Asuka Tatsuki

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Asuka Tatsuki
Asuka profile.png
Japanese Name 竜城 明日香 (Tatsuki Asuka)
Voiced by Japanese: Asami Seto
ID No: 1013

Asuka Tatsuki is one of the original characters of the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record

General Info

Physical features

  • Age: 16
  • Height: 160cm
  • Eye colour: Purple
  • Hair colour: Dark Blue
  • Origins: Mizuna Ward


  • Soul Gem: Blue Magatama (Obi)
  • Weapon: Naginata
  • Wish: "Please let my cousin become a police officer".
  • Ability: Discipline (Temporary Obedience)
  • Witch form: Henrietta
  • Japanese pronoun: watashi ()
  • Known relatives: Unnamed male cousin, unnamed uncle
  • School: Mizuna Girls' School, Tenth Grade

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute
★3 → ★5 100 Balance Attribute aqua.png
Initial 4557 1462 1520
Max at ★3 15165 4900 5350
Max at ★4 19709 6368 6963
Max at ★5 24801 7836 8727
Max SE 27833 8906 12160
Disk accele.png Disk blast vertical.png Disk blast vertical.png Disk blast vertical.png Disk charge.png
Connect: I'll Serve as Support!
★3: Guaranteed Provoke & Damage Cut [V]
★4: Guaranteed Provoke & Damage Cut [VII]
★5: Guaranteed Provoke & Damage Cut [IX]
Magia: Shining Dragon Fang
★3: Damage One Enemy [III] & Provoke (Self / 1 T) & HP Restore (Self / 1 T)
★4: Damage One Enemy [V] & Provoke (Self / 1 T) & HP Restore (Self / 3 T)
★5: Damage One Enemy [V] & Provoke (Self / 1 T) & HP Restore (Self / 3 T) & Damage Cut (Self / 3 T)
Doppel: Henrietta
Damage One Enemy [IX] & Provoke (Self / 1 T) & HP Restore (Self / 3 T) & Damage Cut (All / 3 T)
Spirit Enhancement Data

Max Stat Bonuses
HP ATK DEF Accele Blast Charge
3★ +5% +5% +5% +3% +7% +3%
4★ +6% +6% +6% +4% +8% +4%
5★ +7% +7% +7% +5% +9% +5%
SE +7% +7% +7% +9% +15% +13%
Spirit Enhancement
MP Gain UP When Over 100 MP [II]
Doppel Damage UP [III] & Magia Damage UP [I]
Doppel Damage UP [IV] & Magia Damage UP [II]
Damage Cut [II]
Regenerate HP [III]
MP Gain UP When Over 100 MP [III]
Accele MP Gai UP [V]
MP Gain UP [V]
Chance to Anti-Evade [III]
Blast Damage UP [III]
Chance to Counter [III]
Attack UP While At Max Health [IV] & Defense UP While At Max Health [IV]
Active Ability: Blast Damage UP [V] (Self / 1T) [CD: 6 turns]


An assistant Naginata instructor at the Ryushinkan Dojo and Magical Girl. As the only child of the Dojo Master, she trains hard every day. She is disciplined, but also absentminded, and that absentmindedness can get her into trouble.

Doppel Description

The Doppel of assault. Its form is a war drum. The master of this emotion is eager to become stronger through her Doppel's power. It energizes itself with the beat of its drum and sends out orders to turn its allies into valiant warriors. However, it also shares its master's hastiness, so once the order is given, its allies are forced to perform an act of utter disgrace against their will. Its reputation with its allies is terrible as a result of this unreasonableness. It is difficult to handle as, like its master, it attempts to kill itself after committing a blunder.

Side Story

The story begins with Asuka swinging her naginata in front of Felicia Mitsuki and Sasara Minagi. Felicia asks if she's training. Sasara explains that Asuka met a magical girl named Nanaka Tokiwa, who Felicia recognizes. Apparently Nanaka told Asuka something important but she forgot all about it. According to Sasara, Asuka believes that training will help her remember. Unfortunately, it doesn't seem to work. Asuka reaches into her memories and remembers that Nanaka talked about either a witch, Kamihama City, or a new magical girl. Saying she failed, Asuka says she will self-flagellate herself. Sasara tells her to stop and not to hurt herself. She then suggests trying different methods.

Looking on the internet, Sasara found that physical activities like swimming, running, and yoga can help recover memories. The girls start with swimming, but it doesn't work. Sasara suggests eating soy can also jog memories. Asuka decides to have soy milk, but wonders if Felicia and Sasara are just having fun with her. The girls try multiple methods, but none of them work. Sasara even buys a brain training puzzle book, but Asuka says she isn't good at those.

Asuka says she'll self-flagellate again, but Sasara says hurting yourself is forbidden. Sasara asks why Asuka can't just talk to Nanaka again, but Asuka believes asking Nanaka to repeat what she said to be shameful. Sasara tells Felicia that Asuka doesn't back down when she's like this, just like when she made a wish to become a magical girl. Asuka says she can't tell that story, but then says she'll tell it herself before Sasara says anything weird. Asuka narrates that she thinks Sasara is teasing her.

Asuka explains she's the daughter of a family that runs a swordsmanship dojo in Mizuna Ward, named "Ryuushinru". Around two years ago, Asuka's cousin intended to take the recruitment test to become a policeman. However, his father then ran for mayor. Asuka's cousin explained to her that the old mayor retired and his father was asked to run. Asuka's cousin muttered that he didn't think his father was a good man, but Asuka didn't hear. Instead, her cousin asked for help with the campaign. Asuka family would become part of her uncle's election staff.

Unfortunately, Asuka's uncle was caught giving out envelopes with cash in order to buy votes. Asuka's cousin claimed he should have seen it coming and apologized for getting Asuka involved. He also said that he won't be able to come to the dojo until things settled down. Asuka asked about the policeman recruitment test, but her cousin insists it will be fine. However, Asuka believed he wouldn't be able to become a policeman because society would judge him for his father's crimes. (It's hardly an unreasonable fear in Japan). It was then that Asuka came to Kyubey and made a wish: "Please let my cousin become a police officer".

Sasara explains that Asuka became a magical girl because of that one belief, but Asuka says the incident never came up again. Felicia says Asuka is thoughtless, prompting Asuka to say she'll self-flagellate again. Sasara tells her to stop saying that. The girls then think about how to judge Asuka's memory again. Asuka says she has a plan. She narrates that she didn't want to resort to this, but there's no other way. Asuka's plan have Felicia hit her in the head with her hammer.

Sasara says this a horrible, dangerous idea. Asuka doesn't care. Sasara asks Felicia to say something, but Felica asks how many times should she hit Asuka. Asuka asks Felicia to hit her until she remembers. Sasara says she can't do this, but Felicia says she'll go easy on her. Asuka tells her to begin. Felicia hits her, though she insists she didn't hut her full on. Sasara runs to Asuka and asks if she's okay, and if she remembers. Asuka says she remembers...not paying attention to what Nanaka said. Asuka admits she was hurrying to the train station at the time and didn't really hear what Nanaka had to say.

Giving up, the girls go find Nanaka. Nanaka asks if Sasara and Asuka are friends with Felicia. Sasara says that they are sort of working together. When Nanaka says that's splendid, Felicia asks if she's picking a fight. Nanaka says she's glad Felicia found some friends. Asuka then asks Nanaka about what she said to her earlier. Nanaka says that Asuka seemed to be in a hurry that day, and they told each other they would talk about it later. When questioned, Nanaka says it does have something to do with a magical girl, a witch and Kamihama. Nanaka then holds out...a flyer for a flower arrangement exhibition held by Nanaka's family's flower arranging school "Kashinryuu".

Nanaka explains that she wanted all the magical girls to attend, that it's the first time they're holding this event in Kamihama, and that every now and then they should forget about witches and relax a bit. Nanaka admitted she intended to mail Asuka the flyer but she forgot. Nanaka apologizes and hopes it wasn't an inconvenience. Asuka gives a small laugh, while Felicia is annoyed that Nanaka's information wasn't important at all. Asuka says she'll now self-flagellate.

Asuka then narrates she would later attend the exhibition and find it gorgeous. She also claims to have learned from this and will train her memory.

Costume Stories

Winter Outfit

Emiri Kisaki and Rika Ayano have bumped into Asuka and are amazed at how cute her outfit is. They ask if she’s dressed up for a special occasion but Asuka tells them this is how she normally dresses. Asuka asks if they aren’t teasing her but Emiri is just surprised that the crazy samurai girl is actually quite fashion forward and tells her enthusiastically that she could follow the path of fashion as well. Asuka admits she does like to follow fashion trends and wonders where the path of fashion could lead her. Rika thinks she could become a fashion leader and Asuka imagines herself as a mentor, giving out fashion advice to those in need. That’s enough to convince her to open her own consultation stand where she doles out fashion advice and solves people’s fashion problems, eventually leading up to her opening a dressmaking department at her dojo. Sasara bops her on the head and tells her that’s enough.

Sasara had been waiting for Asuka to show up for the longest time only to find her chatting away with Emiri and Rika. Asuka apologizes for making her wait in the cold. Sasara tells her, even if she wanted to, she couldn’t feasibly just open up a fashion advice stand and expect to be successful at it right away. She doesn’t exactly have a track record for fashion just yet so it’ll be hard to get people to listen to her advice even if they were to solicit it. Asuka realizes she’s right, but she wants to help Sasara pick out her next outfit at least. Sasara tells her that’s a good way to start building up a reputation and offers to help spread word of her fashion sense after she gets her a good outfit. She then tells her they better hurry if they still want to catch that movie, but Asuka has already rushed off to the nearest fashion boutique instead.

Event Appearances

Other Appearances

Asuka plays a major role in Sasara Minagi's Side Story.

Asuka appears in Felicia Mitsuki's Side Story.



  • The characters of her last name mean "dragon" (竜) and "castle" (城) respectively.
  • The characters of her first name mean "tomorrow" (明日), and "incense" (香) respectively.


  • Her illustrator is Ume Aoki
  • She bares many similarities to Yachiyo Nanami. Both are Aqua Balance-Types with Defense Growth patterns and 3 Blast dics. Both use spears, have their soul gem located near their stomachs, feature yellow stars on their design, wear body armor and also have high platform sandals. Finally, both have blue hair with bangs cut right above their eyes, side bangs that reach down to their chest, and have it cut long in the back.
    • The differences in these similarities are also interesting. As all of Yachiyo's Blast Discs are horizontal, while Asuka's are vertical. Yachiyo's body armor covers her chest and shoulders and is inspired by western breast plates. While Asuka's covers her stomach and legs, and is inspired by Samurai armor.
  • The Doppel's name, Henrietta is feminine form of the male name Henry.


Memoria Cards

Card Effect Cooldown Eng Text Jap Text
How About Delicious Chocolate?
Attack UP [IV] & Defense UP [III] & Regenerate HP [IV] (Self / 3 T)
Max Limit Break:
Attack UP [V] & Defense UP [IV] & Regenerate HP [V] (Self / 3 T)
9 turns
Max Limit Break:
8 turns
"Oh, what cute customers! Are you elementary school students?"

"You came to see us because of the flyers! They were worth making!" "Thank you for coming. Yes, please have some chocolate! It's absolutely delicious, so why not take a bite?"


「チラシを見て来てくださったんですね!作った甲斐がありました!」 「来てくれてありがとう。はい、チョコをどうぞ! 絶対美味しいから、一口食べてみて?」

Inherited Will
Resist death once (3 turns)
Max Limit Break:
Resist death once (3 turns)
7 turns
Max Limit Break:
8 turns
**Unique to Asuka Tatsuki**
When the mind is unjust, the sword is sure to follow. She has honed her skills to that mantra, that she might one day inherit her family's historic dojo. Her straightforward attitude and highly polished swordsmanship have nearly reached the level where she can do just that.
Popular from the Start
Defense DOWN [V] (Single / 1T) & Magia Damage UP [VI] (Self / 1T)
Max Limit Break:
Defense DOWN [VI] (Single / 1T) & Magia Damage UP [VII] (Self / 1T)
10 turns
Max Limit Break:
9 turns
A cute girl that looks very similar to a certain person that everyone knows.

Where did this child come from? The child from the rumors? I can’t stop my interest in you from pouring out, what do you like about your home? The girl smiles at the surrounding crowd, can she make 100 friends?


この子はどこの子?うわさの子? お家のことや好きなこと、飛び出す興味が止まらない 賑わう様子に少女もにっこり、友だち100人できるかな?

Quiet Morning Practice
Provoke [VII] (Self / 1 T)
Max Limit Break:
Provoke [VIII] (Self / 1 T)
7 turns
Max Limit Break:
6 turns
Every morning I start by cleaning the dojo, and then... 1,000 practice swings! This is important! However! Don't just swing recklessly... Calm your nerves and check each and every movement! Every lunge counts in a real battle! 「私の朝は、まず道場の掃除をしてからの…素振り千本!これです!

神経を研ぎ澄まし、動きをひとつひとつ確認することが肝要! 体に染み込ませた動きこそ、実戦で活きてくるというものですよ!」

Ryushin-Ryu Assistant Instructor
Chance to Counter [IV] & Chance to Provoke [V]
Max Limit Break:
Chance to Counter [V] & Chance to Provoke [VI]
Passive So long as I represent the storied traditions of Ryushin-ryu, it's my duty to protect and invigorate the dojo and my obligation to use my strength in the name of justice. I shall allow no villainy to go unpunished! 「伝統ある“竜真流”の師範代であるからには道場を守り、盛り上げていくことがつとめであり


External links

Gameplay Videos

Side Story and Costume Story Videos

Dialogue Lines