Hikaru Kirari

From Puella Magi Wiki
Revision as of 03:08, 16 September 2020 by Sondenise (talk | contribs) (Other)
Jump to navigation Jump to search
Hikaru Kirari
Card 10224 l.png
Japanese Name 煌里 ひかる (Kirari Hikaru)
Voiced by Japanese: Fuuka Izumi
ID No: 1022

Hikaru Kirari is one of the original characters of the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record

General Info

Physical features

  • Age: 13
  • Eye colour: Peachy orange
  • Hair colour: Peachy orange


  • Soul Gem: Pink Banner-Shaped Gem (belt buckle)
  • Weapon: Saber
  • Wish: "Give me something to devote myself to!"
  • Witch form: Merkava
  • Japanese pronoun: Hikaru (ひかる)
  • School: Toraya Town School

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute
★4 → ★5 100 Support Attribute light.png
Initial 6337 1774 1728
Max at ★4 23142 6432 6175
Max at ★5 29199 8116 7785
Max SE 34225 10439 9994
Disk accele.png Disk accele.png Disk blast vertical.png Disk blast vertical.png Disk charge.png
Connect: We'll Stand It Together!
★4: Blast Damage UP [VIII] & Charge Damage UP [IV] & Accele MP UP [V]
★5: Blast Damage UP [IX] & Charge Damage UP [VI] & Accele MP UP [VII]
Magia: Go! Hikaru Soldiers!
★4: Damage All Enemies [V] & Chance to Critical & Status Ailment Resistance UP (All / 3 T)
★5: Damage All Enemies [VII] & Chance to Critical & Status Ailment Resistance UP (All / 3 T)
Doppel: Merkava
Damage to all enemies [IX] & Chance to Critical & Status Ailment Resistance UP (All / 3 T)
Spirit Enhancement Data

Max Stat Bonuses
HP ATK DEF Accele Blast Charge
4★ +8% +5% +5% +6% +6% +4%
5★ +9% +6% +6% +7% +7% +5%
SE +9% +6% +6% +13% +13% +10%
Spirit Enhancement
Doppel Damage UP [I] & Magia Damage UP [I]
MP Gain UP When Over 100 MP [II]
Doppel Damage UP [I] & Magia Damage UP [I]
MP Gain UP When Over 100 MP [III]
MP Gain UP When Over 100 MP [II]
Magia Damage UP [II]
Blast Damage UP [II]
Accele MP Gain UP [II] & Blast Damage UP [II]
Blast Damage UP [II]
Damage Cut [II]
Chance to Skill Quicken [III]
Chance to Darkness on Attack [II] (1T)
Active Ability: Damage UP [VI] & Evade [Vi] (Self / 1T) [CD: 10 turns]


A magical girl who is like a servant who belongs to Promised Blood. If it's for the good of the people she trusts, she can fight without danger and she never fails in her day-to-day support. However, when she's alone she has trouble taking care of herself, neglecting herself, and lacking the energy to get into anything.

Doppel Description

The Doppel of sluggishness. Its form is a chariot. The master of this emotion feels utmost joy in working for the sake of others, but is terribly lazy when it comes to her own self. As such, she has nothing but mixed feelings about dragging around a being that represents herself. Because this Doppel is powered by its master’s own strength, it cannot take action by itself, but upon being thrown by its master, it will instantly crush its enemies with its massive, sturdy body. The Doppel itself loves being of use to people, so it only intends to hug its enemies as it’s flying toward them, but since being thrown causes a large blade to jut out of its body, it always thinks that it’s failed.

Side Story

Costume Stories

Swimsuit (2020)

Event Appearances

Other Appearances



  • The characters in her last name mean "gleam/twinkle" (煌) and "village" (里), respectively.


  • Her illustrator is Aoki Ume.
  • Her Doppel is the first to be time-locked, it only being revealed on October 28, 2019.
    • Merkava is Hebrew for "chariot"
  • Her VA, Fuuka Izumi, also plays Magia Record. Her most favorite character in the game is Tsuruno.
  • Hikaru cannot distinguish a pancake and an okonomiyaki.


Memoria Cards

Card Effect Cooldown Eng Text Jap Text
Beach Friendship
Max Limit Break:
Accele MP UP [III] & Blast Damage UP [III] & Charged Damage UP [II]
Passive “Minami-san, I want you to team up with Hikaru for the next game.”

“Eh? That’s fine, but… what kind of wind are you blowing?” “We were able to cooperate so well, so playing just one match seems like kind of a waste.” “…Heh heh, Rena thought so too. So do you want to play another round?”


「え?そりゃいいけど…どういう風の吹きまわしよ?」 「上手く連携できたのに、1試合だけじゃもったいないっすもん」 「…ふふっ、それはレナも思ってた。んじゃ、もう1試合やる?」

Best Splash Scene
Max Limit Break:
Chance to Critical [IV] & Guaranteed Anti-Evade (Self / 1T)
Max Limit Break:
6 turns

"Ah, take a look! This is the video of everyone playing together~" "I didn't even think of playing with those things at first. …Or rather, Rena, isn’t it a bit too exciting?!?” "Fufu, it was fun! I wish I could play again..."


「あのメンツで遊ぶなんて、最初は考えもしなかったわね …ていうかレナ、ちょっとはしゃぎすぎじゃない…!?」 「ふふ、楽しかったよね!また、遊べたらいいなぁ…」

Crimson Resolve
Max Limit Break:
Blast Damage Up [II] & Charged Attack Damage Up [IV]
Passive Blood drips, one drop, one drop, the crimson of life.

The deep red hardens, spreading outward, a chain of deaths. A vow to some, to ourselves, to grieve over someone, to my brethren. A taste that fills, a rising scent, I will never forget it, the taste of Promise.


固まる臙脂、広がり連なる、死の鎖 誓いは誰に、我々に、悼みは誰に、同胞に 満ちる味、立つ香り、忘却許さぬ、約束の味

A Moment of Indulgence

Max Limit Break:
Attack DOWN [VI] & Magia Damage DOWN [VIII] (Single / 1 T)
6 turns
Max Limit Break:
5 turns
"No, being alone doesn't do any good...

Whenever I notice that I'm alone, I tend to lean towards the easy way... I don't have a hard time as long as I can ask and answer why that is, I'm not lethargic because I like it."

**Unique to Hikaru Kirari**

気がついたら楽な方に流れて行くんすよ… どうしてかって聞かれて答えられるぐらいなら苦労はしないっす 好きで無気力になりたいなんて思ってないんすから」

One and Only Contradiction
Damage Cut [IV] & Chance to Critical Hit [IV] (Self / 3 T)
Max Limit Break:
Damage Cut [V] & Chance to Critical Hit [V] (Self / 3 T)
9 turns
Max Limit Break:
8 turns
"I want to be an unbreakable being, I want to be a being that can carry through everything.

Even if tens of thousands of fires rain down, even if a strong wall stands up over and over again. Even if I'm exhausted, I want to keep running for the sake of those who want to live. So I want to become the strongest weapon and shield. The strongest contradiction of the two."


幾千幾万の火が降り注ごうとも、幾重にも並ぶ堅牢な壁であっても 精根尽き果てるまで、生きがいである人のために駆け続けたい だから最強の矛であり盾となる。ふたつを纏う最強の矛盾として」

Overlapping Strategies
Max Limit Break:
Attack DOWN [II] & Damage DOWN [II] (Single / 3 T)
Max Limit Break:
8 turns
It was the battle that remained at the end of the battle.

It was the plot that was layered above the plot. The sight you're tired of seeing, the final layer, the people change but the same scene is engraved. I wish, I just hope, I just want an end to the end.


謀の上に重ねられたのは謀だった 見飽きた光景、上塗りの結末、人が変わって同じ光景が刻まれる 願うばかり、ただ願うばかり、終われ終われと願うばかり

External links