Asuka Tatsuki: Difference between revisions

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Revision as of 14:03, 24 September 2019

Asuka Tatsuki
Asuka profile.png
Japanese Name 竜城 明日香 (Tatsuki Asuka)
Voiced by Japanese: Asami Seto


Asuka Tatsuki is one of the original characters of the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record

General Info

Physical features

  • Age: 16
  • Height: 160cm
  • Eye colour: Purple
  • Hair colour: Dark Blue
  • Birthplace: Mizuna Ward

Other

  • Soul Gem: Blue teardrop / swirl shape (called a magatama) on her stomach
  • Weapon: Naginata
  • Wish: "Please let my cousin become a police officer".
  • Ability: Discipline (Temporary Obedience)
  • Witch form: Henrietta
  • Japanese pronoun: watashi ()
  • School: Mizuna Girls' School, Tenth Grade

Game Info

Game related data
Rarity Final Lv Type Attribute
★3 → ★5 100 Balance Attribute aqua.png
STATS HP ATK DEF
Initial 4557 1462 1520
Max at ★3 15165 4900 5350
Max at ★4 19709 6368 6963
Max at ★5 24801 7836 8727
Disks
Disk accele.png Disk blast vertical.png Disk blast vertical.png Disk blast vertical.png Disk charge.png
Connect: I'll Serve as Support!
★3: Guaranteed Provoke & Damage Cut [V]
★4: Guaranteed Provoke & Damage Cut [VII]
★5: Guaranteed Provoke & Damage Cut [IX]
Magia: Shining Dragon Fang
★3: Damage One Enemy [III] & Provoke (Self / 1 T) & HP Restore (Self / 1 T)
★4: Damage One Enemy [V] & Provoke (Self / 1 T) & HP Restore (Self / 3 T)
★5: Damage One Enemy [V] & Provoke (Self / 1 T) & HP Restore (Self / 3 T) & Damage Cut (Self / 3 T)
Doppel: Henrietta
Damage One Enemy [IX] & Provoke (Self / 1 T) & HP Restore (Self / 3 T) & Damage Cut (All / 3 T)

Summary

An assistant Naginata instructor at the Ryushinkan Dojo and Magical Girl. As the only child of the Dojo Master, she trains hard every day. She is disciplined, but also absentminded, and that absentmindedness can get her into trouble.

Doppel Description

The Doppel of reckless advance. Its form is a war drum. The master of this emotion is heartily inspired by this Doppel’s power, and sees it as a means of bettering herself. After rousing her fighting spirit with a beat of its drum, she issues commands that turn her allies into bold and fearless warriors. However, the Doppel has also inherited its master’s carelessness: once its powers are activated, her allies tend to commit massive blunders regardless of their own intent. This irrational nature leads to harsh reviews from most allies. It also shares its master’s penchant for declaring ritual suicide after mistakes, which makes it a rather troublesome Doppel.

Side Story

The story begins with Asuka swinging her naginata in front of Felicia Mitsuki and Sasara Minagi. Felicia asks if she's training. Sasara explains that Asuka met a magical girl named Nanaka Tokiwa, who Felicia recognizes. Apparently Nanaka told Asuka something important but she forgot all about it. According to Sasara, Asuka believes that training will help her remember. Unfortunately, it doesn't seem to work. Asuka reaches into her memories and remembers that Nanaka talked about either a witch, Kamihama City, or a new magical girl. Saying she failed, Asuka says she will self-flagellate herself. Sasara tells her to stop and not to hurt herself. She then suggests trying different methods.

Looking on the internet, Sasara found that physical activities like swimming, running, and yoga can help recover memories. The girls start with swimming, but it doesn't work. Sasara suggests eating soy can also jog memories. Asuka decides to have soy milk, but wonders if Felicia and Sasara are just having fun with her. The girls try multiple methods, but none of them work. Sasara even buys a brain training puzzle book, but Asuka says she isn't good at those.

Asuka says she'll self-flagellate again, but Sasara says hurting yourself is forbidden. Sasara asks why Asuka can't just talk to Nanaka again, but Asuka believes asking Nanaka to repeat what she said to be shameful. Sasara tells Felicia that Asuka doesn't back down when she's like this, just like when she made a wish to become a magical girl. Asuka says she can't tell that story, but then says she'll tell it herself before Sasara says anything weird. Asuka narrates that she thinks Sasara is teasing her.

Asuka explains she's the daughter of a family that runs a swordsmanship dojo in Mizuna Ward, named "Ryuushinru". Around two years ago, Asuka's cousin intended to take the recruitment test to become a policeman. However, his father then ran for mayor. Asuka's cousin explained to her that the old mayor retired and his father was asked to run. Asuka's cousin muttered that he didn't think his father was a good man, but Asuka didn't hear. Instead, her cousin asked for help with the campaign. Asuka family would become part of her uncle's election staff.

Unfortunately, Asuka's uncle was caught giving out envelopes with cash in order to buy votes. Asuka's cousin claimed he should have seen it coming and apologized for getting Asuka involved. He also said that he won't be able to come to the dojo until things settled down. Asuka asked about the policeman recruitment test, but her cousin insists it will be fine. However, Asuka believed he wouldn't be able to become a policeman because society would judge him for his father's crimes. (It's hardly an unreasonable fear in Japan). It was then that Asuka came to Kyubey and made a wish: "Please let my cousin become a police officer".

Sasara explains that Asuka became a magical girl because of that one belief, but Asuka says the incident never came up again. Felicia says Asuka is thoughtless, prompting Asuka to say she'll self-flagellate again. Sasara tells her to stop saying that. The girls then think about how to judge Asuka's memory again. Asuka says she has a plan. She narrates that she didn't want to resort to this, but there's no other way. Asuka's plan is...to have Felicia hit her in the head with her hammer.

Sasara says this a horrible, dangerous idea. Asuka doesn't care. Sasara asks Felicia to say something, but Felica asks how many times should she hit Asuka. Asuka asks Felicia to hit her until she remembers. Sasara says she can't do this, but Felicia says she'll go easy on her. Asuka tells her to begin. Felicia hits her, though she insists she didn't hut her full on. Sasara runs to Asuka and asks if she's okay, and if she remembers. Asuka says she remembers...not paying attention to what Nanaka said. Asuka admits she was hurrying to the train station at the time and didn't really hear what Nanaka had to say.

Giving up, the girls go find Nanaka. Nanaka asks if Sasara and Asuka are friends with Felicia. Sasara says that they are sort of working together. When Nanaka says that's splendid, Felicia asks if she's picking a fight. Nanaka says she's glad Felicia found some friends. Asuka then asks Nanaka about what she said to her earlier. Nanaka says that Asuka seemed to be in a hurry that day, and they told each other they would talk about it later. When questioned, Nanaka says it does have something to do with a magical girl, a witch and Kamihama. Nanaka then holds out...a flyer for a flower arrangement exhibition held by Nanaka's family's flower arranging school "Kashinryuu".

Nanaka explains that she wanted all the magical girls to attend, that it's the first time they're holding this event in Kamihama, and that every now and then they should forget about witches and relax a bit. Nanaka admitted she intended to mail Asuka the flyer but she forgot. Nanaka apologizes and hopes it wasn't an inconvenience. Asuka gives a small laugh, while Felicia is annoyed that Nanaka's information wasn't important at all. Asuka says she'll now self-flagellate.

Asuka then narrates she would later attend the exhibition and find it gorgeous. She also claims to have learned from this and will train her memory.

Event Appearances

Other Appearances

Asuka plays a major role in Sasara Minagi's Side Story.

Asuka appears in Felicia Mitsuki's Side Story.

Abilities

Etymology

  • The characters of her last name mean "dragon" (竜) and "castle" (城) respectively.
  • The characters of her first name mean "wisdom" (明), "day" (日), and "incense" (香) respectively.

Trivia

Gallery

Memoria Cards

Card Effect Cooldown Eng Text Jap Text
Assistant Instructor of the Ryuushin-style
Normal:
Chance to Counter [IV] & Chance to Provoke [V]
Max Limit Break:
Chance to Counter [V] & Chance to Provoke [VI]
Passive “Because I’m the assistant instructor of the traditional ‘Ryuushin’-style I must protect the dojo, it’s my responsibility to use my power to defeat evil and accomplish justice for it is my duty to prevent wrongdoing!!” 「伝統ある“竜真流”の師範代であるからには道場を守り、盛り上げていくことがつとめであり

力あるものとして悪を討ち正義を成すことも私の使命悪行は許しません!!」

Inherited Will
Normal:
Resist death once (3 turns)
Max Limit Break:
Resist death once (3 turns)
Normal:
7 turns
Max Limit Break:
8 turns
**Unique to Asuka Tatsuki**
When the mind is unjust, the sword is sure to follow. She has honed her skills to that mantra, that she might one day inherit her family's historic dojo. Her straightforward attitude and highly polished swordsmanship have nearly reached the level where she can do just that.
「心正しからざれば剣また正しからず」自分の家の歴史ある道場を継ぐため、日々技を磨いている。彼女の真っすぐな性格と、洗練された剣術は、道場を継ぐに相応しい域まで達しかけている。
Tranquil Morning Practice
Normal:
Provoke [VII] (Self / 1 T)
Max Limit Break:
Provoke [VIII] (Self / 1 T)
Normal:
7 turns
Max Limit Break:
6 turns
Every morning I start by cleaning the dojo, and then... 1,000 practice swings! This is important! However! Don't just swing recklessly... Calm your nerves and check each and every movement! Every lunge counts in a real battle! 「私の朝は、まず道場の掃除をしてからの…素振り千本!これです!

ただーし!振り回せばいいというものではありません…。
神経を研ぎ澄まし、動きをひとつひとつ確認することが肝要! 体に染み込ませた動きこそ、実戦で活きてくるというものですよ!」

External links