. This way, it should be easier to follow the threads and archive them.|margin-right:207px;}}<br />
The original post of a new thread should contain:<br />
;A link to the previous thread<br />
:For easier navigation between threads, useful at the beginning of the new one<br />
;A link to the wiki<br />
:Because people are bound to ask for it anyway<br />
;A mention of the IRC channel #madoka @ irc.rizon.net<br />
:Having some real-time communication doesn't hurt.<br />
;On Thursday<br />
:Add some information about the broadcast (ETA, channel, livestreams, ... for example)<br />
;Put "Madoka Thread" in the subject line<br />
:So that haters can filter us<br />
;A madoka-related image<br />
:But not necessarily a 'madoka thread' image macro<br />
;Final task<br />
:Return to the previous thread and link to the new one to prevent excess threads from being created. Or even better: warn people in the previous thread beforehand so that thay don't create one themselves.<br />
<br />
Aside from that, when the old thread dies, the following image should be posted, so that the thread can be found more easily (to find a Madoka thread, post the fish image and go where the error links you)<br />
<br />
== External links ==<br />
*[http://archive.puella-magi.net/ 2ch threads archives]<br />
<gallery><br />
File:Madoka 2ch Threads Ikioi Chart 2.png|Chart of 2ch posting activity between broadcast episodes 3 and 12.<br />
File:Madoka 2ch Threads Ikioi Chart 1.png|In-depth chart of posting activity between broadcast episodes 3 and 5.<br />
File:2ch thread count chart.png<br />
File:Best anime 2011 2chan poll.png<br />
File:2chan nico video top 2011 anime.png|Madoka takes [http://www.nicovideo.jp/watch/sm16582448 1st place.]<br />
File:Pixiv gallery update numbers 2012.jpg|Fanart continues to grow in Pixiv.<br />
</gallery><br />
[[Category:Community Content]]<br />
[[Category:Archived threads]]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=61953User:Markus Ramikin2014-09-04T07:50:04Z<p>Markus Ramikin: /* Random pictures */</p>
<hr />
<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
<br />
==Grief Syndrome==<br />
<br />
[http://www.youtube.com/watch?v=y-BWixB7ypk&list=PL1rWeC6uWkiJzlbJEjxkvQLBWL1iQJoQL Lap 100 playthrough: Moemura]<br />
<br />
[http://www.youtube.com/watch?v=eUAdyYs0abg&list=PL1rWeC6uWkiLh4R7KbkQZhWj05GkNTjxE Lap 100 playthrough: Mami Tomoe]<br />
<br />
==Random pictures==<br />
<gallery position="center" captionalign="left" widths=200px><br />
File:WhatIfIToldYouHitomiSaya.jpeg|My take on the Sayaka/Hitomi fandumb wars<br />
File:MadokaTranspired.jpeg|Does anyone know who drew this piece of awesome?<br />
File:ComeAtMeBro.jpeg<br />
File:DreadnoughtHomura.jpeg|Magical girls = dreadnoughts?<br />
</gallery></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=File:DreadnoughtHomura.jpeg&diff=61952File:DreadnoughtHomura.jpeg2014-09-04T07:45:16Z<p>Markus Ramikin: !</p>
<hr />
<div>!</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Talk:Madoka_Magica_Episode_6:_This_Just_Can%27t_Be_Right&diff=60743Talk:Madoka Magica Episode 6: This Just Can't Be Right2014-03-24T07:56:56Z<p>Markus Ramikin: /* Please explain Homura's plan */</p>
<hr />
<div>==Death Kanji==<br />
http://twitpic.com/3yr9v4 reversed endcard similar to 死. 死 means to death. --[[Special:Contributions/111.90.69.41|111.90.69.41]] 22:40, 11 February 2011<br />
<br />
==Walpurgisnacht==<br />
Should it have its own section or page? --[[User:Fallacies|Fallacies]] 06:12, 25 February 2011 (UCT)<br />
<br />
== Please explain Homura's plan ==<br />
<br />
I've been to figure this out for a while now. When Kyouko provoked Sayaka into the bridge fight, she derailed Homura's plans. My question: 1. what the hell /was/ Homura's plan before she did that? In the arcade she said that she was going to give Mitakihara to Kyouko, but to do it as peacefully as possible. What would that entail? It's not clear to me. I mean it's not like Sayaka would agree to be driven out of her city, where she has family, friends and school, and be homeless somewhere else. And 2. then when Homura proposed to fight Sayaka in Kyouko's stead on the bridge, what was the point of that? She was going to defeat Sayaka and... then what? Of course all this got thrown out the window the moment the soul gem revelation happened, but that doesn't mean it shouldn't make sense in its own right. So... what am I missing? Halp! [[User:Markus Ramikin|Markus Ramikin]] 07:56, 24 March 2014 (UTC)</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Talk:Madoka_Magica_Episode_6:_This_Just_Can%27t_Be_Right&diff=60742Talk:Madoka Magica Episode 6: This Just Can't Be Right2014-03-24T07:56:42Z<p>Markus Ramikin: /* Please explain Homura's plan */ new section</p>
<hr />
<div>==Death Kanji==<br />
http://twitpic.com/3yr9v4 reversed endcard similar to 死. 死 means to death. --[[Special:Contributions/111.90.69.41|111.90.69.41]] 22:40, 11 February 2011<br />
<br />
==Walpurgisnacht==<br />
Should it have its own section or page? --[[User:Fallacies|Fallacies]] 06:12, 25 February 2011 (UCT)<br />
<br />
== Please explain Homura's plan ==<br />
<br />
I've been to figure this out for a while now. When Kyouko provoked Sayaka into the bridge fight, she derailed Homura's plans. My question: 1. what the hell /was/ Homura's plan before she did that? In the arcade she said that she was going to give Mitakihara to Kyouko, but to do it as peacefully as possible. What would that entail? It's not clear to me. I mean it's not like Sayaka would agree to be driven out of her city, where she has family, friends and school, and be homeless somewhere else. And 2. then when Homura proposed to fight Sayaka in Kyouko's stead on the bridge, what was the point of that? She was going to defeat Sayaka and... then what? Of course all this got thrown out the window the moment the soul gem revelation happened, but that doesn't mean it shouldn't make sense in its own right. So... what am I missing? Halp!</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=52574User:Markus Ramikin2013-05-29T19:58:51Z<p>Markus Ramikin: </p>
<hr />
<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
<br />
==Grief Syndrome==<br />
<br />
[http://www.youtube.com/watch?v=y-BWixB7ypk&list=PL1rWeC6uWkiJzlbJEjxkvQLBWL1iQJoQL Lap 100 playthrough: Moemura]<br />
<br />
[http://www.youtube.com/watch?v=eUAdyYs0abg&list=PL1rWeC6uWkiLh4R7KbkQZhWj05GkNTjxE Lap 100 playthrough: Mami Tomoe]<br />
<br />
==Random pictures==<br />
<gallery position="center" captionalign="left" widths=200px><br />
File:WhatIfIToldYouHitomiSaya.jpeg|My take on the Sayaka/Hitomi fandumb wars<br />
File:MadokaTranspired.jpeg|Does anyone know who drew this piece of awesome?<br />
File:ComeAtMeBro.jpeg<br />
</gallery></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Talk:Grief_Syndrome&diff=52572Talk:Grief Syndrome2013-05-29T12:33:29Z<p>Markus Ramikin: /* Highest solo clocking? */</p>
<hr />
<div>This game just taught me something: I'd be a terrible magical girl. That's good to know, at least now I know I shouldn't contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)<br />
:Oh god, the endings for this game make me feel terribly empty inside. It's like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)<br />
<br />
Anyone know what the requirement is for getting the 2nd last picture in the gallery? [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)<br />
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)<br />
<br />
==Problem here==<br />
I've downloaded the files and everything. However, it is on a .rar file, and I really don't know how it operates. Suggestions?<br />
:It's a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)<br />
::I don't have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(<br />
:::Get WinRAR or 7zip. You'll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)<br />
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won't let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png<br />
:Go to start and run "dxdiag". Then go the "Display" tab. Below there should be three options. "DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your "Direct3D" is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)<br />
<br />
== Stat box ==<br />
<br />
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)<br />
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)<br />
::I actually thinks the second version look better. Also, it's shorter length means less blank toolbox only space on the thread. Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)<br />
:::Actually, the only thing that bugs me with the horizontal version is that I don't know how to label the columns, especially the last one ... "Growth per level" is a bit too long, "Per level", "growth per lvl" or "growth/level" don't look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)<br />
::::I think per level looks fine, it's similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)<br />
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;"><br />
<th colspan="2" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="2" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td colspan="2" style="background-color: #EEF; font-weight: bold; text-align: center;">Status base</td></tr><br />
{{Infobox/row<br />
|label=Vitality<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=92<br />
}}{{Infobox/row<br />
|label=Power<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=10<br />
}}{{Infobox/row<br />
|label=Soul limit<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=28875<br />
}}{{Infobox/row<br />
|label=SL lost in revive<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=9.6%<br />
}}<tr><td colspan="2" style="background-color: #EEF; font-weight: bold; text-align: center;">Growth per level</td></tr><br />
{{Infobox/row<br />
|label=Vitality<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+4<br />
}}{{Infobox/row<br />
|label=Power<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+1<br />
}}{{Infobox/row<br />
|label=Soul limit<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+128<br />
}}</table><br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Status base</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Per level</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">92</td style="text-align: left;"><td>+4</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>+1</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">28875</td style="text-align: left;"><td>+128</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">9.6%</td style="text-align: left;"><td></td></tr></table><br />
<br />
{{-}}<br />
<br />
==help!==<br />
<br />
i tried to download it but i can't find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)<br />
<br />
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome<br />
:i can't make sense of that site either, no handy screen shots or can't you download it on the grief syndrome site? am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)<br />
::You can't figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713 --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)<br />
::>can't you download it on the grief syndrome site?<br>It's a game that got released (read "sold") at Comiket, so it's not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)<br />
<br />
Umm,I wanted to download the file but,I can't find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011<br />
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)<br />
<br />
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011<br />
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)<br />
<br />
I am really confused on how to change the BGM. I've tried a whole bunch of times, but I can't figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)<br />
<br />
==Moemura?!==<br />
[[File:Moemura grief syndrome.jpg|right|300px]]<br />
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)<br />
:It's a drawing from 2ch, it's not real. --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)<br />
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)<br />
:::Apparently, that's NOT a drawing. That image (and the relevant sprites) indeed can be found in the game's resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)<br />
::::I'm pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image. However, I didn't know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it. You'd think if someone had figured it out by now there'd be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)<br />
:::::Likely it's a dropped character. It's commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let's not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)<br />
::::::Now that I gained access to the game ressources, I can confirm that:<br />
::::::a-The "Moe"mura image is indeed part of the game files.<br />
::::::b-There is no additional gameplay sprites for "Moe"mura.<br />
::::::However the "Moe"mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it's not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)<br />
<br />
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)<br />
:You are indeed correct. I'm trying out the patch now and to play as Moemura you press up while your cursor is on Homura's portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven't checked out QB yet. Pretty cool update, though. Hopefully they've fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)<br />
<br />
Download the patch 1.10 from http://www.tasofro.net/arc/index.html#407 and update the game to get Moemura by pressing up on Homura in character selection.<br />
<br />
but how can I add the patch to the game? the readme is in japanese!<br />
: [http://www.tasofro.net/arc/griefsyndrome_update_110.exe Download the patch], open the installer, keep clicking next until it finish. - [[User:Prima|Prima]] 16:30, 10 January 2013 (UTC)<br />
<br />
== All endings ==<br />
<br />
So as I see, someone aded thelast unknown trophy.<br />
What are the endings known this far and how can they be obtained?<br />
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)<br />
<br />
:I added an endings section to the main page that includes known endings and conditions. This doesn't seem to be all of them, though, since I believe I've gotten all mentioned and haven't yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)<br />
<br />
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that'd be great.<br />
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)<br />
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don't think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)<br />
::Thanks for checking that. I don't think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)<br />
:::Okay, all ending possibilities have been checked. And after having checked them all I didn't get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)<br />
:::: So you've checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don't have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)<br />
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don't have the third trophy, sadly. I didn't check a mutual kill on Walpurgisnacht, but I don't think that would result in a different ending... I'm starting to think that my original guess that the third trophy is "Beat the game without getting hit" might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn't been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)<br />
::::::I've took a peek at the game resources again and translated the third trophy for ya. It seems there's a bug in Tasofro's bytecode, so the flag for this trophy never sets. Instead of marking it as "???", I suggest to write a notice "Unobtainable due to a bug". --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)<br />
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)<br />
::::I think we do need to check "everyone dies", since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I'd suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka's ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten's stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten's minions love to attack from offscreen. I'd suggest grinding Homura to 99 on Gertrud's or Charlotte's stage (Gertrud's stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)<br />
:::::I've actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don't die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I've also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)<br />
:::: That wasn't what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti's stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)<br />
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)<br />
<br />
== Laps not saved ==<br />
<br />
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn't farmed enough lv's to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything's gone. Wasn't it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)<br />
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)<br />
::The folder's empty. Damn... I'm guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)<br />
:::Apparently, it can only save if it's on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)<br />
::Mine's in a non-default folder, and it's got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)<br />
::::When it wasn't saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)<br />
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)<br />
I don't understand how you save. could you explain more, please?--Saya00<br />
<br />
== Not-Mentioned Bug ==<br />
<br />
I've encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I'm sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)<br />
<br />
-I had the same problem, but i managed to solve it. You have to install the game on Japanese Locale AND install it on the default folder.<br />
If you install it anywhere else, it will fail.[[User:U.N.Owen|U.N.Owen]] 09:37, 7 February 2012 (UTC)<br />
<br />
This is also my first time editing a wiki, But, Im encountering the same problem, as I enter Gertruds room, The game crashes. I've also tried this on my other computer and same results. I've updated my directx and my computer's region settings and language settings have been set to Japanese, I've installed the game on the Japanese Local in the default folder, After many tries using different methods, the game continues to crash. If there is a way of fixing this, please let me know. Thanks [[User:Landon1998|Landon1998]] 19:35, 20 June 2012 (UTC) <br />
<br />
I noticed another glitch, though this one isn't that big of a deal. If you're in a boss fight and you pause and return to the title screen, the boss' HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)<br />
<br />
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don't know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)<br />
<br />
== Highest solo clocking? ==<br />
<br />
I know that 677's been beaten with Homura/Madoka/Mami, but what's the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)<br />
:The highest I've seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)<br />
::I've seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)<br />
:::I've just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf<br />
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)<br />
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you're a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).<br />
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)<br />
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami's Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)<br />
:::Just solo'd 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)<br />
::::I just solo'd 100 and ran into the same bug. This didn't happen when I solo'd lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)<br />
::Cheating does not count. >:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)<br />
: Lap 200 with Madoka was actually pretty easy. (I'd die if I had to do the same thing with Mami) [[User:Markus Ramikin|Markus Ramikin]] 12:33, 29 May 2013 (UTC)<br />
<br />
== highest lap for grief syndrome is 1316093285, and its bugged ==<br />
<br />
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you... the problem with this lap... the final lap is, that the harder monsters "bigger" or "mini bosses" not counting gertrud and other real "bosses" are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is "killed". this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?<br />
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game's normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)<br />
::If you want to increase homura's HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn't note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)<br />
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read "73297373" at around 1A16B083 with "7373732D". I don't really know what's going on, though, since I didn't intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)<br />
<br />
== Which program? ==<br />
<br />
Hello.<br />
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn't work.<br />
<br />
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)<br />
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I'm wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)<br />
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.<br />
:::Ok that's the quickbms script, doesn't handle repacking and uses a ''dodgy'' way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)<br />
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it's at your own discretion...<br />
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the "+Select File Type" in the open dialog, and specifying "Raw image data". On the next dialog box, set Image type="RGB Alpha", offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).<br />
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)<br />
:::::Great program for unpacking, but repacking doesn't seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):<br />
<br />
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.<br />
Otherwise, the following procedure worked on my end:<br />
:1-extract gs00.dat to (for example) c:\ykhsdg<br />
:2-extract gs01.dat to c:\ykhsdg<br />
:3-extract gs02.dat to c:\ykhsdg<br />
:4-cut&paste gs00-2.dat somewhere else<br />
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat<br />
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.<br />
<br />
(tabs were starting to get on my nerves)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)<br />
<br />
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):<br />
<br />
Nope, you don't need to put everything into the same archive. I just swapped the content of gs00.dat & gs01.dat throught extraction & repacking and the game still works, even though I use 2 separate archives.<br />
<br />
----<br />
<br />
Anyone happen to have sprite sheets/rips for the characters? I've been thinking of working on a mod for another game but I can't find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
I've tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I'm afraid I think you'll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I'm gimp&photoshop challenged, so I don't know how it's done).<br />
Aside that I've seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn't yielded any interesting result yet.<br />
<br />
If someone wants a big WTF:<br />
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.<br />
-Switch to offset 17 width 128, height 388, mode RGBAlpha. <-Haven't come up with a decent explanation yet.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
[[Special:Contributions/110.139.55.196|110.139.55.196]] 00:36, 20 March 2012 (UTC) Hello, I want to ask you guys a favor...<br />
Do anyone still have the .dat extractor for GS aka GropeSyndrome that Gniarf put here in the past?<br />
I just want the BGMs of Grief Syndrome, but MU have closed down, so I can't download it...<br />
Can anyone re-up the extractor, or the BGMs itself? Thenk you very much :)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
GropeSyndrome is now included in the mod toolkit, which you can find in the "mod toolkit" section below. (Someone already asked for a repost, and because I was lazy back then I posted everything mod-related in a single archive).<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:29, 20 March 2012 (UTC)<br />
<br />
Ooooooh Thanks a lot Gniarf Q__,Q<br />
[[Special:Contributions/110.139.55.196|110.139.55.196]] 15:44, 20 March 2012 (UTC)<br />
--------------------------------<br />
When I repack all of the data the pause menu doesn't work (it causes the game to freeze. What do I edit to raise the exp rate?[[User:Hinacle|Hinacle]] 02:08, 19 May 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
1-If the pause menu freezes your game after repacking you probably messed up when editing. I just checked on my mod and the pause menu doesn't cause the game to freeze.<br />
<br />
2-To change the amount of xp required to level up, edit data/script/class.cv4, class Playerdata. There should be a line expMax = 100; which means that you need 100 xp to gain one level.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 17:46, 23 May 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - - <br />
<br />
Whenever I repack all of my data, the game doesn't work at all. It doesn't state and error or anything, it's just a black screen. There isn't any noise and I have even waited for it to load but there's nothing<br />
All I did was edit a sprite's image files like .cv2 and the palettes<br />
I don't know what the problem is...I even restored it back to normal and tried again but it's still a black screen --LeiLei--<br />
<br />
- - - - - - - - - - - - - - - - - <br />
<br />
Most likely you didn't submit the right directory when repacking. If you extracted in c:\my_mod, you should input c:\my_mod when repacking, not c:\my_mod\data.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 04:43, 12 June 2012 (UTC)<br />
<br />
== Blank when play ==<br />
<br />
Well,i've downloaded the game. I installed all setup,regional language setting, and i'm unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i'm play the game, the game whas blank, no drawing's, black, but i still can see hit's and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011<br />
<br />
Same like me, i can't play it if it's Blank,i don't know how to fix it too, anyone knows? i tried all i can but, it still can't run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011<br />
<br />
<br />
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.<br />
<br />
Where can i find dxdiag? i search it all time's and i can't find it well, i'll check it again thank you. Mirai-mirai you can't fix it too? I think everyone can play grief syndrome, except me. --[[Nyan00]]-- 14:03, 17 September 2011<br />
<br />
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.<br />
<br />
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011<br />
<br />
err, i still can't find it, where can i find tax manager .sorry, i'm a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.<br />
<br />
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?<br />
<br />
Well, mine aren't blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011<br />
<br />
I have the same problem, but the screen is still black, [[Nyan00]] how did you fix yours? [[Azu-nyan24]] 16:25 13 May 2013<br />
<br />
==Stat increases stated in this page are misleading==<br />
<br />
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The "Per level" entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I'm 100% sure power doesn't slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)<br />
<br />
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.<br />
<br />
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)<br />
<br />
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven't confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?<br />
<br />
Homura: 221<br />
Kyouko: 253<br />
Madoka: 225<br />
Mami: 268<br />
Sayaka: 328<br />
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)<br />
<br />
==Soul Limit lost in revive is not a flat percentage==<br />
<br />
The "Soul Limit lost in revive" stat seems to be dependent on Vitality, not maximum Soul Limit. Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality. Sayaka probably has a different constant; I'd guess 9*Vitality, but I have no solid data on her yet. Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)<br />
:Did more testing:<br />
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality. They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.<br />
::Sayaka has a revival cost approximately equal to 9*Vitality. She heals at the cost of 6 Soul Limit points per Vitality point healed. I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)<br />
::: Thanks, I knew something was off. I just confirmed the 30ish*Vit for Madoka with my own testing. Re-tested SL % costs for level 1 revives, which were partly wrong, and which I'll edit it now because the current table misled the hell out of me. Also extrapolated for level 99 (will test precisely when I make level 99 on all girls, which might take a while). Also editing in correct hitpoints from the discussion above. --[[User:Markus Ramikin|Markus Ramikin]] 11:13, 26 October 2012 (UTC) EDIT: I did the testing, and apparently my numbers were all correct. :) It really is obscene how Mami loses 8k on her soul gem per revive; at high laps, higher vitality is a curse, not a blessing. --[[User:Markus Ramikin|Markus Ramikin]] 14:04, 27 October 2012 (UTC)<br />
<br />
== -----How to upgrade?-------- ==<br />
<br />
Well,i've downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i've dowloaded 1.10 upgrade.But, i don't know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--<br />
:I had no problem, all I did was just click and that's it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)<br />
<br />
I'm having the same problems, could someone please put up a step by step on how to install the update?<br />
I'm running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn't work.<br />
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz<br />
<br />
Mine,works no problem, so i don't have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011<br />
<br />
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz<br />
<br />
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you! Your'e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011<br />
<br />
Okay, if you have not fixed it yet, then this MIGHT help.<br />
1)Download he patch.<br />
2)Open it.<br />
3)Locate it to the folder of the game.If it's not in the destination you see in the box.<br />
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?<br />
5)ex. its like griefsyndrome/?????<br />
6)Delete the /?????<br />
7)Then click OK.<br />
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.<br />
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. <br />
10) Test it and hopefully it works! :D<br />
<br />
Sorry for writing so much.<br />
<br />
<br />
==<br />
Alright,, I somehow trolled this part of the section. This is my problem--and i cant upgrade it T^T <br />
http://www.youtube.com/watch?v=xVkjJXvlKNM&feature=youtu.be<br />
<br />
huu pleeeeease fix this prob. for me..like probably make a vid response and put a step by step vid tutorial DX i don't know what to do DX ([[Special:Contributions/75.83.238.123|75.83.238.123]] 08:29, 15 December 2011 (UTC)) emiharuka<br />
<br />
==Grief Syndrome Online==<br />
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]<br />
<br />
===Troubleshooting===<br />
Known issues so far:<br />
===="ベ-スアドレスの取得に失敗しました" error message====<br />
<br />
Uninstall Spyware Doctor (or if having it is a matter of life&death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...<br />
<br />
====Black screen====<br />
Make sure you use the save file provided with GSOnline, both on the client and the host. Black screens can happen when players' save files aren't identical. Make sure all players are in windowed mode, or all are in fullscreen mode. Black screens can happen when one is in windowed and another is in fullscreen.<br />
<br />
====All players [1P]====<br />
Symptoms: When the client(s) join(s) the host, GSOnline shows in the title bar that the all are player 1 ("[1P]") and when starting a game, you get stuck with a black screen before the green "twilight frontier" logo.<br />
<br />
Cause: your ping is higher that 100ms. <br />
<br />
Solution: You can try [http://www.mediafire.com/?ij2h176ivk02a42 this exe], but the best solution would be to reduce your ping as the game will barely be playable anyway.<br />
<br />
====Help request form====<br />
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn't fix it, answer those:<br />
<br />
0-What is your problem?<br />
<br />
1-What version, of GSOnline are you using ? If you don't know, use the one posted on the other side of this page and retry.<br />
<br />
2-Are all the players using the same version of GSOnline?<br />
<br />
3-Are you positively definitely really totally sure you're not running a dirty mix of several different GSOnline versions ? (<-sounds stupid but actually happened) <br />
<br />
4-What version of GriefSyndrome are you using ? If it's 1.0, patch to 1.10.<br />
<br />
5-Are all the players using the same version of GriefSyndrome?<br />
<br />
6-In OFFLINE mode, does the game work for every player?<br />
<br />
7-Are you all using the same savefile?<br />
<br />
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.<br />
<br />
9-If it crashes, do you get the "Send error report to Microsoft" message?<br />
<br />
10-What version of windows are you using (ex: xp/vista/seven/don't know)? Is it a 32 or 64 bit version?<br />
<br />
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,"SAR EAX,1" ? (Used to evaluate your computer skills and talk properly with you)<br />
<br />
<br />
<br />
If you answered "Yes" to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don't need (for now) the one that's about 140Mb. If there is only one file (Report.wer):<br />
<br />
1-Paste this in an empty text file:<br />
Windows Registry Editor Version 5.00<br />
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]<br />
"DumpType"=dword:00000002<br />
<br />
2-Rename that text file "Enable Crash Dumps.reg" and double click on it.<br />
<br />
3-Make the game or gsonline crash again (first fix).<br />
<br />
4-Open "My computer" and enter the following in the address field: "%LOCALAPPDATA%\CrashDumps"<br />
<br />
5-Send me the .dmp file you find there along with report.wer. If it's too big replace ""DumpType"=dword:00000002" by ""DumpType"=dword:00000001" and restart at step 6.2.<br />
<br />
6-Modify "Enable Crash Dumps.reg" by changing "dword:00000002" into "dword:00000000".<br />
<br />
7-Double click again on "Enable Crash Dumps.reg" (which just disabled crash dumps).<br />
<br />
8-If something fails in the steps above, at least look at the error report and post the "application name", "Exception Offset", and "Exception Code".<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)<br />
<br />
===Testing===<br />
<br />
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.<br />
<br />
<br />
===Error messages===<br />
<gallery><br />
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No<br />
File:Gserror-recvfromsendto.PNG | An error occured during data transmission<br />
File:Gserror-nohostresponse.jpg | There was no response from the host.<br />
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.<br />
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)<br />
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)<br />
</gallery><br />
<br />
===Personal Hint===<br />
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/<br />
---Life- 22:53, 11 October 2011 (UTC)<br />
<br />
<br />
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:<br />
<br />
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.<br />
<br />
-Cleanup tyhe GSOnline discussion - drastically.<br />
<br />
-As for hamachi networks, if you add them mention something like "As of 2011/10 active GSOnline networks are..." because they probably won't be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.<br />
'''Done.'''<br />
<br />
-Perhaps add a short modding section?<br />
<br />
As for me, I think I'm gonna leave this wiki. The 2011/10/08_&_10 GSonline versions seem to work fine, and I haven't got any reply from BrickBreak and Jonathan355, so I assume my services aren't needed anymore.<br />
<br />
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.<br />
<br />
===Disconnected?!===<br />
<br />
I have the fourth window when I play online. :S Help me, please! I want to play with my friends. (17:55, 20 December 2011)<br />
<br />
== Help! it's not work! :( ==<br />
<br />
Hi,I need help.<br />
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.<br />
'''Banane'''<br />
<br />
<br />
---Just change your region and languange to Japanese in Control Panel.[[Special:Contributions/27.108.112.219|27.108.112.219]] 05:42, 21 January 2012 (UTC)<br />
<br />
== Sprites ==<br />
<br />
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)<br />
<br />
== Extreme Stage 3 Lag ==<br />
<br />
Is anyone getting an unbelievable amount of lag on stage 3?<br />
Specifically, the room right before the boss.<br />
It's actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)<br />
:I haven't seen it happen, but it's probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)<br />
::Everything's up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...<br />
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.<br />
::2) The screen goes black. You have to shut it down.<br />
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.<br />
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)<br />
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that's a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images. I'm looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)<br />
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?<br />
::1-Me I'm looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&t=2119238&page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files<br />
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)<br />
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...<br />
::4-How I "fixed" that:<br />
:::Recommended fix: made the scripts call a non existent function (SNApFU)->should make the tv redraw function fail<br />
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.<br />
::5-Having an high end graphic card, I don't even know if the lag issue is actually resolved or not.<br />
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)<br />
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!<br />
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it's running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)<br />
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it's actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)<br />
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)<br />
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don't understand why the game would notably slow down. If someone's got an idea, I'm interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)<br />
<br />
== Mod toolkit ==<br />
The mod toolkit can be downloaded [http://www.mediafire.com/?wvqp8hy3ngz0bgl there]. It contains:<br />
*the source of all .cv4 scripts<br />
*2 example mods (Gniarf's and Soul's)<br />
*GropeSyndrome, a tool to extract/repack .dat files.<br />
<br />
Tools NOT included (due to later release):<br />
*GraphSyndrome, a tool to convert images files (.cv2) and palletized images (.cv2+.pal couple) to .bmp. <br />
<nowiki>*2012/03/04 Update*</nowiki>: GraphSyndrome now handles bmp->.cv2+pat conversion (read the notes below) [http://www.mediafire.com/?fi22y84wscxfte2 download link.]<br />
*GraceSyndrome, a tool to edit .pat files (that contain lots of stuff about animations, including move damage and knockback properties). [http://www.mediafire.com/?psv78g141f6ae6p download link.]<br />
<br />
Note: Scripts were produced using an automated decompiler (DamianXVI's squirrel decompiler) which is still in alpha stage, in other words the script files I'm providing might be partly botched, and of course all comments are absent. The good news is that several people have been using mods made with this sources and so far no one reported anything wrong.<br />
<br />
===Infos for Modders===<br />
*The scripts are in which are in squirrel language, which is close to C++.<br />
*.cv4 do not need to be recompiled before playing; the game will recompile them during load times (so scripts aren't interpreted (Well, they are pseudo interpreted like .net if you want to be exact)).<br />
*Your mod need to be repacked in gs00, 01, 02, or 03.dat; gs04.dat and above do not work.<br />
<br />
Note about GraphSyndrome bmp->cv2+pat conversion:<br />
<br />
The game uses 5 images formats:<br />
*.dds, same as any common dds<br />
*8 bit palletized .cv2 for characters, with one different palette per stage. To produce such images with GraphSyndrome you need to save your image as a indexed/palletized .bmp. In Gimp it is done by going in the image->mode->indexed and using a 256 color palette (DO NOT TRY ANY OTHER NUMBER OF COLORS). The tool will produce one .pal file per converted bmp because it's dumb/easier for the programmer (me). You just need to pick one .pal and delete the rest.<br />
*16/24 bit "bitmap" .cv2: the tool cannot produce such images<br />
*32 bit "bitmap" .cv2: any non-palletized .bmp will be converted to this format.<br />
<br />
===Infos for Everyone===<br />
As I said above, the script files are recompiled at runtime (<- you're not supposed to understand), what players will want to know is that it makes loading times a bit longer (no, not much).<br />
<br />
Q: Will it corrupt my saves<br />
<br />
A: It shouldn't.<br />
<br />
Q: Is there any compatibility issue with GSOnline.<br />
<br />
A: No, but all players need to have the mod installed.<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)<br />
<br />
===User feedback===<br />
<br />
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura's timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).<br />
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I'd say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].<br />
I might post the .dat later if someone feels they'd like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul<br />
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OK, so 1 vote for "scripts got decompiled correctly". Glad you're enjoying the toolkit, but out of curiosity, could you give more details about those "enhancements to attacks and specials" you mentioned?<br />
<br />
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf<br />
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A file's worth more than a thousand words. So here's '''[http://www.megaupload.com/?d=QQB3JTC8 the file]'''.<br />
<br />
To make it simple: Most characters get some kind of bonus at level 50 and 100. <br />
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two "rains" of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).<br />
Sayaka's functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it's quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you're just starting and are level 5. Sayaka actually came out pretty fun to play with.<br />
Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.<br />
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it's not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.<br />
Finally, I barely touched Kyouko cause I don't like her (and I was kinda lazy) I only added some range to her special.<br />
<br />
Have in mind that it's only experimental, so some things are probably unbalanced.<br />
<br />
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul<br />
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Megaupload's down; anyone still got the mod? I can't find it anywhere else [[Special:Contributions/175.156.217.185|175.156.217.185]] 17:40, 13 February 2012 (UTC) Jak<br />
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Full mod toolkit+sample mods (mine & Soul's) uploaded [http://www.mediafire.com/?wvqp8hy3ngz0bgl there].<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 23:14, 14 February 2012 (UTC)<br />
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Many many thanks! ---- Jak<br />
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<br />
I'm having problems with GraphSyndrome, especially with the Mami sprites. When converted to bmp, some of the sprites show very glitched, like this http://min.us/lbxg6PscGXS0F4<br />
Also, if I open the .pat file with GraceSyndrome, the sprites are shown perfectly.<br />
Any help? <br />
--[[Special:Contributions/190.191.35.182|190.191.35.182]] 07:07, 3 January 2013 (UTC) anckoh<br />
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How exactly do you mod grief syndrome? I played soul's mod and I want to make my own but idk how (UTC) GShelp<br />
<br />
===Adding a new character===<br />
'''[[Question]]'''<br />
<br />
I'm wondering if it would be possible to add more playable characters with this. Like, if one had some sprites of, say, Kazumi; could we add her to the roster? If anyone knows if this is possible, I'd be seriously interested. - Fate [[Special:Contributions/207.155.38.209|207.155.38.209]] 10:49, 16 February 2012 (UTC)<br />
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<br />
short answer: Right now I know most of the steps to add a character but not all. Using dodgy ways it is probably possible, but it won't be simple.<br />
<br />
<br />
long answer: <br />
<br />
*the 1.1 patch added 2 characters (not-moe-mura and kyubey) through the gs02.dat file, so it is possible to add characters with a mod.<br />
*The problems with images: <br />
**The game uses a mix of .dds (for effects) and .cv2 (for character) files for images. It is probably possible to use only dds for you character, otherwise there is no bmp->cv2 conversion tool atm. I could most likely write one though if I'm sure I'm not wasting my time.<br />
**There is a catalog of all images used by a certain character: character_name.pat which I don't know the structure (especially the 2nd half)<br />
**I guess it doesn't apply to the .dds, but the cv2 use a separate 512 byte palette file which I don't know how to produce. Studying this would probably be simple.<br />
*The problem with sounds: I don't know how to produce sound files for griefsyndrome and it is UNlikely that I will ever do.<br />
*Code-wise there is no problem afaik.<br />
<br />
<br />
The easiest way to add a character would be to copy an existing character, export your sprites in .dds format and do some simple hex editing on the .pat to use the .dds instead of the .cv2 images. For sounds you'll have to make do with whatever sounds already in the game.<br />
<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 22:51, 16 February 2012 (UTC)<br />
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I understand the gist of what you're saying, but I don't understand how I should begin doing what I want to do (due to my lack of technical knowledge on this subject). I guess I'll start learning what I'm doing - Fate [[Special:Contributions/173.184.32.151|173.184.32.151]] 03:08, 17 February 2012 (UTC)<br />
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Damn Gniarf, I wish I was as skillful as you. I'm barely able to grasp the idea of what's programmed. Of course, the script isn't exactly written to be understood easily, but still. Lately been trying to see if I could make sayaka attack faster (or twice, with every hit of the button) when using the normal attack, but I have really no idea how, so I just tried playing with some variables. If you can actually think of a (easy) way to do it I'd love to hear it. <br />
Soul - [[Special:Contributions/201.231.144.82|201.231.144.82]] 04:02, 17 February 2012 (UTC)<br />
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@Fate: You need to know what a .dds image is, and roughly how current characters are made. Try to find which file contains what. knowing what a bitmap palette is could be useful for your general computer knowledge and if if you play to use .cv2 files, which we'll try to avoid.<br />
<br />
On second thought, if you make a new character you will have to define the hitboxes & damageboxes for his/her moves, hence needing to make a new .pat file (aww ffffuuuuu....)<br />
<br />
@ Soul there are 2 ways to make the animations faster, but I'm afraid you won't hear either. You might read some though...:<br />
*the easy way:in sayaka.cv4, function Begin+something, add "this.animationSpeed=200;" 100 means default speed, 300 means 3x faster, etc... And I would override EndtoFreeMove() to reset to default speed.<br />
*the hard way (you don't want to try that):<br />
**You know how attack animation is made in 2d games? Display a bitmap, for that frame, specify the hit boxes and damage boxes, display the next frame, specify the boxes, rinse and repeat...<br />
**In griefsyndrome, animations are defined in the .pat file. So if you want to make your animation shorter, just hex edit the second half of the pat and remove some frames from the desired animations.<br />
**But for that you will have to finish reverse engineering the .pat file format. That's a piece of cake, a dry long overdue worm riddled rotten piece of brown dog cake.<br />
<br />
.pat file format:<br />
{| class="wikitable"<br />
|-<br />
! offset (hex) <br />
! size (in bytes)<br />
! description<br />
|-<br />
| 0<br />
| 1<br />
| five<br />
|-<br />
| 1<br />
| 2<br />
| image_count:number of images references in this .pat<br />
|-<br />
| 3<br />
| 0x80<br />
| 1st image filename+padding junk bytes<br />
|-<br />
| 0x83<br />
| 0x80<br />
| 2nd image filename+padding junk bytes<br />
|-<br />
| ...<br />
| <br />
|<br />
|-<br />
| 3+0x80*image_count<br />
| 4<br />
| ??? (probably a bitmask)<br />
|-<br />
|3+0x80*image_count+4<br />
| 4<br />
| identifier of the first animation (used later in this.SetMotion(this identifier+1...) calls)<br />
|-<br />
| the rest in unknown<br />
|???<br />
|???<br />
|}<br />
<br />
One question though, Soul, you said earlier "Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now". How did you do it back then?<br />
<br />
To make an attack hit twice, add this to BeginAttack:<br />
this.hitEvent = function ()<br />
{<br />
this.HitReset();<br />
this.hitEvent = null;<br />
};<br />
...and don't forget to reset it to null either in EndtoFreeMove() or in all other attacks.<br />
<br />
Aside that, the Gropesyndrome v1.0 has a bug where the filename of the last file isn't stored correctly (often resulting in an error about TitleShadow.global.cv4 not having a valid name when extracting) and some files where missing from the sources (QB.cv4 for example...). Both problems fixed in the toolkit uploaded today.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 13:02, 17 February 2012 (UTC)<br />
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Well what can I say? you're awesome Gniarf. I'll try some stuff when I get home today. I'll say it now by the way, you're probably over-estimating my programming abilities, but with your help just now I think I can have some fun. With mami it was a lot easier since, the attack was sort of looping (or that's what I think at least) and actually hitting every time some variable was 0 mod 5 or something. I just lowered the "5" meaning that it would hit more times (since there are, for example, 5 multiples of 2 between 0 and 10, as opposed to 2 multiples of 5). Really basic stuff.<br />
<br />
Soul - [[Special:Contributions/201.216.200.28|201.216.200.28]] 14:30, 17 February 2012 (UTC)<br />
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Quick question for you, Soul: I'm trying to make the grenade launchers for HomuHomu pop out at level 50 instead of 65, so I'm editing "if (this.level > 74)" under "function Magic_TimeStop()." I can't get it to work when I change 74 to 50 and re-pack it into the .dat (also, why does it say 74?). I apologize in advance for my noob coding skill - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 12:35, 19 February 2012 (UTC)<br />
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It says ">74" as in higher than level 74, if you put ">50" then the launchers will appear at level 51, you should put ">49". [[Special:Contributions/190.83.165.172|190.83.165.172]] 16:33, 19 February 2012 (UTC)<br />
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Yeah I understand all that, it's not working. I figured out that if I try to repack my changes into gs03.dat, it doesn't see it; but it sees Soul's - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 21:55, 19 February 2012 (UTC)<br />
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Edit: Just finished the sprite, this is what I want to make a reality: http://tinypic.com/r/2djqus4/5<br />
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Nice, did you rip it from somewhere or draw it from scratch? How much time did it take you? ... And the key question: are you ready to make 150-200 more? That about the number of sprites for other charas (madoka only has 88 though).<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 22:35, 20 February 2012 (UTC)<br />
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I basically took the sprite for Homura, and stripped it down to use as a base. This is the first thing I've ever done like this, so it's probably terrible. There's no telling how long it actually took me, I wasn't working on it much; but the work I did on it took place in about a two-day period. As for the last question, hot damn I didn't realize how many frames of animation there were. I suppose I COULD do it, but I mean... That's a little tedious for a mod I'm not confident I can make. Although, that was my attitude toward making the initial sprite, so I may do it anyway - Fate [[Special:Contributions/173.184.80.178|173.184.80.178]] 01:25, 21 February 2012 (UTC)<br />
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Scripts/programming isn't an issue, I can give you as much help as you want for that, or even do the coding myself. I don't know anything about Kazumi, but from her looks, she'll use some (spear-like) woosh sound. We can probably use kyouko's, so sounds are ok. The only though remaining problems are the sprites (I'm photoshop/gimp challenged, so I can't do much there) and the cracking .pat files for animations. I'm already knee deep in the latter, "so I may do it anyway".<br />
<br />
BTW anyone knows something related to animations and starts with a G? (and no GraphSyndrome is already taken).<br />
<br />
As for your Kaz, I'm not a graphics expert, but my player's eyes would say that the same artist draw both charas. [5x zoom+10 mn later+efforts to make an useful comment]:<br />
*Her shoulders might be a bit broad, or that might be because she's facing the camera while homu is from 3/4. <br />
*Holding your staff BEHIND your back, especially between your back and your cap is extremely UNhandy when fighting (honestly, try that with a broom). On the pose you showed, her right hand cannot be used for spear poke moves, and all sweep moves are blocked by the cape. Doesn't leave much choice for attacks, does it?<br />
<br />
Bottom line: Stripped homura? Hmmmmm ho ho ho... A shame it's a super deformed picture...<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:51, 21 February 2012 (UTC)<br />
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Yeah the staff in front of the cape thing is my fault -_-; I realized I need to add the cape when it was all done, and I figured "artistic license" would explain it haha I mean her head is bigger than her body<br />
<br />
But yeah, I figured a good attack from that position would be a spin and kind of baseball bat them with the staff (as seen here: http://www.mangafox.com/manga/mahoushoujo_kazumi_magica_the_innocent_malice/v01/c005/4.html). On second thought, I may just stop being stubborn and move the staff to the foreground so that I don't have to wrack my brain trying to come up with ways to attack from her current position. I can already think of a few with it from the foreground (I have one in mind inspired by Soul Calibur) <br />
<br />
Hmm... A name for graphics/animation that starts with a G... How about GodSyndrome? We're giving the lifeless "life" I guess. Actually that sounds a little pretentious; which is kinda awesome, from an ironic standpoint<br />
<br />
Also, is it cool that we're having this correspondence on the talk page?<br />
- Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 08:12, 21 February 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
There are days where being smart hurts... If you look closely at your manga, on the top image Kaz is pushing with her right hand and pulling with her left, hence making a right-to-left sweep with her cross. Yet on the 2nd picture she's obviously pushing it from left to right. Hurray, yet another mangaka who didn't think/bother about the technical details! Having said that, she's holding her weapon in front of her.<br />
<br />
You're speaking about a left to right 180° body spin/360° weapon spin? It might be feasible, but more choreographic than effective (= fitting for an heavy attack). Wait no that doesn't end baseball bat like because you're pulling there. For baseball like... *steam over head* *thermal shutdown* *please wait* *reboot*... Just put it on the foreground.<br />
<br />
Nope GodSyndrome isn't animation specific, and some americans might get (b)itchy if I make jokes about god. So far I've PAThologicalSyndrome as the best candidate, but it lacks the G.<br />
<br />
On the .pat cracking side I have found the code within griefsyndrome that reads the .pats, so I can have a peek at I if I need help understanding what bytes do what. I also understood what groups of bytes go together: it's like grouping hiraganas to make words. Now I need to find the purpose of those groups and write a program to edit them.<br />
<br />
As far as I know, the talk page is here for that kind of talk. If you want to switch places, I'm listening (actually, reading), but considering that this, or even the front page is the best place to publish your mod (if you decide to do so), I don't see any obvious reason not to discuss Griefsyndrome mods on this page.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 10:22, 21 February 2012 (UTC)<br />
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<br />
She's actually facing the reader in the top panel, her left hand is the fist and is pushing and her right hand is sort of open and is pulling. Anyway, none of that really matters, I'm not going to exactly transcribe these things I've been listing, they're more ideas. Also, I've already changed the staff to the foreground (and- I feel dumb as hell- I forgot her signature earrings in the original; so I added those)<br />
<br />
I'm working on a walking animation now, but it kind of sucks without direct access to the game sprites as a reference. I'd like to see exactly how many frames are in each animation and whatnot. Right now I'm using screenshots (thank god for "Erase the menu")and then pasting them in GraphicGale, mainly because I've never done this before, and I learn from seeing how they did it.<br />
<br />
I'm cool with moving if it becomes necessary, but I'm too lazy to do so otherwise.<br />
<br />
By the way, I'm American and I approve of jokes about god or gods. Just as a side note d-(^.^)z - Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 12:00, 21 February 2012 (UTC)<br />
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<br />
Take a broom and try to pull with an open hand like hers, you'll see it's night impossible. And if you ever manage to pull by sheer friction, you won't convey any decent amount of force.<br />
<br />
Trouble accessing the original sprites? Call the Gniarfator ! Behold GraphSyndrome v0.5, a pal+cv2 to 32bit bmp converter ! All character sprites work, but there are still issues with some effects that use a different .cv2 format. bmp to cv2+pal conversion not yet done/working/coded/implemented (pick whichever you understand).<br />
<br />
EDIT: [http://www.mediafire.com/?kzg36z562uob2rb GraphSyndrome v0.6] works with ALL cv2. But can't do any bmp->cv2 conversion.<br />
<br />
What you might want to know is that Griefsyndrome uses 16bit ARGB colors (not 32 bits) and each character works in paletted/indexed mode, with a 256 color palette. In layman's terms: <br />
*You are only allowed to use 256 different colors when making a character.<br />
*Each of those colors is a 16 bit color, not 32 bit.<br />
<br />
The game uses palette000 for the first stage, palette 1 for the 2nd stage...and palette005 for the last stage (Walpurgis nacht I believe). This system is only useful in the level where you're all in the dark.<br />
<br />
Oh, and I got the name for the animation tool: GraceSyndrome.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:42, 22 February 2012 (UTC)<br />
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Thanks Gniarf, you're a life-saver. I'm almost done with the first frame of walking (argh that makes it sound like I haven't done anything), but this tool should speed things up - Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 04:03, 22 February 2012 (UTC)<br />
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What do you prefer: that I code the bmp->cv2+pal feature first or that I work on GraceSyndrome (it will take some time before I can produce anything useful)? If you pick the converter, could you send me 1, preferably 2 sprites and your palette file?<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 08:17, 22 February 2012 (UTC)<br />
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Fate, how is it going with the sprites? I'm at 60+% completion on the .pat editor here.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 07:39, 26 February 2012 (UTC)<br />
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<br />
GraceSyndrome, the .pat editor is operational !...But not complete...All the save/load/edit/remove/add functions are there but there are about 30 parameters whose function I don't understand (see the [http://img841.imageshack.us/img841/7554/gracesyndromepreview.jpg teaser screenshot] ). If you feel adventurous and/or want to HELP ME, drop a message and I will post the unfinished editor.<br />
<br />
EDIT: The .pat editor is now live! The Download link is in the Mod toolkit section.<br />
<br />
EDIT2: The bmp->cv2+pal feature in GraphSyndrome now works. With a bit of patience you should now be able to add a character to GriefSyndrome!<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 16:33, 2 March 2012 (UTC)<br />
<br />
===Sayaka vs. Oktavia?===<br />
I tried modding some of the files myself, but couldn't entirely figure this out.. and editing read/write addresses with something like cheat engine turned out to be rather difficult, so:<br />
Could someone help a sister out and assist getting a Sayaka vs. Oktavia fight? It seemed like a lot of fun to try, but impossible in normal gameplay. You'd have to toggle her death off after you unlocked the<br />
stage or just toggle the stage on in the first place, neither of which I'm able to do myself. [[User:EpicAncient|EpicAncient]] 01:24, 25 February 2012 (UTC)<br />
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<br />
...Or you can also try unlocking the stage without killing Sayaka, unless Ashley's got a personal grudge against her. To unlock Oktavia's stage (stage 4) after beating stage 3, edit data\script\game.cv4, function ClearGameDataSet and replace:<br />
<br />
if (stage_ <= 2 && ::gameData.stageResult[stage_ + 1].state == 0)<br />
{<br />
::gameData.stageResult[stage_ + 1].state = 1;<br />
}<br />
<br />
with:<br />
<br />
if (stage_ <= 3 && ::gameData.stageResult[stage_ + 1].state == 0)<br />
{<br />
::gameData.stageResult[stage_ + 1].state = 1;<br />
}<br />
That should do what you want.<br />
<br />
Bottom line: *raises eyebrow* A sister that uses cheat engine ? I wish there were more of those...<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:54, 25 February 2012 (UTC)<br />
<br />
Anyone still hoping to do this can use [http://www.mediafire.com/download.php?93v8bw0dd1f2tfl this file] to do so. It's a gs03, so just put it in your Grief Syndrome folder, and whenever it's active, Oktavia's will be the first level. It's not super-professional, sort of just a quick fix for anyone who'd like to try it out.<br />
<br />
Also, for those who would like to try it in conjunction with Soul's mod (dat triplejump) can use [http://www.mediafire.com/download.php?4jd61gnp05v64p4 this] <br />
[[User:Waterstride|Waterstride]] 03:36, 29 April 2013 (UTC)<br />
<br />
===Lap Choice Parameter?===<br />
<br />
First off, I'd like to note that I love your mods, guys. Excellent work, and I'm looking to expand upon it. However, though I've figured a lot of things out (like where the girls' starting stats and growths are; they're in Data/Script/Game.cv4), and I know how to alter those, I've run into a bit of a problem with what I'm looking to do. See, I'm presently looking into rebalancing the girls' starting HP/SP to be lap-dependent so you won't get one-shotted early on in high laps, and also so that high laps will get the SP they need to last through entire boss battles. However, as much as I look through the files, I can't figure out how the game calls current lap choice into equations as a parameter. Could someone possibly just tell me what parameter I need to call in order to to stick current lap choice into formulas? [[User:Ace Of Hearts|Ace Of Hearts]] 15:59, 2 October 2012 (UTC)<br />
<br />
Actually, nevermind on this, I do believe I figured it out after some further prodding around. I believe the parameter is LoopNum. [[User:Ace Of Hearts|Ace Of Hearts]] 16:24, 2 October 2012 (UTC)<br />
<br />
Naw. Seems I'm wrong on multiple counts. With more poking around, I believe LoopNum is the highest lap you currently have unlocked. There are several parameters that actually have the word "lap" in them, most notably I believe being "lap_digit" and "lastPlayLap". However, I don't really know that either of these parameters is the answer I seek either; sticking these into a starting statistic equation causes the game to spit out a scripting error before going to the title menu as though I had nothing unlocked. So I'm back to not really knowing what I'm doing again. I'll do more looking around, but I'm stuck again for the time being. [[User:Ace Of Hearts|Ace Of Hearts]] 17:19, 2 October 2012 (UTC)<br />
<br />
Any chance of an answer, perhaps? I've been waiting nearly a month now with no sign of reply, and it frustrates me that I'm unable to work on my mod without an answer to my issue. [[User:Ace Of Hearts|Ace Of Hearts]] 03:56, 28 October 2012 (UTC)<br />
<br />
Just throwing it out there that I'm still hoping for an answer to this even after 4 months. Major kudos to anyone who can tell me how Grief Syndrome references lap choice; I would love to be able to finish my mod. [[User:Ace Of Hearts|Ace Of Hearts]] 02:10, 19 February 2013 (UTC)<br />
<br />
Used to be at first that I'd check back here every single day for a potential answer. Now I check less often than once a week. It's been half a year now. I'd still love to finish this mod, but there comes a time when one simply has no remaining patience after asking for help, and that time has come for me. I give up. I'm not checking back here for an answer to this question anymore, as it's clear nobody cares to assist me in looking into this matter, and by extension, nobody cares if I ever finish my mod. If anyone actually knows the answer and wants to help, hit me up via e-mail at aceofcharts@gmail.com, or via Skype, screen name AceOfCharts. At this point, though, I somehow doubt anyone will bother. [[User:Ace Of Hearts|Ace Of Hearts]] 20:06, 18 March 2013 (UTC)<br />
<br />
===Mami's Finale Bug===<br />
<br />
Any time I edit literally anything about Mami's .pat file, the entire game will crash the second the hammer comes down on her finale. Anyone have any idea what might be causing this?[[User:Waterstride|Waterstride]] 03:17, 29 April 2013 (UTC)<br />
<br />
==New Witches==<br />
Any sight of Candeloro or Ophelia in the foreseeable future?<br />
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<br />
You might get Kazumi if you get a hold on Fate and give him a spartan ass kicking. As for "Candeloro or Ophelia" I don't know who they are, but noone ever talked about them. If you can draw the 100-200 sprites required to add a character I can lend a hand on... pretty much all the rest.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 15:27, 31 March 2012 (UTC)<br />
:[[Candeloro]] and [[Ophelia]] are witches from the [[Madoka Magica Portable | PSP game]]. I'm guessing the easiest approach would be changing the sprites and hitboxes used for Oktavia, but getting them to use appropriate abilities instead of the original attacks could be a problem. [[User:KM|KM]] 18:32, 31 March 2012 (UTC)<br />
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Aww my bad, as a non Madoka-fan I totally forgot the difference between "witch" and "magical girl". So err:<br />
*Adding a boss/monster is as bit more simple as it requires less sprites but if you can rip them from the psp game (how?) that part is a cakewalk anyway.<br />
*Taking&editting Oktavia's pat could help but not much because different attacks means different animations (in number of frames, frame display time, hitboxes + lots of other stuff).<br />
*The good thing is that modifying the attacks, I mean the number of moves, under which conditions to do them, what they do, the AI, etc... is very easy: everything is defined in the .cv4 scripts which can be modded by anyone with average coding skills.<br />
*The very bad thing is that you will probably want to add a whole level with your new witch, and that would require making a level editor (to edit the .act files) which I don't plan on making.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 01:56, 1 April 2012 (UTC)<br />
<br />
<br />
==Saving levels==<br />
<br />
Gniarf, could you do a mod that the girls doesn't reset their level when they finish a lap please? @_@<br />
Extra: Could u also UP their max level to 999? I've really tried to mod this game, but i'm so bad. =_=<br />
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Nope, I'm not going to make your mod for you, but I can give you tips:<br />
<br />
1-Resetting the girl's level to 1 is cause by this.SetGameData(); at line 421 in title.global.cv4. You will probably need to move that line to the Init() function (in the same file).<br />
<br />
2-As for the level cap I already raised it to 2 000 000 in my sample mod, just look at it.<br />
<br />
<br />
If you're a total newbie modder, I'll give you and advice that can be used for ANY game: get yourself a "find text in files" tool. Grepwin or inforapid search and replace are good examples. If you want to find how I raised the level cap to 2 000 000 tell them to find all 2000000 within the .cv4 files, the rest should be obvious.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 18:29, 2 June 2012 (UTC)<br />
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1 - Okay, so, in the start i was like:<br />
''- Uh, okay... i will try...''<br />
So i used the GropeSyndrome on the gs00.dat. Searching for the title.global archive. When i found it, i couldn't open because it was a .cv4, i tried searching a tool on the internet and downloaded a lot of programs just to fail on every one i tried. XD I was like:<br />
''- I hate this guy, he must be mocking me!! E_E''<br />
Later, i tried on YOUR unpacked archive of gs03.dat and it opened like a .txt normally. (I guess what kind of sorcery you did with the original program '-')<br />
''- Okay, thank you very much. XD And i'm sorry for thinking bad of you.''<br />
So there i moved the command line to one line before the "this.frame <- 0;" inside the Init() function. Packed everything to a gs03.dat.<br />
Later, i killed a Walpurgis with a level 103 Mami(lap 80 or 85, don't remember), just to have her level reseted when i choose to play on lap 100. @_@<br />
So i check the function inside the game.cv4 inside the "script" folder. I see some values resetting, i guess if i just remove one of these lines, it'll be enough. I don't know, i'm not even sure it's that function that deal with levels. @_@<br />
<br />
2 - Oh, so THAT'S what your mod do. XD I thought it was limiting the level of the laps so it wouldn't bug when people reach a the 2,147,395,601th lap.<br />
Anyway, i think it has something to do with this command line "if (this.playerData[target_].level >= 2000000)". I'm sorry if it's not that, but the other "2000000" results were Bosses. And it's something not really related. =s<br />
<br />
PS: Yeah, i'm somewhat newbie modding. I'm sorry... and thank you. With the knowledge you gave me, i think on creating a new character(i know, 200 sprites to draw, but still sounds fun) or something. ^^<br />
PS.2: Later, i tested removing the function instead of replacing it. It worked. In other laps i could also go direct to Walpurgis Night. But it had a problem, if i close the game, everything is over. @_@<br />
<br />
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<br />
1-Oops I guess I missed something in my analysis...sorry for not testing but playing through a whole lap to test is too tedious for me, especially for game I don't play anymore. As for the function that deals with level, it's in class.cv4: it starts with this.PlayerData [...] level = 1; that means that each time the game creates a PlayerData object its level is set to 1 by default, so those this.playerData.homura <- this.PlayerData(); in game.cv4 set the girls' level to 1. I guess either SetGameData() is called somewhere when you start a lap or the level is reset somewhere else.<br />
<br />
BTW: are you sure you removed the this.SetGameData() from line 421 and not 395?<br />
<br />
2-The 2000000s found in the Boss files are 0.0020000001s not 2 000 000, so congrats, you found the one line that raises the level cap.<br />
<br />
A bit of vocabulary, in case you'd chat with other modders:<br />
*The first title.global.cv4 you wanted to edit wasn't an archive, it was a compiled script (the text file you saw transformed into some binary that is easier&faster to understand for the game).<br />
*The sorcery I did (binary to text conversion) is called decompilation/decompiling. There is a note about that in the mod toolkit section.<br />
*What you see in the text .cv4 is not usually called a command line but code line. When you say command line people think about something typed in the windows command prompt.<br />
<br />
<br />
To add a new girl you REALLY need Duke Nukem-class balls. Even after downloading all the required sprites for a character I liked I didn't get the guts to make him a griefsyndrome character.<br />
<br />
<br />
If you want the game to remember the girls' level even after closing the game, you will have to write them in the savegames. This will involve deleting your current save, editing savedata.cv4 (adding stuff like _table.HomuraLevel<-1;), and reading/writing from ::SaveData at the right places.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 16:21, 4 June 2012 (UTC)<br />
<br />
== Grief Syndrome Online: Grey Screen ==<br />
<br />
When a friend of mine starts up Grief Syndrome Online, she gets this image. http://i46.tinypic.com/2ex7gqc.png<br />
<br />
Any ideas?[[Special:Contributions/83.71.61.64|83.71.61.64]] 01:26, 10 June 2012 (UTC)<br />
<br />
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<br />
Look for "an image guide" on the other side of this page. Delete this section once you've read the guide/fixed your problem.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 03:59, 11 June 2012 (UTC)<br />
<br />
== Changing the background music ==<br />
Does anyone have step-by-step directions for changing the BGM? I read the FAQ on the main page about this, and I'm assuming GropeSyndrome is what it means by "extractor/DAT compiler." I have it on my computer, but I'm not sure what to do beyond this. [[Special:Contributions/24.32.192.188|24.32.192.188]] 21:26, 8 July 2012 (UTC)<br />
<br />
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<br />
1-In Gropesyndrome's file box put the filepath to gs01.dat (it should be something like C:\game\tasofro\griefsyndrome\gs01.dat).<br />
<br />
2-In the directory box, put a temporary work folder (like C:\MyMod).<br />
<br />
3-Press extract.<br />
<br />
4-In C:\MyMod\data\bmg you should have several .ogg files, replace them with your new bgm(s).<br />
<br />
5-make a backup of gs01.dat.<br />
<br />
6-Back in gropesyndrome, now press the pack button. If you have closed Gropesyndrome, you'll have to reinput the file and directory fields EXACTLY as they were when you extracted.<br />
<br />
7-Enjoy.<br />
<br />
<br />
Gniarf<br />
<br />
<br />
I tried that, but it just leaves the game running with no music. Do the custom bgm files have to be .ogg files, and if so, how do I turn them into that? (Sorry if it's a stupid question; this is my first time modding any game.) Thanks. [[Special:Contributions/24.32.192.188|24.32.192.188]] 02:17, 10 July 2012 (UTC)<br />
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<br />
Of course the musics have to be in .ogg format. When replacing a program's file by another, always make sure they are in the same format (except a few exceptions).<br />
<br />
As for how to convert your files to .ogg, google is your friend. Ogg is about as popular as mp3 after all...<br />
<br />
Gniarf<br />
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<br />
Not sure if anybody will still be checking this. But after changing all the BGM with stuff taken from the anime OST, I discovered the problem that the music is looped much too early for any of the songs to finish, ruining many of the songs. Would there be any easy way of removing or changing the song loop times.<br />
<br />
Thanks<br />
<br />
Cynical[[Special:Contributions/82.39.178.118|82.39.178.118]] 03:56, 17 September 2012 (UTC)<br />
<br />
I guess not [[Special:Contributions/82.39.178.118|82.39.178.118]] 11:37, 1 October 2012 (UTC)Cynical<br />
<br />
== GSOnline 2 ==<br />
Investigating that update somebody just posted, it looks like this is real:<br />
<strike>*http://www1.axfc.net/uploader/File/so/81090&key=gso</strike> (see 2.01 below)<br />
*http://jbbs.livedoor.jp/bbs/read.cgi/otaku/14999/1339594845/ (see #543)<br />
<br />
As far as I can tell, you need to have <strike>the 10/18r2 version ( http://www1.axfc.net/uploader/File/so/70532&key=gso )</strike> just Grief Syndrome 1.10, copy the new files into the same folder, run gso_patch.exe, then run griefsyndrome_online.exe. There's a swarm of readme files, none of which I can read. The new gso ui has radio buttons, which look like host mode (top) and client mode (bottom), the usual ip/port/number of players/connect, and I'm guessing "launch game after players are connected" in the bottom right? [[User:KM|KM]] 20:50, 15 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
There's now a version 2.01 (http://www1.axfc.net/uploader/File/so/81582&key=gso) but it appears you need a password or something to access it. Version 2.00 is missing from the list of files (http://www1.axfc.net/uploader/File/). Anyone happen to have any luck with this and/or can provide a backup link for the previous version?<br />
<br />
[[Special:Contributions/74.101.222.145|74.101.222.145]] 06:54, 22 July 2012 (UTC)<br />
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<br />
Same as for version 2.0, the password for v2.01 is gso.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 07:16, 22 July 2012 (UTC)<br />
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<br />
I am in love with the fully-functional chat feature, but I'm evidently not the only person on the planet who has issues with staying connected at the start of stage 2 in GSO version 2.1. No matter who I play with, we always seem to get desynced at the start of Charlotte's stage. This problem does not apply only to games I participate in personally, either; I have several friends on Hamachi reporting that they experience this issue even when I am not participating in the game. There are evidently no problems whatsoever before then, but it seems inevitable once we hit stage 2. We all play windowed, so windowed vs. full-screened isn't an issue here. For the record, GSO version 10/13 still works perfectly for us (stable as it is), so it's not an issue of overall connectivity. I did not use version 2.0, so I don't know if I would have the same issue with it. Can someone shed some light on what might be going wrong? [[User:Ace Of Hearts|Ace Of Hearts]] 16:07, 2 October 2012 (UTC)<br />
<br />
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<br />
Hi guys,i'm having a problem here ;-; ! I want to play online with my friend,and update GSo to 2.02,but when my friend clicks gso_patch.exe,it just tells him to press any key,and closes.Can anyone help us please? <br />
'''Noob'''<br />
<br />
Right-click on gso_patch.exe and select "Run as administrator". I had that problem and it worked for me. [[Special:Contributions/96.53.58.166|96.53.58.166]] 18:09, 15 April 2013 (UTC)<br />
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<br />
== Levels resetting every time the game is closed ==<br />
<br />
Is there a way to set up the game so that your progress isn't reset every time you close it? By this I mean, if I beat Charlotte's level, and then close down the game, I want it to still be finished when I start it up again, so I can pick it up where I left off another time. [[User:Waterstride|Waterstride]] 19:20, 16 December 2012 (UTC)<br />
<br />
This is not a bug, it's a feature; this is how the game works. Your levels are never saved, only your top scores. The game's pretty short overall, 5 levels. So it's pretty easy to play through in one sitting in the first place. There are ways to forcibly mod the game so it saves your experience levels on a game clear, but as far as I can tell from what I've seen in the mods section, it'd take an extensive amount of coding to make it save after every single stage you cleared (since the game doesn't save stats on clearing stages, only upon clearing the entire game; brand-new save cues would need added at the end of every stage to tell it to save your game again). At this moment, there's no mod that I know of for forcing the behavior you're asking after. [[User:Ace Of Hearts|Ace Of Hearts]] 02:07, 19 February 2013 (UTC)<br />
<br />
== Installing problem ==<br />
<br />
Exscuse me, but I recently bought this game and ran into an installing problem. It says that it cannot run the file and to reinstall it. I've reinstalled it 3 more times, and it still won't play (It says the same error each time.). The controls configuration program works, but the game still won't. Anyone know how to make it work? [[Special:Contributions/64.229.67.207|64.229.67.207]] 21:31, 17 January 2013 (UTC) Ritsu Miki<br />
: It's usually one of the following - <br />
*Error: d3dx9_43.dll not found<br />
Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe<br />
*It still won't run.<br />
Try [http://windows.microsoft.com/en-US/windows-vista/Change-the-system-locale setting your system localee to Japanese in the Region and Language Settings], then restart.<br />
<br />
Then reinstall the program. Let us know how it turns out. - [[User:Prima|Prima]] 21:52, 17 January 2013 (UTC)<br />
<br />
The first solution was all that was needed. It runs fine and my computer region and language did not have to be changed to allow the game to operate. Thank you, and if you need any gameplay info. (Ex. Personal opinions on character difficulty including Homuhomu.) ,please let me know because now I will be commonly playing. Thank you!! [[Special:Contributions/64.229.67.207|64.229.67.207]] 06:21, 18 January 2013 (UTC) Ritsu Miki<br />
<br />
== Key Problems? ==<br />
Hey guys, sorry I normally don't use wikis so I'm not sure if the formatting is correct, but I have a bug with Grief Syndrome in which the up button for player 1 is depressed ALL the time. I can't scroll through the menus properly because the up button is stuck, and I've unplugged and plugged in the keyboard in the game and that problem still occurs! The weird thing is even if player 2 and 3 has the exact same keys bound to player 1, the up problem only occurs to player 1. the other 2 are perfectly fine. Please, can anyone help me?<br />
<br />
== Installing problem (Win 7 32bit) ==<br />
<br />
When I played the game with Windows 7 64bit, it worked perfectly fine. However, after I changed to Windows 7 32bit, I couldn't play the game. Firstly, when I installed it, there were 4 times an error appeared and I had no choice except clicking "Ignore" so that it could finish. 4 errors seemed to relate to gs00.dat, gs01.dat, ConfigTool.exe, keyconfig.dat.<br />
After that, I opened file griefsyndrome.exe and a black window appeared. I thought if I updated the game, I could fix the problem but after I updated, the black window was still there and a new window named "RunScriptError" appeared, wrote: "data/script/boot.nut". I had tried installing DXSetup, changing the system locale to Japanese, changing Compatibility Mode to Windows NT 4.0 but it was no use. Please help me, I really like this game!<br />
<br />
== Modding Question ==<br />
<br />
How difficult would it be to Mod the game so as to add a single bullet to all of the shots of Mami's basic Combo and two for her forward Heavy? I ask because I feel as though the moves should have a bullet that accompanies the muzzle flare. Would it be possible? I mean, I feel like it'd make her a better character and would help her damage output since it's so low.... Not to mention, the resources are all there! She has her own bullet type for her neutral Heavy, so why not let her have more projectile launching attacks? Another thing, it would help her set up bullet combos when paired with Homura, rather than having to rely on her slow to charge neutral Heavy.... Anyway, Thanks for taking the time to read this if anyone does~! [[Special:Contributions/68.112.220.42|68.112.220.42]] 20:58, 12 April 2013 (UTC)<br />
<br />
I've been working on quite a few things to make Mami a little more playable, but no significant progress as of yet. Any attempt to edit her finale completely crashes the game, but I can try what you're suggesting, and let you know if I get something like that working. [[User:Waterstride|Waterstride]] 03:13, 29 April 2013 (UTC)<br />
<br />
Another question, Would it be possible to get a basic tutorial for making a mod for the game? Perhaps a video? I can't seem to find help anywhere. [[User:Z4ch4ry|Z4ch4ry]] 22:52, 23 May 2013 (UTC)</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=52571User:Markus Ramikin2013-05-29T12:30:40Z<p>Markus Ramikin: </p>
<hr />
<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
<br />
==Grief Syndrome==<br />
<br />
[http://www.youtube.com/watch?v=eUAdyYs0abg&list=PL1rWeC6uWkiLh4R7KbkQZhWj05GkNTjxE Lap 100 playthrough: Mami Tomoe]<br />
<br />
[http://www.youtube.com/watch?v=DbupDUJF41g&list=PL1rWeC6uWkiLh4R7KbkQZhWj05GkNTjxE&index=1 Lap 100 playthrough: Moemura]<br />
<br />
==Random pictures==<br />
<gallery position="center" captionalign="left" widths=200px><br />
File:WhatIfIToldYouHitomiSaya.jpeg|My take on the Sayaka/Hitomi fandumb wars<br />
File:MadokaTranspired.jpeg|Does anyone know who drew this piece of awesome?<br />
File:ComeAtMeBro.jpeg<br />
</gallery></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Puella_Magi_Madoka_Magica:_The_Different_Story&diff=50927Puella Magi Madoka Magica: The Different Story2013-02-16T20:08:17Z<p>Markus Ramikin: /* Observation & Trivia */</p>
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<div>__NOTOC__<br />
{{Series navigation}}<br />
{{Box<br />
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|subcontent_style=font-weight:bold;<br />
|content=<!-- [[File:Madoka_TDS_logo.png|400px|center]] --><p>This page is about the series '''Puella Magi Madoka Magica: The Different Story''' and its related products.</p><br />
|subcontent=[[#Observation & Trivia|Observation & Trivia]] — [[#Gallery|Gallery]]<br />
}}<br />
<blockquote>''"Magical Girls. That is the name given to those girls who must bear the fate of fighting all the curses of the world in exchange for but a single miracle."'' ~ Mami Tomoe, Vol. 1</blockquote><br />
<blockquote>''"Would you... ...let me be your apprentice?"'' ~ Kyouko Sakura to Mami Tomoe, Vol. 1</blockquote><br />
'''Puella Magi Madoka Magica: The Different Story''' ''(魔法少女まどか☆マギカ ~The different story~)'' is a three-volume manga spin-off for the [[Madoka Magica Movie]] created by [[Hanokage]]. The first volume was released on October 12th, 2012, while the other two will be released on October 19th and November 12th.<br />
<br />
The first volume begins as an adaptation of [[Drama CD 3]], though in culminates in an alternate timeline with a different outcome from the timelines shown in the anime.<br />
<br />
== Observation & Trivia ==<br />
* Mami and Kyoko are the protagonists in this story. Both Madoka and Homura only appear in a few scenes.<br />
* The story implies that Kyouko's father is physically abusive to her mother.<br />
* After seeing her father hanging, Kyoko lost her 'Rosso Phantasma' ability. She might have decided to break up with Mami because she thought herself a burden to her.<br />
* In this story, Sayaka saves Mami from her fate (defeated by Charlotte) by making a contract for Kyousuke. She then teams up with Mami.<br />
** Homura tells Mami that since she already formed a party with Sayaka, she should not induce Madoka to contract with Kyubey. However, Mami thinks Homura's intention is to take Madoka for herself, along with Kyoko, so she refuses such idea.<br />
* Sayaka doesn't go to save Hitomi from a witch since she doesn't want to lose Kyousuke. Hitomi is saved by Mami, and Sayaka feels regret and guilt for almost letting her friend die.<br />
** She flips out during a witch hunting, and results in Mami getting severely hurt. Despite healing Mami with her magic, this makes Sayaka fall into despair.<br />
*** Madoka tells Kyousuke about how his hands were healed. Sayaka feels hurt again when her secret is exposed.<br />
* Although not drawn, Sayaka becomes a witch in the late part of chapter 8.<br />
** She didn't call herself an idiot this time. She feels happy for being necessary to Mami, but it was already too late.<br />
** According to Kyubey, she became a witch because there are no grief seeds left for her. They were all used by Homura, Kyoko and Mami.<br />
*** Kyubey corrects his words later in volume 3, he indicates that it is not Mami's fault that Sayaka became a witch as Mami tried to avoid hunting excessively too many witches, leaving the rest for Sayaka, but Sayaka never acted as Mami hoped, so Sayaka failed to cleanse her Soul Gem as a result.<br />
**** Kyubey isn't bothered with the results, saying confrontation between magical girls speeds up the pollution of their Soul Gems.<br />
***** Kyubey regrets that Kyouko and Mami didnt become witches, since that represents a net loss.<br />
****** After hearing his words, Mami becomes angry and summons a pistol from her soul gem, preparing to shoot Kyubey.<br />
* Knowing a magical girl's inevitable fate, Mami decides to die with Oktavia. Kyoko stops her and they fight.<br />
** Candeloro tries to tempt Mami to fall into despair with promises of friends that would never betray nor abandon her, promising Mami a new world of happiness. This is the first time that we learn that ones' witch version can tempt a magical girl to fall into despair.<br />
** Homura remembers Mami's insanity after learning the truth from many timelines. She tells Kyoko about it but Kyoko doesn't believe her.<br />
** Kyoko recovers her illusion ability momentarily. She deceives Mami so she has the chance to cleanse Mami's soul gem.<br />
*** Kyoko creates a fake image of Mami's corrupt Soul Gem being cleanse to make Mami think it is cleansed to stop her from becoming Candeloro. In fact Mami's Soul Gem is still corrupted and Kyoko does not cleanse it until after she kills Oktavia {{spoiler|and dies later on as a result. Kyouko used a lot of magic during the fight against Oktavia, but instead of using the Grief Seed for herself, she uses it on Mami. While Kyouko is hunting down another witch for a Grief Seed to cleanse her Soul Gem, Kyouko runs out of magic inside the Witche's barrier and dies}}.<br />
* Finally Madoka makes her contract to revive Sayaka, and they fight Walpurgis together. Although it is not shown, they probably failed and Homura likely reset the timeline. {{spoiler|Mami commits suicide by breaking her own soul gem (after being saved by Homura). Mami might be afraid of becoming a burden to Madoka since she no longer wants to fight.}}<br />
** During the Narration of Mami's letter, we are shown what appears to be an alternate world, where Mami is happy with friends, all the magical girls are in friendlier terms, and Mami's parents are alive. It is not known if this is a dream, Mami's wishful thinking of how she wished the world could had been, a different timeline, or just a delusion from Mami's mind while she narrates her letter.<br />
** Homura doesn't reset time before fighting Walpurgis. She suggests Madoka to run away {{spoiler|to prevent her from becoming Kriemhild Gretchen}}, but Madoka refuses again.<br />
** After revival, Sayaka changes her attitude towards Homura. She also seems to know nothing about becoming a witch, and instead believes that she was saved by Madoka just before being killed by witches.<br />
* Weapon designs in this spin-off are the same as in anime, rather than the [[Manga differences|manga version]].<br />
** Mami also often summons multiple guns.<br />
** Soul Gem design is also based on the anime version.<br />
*Through out the story, it is stated that one Grief Seed is not enough to purify multiple Soul Gems, making its usage very limited on a party. This is the source of competition among magical girls.<br />
**It is also the source of strife and friction with Mami and other magical girls (and Kyoko).<br />
**Also the reason why magical girls ignore familiars, as magic would be wasted on a target that doesn't drop Grief Seeds.<br />
*Madoka's self-esteem is just like in the [[Madoka Magica Drama CD 1: Memories of You|Drama CD, "Memories of You"]]. Madoka confesses that the reason she wants to become a magical girl is because she has become self-conscious of how weak and useless she is, how much of a burden she is to her friends. She compares her current self with Sayaka and Mami and realizes how big the gap against those girls has become. She is also afraid that if she becomes a magical girl she would mess up and damage Mami's and Sayaka's team work.<br />
*Kyouko reveals to Mami that she does not consider her to be her friend, much to Mami's anguish.<br />
**But what Kyouko really meant was to her, Mami is like a sister, the only family she has left in the world.<br />
*Mami wanted her relationship with Kyouko to be more than that of being her senpai, but she was too afraid of getting closer to Kyouko.<br />
*Homura compares Mami's tragedy like her own, for that reason she gave Mami a chance to trust her. Before the end of the story, she realizes how foolish that wishful thinking was.<br />
*At the last volume Kyouko and Mami narrate their deepest thoughts of what has happened to them, the imagery clashes with what has happened in the storyline.<br />
**In Kyouko's case, while fighting Oktavia, we see an image of Kyouko being introduced to Sayaka, Homura, and Madoka by Mami. Perhaps in this world Kyouko and Mami are still friends. Sayaka extends her hand to shake that of Kyouko's. Perhaps a wish that they could had met under different circumstances.<br />
**While Mami narrates her last letter, we see Kyouko in Mami's apartment and Mami has invited the rest of the girls to join her on her tea party. Apparently Kyouko and Sayaka had a fight and Kyouko doesnt want to see her. Mami tells Kyouko to just make up and become friends again since it would be lonely to eat by themselves. Suddenly there are the silhouette of visitors in the entrance to the doorway, suggesting that these are Mami's parents who returned early. It is perhaps suggested that in this world there are no witches and all the girls are friends, or at least that is Mami's wish.<br />
*The story never explains if Madoka is aware of the fate of magical girls, it is implied that she is unaware of it. Sayaka also doesnt know about it since she has no recollection of what happened to her.<br />
*While the story centers around Mami and Kyouko as the main characters, their moment of their demise are never shown, instead they are narrated by a third party. {{spoiler|Kyubey tells Mami how Kyouko died, and Homura narrates that Mami committed suicide.}}<br />
*Mami's mental state was never fully explored during the Anime series. When [[Episode 10]] was aired fans were shocked to see Mami's mental breakdown. Different Story allows the reader to further understand Mami's fragile mental state.<br />
**It is speculated that Mami is suffering from survivor's guilt. She feels somehow remorseful for her parent's death for using her selfish wish to save herself. Mami even mentions how wonderful it would be like to use one's wish to help others. Driven by her guilty conscience Mami tries to save as many lives as she can to make amends for her selfish wish. Because of her drive to save as many lives as possible as a magical girl, Mami allows herself very little time for a social life. Mami's decision isolates her from her friends and from the rest of society; she can only function and interact with the world as a magical girl and as their protector, instead of as a human being. Mami personally believes that this is a sacrifice she has to make for her new-found responsibilities and for her parent's death.<br />
***In contrast, Kyouko used her selfless wish to save her family from starvation. Feeling responsible for her parent's death, Kyouko decides that if one were to make a wish, it should be a selfish wish for the benefit of the self so it wont hurt other people, instead of imposing such a burden on others as well as any expectations from them. Kyouko's response from her loss is to become a ruthless survivalist, perhaps as a way to punish herself for her sins as well to be hated by others. In truth, Kyouko does care about the well being of other people, but the pain and suffering of hurting anyone she cares for would be too much for her, which is why she pushes people away from her because of her fear of hurting them.<br />
<br />
== Speculations ==<br />
* If Mami became Candeloro in this timeline, her familiars would be red ones and blue ones, rather than the pink ones.<br />
** It makes sense, since Madoka hasnt made a contract at the time.<br />
** The actual reason for this is because in this timeline the two people that Mami wanted to keep all to herself were Kyoko and Sayaka, in no other timeline (including PSP) had she seemed to become closer to Sayaka than Madoka.<br />
<br />
== Gallery ==<br />
<gallery position="center" captionalign="left"><br />
File:The Different Story 1 Cover.jpg| Cover of volume 1<br />
File:The Different Story 2 Cover.jpg| Cover of volume 2<br />
File:The Different Story 3 Cover.jpg| Cover of volume 3<br />
File:TDS Illustration.jpg<br />
File:Minotaur witch axe - diff story.jpg|The minotaur witch.<br />
File:Two_new_magical_girls.jpg| Two new magical girls featured.<br />
File:Dinner at Kyoko's.jpg| Mami having dinner with Kyoko and her family.<br />
File:Differentstory_mami_classmates.PNG | Mami's classmates.<br />
File:Tds_mamisfriends.PNG | They're friends, but never got very close to Mami.<br />
File:Kyoukoxmami Hanokage.jpg<br />
File:Prince sayaka.jpg<br />
File:Madoka thinks she is useless.jpg<br />
File:Madokatdsc 109.png|The new magical girls as witches.<br />
File:Madokatdsc 078.png|Candeloro's human form tempting Mami.<br />
File:Madokatdsc 079.png|Mami's ideal world.<br />
</gallery><br />
<br />
[[Category:Manga]]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=48921User:Markus Ramikin2012-11-30T10:43:55Z<p>Markus Ramikin: </p>
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<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
<gallery position="center" captionalign="left" widths=200px><br />
File:WhatIfIToldYouHitomiSaya.jpeg|My take on the Sayaka/Hitomi fandumb wars<br />
File:MadokaTranspired.jpeg|Does anyone know who drew this piece of awesome?<br />
File:ComeAtMeBro.jpeg<br />
</gallery></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=File:ComeAtMeBro.jpeg&diff=48920File:ComeAtMeBro.jpeg2012-11-30T10:43:32Z<p>Markus Ramikin: </p>
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<div></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=48916User:Markus Ramikin2012-11-30T10:32:56Z<p>Markus Ramikin: </p>
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<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
<gallery position="center" captionalign="left" widths=200px><br />
File:WhatIfIToldYouHitomiSaya.jpeg|My take on the Sayaka/Hitomi fandumb wars<br />
File:MadokaTranspired.jpeg|Does anyone know who drew this piece of awesome?<br />
</gallery></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=48915User:Markus Ramikin2012-11-30T10:31:05Z<p>Markus Ramikin: </p>
<hr />
<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
<gallery position="center" captionalign="left"><br />
File:WhatIfIToldYouHitomiSaya.jpeg|My take on the Sayaka/Hitomi fandumb wars<br />
File:MadokaTranspired.jpeg|Does anyone know who drew this piece of awesome?<br />
</gallery></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=File:MadokaTranspired.jpeg&diff=48913File:MadokaTranspired.jpeg2012-11-30T10:27:09Z<p>Markus Ramikin: </p>
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<div></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=User:Markus_Ramikin&diff=48910User:Markus Ramikin2012-11-30T10:00:59Z<p>Markus Ramikin: The inauspicious beginings of what will one day be my glorious user page...</p>
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<div>{{Infobox_character<br />
|name=Markus Ramikin<br />
|image=[[File:av_GK_by_Lutherniel.jpeg]]<br />
|weapon=Nemesis halberd, storm bolter<br />
}}<br />
[[File:WhatIfIToldYouHitomiSaya.jpeg|left|thumb|200px|My take on the Sayaka/Hitomi fanwars.]]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=File:WhatIfIToldYouHitomiSaya.jpeg&diff=48909File:WhatIfIToldYouHitomiSaya.jpeg2012-11-30T09:59:42Z<p>Markus Ramikin: </p>
<hr />
<div></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=File:Av_GK_by_Lutherniel.jpeg&diff=48908File:Av GK by Lutherniel.jpeg2012-11-30T09:48:12Z<p>Markus Ramikin: uploaded a new version of &quot;File:Av GK by Lutherniel.jpeg&quot;</p>
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<div></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=File:Av_GK_by_Lutherniel.jpeg&diff=48907File:Av GK by Lutherniel.jpeg2012-11-30T09:46:28Z<p>Markus Ramikin: uploaded a new version of &quot;File:Av GK by Lutherniel.jpeg&quot;: smaller</p>
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<div></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=File:Av_GK_by_Lutherniel.jpeg&diff=48905File:Av GK by Lutherniel.jpeg2012-11-30T09:37:24Z<p>Markus Ramikin: </p>
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<div></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Talk:Grief_Syndrome&diff=47901Talk:Grief Syndrome2012-10-27T14:04:17Z<p>Markus Ramikin: /* Soul Limit lost in revive is not a flat percentage */</p>
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<div>This game just taught me something: I'd be a terrible magical girl. That's good to know, at least now I know I shouldn't contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)<br />
:Oh god, the endings for this game make me feel terribly empty inside. It's like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)<br />
<br />
Anyone know what the requirement is for getting the 2nd last picture in the gallery? [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)<br />
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)<br />
<br />
==Problem here==<br />
I've downloaded the files and everything. However, it is on a .rar file, and I really don't know how it operates. Suggestions?<br />
:It's a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)<br />
::I don't have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(<br />
:::Get WinRAR or 7zip. You'll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)<br />
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won't let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png<br />
:Go to start and run "dxdiag". Then go the "Display" tab. Below there should be three options. "DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your "Direct3D" is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)<br />
<br />
== Stat box ==<br />
<br />
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)<br />
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)<br />
::I actually thinks the second version look better. Also, it's shorter length means less blank toolbox only space on the thread. Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)<br />
:::Actually, the only thing that bugs me with the horizontal version is that I don't know how to label the columns, especially the last one ... "Growth per level" is a bit too long, "Per level", "growth per lvl" or "growth/level" don't look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)<br />
::::I think per level looks fine, it's similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)<br />
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;"><br />
<th colspan="2" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="2" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td colspan="2" style="background-color: #EEF; font-weight: bold; text-align: center;">Status base</td></tr><br />
{{Infobox/row<br />
|label=Vitality<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=92<br />
}}{{Infobox/row<br />
|label=Power<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=10<br />
}}{{Infobox/row<br />
|label=Soul limit<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=28875<br />
}}{{Infobox/row<br />
|label=SL lost in revive<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=9.6%<br />
}}<tr><td colspan="2" style="background-color: #EEF; font-weight: bold; text-align: center;">Growth per level</td></tr><br />
{{Infobox/row<br />
|label=Vitality<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+4<br />
}}{{Infobox/row<br />
|label=Power<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+1<br />
}}{{Infobox/row<br />
|label=Soul limit<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+128<br />
}}</table><br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Status base</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Per level</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">92</td style="text-align: left;"><td>+4</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>+1</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">28875</td style="text-align: left;"><td>+128</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">9.6%</td style="text-align: left;"><td></td></tr></table><br />
<br />
{{-}}<br />
<br />
==help!==<br />
<br />
i tried to download it but i can't find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)<br />
<br />
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome<br />
:i can't make sense of that site either, no handy screen shots or can't you download it on the grief syndrome site? am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)<br />
::You can't figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713 --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)<br />
::>can't you download it on the grief syndrome site?<br>It's a game that got released (read "sold") at Comiket, so it's not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)<br />
<br />
Umm,I wanted to download the file but,I can't find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011<br />
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)<br />
<br />
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011<br />
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)<br />
<br />
I am really confused on how to change the BGM. I've tried a whole bunch of times, but I can't figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)<br />
<br />
==Moemura?!==<br />
[[File:Moemura grief syndrome.jpg|right|300px]]<br />
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)<br />
:It's a drawing from 2ch, it's not real. --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)<br />
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)<br />
:::Apparently, that's NOT a drawing. That image (and the relevant sprites) indeed can be found in the game's resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)<br />
::::I'm pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image. However, I didn't know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it. You'd think if someone had figured it out by now there'd be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)<br />
:::::Likely it's a dropped character. It's commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let's not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)<br />
::::::Now that I gained access to the game ressources, I can confirm that:<br />
::::::a-The "Moe"mura image is indeed part of the game files.<br />
::::::b-There is no additional gameplay sprites for "Moe"mura.<br />
::::::However the "Moe"mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it's not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)<br />
<br />
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)<br />
:You are indeed correct. I'm trying out the patch now and to play as Moemura you press up while your cursor is on Homura's portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven't checked out QB yet. Pretty cool update, though. Hopefully they've fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)<br />
<br />
Download the patch 1.10 from http://www.tasofro.net/arc/index.html#407 and update the game to get Moemura by pressing up on Homura in character selection.<br />
<br />
== All endings ==<br />
<br />
So as I see, someone aded thelast unknown trophy.<br />
What are the endings known this far and how can they be obtained?<br />
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)<br />
<br />
:I added an endings section to the main page that includes known endings and conditions. This doesn't seem to be all of them, though, since I believe I've gotten all mentioned and haven't yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)<br />
<br />
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that'd be great.<br />
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)<br />
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don't think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)<br />
::Thanks for checking that. I don't think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)<br />
:::Okay, all ending possibilities have been checked. And after having checked them all I didn't get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)<br />
:::: So you've checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don't have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)<br />
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don't have the third trophy, sadly. I didn't check a mutual kill on Walpurgisnacht, but I don't think that would result in a different ending... I'm starting to think that my original guess that the third trophy is "Beat the game without getting hit" might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn't been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)<br />
::::::I've took a peek at the game resources again and translated the third trophy for ya. It seems there's a bug in Tasofro's bytecode, so the flag for this trophy never sets. Instead of marking it as "???", I suggest to write a notice "Unobtainable due to a bug". --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)<br />
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)<br />
::::I think we do need to check "everyone dies", since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I'd suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka's ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten's stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten's minions love to attack from offscreen. I'd suggest grinding Homura to 99 on Gertrud's or Charlotte's stage (Gertrud's stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)<br />
:::::I've actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don't die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I've also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)<br />
:::: That wasn't what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti's stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)<br />
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)<br />
<br />
== Laps not saved ==<br />
<br />
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn't farmed enough lv's to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything's gone. Wasn't it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)<br />
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)<br />
::The folder's empty. Damn... I'm guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)<br />
:::Apparently, it can only save if it's on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)<br />
::Mine's in a non-default folder, and it's got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)<br />
::::When it wasn't saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)<br />
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)<br />
<br />
== Not-Mentioned Bug ==<br />
<br />
I've encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I'm sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)<br />
<br />
-I had the same problem, but i managed to solve it. You have to install the game on Japanese Locale AND install it on the default folder.<br />
If you install it anywhere else, it will fail.[[User:U.N.Owen|U.N.Owen]] 09:37, 7 February 2012 (UTC)<br />
<br />
This is also my first time editing a wiki, But, Im encountering the same problem, as I enter Gertruds room, The game crashes. I've also tried this on my other computer and same results. I've updated my directx and my computer's region settings and language settings have been set to Japanese, I've installed the game on the Japanese Local in the default folder, After many tries using different methods, the game continues to crash. If there is a way of fixing this, please let me know. Thanks [[User:Landon1998|Landon1998]] 19:35, 20 June 2012 (UTC) <br />
<br />
I noticed another glitch, though this one isn't that big of a deal. If you're in a boss fight and you pause and return to the title screen, the boss' HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)<br />
<br />
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don't know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)<br />
<br />
== Highest solo clocking? ==<br />
<br />
I know that 677's been beaten with Homura/Madoka/Mami, but what's the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)<br />
:The highest I've seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)<br />
::I've seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)<br />
:::I've just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf<br />
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)<br />
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you're a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).<br />
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)<br />
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami's Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)<br />
:::Just solo'd 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)<br />
::::I just solo'd 100 and ran into the same bug. This didn't happen when I solo'd lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)<br />
::Cheating does not count. >:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)<br />
<br />
== highest lap for grief syndrome is 1316093285, and its bugged ==<br />
<br />
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you... the problem with this lap... the final lap is, that the harder monsters "bigger" or "mini bosses" not counting gertrud and other real "bosses" are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is "killed". this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?<br />
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game's normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)<br />
::If you want to increase homura's HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn't note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)<br />
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read "73297373" at around 1A16B083 with "7373732D". I don't really know what's going on, though, since I didn't intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)<br />
<br />
== Which program? ==<br />
<br />
Hello.<br />
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn't work.<br />
<br />
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)<br />
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I'm wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)<br />
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.<br />
:::Ok that's the quickbms script, doesn't handle repacking and uses a ''dodgy'' way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)<br />
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it's at your own discretion...<br />
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the "+Select File Type" in the open dialog, and specifying "Raw image data". On the next dialog box, set Image type="RGB Alpha", offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).<br />
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)<br />
:::::Great program for unpacking, but repacking doesn't seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):<br />
<br />
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.<br />
Otherwise, the following procedure worked on my end:<br />
:1-extract gs00.dat to (for example) c:\ykhsdg<br />
:2-extract gs01.dat to c:\ykhsdg<br />
:3-extract gs02.dat to c:\ykhsdg<br />
:4-cut&paste gs00-2.dat somewhere else<br />
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat<br />
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.<br />
<br />
(tabs were starting to get on my nerves)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)<br />
<br />
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):<br />
<br />
Nope, you don't need to put everything into the same archive. I just swapped the content of gs00.dat & gs01.dat throught extraction & repacking and the game still works, even though I use 2 separate archives.<br />
<br />
----<br />
<br />
Anyone happen to have sprite sheets/rips for the characters? I've been thinking of working on a mod for another game but I can't find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
I've tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I'm afraid I think you'll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I'm gimp&photoshop challenged, so I don't know how it's done).<br />
Aside that I've seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn't yielded any interesting result yet.<br />
<br />
If someone wants a big WTF:<br />
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.<br />
-Switch to offset 17 width 128, height 388, mode RGBAlpha. <-Haven't come up with a decent explanation yet.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
[[Special:Contributions/110.139.55.196|110.139.55.196]] 00:36, 20 March 2012 (UTC) Hello, I want to ask you guys a favor...<br />
Do anyone still have the .dat extractor for GS aka GropeSyndrome that Gniarf put here in the past?<br />
I just want the BGMs of Grief Syndrome, but MU have closed down, so I can't download it...<br />
Can anyone re-up the extractor, or the BGMs itself? Thenk you very much :)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
GropeSyndrome is now included in the mod toolkit, which you can find in the "mod toolkit" section below. (Someone already asked for a repost, and because I was lazy back then I posted everything mod-related in a single archive).<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:29, 20 March 2012 (UTC)<br />
<br />
Ooooooh Thanks a lot Gniarf Q__,Q<br />
[[Special:Contributions/110.139.55.196|110.139.55.196]] 15:44, 20 March 2012 (UTC)<br />
--------------------------------<br />
When I repack all of the data the pause menu doesn't work (it causes the game to freeze. What do I edit to raise the exp rate?[[User:Hinacle|Hinacle]] 02:08, 19 May 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
1-If the pause menu freezes your game after repacking you probably messed up when editing. I just checked on my mod and the pause menu doesn't cause the game to freeze.<br />
<br />
2-To change the amount of xp required to level up, edit data/script/class.cv4, class Playerdata. There should be a line expMax = 100; which means that you need 100 xp to gain one level.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 17:46, 23 May 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - - <br />
<br />
Whenever I repack all of my data, the game doesn't work at all. It doesn't state and error or anything, it's just a black screen. There isn't any noise and I have even waited for it to load but there's nothing<br />
All I did was edit a sprite's image files like .cv2 and the palettes<br />
I don't know what the problem is...I even restored it back to normal and tried again but it's still a black screen --LeiLei--<br />
<br />
- - - - - - - - - - - - - - - - - <br />
<br />
Most likely you didn't submit the right directory when repacking. If you extracted in c:\my_mod, you should input c:\my_mod when repacking, not c:\my_mod\data.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 04:43, 12 June 2012 (UTC)<br />
<br />
== Blank when play ==<br />
<br />
Well,i've downloaded the game. I installed all setup,regional language setting, and i'm unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i'm play the game, the game whas blank, no drawing's, black, but i still can see hit's and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011<br />
<br />
Same like me, i can't play it if it's Blank,i don't know how to fix it too, anyone knows? i tried all i can but, it still can't run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011<br />
<br />
<br />
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.<br />
<br />
Where can i find dxdiag? i search it all time's and i can't find it well, i'll check it again thank you. Mirai-mirai you can't fix it too? I think everyone can play grief syndrome, except me. --[[Nyan00]]-- 14:03, 17 September 2011<br />
<br />
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.<br />
<br />
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011<br />
<br />
err, i still can't find it, where can i find tax manager .sorry, i'm a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.<br />
<br />
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?<br />
<br />
Well, mine aren't blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011<br />
<br />
==Stat increases stated in this page are misleading==<br />
<br />
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The "Per level" entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I'm 100% sure power doesn't slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)<br />
<br />
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.<br />
<br />
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)<br />
<br />
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven't confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?<br />
<br />
Homura: 221<br />
Kyouko: 253<br />
Madoka: 225<br />
Mami: 268<br />
Sayaka: 328<br />
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)<br />
<br />
==Soul Limit lost in revive is not a flat percentage==<br />
<br />
The "Soul Limit lost in revive" stat seems to be dependent on Vitality, not maximum Soul Limit. Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality. Sayaka probably has a different constant; I'd guess 9*Vitality, but I have no solid data on her yet. Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)<br />
:Did more testing:<br />
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality. They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.<br />
::Sayaka has a revival cost approximately equal to 9*Vitality. She heals at the cost of 6 Soul Limit points per Vitality point healed. I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)<br />
::: Thanks, I knew something was off. I just confirmed the 30ish*Vit for Madoka with my own testing. Re-tested SL % costs for level 1 revives, which were partly wrong, and which I'll edit it now because the current table misled the hell out of me. Also extrapolated for level 99 (will test precisely when I make level 99 on all girls, which might take a while). Also editing in correct hitpoints from the discussion above. --[[User:Markus Ramikin|Markus Ramikin]] 11:13, 26 October 2012 (UTC) EDIT: I did the testing, and apparently my numbers were all correct. :) It really is obscene how Mami loses 8k on her soul gem per revive; at high laps, higher vitality is a curse, not a blessing. --[[User:Markus Ramikin|Markus Ramikin]] 14:04, 27 October 2012 (UTC)<br />
<br />
== -----How to upgrade?-------- ==<br />
<br />
Well,i've downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i've dowloaded 1.10 upgrade.But, i don't know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--<br />
:I had no problem, all I did was just click and that's it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)<br />
<br />
I'm having the same problems, could someone please put up a step by step on how to install the update?<br />
I'm running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn't work.<br />
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz<br />
<br />
Mine,works no problem, so i don't have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011<br />
<br />
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz<br />
<br />
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you! Your'e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011<br />
<br />
Okay, if you have not fixed it yet, then this MIGHT help.<br />
1)Download he patch.<br />
2)Open it.<br />
3)Locate it to the folder of the game.If it's not in the destination you see in the box.<br />
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?<br />
5)ex. its like griefsyndrome/?????<br />
6)Delete the /?????<br />
7)Then click OK.<br />
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.<br />
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. <br />
10) Test it and hopefully it works! :D<br />
<br />
Sorry for writing so much.<br />
<br />
<br />
==<br />
Alright,, I somehow trolled this part of the section. This is my problem--and i cant upgrade it T^T <br />
http://www.youtube.com/watch?v=xVkjJXvlKNM&feature=youtu.be<br />
<br />
huu pleeeeease fix this prob. for me..like probably make a vid response and put a step by step vid tutorial DX i dont know what to do DX ([[Special:Contributions/75.83.238.123|75.83.238.123]] 08:29, 15 December 2011 (UTC)) emiharuka<br />
<br />
==Grief Syndrome Online==<br />
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]<br />
<br />
===Troubleshooting===<br />
Known issues so far:<br />
===="ベ-スアドレスの取得に失敗しました" error message====<br />
<br />
Uninstall Spyware Doctor (or if having it is a matter of life&death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...<br />
<br />
====Black screen====<br />
Make sure you use the save file provided with GSOnline, both on the client and the host. Black screens can happen when players' save files aren't identical. Make sure all players are in windowed mode, or all are in fullscreen mode. Black screens can happen when one is in windowed and another is in fullscreen.<br />
<br />
====All players [1P]====<br />
Symptoms: When the client(s) join(s) the host, GSOnline shows in the title bar that the all are player 1 ("[1P]") and when starting a game, you get stuck with a black screen before the green "twilight frontier" logo.<br />
<br />
Cause: your ping is higher that 100ms. <br />
<br />
Solution: You can try [http://www.mediafire.com/?ij2h176ivk02a42 this exe], but the best solution would be to reduce your ping as the game will barely be playable anyway.<br />
<br />
====Help request form====<br />
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn't fix it, answer those:<br />
<br />
0-What is your problem?<br />
<br />
1-What version, of GSOnline are you using ? If you don't know, use the one posted on the other side of this page and retry.<br />
<br />
2-Are all the players using the same version of GSOnline?<br />
<br />
3-Are you positively definitely really totally sure you're not running a dirty mix of several different GSOnline versions ? (<-sounds stupid but actually happened) <br />
<br />
4-What version of GriefSyndrome are you using ? If it's 1.0, patch to 1.10.<br />
<br />
5-Are all the players using the same version of GriefSyndrome?<br />
<br />
6-In OFFLINE mode, does the game work for every player?<br />
<br />
7-Are you all using the same savefile?<br />
<br />
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.<br />
<br />
9-If it crashes, do you get the "Send error report to Microsoft" message?<br />
<br />
10-What version of windows are you using (ex: xp/vista/seven/don't know)? Is it a 32 or 64 bit version?<br />
<br />
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,"SAR EAX,1" ? (Used to evaluate your computer skills and talk properly with you)<br />
<br />
<br />
<br />
If you answered "Yes" to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don't need (for now) the one that's about 140Mb. If there is only one file (Report.wer):<br />
<br />
1-Paste this in an empty text file:<br />
Windows Registry Editor Version 5.00<br />
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]<br />
"DumpType"=dword:00000002<br />
<br />
2-Rename that text file "Enable Crash Dumps.reg" and double click on it.<br />
<br />
3-Make the game or gsonline crash again (first fix).<br />
<br />
4-Open "My computer" and enter the following in the address field: "%LOCALAPPDATA%\CrashDumps"<br />
<br />
5-Send me the .dmp file you find there along with report.wer. If it's too big replace ""DumpType"=dword:00000002" by ""DumpType"=dword:00000001" and restart at step 6.2.<br />
<br />
6-Modify "Enable Crash Dumps.reg" by changing "dword:00000002" into "dword:00000000".<br />
<br />
7-Double click again on "Enable Crash Dumps.reg" (which just disabled crash dumps).<br />
<br />
8-If something fails in the steps above, at least look at the error report and post the "application name", "Exception Offset", and "Exception Code".<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)<br />
<br />
===Testing===<br />
<br />
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.<br />
<br />
<br />
===Error messages===<br />
<gallery><br />
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No<br />
File:Gserror-recvfromsendto.PNG | An error occured during data transmission<br />
File:Gserror-nohostresponse.jpg | There was no response from the host.<br />
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.<br />
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)<br />
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)<br />
</gallery><br />
<br />
===Personal Hint===<br />
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/<br />
---Life- 22:53, 11 October 2011 (UTC)<br />
<br />
<br />
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:<br />
<br />
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.<br />
<br />
-Cleanup tyhe GSOnline discussion - drastically.<br />
<br />
-As for hamachi networks, if you add them mention something like "As of 2011/10 active GSOnline networks are..." because they probably won't be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.<br />
'''Done.'''<br />
<br />
-Perhaps add a short modding section?<br />
<br />
As for me, I think I'm gonna leave this wiki. The 2011/10/08_&_10 GSonline versions seem to work fine, and I haven't got any reply from BrickBreak and Jonathan355, so I assume my services aren't needed anymore.<br />
<br />
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.<br />
<br />
===Disconnected?!===<br />
<br />
I have the fourth window when I play online. :S Help me, please! I want to play with my friends. (17:55, 20 December 2011)<br />
<br />
== Help! it's not work! :( ==<br />
<br />
Hi,I need help.<br />
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.<br />
'''Banane'''<br />
<br />
<br />
---Just change your region and languange to Japanese in Control Panel.[[Special:Contributions/27.108.112.219|27.108.112.219]] 05:42, 21 January 2012 (UTC)<br />
<br />
== Sprites ==<br />
<br />
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)<br />
<br />
== Extreme Stage 3 Lag ==<br />
<br />
Is anyone getting an unbelievable amount of lag on stage 3?<br />
Specifically, the room right before the boss.<br />
It's actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)<br />
:I haven't seen it happen, but it's probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)<br />
::Everything's up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...<br />
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.<br />
::2) The screen goes black. You have to shut it down.<br />
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.<br />
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)<br />
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that's a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images. I'm looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)<br />
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?<br />
::1-Me I'm looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&t=2119238&page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files<br />
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)<br />
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...<br />
::4-How I "fixed" that:<br />
:::Recommended fix: made the scripts call a non existent function (SNApFU)->should make the tv redraw function fail<br />
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.<br />
::5-Having an high end graphic card, I don't even know if the lag issue is actually resolved or not.<br />
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)<br />
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!<br />
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it's running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)<br />
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it's actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)<br />
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)<br />
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don't understand why the game would notably slow down. If someone's got an idea, I'm interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)<br />
<br />
== Mod toolkit ==<br />
The mod toolkit can be downloaded [http://www.mediafire.com/?wvqp8hy3ngz0bgl there]. It contains:<br />
*the source of all .cv4 scripts<br />
*2 example mods (Gniarf's and Soul's)<br />
*GropeSyndrome, a tool to extract/repack .dat files.<br />
<br />
Tools NOT included (due to later release):<br />
*GraphSyndrome, a tool to convert images files (.cv2) and palletized images (.cv2+.pal couple) to .bmp. <br />
<nowiki>*2012/03/04 Update*</nowiki>: GraphSyndrome now handles bmp->.cv2+pat conversion (read the notes below) [http://www.mediafire.com/?fi22y84wscxfte2 download link.]<br />
*GraceSyndrome, a tool to edit .pat files (that contain lots of stuff about animations, including move damage and knockback properties). [http://www.mediafire.com/?psv78g141f6ae6p download link.]<br />
<br />
Note: Scripts were produced using an automated decompiler (DamianXVI's squirrel decompiler) which is still in alpha stage, in other words the script files I'm providing might be partly botched, and of course all comments are absent. The good news is that several people have been using mods made with this sources and so far no one reported anything wrong.<br />
<br />
===Infos for Modders===<br />
*The scripts are in which are in squirrel language, which is close to C++.<br />
*.cv4 do not need to be recompiled before playing; the game will recompile them during load times (so scripts aren't interpreted (Well, they are pseudo interpreted like .net if you want to be exact)).<br />
*Your mod need to be repacked in gs00, 01, 02, or 03.dat; gs04.dat and above do not work.<br />
<br />
Note about GraphSyndrome bmp->cv2+pat conversion:<br />
<br />
The game uses 5 images formats:<br />
*.dds, same as any common dds<br />
*8 bit palletized .cv2 for characters, with one different palette per stage. To produce such images with GraphSyndrome you need to save your image as a indexed/palletized .bmp. In Gimp it is done by going in the image->mode->indexed and using a 256 color palette (DO NOT TRY ANY OTHER NUMBER OF COLORS). The tool will produce one .pal file per converted bmp because it's dumb/easier for the programmer (me). You just need to pick one .pal and delete the rest.<br />
*16/24 bit "bitmap" .cv2: the tool cannot produce such images<br />
*32 bit "bitmap" .cv2: any non-palletized .bmp will be converted to this format.<br />
<br />
===Infos for Everyone===<br />
As I said above, the script files are recompiled at runtime (<- you're not supposed to understand), what players will want to know is that it makes loading times a bit longer (no, not much).<br />
<br />
Q: Will it corrupt my saves<br />
<br />
A: It shouldn't.<br />
<br />
Q: Is there any compatibility issue with GSOnline.<br />
<br />
A: No, but all players need to have the mod installed.<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)<br />
<br />
===User feedback===<br />
<br />
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura's timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).<br />
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I'd say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].<br />
I might post the .dat later if someone feels they'd like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul<br />
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OK, so 1 vote for "scripts got decompiled correctly". Glad you're enjoying the toolkit, but out of curiosity, could you give more details about those "enhancements to attacks and specials" you mentioned?<br />
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[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf<br />
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A file's worth more than a thousand words. So here's '''[http://www.megaupload.com/?d=QQB3JTC8 the file]'''.<br />
<br />
To make it simple: Most characters get some kind of bonus at level 50 and 100. <br />
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two "rains" of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).<br />
Sayaka's functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it's quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you're just starting and are level 5. Sayaka actually came out pretty fun to play with.<br />
Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.<br />
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it's not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.<br />
Finally, I barely touched Kyouko cause I don't like her (and I was kinda lazy) I only added some range to her special.<br />
<br />
Have in mind that it's only experimental, so some things are probably unbalanced.<br />
<br />
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul<br />
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Megaupload's down; anyone still got the mod? I can't find it anywhere else [[Special:Contributions/175.156.217.185|175.156.217.185]] 17:40, 13 February 2012 (UTC) Jak<br />
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Full mod toolkit+sample mods (mine & Soul's) uploaded [http://www.mediafire.com/?wvqp8hy3ngz0bgl there].<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 23:14, 14 February 2012 (UTC)<br />
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Many many thanks! ---- Jak<br />
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===Adding a new character===<br />
'''[[Question]]'''<br />
<br />
I'm wondering if it would be possible to add more playable characters with this. Like, if one had some sprites of, say, Kazumi; could we add her to the roster? If anyone knows if this is possible, I'd be seriously interested. - Fate [[Special:Contributions/207.155.38.209|207.155.38.209]] 10:49, 16 February 2012 (UTC)<br />
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short answer: Right now I know most of the steps to add a character but not all. Using dodgy ways it is probably possible, but it won't be simple.<br />
<br />
<br />
long answer: <br />
<br />
*the 1.1 patch added 2 characters (not-moe-mura and kyubey) through the gs02.dat file, so it is possible to add characters with a mod.<br />
*The problems with images: <br />
**The game uses a mix of .dds (for effects) and .cv2 (for character) files for images. It is probably possible to use only dds for you character, otherwise there is no bmp->cv2 conversion tool atm. I could most likely write one though if I'm sure I'm not wasting my time.<br />
**There is a catalog of all images used by a certain character: character_name.pat which I don't know the structure (especially the 2nd half)<br />
**I guess it doesn't apply to the .dds, but the cv2 use a separate 512 byte palette file which I don't know how to produce. Studying this would probably be simple.<br />
*The problem with sounds: I don't know how to produce sound files for griefsyndrome and it is UNlikely that I will ever do.<br />
*Code-wise there is no problem afaik.<br />
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<br />
The easiest way to add a character would be to copy an existing character, export your sprites in .dds format and do some simple hex editing on the .pat to use the .dds instead of the .cv2 images. For sounds you'll have to make do with whatever sounds already in the game.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 22:51, 16 February 2012 (UTC)<br />
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I understand the gist of what you're saying, but I don't understand how I should begin doing what I want to do (due to my lack of technical knowledge on this subject). I guess I'll start learning what I'm doing - Fate [[Special:Contributions/173.184.32.151|173.184.32.151]] 03:08, 17 February 2012 (UTC)<br />
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Damn Gniarf, I wish I was as skillful as you. I'm barely able to grasp the idea of what's programmed. Of course, the script isn't exactly written to be understood easily, but still. Lately been trying to see if I could make sayaka attack faster (or twice, with every hit of the button) when using the normal attack, but I have really no idea how, so I just tried playing with some variables. If you can actually think of a (easy) way to do it I'd love to hear it. <br />
Soul - [[Special:Contributions/201.231.144.82|201.231.144.82]] 04:02, 17 February 2012 (UTC)<br />
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@Fate: You need to know what a .dds image is, and roughly how current characters are made. Try to find which file contains what. knowing what a bitmap palette is could be useful for your general computer knowledge and if if you play to use .cv2 files, which we'll try to avoid.<br />
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On second thought, if you make a new character you will have to define the hitboxes & damageboxes for his/her moves, hence needing to make a new .pat file (aww ffffuuuuu....)<br />
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@ Soul there are 2 ways to make the animations faster, but I'm afraid you won't hear either. You might read some though...:<br />
*the easy way:in sayaka.cv4, function Begin+something, add "this.animationSpeed=200;" 100 means default speed, 300 means 3x faster, etc... And I would override EndtoFreeMove() to reset to default speed.<br />
*the hard way (you don't want to try that):<br />
**You know how attack animation is made in 2d games? Display a bitmap, for that frame, specify the hit boxes and damage boxes, display the next frame, specify the boxes, rinse and repeat...<br />
**In griefsyndrome, animations are defined in the .pat file. So if you want to make your animation shorter, just hex edit the second half of the pat and remove some frames from the desired animations.<br />
**But for that you will have to finish reverse engineering the .pat file format. That's a piece of cake, a dry long overdue worm riddled rotten piece of brown dog cake.<br />
<br />
.pat file format:<br />
{| class="wikitable"<br />
|-<br />
! offset (hex) <br />
! size (in bytes)<br />
! description<br />
|-<br />
| 0<br />
| 1<br />
| five<br />
|-<br />
| 1<br />
| 2<br />
| image_count:number of images references in this .pat<br />
|-<br />
| 3<br />
| 0x80<br />
| 1st image filename+padding junk bytes<br />
|-<br />
| 0x83<br />
| 0x80<br />
| 2nd image filename+padding junk bytes<br />
|-<br />
| ...<br />
| <br />
|<br />
|-<br />
| 3+0x80*image_count<br />
| 4<br />
| ??? (probably a bitmask)<br />
|-<br />
|3+0x80*image_count+4<br />
| 4<br />
| identifier of the first animation (used later in this.SetMotion(this identifier+1...) calls)<br />
|-<br />
| the rest in unknown<br />
|???<br />
|???<br />
|}<br />
<br />
One question though, Soul, you said earlier "Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now". How did you do it back then?<br />
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To make an attack hit twice, add this to BeginAttack:<br />
this.hitEvent = function ()<br />
{<br />
this.HitReset();<br />
this.hitEvent = null;<br />
};<br />
...and don't forget to reset it to null either in EndtoFreeMove() or in all other attacks.<br />
<br />
Aside that, the Gropesyndrome v1.0 has a bug where the filename of the last file isn't stored correctly (often resulting in an error about TitleShadow.global.cv4 not having a valid name when extracting) and some files where missing from the sources (QB.cv4 for example...). Both problems fixed in the toolkit uploaded today.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 13:02, 17 February 2012 (UTC)<br />
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Well what can I say? you're awesome Gniarf. I'll try some stuff when I get home today. I'll say it now by the way, you're probably over-estimating my programming abilities, but with your help just now I think I can have some fun. With mami it was a lot easier since, the attack was sort of looping (or that's what I think at least) and actually hitting every time some variable was 0 mod 5 or something. I just lowered the "5" meaning that it would hit more times (since there are, for example, 5 multiples of 2 between 0 and 10, as opposed to 2 multiples of 5). Really basic stuff.<br />
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Soul - [[Special:Contributions/201.216.200.28|201.216.200.28]] 14:30, 17 February 2012 (UTC)<br />
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Quick question for you, Soul: I'm trying to make the grenade launchers for HomuHomu pop out at level 50 instead of 65, so I'm editing "if (this.level > 74)" under "function Magic_TimeStop()." I can't get it to work when I change 74 to 50 and re-pack it into the .dat (also, why does it say 74?). I apologize in advance for my noob coding skill - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 12:35, 19 February 2012 (UTC)<br />
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It says ">74" as in higher than level 74, if you put ">50" then the launchers will appear at level 51, you should put ">49". [[Special:Contributions/190.83.165.172|190.83.165.172]] 16:33, 19 February 2012 (UTC)<br />
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Yeah I understand all that, it's not working. I figured out that if I try to repack my changes into gs03.dat, it doesn't see it; but it sees Soul's - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 21:55, 19 February 2012 (UTC)<br />
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Edit: Just finished the sprite, this is what I want to make a reality: http://tinypic.com/r/2djqus4/5<br />
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Nice, did you rip it from somewhere or draw it from scratch? How much time did it take you? ... And the key question: are you ready to make 150-200 more? That about the number of sprites for other charas (madoka only has 88 though).<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 22:35, 20 February 2012 (UTC)<br />
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I basically took the sprite for Homura, and stripped it down to use as a base. This is the first thing I've ever done like this, so it's probably terrible. There's no telling how long it actually took me, I wasn't working on it much; but the work I did on it took place in about a two-day period. As for the last question, hot damn I didn't realize how many frames of animation there were. I suppose I COULD do it, but I mean... That's a little tedious for a mod I'm not confident I can make. Although, that was my attitude toward making the initial sprite, so I may do it anyway - Fate [[Special:Contributions/173.184.80.178|173.184.80.178]] 01:25, 21 February 2012 (UTC)<br />
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Scripts/programming isn't an issue, I can give you as much help as you want for that, or even do the coding myself. I don't know anything about Kazumi, but from her looks, she'll use some (spear-like) woosh sound. We can probably use kyouko's, so sounds are ok. The only though remaining problems are the sprites (I'm photoshop/gimp challenged, so I can't do much there) and the cracking .pat files for animations. I'm already knee deep in the latter, "so I may do it anyway".<br />
<br />
BTW anyone knows something related to animations and starts with a G? (and no GraphSyndrome is already taken).<br />
<br />
As for your Kaz, I'm not a graphics expert, but my player's eyes would say that the same artist draw both charas. [5x zoom+10 mn later+efforts to make an useful comment]:<br />
*Her shoulders might be a bit broad, or that might be because she's facing the camera while homu is from 3/4. <br />
*Holding your staff BEHIND your back, especially between your back and your cap is extremely UNhandy when fighting (honestly, try that with a broom). On the pose you showed, her right hand cannot be used for spear poke moves, and all sweep moves are blocked by the cape. Doesn't leave much choice for attacks, does it?<br />
<br />
Bottom line: Stripped homura? Hmmmmm ho ho ho... A shame it's a super deformed picture...<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:51, 21 February 2012 (UTC)<br />
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Yeah the staff in front of the cape thing is my fault -_-; I realized I need to add the cape when it was all done, and I figured "artistic license" would explain it haha I mean her head is bigger than her body<br />
<br />
But yeah, I figured a good attack from that position would be a spin and kind of baseball bat them with the staff (as seen here: http://www.mangafox.com/manga/mahoushoujo_kazumi_magica_the_innocent_malice/v01/c005/4.html). On second thought, I may just stop being stubborn and move the staff to the foreground so that I don't have to wrack my brain trying to come up with ways to attack from her current position. I can already think of a few with it from the foreground (I have one in mind inspired by Soul Calibur) <br />
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Hmm... A name for graphics/animation that starts with a G... How about GodSyndrome? We're giving the lifeless "life" I guess. Actually that sounds a little pretentious; which is kinda awesome, from an ironic standpoint<br />
<br />
Also, is it cool that we're having this correspondence on the talk page?<br />
- Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 08:12, 21 February 2012 (UTC)<br />
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There are days where being smart hurts... If you look closely at your manga, on the top image Kaz is pushing with her right hand and pulling with her left, hence making a right-to-left sweep with her cross. Yet on the 2nd picture she's obviously pushing it from left to right. Hurray, yet another mangaka who didn't think/bother about the technical details! Having said that, she's holding her weapon in front of her.<br />
<br />
You're speaking about a left to right 180° body spin/360° weapon spin? It might be feasible, but more choreographic than effective (= fitting for an heavy attack). Wait no that doesn't end baseball bat like because you're pulling there. For baseball like... *steam over head* *thermal shutdown* *please wait* *reboot*... Just put it on the foreground.<br />
<br />
Nope GodSyndrome isn't animation specific, and some americans might get (b)itchy if I make jokes about god. So far I've PAThologicalSyndrome as the best candidate, but it lacks the G.<br />
<br />
On the .pat cracking side I have found the code within griefsyndrome that reads the .pats, so I can have a peek at I if I need help understanding what bytes do what. I also understood what groups of bytes go together: it's like grouping hiraganas to make words. Now I need to find the purpose of those groups and write a program to edit them.<br />
<br />
As far as I know, the talk page is here for that kind of talk. If you want to switch places, I'm listening (actually, reading), but considering that this, or even the front page is the best place to publish your mod (if you decide to do so), I don't see any obvious reason not to discuss Griefsyndrome mods on this page.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 10:22, 21 February 2012 (UTC)<br />
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She's actually facing the reader in the top panel, her left hand is the fist and is pushing and her right hand is sort of open and is pulling. Anyway, none of that really matters, I'm not going to exactly transcribe these things I've been listing, they're more ideas. Also, I've already changed the staff to the foreground (and- I feel dumb as hell- I forgot her signature earrings in the original; so I added those)<br />
<br />
I'm working on a walking animation now, but it kind of sucks without direct access to the game sprites as a reference. I'd like to see exactly how many frames are in each animation and whatnot. Right now I'm using screenshots (thank god for "Erase the menu")and then pasting them in GraphicGale, mainly because I've never done this before, and I learn from seeing how they did it.<br />
<br />
I'm cool with moving if it becomes necessary, but I'm too lazy to do so otherwise.<br />
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By the way, I'm American and I approve of jokes about god or gods. Just as a side note d-(^.^)z - Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 12:00, 21 February 2012 (UTC)<br />
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Take a broom and try to pull with an open hand like hers, you'll see it's night impossible. And if you ever manage to pull by sheer friction, you won't convey any decent amount of force.<br />
<br />
Trouble accessing the original sprites? Call the Gniarfator ! Behold GraphSyndrome v0.5, a pal+cv2 to 32bit bmp converter ! All character sprites work, but there are still issues with some effects that use a different .cv2 format. bmp to cv2+pal conversion not yet done/working/coded/implemented (pick whichever you understand).<br />
<br />
EDIT: [http://www.mediafire.com/?kzg36z562uob2rb GraphSyndrome v0.6] works with ALL cv2. But can't do any bmp->cv2 conversion.<br />
<br />
What you might want to know is that Griefsyndrome uses 16bit ARGB colors (not 32 bits) and each character works in paletted/indexed mode, with a 256 color palette. In layman's terms: <br />
*You are only allowed to use 256 different colors when making a character.<br />
*Each of those colors is a 16 bit color, not 32 bit.<br />
<br />
The game uses palette000 for the first stage, palette 1 for the 2nd stage...and palette005 for the last stage (Walpurgis nacht I believe). This system is only useful in the level where you're all in the dark.<br />
<br />
Oh, and I got the name for the animation tool: GraceSyndrome.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:42, 22 February 2012 (UTC)<br />
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Thanks Gniarf, you're a life-saver. I'm almost done with the first frame of walking (argh that makes it sound like I haven't done anything), but this tool should speed things up - Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 04:03, 22 February 2012 (UTC)<br />
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What do you prefer: that I code the bmp->cv2+pal feature first or that I work on GraceSyndrome (it will take some time before I can produce anything useful)? If you pick the converter, could you send me 1, preferably 2 sprites and your palette file?<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 08:17, 22 February 2012 (UTC)<br />
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Fate, how is it going with the sprites? I'm at 60+% completion on the .pat editor here.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 07:39, 26 February 2012 (UTC)<br />
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GraceSyndrome, the .pat editor is operational !...But not complete...All the save/load/edit/remove/add functions are there but there are about 30 parameters whose function I don't understand (see the [http://img841.imageshack.us/img841/7554/gracesyndromepreview.jpg teaser screenshot] ). If you feel adventurous and/or want to HELP ME, drop a message and I will post the unfinished editor.<br />
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EDIT: The .pat editor is now live! The Download link is in the Mod toolkit section.<br />
<br />
EDIT2: The bmp->cv2+pal feature in GraphSyndrome now works. With a bit of patience you should now be able to add a character to GriefSyndrome!<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 16:33, 2 March 2012 (UTC)<br />
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===Sayaka vs. Oktavia?===<br />
I tried modding some of the files myself, but couldn't entirely figure this out.. and editing read/write addresses with something like cheat engine turned out to be rather difficult, so:<br />
Could someone help a sister out and assist getting a Sayaka vs. Oktavia fight? It seemed like a lot of fun to try, but impossible in normal gameplay. You'd have to toggle her death off after you unlocked the<br />
stage or just toggle the stage on in the first place, neither of which I'm able to do myself. [[User:EpicAncient|EpicAncient]] 01:24, 25 February 2012 (UTC)<br />
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...Or you can also try unlocking the stage without killing Sayaka, unless Ashley's got a personal grudge against her. To unlock Oktavia's stage (stage 4) after beating stage 3, edit data\script\game.cv4, function ClearGameDataSet and replace:<br />
<br />
if (stage_ <= 2 && ::gameData.stageResult[stage_ + 1].state == 0)<br />
{<br />
::gameData.stageResult[stage_ + 1].state = 1;<br />
}<br />
<br />
with:<br />
<br />
if (stage_ <= 3 && ::gameData.stageResult[stage_ + 1].state == 0)<br />
{<br />
::gameData.stageResult[stage_ + 1].state = 1;<br />
}<br />
That should do what you want.<br />
<br />
Bottom line: *raises eyebrow* A sister that uses cheat engine ? I wish there were more of those...<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:54, 25 February 2012 (UTC)<br />
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===Lap Choice Parameter?===<br />
<br />
First off, I'd like to note that I love your mods, guys. Excellent work, and I'm looking to expand upon it. However, though I've figured a lot of things out (like where the girls' starting stats and growths are; they're in Data/Script/Game.cv4), and I know how to alter those, I've run into a bit of a problem with what I'm looking to do. See, I'm presently looking into rebalancing the girls' starting HP/SP to be lap-dependent so you won't get one-shotted early on in high laps, and also so that high laps will get the SP they need to last through entire boss battles. However, as much as I look through the files, I can't figure out how the game calls current lap choice into equations as a parameter. Could someone possibly just tell me what parameter I need to call in order to to stick current lap choice into formulas? [[User:Ace Of Hearts|Ace Of Hearts]] 15:59, 2 October 2012 (UTC)<br />
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Actually, nevermind on this, I do believe I figured it out after some further prodding around. I believe the parameter is LoopNum. [[User:Ace Of Hearts|Ace Of Hearts]] 16:24, 2 October 2012 (UTC)<br />
<br />
Naw. Seems I'm wrong on multiple counts. With more poking around, I believe LoopNum is the highest lap you currently have unlocked. There are several parameters that actually have the word "lap" in them, most notably I believe being "lap_digit" and "lastPlayLap". However, I don't really know that either of these parameters is the answer I seek either; sticking these into a starting statistic equation causes the game to spit out a scripting error before going to the title menu as though I had nothing unlocked. So I'm back to not really knowing what I'm doing again. I'll do more looking around, but I'm stuck again for the time being. [[User:Ace Of Hearts|Ace Of Hearts]] 17:19, 2 October 2012 (UTC)<br />
<br />
==New Witches==<br />
Any sight of Candeloro or Ophelia in the foreseeable future?<br />
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You might get Kazumi if you get a hold on Fate and give him a spartan ass kicking. As for "Candeloro or Ophelia" I don't know who they are, but noone ever talked about them. If you can draw the 100-200 sprites required to add a character I can lend a hand on... pretty much all the rest.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 15:27, 31 March 2012 (UTC)<br />
:[[Candeloro]] and [[Ophelia]] are witches from the [[Madoka Magica Portable | PSP game]]. I'm guessing the easiest approach would be changing the sprites and hitboxes used for Oktavia, but getting them to use appropriate abilities instead of the original attacks could be a problem. [[User:KM|KM]] 18:32, 31 March 2012 (UTC)<br />
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<br />
Aww my bad, as a non Madoka-fan I totally forgot the difference between "witch" and "magical girl". So err:<br />
*Adding a boss/monster is as bit more simple as it requires less sprites but if you can rip them from the psp game (how?) that part is a cakewalk anyway.<br />
*Taking&editting Oktavia's pat could help but not much because different attacks means different animations (in number of frames, frame display time, hitboxes + lots of other stuff).<br />
*The good thing is that modifying the attacks, I mean the number of moves, under which conditions to do them, what they do, the AI, etc... is very easy: everything is defined in the .cv4 scripts which can be modded by anyone with average coding skills.<br />
*The very bad thing is that you will probably want to add a whole level with your new witch, and that would require making a level editor (to edit the .act files) which I don't plan on making.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 01:56, 1 April 2012 (UTC)<br />
<br />
<br />
==Saving levels==<br />
<br />
Gniarf, could you do a mod that the girls doesn't reset their level when they finish a lap please? @_@<br />
Extra: Could u also UP their max level to 999? I've really tried to mod this game, but i'm so bad. =_=<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
Nope, I'm not going to make your mod for you, but I can give you tips:<br />
<br />
1-Resetting the girl's level to 1 is cause by this.SetGameData(); at line 421 in title.global.cv4. You will probably need to move that line to the Init() function (in the same file).<br />
<br />
2-As for the level cap I already raised it to 2 000 000 in my sample mod, just look at it.<br />
<br />
<br />
If you're a total newbie modder, I'll give you and advice that can be used for ANY game: get yourself a "find text in files" tool. Grepwin or inforapid search and replace are good examples. If you want to find how I raised the level cap to 2 000 000 tell them to find all 2000000 within the .cv4 files, the rest should be obvious.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 18:29, 2 June 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
1 - Okay, so, in the start i was like:<br />
''- Uh, okay... i will try...''<br />
So i used the GropeSyndrome on the gs00.dat. Searching for the title.global archive. When i found it, i couldn't open because it was a .cv4, i tried searching a tool on the internet and downloaded a lot of programs just to fail on every one i tried. XD I was like:<br />
''- I hate this guy, he must be mocking me!! E_E''<br />
Later, i tried on YOUR unpacked archive of gs03.dat and it opened like a .txt normally. (I guess what kind of sorcery you did with the original program '-')<br />
''- Okay, thank you very much. XD And i'm sorry for thinking bad of you.''<br />
So there i moved the command line to one line before the "this.frame <- 0;" inside the Init() function. Packed everything to a gs03.dat.<br />
Later, i killed a Walpurgis with a level 103 Mami(lap 80 or 85, don't remember), just to have her level reseted when i choose to play on lap 100. @_@<br />
So i check the function inside the game.cv4 inside the "script" folder. I see some values resetting, i guess if i just remove one of these lines, it'll be enough. I don't know, i'm not even sure it's that function that deal with levels. @_@<br />
<br />
2 - Oh, so THAT'S what your mod do. XD I thought it was limiting the level of the laps so it wouldn't bug when people reach a the 2,147,395,601th lap.<br />
Anyway, i think it has something to do with this command line "if (this.playerData[target_].level >= 2000000)". I'm sorry if it's not that, but the other "2000000" results were Bosses. And it's something not really related. =s<br />
<br />
PS: Yeah, i'm somewhat newbie modding. I'm sorry... and thank you. With the knowledge you gave me, i think on creating a new character(i know, 200 sprites to draw, but still sounds fun) or something. ^^<br />
PS.2: Later, i tested removing the function instead of replacing it. It worked. In other laps i could also go direct to Walpurgis Night. But it had a problem, if i close the game, everything is over. @_@<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
1-Oops I guess I missed something in my analysis...sorry for not testing but playing through a whole lap to test is too tedious for me, especially for game I don't play anymore. As for the function that deals with level, it's in class.cv4: it starts with this.PlayerData [...] level = 1; that means that each time the game creates a PlayerData object its level is set to 1 by default, so those this.playerData.homura <- this.PlayerData(); in game.cv4 set the girls' level to 1. I guess either SetGameData() is called somewhere when you start a lap or the level is reset somewhere else.<br />
<br />
BTW: are you sure you removed the this.SetGameData() from line 421 and not 395?<br />
<br />
2-The 2000000s found in the Boss files are 0.0020000001s not 2 000 000, so congrats, you found the one line that raises the level cap.<br />
<br />
A bit of vocabulary, in case you'd chat with other modders:<br />
*The first title.global.cv4 you wanted to edit wasn't an archive, it was a compiled script (the text file you saw transformed into some binary that is easier&faster to understand for the game).<br />
*The sorcery I did (binary to text conversion) is called decompilation/decompiling. There is a note about that in the mod toolkit section.<br />
*What you see in the text .cv4 is not usually called a command line but code line. When you say command line people think about something typed in the windows command prompt.<br />
<br />
<br />
To add a new girl you REALLY need Duke Nukem-class balls. Even after downloading all the required sprites for a character I liked I didn't get the guts to make him a griefsyndrome character.<br />
<br />
<br />
If you want the game to remember the girls' level even after closing the game, you will have to write them in the savegames. This will involve deleting your current save, editing savedata.cv4 (adding stuff like _table.HomuraLevel<-1;), and reading/writing from ::SaveData at the right places.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 16:21, 4 June 2012 (UTC)<br />
<br />
== Grief Syndrome Online: Grey Screen ==<br />
<br />
When a friend of mine starts up Grief Syndrome Online, she gets this image. http://i46.tinypic.com/2ex7gqc.png<br />
<br />
Any ideas?[[Special:Contributions/83.71.61.64|83.71.61.64]] 01:26, 10 June 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
Look for "an image guide" on the other side of this page. Delete this section once you've read the guide/fixed your problem.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 03:59, 11 June 2012 (UTC)<br />
<br />
== Changing the background music ==<br />
Does anyone have step-by-step directions for changing the BGM? I read the FAQ on the main page about this, and I'm assuming GropeSyndrome is what it means by "extractor/DAT compiler." I have it on my computer, but I'm not sure what to do beyond this. [[Special:Contributions/24.32.192.188|24.32.192.188]] 21:26, 8 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
1-In Gropesyndrome's file box put the filepath to gs01.dat (it should be something like C:\game\tasofro\griefsyndrome\gs01.dat).<br />
<br />
2-In the directory box, put a temporary work folder (like C:\MyMod).<br />
<br />
3-Press extract.<br />
<br />
4-In C:\MyMod\data\bmg you should have several .ogg files, replace them with your new bgm(s).<br />
<br />
5-make a backup of gs01.dat.<br />
<br />
6-Back in gropesyndrome, now press the pack button. If you have closed Gropesyndrome, you'll have to reinput the file and directory fields EXACTLY as they were when you extracted.<br />
<br />
7-Enjoy.<br />
<br />
<br />
Gniarf<br />
<br />
<br />
I tried that, but it just leaves the game running with no music. Do the custom bgm files have to be .ogg files, and if so, how do I turn them into that? (Sorry if it's a stupid question; this is my first time modding any game.) Thanks. [[Special:Contributions/24.32.192.188|24.32.192.188]] 02:17, 10 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
Of course the musics have to be in .ogg format. When replacing a program's file by another, always make sure they are in the same format (except a few exceptions).<br />
<br />
As for how to convert your files to .ogg, google is your friend. Ogg is about as popular as mp3 after all...<br />
<br />
Gniarf<br />
<br />
- - - - - - - - - - - - - <br />
<br />
Not sure if anybody will still be checking this. But after changing all the BGM with stuff taken from the anime OST, I discovered the problem that the music is looped much too early for any of the songs to finish, ruining many of the songs. Would there be any easy way of removing or changing the song loop times.<br />
<br />
Thanks<br />
<br />
Cynical[[Special:Contributions/82.39.178.118|82.39.178.118]] 03:56, 17 September 2012 (UTC)<br />
<br />
I guess not [[Special:Contributions/82.39.178.118|82.39.178.118]] 11:37, 1 October 2012 (UTC)Cynical<br />
<br />
== GSOnline 2 ==<br />
Investigating that update somebody just posted, it looks like this is real:<br />
<strike>*http://www1.axfc.net/uploader/File/so/81090&key=gso</strike> (see 2.01 below)<br />
*http://jbbs.livedoor.jp/bbs/read.cgi/otaku/14999/1339594845/ (see #543)<br />
<br />
As far as I can tell, you need to have <strike>the 10/18r2 version ( http://www1.axfc.net/uploader/File/so/70532&key=gso )</strike> just Grief Syndrome 1.10, copy the new files into the same folder, run gso_patch.exe, then run griefsyndrome_online.exe. There's a swarm of readme files, none of which I can read. The new gso ui has radio buttons, which look like host mode (top) and client mode (bottom), the usual ip/port/number of players/connect, and I'm guessing "launch game after players are connected" in the bottom right? [[User:KM|KM]] 20:50, 15 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
There's now a version 2.01 (http://www1.axfc.net/uploader/File/so/81582&key=gso) but it appears you need a password or something to access it. Version 2.00 is missing from the list of files (http://www1.axfc.net/uploader/File/). Anyone happen to have any luck with this and/or can provide a backup link for the previous version?<br />
<br />
[[Special:Contributions/74.101.222.145|74.101.222.145]] 06:54, 22 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
Same as for version 2.0, the password for v2.01 is gso.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 07:16, 22 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
I am in love with the fully-functional chat feature, but I'm evidently not the only person on the planet who has issues with staying connected at the start of stage 2 in GSO version 2.1. No matter who I play with, we always seem to get desynced at the start of Charlotte's stage. This problem does not apply only to games I participate in personally, either; I have several friends on Hamachi reporting that they experience this issue even when I am not participating in the game. There are evidently no problems whatsoever before then, but it seems inevitable once we hit stage 2. We all play windowed, so windowed vs. full-screened isn't an issue here. For the record, GSO version 10/13 still works perfectly for us (stable as it is), so it's not an issue of overall connectivity. I did not use version 2.0, so I don't know if I would have the same issue with it. Can someone shed some light on what might be going wrong? [[User:Ace Of Hearts|Ace Of Hearts]] 16:07, 2 October 2012 (UTC)</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Grief_Syndrome&diff=47852Grief Syndrome2012-10-26T12:07:12Z<p>Markus Ramikin: Undo revision 47851 by Markus Ramikin (talk) FARKING MISCLICK</p>
<hr />
<div>[[File:Griefsyndrome.jpg|350px|thumb|right|]]<br />
[[Image:Twilightfrontier.png | http://www.tasofro.net]] <br />
<br />
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.<br />
<br />
==Frequently Asked Questions==<br />
*When I go to the game, it just gets a black window, any suggestions?<br />
*Online multiplayer where?<br />
:The game itself doesn't support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.<br />
*How do I play multiplayer?<br />
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).<br />
*Do I need an English translation?<br />
:No, many things are already in English and the game is playable with no knowledge of Japanese.<br />
*Error: d3dx9_43.dll not found<br />
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe<br />
*It still won't run.<br />
:Try setting your system locale to JAP in the Region and Language Settings, then restart.<br />
*How do you save the game?<br />
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can't save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.<br />
*How do you use full screen?<br />
:Alt+Enter. You can use the configuration program to enable the full screen feature.<br />
*The kyubey icon/configuration program won't open even though the game is not running<br />
:Set the compatibility mode to NT 4.0 and run the program as Administrator<br />
*Is there a way to change the BGM?<br />
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this<br />
*How do I check my trophies?<br />
:They can be found on the menu screen during game play.<br />
<br />
==Updates==<br />
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]<br />
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.<br />
*New character: Akemi Homura (Another)<br />
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.<br />
*New character: Kyubey<br />
:If you have more players than surviving playable characters, the others can play as Kyubey.<br />
<br />
==Gameplay==<br />
<br />
Players begin a new game in Gertrud's level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.<br />
<br />
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.<br />
<br />
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.<br />
<br />
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.<br />
<br />
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.<br><br />
lap 1^2+1=2<br><br />
lap 2^2+1=5<br><br />
lap 5^2+1=26<br><br />
lap 26^2+1=677<br><br />
lap 677^2+1=458330<br><br />
<br />
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).<br />
<br />
I was able to beat the 458,330 Lap using Cheat Engine. The credits scrolled, and back at the main menu screen it displayed "00om0 th Lap" for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. <!--[[File:2011-10-23GS.jpg]]--><br />
<br />
==Controls==<br />
*Left, Right: Move sideways<br />
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys<br />
*Z: Quick/Weak attack (select at menu screens)<br />
*X: Strong attack (go back at menu screens)<br />
*A: Special Ability<br />
*C: Jump. Hold down and press C while standing on platforms to drop through.<br />
*Q: Menu<br />
*Esc: Menu<br />
<br />
Some players use a number pad mapping terminology to name moves. For example, "8Z x2 j.6X" The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. "j." means to do it while jumping.<br />
<br />
At the menu screen during game play the options available are:<br />
*Restart the game<br />
*Return to the title<br />
*Erase the menu<br />
"Restart the game" just means resume playing. Can also be invoked by pressing the menu button. "Erase the menu" just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.<br />
<br />
==Configuration==<br />
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.<br />
<br />
[[File:GriefSyndromeConfig.png | 300px]]<br />
<br />
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.<br />
<br />
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.<br />
<br />
If the controls menu does not open, and you're not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.<br />
<br />
==Characters==<br />
<br />
===Madoka===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">92</td style="text-align: left;"><td>225</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">28875</td style="text-align: left;"><td>41416</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">9.6%</td style="text-align: left;"><td style="text-align:left;">16.3%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">45</td style="text-align: left;"><td></td></tr></table><br />
<br />
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.<br />
<br />
Abilities:<br />
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.<br />
**No charge fires 3 arrows.<br />
**1 level charged fires 7 arrows.<br />
**2 levels charged (max) fires 14 arrows.<br />
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.<br />
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.<br />
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.<br />
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.<br />
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.<br />
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy's reach.<br />
*Idle: Madoka looks super cute.<br />
<br />
Review/Tips:<br />
Madoka has the most SL out of the characters, both starting and growth rate. Don't take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can "store" a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.<br />
<br />
If you get fatally hit, while Madoka is reviving you can float above the visible screen, where you are safe from almost all enemies. From there you can rain down special attacks, then hold one of the other attacks to stay up there indefinitely while recharging for more specials.<br />
<br />
===Homura===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Homura<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gshomuidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">88</td style="text-align: left;"><td>221</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">17460</td style="text-align: left;"><td>27456</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">15.2%</td style="text-align: left;"><td style="text-align: left;">24.2%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">50</td style="text-align: left;"><td></td></tr></table><br />
<br />
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She's deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.<br />
<br />
Abilities:<br />
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times. Bullets will disappear before reaching full screen.<br />
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 89 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of "de-spawning" enemies if they're pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.<br />
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.<br />
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.<br />
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.<br />
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura's only attack that cannot be jump cancelled.<br />
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.<br />
*Idle: The wind be blowing back and forward a lot.<br />
<br />
Review/Tips:<br />
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character's moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.<br />
<br />
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you're looking at very safe and damaging setups.<br />
<br />
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.<br />
<br />
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.<br />
<br />
===Homura (Another)===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Homura<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmoehomuidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">88</td style="text-align: left;"><td>221</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">17460</td style="text-align: left;"><td>27456</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">15.2%</td style="text-align: left;"><td style="text-align:left;">24.2%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">50</td style="text-align: left;"><td></td></tr></table><br />
<br />
Homura as she appears in the earliest timelines, affectionately nicknamed Moemura by fans. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.<br />
<br />
Abilities:<br />
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.<br />
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka's strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back. Can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing.<br />
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.<br />
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.<br />
<br />
Homura's pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura's handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.<br />
<br />
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate). Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.<br />
<br />
Homura is able to jump-cancel her golf club, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.<br />
<br />
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates') health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies but can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.<br />
<br />
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.<br />
<br />
===Mami===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Mami<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmamiidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">110</td style="text-align: left;"><td>268</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">22278</td style="text-align: left;"><td>30510</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">14.87%</td style="text-align: left;"><td style="text-align:left;">26.4%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">100</td style="text-align: left;"><td></td></tr></table><br />
<br />
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.<br />
<br />
Abilities:<br />
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.<br />
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.<br />
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.<br />
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.<br />
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.<br />
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.<br />
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.<br />
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.<br />
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.<br />
<br />
Review/Tips:<br />
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.<br />
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you're immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.<br />
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.<br />
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.<br />
<br />
===Sayaka===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Sayaka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gssayakaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td nowrap="nowrap" style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">138</td style="text-align: left;"><td>328</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">19935</td style="text-align: left;"><td>27971</td><br />
<tr><td nowrap="nowrap" style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive&nbsp;&nbsp;&nbsp;</td><td style="text-align:left;">6.23%</td style="text-align: left;"><td style="text-align:left;">10.6%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">20 (+20 to add Strong Attack)</td style="text-align: left;"><td></td></tr></table><br />
<br />
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily. Her strong attacks can chain into each other, making her extremely mobile while attacking.<br />
<br />
Abilities:<br />
*Quick Attack (Z): Swing her sword back and forth. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.<br />
*Standing Strong Attack (5X): Lunging sword thrust forward.<br />
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.<br />
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.<br />
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.<br />
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.<br />
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.<br />
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won't cancel your attacks like a normal jump would, instead you'll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.<br />
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.<br />
*Idle: Bouncy.<br />
<br />
Review/Tips:<br />
Sayaka is the definitive powerhouse that can tank it out with little to no effort.<br />
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game. As such, you really have to try hard to die on the first few laps of the game.<br />
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies as well. Just hit them as they're bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.<br />
<br />
Sayaka combos:<br />
One way to max out your damage rate with Sayaka is to use the strongest attacks that don't move your enemies out of range.<br />
This being said, if you have a wall close by or your enemy can't be slammed into the wall, looping cancel strings of the form<br />
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat<br />
or the slower and less safe, but more damaging<br />
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat<br />
are best. This string is also great to attack while moving quickly, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.<br />
Otherwise, you either want to keep your enemies in place with strings like<br />
:: Zx5 C j(23Zx5) repeat<br />
(with a few possible 5X's intercalated if their super armor can take them), or slam them into a wall and chase them, with<br />
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop<br />
for example.<br />
If you're fighting against aerial enemies, you should try to lower them with 2X. If you can't reach them with it, a possibility is to alternate between the higher ones and the lower ones, since you may only reach an aerial enemy with strings such as<br />
:: C j(C 8X A.X (2X or 2C))<br />
at which point you combo a grounded enemy and then jump to hit a higher one.<br />
<br />
===Kyouko===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Kyouko<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gskyokoidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">95</td style="text-align: left;"><td>253</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">23742 </td style="text-align: left;"><td>32268</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">12%</td style="text-align: left;"><td style="text-align:left;">23.5%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">35</td style="text-align: left;"><td></td></tr></table><br />
<br />
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can't handle taking very much damage.<br />
<br />
Abilities:<br />
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.<br />
*Standing Strong Attack: Lunging spear thrust forward. <br />
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. <br />
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.<br />
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.<br />
*Down Strong Attack (grounded): Jump and slash down.<br />
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.<br />
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.<br />
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.<br />
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.<br />
*Idle: No Pocky?<br />
<br />
Review/Tips:<br />
Kyouko is no pushover and is excellent at crowd control and melee combat.<br />
Her left/right strong attack grants invulnerability frames. Kyouko's up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.<br />
<br />
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.<br />
<br />
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X<br />
<br />
===Kyubey===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Kyubey<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gskyubeyidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">?</td style="text-align: left;"><td></td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">?</td style="text-align: left;"><td></td></tr></table><br />
<br />
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.<br />
<br />
Abilities:<br />
*Quick Attack: Kyubey sits down. <br />
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. <br />
*Left/Right Strong Attack: Same as standing.<br />
*Down Strong Attack: Same as standing.<br />
*Up Strong Attack: Same as standing.<br />
*Up Strong Attack (mid-air): None<br />
*Special: Kyubey rolls on the ground.<br />
<br />
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey's hurtbox is small, so many enemies will have difficulty hitting him. Kyubey's abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.<br />
<br />
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.<br />
<br />
==Stages==<br />
<br />
===Gertrud===<br />
<br />
Gertrud boss fight<br />
<br />
Small Anthony enemies (the ones with moustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:<br />
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.<br />
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.<br />
* Walk forward or back up quickly and hit you by her feet.<br />
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground. When in the air, her feet are visible at the top of the screen above where she will fall.<br />
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they're connected to can hit you.<br />
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.<br />
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]<br />
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]<br />
Strategies/Tips:<br />
Considering her attacks, it's pretty safe to do air attacks since most of Gertrud's attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.<br />
<br />
===Charlotte===<br />
This stage is pretty linear, not unlike all the other stages, but you'll come across a maze half way through. It's best to follow the doors that shine with blue light once they open; do this until you reach a room with the two staircases on either side, then head to the pink one (it should be after the one room filled with two giant Pyotr enemies and their small minions). The game will take pity on you eventually and head you onward to the correct path if you do mess up repeatedly. However, in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels. It is important to note that this loop will only last four times, since as you start the fifth loop, the game will correct you to the path to Charlotte.<br />
<br />
For those who are interested:<br />
* Room 1 has only one pink door that leads to room 2. (First room)<br />
* Room 2's pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)<br />
* Room 3's pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)<br />
* Room 4's pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)<br />
* Room 5 is the bridge to room 6.<br />
* Room 6's pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)<br />
* Room 7's pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)<br />
* Room 8's pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door. This room actually appears to be numberless.)<br />
* Room 9's pink door leads to room 10, blue door leads to room ?. (Double staircase room)<br />
* Room 10 is the bridge to the cake area.<br />
Suggested route is 1 -> 2 -> 4 -> 5 -> 6 -> 7 -> 9 -> 10.<br />
<br />
Note that the color of the doors in the scheme above refers to the '''hues''' of light shining out of them, '''not''' the color of the door itself.<br />
<br />
Charlotte boss fight<br />
<br />
Charlotte initially appears in her first form and never moves or attacks you. In this form, Charlotte is easily damaged. To begin the true boss fight, you must defeat this first form. In the meantime, small Pyotr enemies spawn indefinitely throughout the stage. Once you've defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage; however, don't let yourself be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:<br />
* Bite forward with 3 levels of elevation depending on where you are: high low and mid. This is usually done twice in succession.<br />
* Jump forward and slams down on the ground in front.<br />
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.<br />
* She will back up several times, typically followed by another attack.<br />
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.<br />
Strategies/Tips:<br />
Considering her attack pattern, it is fairly safe to stay near her, as long as you're behind her. She backs up much faster than most of the characters can move, though, so when she does, it's usually best to stay away.<br />
* On later laps, a good way to grind levels is to, during Charlotte's first form, ignore her and just attack her minions.<br />
<br />
===H.N. Elly (Kirsten)===<br />
<br />
Kirsten boss fight<br />
<br />
The setting of this boss fight is different from usual. There is no ground, only six floating televisions, the bottom four of which you can use as platforms. Falling off of a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you'll land on the side platforms. If you you fall through the middle, you will most likely drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TVs which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you're doing damage. The other TV's will contain one of three different images that have different effects:<br />
* Lightning - periodically shoots lightning outwards.<br />
* Minion - periodically spawns small minions.<br />
* Exclamation point - if this TV is hit, three electrical orbs will fly out.<br />
Every so often, Kirsten and all the TVs will whirl around in place for a short time during which she's invulnerable. After, they will resume rotating with some changes:<br />
* Kirsten's position amongst the TVs may change at random.<br />
* The images on the other TVs may change at random.<br />
* The direction that TVs rotate may change at random.<br />
* The speed at which the TVs rotate may change at random.<br />
* The TVs may change to rotate in a circle with a small diameter (all of Kirsten's TVs touching), a large diameter (the TVs can reach the platforms), or a medium diameter (half way between) at random.<br />
Strategies/Tips:<br />
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don't expend too much effort trying to take them out before attacking Kirsten, however, because it's likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TVs can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.<br />
<br />
Mami's Tiro Finale can deal great damage to her. If you have a chance to use it (enough range to use it), ''just keep firing it''. If you have Homura in your team too, use the freeze time ability while Mami's Tiro Finale still keeps firing, you can kill her in a few second in early lap (Less than the 150th).<br />
<br />
===Elsa Maria===<br />
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.<br />
<br />
Elsa Maria boss fight<br />
<br />
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:<br />
* 3 hands extend out of her body and home in on you in a straight line.<br />
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.<br />
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.<br />
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]<br />
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that's the only part you have to dodge.<br />
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria's form when she appears. If it's any other attack, her body with morph into a blob like shape before attacking, But if it's this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it's not hard to get out of the way if you see it coming.<br />
Strategies/Tips:<br />
Taking her OHKO move into account, it's safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can't avoid it.<br />
<br />
===Oktavia von Seckendorff===<br />
<br />
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.<br />
<br />
Oktavia boss fight<br />
<br />
This is the only boss fight where enemies don't spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:<br />
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.<br />
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they're in the air. Hitting them on the ground will stall their forward rolling.<br />
* Dash very quickly around the stage. She doesn't attack during this, nor is she invulnerable.<br />
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she's about to use this move is if she raises her sword arm and slides back and forth quickly.<br />
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.<br />
Strategies/Tips:<br />
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels' bounce. The wheels bounce very high, so it's not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they're spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can't be hit in the air, only on the ground. The last wheel attack where she's invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko's super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.<br />
<br />
===Walpurgisnacht===<br />
<br />
Walpurgisnacht boss fight<br />
<br />
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten's fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.<br />
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.<br />
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it's starting when the screen shakes. This move is a one hit KO, but it's not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.<br />
Strategies/Tips:<br />
* Walpurgisnacht is enormous, so it's extremely easy to hit her. Using Madoka's super attack can result in all of the arrows hitting for enormous damage.<br />
<br />
==Trophies==<br />
<br />
*Silver Trophy: Clear game once<br />
*Silver Trophy: Clear the game without reviving<br />
*Golden Trophy: All endings cleared<br />
*Silver Trophy: Use everyone a total of 100 times<br />
*Silver Trophy: Use Madoka a total of 100 times<br />
*Silver Trophy: Use Homura a total of 100 times<br />
*Silver Trophy: Use Mami a total of 100 times<br />
*Silver Trophy: Use Sayaka a total of 100 times<br />
*Silver Trophy: Use Kyouko a total of 100 times<br />
*Golden Trophy: Use everyone 100 times each<br />
*Silver Trophy: Defeat 1000 familiars<br />
*Golden Trophy: Defeat 10000 familiars<br />
*Silver Trophy: Defeat 100 witches<br />
*Golden Trophy: Defeat 1000 witches<br />
*Silver Trophy: Reach level 30<br />
*Golden Trophy: Reach level 99<br />
*Silver Trophy: Use magic ability 100 times<br />
*Golden Trophy: Use magic ability 1000 times<br />
*Silver Trophy: 100 hit combo<br />
*Golden Trophy: 500 hit combo<br />
<br />
==Endings==<br />
<br />
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:<br />
<br />
Ending 1:<br />
All of your party members survive.<br />
<br />
Ending 2:<br />
Only Madoka and Homura survive.<br />
<br />
Ending 3:<br />
Only Sayaka and Kyouko survive.<br />
<br />
Ending 4:<br />
Only Mami survives.<br />
<br />
Ending 5:<br />
Only Madoka and Sayaka die.<br />
<br />
Ending 6:<br />
Only Sayaka dies.<br />
<br />
Ending 7:<br />
Only Mami dies.<br />
<br />
Ending 8:<br />
Only Kyouko dies.<br />
<br />
Ending 9:<br />
Only Madoka dies.<br />
<br />
Ending 10:<br />
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.<br />
<br />
==System Requirements==<br />
<br />
*OS: Windows 7, Vista, or XP<br />
*CPU: 2GHz or higher<br />
*RAM: 1GB<br />
*Hard drive space: 1GB<br />
*Graphics: DirectX9.0c compatible with 256MB VRAM<br />
*Display: 800x600 resolution<br />
*Input Device: Game pad recommended, keyboard supported<br />
<br />
<br />
==Grief Syndrome Online==<br />
[[File:Gso2ui-eng.PNG | thumb | right | 200px|The UI of GSO v2.0.]]<br />
[[File:Gsonline-guide.png | thumb | right |200px|An image guide for GSO v10/18.]]<br />
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:<br />
<br />
<br />
'''GSOnline ver2.02 (2012/10/12)'''<br />
<br />
This update features replays, in-game chat, unicode support, and more.<br />
*Download [http://www1.axfc.net/uploader/File/so/84547&key=gso GSOnline (version 2.02)]<br />
<br />
*1. Backup your save file and griefsyndrome folder.<br />
*2. Copy the contents of the gso_v2.02 folder to the same folder as your griefsyndrome.exe.<br />
*3. Run gso_patch.exe.<br />
*4. Run griefsyndrome_online.exe. The host will need a UDP port open. Put the port number into the box, and then hit the host button to its right. Then clients will need to enter the host's IP and the port number before clicking the button.<br />
*5. After everyone's connected, the host presses the lower right button, and Grief Syndrome should launch automatically.<br />
<br />
<br />
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it's necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game's framerate will depend on the latency of the connection between the host and client(s).<br />
<br />
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.<br />
*The lowest unlocked lap limit of any connected player will be the online game's limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. <br />
*If you get stuck at a black screen, make sure all players are in windowed mode, or all are in fullscreen mode. If one is in windowed and another is in fullscreen, it may fail.<br />
*Black screens can also be caused by different save files. Use the exact same save file for all players, or have all clients delete their save files to start fresh.<br />
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55 A 2ch post about GSOnline]<br />
*[http://jbbs.livedoor.jp/bbs/read.cgi/otaku/14999/1339594845/ A livedoor thread about GSOnline]<br />
<br />
<br />
'''GSOnline (2011/10/18)'''<br />
<br />
To install a pre-2.0 version of GSOnline, copy the GSOnline.exe and .dll files to the same folder as griefsyndrome.exe. Since all users must have the same version and different versions handle high latency differently, some people may wish to use the old ones.<br />
<br />
The 10/18r2 version needs to open a UDP port, and attempts to fix the problem related to the synchronization gap between players in the GSOnline program.<br />
*Download [http://www1.axfc.net/uploader/File/so/70532&key=gso GSOnline (ver 2011/10/18 rev2)]<br />
<br />
Consider trying the older 10/13 version if your latency is high and 10/18 does not work at all:<br />
*Download [http://www1.axfc.net/uploader/File/so/70317&key=gso GSOnline (ver 2011/10/13)]<br />
<br />
<br />
'''Talk'''<br />
[[File:Gsotalk.PNG | thumb | right |Chatting.]]<br />
The 10/18r2 version of GSOnline introduced a talk feature that displays pre-defined text on the screen as speech bubbles. Version 2.0 improved talk capabilities. Two players with talk enabled can see each other's messages without having to exchange anything in advance. <br />
<br />
Press enter to chat in version 2.0. To activate talk in the 10/18 version, add "talk=10" and some binds to your GSOnline.ini file as follows:<br />
<br />
[Config]<br />
<br />
IP=5.143.40.182<br />
<br />
Port=2620<br />
<br />
talk=10<br />
<br />
[Talk]<br />
<br />
u=homuhomu<br />
<br />
<br />
'''GSOnline Hamachi Networks (as of December 2011)'''<br />
<br />
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline's latency, so each is labeled with it's intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.<br />
<br />
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (2.01 7/22) for compatibility with other players. Make sure you are using the same version of GSOnline.<br />
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.<br />
<br />
Main<br />
*GriefSyndromeOnline<br />
*GriefSyndromeOnline II<br />
*GriefSyndromeOnline III<br />
*GriefSyndromeOnline IV<br />
*GriefSyndromeOnline V<br />
*GriefSyndromeOnline VI<br />
*GriefSyndromeOnline VII<br />
*GriefSyndromeOnline VIII<br />
*GriefSyndromeOnline IX<br />
*GriefSyndromeOnline X<br />
*GriefSyndromeOnline XI<br />
*GriefSyndromeOnline XII<br />
*GriefSyndromeOnline XIII<br />
<br />
Password for all is: homura<br />
<br />
<br />
America<br />
*GSO4chan (password: mami)<br />
*GSO5chan (password: mami)<br />
<br />
Southeast Asia<br />
*GS-SEA (password: homu)<br />
<br />
Indonesia<br />
*GriefSyndromeIndo (password : homura)<br />
<br />
Europe<br />
*QB Powah! (password : QB)<br />
*GS-Eu2 (password : kyubey)<br />
<br />
France<br />
*FrGriefSyndrome (password: Mahou Shoujo)<br />
*GriefSyndromeFR II (password: madokami)<br />
<br />
Italy<br />
*TomoMami (password: tomoe)<br />
<br />
== Gallery ==<br />
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]<br />
<gallery captionalign="left" position="center"><br />
File:Griefsyndrome cover.jpg|Cover<br />
File:Grief Syndrome 13.jpg|Stage Select screen<br />
File:GS_Select_Screen.jpg|Character Select screen<br />
File:Moemura grief syndrome.jpg|Moemura at Select screen<br />
File:Grief Syndrome 01.jpg|Everyone survives<br />
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive<br />
File:Grief Syndrome 04.jpg|Only Kyouko and Sayaka survive<br />
File:Grief Syndrome 08.jpg|Only Mami lives<br />
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die<br />
File:Grief Syndrome 05.jpg|Only Sayaka dies<br />
File:Grief Syndrome 06.jpg|Only Mami dies<br />
File:Grief Syndrome 09.jpg|Only Kyouko dies<br />
File:Grief Syndrome 10.jpg|Only Madoka dies<br />
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable<br />
</gallery><br />
<br />
==External links==<br />
===Threads===<br />
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]<br />
===Twilight Frontier===<br />
*[http://www.tasofro.net Twilight Frontier website]<br />
*[http://www.tasofro.net/mdk/ Grief Syndrome website]<br />
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]<br />
<br />
===Other===<br />
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]<br />
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]<br />
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]<br />
*[http://memegenerator.net/Typical-Griefsyndrome-Gamer Typical GriefSyndrome gamer meme]<br />
<br />
[[Category:Fangames]]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Grief_Syndrome&diff=47851Grief Syndrome2012-10-26T12:05:58Z<p>Markus Ramikin: </p>
<hr />
<div>[[File:Griefsyndrome.jpg|350px|thumb|right|]]<br />
[[Image:Twilightfrontier.png | http://www.tasofro.net]] <br />
<br />
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.<br />
<br />
==Frequently Asked Questions==<br />
*When I go to the game, it just gets a black window, any suggestions?<br />
*Online multiplayer where?<br />
:The game itself doesn't support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.<br />
*How do I play multiplayer?<br />
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).<br />
*Do I need an English translation?<br />
:No, many things are already in English and the game is playable with no knowledge of Japanese.<br />
*Error: d3dx9_43.dll not found<br />
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe<br />
*It still won't run.<br />
:Try setting your system locale to JAP in the Region and Language Settings, then restart.<br />
*How do you save the game?<br />
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can't save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.<br />
*How do you use full screen?<br />
:Alt+Enter. You can use the configuration program to enable the full screen feature.<br />
*The kyubey icon/configuration program won't open even though the game is not running<br />
:Set the compatibility mode to NT 4.0 and run the program as Administrator<br />
*Is there a way to change the BGM?<br />
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this<br />
*How do I check my trophies?<br />
:They can be found on the menu screen during game play.<br />
<br />
==Updates==<br />
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]<br />
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.<br />
*New character: Akemi Homura (Another)<br />
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.<br />
*New character: Kyubey<br />
:If you have more players than surviving playable characters, the others can play as Kyubey.<br />
<br />
==Gameplay==<br />
<br />
Players begin a new game in Gertrud's level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.<br />
<br />
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.<br />
<br />
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.<br />
<br />
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.<br />
<br />
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.<br><br />
lap 1^2+1=2<br><br />
lap 2^2+1=5<br><br />
lap 5^2+1=26<br><br />
lap 26^2+1=677<br><br />
lap 677^2+1=458330<br><br />
<br />
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).<br />
<br />
I was able to beat the 458,330 Lap using Cheat Engine. The credits scrolled, and back at the main menu screen it displayed "00om0 th Lap" for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. <!--[[File:2011-10-23GS.jpg]]--><br />
<br />
==Controls==<br />
*Left, Right: Move sideways<br />
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys<br />
*Z: Quick/Weak attack (select at menu screens)<br />
*X: Strong attack (go back at menu screens)<br />
*A: Special Ability<br />
*C: Jump. Hold down and press C while standing on platforms to drop through.<br />
*Q: Menu<br />
*Esc: Menu<br />
<br />
Some players use a number pad mapping terminology to name moves. For example, "8Z x2 j.6X" The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. "j." means to do it while jumping.<br />
<br />
At the menu screen during game play the options available are:<br />
*Restart the game<br />
*Return to the title<br />
*Erase the menu<br />
"Restart the game" just means resume playing. Can also be invoked by pressing the menu button. "Erase the menu" just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.<br />
<br />
==Configuration==<br />
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.<br />
<br />
[[File:GriefSyndromeConfig.png | 300px]]<br />
<br />
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.<br />
<br />
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.<br />
<br />
If the controls menu does not open, and you're not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.<br />
<br />
==Characters==<br />
<br />
===Madoka===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Per level</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">92</td style="text-align: left;"><td>+4 (at L1)</td><td>225</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>+1</td><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">28875</td style="text-align: left;"><td>+128</td><td>41416</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">9.6%</td style="text-align: left;"><td style="text-align:left;">16.3%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">45</td style="text-align: left;"><td></td></tr>test</table><br />
<br />
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.<br />
<br />
Abilities:<br />
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.<br />
**No charge fires 3 arrows.<br />
**1 level charged fires 7 arrows.<br />
**2 levels charged (max) fires 14 arrows.<br />
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.<br />
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.<br />
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.<br />
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.<br />
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.<br />
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy's reach.<br />
*Idle: Madoka looks super cute.<br />
<br />
Review/Tips:<br />
Madoka has the most SL out of the characters, both starting and growth rate. Don't take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can "store" a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.<br />
<br />
If you get fatally hit, while Madoka is reviving you can float above the visible screen, where you are safe from almost all enemies. From there you can rain down special attacks, then hold one of the other attacks to stay up there indefinitely while recharging for more specials.<br />
<br />
===Homura===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Homura<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gshomuidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">88</td style="text-align: left;"><td>221</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">17460</td style="text-align: left;"><td>27456</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">15.2%</td style="text-align: left;"><td style="text-align: left;">24.2%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">50</td style="text-align: left;"><td></td></tr></table><br />
<br />
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She's deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.<br />
<br />
Abilities:<br />
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times. Bullets will disappear before reaching full screen.<br />
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 89 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of "de-spawning" enemies if they're pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.<br />
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.<br />
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.<br />
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.<br />
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura's only attack that cannot be jump cancelled.<br />
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.<br />
*Idle: The wind be blowing back and forward a lot.<br />
<br />
Review/Tips:<br />
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character's moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.<br />
<br />
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you're looking at very safe and damaging setups.<br />
<br />
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.<br />
<br />
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.<br />
<br />
===Homura (Another)===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Homura<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmoehomuidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">88</td style="text-align: left;"><td>221</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">17460</td style="text-align: left;"><td>27456</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">15.2%</td style="text-align: left;"><td style="text-align:left;">24.2%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">50</td style="text-align: left;"><td></td></tr></table><br />
<br />
Homura as she appears in the earliest timelines, affectionately nicknamed Moemura by fans. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.<br />
<br />
Abilities:<br />
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.<br />
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka's strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back. Can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing.<br />
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.<br />
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.<br />
<br />
Homura's pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura's handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.<br />
<br />
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate). Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.<br />
<br />
Homura is able to jump-cancel her golf club, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.<br />
<br />
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates') health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies but can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.<br />
<br />
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.<br />
<br />
===Mami===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Mami<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmamiidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">110</td style="text-align: left;"><td>268</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">22278</td style="text-align: left;"><td>30510</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">14.87%</td style="text-align: left;"><td style="text-align:left;">26.4%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">100</td style="text-align: left;"><td></td></tr></table><br />
<br />
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.<br />
<br />
Abilities:<br />
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.<br />
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.<br />
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.<br />
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.<br />
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.<br />
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.<br />
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.<br />
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.<br />
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.<br />
<br />
Review/Tips:<br />
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.<br />
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you're immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.<br />
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.<br />
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.<br />
<br />
===Sayaka===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Sayaka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gssayakaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td nowrap="nowrap" style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">138</td style="text-align: left;"><td>328</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">19935</td style="text-align: left;"><td>27971</td><br />
<tr><td nowrap="nowrap" style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive&nbsp;&nbsp;&nbsp;</td><td style="text-align:left;">6.23%</td style="text-align: left;"><td style="text-align:left;">10.6%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">20 (+20 to add Strong Attack)</td style="text-align: left;"><td></td></tr></table><br />
<br />
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily. Her strong attacks can chain into each other, making her extremely mobile while attacking.<br />
<br />
Abilities:<br />
*Quick Attack (Z): Swing her sword back and forth. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.<br />
*Standing Strong Attack (5X): Lunging sword thrust forward.<br />
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.<br />
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.<br />
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.<br />
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.<br />
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.<br />
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won't cancel your attacks like a normal jump would, instead you'll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.<br />
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.<br />
*Idle: Bouncy.<br />
<br />
Review/Tips:<br />
Sayaka is the definitive powerhouse that can tank it out with little to no effort.<br />
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game. As such, you really have to try hard to die on the first few laps of the game.<br />
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies as well. Just hit them as they're bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.<br />
<br />
Sayaka combos:<br />
One way to max out your damage rate with Sayaka is to use the strongest attacks that don't move your enemies out of range.<br />
This being said, if you have a wall close by or your enemy can't be slammed into the wall, looping cancel strings of the form<br />
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat<br />
or the slower and less safe, but more damaging<br />
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat<br />
are best. This string is also great to attack while moving quickly, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.<br />
Otherwise, you either want to keep your enemies in place with strings like<br />
:: Zx5 C j(23Zx5) repeat<br />
(with a few possible 5X's intercalated if their super armor can take them), or slam them into a wall and chase them, with<br />
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop<br />
for example.<br />
If you're fighting against aerial enemies, you should try to lower them with 2X. If you can't reach them with it, a possibility is to alternate between the higher ones and the lower ones, since you may only reach an aerial enemy with strings such as<br />
:: C j(C 8X A.X (2X or 2C))<br />
at which point you combo a grounded enemy and then jump to hit a higher one.<br />
<br />
===Kyouko===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Kyouko<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gskyokoidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">95</td style="text-align: left;"><td>253</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">23742 </td style="text-align: left;"><td>32268</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">12%</td style="text-align: left;"><td style="text-align:left;">23.5%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">35</td style="text-align: left;"><td></td></tr></table><br />
<br />
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can't handle taking very much damage.<br />
<br />
Abilities:<br />
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.<br />
*Standing Strong Attack: Lunging spear thrust forward. <br />
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. <br />
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.<br />
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.<br />
*Down Strong Attack (grounded): Jump and slash down.<br />
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.<br />
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.<br />
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.<br />
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.<br />
*Idle: No Pocky?<br />
<br />
Review/Tips:<br />
Kyouko is no pushover and is excellent at crowd control and melee combat.<br />
Her left/right strong attack grants invulnerability frames. Kyouko's up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.<br />
<br />
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.<br />
<br />
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X<br />
<br />
===Kyubey===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Kyubey<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gskyubeyidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">?</td style="text-align: left;"><td></td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">?</td style="text-align: left;"><td></td></tr></table><br />
<br />
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.<br />
<br />
Abilities:<br />
*Quick Attack: Kyubey sits down. <br />
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. <br />
*Left/Right Strong Attack: Same as standing.<br />
*Down Strong Attack: Same as standing.<br />
*Up Strong Attack: Same as standing.<br />
*Up Strong Attack (mid-air): None<br />
*Special: Kyubey rolls on the ground.<br />
<br />
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey's hurtbox is small, so many enemies will have difficulty hitting him. Kyubey's abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.<br />
<br />
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.<br />
<br />
==Stages==<br />
<br />
===Gertrud===<br />
<br />
Gertrud boss fight<br />
<br />
Small Anthony enemies (the ones with moustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:<br />
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.<br />
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.<br />
* Walk forward or back up quickly and hit you by her feet.<br />
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground. When in the air, her feet are visible at the top of the screen above where she will fall.<br />
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they're connected to can hit you.<br />
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.<br />
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]<br />
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]<br />
Strategies/Tips:<br />
Considering her attacks, it's pretty safe to do air attacks since most of Gertrud's attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.<br />
<br />
===Charlotte===<br />
This stage is pretty linear, not unlike all the other stages, but you'll come across a maze half way through. It's best to follow the doors that shine with blue light once they open; do this until you reach a room with the two staircases on either side, then head to the pink one (it should be after the one room filled with two giant Pyotr enemies and their small minions). The game will take pity on you eventually and head you onward to the correct path if you do mess up repeatedly. However, in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels. It is important to note that this loop will only last four times, since as you start the fifth loop, the game will correct you to the path to Charlotte.<br />
<br />
For those who are interested:<br />
* Room 1 has only one pink door that leads to room 2. (First room)<br />
* Room 2's pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)<br />
* Room 3's pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)<br />
* Room 4's pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)<br />
* Room 5 is the bridge to room 6.<br />
* Room 6's pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)<br />
* Room 7's pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)<br />
* Room 8's pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door. This room actually appears to be numberless.)<br />
* Room 9's pink door leads to room 10, blue door leads to room ?. (Double staircase room)<br />
* Room 10 is the bridge to the cake area.<br />
Suggested route is 1 -> 2 -> 4 -> 5 -> 6 -> 7 -> 9 -> 10.<br />
<br />
Note that the color of the doors in the scheme above refers to the '''hues''' of light shining out of them, '''not''' the color of the door itself.<br />
<br />
Charlotte boss fight<br />
<br />
Charlotte initially appears in her first form and never moves or attacks you. In this form, Charlotte is easily damaged. To begin the true boss fight, you must defeat this first form. In the meantime, small Pyotr enemies spawn indefinitely throughout the stage. Once you've defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage; however, don't let yourself be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:<br />
* Bite forward with 3 levels of elevation depending on where you are: high low and mid. This is usually done twice in succession.<br />
* Jump forward and slams down on the ground in front.<br />
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.<br />
* She will back up several times, typically followed by another attack.<br />
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.<br />
Strategies/Tips:<br />
Considering her attack pattern, it is fairly safe to stay near her, as long as you're behind her. She backs up much faster than most of the characters can move, though, so when she does, it's usually best to stay away.<br />
* On later laps, a good way to grind levels is to, during Charlotte's first form, ignore her and just attack her minions.<br />
<br />
===H.N. Elly (Kirsten)===<br />
<br />
Kirsten boss fight<br />
<br />
The setting of this boss fight is different from usual. There is no ground, only six floating televisions, the bottom four of which you can use as platforms. Falling off of a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you'll land on the side platforms. If you you fall through the middle, you will most likely drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TVs which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you're doing damage. The other TV's will contain one of three different images that have different effects:<br />
* Lightning - periodically shoots lightning outwards.<br />
* Minion - periodically spawns small minions.<br />
* Exclamation point - if this TV is hit, three electrical orbs will fly out.<br />
Every so often, Kirsten and all the TVs will whirl around in place for a short time during which she's invulnerable. After, they will resume rotating with some changes:<br />
* Kirsten's position amongst the TVs may change at random.<br />
* The images on the other TVs may change at random.<br />
* The direction that TVs rotate may change at random.<br />
* The speed at which the TVs rotate may change at random.<br />
* The TVs may change to rotate in a circle with a small diameter (all of Kirsten's TVs touching), a large diameter (the TVs can reach the platforms), or a medium diameter (half way between) at random.<br />
Strategies/Tips:<br />
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don't expend too much effort trying to take them out before attacking Kirsten, however, because it's likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TVs can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.<br />
<br />
Mami's Tiro Finale can deal great damage to her. If you have a chance to use it (enough range to use it), ''just keep firing it''. If you have Homura in your team too, use the freeze time ability while Mami's Tiro Finale still keeps firing, you can kill her in a few second in early lap (Less than the 150th).<br />
<br />
===Elsa Maria===<br />
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.<br />
<br />
Elsa Maria boss fight<br />
<br />
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:<br />
* 3 hands extend out of her body and home in on you in a straight line.<br />
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.<br />
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.<br />
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]<br />
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that's the only part you have to dodge.<br />
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria's form when she appears. If it's any other attack, her body with morph into a blob like shape before attacking, But if it's this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it's not hard to get out of the way if you see it coming.<br />
Strategies/Tips:<br />
Taking her OHKO move into account, it's safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can't avoid it.<br />
<br />
===Oktavia von Seckendorff===<br />
<br />
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.<br />
<br />
Oktavia boss fight<br />
<br />
This is the only boss fight where enemies don't spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:<br />
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.<br />
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they're in the air. Hitting them on the ground will stall their forward rolling.<br />
* Dash very quickly around the stage. She doesn't attack during this, nor is she invulnerable.<br />
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she's about to use this move is if she raises her sword arm and slides back and forth quickly.<br />
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.<br />
Strategies/Tips:<br />
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels' bounce. The wheels bounce very high, so it's not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they're spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can't be hit in the air, only on the ground. The last wheel attack where she's invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko's super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.<br />
<br />
===Walpurgisnacht===<br />
<br />
Walpurgisnacht boss fight<br />
<br />
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten's fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.<br />
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.<br />
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it's starting when the screen shakes. This move is a one hit KO, but it's not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.<br />
Strategies/Tips:<br />
* Walpurgisnacht is enormous, so it's extremely easy to hit her. Using Madoka's super attack can result in all of the arrows hitting for enormous damage.<br />
<br />
==Trophies==<br />
<br />
*Silver Trophy: Clear game once<br />
*Silver Trophy: Clear the game without reviving<br />
*Golden Trophy: All endings cleared<br />
*Silver Trophy: Use everyone a total of 100 times<br />
*Silver Trophy: Use Madoka a total of 100 times<br />
*Silver Trophy: Use Homura a total of 100 times<br />
*Silver Trophy: Use Mami a total of 100 times<br />
*Silver Trophy: Use Sayaka a total of 100 times<br />
*Silver Trophy: Use Kyouko a total of 100 times<br />
*Golden Trophy: Use everyone 100 times each<br />
*Silver Trophy: Defeat 1000 familiars<br />
*Golden Trophy: Defeat 10000 familiars<br />
*Silver Trophy: Defeat 100 witches<br />
*Golden Trophy: Defeat 1000 witches<br />
*Silver Trophy: Reach level 30<br />
*Golden Trophy: Reach level 99<br />
*Silver Trophy: Use magic ability 100 times<br />
*Golden Trophy: Use magic ability 1000 times<br />
*Silver Trophy: 100 hit combo<br />
*Golden Trophy: 500 hit combo<br />
<br />
==Endings==<br />
<br />
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:<br />
<br />
Ending 1:<br />
All of your party members survive.<br />
<br />
Ending 2:<br />
Only Madoka and Homura survive.<br />
<br />
Ending 3:<br />
Only Sayaka and Kyouko survive.<br />
<br />
Ending 4:<br />
Only Mami survives.<br />
<br />
Ending 5:<br />
Only Madoka and Sayaka die.<br />
<br />
Ending 6:<br />
Only Sayaka dies.<br />
<br />
Ending 7:<br />
Only Mami dies.<br />
<br />
Ending 8:<br />
Only Kyouko dies.<br />
<br />
Ending 9:<br />
Only Madoka dies.<br />
<br />
Ending 10:<br />
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.<br />
<br />
==System Requirements==<br />
<br />
*OS: Windows 7, Vista, or XP<br />
*CPU: 2GHz or higher<br />
*RAM: 1GB<br />
*Hard drive space: 1GB<br />
*Graphics: DirectX9.0c compatible with 256MB VRAM<br />
*Display: 800x600 resolution<br />
*Input Device: Game pad recommended, keyboard supported<br />
<br />
<br />
==Grief Syndrome Online==<br />
[[File:Gso2ui-eng.PNG | thumb | right | 200px|The UI of GSO v2.0.]]<br />
[[File:Gsonline-guide.png | thumb | right |200px|An image guide for GSO v10/18.]]<br />
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:<br />
<br />
<br />
'''GSOnline ver2.02 (2012/10/12)'''<br />
<br />
This update features replays, in-game chat, unicode support, and more.<br />
*Download [http://www1.axfc.net/uploader/File/so/84547&key=gso GSOnline (version 2.02)]<br />
<br />
*1. Backup your save file and griefsyndrome folder.<br />
*2. Copy the contents of the gso_v2.02 folder to the same folder as your griefsyndrome.exe.<br />
*3. Run gso_patch.exe.<br />
*4. Run griefsyndrome_online.exe. The host will need a UDP port open. Put the port number into the box, and then hit the host button to its right. Then clients will need to enter the host's IP and the port number before clicking the button.<br />
*5. After everyone's connected, the host presses the lower right button, and Grief Syndrome should launch automatically.<br />
<br />
<br />
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it's necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game's framerate will depend on the latency of the connection between the host and client(s).<br />
<br />
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.<br />
*The lowest unlocked lap limit of any connected player will be the online game's limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. <br />
*If you get stuck at a black screen, make sure all players are in windowed mode, or all are in fullscreen mode. If one is in windowed and another is in fullscreen, it may fail.<br />
*Black screens can also be caused by different save files. Use the exact same save file for all players, or have all clients delete their save files to start fresh.<br />
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55 A 2ch post about GSOnline]<br />
*[http://jbbs.livedoor.jp/bbs/read.cgi/otaku/14999/1339594845/ A livedoor thread about GSOnline]<br />
<br />
<br />
'''GSOnline (2011/10/18)'''<br />
<br />
To install a pre-2.0 version of GSOnline, copy the GSOnline.exe and .dll files to the same folder as griefsyndrome.exe. Since all users must have the same version and different versions handle high latency differently, some people may wish to use the old ones.<br />
<br />
The 10/18r2 version needs to open a UDP port, and attempts to fix the problem related to the synchronization gap between players in the GSOnline program.<br />
*Download [http://www1.axfc.net/uploader/File/so/70532&key=gso GSOnline (ver 2011/10/18 rev2)]<br />
<br />
Consider trying the older 10/13 version if your latency is high and 10/18 does not work at all:<br />
*Download [http://www1.axfc.net/uploader/File/so/70317&key=gso GSOnline (ver 2011/10/13)]<br />
<br />
<br />
'''Talk'''<br />
[[File:Gsotalk.PNG | thumb | right |Chatting.]]<br />
The 10/18r2 version of GSOnline introduced a talk feature that displays pre-defined text on the screen as speech bubbles. Version 2.0 improved talk capabilities. Two players with talk enabled can see each other's messages without having to exchange anything in advance. <br />
<br />
Press enter to chat in version 2.0. To activate talk in the 10/18 version, add "talk=10" and some binds to your GSOnline.ini file as follows:<br />
<br />
[Config]<br />
<br />
IP=5.143.40.182<br />
<br />
Port=2620<br />
<br />
talk=10<br />
<br />
[Talk]<br />
<br />
u=homuhomu<br />
<br />
<br />
'''GSOnline Hamachi Networks (as of December 2011)'''<br />
<br />
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline's latency, so each is labeled with it's intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.<br />
<br />
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (2.01 7/22) for compatibility with other players. Make sure you are using the same version of GSOnline.<br />
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.<br />
<br />
Main<br />
*GriefSyndromeOnline<br />
*GriefSyndromeOnline II<br />
*GriefSyndromeOnline III<br />
*GriefSyndromeOnline IV<br />
*GriefSyndromeOnline V<br />
*GriefSyndromeOnline VI<br />
*GriefSyndromeOnline VII<br />
*GriefSyndromeOnline VIII<br />
*GriefSyndromeOnline IX<br />
*GriefSyndromeOnline X<br />
*GriefSyndromeOnline XI<br />
*GriefSyndromeOnline XII<br />
*GriefSyndromeOnline XIII<br />
<br />
Password for all is: homura<br />
<br />
<br />
America<br />
*GSO4chan (password: mami)<br />
*GSO5chan (password: mami)<br />
<br />
Southeast Asia<br />
*GS-SEA (password: homu)<br />
<br />
Indonesia<br />
*GriefSyndromeIndo (password : homura)<br />
<br />
Europe<br />
*QB Powah! (password : QB)<br />
*GS-Eu2 (password : kyubey)<br />
<br />
France<br />
*FrGriefSyndrome (password: Mahou Shoujo)<br />
*GriefSyndromeFR II (password: madokami)<br />
<br />
Italy<br />
*TomoMami (password: tomoe)<br />
<br />
== Gallery ==<br />
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]<br />
<gallery captionalign="left" position="center"><br />
File:Griefsyndrome cover.jpg|Cover<br />
File:Grief Syndrome 13.jpg|Stage Select screen<br />
File:GS_Select_Screen.jpg|Character Select screen<br />
File:Moemura grief syndrome.jpg|Moemura at Select screen<br />
File:Grief Syndrome 01.jpg|Everyone survives<br />
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive<br />
File:Grief Syndrome 04.jpg|Only Kyouko and Sayaka survive<br />
File:Grief Syndrome 08.jpg|Only Mami lives<br />
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die<br />
File:Grief Syndrome 05.jpg|Only Sayaka dies<br />
File:Grief Syndrome 06.jpg|Only Mami dies<br />
File:Grief Syndrome 09.jpg|Only Kyouko dies<br />
File:Grief Syndrome 10.jpg|Only Madoka dies<br />
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable<br />
</gallery><br />
<br />
==External links==<br />
===Threads===<br />
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]<br />
===Twilight Frontier===<br />
*[http://www.tasofro.net Twilight Frontier website]<br />
*[http://www.tasofro.net/mdk/ Grief Syndrome website]<br />
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]<br />
<br />
===Other===<br />
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]<br />
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]<br />
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]<br />
*[http://memegenerator.net/Typical-Griefsyndrome-Gamer Typical GriefSyndrome gamer meme]<br />
<br />
[[Category:Fangames]]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Talk:Grief_Syndrome&diff=47850Talk:Grief Syndrome2012-10-26T11:13:32Z<p>Markus Ramikin: /* Soul Limit lost in revive is not a flat percentage */</p>
<hr />
<div>This game just taught me something: I'd be a terrible magical girl. That's good to know, at least now I know I shouldn't contract Kyubey if I ever get the chance to... --[[User:Homerun-chan|Homerun-chan]] 16:20, 15 August 2011 (UTC)<br />
:Oh god, the endings for this game make me feel terribly empty inside. It's like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. [[User:Holycrap|Holycrap]] 09:14, 16 August 2011 (UTC)<br />
<br />
Anyone know what the requirement is for getting the 2nd last picture in the gallery? [[Special:Contributions/220.255.1.48|220.255.1.48]] 02:49, 18 August 2011 (UTC)<br />
:If only Madoka and Sayaka die. [[User:Lig0schndr|Lig0schndr]] 11:30, 18 August 2011 (UTC)<br />
<br />
==Problem here==<br />
I've downloaded the files and everything. However, it is on a .rar file, and I really don't know how it operates. Suggestions?<br />
:It's a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --[[User:BrickBreak|BrickBreak]] 03:42, 21 August 2011 (UTC)<br />
::I don't have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(<br />
:::Get WinRAR or 7zip. You'll need it to unzip it. Nothing else but to get the program. [[Special:Contributions/128.54.205.243|128.54.205.243]] 16:36, 21 August 2011 (UTC)<br />
::::Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won't let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png<br />
:Go to start and run "dxdiag". Then go the "Display" tab. Below there should be three options. "DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your "Direct3D" is either not available or disabled. Enable all of them and you should be able to play. :D --[[User:SailorRainbow001|SailorRainbow001]] 12:33, 10 September 2011 (UTC)<br />
<br />
== Stat box ==<br />
<br />
Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - [[User:Prima|Prima]] 21:58, 15 August 2011 (UTC)<br />
:Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --[[User:Homerun-chan|Homerun-chan]] 16:36, 16 August 2011 (UTC)<br />
::I actually thinks the second version look better. Also, it's shorter length means less blank toolbox only space on the thread. Can we get another opinion on this one? - [[User:Prima|Prima]] 20:48, 16 August 2011 (UTC)<br />
:::Actually, the only thing that bugs me with the horizontal version is that I don't know how to label the columns, especially the last one ... "Growth per level" is a bit too long, "Per level", "growth per lvl" or "growth/level" don't look or sound to good... --[[User:Homerun-chan|Homerun-chan]] 21:31, 16 August 2011 (UTC)<br />
::::I think per level looks fine, it's similar to how we do in [http://wiki.teamliquid.net/starcraft2/Marine another wiki] that I help out on. - [[User:Prima|Prima]] 06:46, 17 August 2011 (UTC)<br />
:::::I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.[[User:Lig0schndr|Lig0schndr]] 23:45, 19 August 2011 (UTC)<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;"><br />
<th colspan="2" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="2" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td colspan="2" style="background-color: #EEF; font-weight: bold; text-align: center;">Status base</td></tr><br />
{{Infobox/row<br />
|label=Vitality<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=92<br />
}}{{Infobox/row<br />
|label=Power<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=10<br />
}}{{Infobox/row<br />
|label=Soul limit<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=28875<br />
}}{{Infobox/row<br />
|label=SL lost in revive<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=9.6%<br />
}}<tr><td colspan="2" style="background-color: #EEF; font-weight: bold; text-align: center;">Growth per level</td></tr><br />
{{Infobox/row<br />
|label=Vitality<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+4<br />
}}{{Infobox/row<br />
|label=Power<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+1<br />
}}{{Infobox/row<br />
|label=Soul limit<br />
|labelstyle=background-color:#EEF; font-weight:bold;<br />
|data=+128<br />
}}</table><br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:left;clear:left;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Status base</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Per level</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">92</td style="text-align: left;"><td>+4</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>+1</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">28875</td style="text-align: left;"><td>+128</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">9.6%</td style="text-align: left;"><td></td></tr></table><br />
<br />
{{-}}<br />
<br />
==help!==<br />
<br />
i tried to download it but i can't find where on the page the download thingy is, i clicked on everything and no dice [[User:Paige|Paige]] 15:01, 16 August 2011 (UTC)<br />
<br />
:Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome<br />
:i can't make sense of that site either, no handy screen shots or can't you download it on the grief syndrome site? am i the only person having problems with it? *sigh* [[User:Paige|Paige]] 20:27, 16 August 2011 (UTC)<br />
::You can't figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713 --[[User:Randomanon|randomanon]] 20:35, 16 August 2011 (UTC)<br />
::>can't you download it on the grief syndrome site?<br>It's a game that got released (read "sold") at Comiket, so it's not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --[[User:Homerun-chan|Homerun-chan]] 20:41, 16 August 2011 (UTC)<br />
<br />
Umm,I wanted to download the file but,I can't find the download link, did someone tell me where is the download link? Please help me. --[[Mirai-mirai]] 18:39, 3 september 2011<br />
:Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --[[User:Riga92|Riga92]] 18:45, 3 September 2011 (UTC)<br />
<br />
Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --[[Mirai-mirai]] 15.27, 4 September 2011<br />
:No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --[[User:SailorRainbow001|SailorRainbow001]] 12:37, 10 September 2011 (UTC)<br />
<br />
I am really confused on how to change the BGM. I've tried a whole bunch of times, but I can't figure it out. I noticed it is in the FAQ section. --[[User:Ploppypop|Ploppypop]] 8:19pm, 10 September 2011 (UTC)<br />
<br />
==Moemura?!==<br />
[[File:Moemura grief syndrome.jpg|right|300px]]<br />
Anyone know how to get her? --[[User:Mutopis|Mutopis]] 04:52, 18 August 2011 (UTC)<br />
:It's a drawing from 2ch, it's not real. --[[User:Randomanon|randomanon]] 05:59, 18 August 2011 (UTC)<br />
::Being a fan is suffering --[[User:Mutopis|Mutopis]] 06:39, 18 August 2011 (UTC)<br />
:::Apparently, that's NOT a drawing. That image (and the relevant sprites) indeed can be found in the game's resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. [[User:MrChow|MrChow]] 11:24, 25 August 2011 (UTC)<br />
::::I'm pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image. However, I didn't know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it. You'd think if someone had figured it out by now there'd be a vid or gameplay images with Moemura by now. --[[User:Randomanon|randomanon]] 13:46, 25 August 2011 (UTC)<br />
:::::Likely it's a dropped character. It's commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let's not forget that they can also implement it in the future. --[[User:BrickBreak|BrickBreak]] 19:19, 25 August 2011 (UTC)<br />
::::::Now that I gained access to the game ressources, I can confirm that:<br />
::::::a-The "Moe"mura image is indeed part of the game files.<br />
::::::b-There is no additional gameplay sprites for "Moe"mura.<br />
::::::However the "Moe"mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it's not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 20:09, 7 September 2011 (UTC)<br />
<br />
I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. [[User:Yorkwoo|Yorkwoo]] 14:20, 9 September 2011 (UTC)<br />
:You are indeed correct. I'm trying out the patch now and to play as Moemura you press up while your cursor is on Homura's portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven't checked out QB yet. Pretty cool update, though. Hopefully they've fixed the bugs in the game, too. Thanks for the info! [[User:Lig0schndr|Lig0schndr]] 20:01, 9 September 2011 (UTC)<br />
<br />
Download the patch 1.10 from http://www.tasofro.net/arc/index.html#407 and update the game to get Moemura by pressing up on Homura in character selection.<br />
<br />
== All endings ==<br />
<br />
So as I see, someone aded thelast unknown trophy.<br />
What are the endings known this far and how can they be obtained?<br />
[[Special:Contributions/91.202.255.7|91.202.255.7]] 05:52, 18 August 2011 (UTC)<br />
<br />
:I added an endings section to the main page that includes known endings and conditions. This doesn't seem to be all of them, though, since I believe I've gotten all mentioned and haven't yet gotten the trophy. Anyone know of other endings? [[User:Lig0schndr|Lig0schndr]] 11:27, 18 August 2011 (UTC)<br />
<br />
All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that'd be great.<br />
[[User:Lig0schndr|Lig0schndr]] 15:48, 19 August 2011 (UTC)<br />
:Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don't think that matters).[[User:KM|KM]] 23:57, 19 August 2011 (UTC)<br />
::Thanks for checking that. I don't think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.[[User:Lig0schndr|Lig0schndr]] 06:42, 20 August 2011 (UTC)<br />
:::Okay, all ending possibilities have been checked. And after having checked them all I didn't get the third trophy, so that seems incorrect. [[User:Lig0schndr|Lig0schndr]] 17:53, 26 August 2011 (UTC)<br />
:::: So you've checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don't have the third trophy? [[User:Magic9mushroom|Magic9mushroom]] 00:25, 1 September 2011 (UTC)<br />
:::::Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don't have the third trophy, sadly. I didn't check a mutual kill on Walpurgisnacht, but I don't think that would result in a different ending... I'm starting to think that my original guess that the third trophy is "Beat the game without getting hit" might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn't been confirmed yet. [[User:Lig0schndr|Lig0schndr]] 17:32, 2 September 2011 (UTC)<br />
::::::I've took a peek at the game resources again and translated the third trophy for ya. It seems there's a bug in Tasofro's bytecode, so the flag for this trophy never sets. Instead of marking it as "???", I suggest to write a notice "Unobtainable due to a bug". --[[User:MrChow|MrChow]] 21:51, 6 September 2011 (UTC)<br />
:::::::Well that... sucks... Thanks for the info, though. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)<br />
::::I think we do need to check "everyone dies", since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I'd suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka's ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten's stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten's minions love to attack from offscreen. I'd suggest grinding Homura to 99 on Gertrud's or Charlotte's stage (Gertrud's stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. [[User:Magic9mushroom|Magic9mushroom]] 04:13, 6 September 2011 (UTC)<br />
:::::I've actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don't die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I've also checked if everyone dies and it results, predictably, in a game over. [[User:Lig0schndr|Lig0schndr]] 23:08, 7 September 2011 (UTC)<br />
:::: That wasn't what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti's stupidly high damage. [[User:Magic9mushroom|Magic9mushroom]] 00:54, 8 September 2011 (UTC)<br />
Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. [[User:Lig0schndr|Lig0schndr]] 00:06, 10 September 2011 (UTC)<br />
<br />
== Laps not saved ==<br />
<br />
Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn't farmed enough lv's to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything's gone. Wasn't it supposed to save after a lap? --[[User:BrickBreak|BrickBreak]] 21:16, 19 August 2011 (UTC)<br />
:Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.[[User:KM|KM]] 21:55, 19 August 2011 (UTC)<br />
::The folder's empty. Damn... I'm guessing either it auto-deleted upon closure, or it was never created :/ --[[User:BrickBreak|BrickBreak]] 23:13, 19 August 2011 (UTC)<br />
:::Apparently, it can only save if it's on the default folder. I reinstalled there and it worked. --[[User:BrickBreak|BrickBreak]] 01:20, 20 August 2011 (UTC)<br />
::Mine's in a non-default folder, and it's got up to 677 available. [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)<br />
::::When it wasn't saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?[[User:KM|KM]] 18:21, 20 August 2011 (UTC)<br />
:::::Installed outside (in the Program Files folder). --[[User:BrickBreak|BrickBreak]] 20:48, 20 August 2011 (UTC)<br />
<br />
== Not-Mentioned Bug ==<br />
<br />
I've encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I'm sorry for any errors.) [[User:Anton|Anton]] 09:48, 20 August 2011 (UTC)<br />
<br />
-I had the same problem, but i managed to solve it. You have to install the game on Japanese Locale AND install it on the default folder.<br />
If you install it anywhere else, it will fail.[[User:U.N.Owen|U.N.Owen]] 09:37, 7 February 2012 (UTC)<br />
<br />
This is also my first time editing a wiki, But, Im encountering the same problem, as I enter Gertruds room, The game crashes. I've also tried this on my other computer and same results. I've updated my directx and my computer's region settings and language settings have been set to Japanese, I've installed the game on the Japanese Local in the default folder, After many tries using different methods, the game continues to crash. If there is a way of fixing this, please let me know. Thanks [[User:Landon1998|Landon1998]] 19:35, 20 June 2012 (UTC) <br />
<br />
I noticed another glitch, though this one isn't that big of a deal. If you're in a boss fight and you pause and return to the title screen, the boss' HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. [[User:Lig0schndr|Lig0schndr]] 11:18, 21 August 2011 (UTC)<br />
<br />
Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don't know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. [[User:Lig0schndr|Lig0schndr]] 11:40, 21 August 2011 (UTC)<br />
<br />
== Highest solo clocking? ==<br />
<br />
I know that 677's been beaten with Homura/Madoka/Mami, but what's the highest known to have been beaten with just 1 player? [[User:Magic9mushroom|Magic9mushroom]] 10:22, 20 August 2011 (UTC)<br />
:The highest I've seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? [[User:Lig0schndr|Lig0schndr]] 08:16, 21 August 2011 (UTC)<br />
::I've seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. [[User:Magic9mushroom|Magic9mushroom]] 10:05, 21 August 2011 (UTC)<br />
:::I've just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf<br />
::::Woah my god high lap. How do you cheat at this game? [[User:Lig0schndr|Lig0schndr]] 15:20, 21 August 2011 (UTC)<br />
:::::To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you're a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).<br />
::::::There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf [[Special:Contributions/77.200.213.106|77.200.213.106]] 21:58, 21 August 2011 (UTC)<br />
::::::Hahah, that sounds awesome. Must be fun to spam specials all day. Mami's Tiro Finale could last minutes, hahahah. [[User:Lig0schndr|Lig0schndr]] 22:44, 21 August 2011 (UTC)<br />
:::Just solo'd 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. [[User:KM|KM]] 23:22, 21 August 2011 (UTC)<br />
::::I just solo'd 100 and ran into the same bug. This didn't happen when I solo'd lap 80, though...[[User:Lig0schndr|Lig0schndr]] 00:27, 28 August 2011 (UTC)<br />
::Cheating does not count. >:( [[User:Magic9mushroom|Magic9mushroom]] 04:53, 22 August 2011 (UTC)<br />
<br />
== highest lap for grief syndrome is 1316093285, and its bugged ==<br />
<br />
at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you... the problem with this lap... the final lap is, that the harder monsters "bigger" or "mini bosses" not counting gertrud and other real "bosses" are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is "killed". this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?<br />
:To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game's normal operation). [[User:Magic9mushroom|Magic9mushroom]] 01:23, 2 September 2011 (UTC)<br />
::If you want to increase homura's HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn't note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 22:34, 2 September 2011 (UTC)<br />
:::As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read "73297373" at around 1A16B083 with "7373732D". I don't really know what's going on, though, since I didn't intend for that change to have exactly that effect. -[[User:ZetaAspect|ZetaAspect]] 11:07, 9 September 2011 (UTC)<br />
<br />
== Which program? ==<br />
<br />
Hello.<br />
Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn't work.<br />
<br />
Thanks for any answer. -[[Special:Contributions/87.101.35.180|87.101.35.180]] 19:11, 4 September 2011 (UTC)<br />
:Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I'm wasting my time writing a packer/unpacker)?-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 15:43, 6 September 2011 (UTC)<br />
::You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.<br />
:::Ok that's the quickbms script, doesn't handle repacking and uses a ''dodgy'' way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:47, 6 September 2011 (UTC)<br />
::::OK, maybe I rushed a bit, but here it is! Behold the [http://www.megaupload.com/?d=3C5R0E7Z Griefsyndrome RessOurces Packer and Extractor] (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it's at your own discretion...<br />
::::For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the "+Select File Type" in the open dialog, and specifying "Raw image data". On the next dialog box, set Image type="RGB Alpha", offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).<br />
::::Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf [[Special:Contributions/84.98.184.200|84.98.184.200]] 19:57, 7 September 2011 (UTC)<br />
:::::Great program for unpacking, but repacking doesn't seem to work, even without modding the contents at all. -[[User:ZetaAspect|ZetaAspect]] 23:38, 23 September 2011 (UTC)<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/84.103.207.239|84.103.207.239]] 19:40, 24 September 2011 (UTC):<br />
<br />
Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE.<br />
Otherwise, the following procedure worked on my end:<br />
:1-extract gs00.dat to (for example) c:\ykhsdg<br />
:2-extract gs01.dat to c:\ykhsdg<br />
:3-extract gs02.dat to c:\ykhsdg<br />
:4-cut&paste gs00-2.dat somewhere else<br />
:5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat<br />
:6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.<br />
<br />
(tabs were starting to get on my nerves)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
[[User:ZetaAspect|ZetaAspect]] 11:43, 21 October 2011 (UTC)<br />
<br />
Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:03, 21 October 2011 (UTC):<br />
<br />
Nope, you don't need to put everything into the same archive. I just swapped the content of gs00.dat & gs01.dat throught extraction & repacking and the game still works, even though I use 2 separate archives.<br />
<br />
----<br />
<br />
Anyone happen to have sprite sheets/rips for the characters? I've been thinking of working on a mod for another game but I can't find any sprite rips other than a couple idle and run gif animations.--[[User:Yden|Yden]] 15:18, 22 October 2011 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
I've tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--[[User:Yden|Yden]] 17:58, 22 October 2011 (UTC)<br />
<br />
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<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 04:33, 24 October 2011 (UTC): I'm afraid I think you'll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I'm gimp&photoshop challenged, so I don't know how it's done).<br />
Aside that I've seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn't yielded any interesting result yet.<br />
<br />
If someone wants a big WTF:<br />
-Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed.<br />
-Switch to offset 17 width 128, height 388, mode RGBAlpha. <-Haven't come up with a decent explanation yet.<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
[[Special:Contributions/110.139.55.196|110.139.55.196]] 00:36, 20 March 2012 (UTC) Hello, I want to ask you guys a favor...<br />
Do anyone still have the .dat extractor for GS aka GropeSyndrome that Gniarf put here in the past?<br />
I just want the BGMs of Grief Syndrome, but MU have closed down, so I can't download it...<br />
Can anyone re-up the extractor, or the BGMs itself? Thenk you very much :)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
GropeSyndrome is now included in the mod toolkit, which you can find in the "mod toolkit" section below. (Someone already asked for a repost, and because I was lazy back then I posted everything mod-related in a single archive).<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:29, 20 March 2012 (UTC)<br />
<br />
Ooooooh Thanks a lot Gniarf Q__,Q<br />
[[Special:Contributions/110.139.55.196|110.139.55.196]] 15:44, 20 March 2012 (UTC)<br />
--------------------------------<br />
When I repack all of the data the pause menu doesn't work (it causes the game to freeze. What do I edit to raise the exp rate?[[User:Hinacle|Hinacle]] 02:08, 19 May 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
1-If the pause menu freezes your game after repacking you probably messed up when editing. I just checked on my mod and the pause menu doesn't cause the game to freeze.<br />
<br />
2-To change the amount of xp required to level up, edit data/script/class.cv4, class Playerdata. There should be a line expMax = 100; which means that you need 100 xp to gain one level.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 17:46, 23 May 2012 (UTC)<br />
<br />
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<br />
Whenever I repack all of my data, the game doesn't work at all. It doesn't state and error or anything, it's just a black screen. There isn't any noise and I have even waited for it to load but there's nothing<br />
All I did was edit a sprite's image files like .cv2 and the palettes<br />
I don't know what the problem is...I even restored it back to normal and tried again but it's still a black screen --LeiLei--<br />
<br />
- - - - - - - - - - - - - - - - - <br />
<br />
Most likely you didn't submit the right directory when repacking. If you extracted in c:\my_mod, you should input c:\my_mod when repacking, not c:\my_mod\data.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 04:43, 12 June 2012 (UTC)<br />
<br />
== Blank when play ==<br />
<br />
Well,i've downloaded the game. I installed all setup,regional language setting, and i'm unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i'm play the game, the game whas blank, no drawing's, black, but i still can see hit's and scores, how can i fix this? --[[Nyan00]]--09:43,6 September 2011<br />
<br />
Same like me, i can't play it if it's Blank,i don't know how to fix it too, anyone knows? i tried all i can but, it still can't run and always blank. --[[Mirai-mirai]]-- 16:26, 16 September 2011<br />
<br />
<br />
Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.<br />
<br />
Where can i find dxdiag? i search it all time's and i can't find it well, i'll check it again thank you. Mirai-mirai you can't fix it too? I think everyone can play grief syndrome, except me. --[[Nyan00]]-- 14:03, 17 September 2011<br />
<br />
errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.<br />
<br />
Still blank,though.--[[Nyan00]]-- 21:50, 17 Semptember 2011<br />
<br />
err, i still can't find it, where can i find tax manager .sorry, i'm a bit IDIOT for computer system. :( [[Mirai-mirai]] 10:25, 18 September 2011.<br />
<br />
To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?<br />
<br />
Well, mine aren't blank now i can play ot now [[Nyan00]] 17:45, 19 September 2011<br />
<br />
==Stat increases stated in this page are misleading==<br />
<br />
While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The "Per level" entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I'm 100% sure power doesn't slow down or speed up, though). [[User:Magic9mushroom|Magic9mushroom]] 02:31, 14 September 2011 (UTC)<br />
<br />
Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.<br />
<br />
Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. [[User:Magic9mushroom|Magic9mushroom]] 08:44, 14 September 2011 (UTC)<br />
<br />
Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven't confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?<br />
<br />
Homura: 221<br />
Kyouko: 253<br />
Madoka: 225<br />
Mami: 268<br />
Sayaka: 328<br />
[[User:Magic9mushroom|Magic9mushroom]] 05:20, 18 September 2011 (UTC)<br />
<br />
==Soul Limit lost in revive is not a flat percentage==<br />
<br />
The "Soul Limit lost in revive" stat seems to be dependent on Vitality, not maximum Soul Limit. Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality. Sayaka probably has a different constant; I'd guess 9*Vitality, but I have no solid data on her yet. Will update soon with more info. -[[User:ZetaAspect|ZetaAspect]] 01:57, 25 October 2011 (UTC)<br />
:Did more testing:<br />
::Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality. They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.<br />
::Sayaka has a revival cost approximately equal to 9*Vitality. She heals at the cost of 6 Soul Limit points per Vitality point healed. I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -[[User:ZetaAspect|ZetaAspect]] 07:32, 25 October 2011 (UTC)<br />
::: Thanks, I knew something was off. I just confirmed the 30ish*Vit for Madoka with my own testing. Re-tested SL % costs for level 1 revives, which were partly wrong, and which I'll edit it now because the current table misled the hell out of me. Also extrapolated for level 99 (will test precisely when I make level 99 on all girls, which might take a while). Also editing in correct hitpoints from the discussion above. --[[User:Markus Ramikin|Markus Ramikin]] 11:13, 26 October 2012 (UTC)<br />
<br />
== -----How to upgrade?-------- ==<br />
<br />
Well,i've downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i've dowloaded 1.10 upgrade.But, i don't know how to upgraded it, someone knows it? thank you, everyone :) --[[Box usagi]]--<br />
:I had no problem, all I did was just click and that's it. --[[User:Mutopis|Mutopis]] 07:10, 17 September 2011 (UTC)<br />
<br />
I'm having the same problems, could someone please put up a step by step on how to install the update?<br />
I'm running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn't work.<br />
Please help! I need moemura! [[User:Skwiddz|Skwiddz]] 09:25, 19 September 2011 (UTC)Skwiddz<br />
<br />
Mine,works no problem, so i don't have clue sorry --[[User:Nyan00|Nyan00]] 17:49, 19 September 2011<br />
<br />
I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! [[User:Skwiddz|Skwiddz]] 11:31, 19 September 2011 (UTC)Skwiddz<br />
<br />
Well, [[User:Nyan00|Nyan00]] fixed that for me. thank you! Your'e my best friend! Nyan00!. [[Box usagi]] 20:29, 20 September 2011<br />
<br />
Okay, if you have not fixed it yet, then this MIGHT help.<br />
1)Download he patch.<br />
2)Open it.<br />
3)Locate it to the folder of the game.If it's not in the destination you see in the box.<br />
4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part?<br />
5)ex. its like griefsyndrome/?????<br />
6)Delete the /?????<br />
7)Then click OK.<br />
8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder.<br />
9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. <br />
10) Test it and hopefully it works! :D<br />
<br />
Sorry for writing so much.<br />
<br />
<br />
==<br />
Alright,, I somehow trolled this part of the section. This is my problem--and i cant upgrade it T^T <br />
http://www.youtube.com/watch?v=xVkjJXvlKNM&feature=youtu.be<br />
<br />
huu pleeeeease fix this prob. for me..like probably make a vid response and put a step by step vid tutorial DX i dont know what to do DX ([[Special:Contributions/75.83.238.123|75.83.238.123]] 08:29, 15 December 2011 (UTC)) emiharuka<br />
<br />
==Grief Syndrome Online==<br />
[[File:Gsonline-readme-jp.PNG|thumb|200px|The readmes, which need to be translated.]]<br />
<br />
===Troubleshooting===<br />
Known issues so far:<br />
===="ベ-スアドレスの取得に失敗しました" error message====<br />
<br />
Uninstall Spyware Doctor (or if having it is a matter of life&death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...<br />
<br />
====Black screen====<br />
Make sure you use the save file provided with GSOnline, both on the client and the host. Black screens can happen when players' save files aren't identical. Make sure all players are in windowed mode, or all are in fullscreen mode. Black screens can happen when one is in windowed and another is in fullscreen.<br />
<br />
====All players [1P]====<br />
Symptoms: When the client(s) join(s) the host, GSOnline shows in the title bar that the all are player 1 ("[1P]") and when starting a game, you get stuck with a black screen before the green "twilight frontier" logo.<br />
<br />
Cause: your ping is higher that 100ms. <br />
<br />
Solution: You can try [http://www.mediafire.com/?ij2h176ivk02a42 this exe], but the best solution would be to reduce your ping as the game will barely be playable anyway.<br />
<br />
====Help request form====<br />
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn't fix it, answer those:<br />
<br />
0-What is your problem?<br />
<br />
1-What version, of GSOnline are you using ? If you don't know, use the one posted on the other side of this page and retry.<br />
<br />
2-Are all the players using the same version of GSOnline?<br />
<br />
3-Are you positively definitely really totally sure you're not running a dirty mix of several different GSOnline versions ? (<-sounds stupid but actually happened) <br />
<br />
4-What version of GriefSyndrome are you using ? If it's 1.0, patch to 1.10.<br />
<br />
5-Are all the players using the same version of GriefSyndrome?<br />
<br />
6-In OFFLINE mode, does the game work for every player?<br />
<br />
7-Are you all using the same savefile?<br />
<br />
8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.<br />
<br />
9-If it crashes, do you get the "Send error report to Microsoft" message?<br />
<br />
10-What version of windows are you using (ex: xp/vista/seven/don't know)? Is it a 32 or 64 bit version?<br />
<br />
11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,"SAR EAX,1" ? (Used to evaluate your computer skills and talk properly with you)<br />
<br />
<br />
<br />
If you answered "Yes" to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don't need (for now) the one that's about 140Mb. If there is only one file (Report.wer):<br />
<br />
1-Paste this in an empty text file:<br />
Windows Registry Editor Version 5.00<br />
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]<br />
"DumpType"=dword:00000002<br />
<br />
2-Rename that text file "Enable Crash Dumps.reg" and double click on it.<br />
<br />
3-Make the game or gsonline crash again (first fix).<br />
<br />
4-Open "My computer" and enter the following in the address field: "%LOCALAPPDATA%\CrashDumps"<br />
<br />
5-Send me the .dmp file you find there along with report.wer. If it's too big replace ""DumpType"=dword:00000002" by ""DumpType"=dword:00000001" and restart at step 6.2.<br />
<br />
6-Modify "Enable Crash Dumps.reg" by changing "dword:00000002" into "dword:00000000".<br />
<br />
7-Double click again on "Enable Crash Dumps.reg" (which just disabled crash dumps).<br />
<br />
8-If something fails in the steps above, at least look at the error report and post the "application name", "Exception Offset", and "Exception Code".<br />
<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 23:40, 9 November 2011 (UTC)<br />
<br />
===Testing===<br />
<br />
[http://archive.easymodo.net/jp/thread/7933064 This thread] dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.<br />
<br />
<br />
===Error messages===<br />
<gallery><br />
File:Gserror-yesno.PNG | No answer from the other player(s), continue waiting/transmitting? Yes/No<br />
File:Gserror-recvfromsendto.PNG | An error occured during data transmission<br />
File:Gserror-nohostresponse.jpg | There was no response from the host.<br />
File:GSO_error_in_human.png | The other player quit, disconnected, or crashed.<br />
File:Gserror-1.png | Failed to run Grief Syndrome. (GSOnline in this picture is 2011/9/24 or 2011/9/26 version.)<br />
File:Gserror-2.PNG | Rejected. (Reason: The game has already started.)<br />
</gallery><br />
<br />
===Personal Hint===<br />
I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/<br />
---Life- 22:53, 11 October 2011 (UTC)<br />
<br />
<br />
Gniarf [[Special:Contributions/86.75.253.62|86.75.253.62]] 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:<br />
<br />
-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.<br />
<br />
-Cleanup tyhe GSOnline discussion - drastically.<br />
<br />
-As for hamachi networks, if you add them mention something like "As of 2011/10 active GSOnline networks are..." because they probably won't be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net.<br />
'''Done.'''<br />
<br />
-Perhaps add a short modding section?<br />
<br />
As for me, I think I'm gonna leave this wiki. The 2011/10/08_&_10 GSonline versions seem to work fine, and I haven't got any reply from BrickBreak and Jonathan355, so I assume my services aren't needed anymore.<br />
<br />
-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.<br />
<br />
===Disconnected?!===<br />
<br />
I have the fourth window when I play online. :S Help me, please! I want to play with my friends. (17:55, 20 December 2011)<br />
<br />
== Help! it's not work! :( ==<br />
<br />
Hi,I need help.<br />
I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please.<br />
'''Banane'''<br />
<br />
<br />
---Just change your region and languange to Japanese in Control Panel.[[Special:Contributions/27.108.112.219|27.108.112.219]] 05:42, 21 January 2012 (UTC)<br />
<br />
== Sprites ==<br />
<br />
Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? [[Special:Contributions/75.50.86.65|75.50.86.65]] 02:57, 23 October 2011 (UTC)<br />
<br />
== Extreme Stage 3 Lag ==<br />
<br />
Is anyone getting an unbelievable amount of lag on stage 3?<br />
Specifically, the room right before the boss.<br />
It's actually making the game unplayable. [[Special:Contributions/74.14.48.22|74.14.48.22]] 20:58, 25 October 2011 (UTC)<br />
:I haven't seen it happen, but it's probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? [[User:KM|KM]] 00:13, 26 October 2011 (UTC)<br />
::Everything's up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...<br />
::1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.<br />
::2) The screen goes black. You have to shut it down.<br />
::Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.<br />
::Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. [[Special:Contributions/74.14.50.97|74.14.50.97]] 19:31, 29 October 2011 (UTC)<br />
:First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that's a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images. I'm looking at you, Gniarf! :) -[[User:ZetaAspect|ZetaAspect]] 14:42, 31 October 2011 (UTC)<br />
::0-*Rolls up ninja wallpaper* Teme, doko miteru no?<br />
::1-Me I'm looking at [http://forums.steampowered.com/forums/showthread.php?s=54651041accb2fc623481a81050b1e6c&t=2119238&page=9 this thread]. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files<br />
::2-Gave a shot at the TVs, so you can try [http://www.megaupload.com/?d=UOZJ7MH6 this ] (untested because making it again to stage 3 to test is a bother) or if that fails, [http://www.megaupload.com/?d=Y0F3UA8O the fallback fix] (tested)<br />
::3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...<br />
::4-How I "fixed" that:<br />
:::Recommended fix: made the scripts call a non existent function (SNApFU)->should make the tv redraw function fail<br />
:::Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.<br />
::5-Having an high end graphic card, I don't even know if the lag issue is actually resolved or not.<br />
::6-Dammit tabs again... Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:37, 1 November 2011 (UTC)<br />
::::Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!<br />
::::I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it's running. [[Special:Contributions/65.95.69.73|65.95.69.73]] 23:31, 1 November 2011 (UTC)<br />
:::::Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it's actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 00:16, 2 November 2011 (UTC)<br />
::::::Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. [[Special:Contributions/65.95.69.73|65.95.69.73]] 01:45, 2 November 2011 (UTC)<br />
:::::::Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don't understand why the game would notably slow down. If someone's got an idea, I'm interested. Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 21:55, 2 November 2011 (UTC)<br />
<br />
== Mod toolkit ==<br />
The mod toolkit can be downloaded [http://www.mediafire.com/?wvqp8hy3ngz0bgl there]. It contains:<br />
*the source of all .cv4 scripts<br />
*2 example mods (Gniarf's and Soul's)<br />
*GropeSyndrome, a tool to extract/repack .dat files.<br />
<br />
Tools NOT included (due to later release):<br />
*GraphSyndrome, a tool to convert images files (.cv2) and palletized images (.cv2+.pal couple) to .bmp. <br />
<nowiki>*2012/03/04 Update*</nowiki>: GraphSyndrome now handles bmp->.cv2+pat conversion (read the notes below) [http://www.mediafire.com/?fi22y84wscxfte2 download link.]<br />
*GraceSyndrome, a tool to edit .pat files (that contain lots of stuff about animations, including move damage and knockback properties). [http://www.mediafire.com/?psv78g141f6ae6p download link.]<br />
<br />
Note: Scripts were produced using an automated decompiler (DamianXVI's squirrel decompiler) which is still in alpha stage, in other words the script files I'm providing might be partly botched, and of course all comments are absent. The good news is that several people have been using mods made with this sources and so far no one reported anything wrong.<br />
<br />
===Infos for Modders===<br />
*The scripts are in which are in squirrel language, which is close to C++.<br />
*.cv4 do not need to be recompiled before playing; the game will recompile them during load times (so scripts aren't interpreted (Well, they are pseudo interpreted like .net if you want to be exact)).<br />
*Your mod need to be repacked in gs00, 01, 02, or 03.dat; gs04.dat and above do not work.<br />
<br />
Note about GraphSyndrome bmp->cv2+pat conversion:<br />
<br />
The game uses 5 images formats:<br />
*.dds, same as any common dds<br />
*8 bit palletized .cv2 for characters, with one different palette per stage. To produce such images with GraphSyndrome you need to save your image as a indexed/palletized .bmp. In Gimp it is done by going in the image->mode->indexed and using a 256 color palette (DO NOT TRY ANY OTHER NUMBER OF COLORS). The tool will produce one .pal file per converted bmp because it's dumb/easier for the programmer (me). You just need to pick one .pal and delete the rest.<br />
*16/24 bit "bitmap" .cv2: the tool cannot produce such images<br />
*32 bit "bitmap" .cv2: any non-palletized .bmp will be converted to this format.<br />
<br />
===Infos for Everyone===<br />
As I said above, the script files are recompiled at runtime (<- you're not supposed to understand), what players will want to know is that it makes loading times a bit longer (no, not much).<br />
<br />
Q: Will it corrupt my saves<br />
<br />
A: It shouldn't.<br />
<br />
Q: Is there any compatibility issue with GSOnline.<br />
<br />
A: No, but all players need to have the mod installed.<br />
Gniarf [[Special:Contributions/86.75.253.250|86.75.253.250]] 17:07, 9 November 2011 (UTC)<br />
<br />
===User feedback===<br />
<br />
I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura's timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150).<br />
While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I'd say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple].<br />
I might post the .dat later if someone feels they'd like it (or if I stop being so lazy). [[Special:Contributions/201.231.128.180|201.231.128.180]] 03:28, 30 November 2011 (UTC)Soul<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
OK, so 1 vote for "scripts got decompiled correctly". Glad you're enjoying the toolkit, but out of curiosity, could you give more details about those "enhancements to attacks and specials" you mentioned?<br />
<br />
[[Special:Contributions/84.100.8.14|84.100.8.14]] 07:04, 1 December 2011 (UTC) Gniarf<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
A file's worth more than a thousand words. So here's '''[http://www.megaupload.com/?d=QQB3JTC8 the file]'''.<br />
<br />
To make it simple: Most characters get some kind of bonus at level 50 and 100. <br />
Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two "rains" of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps).<br />
Sayaka's functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it's quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you're just starting and are level 5. Sayaka actually came out pretty fun to play with.<br />
Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at.<br />
Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it's not too bad). She also gets a boost to the machinegun clip and firing speed at some levels.<br />
Finally, I barely touched Kyouko cause I don't like her (and I was kinda lazy) I only added some range to her special.<br />
<br />
Have in mind that it's only experimental, so some things are probably unbalanced.<br />
<br />
[[Special:Contributions/201.231.128.180|201.231.128.180]] 02:17, 2 December 2011 (UTC)Soul<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Megaupload's down; anyone still got the mod? I can't find it anywhere else [[Special:Contributions/175.156.217.185|175.156.217.185]] 17:40, 13 February 2012 (UTC) Jak<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Full mod toolkit+sample mods (mine & Soul's) uploaded [http://www.mediafire.com/?wvqp8hy3ngz0bgl there].<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 23:14, 14 February 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Many many thanks! ---- Jak<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
===Adding a new character===<br />
'''[[Question]]'''<br />
<br />
I'm wondering if it would be possible to add more playable characters with this. Like, if one had some sprites of, say, Kazumi; could we add her to the roster? If anyone knows if this is possible, I'd be seriously interested. - Fate [[Special:Contributions/207.155.38.209|207.155.38.209]] 10:49, 16 February 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
short answer: Right now I know most of the steps to add a character but not all. Using dodgy ways it is probably possible, but it won't be simple.<br />
<br />
<br />
long answer: <br />
<br />
*the 1.1 patch added 2 characters (not-moe-mura and kyubey) through the gs02.dat file, so it is possible to add characters with a mod.<br />
*The problems with images: <br />
**The game uses a mix of .dds (for effects) and .cv2 (for character) files for images. It is probably possible to use only dds for you character, otherwise there is no bmp->cv2 conversion tool atm. I could most likely write one though if I'm sure I'm not wasting my time.<br />
**There is a catalog of all images used by a certain character: character_name.pat which I don't know the structure (especially the 2nd half)<br />
**I guess it doesn't apply to the .dds, but the cv2 use a separate 512 byte palette file which I don't know how to produce. Studying this would probably be simple.<br />
*The problem with sounds: I don't know how to produce sound files for griefsyndrome and it is UNlikely that I will ever do.<br />
*Code-wise there is no problem afaik.<br />
<br />
<br />
The easiest way to add a character would be to copy an existing character, export your sprites in .dds format and do some simple hex editing on the .pat to use the .dds instead of the .cv2 images. For sounds you'll have to make do with whatever sounds already in the game.<br />
<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 22:51, 16 February 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
I understand the gist of what you're saying, but I don't understand how I should begin doing what I want to do (due to my lack of technical knowledge on this subject). I guess I'll start learning what I'm doing - Fate [[Special:Contributions/173.184.32.151|173.184.32.151]] 03:08, 17 February 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
Damn Gniarf, I wish I was as skillful as you. I'm barely able to grasp the idea of what's programmed. Of course, the script isn't exactly written to be understood easily, but still. Lately been trying to see if I could make sayaka attack faster (or twice, with every hit of the button) when using the normal attack, but I have really no idea how, so I just tried playing with some variables. If you can actually think of a (easy) way to do it I'd love to hear it. <br />
Soul - [[Special:Contributions/201.231.144.82|201.231.144.82]] 04:02, 17 February 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - - - - -<br />
<br />
@Fate: You need to know what a .dds image is, and roughly how current characters are made. Try to find which file contains what. knowing what a bitmap palette is could be useful for your general computer knowledge and if if you play to use .cv2 files, which we'll try to avoid.<br />
<br />
On second thought, if you make a new character you will have to define the hitboxes & damageboxes for his/her moves, hence needing to make a new .pat file (aww ffffuuuuu....)<br />
<br />
@ Soul there are 2 ways to make the animations faster, but I'm afraid you won't hear either. You might read some though...:<br />
*the easy way:in sayaka.cv4, function Begin+something, add "this.animationSpeed=200;" 100 means default speed, 300 means 3x faster, etc... And I would override EndtoFreeMove() to reset to default speed.<br />
*the hard way (you don't want to try that):<br />
**You know how attack animation is made in 2d games? Display a bitmap, for that frame, specify the hit boxes and damage boxes, display the next frame, specify the boxes, rinse and repeat...<br />
**In griefsyndrome, animations are defined in the .pat file. So if you want to make your animation shorter, just hex edit the second half of the pat and remove some frames from the desired animations.<br />
**But for that you will have to finish reverse engineering the .pat file format. That's a piece of cake, a dry long overdue worm riddled rotten piece of brown dog cake.<br />
<br />
.pat file format:<br />
{| class="wikitable"<br />
|-<br />
! offset (hex) <br />
! size (in bytes)<br />
! description<br />
|-<br />
| 0<br />
| 1<br />
| five<br />
|-<br />
| 1<br />
| 2<br />
| image_count:number of images references in this .pat<br />
|-<br />
| 3<br />
| 0x80<br />
| 1st image filename+padding junk bytes<br />
|-<br />
| 0x83<br />
| 0x80<br />
| 2nd image filename+padding junk bytes<br />
|-<br />
| ...<br />
| <br />
|<br />
|-<br />
| 3+0x80*image_count<br />
| 4<br />
| ??? (probably a bitmask)<br />
|-<br />
|3+0x80*image_count+4<br />
| 4<br />
| identifier of the first animation (used later in this.SetMotion(this identifier+1...) calls)<br />
|-<br />
| the rest in unknown<br />
|???<br />
|???<br />
|}<br />
<br />
One question though, Soul, you said earlier "Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now". How did you do it back then?<br />
<br />
To make an attack hit twice, add this to BeginAttack:<br />
this.hitEvent = function ()<br />
{<br />
this.HitReset();<br />
this.hitEvent = null;<br />
};<br />
...and don't forget to reset it to null either in EndtoFreeMove() or in all other attacks.<br />
<br />
Aside that, the Gropesyndrome v1.0 has a bug where the filename of the last file isn't stored correctly (often resulting in an error about TitleShadow.global.cv4 not having a valid name when extracting) and some files where missing from the sources (QB.cv4 for example...). Both problems fixed in the toolkit uploaded today.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 13:02, 17 February 2012 (UTC)<br />
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Well what can I say? you're awesome Gniarf. I'll try some stuff when I get home today. I'll say it now by the way, you're probably over-estimating my programming abilities, but with your help just now I think I can have some fun. With mami it was a lot easier since, the attack was sort of looping (or that's what I think at least) and actually hitting every time some variable was 0 mod 5 or something. I just lowered the "5" meaning that it would hit more times (since there are, for example, 5 multiples of 2 between 0 and 10, as opposed to 2 multiples of 5). Really basic stuff.<br />
<br />
Soul - [[Special:Contributions/201.216.200.28|201.216.200.28]] 14:30, 17 February 2012 (UTC)<br />
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<br />
Quick question for you, Soul: I'm trying to make the grenade launchers for HomuHomu pop out at level 50 instead of 65, so I'm editing "if (this.level > 74)" under "function Magic_TimeStop()." I can't get it to work when I change 74 to 50 and re-pack it into the .dat (also, why does it say 74?). I apologize in advance for my noob coding skill - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 12:35, 19 February 2012 (UTC)<br />
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It says ">74" as in higher than level 74, if you put ">50" then the launchers will appear at level 51, you should put ">49". [[Special:Contributions/190.83.165.172|190.83.165.172]] 16:33, 19 February 2012 (UTC)<br />
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Yeah I understand all that, it's not working. I figured out that if I try to repack my changes into gs03.dat, it doesn't see it; but it sees Soul's - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 21:55, 19 February 2012 (UTC)<br />
<br />
Edit: Just finished the sprite, this is what I want to make a reality: http://tinypic.com/r/2djqus4/5<br />
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<br />
Nice, did you rip it from somewhere or draw it from scratch? How much time did it take you? ... And the key question: are you ready to make 150-200 more? That about the number of sprites for other charas (madoka only has 88 though).<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 22:35, 20 February 2012 (UTC)<br />
<br />
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<br />
I basically took the sprite for Homura, and stripped it down to use as a base. This is the first thing I've ever done like this, so it's probably terrible. There's no telling how long it actually took me, I wasn't working on it much; but the work I did on it took place in about a two-day period. As for the last question, hot damn I didn't realize how many frames of animation there were. I suppose I COULD do it, but I mean... That's a little tedious for a mod I'm not confident I can make. Although, that was my attitude toward making the initial sprite, so I may do it anyway - Fate [[Special:Contributions/173.184.80.178|173.184.80.178]] 01:25, 21 February 2012 (UTC)<br />
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<br />
Scripts/programming isn't an issue, I can give you as much help as you want for that, or even do the coding myself. I don't know anything about Kazumi, but from her looks, she'll use some (spear-like) woosh sound. We can probably use kyouko's, so sounds are ok. The only though remaining problems are the sprites (I'm photoshop/gimp challenged, so I can't do much there) and the cracking .pat files for animations. I'm already knee deep in the latter, "so I may do it anyway".<br />
<br />
BTW anyone knows something related to animations and starts with a G? (and no GraphSyndrome is already taken).<br />
<br />
As for your Kaz, I'm not a graphics expert, but my player's eyes would say that the same artist draw both charas. [5x zoom+10 mn later+efforts to make an useful comment]:<br />
*Her shoulders might be a bit broad, or that might be because she's facing the camera while homu is from 3/4. <br />
*Holding your staff BEHIND your back, especially between your back and your cap is extremely UNhandy when fighting (honestly, try that with a broom). On the pose you showed, her right hand cannot be used for spear poke moves, and all sweep moves are blocked by the cape. Doesn't leave much choice for attacks, does it?<br />
<br />
Bottom line: Stripped homura? Hmmmmm ho ho ho... A shame it's a super deformed picture...<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:51, 21 February 2012 (UTC)<br />
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<br />
Yeah the staff in front of the cape thing is my fault -_-; I realized I need to add the cape when it was all done, and I figured "artistic license" would explain it haha I mean her head is bigger than her body<br />
<br />
But yeah, I figured a good attack from that position would be a spin and kind of baseball bat them with the staff (as seen here: http://www.mangafox.com/manga/mahoushoujo_kazumi_magica_the_innocent_malice/v01/c005/4.html). On second thought, I may just stop being stubborn and move the staff to the foreground so that I don't have to wrack my brain trying to come up with ways to attack from her current position. I can already think of a few with it from the foreground (I have one in mind inspired by Soul Calibur) <br />
<br />
Hmm... A name for graphics/animation that starts with a G... How about GodSyndrome? We're giving the lifeless "life" I guess. Actually that sounds a little pretentious; which is kinda awesome, from an ironic standpoint<br />
<br />
Also, is it cool that we're having this correspondence on the talk page?<br />
- Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 08:12, 21 February 2012 (UTC)<br />
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<br />
There are days where being smart hurts... If you look closely at your manga, on the top image Kaz is pushing with her right hand and pulling with her left, hence making a right-to-left sweep with her cross. Yet on the 2nd picture she's obviously pushing it from left to right. Hurray, yet another mangaka who didn't think/bother about the technical details! Having said that, she's holding her weapon in front of her.<br />
<br />
You're speaking about a left to right 180° body spin/360° weapon spin? It might be feasible, but more choreographic than effective (= fitting for an heavy attack). Wait no that doesn't end baseball bat like because you're pulling there. For baseball like... *steam over head* *thermal shutdown* *please wait* *reboot*... Just put it on the foreground.<br />
<br />
Nope GodSyndrome isn't animation specific, and some americans might get (b)itchy if I make jokes about god. So far I've PAThologicalSyndrome as the best candidate, but it lacks the G.<br />
<br />
On the .pat cracking side I have found the code within griefsyndrome that reads the .pats, so I can have a peek at I if I need help understanding what bytes do what. I also understood what groups of bytes go together: it's like grouping hiraganas to make words. Now I need to find the purpose of those groups and write a program to edit them.<br />
<br />
As far as I know, the talk page is here for that kind of talk. If you want to switch places, I'm listening (actually, reading), but considering that this, or even the front page is the best place to publish your mod (if you decide to do so), I don't see any obvious reason not to discuss Griefsyndrome mods on this page.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 10:22, 21 February 2012 (UTC)<br />
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She's actually facing the reader in the top panel, her left hand is the fist and is pushing and her right hand is sort of open and is pulling. Anyway, none of that really matters, I'm not going to exactly transcribe these things I've been listing, they're more ideas. Also, I've already changed the staff to the foreground (and- I feel dumb as hell- I forgot her signature earrings in the original; so I added those)<br />
<br />
I'm working on a walking animation now, but it kind of sucks without direct access to the game sprites as a reference. I'd like to see exactly how many frames are in each animation and whatnot. Right now I'm using screenshots (thank god for "Erase the menu")and then pasting them in GraphicGale, mainly because I've never done this before, and I learn from seeing how they did it.<br />
<br />
I'm cool with moving if it becomes necessary, but I'm too lazy to do so otherwise.<br />
<br />
By the way, I'm American and I approve of jokes about god or gods. Just as a side note d-(^.^)z - Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 12:00, 21 February 2012 (UTC)<br />
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Take a broom and try to pull with an open hand like hers, you'll see it's night impossible. And if you ever manage to pull by sheer friction, you won't convey any decent amount of force.<br />
<br />
Trouble accessing the original sprites? Call the Gniarfator ! Behold GraphSyndrome v0.5, a pal+cv2 to 32bit bmp converter ! All character sprites work, but there are still issues with some effects that use a different .cv2 format. bmp to cv2+pal conversion not yet done/working/coded/implemented (pick whichever you understand).<br />
<br />
EDIT: [http://www.mediafire.com/?kzg36z562uob2rb GraphSyndrome v0.6] works with ALL cv2. But can't do any bmp->cv2 conversion.<br />
<br />
What you might want to know is that Griefsyndrome uses 16bit ARGB colors (not 32 bits) and each character works in paletted/indexed mode, with a 256 color palette. In layman's terms: <br />
*You are only allowed to use 256 different colors when making a character.<br />
*Each of those colors is a 16 bit color, not 32 bit.<br />
<br />
The game uses palette000 for the first stage, palette 1 for the 2nd stage...and palette005 for the last stage (Walpurgis nacht I believe). This system is only useful in the level where you're all in the dark.<br />
<br />
Oh, and I got the name for the animation tool: GraceSyndrome.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:42, 22 February 2012 (UTC)<br />
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Thanks Gniarf, you're a life-saver. I'm almost done with the first frame of walking (argh that makes it sound like I haven't done anything), but this tool should speed things up - Fate [[Special:Contributions/173.184.40.46|173.184.40.46]] 04:03, 22 February 2012 (UTC)<br />
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What do you prefer: that I code the bmp->cv2+pal feature first or that I work on GraceSyndrome (it will take some time before I can produce anything useful)? If you pick the converter, could you send me 1, preferably 2 sprites and your palette file?<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 08:17, 22 February 2012 (UTC)<br />
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Fate, how is it going with the sprites? I'm at 60+% completion on the .pat editor here.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 07:39, 26 February 2012 (UTC)<br />
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GraceSyndrome, the .pat editor is operational !...But not complete...All the save/load/edit/remove/add functions are there but there are about 30 parameters whose function I don't understand (see the [http://img841.imageshack.us/img841/7554/gracesyndromepreview.jpg teaser screenshot] ). If you feel adventurous and/or want to HELP ME, drop a message and I will post the unfinished editor.<br />
<br />
EDIT: The .pat editor is now live! The Download link is in the Mod toolkit section.<br />
<br />
EDIT2: The bmp->cv2+pal feature in GraphSyndrome now works. With a bit of patience you should now be able to add a character to GriefSyndrome!<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 16:33, 2 March 2012 (UTC)<br />
<br />
===Sayaka vs. Oktavia?===<br />
I tried modding some of the files myself, but couldn't entirely figure this out.. and editing read/write addresses with something like cheat engine turned out to be rather difficult, so:<br />
Could someone help a sister out and assist getting a Sayaka vs. Oktavia fight? It seemed like a lot of fun to try, but impossible in normal gameplay. You'd have to toggle her death off after you unlocked the<br />
stage or just toggle the stage on in the first place, neither of which I'm able to do myself. [[User:EpicAncient|EpicAncient]] 01:24, 25 February 2012 (UTC)<br />
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...Or you can also try unlocking the stage without killing Sayaka, unless Ashley's got a personal grudge against her. To unlock Oktavia's stage (stage 4) after beating stage 3, edit data\script\game.cv4, function ClearGameDataSet and replace:<br />
<br />
if (stage_ <= 2 && ::gameData.stageResult[stage_ + 1].state == 0)<br />
{<br />
::gameData.stageResult[stage_ + 1].state = 1;<br />
}<br />
<br />
with:<br />
<br />
if (stage_ <= 3 && ::gameData.stageResult[stage_ + 1].state == 0)<br />
{<br />
::gameData.stageResult[stage_ + 1].state = 1;<br />
}<br />
That should do what you want.<br />
<br />
Bottom line: *raises eyebrow* A sister that uses cheat engine ? I wish there were more of those...<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 02:54, 25 February 2012 (UTC)<br />
<br />
===Lap Choice Parameter?===<br />
<br />
First off, I'd like to note that I love your mods, guys. Excellent work, and I'm looking to expand upon it. However, though I've figured a lot of things out (like where the girls' starting stats and growths are; they're in Data/Script/Game.cv4), and I know how to alter those, I've run into a bit of a problem with what I'm looking to do. See, I'm presently looking into rebalancing the girls' starting HP/SP to be lap-dependent so you won't get one-shotted early on in high laps, and also so that high laps will get the SP they need to last through entire boss battles. However, as much as I look through the files, I can't figure out how the game calls current lap choice into equations as a parameter. Could someone possibly just tell me what parameter I need to call in order to to stick current lap choice into formulas? [[User:Ace Of Hearts|Ace Of Hearts]] 15:59, 2 October 2012 (UTC)<br />
<br />
Actually, nevermind on this, I do believe I figured it out after some further prodding around. I believe the parameter is LoopNum. [[User:Ace Of Hearts|Ace Of Hearts]] 16:24, 2 October 2012 (UTC)<br />
<br />
Naw. Seems I'm wrong on multiple counts. With more poking around, I believe LoopNum is the highest lap you currently have unlocked. There are several parameters that actually have the word "lap" in them, most notably I believe being "lap_digit" and "lastPlayLap". However, I don't really know that either of these parameters is the answer I seek either; sticking these into a starting statistic equation causes the game to spit out a scripting error before going to the title menu as though I had nothing unlocked. So I'm back to not really knowing what I'm doing again. I'll do more looking around, but I'm stuck again for the time being. [[User:Ace Of Hearts|Ace Of Hearts]] 17:19, 2 October 2012 (UTC)<br />
<br />
==New Witches==<br />
Any sight of Candeloro or Ophelia in the foreseeable future?<br />
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You might get Kazumi if you get a hold on Fate and give him a spartan ass kicking. As for "Candeloro or Ophelia" I don't know who they are, but noone ever talked about them. If you can draw the 100-200 sprites required to add a character I can lend a hand on... pretty much all the rest.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 15:27, 31 March 2012 (UTC)<br />
:[[Candeloro]] and [[Ophelia]] are witches from the [[Madoka Magica Portable | PSP game]]. I'm guessing the easiest approach would be changing the sprites and hitboxes used for Oktavia, but getting them to use appropriate abilities instead of the original attacks could be a problem. [[User:KM|KM]] 18:32, 31 March 2012 (UTC)<br />
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Aww my bad, as a non Madoka-fan I totally forgot the difference between "witch" and "magical girl". So err:<br />
*Adding a boss/monster is as bit more simple as it requires less sprites but if you can rip them from the psp game (how?) that part is a cakewalk anyway.<br />
*Taking&editting Oktavia's pat could help but not much because different attacks means different animations (in number of frames, frame display time, hitboxes + lots of other stuff).<br />
*The good thing is that modifying the attacks, I mean the number of moves, under which conditions to do them, what they do, the AI, etc... is very easy: everything is defined in the .cv4 scripts which can be modded by anyone with average coding skills.<br />
*The very bad thing is that you will probably want to add a whole level with your new witch, and that would require making a level editor (to edit the .act files) which I don't plan on making.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 01:56, 1 April 2012 (UTC)<br />
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<br />
==Saving levels==<br />
<br />
Gniarf, could you do a mod that the girls doesn't reset their level when they finish a lap please? @_@<br />
Extra: Could u also UP their max level to 999? I've really tried to mod this game, but i'm so bad. =_=<br />
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Nope, I'm not going to make your mod for you, but I can give you tips:<br />
<br />
1-Resetting the girl's level to 1 is cause by this.SetGameData(); at line 421 in title.global.cv4. You will probably need to move that line to the Init() function (in the same file).<br />
<br />
2-As for the level cap I already raised it to 2 000 000 in my sample mod, just look at it.<br />
<br />
<br />
If you're a total newbie modder, I'll give you and advice that can be used for ANY game: get yourself a "find text in files" tool. Grepwin or inforapid search and replace are good examples. If you want to find how I raised the level cap to 2 000 000 tell them to find all 2000000 within the .cv4 files, the rest should be obvious.<br />
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Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 18:29, 2 June 2012 (UTC)<br />
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1 - Okay, so, in the start i was like:<br />
''- Uh, okay... i will try...''<br />
So i used the GropeSyndrome on the gs00.dat. Searching for the title.global archive. When i found it, i couldn't open because it was a .cv4, i tried searching a tool on the internet and downloaded a lot of programs just to fail on every one i tried. XD I was like:<br />
''- I hate this guy, he must be mocking me!! E_E''<br />
Later, i tried on YOUR unpacked archive of gs03.dat and it opened like a .txt normally. (I guess what kind of sorcery you did with the original program '-')<br />
''- Okay, thank you very much. XD And i'm sorry for thinking bad of you.''<br />
So there i moved the command line to one line before the "this.frame <- 0;" inside the Init() function. Packed everything to a gs03.dat.<br />
Later, i killed a Walpurgis with a level 103 Mami(lap 80 or 85, don't remember), just to have her level reseted when i choose to play on lap 100. @_@<br />
So i check the function inside the game.cv4 inside the "script" folder. I see some values resetting, i guess if i just remove one of these lines, it'll be enough. I don't know, i'm not even sure it's that function that deal with levels. @_@<br />
<br />
2 - Oh, so THAT'S what your mod do. XD I thought it was limiting the level of the laps so it wouldn't bug when people reach a the 2,147,395,601th lap.<br />
Anyway, i think it has something to do with this command line "if (this.playerData[target_].level >= 2000000)". I'm sorry if it's not that, but the other "2000000" results were Bosses. And it's something not really related. =s<br />
<br />
PS: Yeah, i'm somewhat newbie modding. I'm sorry... and thank you. With the knowledge you gave me, i think on creating a new character(i know, 200 sprites to draw, but still sounds fun) or something. ^^<br />
PS.2: Later, i tested removing the function instead of replacing it. It worked. In other laps i could also go direct to Walpurgis Night. But it had a problem, if i close the game, everything is over. @_@<br />
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1-Oops I guess I missed something in my analysis...sorry for not testing but playing through a whole lap to test is too tedious for me, especially for game I don't play anymore. As for the function that deals with level, it's in class.cv4: it starts with this.PlayerData [...] level = 1; that means that each time the game creates a PlayerData object its level is set to 1 by default, so those this.playerData.homura <- this.PlayerData(); in game.cv4 set the girls' level to 1. I guess either SetGameData() is called somewhere when you start a lap or the level is reset somewhere else.<br />
<br />
BTW: are you sure you removed the this.SetGameData() from line 421 and not 395?<br />
<br />
2-The 2000000s found in the Boss files are 0.0020000001s not 2 000 000, so congrats, you found the one line that raises the level cap.<br />
<br />
A bit of vocabulary, in case you'd chat with other modders:<br />
*The first title.global.cv4 you wanted to edit wasn't an archive, it was a compiled script (the text file you saw transformed into some binary that is easier&faster to understand for the game).<br />
*The sorcery I did (binary to text conversion) is called decompilation/decompiling. There is a note about that in the mod toolkit section.<br />
*What you see in the text .cv4 is not usually called a command line but code line. When you say command line people think about something typed in the windows command prompt.<br />
<br />
<br />
To add a new girl you REALLY need Duke Nukem-class balls. Even after downloading all the required sprites for a character I liked I didn't get the guts to make him a griefsyndrome character.<br />
<br />
<br />
If you want the game to remember the girls' level even after closing the game, you will have to write them in the savegames. This will involve deleting your current save, editing savedata.cv4 (adding stuff like _table.HomuraLevel<-1;), and reading/writing from ::SaveData at the right places.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 16:21, 4 June 2012 (UTC)<br />
<br />
== Grief Syndrome Online: Grey Screen ==<br />
<br />
When a friend of mine starts up Grief Syndrome Online, she gets this image. http://i46.tinypic.com/2ex7gqc.png<br />
<br />
Any ideas?[[Special:Contributions/83.71.61.64|83.71.61.64]] 01:26, 10 June 2012 (UTC)<br />
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<br />
Look for "an image guide" on the other side of this page. Delete this section once you've read the guide/fixed your problem.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 03:59, 11 June 2012 (UTC)<br />
<br />
== Changing the background music ==<br />
Does anyone have step-by-step directions for changing the BGM? I read the FAQ on the main page about this, and I'm assuming GropeSyndrome is what it means by "extractor/DAT compiler." I have it on my computer, but I'm not sure what to do beyond this. [[Special:Contributions/24.32.192.188|24.32.192.188]] 21:26, 8 July 2012 (UTC)<br />
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<br />
1-In Gropesyndrome's file box put the filepath to gs01.dat (it should be something like C:\game\tasofro\griefsyndrome\gs01.dat).<br />
<br />
2-In the directory box, put a temporary work folder (like C:\MyMod).<br />
<br />
3-Press extract.<br />
<br />
4-In C:\MyMod\data\bmg you should have several .ogg files, replace them with your new bgm(s).<br />
<br />
5-make a backup of gs01.dat.<br />
<br />
6-Back in gropesyndrome, now press the pack button. If you have closed Gropesyndrome, you'll have to reinput the file and directory fields EXACTLY as they were when you extracted.<br />
<br />
7-Enjoy.<br />
<br />
<br />
Gniarf<br />
<br />
<br />
I tried that, but it just leaves the game running with no music. Do the custom bgm files have to be .ogg files, and if so, how do I turn them into that? (Sorry if it's a stupid question; this is my first time modding any game.) Thanks. [[Special:Contributions/24.32.192.188|24.32.192.188]] 02:17, 10 July 2012 (UTC)<br />
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Of course the musics have to be in .ogg format. When replacing a program's file by another, always make sure they are in the same format (except a few exceptions).<br />
<br />
As for how to convert your files to .ogg, google is your friend. Ogg is about as popular as mp3 after all...<br />
<br />
Gniarf<br />
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<br />
Not sure if anybody will still be checking this. But after changing all the BGM with stuff taken from the anime OST, I discovered the problem that the music is looped much too early for any of the songs to finish, ruining many of the songs. Would there be any easy way of removing or changing the song loop times.<br />
<br />
Thanks<br />
<br />
Cynical[[Special:Contributions/82.39.178.118|82.39.178.118]] 03:56, 17 September 2012 (UTC)<br />
<br />
I guess not [[Special:Contributions/82.39.178.118|82.39.178.118]] 11:37, 1 October 2012 (UTC)Cynical<br />
<br />
== GSOnline 2 ==<br />
Investigating that update somebody just posted, it looks like this is real:<br />
<strike>*http://www1.axfc.net/uploader/File/so/81090&key=gso</strike> (see 2.01 below)<br />
*http://jbbs.livedoor.jp/bbs/read.cgi/otaku/14999/1339594845/ (see #543)<br />
<br />
As far as I can tell, you need to have <strike>the 10/18r2 version ( http://www1.axfc.net/uploader/File/so/70532&key=gso )</strike> just Grief Syndrome 1.10, copy the new files into the same folder, run gso_patch.exe, then run griefsyndrome_online.exe. There's a swarm of readme files, none of which I can read. The new gso ui has radio buttons, which look like host mode (top) and client mode (bottom), the usual ip/port/number of players/connect, and I'm guessing "launch game after players are connected" in the bottom right? [[User:KM|KM]] 20:50, 15 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
There's now a version 2.01 (http://www1.axfc.net/uploader/File/so/81582&key=gso) but it appears you need a password or something to access it. Version 2.00 is missing from the list of files (http://www1.axfc.net/uploader/File/). Anyone happen to have any luck with this and/or can provide a backup link for the previous version?<br />
<br />
[[Special:Contributions/74.101.222.145|74.101.222.145]] 06:54, 22 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
Same as for version 2.0, the password for v2.01 is gso.<br />
<br />
Gniarf [[Special:Contributions/88.167.155.165|88.167.155.165]] 07:16, 22 July 2012 (UTC)<br />
<br />
- - - - - - - - - - - - - -<br />
<br />
I am in love with the fully-functional chat feature, but I'm evidently not the only person on the planet who has issues with staying connected at the start of stage 2 in GSO version 2.1. No matter who I play with, we always seem to get desynced at the start of Charlotte's stage. This problem does not apply only to games I participate in personally, either; I have several friends on Hamachi reporting that they experience this issue even when I am not participating in the game. There are evidently no problems whatsoever before then, but it seems inevitable once we hit stage 2. We all play windowed, so windowed vs. full-screened isn't an issue here. For the record, GSO version 10/13 still works perfectly for us (stable as it is), so it's not an issue of overall connectivity. I did not use version 2.0, so I don't know if I would have the same issue with it. Can someone shed some light on what might be going wrong? [[User:Ace Of Hearts|Ace Of Hearts]] 16:07, 2 October 2012 (UTC)</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Grief_Syndrome&diff=47849Grief Syndrome2012-10-26T11:11:13Z<p>Markus Ramikin: Correcting tables</p>
<hr />
<div>[[File:Griefsyndrome.jpg|350px|thumb|right|]]<br />
[[Image:Twilightfrontier.png | http://www.tasofro.net]] <br />
<br />
[http://www.tasofro.net/mdk/ Grief Syndrome] is a doujin game by [http://www.tasofro.net Twilight Frontier] (also known as Tasofro) which was released at Comiket 80 on August 13, 2011. It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica. 1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer.<br />
<br />
==Frequently Asked Questions==<br />
*When I go to the game, it just gets a black window, any suggestions?<br />
*Online multiplayer where?<br />
:The game itself doesn't support online play. There is an unofficial program that makes online multiplayer possible. See the [[Grief_Syndrome#Grief_Syndrome_Online | Grief Syndrome Online]] section.<br />
*How do I play multiplayer?<br />
:First you need to assign keys for other players using the configuration program. Then at the character select screen players 2 and 3 can join by pressing their select buttons (weak attack).<br />
*Do I need an English translation?<br />
:No, many things are already in English and the game is playable with no knowledge of Japanese.<br />
*Error: d3dx9_43.dll not found<br />
:Open the directx folder that comes with the installer and run DXSETUP.exe or download the dll and place it into game folder next to griefsyndrome.exe<br />
*It still won't run.<br />
:Try setting your system locale to JAP in the Region and Language Settings, then restart.<br />
*How do you save the game?<br />
:The game saves your lap and some statistics when you defeat Walpurgis Night. You can't save in the middle of a run or keep levels unlocked between runs. Make sure the game is in its default directory and that it has write permission.<br />
*How do you use full screen?<br />
:Alt+Enter. You can use the configuration program to enable the full screen feature.<br />
*The kyubey icon/configuration program won't open even though the game is not running<br />
:Set the compatibility mode to NT 4.0 and run the program as Administrator<br />
*Is there a way to change the BGM?<br />
:The BGM music data file is the one labeled GS01.dat. You will need an extractor/ dat compiler to do this<br />
*How do I check my trophies?<br />
:They can be found on the menu screen during game play.<br />
<br />
==Updates==<br />
Patch 1.10 (9/9/11): [http://www.tasofro.net/arc/index.html#407 MD5:87E447F0FFFDA96A077B8C49592FB7EB]<br />
*Bug fixes, including a fix to the game freezing after clearing lap 100 or higher.<br />
*New character: Akemi Homura (Another)<br />
:Different moveset. Stat progression is the same. To use her, select Homura and press Up.<br />
*New character: Kyubey<br />
:If you have more players than surviving playable characters, the others can play as Kyubey.<br />
<br />
==Gameplay==<br />
<br />
Players begin a new game in Gertrud's level. They must fight through each level in sequence, defeating Gertrud, Charlotte, Elly, Elsa Maria, and Walpurgis Night. A bonus Oktavia level is unlocked if Sayaka dies. Magical girls cannot be resurrected when they run out of soul limit, except by restarting the game from the beginning and discarding all current progress.<br />
<br />
Magical girls have health bars and soul limit counters. Permanent death occurs when the soul limit reaches zero. The health bar is recharged by consuming soul limit after taking damage. When the health bar becomes empty or the girl falls down a deadly pit, a percentage of her soul limit points is consumed to construct a new body for her. Using special abilities turns part of the health bar blue. No soul limit is lost if it recharges while still blue, but taking any damage during this period will turn the blue area into additional damage.<br />
<br />
Defeating enemies causes the girls to level up, increasing their damage output and survivability. The maximum level is 99. The soul limit is fully recharged after defeating a witch.<br />
<br />
Defeating Walpurgis Night completes a lap. One of many ending screens is displayed depending on which girls remain alive, and your game is saved. You can start a new game from the next lap. As lap number increases, enemy attack power and health increases, so the game becomes more difficult, but the girls will also level up more quickly. Unlike the girls, the bosses can have levels over 99. On the higher laps, their levels will even be in the thousands, if not tens of thousands.<br />
<br />
The highest lap known to be unlocked so far is 458330. Lap numbers are unlocked based this formula: highest lap beaten squared plus one.<br><br />
lap 1^2+1=2<br><br />
lap 2^2+1=5<br><br />
lap 5^2+1=26<br><br />
lap 26^2+1=677<br><br />
lap 677^2+1=458330<br><br />
<br />
It is not technically possible to reach lap 458330^2+1=210 066 388 901 due to some modern day computer limitations (signed 32bit integers that cannot store values above 2,147,483,648). If you do beat lap 458330 the game hangs before displaying the staff roll. The highest lap number one can beat without freezing the game would be lap 46340, unlocking lap 2,147,395,601 (since 46341^2+1=2,147,488,282, which is slightly over the limit).<br />
<br />
I was able to beat the 458,330 Lap using Cheat Engine. The credits scrolled, and back at the main menu screen it displayed "00om0 th Lap" for the highest lap, while constantly ticking like when scrolling from left to right to change the lap. <!--[[File:2011-10-23GS.jpg]]--><br />
<br />
==Controls==<br />
*Left, Right: Move sideways<br />
*Up, Down: Aim or use alternate attacks in combination with the Z and X keys<br />
*Z: Quick/Weak attack (select at menu screens)<br />
*X: Strong attack (go back at menu screens)<br />
*A: Special Ability<br />
*C: Jump. Hold down and press C while standing on platforms to drop through.<br />
*Q: Menu<br />
*Esc: Menu<br />
<br />
Some players use a number pad mapping terminology to name moves. For example, "8Z x2 j.6X" The first number is a position on the number pad: 8=up, 6=right, 2=down, 5=neutral, corresponding to how a joystick would work. The letter after it is the default key for that ability. x followed by a number means repeat it that many times. "j." means to do it while jumping.<br />
<br />
At the menu screen during game play the options available are:<br />
*Restart the game<br />
*Return to the title<br />
*Erase the menu<br />
"Restart the game" just means resume playing. Can also be invoked by pressing the menu button. "Erase the menu" just means show the currently paused screen without the menu. Pressing back (strong attack) will bring you back to the normal menu. Return to the title does as stated.<br />
<br />
==Configuration==<br />
The program with a Kyubey icon allows you to configure the game. Make sure the game is not running when you use it.<br />
<br />
[[File:GriefSyndromeConfig.png | 300px]]<br />
<br />
Click the box of the key you want to change and then press the key you want to change it to. Pressing the Esc key will clear that key.<br />
<br />
One popular modification is changing the jump key to space. The configuration program also allows you to mute the sound or enable full screen.<br />
<br />
If the controls menu does not open, and you're not in Windows 7, try activating NT compatibility mode in properties. There has been a report of a bug that only allows one key to be changed at a time.<br />
<br />
==Characters==<br />
<br />
===Madoka===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Madoka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmadokaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">92</td style="text-align: left;"><td>225</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">28875</td style="text-align: left;"><td>41416</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">9.6%</td style="text-align: left;"><td style="text-align:left;">16.3%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">45</td style="text-align: left;"><td></td></tr></table><br />
<br />
Madoka is a ranged attacker who relies on charging up abilities. She can use cheap tactics to rain destruction on enemies without allowing them any opportunity to fight back, and possesses a huge soul limit, but she is vulnerable to being interrupted while charging attacks, has a limited set of abilities, and her main attacks require precise aiming.<br />
<br />
Abilities:<br />
*Quick Attack: Fire a barrage of arrows. Holding the attack button down allows you to charge the attack up to 2 levels. Doing so increases the number of arrows fired. Holding up or down while starting the attack causes Madoka to aim upwards or downwards at 45 degree angles. Each arrow disappears after hitting once and has weak knock back. Pushes back both small and large enemies.<br />
**No charge fires 3 arrows.<br />
**1 level charged fires 7 arrows.<br />
**2 levels charged (max) fires 14 arrows.<br />
*Strong Attack: Fire a piercing arrow horizontally that knock back into a wall bounce. Holding the key down causes Madoka to charge up for higher damage and stronger properties.<br />
**No charge pierces 2 enemies and hits a 3rd and has weak knock back.<br />
**1 level charged pierces any number of enemies and will hit enemies all the way into the wall.<br />
**2 levels charged (max) pierces any number of enemies and will hit enemies all the way into the wall. Has a much larger hitbox than the previous level of charge (can hit enemies standing on her) and does over twice as much damage.<br />
*Special: Shoots a single arrow straight up, and then 60 arrows rain from the sky, damaging all enemies near Madoka, for a total of 61 hits. The shower will knock down enemies.<br />
*Charging: While charging up attacks, Madoka can float in the air. She can do this indefinitely, staying out of an enemy's reach.<br />
*Idle: Madoka looks super cute.<br />
<br />
Review/Tips:<br />
Madoka has the most SL out of the characters, both starting and growth rate. Don't take her charging shots for granted, they are very effective in stunning/controlling mobs of enemies, especially with their knock back. All her moves essentially put the enemies in a stun state and do quick and rapid damage. To get out of a crowded situation you can fire her special as a canopy of safety; while it rains death on the enemy you are being protected at the same time. Not bad eh? When she fires her bow in midair, it creates a magical platform where she is suspended for a few seconds. Madoka can "store" a charge of the quick attack by jumping after charging it 1 or 2 levels. You can also store a charge by using a fully charged strong attack or just charging it to full and jump cancelling. If a quick attack is used next, it will have 1 level charged. Therefore, alternating between strong and quick attacks maximizes damage.<br />
<br />
If you get fatally hit, while Madoka is reviving you can float above the visible screen, where you are safe from almost all enemies. From there you can rain down special attacks, then hold one of the other attacks to stay up there indefinitely while recharging for more specials.<br />
<br />
===Homura===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Homura<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gshomuidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">88</td style="text-align: left;"><td>221</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">17460</td style="text-align: left;"><td>27456</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">15.2%</td style="text-align: left;"><td style="text-align: left;">24.2%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">50</td style="text-align: left;"><td></td></tr></table><br />
<br />
Homura is a ranged attacker who uses combinations of explosives and gunfire to attack. She's deadly and versatile, but has a very low soul limit and requires tactical play to set up combos.<br />
<br />
Abilities:<br />
*Quick Attack: Fire a rather weak handgun. Can be fired 7 times. Bullets will disappear before reaching full screen.<br />
*Standing Strong Attack: M249 Machine gun. Fires 18 bullets. If used midair, the gun will change to a Howa Type 89 but do the same number of hits and damage. Will slow your fall in mid-air. Bullets do not disappear and are even capable of "de-spawning" enemies if they're pushed too far off the screen. Slightly pushes Homura back, much more so if using the aerial version. Can be jump cancelled after she starts firing.<br />
*Left/Right Strong Attack: AT-4. Fires one rocket that explodes on contact. The explosion has sizable splash AoE. Can be jump cancelled anytime after the rocket is fired. Firing the rocket pushes Homura back a little. May miss close grounded enemies. Only hits enemies and other destructible objects.<br />
*Down Strong Attack: Jump and drop a pipe bomb that explodes on contact. The bomb bounces a bit before exploding on its own. Pushes Homura back a little. If used in the air, holding left or right will throw the bomb farther. Can be jump cancelled after the bomb is dropped.<br />
*Up Strong Attack: Fires a mortar from behind at an upward angle. After traveling about screen height the shell arcs back down. The shell explodes when it contacts a surface, be it an enemy or part of the stage. Explodes on floating platforms on the way down. The explosion has sizable splash AoE. Can be jump cancelled any time after the mortar appears, even before it is fired, making this move effective for setting up high-damage combos.<br />
*Up Strong Attack (mid-air): Small jump forward and throw a pipe bomb upwards that explodes on contact. The bomb bounces a bit before exploding on its own. Holding left or right will throw the bomb farther. If used during the rising part of a jump, Homura does the attack during the jump. If used during the falling part of a jump, Homura does an extra small jump and then the attack. This is Homura's only attack that cannot be jump cancelled.<br />
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Can be jump cancelled after time stops.<br />
*Idle: The wind be blowing back and forward a lot.<br />
<br />
Review/Tips:<br />
Homura is a great character to have for multiplayer. Not only does her special (time freeze) stack with other character's moves, but she has quite a few defensive maneuvers as well. While weak in the soul limit and life department, she does have the second fastest growth of soul limit per level. Though her Soul Limit is quite low and drains quickly, she makes up for it with fast projectiles and a time-freezing special.<br />
<br />
Homura benefits greatly from being able to jump cancel almost all of her moves. Some examples of this are jump cancelling from 8X or 6X into any of her various aerial grenade tosses, then repeating this when she lands, quickly filling the screen with explosive attacks while remaining highly mobile, or looping 5XC to fire her machine gun nearly without pause. The sheer number of explosives and bullets she can put on screen this way will have most enemies spending most of their time stunned and/or flying around the screen, unable to retaliate. Combine this with time stop and you're looking at very safe and damaging setups.<br />
<br />
Homura rocket-cancel: Hold right or left direction then press X, followed by CX, and then another CX. If done correctly you should fire 3 rockets in one go. You can also use 8X or 2X on the final iteration to toss a grenade instead for lower lag time; 2X is good for retreating or spacing since it pushes you back a bit. Be careful not to press strong attack too soon after jump cancelling the first one, otherwise you will use the rocket launcher too close to the ground and you will land again before Homura can fire the rocket.<br />
<br />
Mortar/Nade Spam: Hold up/right or up/left then tap XC repeatedly to rain down explosions to your enemies.<br />
<br />
===Homura (Another)===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Homura<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmoehomuidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">88</td style="text-align: left;"><td>221</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">17460</td style="text-align: left;"><td>27456</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">15.2%</td style="text-align: left;"><td style="text-align:left;">24.2%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">50</td style="text-align: left;"><td></td></tr></table><br />
<br />
Homura as she appears in the earliest timelines, affectionately nicknamed Moemura by fans. She wields a golf club for melee, and uses a chargeable gun, shotgun, and explosives (which can damage herself and other players as well as the enemies) for ranged attacks. She has a very low soul limit and requires tactical play to set up combos and avoid accidents. She is extremely difficult to play.<br />
<br />
Abilities:<br />
*Quick Attack: Swing a golf club. This can knock pipe bombs across the screen (a technique known as Moegolf). If Homura is in mid-air, she will descend slowly while swinging. When on the ground, Homura moves forward slightly. You can also press UP + attack to swing the golf club upward and launch the pipe bomb in the air.<br />
*Standing Strong Attack: Fire a handgun. This can be charged up to three levels to become a piercing attack. It is much like Madoka's strong attack, although damage dealt does not increase and, for each level of charge, the shot will pierce only one enemy. If Homura is in mid-air, she will descend slowly while charging, but the attack will be canceled if she lands before firing. The recoil pushes Homura back slightly, and this attack knocks enemies back. Can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing.<br />
*Left/Right Strong Attack: Draw and fire a shotgun that unleashes a spread of ten bullets that dissipate after traveling about half a screen, each one at a random angle within an approximately 60-degree arc in front of her. If Homura is in mid-air, the recoil will push her backwards significantly and up a bit. If she lands before firing, the attack will be canceled. When fired on the ground, she is pushed backwards slightly. This attack knocks enemies back.<br />
*Down Strong Attack: Throw a pipe bomb at the ground and hop backwards. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Up Strong Attack: Hop forwards and throw a pipe bomb into the air. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Up Strong Attack (mid-air): Throw a pipe bomb into the air and move forwards slightly. This attack will be canceled if she lands on a higher platform before throwing the bomb.<br />
*Special: Freeze time for approximately 4 seconds. During time stop you cannot be hit by enemies or their projectiles. This has about a second of start-up before it comes into effect, so try not to cut it too close before activating. Cannot be jump canceled after time stops. Bombs thrown during a time stop cannot be hit with her golf club.<br />
<br />
Homura's pipe bombs explode three seconds after being thrown, and blink red shortly before detonating. The bombs will detonate instantly if they are hit by Homura's handgun or shotgun. They will also detonate if they are hit by other explosions, meaning that laying down a line of bombs (such as by using her Down Strong Attack repeatedly) can result in a chain of explosions traveling all the way back to her. The explosions will damage herself and other players slightly (in addition to dealing normal damage to enemies). The damage dealt is highly variable, but generally large.<br />
<br />
Homura can combine her skills to attack enemies via Moegolf by knocking bombs towards enemies with her golf club. They detonate upon contact with enemies after being hit with the golf club (be careful, as they will also explode when contacting defeated enemies before they dissipate). Single golf swings will knock bombs sideways. Hitting bombs with second swings knocks them upwards into the air. This can be accomplished by throwing a bomb on the ground and swinging twice without moving, or by holding up while swinging. She can also perform a ghetto version of the Homuhop by throwing a bomb into the air and immediately firing the shotgun to detonate it, a technique with is effective against aerial targets.<br />
<br />
Homura is able to jump-cancel her golf club, handgun, shotgun, and pipe bomb attacks to unleash rapid-fire combinations.<br />
<br />
Homura is difficult to play for many reasons. Her attacks, in general, deal low damage; her only high-damage attack is delayed, difficult to aim, and dangerous to her own (and her teammates') health, and it does not even deal high damage consistently. Her only piercing attack requires precious time to charge and maxes out at piercing three enemies but can be shot rapid-fire by pressing the jump and Heavy Attack buttons/keys at the same time (X+C) with proper timing. Her only upward attack (Moegolf) requires two moves and needs a fair amount of operating space to avoid self-injury and ensure accuracy, while her only downward attack is to drop a bomb and wait. Her wide-range attack takes a defenseless moment to initiate and neither covers much distance nor deals much damage, and yet it is still limited to a rather narrow forward arc ([http://www.youtube.com/watch?v=i1dThgIwfVk and is unreliable even within that arc]). Furthermore, her ability to set up bomb combos during time stops is limited by her inability to club bombs frozen in the air, and the fact that the bombs can damage her makes using them during or shortly after a time stop extremely risky. Furthermore, all moves begun in the air are canceled if she lands, compromising her ability both to fight on uneven terrain and to handle groups of enemies on or near the ground at the same time as groups of enemies in the air. Paired with her low Soul Limit, she is nearly unplayable, even on low laps, whether solo or multiplayer. Recommended only for experienced players or people looking for a challenge.<br />
<br />
Tip: To instantly detonate her bombs, just shoot at them. Be careful not to shoot them from too close.<br />
<br />
===Mami===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Mami<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gsmamiidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">110</td style="text-align: left;"><td>268</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">22278</td style="text-align: left;"><td>30510</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">14.87%</td style="text-align: left;"><td style="text-align:left;">26.4%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">100</td style="text-align: left;"><td></td></tr></table><br />
<br />
Mami is a hybrid melee-ranged fighter who is widely regarded as the most difficult character to play. Her muskets have a very short range, her damage is low, and her truly powerful move, Tiro Finale, turns an enormous amount of the health bar blue.<br />
<br />
Abilities:<br />
*Quick Attack: Summon and fire muskets in succession with low range, but AoE damage. At close range you can attack the enemy with both the shot and the musket itself, doing extra damage. Can be pressed 8 times.<br />
*Standing Strong Attack: Summon multiple muskets that each shoot once before disappearing.<br />
**This move can be charged by holding down strong attack. Uncharged summons 4 muskets. The longer you charge it, the more muskets will appear for up to 19.<br />
**The move can be charged indefinitely. When charging in the air you will not move. You can jump cancel this move at any time. Doing so before letting the Strong Attack button go will cause the summoned muskets to disappear without firing. If you jump cancel after letting go, however, the muskets will fire and then disappear like normal.<br />
*Left/Right Strong Attack: Step forward and strike the enemy with muskets on both sides, followed by a strong musket shot on both sides. The musket shots hit far out in front and back of Mami will low horizontal range, but have strong knock back and surprisingly good vertical reach.<br />
*Down Strong Attack: Jumps forward and sends out a cloth whip down and forwards. Hits multiple times with weak damage and knock back; good for holding enemies still. You can hold the button down to prolong the attack for a short while. Will not hold bosses down.<br />
*Up Strong Attack: Mami fires cannons diagonally upwards to both sides. Does not hit directly above her, though it has good vertical range. Doing this attack on the ground while holding left or right will cause her to move in that direction and then fire. Doing this attack during the rising part of a jump causes Mami to do the attack during the jump. Doing it during the falling part of a jump causes her to do an extra small jump and then the attack.<br />
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.<br />
*Special: Tiro Finale. Summons a very large musket and fires a strong laser. The attack can be continued by holding the special button down and can continue until the health bar is all blue. Hits 6 times without holding.<br />
<br />
Review/Tips:<br />
Mami has a sizable SL supply but takes a considerable hit when reviving as well (nearly double the cost of some other characters) making her large pool quite deceptive as you will see your reserves run dry if you are not careful.<br />
Her special does great damage, but be aware you need to back up before using it since the length of the gun is nearly half the screen and only hits in front. Considering the subtraction from the health bar and that you're immobilized and wide open to attacks while holding it, this move is extremely risky, and is best used to punish bosses when they present an opening.<br />
Repeatedly jump-canceling her forward-strong attack allows her to advance across the screen while attacking. Beware, though, that like Homura, if you do a forward strong attack too soon after jump cancelling, you will land before the attack goes off. A good way to damage high up or large enemies is to do an up strong attack on the ground, jump cancel it and do a rising up strong attack, and repeat when you land.<br />
Using her down strong attack causes a quick jump forward, and if you cancel it right after the whip comes out with a jump, you can move forward quickly.<br />
<br />
===Sayaka===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Sayaka<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gssayakaidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td nowrap="nowrap" style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">138</td style="text-align: left;"><td>328</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">19935</td style="text-align: left;"><td>27971</td><br />
<tr><td nowrap="nowrap" style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive&nbsp;&nbsp;&nbsp;</td><td style="text-align:left;">6.23%</td style="text-align: left;"><td style="text-align:left;">10.6%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">20 (+20 to add Strong Attack)</td style="text-align: left;"><td></td></tr></table><br />
<br />
Sayaka is a mobile melee fighter who uses charges and aerial attacks. She is an extremely powerful solo character whose diving attack can destroy enemies easily. Her strong attacks can chain into each other, making her extremely mobile while attacking.<br />
<br />
Abilities:<br />
*Quick Attack (Z): Swing her sword back and forth. On the ground, this can be pressed up to 6 times with the 6th being a step forward and strong slash that wallslams. In the air, the combo stops at the 5th hit.<br />
*Standing Strong Attack (5X): Lunging sword thrust forward.<br />
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. Fully charged will hit opponents all the way into the wall.<br />
**Can be cancelled after the lunge forward into a jump or any other strong attack. Charging cannot be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. You can continue charging even if you touch the ground before releasing the charge.<br />
*Left/Right Strong Attack (6X): Forward slash attack. Will knock back enemies all the way into the wall and cause them to bounce off.<br />
*Down Strong Attack (2X): Jump backwards and then diagonally dive attack the way you were facing.<br />
*Up Strong Attack (8X): Jump forward diagonally with a sword thrust. Can be done twice in a row. Beware of using this move though, it incurs a very long recovery time unless you land quickly or otherwise cancel it into a jump or her special. If used on the ground, this uses up one of your jumps.<br />
*Down and jump (2C): Dive downward and hit for no damage, but if she hits an enemy she will jump off. Note that this won't cancel your attacks like a normal jump would, instead you'll jump cancel normally in this case (the jump can then be cancelled into this), so watch out if you intend to use this to evade attacks. You can cancel this into any other attack, but not a jump.<br />
*Special (A/A.X): Forward dash. Press Strong Attack during the dash to add a powerful attack with some extra cost to your bar. During the dash you do not take hit stun, but you can still take damage. The damage you take during the dash, however, is significantly reduced, to around one fourth. You can cancel any version into a jump to reduce the recovery time.<br />
*Idle: Bouncy.<br />
<br />
Review/Tips:<br />
Sayaka is the definitive powerhouse that can tank it out with little to no effort.<br />
Her attacks are very strong and fast and with the best vitality, vitality growth, regeneration per soul limit spent, and dps growth of the girls, she is probably the most powerful character of the game. As such, you really have to try hard to die on the first few laps of the game.<br />
Her left/right strong attack will stun enemies and send them flying into the wall. A good way to damage enemies, especially those on later laps with lots of hp, without fear of retaliation is to continuously hit them into the walls. This works on larger enemies as well. Just hit them as they're bouncing off the wall to negate their super armor, and then the next hit will slam them into the wall, again.<br />
<br />
Sayaka combos:<br />
One way to max out your damage rate with Sayaka is to use the strongest attacks that don't move your enemies out of range.<br />
This being said, if you have a wall close by or your enemy can't be slammed into the wall, looping cancel strings of the form<br />
:: 5X 6X (A.X) C j(5X 6X/8X (A.X) C 5X 6X (2X or 2C)) repeat<br />
or the slower and less safe, but more damaging<br />
:: 5X 6X j(A.X 5X 6X) C j(5X 6X (A.X 5X 6X) C 5X 6X (A.X 5X 6X) (2X or 2C)) repeat<br />
are best. This string is also great to attack while moving quickly, as an alternative to her A.X special, and being capable of changing directions quickly between strong attacks.<br />
Otherwise, you either want to keep your enemies in place with strings like<br />
:: Zx5 C j(23Zx5) repeat<br />
(with a few possible 5X's intercalated if their super armor can take them), or slam them into a wall and chase them, with<br />
:: Zx5 (6thZ or 5X) 6X C j(A.X 5X 6X (A.X) C 5X 6X) chain into a loop<br />
for example.<br />
If you're fighting against aerial enemies, you should try to lower them with 2X. If you can't reach them with it, a possibility is to alternate between the higher ones and the lower ones, since you may only reach an aerial enemy with strings such as<br />
:: C j(C 8X A.X (2X or 2C))<br />
at which point you combo a grounded enemy and then jump to hit a higher one.<br />
<br />
===Kyouko===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Kyouko<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gskyokoidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">95</td style="text-align: left;"><td>253</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">10</td style="text-align: left;"><td>108</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">23742 </td style="text-align: left;"><td>32268</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">12%</td style="text-align: left;"><td style="text-align:left;">23.5%</td style="text-align: left;"></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">35</td style="text-align: left;"><td></td></tr></table><br />
<br />
Kyouko is an offensively oriented melee fighter who has high damage attacks that cover wide areas. She is an extremely powerful solo character who can destroy waves of enemies easily in the early laps, but she can't handle taking very much damage.<br />
<br />
Abilities:<br />
*Quick Attack: Swing her spear. Can be pressed 8 times for 2 pokes and 6 swings. The swings have very good vertical reach.<br />
*Standing Strong Attack: Lunging spear thrust forward. <br />
**Chargeable up to two levels and can be held indefinitely. Charging increases damage and knock back. When fully charged the lunge will do great damage, hit enemies all the way into the wall, and go extremely far, around one whole screen length. <br />
**Can be cancelled at any time into a jump or any other strong attack. Charging can also be jump cancelled. If you charge this move in the air, your movement will be slowed drastically, but you will still move in the direction you were when you started charging and slowly fall back to the ground. If you touch the ground before releasing the charge, the charge will be cancelled.<br />
*Left/Right Strong Attack: Spinning double hit. The first swing has weak knock back, but the second swing will knock back enemies all the way into the wall and cause them to bounce off. Can be jump cancelled after the second swing.<br />
*Down Strong Attack (grounded): Jump and slash down.<br />
*Down Strong Attack (mid-air): Spear thrust diagonally downward. Pressing left or right will have her thrust in that direction.<br />
*Up Strong Attack: Use her spear like a pole vault bending it and causing it to spring upward. Even in the air... Slashes in a large arc in front, over, and behind her.<br />
*Down and jump: Dive downward and hit for no damage, but if she hits an enemy she will jump off.<br />
*Special: Create a box shaped barrier around Kyouko comprised of small diamonds. Each diamond hits for extremely low damage, stuns enemies, and disappears after hitting something.<br />
*Idle: No Pocky?<br />
<br />
Review/Tips:<br />
Kyouko is no pushover and is excellent at crowd control and melee combat.<br />
Her left/right strong attack grants invulnerability frames. Kyouko's up strong attack deals great damage and is particularly effective at evading attacks. It can also serve as another jump in a tight situation. Her mid-air down strong attack is her damage-dealer. After use she will pop up into the air slightly and is in position to repeat using it. Against bosses this is an effective way to do a lot of damage quickly. It can also be used to stay off the ground indefinitely. Her special has limited use, such as blocking enemies or projectiles, but usually hurts more than helps her because it ironically leaves this tank in a vulnerable state.<br />
<br />
The most useful attack for Kyouko at lower laps is her up strong attack. This attack is her third strongest attack (behind fully charged strong attack and down strong attacks), covers an enormous area (including behind her), and can be spammed quickly, juggling enemies with ease. At lower laps, this attack will OHKO small enemies rendering even the largest crowds a trivial chore.<br />
<br />
Kyouko combo: Z x5 + 5X + 6X + j2X + j2X or j8X<br />
<br />
===Kyubey===<br />
<br />
<table class="infobox" style="width:22em;text-align:left;margin:0.5em 0 0.5em 1em; padding: 0.2em; border:solid #aaa 1px;float:right;clear:right;"><br />
<th colspan="3" style="text-align:center;background-color:#CCF;font-size: 120%;font-weight:bold;"><br />
Kyubey<br />
</th><br />
<tr><td colspan="3" style="text-align: center;">[[File:Gskyubeyidle.gif]]</td></tr><br />
<tr><td style="background-color: #EEF; font-weight: bold; text-align: center;">Parameter</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">Base stat</td><td style="background-color: #EEF; font-weight: bold; text-align: center;">At level 99</td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Vitality</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Power</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Soul limit</td><td style="text-align:left;">?</td style="text-align: left;"><td>?</td><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">SL lost in revive</td><td style="text-align:left;">?</td style="text-align: left;"><td></td></tr><br />
<tr><td style="text-align:left;background-color:#EEF; font-weight:bold;}">Special cost</td><td style="text-align:left;">?</td style="text-align: left;"><td></td></tr></table><br />
<br />
Kyubey is a non-combatant incubator who becomes available if there are more players than living playable characters. He is ineffective in combat and can be killed by friendly fire.<br />
<br />
Abilities:<br />
*Quick Attack: Kyubey sits down. <br />
*Standing Strong Attack: Kyubey faces the player and raises his tail until the key is released. <br />
*Left/Right Strong Attack: Same as standing.<br />
*Down Strong Attack: Same as standing.<br />
*Up Strong Attack: Same as standing.<br />
*Up Strong Attack (mid-air): None<br />
*Special: Kyubey rolls on the ground.<br />
<br />
Kyubey is unable to deal damage. He can be damaged by the both enemy and player attacks, which kill him instantly. He respawns quickly after dying, and has unlimited lives. Enemies will attempt to attack Kyubey, so he can be used to distract them or consume projectiles that disappear after hitting. Kyubey's hurtbox is small, so many enemies will have difficulty hitting him. Kyubey's abilities cannot be used in mid-air or jump-canceled. Since all of the girls have already made contracts, he is unable to contract new girls.<br />
<br />
To play Kyubey, select a dead character when all living characters have already been selected by other players. If all of the magical girls die during a level, Kyubey will be unable to act and you will be returned to the stage select screen. If all magical girls are dead, it is not possible to begin a game with only Kyubeys, and you will remain at the character select screen.<br />
<br />
==Stages==<br />
<br />
===Gertrud===<br />
<br />
Gertrud boss fight<br />
<br />
Small Anthony enemies (the ones with moustaches) spawn indefinitely during this boss fight. Gertrud, grounded, will slowly moves about the stage. She will alternate between these attacks at random:<br />
* Body slam forward. Be careful, this move has farther range than it appears. Hits on the ground where her body impacts, and some distance in front of her head.<br />
* Jump forward, up, or back and hit you where she lands. Only hits around her feet.<br />
* Walk forward or back up quickly and hit you by her feet.<br />
* Jump straight up into the ceiling and position herself above where you are. After a time she will fall straight back down and do a body slam. Hits on the way down and on the ground. When in the air, her feet are visible at the top of the screen above where she will fall.<br />
* Send out a large scissor attack that has pretty far range in front of her. Both the scissors and the vines they're connected to can hit you.<br />
* Summon Adelbert enemies (the small white enemies) from the ground at spaced intervals. These Adelberts cannot be hit while being summoned. After a brief time, the Adelberts will turn into spikes to form walls, at which point they can be hit and destroyed by any attack, even weak attack. After the summoning Gertrud will randomly do one of her attacks, often her ceiling jump attack. Like the Adelberts in the stage, after some time they will disappear on their own.<br />
**Adelbert summoning:[[file:GertrudeAdel1.jpg|200px]]<br />
**Adelbert walls:[[file:GertrudeAdel2.jpg|200px]]<br />
Strategies/Tips:<br />
Considering her attacks, it's pretty safe to do air attacks since most of Gertrud's attacks only hit near the ground. As mentioned above, the Adelbert enemies she summons can be destroyed in one hit by any attack, unlike those found in the stage, so you can easily destroy them and run away instead of being trapped waiting for her attack you with little room to dodge.<br />
<br />
===Charlotte===<br />
This stage is pretty linear, not unlike all the other stages, but you'll come across a maze half way through. It's best to follow the doors that shine with blue light once they open; do this until you reach a room with the two staircases on either side, then head to the pink one (it should be after the one room filled with two giant Pyotr enemies and their small minions). The game will take pity on you eventually and head you onward to the correct path if you do mess up repeatedly. However, in later laps, it becomes beneficial to mess up and redo these rooms to grind for levels. It is important to note that this loop will only last four times, since as you start the fifth loop, the game will correct you to the path to Charlotte.<br />
<br />
For those who are interested:<br />
* Room 1 has only one pink door that leads to room 2. (First room)<br />
* Room 2's pink door leads to room 3, blue door leads to room 4. (One wave of falling enemies, flat)<br />
* Room 3's pink door leads to room 5, blue door leads to room 4. (One wave of enemies, staggered elevations)<br />
* Room 4's pink door leads to room 3, blue door leads to room 5. (Two waves of falling enemies, flat)<br />
* Room 5 is the bridge to room 6.<br />
* Room 6's pink door leads to room 7, blue door leads to room 8. (One wave of falling enemies, flat)<br />
* Room 7's pink door leads to room 6, blue door leads to room 9. (Two elite versions, one staircase)<br />
* Room 8's pink door leads to room 6, blue door leads to room 7. (Two staircases rising up to one central door. This room actually appears to be numberless.)<br />
* Room 9's pink door leads to room 10, blue door leads to room ?. (Double staircase room)<br />
* Room 10 is the bridge to the cake area.<br />
Suggested route is 1 -> 2 -> 4 -> 5 -> 6 -> 7 -> 9 -> 10.<br />
<br />
Note that the color of the doors in the scheme above refers to the '''hues''' of light shining out of them, '''not''' the color of the door itself.<br />
<br />
Charlotte boss fight<br />
<br />
Charlotte initially appears in her first form and never moves or attacks you. In this form, Charlotte is easily damaged. To begin the true boss fight, you must defeat this first form. In the meantime, small Pyotr enemies spawn indefinitely throughout the stage. Once you've defeated the first form, her second form appears from above in the center of the stage and bites downward. This can hit you for large damage; however, don't let yourself be intimidated by her large size. The actual area where she can damage you is generally centered around her face when she attacks. She will alternate between these attacks at random:<br />
* Bite forward with 3 levels of elevation depending on where you are: high low and mid. This is usually done twice in succession.<br />
* Jump forward and slams down on the ground in front.<br />
* Charge up for a bit before moving forward for while, biting low at ground level, mid at the lower platform level or high at the upper platform level toward where you are. High version can end with a body slam that hits the ground in front.<br />
* She will back up several times, typically followed by another attack.<br />
* Jump upward off the screen. She then appears above you and bites downward. This move is very powerful so do your best to avoid it.<br />
Strategies/Tips:<br />
Considering her attack pattern, it is fairly safe to stay near her, as long as you're behind her. She backs up much faster than most of the characters can move, though, so when she does, it's usually best to stay away.<br />
* On later laps, a good way to grind levels is to, during Charlotte's first form, ignore her and just attack her minions.<br />
<br />
===H.N. Elly (Kirsten)===<br />
<br />
Kirsten boss fight<br />
<br />
The setting of this boss fight is different from usual. There is no ground, only six floating televisions, the bottom four of which you can use as platforms. Falling off of a platform just causes you to fall through and then appear above where you fell. If you fall off the sides, you'll land on the side platforms. If you you fall through the middle, you will most likely drift towards one of the lower platforms. You can fall indefinitely, and steer yourself using the left and right arrows. Kirsten takes the form of four TVs which constantly rotate in a circle at the center of the stage. The main body, and the only place she can be harmed, is the TV containing the blue silhouette. Green blood spurts out of the TV to show that you're doing damage. The other TV's will contain one of three different images that have different effects:<br />
* Lightning - periodically shoots lightning outwards.<br />
* Minion - periodically spawns small minions.<br />
* Exclamation point - if this TV is hit, three electrical orbs will fly out.<br />
Every so often, Kirsten and all the TVs will whirl around in place for a short time during which she's invulnerable. After, they will resume rotating with some changes:<br />
* Kirsten's position amongst the TVs may change at random.<br />
* The images on the other TVs may change at random.<br />
* The direction that TVs rotate may change at random.<br />
* The speed at which the TVs rotate may change at random.<br />
* The TVs may change to rotate in a circle with a small diameter (all of Kirsten's TVs touching), a large diameter (the TVs can reach the platforms), or a medium diameter (half way between) at random.<br />
Strategies/Tips:<br />
This fight is mostly made difficult by the spawning of enemies that will interrupt you while you try to attack Kirsten. Don't expend too much effort trying to take them out before attacking Kirsten, however, because it's likely that more will spawn before you get a chance to attack her if you pay too much attention to them. Unlike enemies throughout the stage, though, enemies that spawn from the TVs can be killed with one attack, be it weak or strong, so if you are close to an enemy you can take it out quickly before continuing your assault.<br />
<br />
Mami's Tiro Finale can deal great damage to her. If you have a chance to use it (enough range to use it), ''just keep firing it''. If you have Homura in your team too, use the freeze time ability while Mami's Tiro Finale still keeps firing, you can kill her in a few second in early lap (Less than the 150th).<br />
<br />
===Elsa Maria===<br />
The minions in this level are a little different, in that they need to be hit at the head and neck area. Hitting them in the body causes no damage whatsoever.<br />
<br />
Elsa Maria boss fight<br />
<br />
Elsa Maria is a grounded, generally stationary boss. She will only move after each attack where she will idle for a time before disappearing and reappearing again somewhere at random. Small and medium sized enemies of every kind from this stage will spawn at random indefinitely. She will alternate between these attacks at random:<br />
* 3 hands extend out of her body and home in on you in a straight line.<br />
* 6 hands extend straight out of her body at random angles and then turn once to home in on you.<br />
* Note for the above two hand attacks, at low health she will do another volley of hands after the first.<br />
* 12 hands extend straight out of her body radially at evenly spaced intervals like spokes of a wheel. At low health she will send out 16 hands so the space in between hands is smaller. [[file:ElsaMariaAttack.jpg|200px]]<br />
* Note that for all the hand attacks, only the hand can hit you, not the arm, so that's the only part you have to dodge.<br />
* A large tree extends out of the back of her head and covers that entire side of the screen. This move is extremely powerful and hits many times. If you get hit by it, it will one hit KO you. An easy way to dodge this move is to pay attention to Elsa Maria's form when she appears. If it's any other attack, her body with morph into a blob like shape before attacking, But if it's this attack, her body will not change; the tree will just start extending out. This move also has fairly long start-up time, so it's not hard to get out of the way if you see it coming.<br />
Strategies/Tips:<br />
Taking her OHKO move into account, it's safest to attack Elsa Maria from her front at all times. Her other attacks are best dealt with at a distance. The straight homing hands you can avoid by staying in place and then jumping over them as they approach. The angled hands you can avoid by keeping your distance at first and then running towards Elsa Maria as they approach. The hands will generally extend upwards before turning, and they will turn to aim where you are, so if you continue moving forward they should miss you. The radial hands you need to look for an opening between the hands. And the tree you can avoid completely simply by being behind it. She will never appear so close to the edge of the screen that you can't avoid it.<br />
<br />
===Oktavia von Seckendorff===<br />
<br />
You obtain this boss fight after Sayaka dies at any time. There are no enemies present on this stage except Oktavia.<br />
<br />
Oktavia boss fight<br />
<br />
This is the only boss fight where enemies don't spawn. Oktavia will slide back and forth across the stage. She will alternate between these attacks:<br />
* Summon four wheels that bounce across the screen from behind her. This occurs when Oktavia turns sideways, leans back, and raises both her arms high. These wheels are destructible, and hitting them delays their descent.<br />
* Summon many wheels in the sky that, after a short time, fall straight down and then, after a short time, roll off to the sides. This occurs when Oktavia raises only her sword arm. These wheels are destructible, but cannot be hit while they're in the air. Hitting them on the ground will stall their forward rolling.<br />
* Dash very quickly around the stage. She doesn't attack during this, nor is she invulnerable.<br />
* Big sword slash that causes a large shockwave along the ground that goes in both directions from the impact of the sword. The sword slash can hit you. Both the slash and the shockwave do tremendous damage and will one hit KO you. The shockwave, though, only hits near the ground, so you can jump or stall in the air to avoid it. Try to be behind her or far from her when she does this move to avoid getting hit by the slash. An indicator that she's about to use this move is if she raises her sword arm and slides back and forth quickly.<br />
* Retreat to the background where she is invulnerable and summon wheels to fall straight down randomly from the sky. The wheels will disappear after hitting the ground once. After many wheels fall, she will return to the foreground.<br />
Strategies/Tips:<br />
A good way to dodge the bouncing 4 wheels is to try and keep your distance and then run to stand under the wheels' bounce. The wheels bounce very high, so it's not a good idea to try and jump or stall in the air over them. On the other hand, a good way to dodge the second wheel attack is to get out of the way of where they will fall while they're spawning in the air, and then jump or stall in the air over them as they roll off to the sides. If you want to go about destroying the wheels during the second wheel attack, keep in mind that, as mentioned before, the wheels during this attack can't be hit in the air, only on the ground. The last wheel attack where she's invulnerable can be dealt with by simply running back and forth to dodge. You can also try destroying the wheels with upward aimed attacks since they can be destroyed in one hit by any attack. Kyouko's super has very good application here. Any wheel will be destroyed if it touches her barrier. Two uses is enough to be safe for the entire duration of this move; one use will last a little short of the whole time. Even on later laps (tested up to lap 1000) this is still applicable.<br />
<br />
===Walpurgisnacht===<br />
<br />
Walpurgisnacht boss fight<br />
<br />
* This is another boss fight where there are platforms instead of solid ground. Unlike Kirsten's fight, though, if you fall here you die. Again, enemies spawn indefinitely. Walpurgisnacht has 2 main phases of attack.<br />
* In her first phases she will float about the stage in random directions and let her minions attack you. Periodically a group of six blue orbs will appear in a hexagon formation randomly around the stage and fire blue lasers out radially. The lasers are the same as the ones her minions fire and will first shoot a thin beam showing the direction they will shoot before actually shooting, so you have some time to dodge.<br />
* After some time, Walpurgisnacht will enter her second phase. During this phase she retreats to the background and she is completely invulnerable. If you have not destroyed her enemies they will remain. However, during this phase they will not re-spawn once killed. To start this phase, debris will fly up and then fall from the sky, rotating as they fall. The debris cannot be destroyed so you must dodge. Each piece does large damage. After the debris finishes falling, Walpurgisnacht will shoot fire from her mouth that covers large portions of the stage as it arcs about. Keep in mind, though, that it can only hit you when it passes through the foreground. This fire is very powerful. A good strategy is to wait at the top platform in the center of the stage so you can watch the fire and see which direction it will move in so you can effectively dodge. After the fire attack finishes, Walpurgisnacht will return to the foreground and resume her first phase. At low health, after the fire attack, she will drop an enormous building from the sky centered where you are. You will know it's starting when the screen shakes. This move is a one hit KO, but it's not too hard to outrun. Also, Sayaka can super dash away, while Homura can stop time.<br />
Strategies/Tips:<br />
* Walpurgisnacht is enormous, so it's extremely easy to hit her. Using Madoka's super attack can result in all of the arrows hitting for enormous damage.<br />
<br />
==Trophies==<br />
<br />
*Silver Trophy: Clear game once<br />
*Silver Trophy: Clear the game without reviving<br />
*Golden Trophy: All endings cleared<br />
*Silver Trophy: Use everyone a total of 100 times<br />
*Silver Trophy: Use Madoka a total of 100 times<br />
*Silver Trophy: Use Homura a total of 100 times<br />
*Silver Trophy: Use Mami a total of 100 times<br />
*Silver Trophy: Use Sayaka a total of 100 times<br />
*Silver Trophy: Use Kyouko a total of 100 times<br />
*Golden Trophy: Use everyone 100 times each<br />
*Silver Trophy: Defeat 1000 familiars<br />
*Golden Trophy: Defeat 10000 familiars<br />
*Silver Trophy: Defeat 100 witches<br />
*Golden Trophy: Defeat 1000 witches<br />
*Silver Trophy: Reach level 30<br />
*Golden Trophy: Reach level 99<br />
*Silver Trophy: Use magic ability 100 times<br />
*Golden Trophy: Use magic ability 1000 times<br />
*Silver Trophy: 100 hit combo<br />
*Golden Trophy: 500 hit combo<br />
<br />
==Endings==<br />
<br />
The game has multiple endings depending on which characters in your party are alive at the end of the game. Getting all of the endings is a of requirements of one of the trophies. Currently identified ones and their conditions are as follows:<br />
<br />
Ending 1:<br />
All of your party members survive.<br />
<br />
Ending 2:<br />
Only Madoka and Homura survive.<br />
<br />
Ending 3:<br />
Only Sayaka and Kyouko survive.<br />
<br />
Ending 4:<br />
Only Mami survives.<br />
<br />
Ending 5:<br />
Only Madoka and Sayaka die.<br />
<br />
Ending 6:<br />
Only Sayaka dies.<br />
<br />
Ending 7:<br />
Only Mami dies.<br />
<br />
Ending 8:<br />
Only Kyouko dies.<br />
<br />
Ending 9:<br />
Only Madoka dies.<br />
<br />
Ending 10:<br />
Any other combination of surviving characters invokes this ending. The simplest way for this ending to occur is if only Homura dies.<br />
<br />
==System Requirements==<br />
<br />
*OS: Windows 7, Vista, or XP<br />
*CPU: 2GHz or higher<br />
*RAM: 1GB<br />
*Hard drive space: 1GB<br />
*Graphics: DirectX9.0c compatible with 256MB VRAM<br />
*Display: 800x600 resolution<br />
*Input Device: Game pad recommended, keyboard supported<br />
<br />
<br />
==Grief Syndrome Online==<br />
[[File:Gso2ui-eng.PNG | thumb | right | 200px|The UI of GSO v2.0.]]<br />
[[File:Gsonline-guide.png | thumb | right |200px|An image guide for GSO v10/18.]]<br />
Grief Syndrome Online is an unofficial program that enables multiplayer over the internet. Follow these instructions for netplay:<br />
<br />
<br />
'''GSOnline ver2.02 (2012/10/12)'''<br />
<br />
This update features replays, in-game chat, unicode support, and more.<br />
*Download [http://www1.axfc.net/uploader/File/so/84547&key=gso GSOnline (version 2.02)]<br />
<br />
*1. Backup your save file and griefsyndrome folder.<br />
*2. Copy the contents of the gso_v2.02 folder to the same folder as your griefsyndrome.exe.<br />
*3. Run gso_patch.exe.<br />
*4. Run griefsyndrome_online.exe. The host will need a UDP port open. Put the port number into the box, and then hit the host button to its right. Then clients will need to enter the host's IP and the port number before clicking the button.<br />
*5. After everyone's connected, the host presses the lower right button, and Grief Syndrome should launch automatically.<br />
<br />
<br />
All players will use the controls set to their player one. Make sure Grief Syndrome has been upgraded to 1.10. In some cases it's necessary to run GSOnline or Grief Syndrome in Windows 2000 compatibility mode, but this can cause [[Talk:Grief_Syndrome#GSOnline_Testing|errors]], so only do it as a last resort. The game's framerate will depend on the latency of the connection between the host and client(s).<br />
<br />
*Only the host needs an open port or port forwarding, and Hamachi is an option. 6112 is a common port since Battle.net uses it.<br />
*The lowest unlocked lap limit of any connected player will be the online game's limit. [http://www.mediafire.com/?fvrb1t1u6tdc927 This] is a save file with higher laps unlocked. <br />
*If you get stuck at a black screen, make sure all players are in windowed mode, or all are in fullscreen mode. If one is in windowed and another is in fullscreen, it may fail.<br />
*Black screens can also be caused by different save files. Use the exact same save file for all players, or have all clients delete their save files to start fresh.<br />
*[http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55 A 2ch post about GSOnline]<br />
*[http://jbbs.livedoor.jp/bbs/read.cgi/otaku/14999/1339594845/ A livedoor thread about GSOnline]<br />
<br />
<br />
'''GSOnline (2011/10/18)'''<br />
<br />
To install a pre-2.0 version of GSOnline, copy the GSOnline.exe and .dll files to the same folder as griefsyndrome.exe. Since all users must have the same version and different versions handle high latency differently, some people may wish to use the old ones.<br />
<br />
The 10/18r2 version needs to open a UDP port, and attempts to fix the problem related to the synchronization gap between players in the GSOnline program.<br />
*Download [http://www1.axfc.net/uploader/File/so/70532&key=gso GSOnline (ver 2011/10/18 rev2)]<br />
<br />
Consider trying the older 10/13 version if your latency is high and 10/18 does not work at all:<br />
*Download [http://www1.axfc.net/uploader/File/so/70317&key=gso GSOnline (ver 2011/10/13)]<br />
<br />
<br />
'''Talk'''<br />
[[File:Gsotalk.PNG | thumb | right |Chatting.]]<br />
The 10/18r2 version of GSOnline introduced a talk feature that displays pre-defined text on the screen as speech bubbles. Version 2.0 improved talk capabilities. Two players with talk enabled can see each other's messages without having to exchange anything in advance. <br />
<br />
Press enter to chat in version 2.0. To activate talk in the 10/18 version, add "talk=10" and some binds to your GSOnline.ini file as follows:<br />
<br />
[Config]<br />
<br />
IP=5.143.40.182<br />
<br />
Port=2620<br />
<br />
talk=10<br />
<br />
[Talk]<br />
<br />
u=homuhomu<br />
<br />
<br />
'''GSOnline Hamachi Networks (as of December 2011)'''<br />
<br />
In an effort to further test and play Grief Syndrome Online, the following Hamachi networks have been set up. Feel free to join them to play with other GSOnline players. Please be aware that distance between players can and will affect GSOnline's latency, so each is labeled with it's intended location. Due to the nature of Hamachi, some of these networks may or may not be full. Some of the network owners do remove inactive players, so please keep trying if you wish to join a particular one.<br />
<br />
It is highly recommended that users have the current versions of Grief Syndrome (1.10) and GSOnline (2.01 7/22) for compatibility with other players. Make sure you are using the same version of GSOnline.<br />
These versions are known to work, so if you are experiencing problems, it is likely a local issue with your own machine.<br />
<br />
Main<br />
*GriefSyndromeOnline<br />
*GriefSyndromeOnline II<br />
*GriefSyndromeOnline III<br />
*GriefSyndromeOnline IV<br />
*GriefSyndromeOnline V<br />
*GriefSyndromeOnline VI<br />
*GriefSyndromeOnline VII<br />
*GriefSyndromeOnline VIII<br />
*GriefSyndromeOnline IX<br />
*GriefSyndromeOnline X<br />
*GriefSyndromeOnline XI<br />
*GriefSyndromeOnline XII<br />
*GriefSyndromeOnline XIII<br />
<br />
Password for all is: homura<br />
<br />
<br />
America<br />
*GSO4chan (password: mami)<br />
*GSO5chan (password: mami)<br />
<br />
Southeast Asia<br />
*GS-SEA (password: homu)<br />
<br />
Indonesia<br />
*GriefSyndromeIndo (password : homura)<br />
<br />
Europe<br />
*QB Powah! (password : QB)<br />
*GS-Eu2 (password : kyubey)<br />
<br />
France<br />
*FrGriefSyndrome (password: Mahou Shoujo)<br />
*GriefSyndromeFR II (password: madokami)<br />
<br />
Italy<br />
*TomoMami (password: tomoe)<br />
<br />
== Gallery ==<br />
Illustrated by [http://www.pixiv.net/member.php?id=13134 Asato Mizu]<br />
<gallery captionalign="left" position="center"><br />
File:Griefsyndrome cover.jpg|Cover<br />
File:Grief Syndrome 13.jpg|Stage Select screen<br />
File:GS_Select_Screen.jpg|Character Select screen<br />
File:Moemura grief syndrome.jpg|Moemura at Select screen<br />
File:Grief Syndrome 01.jpg|Everyone survives<br />
File:Grief Syndrome 03.jpg|Only Homura and Madoka survive<br />
File:Grief Syndrome 04.jpg|Only Kyouko and Sayaka survive<br />
File:Grief Syndrome 08.jpg|Only Mami lives<br />
File:Grief Syndrome 15.jpg|Only Madoka and Sayaka die<br />
File:Grief Syndrome 05.jpg|Only Sayaka dies<br />
File:Grief Syndrome 06.jpg|Only Mami dies<br />
File:Grief Syndrome 09.jpg|Only Kyouko dies<br />
File:Grief Syndrome 10.jpg|Only Madoka dies<br />
File:Grief Syndrome 07.jpg|Homura in hospital, conditions variable<br />
</gallery><br />
<br />
==External links==<br />
===Threads===<br />
*[[Threads#Grief_Syndrome | Threads discussing Grief Syndrome]]<br />
===Twilight Frontier===<br />
*[http://www.tasofro.net Twilight Frontier website]<br />
*[http://www.tasofro.net/mdk/ Grief Syndrome website]<br />
*[http://www.tasofro.net/arc/index.html#407 Grief Syndrome version 1.10 update patch at Twilight Frontier website]<br />
<br />
===Other===<br />
*[http://www.youtube.com/watch?v=xqblxdzpAho Trailer video]<br />
*[http://en.wikipedia.org/wiki/Tasofro About Tasofro]<br />
*[http://wks.arai-kibou.ru/griefsyndrome.php Russian translation patch]<br />
*[http://memegenerator.net/Typical-Griefsyndrome-Gamer Typical GriefSyndrome gamer meme]<br />
<br />
[[Category:Fangames]]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Madoka_Magica&diff=46308Madoka Magica2012-10-11T14:28:38Z<p>Markus Ramikin: /* Episodes */ Linky not worky</p>
<hr />
<div>__NOTOC__<br />
{{Series navigation}}<br />
{{Box<br />
|border_color=#cc99cc<br />
|outer_style=margin-bottom:1em;<br />
|background_color=#fcf6ff<br />
|secondary_background_color=#faedff<br />
|subcontent_style=font-weight:bold;<br />
|content=[[File:Madoka_logo.png|400px|center]]<p>This page is about the series '''Puella Magi Madoka Magica''' and its related products.</p><br />
|subcontent=[[#Series information|Series information]] — [[#Episodes|Episodes]] — [[#Drama CDs|Drama CDs]] — [[#Related products|Related products]] — [[#Fan contents|Fan contents]] — [[#External links|External links]]<br />
}}<br />
<br />
[[File:Madoka main page.png|right|200px]]<br />
<br />
{{Nihongo|'''''Puella Magi Madoka Magica'''''|魔法少女まどか☆マギカ|Mahō Shōjo Madoka Magika}}, the first title in ''Puella Magi'' series, is a production of animation studio [[wikipedia:Shaft (company)|SHAFT]] and [[wikipedia:Aniplex|Aniplex]] under [[Atsuhiro Iwakami]] as a main producer. The series was directed by [[Akiyuki Shinbo]] and written by [[Gen Urobuchi]] with original character designs by [[Ume Aoki]]. ''Madoka Magica'' began development after Akiyuki Shinbo express his desire to work on a new magical girl series after ''[[wikipedia:Magical Girl Lyrical Nanoha|Magical Girl Lyrical Nanoha]]'' to producer Atsuhiro Iwakami while they were working on ''[[wikipedia:Hidamari Sketch|Hidamari Sketch]]'' and ''[[wikipedia:Bakemonogatari|Bakemonogatari]]''.<br />
<br />
The show's [[#Episodes|12 episodes]] were broadcasted on MBS, TBS and CBC between January 6, 2011 and April 21, 2011 with a delay after episode 10 due to production and broadcast delays related to the [[wikipedia:2011 Tōhoku earthquake and tsunami|2011 Tōhoku earthquake and tsunami]]. All Blu-rays and DVDs released are delayed by one month sequentially from its original plans.<br />
<br />
=== Plot ===<br />
<br />
There exist "Messengers of Magic" who have the power to grant one wish to a chosen girl. However, that girl must then become a magical girl and fight against witches, evil creatures born from curses that are responsible for murders and suicides. A schoolgirl named [[Madoka Kaname]] and her friend [[Sayaka Miki]] are approached by one of those Messengers of Magic named [[Kyubey]] and magical girl named [[Mami Tomoe]] with offers of becoming magical girls, while another magical girl, [[Homura Akemi]], tries to prevent Madoka and friends from making such a deal...<br />
<br />
== Series information ==<br />
* '''[[Madoka Magica Characters|Characters]]''' — List of all major, minor characters, witches and familiars in the anime.<br />
* '''[[Madoka Magica Manga|Manga]]''' — Manga adaptation of the anime's story by [[Hanokage]].<br />
* '''[[Madoka Magica Music|Music]]''' — Opening theme, ending theme, soundtrack and other related music.<br />
* '''[[Madoka Magica Locations|Locations]]''' — List of locations that appeared in the anime.<br />
* '''[[Madoka Magica Staff and Cast|Staff and Cast]]''' — The people who created the series.<br />
<br />
== Episodes ==<br />
* '''[[Madoka Magica Episode 1: As If We Met in a Dream...|Episode 1: As If We Met in a Dream...]]'''<br />
* '''[[Madoka Magica Episode 2: That Sounds Wonderful|Episode 2: That Sounds Wonderful]]'''<br />
* '''[[Madoka Magica Episode 3: I'm Not Afraid of Anything Anymore|Episode 3: I'm Not Afraid of Anything Anymore]]'''<br />
* '''[[Madoka Magica Episode 4: Both Miracles and Magic Exist|Episode 4: Both Miracles and Magic Exist]]'''<br />
* '''[[Madoka Magica Episode 5: There's No Way I'd Regret This|Episode 5: There's No Way I'd Regret This]]'''<br />
* '''[[Madoka Magica Episode 6: This Just Isn't Right|Episode 6: This Just Isn't Right]]'''<br />
* '''[[Episode 7|Episode 7: Can You Face Your True Feelings?]]'''<br />
* '''[[Madoka Magica Episode 8: I'm Such a Fool|Episode 8: I'm Such a Fool]]'''<br />
* '''[[Madoka Magica Episode 9: I'll Never Allow That|Episode 9: I'll Never Allow That]]'''<br />
* '''[[Madoka Magica Episode 10: I Won't Depend on Anyone Anymore|Episode 10: I Won't Depend on Anyone Anymore]]'''<br />
* '''[[Madoka Magica Episode 11: The Only Signpost Remaining|Episode 11: The Only Signpost Remaining]]'''<br />
* '''[[Madoka Magica Episode 12: My Best Friend|Episode 12: My Best Friend]]'''<br />
<br />
== Drama CDs ==<br />
* '''[[Madoka Magica Drama CD 1: Memories of You|Drama CD 1: Memories of You]]'''<br />
* '''[[Madoka Magica Drama CD 2: Sunny Day Life|Drama CD 2: Sunny Day Life]]'''<br />
* '''[[Madoka Magica Drama CD 3: Farewell Story|Drama CD 3: Farewell Story]]'''<br />
* '''[[Madoka Magica Drama CD 4: Summer Magical Girl Training Camp!!|Drama CD 4: Summer Magical Girl Training Camp!!]]<br />
<br />
== Related products ==<br />
* '''[[Madoka Magica Products|Products]]''' — Official books and DVDs/Blu-rays released in Japan.<br />
* '''[[Madoka Magica Merchandise|Merchandise]]''' — Character goods such as figurines, pouch, and such.<br />
<br />
== Fan contents ==<br />
* '''[[Madoka Magica Trivia|Trivia]]''' — Small details from the anime series.<br />
* '''[[Madoka Magica Theories|Theories]]''' — Various theories in the community while the show was airing. <br />
* '''[[Madoka Magica Articles|Articles]]''' — Analysis on many aspect of the show.<br />
<br />
==External links==<br />
*[http://www.madoka-magica.com/ ''Puella Magi Madoka Magica'' official website] (Japanese)<br />
*[http://www.madokamagicausa.com/ ''Puella Magi Madoka Magica'' official website] (English)<br />
*[http://twitter.com/madoka_magica ''Puella Magi Madoka Magica'' official Twitter] (Japanese)<br />
*[http://twitter.com/MadokaMagicaUSA ''Puella Magi Madoka Magica'' official Twitter] (English)<br />
*[http://www.mbs.jp/madoka-magica/ ''Puella Magi Madoka Magica'''s page at MBS] (Japanese)<br />
*[http://en.wikipedia.org/wiki/Puella_Magi_Madoka_Magica ''Puella Magi Madoka Magica'' at Wikipedia]<br />
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/PuellaMagiMadokaMagica ''Puella Magi Madoka Magica'' at TVTropes.org]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Madoka_Magica_Episode_10:_I_Won%27t_Rely_On_Anyone_Anymore&diff=46039Madoka Magica Episode 10: I Won't Rely On Anyone Anymore2012-10-02T13:27:52Z<p>Markus Ramikin: the insanity thing was jossed in an interview.</p>
<hr />
<div><blockquote>''"I'll repeat it. I'll continue to repeat it over and over. Visiting the same time again and again, searching for the single exit out. Searching for the path to save you from a fate of despair." <br \ > "Madoka... my one and only friend. If it's... If it's for you, I have no problem being trapped eternally in this maze."'' ~ '''[[Homura Akemi]]''' </blockquote><br />
<br />
{{Infobox_episode<br />
|name = I Won't Depend on Anyone Anymore<br />
|jname = もう誰にも頼らない<br />
|date = 10 March 2011<br />
|script = [[Gen Urobuchi]]<br />
|storyboard = Shinsaku Sasaki<br />
|director = Yuki Yase<br />
|adirector = Yoshiaki Itou<br />Kazuya Shiotsuki<br />
}}<br />
<br />
== Summary ==<br />
[[File:Ep10 timeline chart.jpg|thumb]]<br />
:''See also [[Timeline]]''<br />
This episode centers around [[Homura]]. Most of the mystery behind her origin and behavior in previous episodes is explained.<br />
<br />
=== Timeline 1 ===<br />
In the original timeline for Homura, she was a normal human girl suffering from a heart disease. She is shown just released from the hospital and transferring to the [[Mitakihara Middle School]], similar to the [[Episode 1|first episode]]. She differs in appearance to the Homura we know, though - she wears glasses and wears her long hair tied in two braids. Her personality also feels different - she is a lot more shy and clumsy.<br />
<br />
[[Madoka]], [[Sayaka]] and other new classmates try to befriend Homura, which makes her feel uneasy. During a talk with Madoka, she admits finding herself worthless, not unlike Madoka does in the timeline of other episodes. Homura's problems during math and sports classes (probably related to being out of school for a long time) contribute to her depression, which makes her get suicidal thoughts on the way from school.<br />
<br />
Presumably because of these thoughts, she wanders into the barrier of witch [[Izabel]]. She is quickly saved by [[Puella Magi]] Madoka and [[Mami]], with Madoka asking her to keep their jobs a secret from schoolmates. Later, during a visit at Mami's apartment, Madoka reveals that she's been contracted only for a very short time. Homura feels fascinated about her magical friends, similar to how Madoka acts in initial episodes.<br />
<br />
Some time later, Madoka and Mami fight [[Walpurgis Night]] together, with Homura following them as a human. Mami is defeated quickly, then Madoka apparently manages to defeat the witch, but at the expense of her own life. Homura cries over Madoka's dead body, and accepts [[Kyubey]]'s proposal to become a Puella Magi, her wish being ''"I want to redo my meeting with Kaname-san. Instead of being protected by her, I want to protect her!"'' The contract is formed, with Kyubey commenting that the wish has "surpassed entropy".<br />
<br />
=== Timeline 2 ===<br />
[[File:Homura shield power use.gif|right]]<br />
Homura wakes up in a hospital, on the date she was released in the previous iteration, having a [[Soul Gem]] in her hand. After transferring to school, she instantly tells Madoka about becoming a Puella Magi, hoping for good cooperation.<br />
<br />
Madoka and Mami train Homura the Puella Magi, who turns out to be extremely clumsy, despite having the very powerful ability of stopping time. Meanwhile, Homura reads online guides about making explosives, contributing to improving her skills. While still clumsy, she plays the most important role when the trio - now good friends - fights with the witch [[Patricia]].<br />
<br />
The next scene shown is after the Walpurgis Night - after defeating the witch, Madoka's Soul Gem turns into a [[Grief Seed]] and she becomes a witch.<br />
<br />
=== Timeline 3 ===<br />
The time goes back again, and Homura wakes up at the exact same place and time as previously. Scared and angered by the discovery of the true nature of the contract with Kyubey, she decides to tell the other girls immediately. Sayaka, who in this timeline became a Puella Magi, too, doesn't believe her and accuses her of collaborating with [[Kyoko]], whom apparently only Homura has met yet.<br />
<br />
Sayaka also tells that she feels afraid of Homura's explosives, which makes Homura go to a meeting of some armed formation (the building is labeled {{nihongo|"Shaft Industries"|射太興業|Shafuto Kōgyō}}) and steal some firearms, all on frozen time. Since Sayaka turns into a [[Oktavia von Seckendorff|witch]], presumably for similar reasons as in [[Episode 8]], Homura uses the firearms during the fight with her to protect Madoka, and also defeats her, even though Madoka and Kyoko try to make Sayaka human again in a fashion similar to [[Episode 9]].<br />
<br />
Upon seeing the true nature of Puella Magi herself, Mami breaks down and attempts to kill all the magical girls, including herself, in order to prevent their eventual transformation into witches. She kills Kyoko first by shooting her Soul Gem and attempts to kill Homura by binding her, but before she can do so, Madoka uses her beam arrows to kill her. The remaining two fight on the Walpurgis Night together, and defeat the witch, having their Soul Gems fatally tainted, though. Madoka heals Homura with a Grief Seed she was hiding, and asks Homura to prevent her from becoming a Puella Magi next time she'll go back in time. Homura agrees, and grants Madoka one more wish of hers - killing her to prevent her from becoming a witch.<br />
<br />
=== Timeline 4 ===<br />
Upon waking up in the familiar hospital, Homura changes her presence by magically healing her eyes, wearing the hair down and taming her emotions - just how she looked in all the previous episodes. She warns Madoka at night (with Madoka recognizing her to some extent as she says "Homu...") and goes hunting all the witches.<br />
<br />
On Walpurgis Night, the dream sequence from [[Episode 1]] is shown again. Homura watches Kyubey persuading Madoka and screams to prevent her from forming the contract, but Madoka doesn't seem to hear it.<br />
<br />
Off-camera, Madoka forms the contract and defeats the witch with just one shot, but becomes a witch ([[Kriemhild Gretchen]]) herself shortly after. Kyubey comments that she may destroy the whole Earth in near future. He has collected an enormous amount of energy from her already, though, so he doesn't care about it anymore.<br />
<br />
Homura refuses to fight Madoka the witch, saying that "This is not my battlefield," which makes Kyubey realize that she's from a different timeline.<br />
<br />
=== Additional Timelines ===<br />
Homura insists on repeating that particular period of time (between her awakening in the hospital and the Walpurgis Night), no matter how many times it takes, until she saves Madoka. She kills Kyubey, but he respawns in a new body, which she chases. However, he is saved by Madoka in an encounter similar to [[Episode 1]]. Most likely, these events are taking place in one of many timelines that fall between Timeline 4 and the timeline shown in Episodes 1 through 9.<br />
* Actually, this is the same timeline as the first episode, due to the similarities in the events. Kyubey also comments later on that Homura has 'killed' him twice before, meaning this timeline and the current timeline are the same. <br />
<br />
Homura's monologue reveals that she is devoted to saving Madoka no matter how many times she'll have to retry.<br />
<br />
== Runes ==<br />
See [[Runes:Episode 10|Runes of episode 10]]<br />
<br />
==Observations==<br />
<blockquote>''"So how about we become monsters together… <br \>And turn this world upside down? <br \ > So that… nothing bad… or sad… would remain. <br\ > Destroy, destroy, destroy it all!"'' ~ Homura saying her farewell to Madoka.</blockquote><br />
* The first Drama CD further explores the events that took place in Episode 10 starting with Homura's hospitalization, her lack of self-esteem and her difficult time adjusting to a new school, and we also learn what was Madoka's first wish was. See also a [[Talk:Wish_theories#Madoka's wish from Timeline 1: I_want_to_save_that_cat!|relevant talk page]].<br />
<br />
=== About the timelines and time travel ===<br />
[[File:Time traveling homura.gif|right|200px]]<br />
* Homura's Past Timeline Experiences:<br />
**While powerful, Mami can become mentally and emotionally unstable. If she learns the truth, she's likely to break down from the pressure and kill everyone, as seen in Timeline 3 (she is unreliable as an ally). That's why Homura is cold and distant to her in the other timelines. However, in [[Oriko Magica]], after a pep talk with [[Yuma]], Mami accepts her fate as a Puella Magi.<br />
***It is later revealed that actually Homura wanted to be in good terms with Mami in the current timeline, but Kyubey backfired her plans. Homura was cold to Mami in [[Oriko Magica]] because she believed that Mami was the cause why Madoka always contracts.<br />
**Sayaka refuses to believe or listen to Homura's advice. She will also be prone to making the same mistakes and become a witch (her fate is inevitable no matter what). That's why Homura is cold to her and decides to kill her in the present Timeline, to stop her from becoming a witch, but she was stopped by Kyoko.<br />
**From past experience, Homura believes Kyoko may be the only ally left to help her in stopping Walpurgis Night. However, she did not anticipate her actions that lead to her death since this didnt happen in previous timelines. That's why she was surprised by her death in the fifth Timeline.<br />
**Leaving Madoka alone or keeping her distance from her will not stop her from making her wish. Nor can Homura stop Walpurgis Night on her own.<br />
**The only constant in previous timelines is that Madoka is the only one with a pure soul, she was the only one who called her a friend and trusted her with her life.<br />
*Every time Homura tries to change the past she seems to make it worse:<br />
**'''Original timeline''': Mami and Madoka die like heroines and they are the only known casualties, Earth is saved (and there are no more threats to the planet). The Truth is never revealed.<br />
***In this version Madoka dies without regrets in her heart, she remains pure and innocent in the end thus avoids the fate of becoming a witch.<br />
**'''Second timeline''': Mami dies as a heroine, but Madoka becomes a normal Witch.<br />
**'''Third timeline''': Sayaka becomes a witch and is killed by Homura. Mami kills Kyouko and tries to kill the others to prevent them becoming witches, but is killed by Madoka. Madoka still dies, but not before she saves Homura from becoming a witch and Homura mercy kills her before she can become one herself.<br />
**'''Fourth timeline''': Madoka becomes a powerful Witch that will destroy the Earth, everyone dies.<br />
**'''Fifth timeline''': Mami dies before learning the truth, Sayaka still becomes a witch and dies with Kyoko.<br />
* In timeline 5 Homura kills Kyubey once at the beginning and fails to do it again until episode 8. That's why Kyubey mentions that she already killed him twice and he realizes that Homura can use Time-Control magic<br />
<br />
=== Continuity to previous episodes ===<br />
* There was initially a disagreement whether the dream sequence from [[Episode 1]] is the event shown in Timeline 4. Evidence against this was the different shape of [[Walpurgis Night]] witch in the two sequences, and different coloring of the scene. However the Blu-ray release of [[Episode 1]] features an updated version of the prologue scene, now looking exactly the same as in Episode 10. It is thus safe to assume that the prologue actually did happen during Timeline 4.<br />
*Walpurgis Night of Timeline 1 is slightly different from the ones in Episode 1's original version, Timeline 4 and Episodes 11-12.<br />
*While Timeline 5 looks very similar to a scene from Episode 1 (contributing to an interpretation that it is the timeline of all previous episodes), there are small diferences:<br />
**There is a short conversation between Homura and Madoka in Episode 1, but in Episode 10, Madoka only says "Homura-chan". In episode 1, when Madoka encounters Homura in the closed section of the mall, Sayaka surprises Homura with a fire extinguisher; in episode 10, Sayaka isn't shown making an entrance.<br />
**Additionally, in Episode 1 Homura is seen with one of her legs propped on a bag and is never seen taking a step back.<br />
*Homura comments in [[Episode 4]] that she has witnessed "countless" magical girls die. In Episode 10, we see her witness (or cause herself) at most 9 deaths (the exact number depends on whether to count becoming a witch as dying, or whether to count killing the witch form). Even though some events may have happened off-camera, it is still too low number to consider it "too many to count". This suggests that there were indeed more loops than seen in the episode.<br />
<br />
=== Miscellaneous ===<br />
[[File:Ep10-calendar.jpg|thumb|What led to the conclusion that the anime took place in March 2011]]<br />
* The calendar in Homura's room shows that she's getting discharged from the hospital on the 16th and returns to school on the 25th. From the format of the calendar, the 25th is apparently a Friday. The only month in 2011 that has 31 days and the 25th falling on a Friday is March. This means that the anime is set during the same time the final episode were supposed to air.<br />
** More information about the subject [[Timeline|here]]<br />
**There are a few problems with this theory. First, there is no indication that this occurs in 2011. The same pattern of days can fall in a month for a different year. Furthermore, the technology shown in the classroom is more advanced than in 2011 Japan. Shinbo in an interview also describes it as [[NewType_2010-12|"in the near future, or a distant future."]] Second, Japan's school year starts in April, possibly as early as the 1st though typically on April 5th, not late March. The green foliage [[:Media:Ep 10 Cherry Blossoms blow in.jpg|and cherry blossoms]], makes it clear it's the spring term and thus the [[:Media:Ep10-calendar-BD.jpg|31 day month]] would be March or May. Furthermore, Homura is not transferring in on the first day. Based on Madoka's conversation in episode 1 with her mother about her [[:Media:Ep_1_Conversation_Mid_Spring_Term.jpg|teacher and Hitomi]], makes it sound like it is already well into the spring term. Third, physical evidence, such as Madoka's father harvesting [[:Media:Ep 1 Plant Growth.jpg|full-grown]] [[:Media:Ep 1 Harvesting Tomatoes.jpg|cherry tomatoes]] in ep. 1. With Japan's climate, tomato plants would be harvested in end of May, not March, in an outdoor garden. Thus, the events most likely occur starting in May in some future year.<br />
<br />
*Homura's only way to get guns and weapons is by stealing them, it is assumed that she must have stolen them from a group of criminals.<br />
**This is not true as she's also seen stealing from the military.<br />
*Although it is shown that Homura can time travel, the limitations are not clear. She is always shown returning to the hospital only after something happens to Madoka, whether it be her dying or becoming a witch. This does not indicate whether or not Homura can continue after Madoka dies or if she can start over in the middle of one timeline.<br />
**In addition, it is unclear whether Homura retains all of her physical improvements between timelines. We see obvious contrasts between episode 1 and 10 where Homura is certainly stronger in timeline 5. However, this could be due to Homura retraining her weak body every time she starts again in the hospital and not be a result of accumulated strength.<br />
***As she was able to use magic to heal her eyes, it is quite possible she did the same with her body.<br />
*In Timeline 3, the Grief Seed Madoka uses to heal Homura may be Sayaka's Grief Seed. She might have obtained it after defeating Oktavia at the station. Madoka might have kept the Grief Seed until the end to remember Sayaka.<br />
** The Grief Seed from Episode 10 looks different from that of Episode 8. However, this can be explained if the Grief Seed from Episode 8 is an immature form. Both Sayaka and Madoka's Grief Seed does not show dark parts as other Witches' Grief Seeds (except Charlotte's Seed which was partially dark since Charlotte had revived recently).<br />
<br />
*Homura's shield can bend space and time; it is also useful for storing her arsenal of weapons. It is also a symbol of her will to protect Madoka.<br />
**Inside Homura's shield there are mechanisms like gears, springs, and a escapement wheel; these are parts typically found in mechanical clocks.<br />
**Everytime Homura uses her power her shield produces a small drop of red material. Its composition and function are unknown but it may have something to do with Homura's ability to surpass entropy to stop or travel back in time.<br />
**It is suspected that the red material is actually sand from her timer and it contains one month worth of time, once the sand runs out she cannot use her time stopping powers. To refill the timer Homura must reset her timer like an hourglass and travel back to one month to the period when she was back at the hospital.<br />
<br />
* This time, the only change spotted in the opening animation was the addition of Homura and Kyoko to the group shot. The opening animation has also been used as the ending sequence. (this episode has no proper opening)<br />
<br />
* The building from which Homura steals weapons in Timeline 3 has a banner reading 「射太興業」. 興業 means "industrial enterprise", and 射太 can be read as "Shafuto", the Japanese pronounciation of "[[wikipedia:Shaft (company)|Shaft]]".<br />
*According to a Chinese fan who blogged [http://tieba.baidu.com/f?kz=1066640642] about meeting Ume Aoki [http://green-oval.net/cgi-board.pl/a/thread/48920706#p48925799], Episode 10 was Ume Aoki's favorite episode, that she cried over many times watching it.<br />
<br />
== Speculation ==<br />
<br />
===About Walpurgis Night and magic in general===<br />
{{Theory/Header|status=confirmed}}<br />
* According to Kyubey, Madoka as a Witch has the power to destroy the world but it is of no concern to him as long as they meet their quota.<br />
**It is speculated that because of the nature of Madoka's wish in Timeline 4, that wish gave her the power to not only destroy the Witch during Walpurgis Night with just one shot but that same power will destroy the world once she becomes a Witch herself. For that to happen Madoka will have to make the same wish on Walpurgis Night in Timeline 5.<br />
*Walpurgis Night could be the witch of a magical girl who defeated the previous most powerful witch. As QB mentioned in Episode 10, the only choice left for a magic girl after defeating the most powerful witch "is to become a (even more powerful) witch herself".<br />
{{Theory/Footer}}<br />
<br />
{{Theory/Header|status=unknown}}<br />
*Since Walpurgis Night didn't drop a Grief Seed in Timeline 3, it is possible that Walpurgis Night could be a familar of an even more powerful witch. However, this would conflict with QB's statement of Walpurgis Night being the most powerful witch.<br />
{{Theory/Footer}}<br />
<br />
{{Theory/Header|status=debunked}}<br />
*It was speculated that given the nature of Walpurgis Night and the presence of gears, along with the "falling" figure of the witch, Walpurgis Night could be the witch form of Homura. However, since [[Puella Magi Madoka Magica Portable]]'s release, it has been confirmed that Walpurgis is not Homura's witch form. Homura's official witch is named [[Homulilly]].<br />
*It was also speculated that Walpurgis Night could be Homura's witch form from the future.<br />
{{Theory/Footer}}<br />
<br />
===About the timelines and time travel===<br />
{{Theory/Header|status=confirmed}}<br />
* Madoka may be getting stronger on each timeline for unknown reasons.<br />
** '''Timeline 1''': Madoka triumphs on Walpurgis night, possibly only after Mami has already weakened the witch. Madoka somehow dies from her wounds from the battle. This seems to be the weakest of all the Madokas.<br />
** '''Timeline 2''': Madoka is victorious on Walpurgis night and does not die from her battle injuries. However, she immediately transforms into a witch afterwards. We do not know if Madoka as a witch is especially strong or not.<br />
***This one can be misleading, we must not forget that in this timeline she has the assistance of Homura and possibly Mami, which is why Madoka didnt die.<br />
** '''Timeline 3''': Madoka wins with only the assistance of Homura. They would be capable of surviving if it were not for the blackening of their Soul Gems. Madoka clings to her humanity longer compared to her last incarnation.<br />
***Why Madoka lasted longer could be a result of her unwillingness to transform as she is now aware of what will happen next. The previous Madoka version was probably scared and confused as to what was happening to her so it is possible she didn't fight back the transformation. Also, she may have more energy left because of Homura's increased power and experience.<br />
** '''Timeline 4''': Madoka is able to stop Walpurgis night in just one hit. Obviously stronger compared to the timeline 1 version. Kyubbey mentions how strong Madoka had become, surpassing his expectations. Her witch form has the power to destroy the whole planet.<br />
***It is stated previously that the strength and power of a Puella Magi is reflected by the nature of their wish, since Madoka witnessed the power of the witch in Walpurgis Night, she could have wished for the power to defeat her thus receiving equal or greater power than the witch.<br />
****Because Madoka has always stated how Puella Magi should protect everyone, it is possible her wish was simply to protect everyone and thus the corresponding witch curse would be to kill everyone.<br />
** '''Timeline 5''': Kyubey mentions that Madoka could become a god or godlike if she wished, although this may simply be him egging her on to become a magical girl.<br />
** This is confirmed by Kyubey later on<br />
{{Theory/Footer}}<br />
<br />
{{Theory/Header|status=debunked}}<br />
*It was speculated in [[Episode 9]] that if Kyubey's people have the technology to travel back in time, they could fix the entropy problem by reversing it. <br />
**However, in Episode 10, we learn that Kyubey can only grant the ability to travel back in time. He is only part of the process to create it, so they do not posses the ability itself. The power of time travel rests only within Homura because of her wish.<br />
{{Theory/Footer}}<br />
<br />
{{Theory/Header|status=unknown}}<br />
[[File:Super dimentional girl homu homu.png|right|thumb|250px|This comic explains why telling anyone the truth is a bad idea.]]<br />
* It seems like in every timeline the last ones left to fight Walpurgis Night are Homura and Madoka.<br />
**It is assumed that Mami, Kyoko, and Sayaka always die in every timeline.<br />
***However, some evidence suggests that Kyoko's and Sayaka's absence on Walpurgis Night in the other timelines could be explained by Kyoko never arriving in town (or joining forces) or Sayaka never making her wish.<br />
****Under this assumption we are lead to believe that Mami dies in every timeline.<br />
* It is possible that an imprint or a residue of past timelines are still within Madoka's memory. One example is the dream that Madoka had in Episode 1 and that strange image static in Episode 8.<br />
*Homura's reason to go back in time seems to change in each timeline, even though it's possible that only her methods of trying to save Madoka change and her final goal is still the same:<br />
**'''Original Timeline''': Goes back to help Madoka and stop her from dying.<br />
**'''Timeline 2''': Homura witnesses the truth and sees Madoka die and become a witch. Homura decides to go back and warn the other girls about the truth.<br />
**'''Timeline 3''': Homura seems to resign to her fate, she wants to die alongside with Madoka and become witches together, she does not mind if they bring more destruction. However, Madoka saves her life and asks her to stop her from making the stupid mistake of becoming a Puella Magi/Witch, she also tells her that there are still good things left in the world so she refuses to become a Witch and bring more destruction.<br />
**'''Timeline 4''': Homura realizes that Madoka has the power to destroy the world if left alone. Her mission is to fulfill Madoka's previous request and stop her from becoming a Puella Magi/Witch that will lead to the destruction of the Earth (something that Madoka refused to become part of in Timeline 3).<br />
** While there is no hard proof going against that theory, note that Homura never said anything about changing her whereabouts<br />
{{-}}<br />
{{Theory/Footer}}<br />
<br />
<br />
=== Miscellaneous ===<br />
<br />
{{Theory/Header|status=confirmed}}<br />
*Fans have complained that they think Madoka is a weak character and doesn't have a lot of character development, regardless of their criticism, arguably one of the reasons can be Homura. Homura's mission to stop Madoka from becoming a Mahou Shoujo has also halted some of her character development. In each separate timeline we see a different side of Madoka: she can be strong, resilient, and self-sacrificing when she is a Mahou Shoujo. The character trait that remains constant in every timeline compared to the current one is her kindness and trust, in which she's willing to do what she can to help those in need.<br />
**The [[Drama CD 1|first Drama CD]] supports this observation.<br />
{{Theory/Footer}}<br />
<br />
{{Theory/Header|status=unknown}}<br />
*It is possible that the reason Kyubey made Homura a Puella Magi in timeline 1 was to meet his energy quota. The Madoka version of that timeline died before she could become a witch.<br />
*The new version of Episode 10 that was broadcast at Nico Nico shows a tree in Timeline 4. Some speculate that this tree could somehow be related to the [http://en.wikipedia.org/wiki/Yggdrasil Yggdrasil Tree] (world tree) of Norse Mythology.<br />
<br />
=== Homura's Wish ===<br />
Observers have tried to interpret the reasoning behind Homura's wish. At first glance it seems that it would had been easier to just wish Madoka back to life. Instead, Homura decides the harder route to change her meeting with Madoka, try to save her life, and then stop Walpurgis Night from destroying the city. Dismissing the fact that Kyubey had stated that bringing the dead back is "impossible", as Homura was not aware of this fact, her wish seems unusual unless you try analyze her reasoning, or the author's intentions.<br />
<br />
There are two possibilities speculated behind Homura's wish:<br />
<br />
# Homura wanted to save Madoka and the city, she did not want Madoka's sacrifice to be in vain.<br />
# Homura was selfishly wishing to redo her relationship with Madoka so she could fight alongside with her, save Madoka's life, and protect the town from Walpurgis Night. <br />
::*Perhaps Homura wanted more than just being protected by her friend; perhaps deep down she wanted to return the favor by protecting Madoka.<br />
Other possibility tied with the author's intentions.<br />
# Homura's wish would tie with the ending of the story as plotted by the author, binding both Madoka and Homura together eternally. Her wish to "meet Madoka again" instead of bringing Madoka back to life would mean that she would always be able to "meet" Madoka even if the world resets itself without Madoka's physical presence (in the current timeline). It would also explain why Homura remembers Madoka while everyone else (Mami, Kyoko, and her family) doesn't. Also, since Madoka ultimately turns into an omnipresence, Homura's 2nd part of the wish would also fit perfectly with the new "Madoka." Although Madoka can no longer be seen or felt, Homura is still the one trying to protect Madoka's wish. This can be confirmed when Homura says that although the world isn't worth saving, it was the place that Madoka wanted to protect, so she would continue to fight. She fights to protect Madoka's "wish" in the current timeline.<br />
<br />
*It's speculated that Sayaka's hostility toward Homura can be interpreted in two ways:<br />
#Homura was threatening Sayaka's belief that they were girls of justice by revealing the dark side of the Puella Magi system with no proof<br />
#* In the spin-ff Oriko Magica where Sayaka doesnt find out about Magical Girls, she is more friendly towards Homura, despite the latter being her stoic self in latter timelines, which adds credence to the theory<br />
#Sayaka was getting jealous that Homura (a new comer) was getting too close with Madoka, threatening Sayaka's role as friend, protector, and supporter.<br />
::This could also be interpreted as Sayaka being suspicious of Homura's intention. One explanation could be that perhaps Sayaka's state of mind is becoming unstable with the build up of despair and she starting to become paranoid and suspicious of anyone going against her.<br />
<br />
{{Theory/Footer}}<br />
<br />
==Trivia==<br />
*The [[Megami_Magazine_2011-07|Megami Magazine article]] indicates that Episode 10 was made only after the trimming of the screenplay. If possible Shinbo would like to make it in its complete form. But to make it in complete form, it will need around 45 minutes so perhaps it is not possible.<br />
**Unless it is done as an OVA or movie format, this had lead to some speculation in 2chan.<br />
<br />
== Images ==<br />
<br />
=== Screenshots ===<br />
<br />
==== Witches ====<br />
<gallery position="center" captionalign="left"><br />
File:Oktavia-ep10.JPG|Oktavia as seen in Episode 10.<br />
File:Oktavia Hitomi like minions.jpg|Oktavia's minions look like Hitomi<br />
File:Madoka-witch-first.jpg|Madoka's first witch transformation.<br />
File:Sailor uniform witch ep 10.jpg|This Witch is PATRICIA<br />
</gallery><br />
<br />
==== The ascension of despair ====<br />
<gallery position="center" captionalign="left"><br />
File:Happy Homura.jpg|This is a happier and innocent Homura from Timeline 1. By Timeline 5 her demeanor will change.<br />
File:Homurabomb.jpg|How to make bombs.<br />
File:Mami crying mental breakdown.jpg|Mami suffers from a mental breakdown once she learns the truth. She decides suicide is the only option.<br />
File:Crying homura.jpg|Why cant I hold back these tears?<br />
File:Homura with Madoka.gif|Homura with Madoka<br />
</gallery><br />
<br />
==== The world after Walpurgis Night ====<br />
<gallery position="center" captionalign="left"><br />
File:Kaname witch form power.jpg|This is either Madoka's witch form or her display of power.<br />
File:Homura Madoka the Witch Walpurgis Night.jpg|Walpurgis Night from Timeline 1<br />
File:Worlf after Walpurgis Night.png|The world after Walpurgis Night in Timeline 4<br />
File:Ep10 Tree.png|Tree added in the Niconico Channel broadcast version.<br />
File:Ep10 Kriemhild Name.png|SHAFT updated Episode 10 for a rerun stream. This updated version shows Madoka's witch name as [[Kriemhild Gretchen]]. Gretchen happened to be Faust's lover.<br />
</gallery><br />
<br />
==== Others ====<br />
<gallery position="center" captionalign="left"><br />
File:Madoka-grief-seed.png|Madoka's grief seed, the cutest grief seed yet. [[:File:Madoka grief seed.gif|Animated version]]<br />
File:Ep10-ending-group.jpg|Group shot with Kyoko and Homura.<br />
File:Ep10-calendar-BD.jpg|Homura's calendar reads "leaving hospital" (退院) on the 16th and "going to school" (登校) on the 25th.<br />
File:Ep_10_Cherry_Blossoms_blow_in.jpg|Cherry blossom petals, which often represent rebirth or the fragile, ephemeral nature of life, blew in when Homura awoke in the hospital.<br />
</gallery><br />
<br />
==== Difference between broadcasts/episodes ====<br />
<gallery position="center" captionalign="left"><br />
File:Walpurgis Comparison.PNG|Walpurgis Night looks different in each fight.<br />
File:Madoka-witch-forms.jpg|Comparison of Madoka's witch form in episode 10 and the image at the beginning of episode 1<br />
File:Different timelines.png|Contrast of the first day of school between timeline 1 and timeline 5<br />
File:Mami apt name.png |Mami's apartment name plate was changed in Episode 10<br />
File:Walpurgis ep1 versus ep10.jpg|The sequence in Episode 10 (left) is different from the dream in the original version of [[Episode 1]] (right). This was corrected in Blu-ray version of Episode 1.<br />
File:Homura_madoka_eyes.jpg|Comparison of Madoka's eyes from the opening sequence and homura's eyes in the first time travel.<br />
File:Episode 10 Nico Changes.jpg|2ch comparison chart between MBS broadcast and Nico channel broadcast.<br />
</gallery><br />
<br />
==== Others ====<br />
<gallery position="center" captionalign="left"><br />
File:Grief Seed from episode 10.PNG|The Grief Seed may be Sayaka's<br />
File:Homura shield clock.png|The inside of Homura's shield resembles the mechanism of a mechanical clock<br />
</gallery><br />
<br />
=== Fanart ===<br />
{{fanart}}<br />
<gallery position="center" captionalign="left"><br />
File:Madoka's Soul Gem shot.jpg|<br />
File:Homura madoka loaded gun crying ep 10 fanart.png<br />
File:Madoka broken soul gem crying over fanart.jpg<br />
File:Moemura madoka dead crying.jpg<br />
File:Who protects who fanart.jpg|<br />
File:(Amasawa Natsuhisa) Homura's favorite part.jpg|<br />
File:Homumado ep 10 game over.gif|<center>Continue? Insert Coin.</center><br />
File:Homura the time traveler.jpg<br />
File:Let us become monsters.jpg<br />
File:Homura fanart the end of the world again.jpg<br />
File:Moemura tired ep 10 fanart.jpg<br />
File:Madoka is that way moemura.jpg<br />
File:Sayaka you are still a fool.jpg|Miki Sayaka, you are still a fool.<br />
File:Fanart plot ep 10 and series spoiler.jpg<br />
</gallery><br />
<br />
=== Miscellaneous ===<br />
<br />
==== References and crossovers ====<br />
<gallery position="center" captionalign="left"><br />
File:Bakemonogatari Madoka.jpg|Comparison between Bakemonogatari and Madoka<br />
File:Madoka10 art references.jpg| Paintings referenced in this episode.<br />
</gallery><br />
<br />
== See also ==<br />
*[[Drama CD 1]]<br />
<br />
==External links== <br />
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[[Category:Episodes|Episode A]]<!--Next to 9--></div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Mami_Tomoe&diff=45660Mami Tomoe2012-09-17T14:23:41Z<p>Markus Ramikin: natter removal</p>
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<div>{{spoilers}}<br />
<blockquote> ''"Tomoe Mami here." <br \ > "A senior at Mitakihara Middle School, just like you two."'' <br \ > ''"And... I'm a magical girl that has made a contract with Kyubey."'' - Mami Tomoe, [[Episode 2]].</blockquote> <br />
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{{Infobox_character<br />
|name=Mami Tomoe<br />
|image=[[File:Mami Chara Sheet.jpg|300px]]<br />
|jname=巴 マミ (Tomoe Mami) <br />
|voices=Japanese: [http://anidb.net/perl-bin/animedb.pl?show=creator&creatorid=591 Kaori Mizuhashi]<br />English: [http://www.animenewsnetwork.com/encyclopedia/people.php?id=8519 Carrie Keranen]<br />Italian: [http://myanimelist.net/people/1676/Maria_Letizia_Scifoni Maria Letizia Scifoni]<br />
|age=14-15(estimated)<br />
|weapon=Rifled Percussion-lock Muskets <br />
}}<br />
<br />
Mami Tomoe is a magical girl who appears to [[Madoka]] and [[Sayaka]] as they are attacked by a [[Witch]] in [[episode 1]]. She is already contracted to [[Kyubey]] and offers to act as a mentor to the pair if they so chose to become [[magical girl]]s themselves. She seemingly dies a gruesome death in the battle against the witch [[Charlotte]] in [[episode 3]].<br />
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<br />
==Official Info==<br />
<blockquote> ''"If you want to make a wish for someone else, then you really need to take the time to think about what you actually want." <br \ > "Miki-san, do you really want to make his dream to come true? Or do you just want to be his benefactor? The two may sound the same, but they are actually completely different."'' - Mami Tomoe, [[Episode 3]].</blockquote> <br />
<br />
* A ninth-grader who attends Madoka’s school. A kind senior to Madoka, she’s the helpful, sisterly type. However, the gun she wields contrasts with that image.<br />
* [[Ume Aoki|Ms. Aoki]]’s [http://absolute.fanboi.us/2010/12/madoka-magica-aoki-ume-interview.html Design Check]: Her twisty, curly hair and floral hairpin make her seem like a big sister. Also, I gave her pretty [[Mami's mammies|big boobs]]. {tl note: Never change, Ume-tentei.}<br />
* Magical girl outfit: Mami’s design was definitely centered around her image as a gunner. The second thing that stands out are her breasts. (Aoki)<br />
* Her bustier and boots give her a Western flavor which her cap accentuates.<br />
* School uniform: Her style stands out even in uniform. Just as Ms. Aoki says, her breasts are the largest of the four. She wears pure white tights (however, in the final design, she's seen wearing dark color tights.)<br />
* Mami's height range, according to the [[Puella_Magi_Production_Note|Production Note]], is [[:Media:PN 10.jpg|156-159cm]]. Her birthday, blood type and other biographical information is unknown at this time.<br />
* As revealed in episode 10, Mami has had multiple demises. Her first demise was when fighting Walpurgis Night. In a later timeline, upon learning about the fate of Puella Magi, Mami decides to kill her companions and herself before they can become witches, and Madoka kills her in order to protect [[Homura]].<br />
** In [[Oriko Magica]], this is different. This is possibly the only timeline Mami stays alive and teams with Kyoko and Yuma against Oriko and Kirika.<br />
** She falls into despair after knowing the truth about witches but after a pep talk with Yuma, she accepts her fate and helps Yuma, Kyoko and Homura to fight against Oriko.<br />
* She was brought back to life due to Madoka's wish at the end of Episode 12. She now fights Demons with Kyoko and Homura.<br />
* Mami's teacup after a fight was an original idea added by [[Puella_Magi_Madoka_Magica_Official_Guidebook_"You_Are_Not_Alone"#Page_121|Inu Curry.]]<br />
* According to a [[Megami Magazine 2011-07|magazine interview]], Mami's wish has something to do with ''"To connect to life"'', so it gave her the power to "tie" and "combine" things together. Her ribbons can also produce guns and because she is a veteran, her powers extend beyond her original powers.<br />
**For an interpretation regarding Mami's ribbon powers and her connection to her wish to live, see [[Mami_Tomoe#Observations|Observations]].<br />
*Mami wears [[Puella_Magi_Madoka_Magica_Art_Book#Mami|regular panties.]]<br />
*Mami's guns can only shoot one bullet, but the type of the bullet can also vary so it can [[Tweets#New_Background_Information|shoot shotgun shells too]].<br />
**Both Mami's guns and bullets are made of ribbons, her original given magical ability.<br />
<br />
==Trivia==<br />
[[File:Ume meet Urobuchi.jpg|thumb|right|140px|We suspect this is an accurate depiction]]<br />
*The character for her last name (巴) literally means "comma design," a Japanese swirl pattern. More info [http://en.wikipedia.org/wiki/Tomoe here].<br />
*Her last name can also be used as a first name.<br />
*Her first name is written in katakana, which has no particular meaning. When written in kanji, it can be read hundreds of ways, some of which are as follows:<br />
**graceful jewel (雅珠)<br />
**light of love (愛光)<br />
**true heart (真心)<br />
**truth (真実)<br />
**sea of the heavens (天海)<br />
**dancing beauty (舞美)<br />
**dancing light (舞光)<br />
**polished beauty (磨美)<br />
**sparkling purple (晶紫)<br />
**magical beauty (魔美)<br />
**magical charm/deceiving spirit (魔魅)<br />
**very flaxen (麻深)<br />
**beautiful jasmine (茉美)<br />
**truth, beauty (真美)<br />
**hemp, truth (麻実)<br />
**hemp, beauty (麻美)<br />
**white jasmine (茉美)<br />
***Almost all the kanji examples above are not used commonly, and is unrealistic. One of the most commonly and traditionally used kanji for Mami is 麻美, used in the Chinese translation as shown below.<br />
*The official [[Licensing in Taiwan|Chinese translation]] uses (麻美) "beautiful hemp" as the kanji for her first name. However, no official kanji of her name exists in the original Japanese version.<br />
*She is the only character whose first name is written in katakana (contrasting with Madoka, Sayaka and Homura, whose names are written in Hiragana). This can have several implications: firstly, that "Mami" has foreign origins (in line with the "Western flavor" Ume Aoki gave to Mami's magical girl outfit); secondly, that Mami is much, ''much'' older than the other girls (an unlikely possibility, considering that katakana was used for girls' names ''prior'' to the Asia-Pacific War; the cars in Mami's flashback in [[Episode 3]] look fairly modern)..<br />
**It is fairly common to use katakana in first name, whether they are of foreign origin or not, especially in modern Japan. The name "Mami" is also fairly common, and it is unlikely that it is of a foreign origin. There is also no implication of Mami being "much older," the cannon information presented so far states that she is in 9th grade. <br />
**In Mami's case, it is not a traditional name, so that this discussion about naming rules prior to WW2 is not applicable directly.<br />
**Finally, the creators may simply have been referencing another "Mami" character whose name was written in katakana. For example, the protagonist of the famous magical-girl anime ''Creamy Mami, the Magic Angel'' has her name written in katakana rather than hiragana or kanji.<br />
*The finishing move Mami used on the witch [[Gertrud]] and later [[Charlotte]] voiced out as ''"Tiro Finale"'' which means "final shot" in Italian.<br />
**Which sounds suspiciously similar to "Last Shooting", the attack which the RX-78-2 Gundam used in the first Gundam anime after it... lost its head.<br />
**Another of Mami's special attacks is her ''"Tiro Volley"'' as heard in the [[Drama CD 3|Drama CD''"Farewell Story"'']].<br />
**Mami has a magical attack where she uses her ribbons to tie up and restrain her target, it is called ''"Regale"'', which means "regal" in Italian. The name of the attack was first mentioned in the [[Madoka Magica Portable|PSP game]], and was later mentioned again in the [[Madoka Magica Drama CD 4: Summer Magical Girl Training Camp!!|Drama CD 4, ''"Summer Magical Girl Training Camp!!"'']]<br />
**The Reason Mami is hung up in naming her attacks is because she is trying to emulate the Mahou Shoujo from her childhood, it is her own way of gaining the courage to fight witches without feeling terrified.<br />
*During the Episode 3 Blu-ray commentary, Aoi Yuuki (Madoka), Chiwa Saito (Homura), and Kaori Mizuhashi (Mami) agreed that "Mami" is a very mahou shoujo name.<br />
**Example: [[wikipedia:Esper_Mami|Esper Mami]] and [[wikipedia:Creamy_Mami,_the_Magic_Angel|Creamy Mami, the Magic Angel]].<br />
* Mami won the 2011 Anime Saimoe.<br />
* Mami is one of two characters who have speaking roles in all three series in the franchise (the second being Kyubey).<br />
* In her short appearance in [[Kazumi Magica]], Mami is shown wearing white tights instead of dark tights. This matches her original design by [[Ume Aoki]], but not her finalized one from the anime.<br />
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==Observations==<br />
[[File:Mami tea party cakes.jpg|right|300px|thumb|Mami sure loves her tea parties, just as much as she loves the company.]]<br />
*Mami always use honorifics and call people by their surname.<br />
**Given her status as a senior student and magical girl, both Madoka and Sayaka uses respectful tone when talking to Mami, and use the honorific '-san' with her first name (which is attributed to their close but respectful relationship). Both Kyoko and Homura has done the same in the past.<br />
*She lives alone in an apartment after her parents died in a car accident. She used her wish to save her own life from the accident and feels guilty for forgetting about her parents in that moment of desperation.<br />
*Mami does not regret making her wish, preferring life as a lonely magical girl to death. What she does seem to regret, however, is not having had more time to think over it. She tells Madoka to think carefully of her wish, as she wasn't able to; she also chastises Sayaka when she asks if the wish has to be for herself or someone else, asking her outright if she truly wants to help the other person ([[Kamijou]]) or wants him to be in debt with her instead.<br />
*When assaulting Gertrud's barrier, Mami fights in a very focused and disciplined manner, choosing her shots carefully and reacting quickly when she gets into trouble. When hyped up on the Power of Friendship in Charlotte's barrier, she jumps recklessly into battle and freezes up when Charlotte transforms, leading to her getting eaten. In the interviews, it was stated that Mami is "Extremely powerful when she is alone".<br />
*It's implied in the series that she knew [[Kyoko]], and may have learned what her wish was. In Episode 2, Mami talks about how magical girls can view each other as competition. She displays hidden eyes when saying this, suggesting she had a very bad personal experience. In Episode 3, after Kyubey says someone had previously made a wish for someone else, Mami claims that the wish didn't have a happy ending and again seems to have a pained expression. It seems in both cases she is talking about Kyoko, who views other magical girls as competition and who also made a wish for someone else. The [[Drama CD 3|drama CD "Farewell Story"]] released with Blu Ray Volume 5 confirms these implications with Kyoko and Mami having had a master-disciple relationship prior to the events of the anime. <br />
*Her fighting style while fighting Charlotte's minions resembles the gun kata from the movie [[wikipedia:Equilibrium (movie)|Equilibrium]]. [[Gen Urobuchi]] is a fan of the movie and has written a fanfic about it, called [http://vndb.org/v1390 Jouka no Monshou]. <br />
*The magic that Mami uses to summon muskets inside her skirt during her curtsy visually resembles the manner in which Roberta the Maid unloads grenades from her skirt in the manga/anime series ''Black Lagoon.'' In ''Bakemonogatari'' -- another anime by director Akiyuki Shinbo -- the heroine, Hitagi Senjōgahara, unloads office supplies from her skirt for use as weapons in much the same way. Mami's use of muskets may also be inspired by Roberta; [[Gen Urobuchi]] was the writer of the novelizations of ''Black Lagoon''.<br />
*In episode 10, Mami from Timeline 1 seems to know that Walpurgis Night is coming. In episode 6, Kyoko implied that Walpurgis Night's approach cannot be predicted.<br />
*Walpurgis looks different in timelines with Mami alive and in time lines where Mami is defeated by Charlotte. While she is defeated by Charlotte her Soulgem becomes corrupted, unattended, turning it into grief seed. This may be the source to Walpurgis's arrival. Mami knows about it approaching because she is depressed and slowly losing her heart, after Madoka encourages her she becomes over confident and reckless, which causes her to be easily caught off-guard. If Charlotte really consumes her soul gem, during birth of the witch from Mami's soul gem, Charlotte is consumed additionally empowering Mami's grief Seed. in Timelines where Mami is alive, Walpurgis looks different, which indicates that one way or another, Walpurgis will still arrive. Additionally, Walpurgis seems much stronger when Mami is defeated.<br />
* While she appears to be mentally strong, Mami is much more emotionally frail than she seems to. In episode 3 Mami admits it openly in front of Madoka, and in the manga rendition of said scene she even says that she cries a lot when on her own, thus declaring that she is no real role model for anyone before Madoka tells her she's not alone.<br />
** [[Megami_Magazine_2011-07|July's Megami]] acknowledges that the dependable onee-san image was a mask for Mami to get the courage to continue her role as a magical girl. It easily cumbled in episode 10. <br />
** [[NewType_2011-07#Mami_Character_Description|July's NewType]] describes Mami's life to be a lonely one after losing her family and one of her choosing.<br />
* In episode 10, learning the awful truth about magical girls after fighting Sayaka/Oktavia makes Mami from Timeline 3 lose her mind, since her whole view of the world is shattered. She breaks down in tears, kills Kyoko by shooting her Soul Gem, then wraps Homura in vines and tries to kill her in a similar manner, genuinely thinking that she is saving them from a fate worse than death. Madoka, however, destroys Mami's Soul Gem with a beam arrow and kills her to stop her rampage, before she and Homura go fight in Walpurgis Night. <br />
**Mami may have been calmer than she first seemed, considering she did not despair and turn into a witch immediately. Her method of attack was also strategic, killing Kyoko, who is a close-range combat expert possessing high speed and agility first, tying up Homura so she cannot use her time manipulation, and leaving Madoka, who is timid and held much admiration for her (and thus was not expected to react so quickly), later.<br />
**In "[[Key Animation Note|Key Animation Note Volume 5]],P194", Yukihiro Miyamoto (the series director of Puella Magi Madoka Magica) says that Mami binds Homura and kills Kyoko "in calm judgment."(He stated, "I like Mami's calm judgment. Firstly, she binds Homura who has the ability to manipulate time. Subsequently, she kills Kyoko who has the powerful offensive power. Mami's only miscalculation is that Madoka's mind is stronger than she assumed."). Considering the circumstances mentioned above, the producers of Puella Magi Madoka Magica insist that the Mami of Timeline 3 doesn't lose her mind in that occurrence. <br />
*[[Episode 10]] and, even further, the Blu-ray edition of [[Episode 2]], radically modify Mami's apartment. At first her apartment looked quite spartan reinforcing the idea that she is by herself with no one to support her (emphasizing her loneliness). Later revisions instead fill up her room with several items, beautifully decorated with nice furniture; the reason for this may be to display that she may come from a wealthy background.<br />
**It is possible she inherited her family's assets and probably insurance money. The way she dresses and talks indicates that she comes from a wealthy family. The decorations at her place are consistent with that image.<br />
*Mami and [[Madoka]] are the only magical girls known who are never seen having a mark on any of their fingernails (see a picture below). [[Homura]], [[Kyoko]] and [[Sayaka]] all have marks on their left middle fingers, matching the shape of the emblem of their respective Soul Gem. The meaning of that is unknown, speculations range from a production error to a connection to their wishes.<br />
**It's a production error. Homura, Kyoko and Sayaka don't have their marks in every single shots showing that finger. Reading into it any more than that is silly.<br />
**In [[Puella Magi Production Note]], Mami's character designs show that she does have a finger mark, so this can be confirmed as a production error.<br />
*One of Mami's special abilities is her power to link and tie up things, she uses ribbons as special tools to capture her targets and restrain them.<br />
**One possible explanation regarding Mami's ribbon powers is that it is related to [[Wish_theories#Mami.27s_Wish|Mami's original wish]] and its relation to Buddhist beliefs. One of the ideas in Buddhism is that the life we are living right now is just a temporary phase. Death is not the end, instead it's the time for your soul to begin a new journey. And thus "wanting to live" is equal to "have a lot of attachment to this world" in Buddhist expression, rather than "fear of dying". Mami's wish was generated from her strong attachment to life, and her power took the form of literal attachment: being able to tie things together.<br />
***Ironically, after getting her wish granted [[NewType_2011-07#Mami_Character_Description|Mami gave up living a normal life]] and instead she focused on living as a magical girl. The [[Blu-Ray_Volume_5_Booklet#Mizubashi_Kaori_.28Tomoe_Mami.29_interview|crushing loneliness]] was sometimes too much for her.<br />
*Her friends and fellow magical girls like to make fun of Mami's naming habit of her attacks, specially Kyoko. The only one who thinks that is cool is Madoka and she wants to name her own attacks as well (but Homura will make certain that that doesn't happen, specially in [[Drama CD 2|''"Sunny Day Life"'']]).<br />
**Mami was mocked again by Kyoko in ''[[Drama CD 3|"Farewell Story"]]'', calling Mami's naming to be too embarrassing.<br />
**Then there is the story in [[Puella Magi Madoka Magica Anthology 1]] by Kakeru, considered not canon but still a good case of why naming one's attack could be a bad idea.<br />
*According to Mami, she regrets that she never thought her wish carefully as she was under duress at the time. <br />
**In the [[Drama CD 3|Drama CD ''"Farewell Story"'']] she muses that it must be wonderful to make a wish for someone else's happiness.<br />
***It is suspected that Mami regrets her wish because she didnt think of saving her parents. Some suspect that she feels guilty about it because she was only thinking about herself.<br />
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==Speculation==<br />
*The exact phrasing of Mami's wish is currently unknown. It's possible that she wished not to "die alone", and thus died in episode three because the terms of her contract/wish were fulfilled. According to the manga, she simply asked Kyubey to "save her" during her car accident, but whether this is canonical for the anime is unknown. However, this is theory is called into question when she is shown alive and well in Time Line 3, when all of Madoka, Sayaka, Homura and Kyoko are her magical girl colleagues.<br />
<br />
*It is possible that Mami may be able to be brought back to life without a wish. This is due to the body of a magical girl merely being the "husk" and that the soul is what keeps them alive; as long as her Soul Gem can be found, her life may be able to be restored. There is a catch, however: Mami's soul gem takes the form of a hairpin, and it was the first thing to be crushed in episode 3.<br />
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*While Mami does not appear in Timeline 4, circumstance seems to imply that she was killed by Charlotte. In both Timeline 4 and Timeline 5, Madoka does not immediately contract with Kyubey, and Homura in Timeline 4 was determined to battle the witches by herself. Without any meaningful back-up, Mami failed to realize that Charlotte made use of a decoy doll until it was too late. This may have been what Homura meant when she tries to warn Mami in Episode 3 that Charlotte is different from the witches she'd dealt with so far.<br />
**That does not explain how Mami was able to defeat Charlotte in Oriko Magica though.<br />
***It is speculated that the Oriko timeline is an anomaly and as such perhaps Mami's survival is also an anomaly as well. <br />
*Because Mami's death has such a big impact on Madoka and Sayaka, many fans speculate that Kyubey intended to have Mami killed in order to force Madoka and/or Sayaka to become magical girls. This is somewhat evidenced by the fact that Kyubey is later demonstrated as having a longer range of communication than Madoka and Sayaka originally think. That Kyubey figures Homura out so quickly (but never tells about it) reinforces this theory, as it is quite possible that Kyubey created a false rivalry between Mami and Homura to this specific end. <br />
**It is therefore possible (though not probable) that he may have done this to Mami from the very beginning. We never see the details of the car crash that almost killed her, and therefore the possibility arises that Kyubey deliberately left a Grief Seed somewhere close enough to the car to create the accident.<br />
**This isn't the only time that Kyubey would sacrifice a magical girl as a pawn to force Madoka's hand to make her wish. He uses his cunning again to get {{spoiler|Kyoko}} killed to force Homura to fight Walpurgis Night on her own knowing that she would fail. Kyubey calculates that this will force Madoka to make her wish to save the city.<br />
*Mami can be considered to be the second most powerful magical girl in the mainline series, an observation which is easily backed up by the casual and cool attitude she adopts when engaging in witch hunts. This is also supplemented by her near perfect accuracy (scoring a perfect hit on Charlotte's small body at a distance), extremely quick draw (clearly shown when battling Charlotte's minions), the potency of her magical bullets (killing Kyoko with a single shot) and the sheer raw power of her signature Tiro Finale finishing maneuver. In fact, there is speculation that Mami could potentially be the ''most'' powerful magical girl to exist in the mainline series if not for Homura actively mucking around with time and giving Madoka a huge amount of cosmic karma in the process.<br />
**Interview with Urobuchi Gen, as well as the dialogue between Sayaka and Kyubey in the episode 6 of the anime and the manga seem to give support to the idea that Mami is the second most powerful magical girl in the main series. However, it should be noted that they only refer to each of the member's 潜在能力 (potentials), and thus it is possible that other members, through training and experience, may be more powerful. <br />
**The idea that Mami is the second most powerful is up to debate. In the [[Drama CD 3|Drama CD ''"Farewell Story"'']] Kyoko displays a brutal strength superior to that of Mami (albeit one can argue that Kyoko's brute force makes up for her lack of style and strategy). While it is true that Kyoko was defeated in [[Episode 10]] with one single bullet to her Soul Gem, we must take into account that Mami caught Kyoko completely off-guard. Such act would display that Mami is a skilled shooter and quick minded, but it says nothing regarding her measure of power or strength. Nor one can make an argument that the ease of destroying of a Soul Gem is evidence of superior power for there is not enough information to determine the fragility of Soul Gems. In fact a normal bullet from a normal gun can shatter a Soul Gem as demonstrated in the Oriko manga Volume 2. So it is possible to suspect that a Soul Gem will remain equally fragile to other soul gems regardless of the strength and power of the owner. It is suspected that Mami's laid back attitude and her friendliness can be attributed as a weakness that caused her defeated in [[Drama CD 3|Drama CD ''"Farewell Story"'']] and her carelessness in [[Episode 3]].<br />
**Given the situation, it is difficult to assess whether Mami has fought at her full strength in her battle with Kyoko. Also, a fight between magical girls may not be the best way to measure each of their strength, as their fighting style, abilities, and magics are diverse enough for it to give significant advantage/disadvantage depending on the match up. For example, Kirika's slowing abilities are devastating against Mami (see second volume of Puella Magi Oriko Magika), while Homura's time manipulation is useless when tied up in Mami's ribbon (episode 3 of the main series). It has also been noted that though Mami has great magical potential, the magical ability given to her by her wish (the ribbons) is not suited for combat as opposed to other magical girls (such as Kyouko's Rosso Fantasma, Homura's time manipulation, and Sayaka's super healing). Thus, she chiefly uses magic she attained later on, and may not have been as powerful of a combatant in the past. <br />
**Additionally, in episode 10, timeline 1, Mami herself says that Madoka may soon eclipse her as a Magical Girl. She could be trying to appear modest, but this is reinforced by the reality that Mami did not survive the initial encounter with Walpurgis Night, while Madoka did. Regardless, it is indisputable that Mami is one of the most seasoned / "elite" (Oriko Magica) of the Magical Girls encountered in the series.<br />
***There are degrees of strength and power that can't be easily measured given the diverse nature of magical powers in different girls. It would be more accurate to say that Mami is the most experienced magical girl, but not the most powerful.<br />
<br />
===Mami in The New World===<br />
<blockquote>''"She is gone. Guided away by the "Law of Cycles"."'' - Mami Tomoe, [[Episode 12]].</blockquote><br />
*Little is known about Mami in the New World, but she is aware of something called "Law of Cycles", a suggestion that she is aware of the facts and consequences of becoming a magical girl.<br />
**[[Puella_Magi_Madoka_Magica_Official_Guidebook_"You_Are_Not_Alone"#Episode_Commentaries|Gen Urobuchi explains]] that the "Law of Cycles" is a legend that got passed down orally among the magical girls. [[Otona_Anime_Vol.21|Urobuchi states]] that Mami would not be the only one who knew about it; Kyoko and perhaps Sayaka knew about it as well. The only know who wouldn't know about "The Law of Cycles" would be Homura, since she comes from a different world/time line.<br />
<br />
== Mami in Oriko Magica ==<br />
<blockquote>''"That was close... It would've gotten me if I had let my guard down."'' - Mami, [[Oriko_Magica#Chapter_3:_Love_is_infinitely_finite|Puella Magi Oriko Magica, Chapter 3]].</blockquote><br />
Mami first appears in the third chapter of [[Oriko Magica]]. <br />
* In the third chapter, Mami {{Spoiler|fights Charlotte again, this time surviving the battle.}} She learns of the recent deaths of magical girls from [[Kyubey]]. {{Spoiler|He tells her that these deaths were caused by a black magical girl, not a witch.}} Mami decides to investigate, and she asks [[Kyoko]] for information. Kyoko doesn't know much more than Mami, but asks her about a white magical girl named Oriko. Mami doesn't know her, but when she probes for more information, Kyoko rebuffs her. [[Yuma]] believes the blonde is bullying Kyoko, and flips her skirt in retaliation, making Mami cry. Mami later crosses paths with [[Homura]] and tries to warn her about murders, but Homura tells her to stay away from "us" (presumably Homura, [[Madoka]] and [[Sayaka]]). She then meets [[Kirika Kure]], who has lost a precious stuffed toy given to her by someone important. Mami finds the toy and returns it to Kirika, who claims that Mami is her savior and treats her to crepes. {{Spoiler|Mami accidentally sets Kirika off by saying that she must "be affectionate" towards the person who gave Kirika the doll. A witch appears, surrounding Kirika. As Mami is contemplating how to kill it without hurting Kirika, the girl destroys the witch herself. Kirika, who turns out to be the black magical girl, attacks Mami to prove her devotion to her love.}}<br />
* Chapters 4 details the fight between the two further, with Mami coming out the victor. {{Spoiler|Kirika is saved by Oriko before Mami can kill her, however.}}<br />
* In chapters 5 to 7, [[Oriko]] and [[Kirika]] set familiars in [[Mitakihara Middle School]]. Mami tried to stop them to save students but got into their trap. Fortunately [[Kyoko]] and [[Yuma]] saved her. The three then fight against [[Kirika]]. The fact that a magical girl will become {{spoiler|a witch}} made her despair, but Yuma's words unite them again and they finally defeat Kirika{{spoiler|'s witch form}}.<br />
<br />
== Mami in Kazumi Magica == <br />
<blockquote>''"Being a magical girl isn't easy, huh?"'' - Mami, [[Kazumi_Magica#Chapter_11:_.22Dead_or_A-rice.22|Puella Magi Kazumi Magica, Chapter 11]].</blockquote><br />
<br />
* Mami made a brief appearance in chapter 11 of [[Kazumi Magica]]. She appeared in [[Kazumi]]'s flashback while apparently on vacation in Asunaro city. She saved Kazumi from a Witch's attack by protecting her with her magical ribbons, attacking the witch with her smaller guns and finishing it off with Tiro Finale. The reasons are unknown, but she was with [[Jubey]] instead of [[Kyubey]] at the time, and consequently was the reason Jubey met Kazumi.<br />
* Mami made a brief, [[:File:Kazumi-Mami.jpg|one-panel cameo]] in chapter 12, showing that her daring rescue inspired Kazumi to name all the Pleiades' attacks in Italian.<br />
<br />
== Mami in the [[Puella Magi Madoka Magica Portable|PSP Game]] ==<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:100%;"<br />
|-<br />
!style="text-align:left; padding:10px;"|Warning, this section contains general game spoilers.<br />
|-<br />
|style="padding:10px; background:#fff;"|<br />
*In Mami's route, Madoka becomes a magical girl. We also see information about Mami's past, extending as far back as her time with her family, before the accident that left Mami an orphan.<br />
*Mami {{Spoiler|can become the witch [[Candeloro]].}}<br />
*It is possible to save Mami in the [[Dengeki_PlayStation_2012-03-29#Notes_on_the_game|Homura route of the PSP Game.]]<br />
*In the Bonus Route, Mami becomes a magical girl idol.<br />
|}<br />
<br />
== Gallery ==<br />
<br />
=== Official art ===<br />
<gallery><br />
File:Mami Tomoe Anime Design.jpg<br />
File:Mami Tomoe Original Design.jpg|Original character design by [[Ume Aoki]]<br />
File:Mami_Tomoe.jpg|Screenshot<br />
File:Mami musket official.png|Mami's muskets design<br />
File:PN 70.jpg|Sketches of mami's musket design from production notes.<br />
File:Mami weapon.jpg|sketch design<br />
File:Homura ring.png|Mami's Soul Gem as a ring<br />
File:Madoka bd1 4koma.jpg|Translated [[Ume Aoki|Ume]] 4koma from Madoka BD volume 1<br />
File:Madoka_BD2_Ume_4koma_TL.png|Ume Aoki's 4koma from the Madoka BD 2 fanbook<br />
File:Apricot +7.jpg|[[Ume Aoki]] doujin "RKGKMDK" from COMIC1☆5, under Apricot+ alias<br />
File:Apricot +4.jpg|Ume seems to support Mamilotte in doujin artwork.<br />
File:Hanokage mami alone forever.jpg|Mami is "..." while Homura and Kyoko calls out and goes running after Madoka and Sayaka. Mami is all alone. By [http://twitpic.com/4uotfi&usg=ALkJrhiyPhOmaPddVasi7tUcSdWcyI5Dug Hanokage]. <br />
File:Middle 1297505415.jpg<br />
File:Megami 07.2011 Mami.jpg|Megami magazine, July 2011.<br />
File:Newtype 07 2011 p04 p05.jpg|NewType magazine, July 2011<br />
File:Newtype 07 2011 p06 p07.jpg|another page of the same magazine.<br />
File:MamiPuellaMagiOrikoVersion.png|Mami as she appears in Oriko Magica.<br />
File:Mami-Kazmi.jpg|Mami as she appears in Kazumi Magica.<br />
File:TIirofinalemami kazumi.jpg|Mami's Tiro finale in Kazumi Magica<br />
File:Mami prodsketch.jpg|Early production sketch of Mami.<br />
File:Production note Mami design 1.jpg<br />
File:Production note Mami design 2.jpg<br />
File:PN 45.jpg<br />
File:PN 52.jpg<br />
File:Guidebook 0057.jpg|Puella Magi Madoka Magica Official Guidebook "You Are Not Alone"<br />
File:MadoMagi_PSP_Mami_01.jpg|Mami riding with her parents in their car moments before the accident that claimed their lives. <br />
File:Screen_shot_2011-12-14_at_8.09.07_PM_3.jpg|Illustrations of Mami included on a DVD/CD storage case. Mami can be seen with her hair down here.<br />
File:Mami_promotional_poster.jpg<br />
File:Mami%27s_costume.jpg<br />
File:Mami_3_views.jpg<br />
File:61iGdWq4fFL._SS400_.jpg<br />
File:552104.jpg<br />
File:MamiTiro_MamiSinger.jpg|Mami as an Idol singer<br />
File:Puella_Magi_Mami_Magica.jpg<br />
File:Mami_fingernail_symbol.jpg| A close view of what Mami's fingernail marking looks like. It does not appear in the anime. <br />
File:NewType 05.2012 01.jpg|Notice someone missing?...<br />
File:Everyone is holding hands but me mamiforeveralone.jpg|Homura and Madoka holding hands. Kyoko and Sayaka holding hands. Mami has her hands behind her back. Mamiforeveralone.<br />
</gallery><br />
<br />
=== Screenshots ===<br />
==== Mami as a regular girl ====<br />
<gallery><br />
File:Mami in accident.gif|Mami in accident<br />
File:Mami sinister smile.gif|Mami sinister smile<br />
File:Mami crying.gif|Mami crying<br />
File:Puella110_000109-1.jpg<br />
File:Madokamagica03_074.jpg<br />
File:Madokamagica03_069_copy.jpg<br />
File:Madokamagica02_343.jpg<br />
File:467181.jpg<br />
</gallery><br />
<br />
==== Mami as a Magical Girl ====<br />
<gallery><br />
File:Mami gives a smile.gif|Mami glances back and gives a smile <br />
File:Mami transformation sequence.gif|Mami's transformation sequence<br />
File:Mami transformation.gif|Mami transformation<br />
File:Mami fighting.gif|Mami fighting<br />
File:Tiro finale.gif|Tiro Finale!<br />
File:Mami unlimited rifles work.gif|Mami's unlimited rifles work<br />
File:Mami's curtsey.gif|A proper lady should always curtsy.<br />
File:Mami wrap Homura in ribbon.gif|Mami tied up Homura with ribbon<br />
File:Mami overlooking post.gif|Mami overlooking post in TV version. <br />
File:Badass mami.gif|Her Gun fu is strong.<br />
File:Mami hands.jpg|Closeup of Mami's hands (and Soul Gem) in Episode 2's BD version. Note the lack of mark on any of her fingernails.<br />
File:Mami hands 2.jpg|Another closeup of Mami's left hand, this time with her Soul Gem as a ring. Also no mark on her fingernails.<br />
File:Soul gem.png|Mami's soul gem<br />
File:Charlotte's_grief_seed_and_mami's_cup.jpg|[[Charlotte]]'s grief seed and Mami's cup.<br />
File:Mami in danger.gif|Mami in danger<br />
File:Poor Mami.gif|Poor Mami<br />
File:Mami get crazy.gif|Mami get crazy<br />
File:Mami get killed again.gif|Mami gets killed again<br />
File:Madokamagica01_374-1.jpg<br />
File:Madokamagica03_279_copy_2.jpg<br />
File:Vlcsnap-2011-09-05-21h33m29s131.png<br />
File:Vlcsnap-2011-09-24-22h00m38s119.png<br />
File:Vlcsnap-2011-09-06-17h44m58s120.png<br />
File:Vlcsnap-2011-09-06-17h43m25s214.png<br />
</gallery><br />
<br />
==== Mami as a witch in the [[Puella_Magi_Madoka_Magica_Portable|PSP game]] ====<br />
<gallery><br />
File:PSP Game 02.jpg|[[Candeloro]]<br />
File:Candelorotrailer.jpg<br />
</gallery><br />
<br />
=== Fanart ===<br />
{{fanart}}<br />
<gallery><br />
File:Madoka1296141803171.png|An early 4-koma speculating on Mami's wish.<br />
File:Madoka1296219874638.png|A 4-koma speculating on Mami and Homura's relationship.<br />
File:Let me think about it.jpg|Exaggeration of Mami's desperation for friends<br />
File:Mami guns names doujin.jpg|Mami's obsession needs to be stopped.<br />
File:Mami lonely.jpg|Being a magical girl is a solitary job.<br />
File:Aoki ume mami doujin art.jpg|Fan coloring of Ume's work<br />
File:Mamilotte fanart.jpg|Mamilotte fanart. Charlotte looks suspiciously like Madoka.<br />
File:CharlottexMamixMadoka or the CMM Sammitch.jpg|The Mammi Sand<i>witch</i>. Get it? <br />
File:Tomoe Mami ordinary day.jpg|A fan illustration with Mami's hair down<br />
File:Mami's dreams.jpg|Mami suffered quietly in isolation, Kyuoko was a lonewolf, Sayaka fought with friends, and Homura lost her friends to death. Clearly Urobuchi's idea of friendship.<br />
File:Mami 2.0.jpg|Mami, forget magic. It's time for you to join the 21st century.<br />
File:Tiro Finale 2.0.jpg|<br />
File:WMD Mami.jpg|"Gentlemen, we can rebuild her. We have the technology. We have the capability to build the world's first bionic mahou shoujo. Mami Tomoe will be that girl. Better than she was before. Better...stronger...faster."<br />
File:Phone skin mami.jpg|Mami, dont lose your head over cell phone bills.<br />
File:Mami fight charlotte.gif|<br />
File:Mami pixel mugen.gif<br />
File:QB u bastard driver.jpg|Kyubey: "If I did it..."<br />
File:Mami beatles album hint ep 3.jpg<br />
File:Mannequin headless madoka comic.jpg<br />
File:Mami tomoe queen 2011.jpg|''"Hail to the Queen, baby."''<br />
File:Tomoe mami angel fanart.jpg<br />
File:Goddess (chibi) Mami.jpg<br />
File:Shino mami fanart happy.jpg<br />
File:Mami Tomoe Wins Saimoe 2011.jpg<br />
File:Mami goddess fanart shop.jpg<br />
File:Mami as doggy.gif|Mami as doggy<br />
File:Mami tiro finally magical girl mahou shoujo precure fanart parody.jpg|<br />
File:Kawaisou the truth hurts.jpg<br />
File:Mami forever alone - or not.jpg<br />
File:Megami_01-2.jpg<br />
File:68fc91a528ed0c7548a5878987d1e29d-2.jpg<br />
File:Mami and Mugi KON fanart.jpg|Mami is the embodiment of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/Ojou Ojou-sama.]<br />
File:Mami my cakes brings all the girls to the yard.jpg<br />
File:Old hag.jpg|As the remaining veteran that makes you the oldest in the group.<br />
File:Idol_Mami.jpg|Mami as an idol.<br />
File:Mami_as_an_Idol.jpg<br />
File:Mami%27s_concert.jpg<br />
File:Chibi_idol.png<br />
File:Off_to_School.png<br />
</gallery><br />
<br />
=== Miscellaneous ===<br />
==== Blu-Ray versus TV broadcast ====<br />
<gallery><br />
File:Mami nice apt.jpg|Regular broadcast gives Mami's apt. the appearance of a spartan atmosphere. Blu-ray edition decorates Mami's place with so many nice things that would make anyone envious. It even has a second floor!<br />
File:Mami soul gem tv vs bd.jpg<br />
</gallery><br />
<br />
==== Madoka Anthology ====<br />
<gallery><br />
File:Madoka anthology mami witch form.jpg|Not considered canon.<br />
File:Madoka_A_1_163-1.jpg<br />
File:Madoka_A_1_160.jpg<br />
File:Madoka_A_1_077.jpg<br />
File:Madoka_A_1_083-1.jpg<br />
<br />
</gallery><br />
<br />
==== Analysis ====<br />
<gallery><br />
File:Madokapine.jpg|Coincidence, or something... DEEPER?<br />
</gallery><br />
<br />
==== Others ====<br />
<gallery><br />
File:Mami-musket-1.jpg|A faithful musket replica created by a fan <br />
File:Mami-musket-2.jpg|Even the firing mechanism's design is replicated<br />
File:Mami-musket-3.jpg|Insert compress gas<br />
File:Mami-musket-4.jpg|Nice details.<br />
File:Fan creation Mami Soul Gem Flower.jpg|Fan creation of Mami's Jewelry<br />
File:Fan creation Mami hairpin.jpg|Fan creation of Mami's hairpin<br />
File:Fan creation Soul Gem Mami.jpg|Fan creation of Mami's Soul Gem with a flower design.<br />
File:Mumi will liberate you.jpg|Homura isn't the only character favored in the military<br />
File:Mumi will liberate you 2.jpg|Mami on a [[wikipedia:Stryker|Stryker]]. Befriending inbound.<br />
</gallery><br />
<br />
== Videos ==<br />
Videos regarding Mami's musket replicas:<br />
*[http://www.youtube.com/watch?v=KPFLYsj0yT4&feature=related Video one]<br />
*[http://www.youtube.com/watch?v=ZZzmAUqtCyI&feature=player_embedded Video two]<br />
*[http://www.youtube.com/watch?v=qpeN5hNrjQA Tomoe Mami Transformation]<br />
<br />
==External links==<br />
*{{pixiv_tag|巴マミ}}<br />
*{{booru_tag|danbooru|tomoe_mami}}<br />
*[http://askheadlessmami.tumblr.com/post/12085235412/oh-a-visit-from-pervy-homura-she-sent-me-such-a Ask headless Mami]<br />
*[http://bongaboi.deviantart.com/art/Mami-Tomoe-2ch-AST-2011-267328979 Saimoe 2011: Mami's victory speech]<br />
*[http://www.animeotakucorner.com/2011/12/28/madoka-magicas-mami-tomoe-in-a-pinch/ Mami's Nendoroid losing her head]<br />
[[Category:Characters]]</div>Markus Ramikinhttps://wiki.puella-magi.net/w/index.php?title=Mami_Tomoe&diff=45041Mami Tomoe2012-08-12T07:21:55Z<p>Markus Ramikin: /* Speculation */</p>
<hr />
<div>{{spoilers}}<br />
<blockquote> ''"Tomoe Mami here." <br \ > "A senior at Mitakihara Middle School, just like you two."'' <br \ > ''"And... I'm a magical girl that has made a contract with Kyubey."'' - Mami Tomoe, [[Episode 2]].</blockquote> <br />
<br />
{{Infobox_character<br />
|name=Mami Tomoe<br />
|image=[[File:Mami Chara Sheet.jpg|300px]]<br />
|jname=巴 マミ (Tomoe Mami) <br />
|voices=Japanese: [http://anidb.net/perl-bin/animedb.pl?show=creator&creatorid=591 Kaori Mizuhashi]<br />English: [http://www.animenewsnetwork.com/encyclopedia/people.php?id=8519 Carrie Keranen]<br />Italian: [http://myanimelist.net/people/1676/Maria_Letizia_Scifoni Maria Letizia Scifoni]<br />
|age=14-15(estimated)<br />
|weapon=Rifled Percussion-lock Muskets <br />
}}<br />
<br />
Mami Tomoe is a magical girl who appears to [[Madoka]] and [[Sayaka]] as they are attacked by a [[Witch]] in [[episode 1]]. She is already contracted to [[Kyubey]] and offers to act as a mentor to the pair if they so chose to become [[magical girl]]s themselves. She seemingly dies a gruesome death in the battle against the witch [[Charlotte]] in [[episode 3]].<br />
<br />
<br />
<br />
==Official Info==<br />
<blockquote> ''"If you want to make a wish for someone else, then you really need to take the time to think about what you actually want." <br \ > "Miki-san, do you really want to make his dream to come true? Or do you just want to be his benefactor? The two may sound the same, but they are actually completely different."'' - Mami Tomoe, [[Episode 3]].</blockquote> <br />
<br />
* A ninth-grader who attends Madoka’s school. A kind senior to Madoka, she’s the helpful, sisterly type. However, the gun she wields contrasts with that image.<br />
* [[Ume Aoki|Ms. Aoki]]’s [http://absolute.fanboi.us/2010/12/madoka-magica-aoki-ume-interview.html Design Check]: Her twisty, curly hair and floral hairpin make her seem like a big sister. Also, I gave her pretty [[Mami's mammies|big boobs]]. {tl note: Never change, Ume-tentei.}<br />
* Magical girl outfit: Mami’s design was definitely centered around her image as a gunner. The second thing that stands out are her breasts. (Aoki)<br />
* Her bustier and boots give her a Western flavor which her cap accentuates.<br />
* School uniform: Her style stands out even in uniform. Just as Ms. Aoki says, her breasts are the largest of the four. She wears pure white tights (however, in the final design, she's seen wearing dark color tights.)<br />
* Mami's height range, according to the [[Puella_Magi_Production_Note|Production Note]], is [[:Media:PN 10.jpg|156-159cm]]. Her birthday, blood type and other biographical information is unknown at this time.<br />
* As revealed in episode 10, Mami has had multiple demises. Her first demise was when fighting Walpurgis Night. In a later timeline, Madoka kills a Mami who has fallen into insanity and despair in order to protect [[Homura]].<br />
** In [[Oriko Magica]], this is different. This is possibly the only timeline Mami stays alive and teams with Kyoko and Yuma against Oriko and Kirika.<br />
** She falls into despair after knowing the truth about witches but after a pep talk with Yuma, she accepts her fate and helps Yuma, Kyoko and Homura to fight against Oriko.<br />
* She was brought back to life due to Madoka's wish at the end of Episode 12. She now fights Demons with Kyoko and Homura.<br />
* Mami's teacup after a fight was an original idea added by [[Puella_Magi_Madoka_Magica_Official_Guidebook_"You_Are_Not_Alone"#Page_121|Inu Curry.]]<br />
* According to a [[Megami Magazine 2011-07|magazine interview]], Mami's wish has something to do with ''"To connect to life"'', so it gave her the power to "tie" and "combine" things together. Her ribbons can also produce guns and because she is a veteran, her powers extend beyond her original powers.<br />
**For an interpretation regarding Mami's ribbon powers and her connection to her wish to live, see [[Mami_Tomoe#Observations|Observations]].<br />
*Mami wears [[Puella_Magi_Madoka_Magica_Art_Book#Mami|regular panties.]]<br />
*Mami's guns can only shoot one bullet, but the type of the bullet can also vary so it can [[Tweets#New_Background_Information|shoot shotgun shells too]].<br />
**Both Mami's guns and bullets are made of ribbons, her original given magical ability.<br />
<br />
==Trivia==<br />
[[File:Ume meet Urobuchi.jpg|thumb|right|140px|We suspect this is an accurate depiction]]<br />
*The character for her last name (巴) literally means "comma design," a Japanese swirl pattern. More info [http://en.wikipedia.org/wiki/Tomoe here].<br />
*Her last name can also be used as a first name.<br />
*Her first name is written in katakana, which has no particular meaning. When written in kanji, it can be read hundreds of ways, some of which are as follows:<br />
**graceful jewel (雅珠)<br />
**light of love (愛光)<br />
**true heart (真心)<br />
**truth (真実)<br />
**sea of the heavens (天海)<br />
**dancing beauty (舞美)<br />
**dancing light (舞光)<br />
**polished beauty (磨美)<br />
**sparkling purple (晶紫)<br />
**magical beauty (魔美)<br />
**magical charm/deceiving spirit (魔魅)<br />
**very flaxen (麻深)<br />
**beautiful jasmine (茉美)<br />
**truth, beauty (真美)<br />
**hemp, truth (麻実)<br />
**hemp, beauty (麻美)<br />
**white jasmine (茉美)<br />
***Almost all the kanji examples above are not used commonly, and is unrealistic. One of the most commonly and traditionally used kanji for Mami is 麻美, used in the Chinese translation as shown below.<br />
*The official [[Licensing in Taiwan|Chinese translation]] uses (麻美) "beautiful hemp" as the kanji for her first name. However, no official kanji of her name exists in the original Japanese version.<br />
*She is the only character whose first name is written in katakana (contrasting with Madoka, Sayaka and Homura, whose names are written in Hiragana). This can have several implications: firstly, that "Mami" has foreign origins (in line with the "Western flavor" Ume Aoki gave to Mami's magical girl outfit); secondly, that Mami is much, ''much'' older than the other girls (an unlikely possibility, considering that katakana was used for girls' names ''prior'' to the Asia-Pacific War; the cars in Mami's flashback in [[Episode 3]] look fairly modern)..<br />
**It is fairly common to use katakana in first name, whether they are of foreign origin or not, especially in modern Japan. The name "Mami" is also fairly common, and it is unlikely that it is of a foreign origin. There is also no implication of Mami being "much older," the cannon information presented so far states that she is in 9th grade. <br />
**In Mami's case, it is not a traditional name, so that this discussion about naming rules prior to WW2 is not applicable directly.<br />
**Finally, the creators may simply have been referencing another "Mami" character whose name was written in katakana. For example, the protagonist of the famous magical-girl anime ''Creamy Mami, the Magic Angel'' has her name written in katakana rather than hiragana or kanji.<br />
*The finishing move Mami used on the witch [[Gertrud]] and later [[Charlotte]] voiced out as ''"Tiro Finale"'' which means "final shot" in Italian.<br />
**Which sounds suspiciously similar to "Last Shooting", the attack which the RX-78-2 Gundam used in the first Gundam anime after it... lost its head.<br />
**Another of Mami's special attacks is her ''"Tiro Volley"'' as heard in the [[Drama CD 3|Drama CD''"Farewell Story"'']].<br />
**The Reason Mami is hung up in naming her attacks is because she is trying to emulate the Mahou Shoujo from her childhood, it is her own way of gaining the courage to fight witches without feeling terrified.<br />
*During the Episode 3 Blu-ray commentary, Aoi Yuuki (Madoka), Chiwa Saito (Homura), and Kaori Mizuhashi (Mami) agreed that "Mami" is a very mahou shoujo name.<br />
**Example: [[wikipedia:Esper_Mami|Esper Mami]] and [[wikipedia:Creamy_Mami,_the_Magic_Angel|Creamy Mami, the Magic Angel]].<br />
* Mami won the 2011 Anime Saimoe.<br />
* Mami is one of two characters who have speaking roles in all three series in the franchise (the second being Kyubey).<br />
* In her short appearance in [[Kazumi Magica]], Mami is shown wearing white tights instead of dark tights. This matches her original design by [[Ume Aoki]], but not her finalized one from the anime.<br />
<br />
==Observations==<br />
[[File:Mami tea party cakes.jpg|right|300px|thumb|Mami sure loves her tea parties, just as much as she loves the company.]]<br />
*Mami always use honorifics and call people by their surname.<br />
**Given her status as a senior student and magical girl, both Madoka and Sayaka uses respectful tone when talking to Mami, and use the honorific '-san' with her first name (which is attributed to their close but respectful relationship). Both Kyoko and Homura has done the same in the past.<br />
*She lives alone in an apartment after her parents died in a car accident. She used her wish to save her own life from the accident and feels guilty for forgetting about her parents in that moment of desperation.<br />
*Mami does not regret making her wish, preferring life as a lonely magical girl to death. What she does seem to regret, however, is not having had more time to think over it. She tells Madoka to think carefully of her wish, as she wasn't able to; she also chastises Sayaka when she asks if the wish has to be for herself or someone else, asking her outright if she truly wants to help the other person ([[Kamijou]]) or wants him to be in debt with her instead.<br />
*When assaulting Gertrud's barrier, Mami fights in a very focused and disciplined manner, choosing her shots carefully and reacting quickly when she gets into trouble. When hyped up on the Power of Friendship in Charlotte's barrier, she jumps recklessly into battle and freezes up when Charlotte transforms, leading to her getting eaten. In the interviews, it was stated that Mami is "Extremely powerful when she is alone".<br />
*It's implied in the series that she knew [[Kyoko]], and may have learned what her wish was. In Episode 2, Mami talks about how magical girls can view each other as competition. She displays hidden eyes when saying this, suggesting she had a very bad personal experience. In Episode 3, after Kyubey says someone had previously made a wish for someone else, Mami claims that the wish didn't have a happy ending and again seems to have a pained expression. It seems in both cases she is talking about Kyoko, who views other magical girls as competition and who also made a wish for someone else. The [[Drama CD 3|drama CD "Farewell Story"]] released with Blu Ray Volume 5 confirms these implications with Kyoko and Mami having had a master-disciple relationship prior to the events of the anime. <br />
*Her fighting style while fighting Charlotte's minions resembles the gun kata from the movie [[wikipedia:Equilibrium (movie)|Equilibrium]]. [[Gen Urobuchi]] is a fan of the movie and has written a fanfic about it, called [http://vndb.org/v1390 Jouka no Monshou]. <br />
*The magic that Mami uses to summon muskets inside her skirt during her curtsy visually resembles the manner in which Roberta the Maid unloads grenades from her skirt in the manga/anime series ''Black Lagoon.'' In ''Bakemonogatari'' -- another anime by director Akiyuki Shinbo -- the heroine, Hitagi Senjōgahara, unloads office supplies from her skirt for use as weapons in much the same way. Mami's use of muskets may also be inspired by Roberta; [[Gen Urobuchi]] was the writer of the novelizations of ''Black Lagoon''.<br />
*In episode 10, Mami from Timeline 1 seems to know that Walpurgis Night is coming. In episode 6, Kyoko implied that Walpurgis Night's approach cannot be predicted.<br />
*Walpurgis looks different in timelines with Mami alive and in time lines where Mami is defeated by Charlotte. While she is defeated by Charlotte her Soulgem becomes corrupted, unattended, turning it into grief seed. This may be the source to Walpurgis's arrival. Mami knows about it approaching because she is depressed and slowly losing her heart, after Madoka encourages her she becomes over confident and reckless, which causes her to be easily caught off-guard. If Charlotte really consumes her soul gem, during birth of the witch from Mami's soul gem, Charlotte is consumed additionally empowering Mami's grief Seed. in Timelines where Mami is alive, Walpurgis looks different, which indicates that one way or another, Walpurgis will still arrive. Additionally, Walpurgis seems much stronger when Mami is defeated.<br />
* While she appears to be mentally strong, Mami is much more emotionally frail than she seems to. In episode 3 Mami admits it openly in front of Madoka, and in the manga rendition of said scene she even says that she cries a lot when on her own, thus declaring that she is no real role model for anyone before Madoka tells her she's not alone.<br />
** [[Megami_Magazine_2011-07|July's Megami]] acknowledges that the dependable onee-san image was a mask for Mami to get the courage to continue her role as a magical girl. It easily cumbled in episode 10. <br />
** [[NewType_2011-07#Mami_Character_Description|July's NewType]] describes Mami's life to be a lonely one after losing her family and one of her choosing.<br />
* In episode 10, learning the awful truth about magical girls after fighting Sayaka/Oktavia makes Mami from Timeline 3 lose her mind, since her whole view of the world is shattered. She breaks down in tears, kills Kyoko by shooting her Soul Gem, then wraps Homura in vines and tries to kill her in a similar manner, genuinely thinking that she is saving them from a fate worse than death. Madoka, however, destroys Mami's Soul Gem with a beam arrow and kills her to stop her rampage, before she and Homura go fight in Walpurgis Night. <br />
**Mami may have been calmer than she first seemed, considering she did not despair and turn into a witch immediately. Her method of attack was also strategic, killing Kyoko, who is a close-range combat expert possessing high speed and agility first, tying up Homura so she cannot use her time manipulation, and leaving Madoka, who is timid and held much admiration for her (and thus was not expected to react so quickly), later. <br />
*[[Episode 10]] and, even further, the Blu-ray edition of [[Episode 2]], radically modify Mami's apartment. At first her apartment looked quite spartan reinforcing the idea that she is by herself with no one to support her (emphasizing her loneliness). Later revisions instead fill up her room with several items, beautifully decorated with nice furniture; the reason for this may be to display that she may come from a wealthy background.<br />
**It is possible she inherited her family's assets and probably insurance money. The way she dresses and talks indicates that she comes from a wealthy family. The decorations at her place are consistent with that image.<br />
*Mami and [[Madoka]] are the only magical girls known who are never seen having a mark on any of their fingernails (see a picture below). [[Homura]], [[Kyoko]] and [[Sayaka]] all have marks on their left middle fingers, matching the shape of the emblem of their respective Soul Gem. The meaning of that is unknown, speculations range from a production error to a connection to their wishes.<br />
**It's a production error. Homura, Kyoko and Sayaka don't have their marks in every single shots showing that finger. Reading into it any more than that is silly.<br />
**In [[Puella Magi Production Note]], Mami's character designs show that she does have a finger mark, so this can be confirmed as a production error.<br />
*One of Mami's special abilities is her power to link and tie up things, she uses ribbons as special tools to capture her targets and restrain them.<br />
**One possible explanation regarding Mami's ribbon powers is that it is related to [[Wish_theories#Mami.27s_Wish|Mami's original wish]] and its relation to Buddhist beliefs. One of the ideas in Buddhism is that the life we are living right now is just a temporary phase. Death is not the end, instead it's the time for your soul to begin a new journey. And thus "wanting to live" is equal to "have a lot of attachment to this world" in Buddhist expression, rather than "fear of dying". Mami's wish was generated from her strong attachment to life, and her power took the form of literal attachment: being able to tie things together.<br />
***Ironically, after getting her wish granted [[NewType_2011-07#Mami_Character_Description|Mami gave up living a normal life]] and instead she focused on living as a magical girl. The [[Blu-Ray_Volume_5_Booklet#Mizubashi_Kaori_.28Tomoe_Mami.29_interview|crushing loneliness]] was sometimes too much for her.<br />
*Her friends and fellow magical girls like to make fun of Mami's naming habit of her attacks, specially Kyoko. The only one who thinks that is cool is Madoka and she wants to name her own attacks as well (but Homura will make certain that that doesn't happen, specially in [[Drama CD 2|''"Sunny Day Life"'']]).<br />
**Mami was mocked again by Kyoko in ''[[Drama CD 3|"Farewell Story"]]'', calling Mami's naming to be too embarrassing.<br />
**Then there is the story in [[Puella Magi Madoka Magica Anthology 1]] by Kakeru, considered not canon but still a good case of why naming one's attack could be a bad idea.<br />
*According to Mami, she regrets that she never thought her wish carefully as she was under duress at the time. <br />
**In the [[Drama CD 3|Drama CD ''"Farewell Story"'']] she muses that it must be wonderful to make a wish for someone else's happiness.<br />
***It is suspected that Mami regrets her wish because she didnt think of saving her parents. Some suspect that she feels guilty about it because she was only thinking about herself.<br />
<br />
==Speculation==<br />
*The exact phrasing of Mami's wish is currently unknown. It's possible that she wished not to "die alone", and thus died in episode three because the terms of her contract/wish were fulfilled. According to the manga, she simply asked Kyubey to "save her" during her car accident, but whether this is canonical for the anime is unknown. However, this is theory is called into question when she is shown alive and well in Time Line 3, when all of Madoka, Sayaka, Homura and Kyoko are her magical girl colleagues.<br />
<br />
*It is possible that Mami may be able to be brought back to life without a wish. This is due to the body of a magical girl merely being the "husk" and that the soul is what keeps them alive; as long as her Soul Gem can be found, her life may be able to be restored. There is a catch, however: Mami's soul gem takes the form of a hairpin, and it was the first thing to be crushed in episode 3.<br />
<br />
*While Mami does not appear in Timeline 4, circumstance seems to imply that she was killed by Charlotte. In both Timeline 4 and Timeline 5, Madoka does not immediately contract with Kyubey, and Homura in Timeline 4 was determined to battle the witches by herself. Without any meaningful back-up, Mami failed to realize that Charlotte made use of a decoy doll until it was too late. This may have been what Homura meant when she tries to warn Mami in Episode 3 that Charlotte is different from the witches she'd dealt with so far.<br />
**That does not explain how Mami was able to defeat Charlotte in Oriko Magica though.<br />
***It is speculated that the Oriko timeline is an anomaly and as such perhaps Mami's survival is also an anomaly as well. <br />
*Because Mami's death has such a big impact on Madoka and Sayaka, many fans speculate that Kyubey intended to have Mami killed in order to force Madoka and/or Sayaka to become magical girls. This is somewhat evidenced by the fact that Kyubey is later demonstrated as having a longer range of communication than Madoka and Sayaka originally think. That Kyubey figures Homura out so quickly (but never tells about it) reinforces this theory, as it is quite possible that Kyubey created a false rivalry between Mami and Homura to this specific end. <br />
**It is therefore possible (though not probable) that he may have done this to Mami from the very beginning. We never see the details of the car crash that almost killed her, and therefore the possibility arises that Kyubey deliberately left a Grief Seed somewhere close enough to the car to create the accident.<br />
**This isn't the only time that Kyubey would sacrifice a magical girl as a pawn to force Madoka's hand to make her wish. He uses his cunning again to get {{spoiler|Kyoko}} killed to force Homura to fight Walpurgis Night on her own knowing that she would fail. Kyubey calculates that this will force Madoka to make her wish to save the city.<br />
*Mami can be considered to be the second most powerful magical girl in the mainline series, an observation which is easily backed up by the casual and cool attitude she adopts when engaging in witch hunts. This is also supplemented by her near perfect accuracy (scoring a perfect hit on Charlotte's small body at a distance), extremely quick draw (clearly shown when battling Charlotte's minions), the potency of her magical bullets (killing Kyoko with a single shot) and the sheer raw power of her signature Tiro Finale finishing maneuver. In fact, there is speculation that Mami could potentially be the ''most'' powerful magical girl to exist in the mainline series if not for Homura actively mucking around with time and giving Madoka a huge amount of cosmic karma in the process.<br />
**Interview with Urobuchi Gen, as well as the dialogue between Sayaka and Kyubey in the episode 6 of the anime and the manga seem to give support to the idea that Mami is the second most powerful magical girl in the main series. However, it should be noted that they only refer to each of the member's 潜在能力 (potentials), and thus it is possible that other members, through training and experience, may be more powerful. <br />
**The idea that Mami is the second most powerful is up to debate. In the [[Drama CD 3|Drama CD ''"Farewell Story"'']] Kyoko displays a brutal strength superior to that of Mami (albeit one can argue that Kyoko's brute force makes up for her lack of style and strategy). While it is true that Kyoko was defeated in [[Episode 10]] with one single bullet to her Soul Gem, we must take into account that Mami caught Kyoko completely off-guard. Such act would display that Mami is a skilled shooter and quick minded, but it says nothing regarding her measure of power or strength. Nor one can make an argument that the ease of destroying of a Soul Gem is evidence of superior power for there is not enough information to determine the fragility of Soul Gems. In fact a normal bullet from a normal gun can shatter a Soul Gem as demonstrated in the Oriko manga Volume 2. So it is possible to suspect that a Soul Gem will remain equally fragile to other soul gems regardless of the strength and power of the owner. It is suspected that Mami's laid back attitude and her friendliness can be attributed as a weakness that caused her defeated in [[Drama CD 3|Drama CD ''"Farewell Story"'']] and her carelessness in [[Episode 3]].<br />
**Given the situation, it is difficult to assess whether Mami has fought at her full strength in her battle with Kyoko. Also, a fight between magical girls may not be the best way to measure each of their strength, as their fighting style, abilities, and magics are diverse enough for it to give significant advantage/disadvantage depending on the match up. For example, Kirika's slowing abilities are devastating against Mami (see second volume of Puella Magi Oriko Magika), while Homura's time manipulation is useless when tied up in Mami's ribbon (episode 3 of the main series). It has also been noted that though Mami has great magical potential, the magical ability given to her by her wish (the ribbons) is not suited for combat as opposed to other magical girls (such as Kyouko's Rosso Fantasma, Homura's time manipulation, and Sayaka's super healing). Thus, she chiefly uses magic she attained later on, and may not have been as powerful of a combatant in the past. <br />
**Additionally, in episode 10, timeline 1, Mami herself says that Madoka may soon eclipse her as a Magical Girl. She could be trying to appear modest, but this is reinforced by the reality that Mami did not survive the initial encounter with Walpurgis Night, while Madoka did. Irregardless, it is indisputable that Mami is one of the most seasoned / "elite" (Oriko Magica) of the Magical Girls encountered in the series.<br />
***There are degrees of strength and power that can't be easily measured given the diverse nature of magical powers in different girls. It would be more accurate to say that Mami is the most experienced magical girl, but not the most powerful.<br />
<br />
===Mami in The New World===<br />
<blockquote>''"She is gone. Guided away by the "Law of Cycles"."'' - Mami Tomoe, [[Episode 12]].</blockquote><br />
*Little is known about Mami in the New World, but she is aware of something called "Law of Cycles", a suggestion that she is aware of the facts and consequences of becoming a magical girl.<br />
**[[Puella_Magi_Madoka_Magica_Official_Guidebook_"You_Are_Not_Alone"#Episode_Commentaries|Gen Urobuchi explains]] that the "Law of Cycles" is a legend that got passed down orally among the magical girls. [[Otona_Anime_Vol.21|Urobuchi states]] that Mami would not be the only one who knew about it; Kyoko and perhaps Sayaka knew about it as well. The only know who wouldn't know about "The Law of Cycles" would be Homura, since she comes from a different world/time line.<br />
<br />
== Mami in Oriko Magica ==<br />
<blockquote>''"That was close... It would've gotten me if I had let my guard down."'' - Mami, [[Oriko_Magica#Chapter_3:_Love_is_infinitely_finite|Puella Magi Oriko Magica, Chapter 3]].</blockquote><br />
Mami first appears in the third chapter of [[Oriko Magica]]. <br />
* In the third chapter, Mami {{Spoiler|fights Charlotte again, this time surviving the battle.}} She learns of the recent deaths of magical girls from [[Kyubey]]. {{Spoiler|He tells her that these deaths were caused by a black magical girl, not a witch.}} Mami decides to investigate, and she asks [[Kyoko]] for information. Kyoko doesn't know much more than Mami, but asks her about a white magical girl named Oriko. Mami doesn't know her, but when she probes for more information, Kyoko rebuffs her. [[Yuma]] believes the blonde is bullying Kyoko, and flips her skirt in retaliation, making Mami cry. Mami later crosses paths with [[Homura]] and tries to warn her about murders, but Homura tells her to stay away from "us" (presumably Homura, [[Madoka]] and [[Sayaka]]). She then meets [[Kirika Kure]], who has lost a precious stuffed toy given to her by someone important. Mami finds the toy and returns it to Kirika, who claims that Mami is her savior and treats her to crepes. {{Spoiler|Mami accidentally sets Kirika off by saying that she must "be affectionate" towards the person who gave Kirika the doll. A witch appears, surrounding Kirika. As Mami is contemplating how to kill it without hurting Kirika, the girl destroys the witch herself. Kirika, who turns out to be the black magical girl, attacks Mami to prove her devotion to her love.}}<br />
* Chapters 4 details the fight between the two further, with Mami coming out the victor. {{Spoiler|Kirika is saved by Oriko before Mami can kill her, however.}}<br />
* In chapters 5 to 7, [[Oriko]] and [[Kirika]] set familiars in [[Mitakihara Middle School]]. Mami tried to stop them to save students but got into their trap. Fortunately [[Kyoko]] and [[Yuma]] saved her. The three then fight against [[Kirika]]. The fact that a magical girl will become {{spoiler|a witch}} made her despair, but Yuma's words unite them again and they finally defeat Kirika{{spoiler|'s witch form}}.<br />
<br />
== Mami in Kazumi Magica == <br />
<blockquote>''"Being a magical girl isn't easy, huh?"'' - Mami, [[Kazumi_Magica#Chapter_11:_.22Dead_or_A-rice.22|Puella Magi Kazumi Magica, Chapter 11]].</blockquote><br />
<br />
* Mami made a brief appearance in chapter 11 of [[Kazumi Magica]]. She appeared in [[Kazumi]]'s flashback while apparently on vacation in Asunaro city. She saved Kazumi from a Witch's attack by protecting her with her magical ribbons, attacking the witch with her smaller guns and finishing it off with Tiro Finale. The reasons are unknown, but she was with [[Jubey]] instead of [[Kyubey]] at the time, and consequently was the reason Jubey met Kazumi.<br />
* Mami made a brief, [[:File:Kazumi-Mami.jpg|one-panel cameo]] in chapter 12, showing that her daring rescue inspired Kazumi to name all the Pleiades' attacks in Italian.<br />
<br />
== Mami in the [[Puella Magi Madoka Magica Portable|PSP Game]] ==<br />
{|class="mw-collapsible mw-collapsed wikitable" style="width:100%;"<br />
|-<br />
!style="text-align:left; padding:10px;"|Warning, this section contains general game spoilers.<br />
|-<br />
|style="padding:10px; background:#fff;"|<br />
*In Mami's route, Madoka becomes a magical girl. We also see information about Mami's past, extending as far back as her time with her family, before the accident that left Mami an orphan.<br />
*Mami {{Spoiler|can become the witch [[Candeloro]].}}<br />
*It is possible to save Mami in the [[Dengeki_PlayStation_2012-03-29#Notes_on_the_game|Homura route of the PSP Game.]]<br />
*In the Bonus Route, Mami becomes a magical girl idol.<br />
|}<br />
<br />
== Gallery ==<br />
<br />
=== Official art ===<br />
<gallery><br />
File:Mami Tomoe Anime Design.jpg<br />
File:Mami Tomoe Original Design.jpg|Original character design by [[Ume Aoki]]<br />
File:Mami_Tomoe.jpg|Screenshot<br />
File:Mami musket official.png|Mami's muskets design<br />
File:PN 70.jpg|Sketches of mami's musket design from production notes.<br />
File:Mami weapon.jpg|sketch design<br />
File:Homura ring.png|Mami's Soul Gem as a ring<br />
File:Madoka bd1 4koma.jpg|Translated [[Ume Aoki|Ume]] 4koma from Madoka BD volume 1<br />
File:Madoka_BD2_Ume_4koma_TL.png|Ume Aoki's 4koma from the Madoka BD 2 fanbook<br />
File:Apricot +7.jpg|[[Ume Aoki]] doujin "RKGKMDK" from COMIC1☆5, under Apricot+ alias<br />
File:Apricot +4.jpg|Ume seems to support Mamilotte in doujin artwork.<br />
File:Hanokage mami alone forever.jpg|Mami is "..." while Homura and Kyoko calls out and goes running after Madoka and Sayaka. Mami is all alone. By [http://twitpic.com/4uotfi&usg=ALkJrhiyPhOmaPddVasi7tUcSdWcyI5Dug Hanokage]. <br />
File:Middle 1297505415.jpg<br />
File:Megami 07.2011 Mami.jpg|Megami magazine, July 2011.<br />
File:Newtype 07 2011 p04 p05.jpg|NewType magazine, July 2011<br />
File:Newtype 07 2011 p06 p07.jpg|another page of the same magazine.<br />
File:MamiPuellaMagiOrikoVersion.png|Mami as she appears in Oriko Magica.<br />
File:Mami-Kazmi.jpg|Mami as she appears in Kazumi Magica.<br />
File:TIirofinalemami kazumi.jpg|Mami's Tiro finale in Kazumi Magica<br />
File:Mami prodsketch.jpg|Early production sketch of Mami.<br />
File:Production note Mami design 1.jpg<br />
File:Production note Mami design 2.jpg<br />
File:PN 45.jpg<br />
File:PN 52.jpg<br />
File:Guidebook 0057.jpg|Puella Magi Madoka Magica Official Guidebook "You Are Not Alone"<br />
File:MadoMagi_PSP_Mami_01.jpg|Mami riding with her parents in their car moments before the accident that claimed their lives. <br />
File:Screen_shot_2011-12-14_at_8.09.07_PM_3.jpg|Illustrations of Mami included on a DVD/CD storage case. Mami can be seen with her hair down here.<br />
File:Mami_promotional_poster.jpg<br />
File:Mami%27s_costume.jpg<br />
File:Mami_3_views.jpg<br />
File:61iGdWq4fFL._SS400_.jpg<br />
File:552104.jpg<br />
File:MamiTiro_MamiSinger.jpg|Mami as an Idol singer<br />
File:Puella_Magi_Mami_Magica.jpg<br />
File:Mami_fingernail_symbol.jpg| A close view of what Mami's fingernail marking looks like. It does not appear in the anime. <br />
File:NewType 05.2012 01.jpg|Notice someone missing?...<br />
</gallery><br />
<br />
=== Screenshots ===<br />
==== Mami as a regular girl ====<br />
<gallery><br />
File:Mami in accident.gif|Mami in accident<br />
File:Mami sinister smile.gif|Mami sinister smile<br />
File:Mami crying.gif|Mami crying<br />
File:Puella110_000109-1.jpg<br />
File:Madokamagica03_074.jpg<br />
File:Madokamagica03_069_copy.jpg<br />
File:Madokamagica02_343.jpg<br />
File:467181.jpg<br />
</gallery><br />
<br />
==== Mami as a Magical Girl ====<br />
<gallery><br />
File:Mami gives a smile.gif|Mami glances back and gives a smile <br />
File:Mami transformation sequence.gif|Mami's transformation sequence<br />
File:Mami transformation.gif|Mami transformation<br />
File:Mami fighting.gif|Mami fighting<br />
File:Tiro finale.gif|Tiro Finale!<br />
File:Mami unlimited rifles work.gif|Mami's unlimited rifles work<br />
File:Mami's curtsey.gif|A proper lady should always curtsy.<br />
File:Mami wrap Homura in ribbon.gif|Mami tied up Homura with ribbon<br />
File:Mami overlooking post.gif|Mami overlooking post in TV version. <br />
File:Badass mami.gif|Her Gun fu is strong.<br />
File:Mami hands.jpg|Closeup of Mami's hands (and Soul Gem) in Episode 2's BD version. Note the lack of mark on any of her fingernails.<br />
File:Mami hands 2.jpg|Another closeup of Mami's left hand, this time with her Soul Gem as a ring. Also no mark on her fingernails.<br />
File:Soul gem.png|Mami's soul gem<br />
File:Charlotte's_grief_seed_and_mami's_cup.jpg|[[Charlotte]]'s grief seed and Mami's cup.<br />
File:Mami in danger.gif|Mami in danger<br />
File:Poor Mami.gif|Poor Mami<br />
File:Mami get crazy.gif|Mami get crazy<br />
File:Mami get killed again.gif|Mami gets killed again<br />
File:Madokamagica01_374-1.jpg<br />
File:Madokamagica03_279_copy_2.jpg<br />
File:Vlcsnap-2011-09-05-21h33m29s131.png<br />
File:Vlcsnap-2011-09-24-22h00m38s119.png<br />
File:Vlcsnap-2011-09-06-17h44m58s120.png<br />
File:Vlcsnap-2011-09-06-17h43m25s214.png<br />
</gallery><br />
<br />
==== Mami as a witch in the [[Puella_Magi_Madoka_Magica_Portable|PSP game]] ====<br />
<gallery><br />
File:PSP Game 02.jpg|[[Candeloro]]<br />
File:Candelorotrailer.jpg<br />
</gallery><br />
<br />
=== Fanart ===<br />
{{fanart}}<br />
<gallery><br />
File:Madoka1296141803171.png|An early 4-koma speculating on Mami's wish.<br />
File:Madoka1296219874638.png|A 4-koma speculating on Mami and Homura's relationship.<br />
File:Let me think about it.jpg|Exaggeration of Mami's desperation for friends<br />
File:Mami guns names doujin.jpg|Mami's obsession needs to be stopped.<br />
File:Mami lonely.jpg|Being a magical girl is a solitary job.<br />
File:Aoki ume mami doujin art.jpg|Fan coloring of Ume's work<br />
File:Mamilotte fanart.jpg|Mamilotte fanart. Charlotte looks suspiciously like Madoka.<br />
File:CharlottexMamixMadoka or the CMM Sammitch.jpg|The Mammi Sand<i>witch</i>. Get it? <br />
File:Tomoe Mami ordinary day.jpg|A fan illustration with Mami's hair down<br />
File:Mami's dreams.jpg|Mami suffered quietly in isolation, Kyuoko was a lonewolf, Sayaka fought with friends, and Homura lost her friends to death. Clearly Urobuchi's idea of friendship.<br />
File:Mami 2.0.jpg|Mami, forget magic. It's time for you to join the 21st century.<br />
File:Tiro Finale 2.0.jpg|<br />
File:WMD Mami.jpg|"Gentlemen, we can rebuild her. We have the technology. We have the capability to build the world's first bionic mahou shoujo. Mami Tomoe will be that girl. Better than she was before. Better...stronger...faster."<br />
File:Phone skin mami.jpg|Mami, dont lose your head over cell phone bills.<br />
File:Mami fight charlotte.gif|<br />
File:Mami pixel mugen.gif<br />
File:QB u bastard driver.jpg|Kyubey: "If I did it..."<br />
File:Mami beatles album hint ep 3.jpg<br />
File:Mannequin headless madoka comic.jpg<br />
File:Mami tomoe queen 2011.jpg|''"Hail to the Queen, baby."''<br />
File:Tomoe mami angel fanart.jpg<br />
File:Goddess (chibi) Mami.jpg<br />
File:Shino mami fanart happy.jpg<br />
File:Mami Tomoe Wins Saimoe 2011.jpg<br />
File:Mami goddess fanart shop.jpg<br />
File:Mami as doggy.gif|Mami as doggy<br />
File:Mami tiro finally magical girl mahou shoujo precure fanart parody.jpg|<br />
File:Kawaisou the truth hurts.jpg<br />
File:Mami forever alone - or not.jpg<br />
File:Megami_01-2.jpg<br />
File:68fc91a528ed0c7548a5878987d1e29d-2.jpg<br />
File:Mami and Mugi KON fanart.jpg|Mami is the embodiment of the [http://tvtropes.org/pmwiki/pmwiki.php/Main/Ojou Ojou-sama.]<br />
File:Mami my cakes brings all the girls to the yard.jpg<br />
File:Old hag.jpg|As the remaining veteran that makes you the oldest in the group.<br />
File:Idol_Mami.jpg|Mami as an idol.<br />
File:Mami_as_an_Idol.jpg<br />
File:Mami%27s_concert.jpg<br />
File:Chibi_idol.png<br />
File:Off_to_School.png<br />
</gallery><br />
<br />
=== Miscellaneous ===<br />
==== Blu-Ray versus TV broadcast ====<br />
<gallery><br />
File:Mami nice apt.jpg|Regular broadcast gives Mami's apt. the appearance of a spartan atmosphere. Blu-ray edition decorates Mami's place with so many nice things that would make anyone envious. It even has a second floor!<br />
File:Mami soul gem tv vs bd.jpg<br />
</gallery><br />
<br />
==== Madoka Anthology ====<br />
<gallery><br />
File:Madoka anthology mami witch form.jpg|Not considered canon.<br />
File:Madoka_A_1_163-1.jpg<br />
File:Madoka_A_1_160.jpg<br />
File:Madoka_A_1_077.jpg<br />
File:Madoka_A_1_083-1.jpg<br />
<br />
</gallery><br />
<br />
==== Analysis ====<br />
<gallery><br />
File:Madokapine.jpg|Coincidence, or something... DEEPER?<br />
</gallery><br />
<br />
==== Others ====<br />
<gallery><br />
File:Mami-musket-1.jpg|A faithful musket replica created by a fan <br />
File:Mami-musket-2.jpg|Even the firing mechanism's design is replicated<br />
File:Mami-musket-3.jpg|Insert compress gas<br />
File:Mami-musket-4.jpg|Nice details.<br />
File:Fan creation Mami Soul Gem Flower.jpg|Fan creation of Mami's Jewelry<br />
File:Fan creation Mami hairpin.jpg|Fan creation of Mami's hairpin<br />
File:Fan creation Soul Gem Mami.jpg|Fan creation of Mami's Soul Gem with a flower design.<br />
File:Mumi will liberate you.jpg|Homura isn't the only character favored in the military<br />
File:Mumi will liberate you 2.jpg|Mami on a [[wikipedia:Stryker|Stryker]]. Befriending inbound.<br />
</gallery><br />
<br />
== Videos ==<br />
Videos regarding Mami's musket replicas:<br />
*[http://www.youtube.com/watch?v=KPFLYsj0yT4&feature=related Video one]<br />
*[http://www.youtube.com/watch?v=ZZzmAUqtCyI&feature=player_embedded Video two]<br />
<br />
==External links==<br />
*{{pixiv_tag|巴マミ}}<br />
*{{booru_tag|danbooru|tomoe_mami}}<br />
*[http://askheadlessmami.tumblr.com/post/12085235412/oh-a-visit-from-pervy-homura-she-sent-me-such-a Ask headless Mami]<br />
*[http://bongaboi.deviantart.com/art/Mami-Tomoe-2ch-AST-2011-267328979 Saimoe 2011: Mami's victory speech]<br />
*[http://www.animeotakucorner.com/2011/12/28/madoka-magicas-mami-tomoe-in-a-pinch/ Mami's Nendoroid losing her head]<br />
[[Category:Characters]]</div>Markus Ramikin