Madoka Magica Online Gameplay
Information about quests, PvP, stats, and mechanics in Madoka Magica Online.
- Always make sure that you have inserted any newly acquired party members before starting a quest. N-class party members and the levels you acquire them are as follows: Lv.2 Homura, Lv.5 Sayaka, Lv.10 Kyoko, Lv.15 Madoka, Lv.20 Mami-san.
- You will also receive an R-class clone of your party member after reaching these levels: Lv.25 Homura, Lv.30 Sayaka, Lv.35 Kyoko, Lv. 40 Madoka, Lv. 45 Mami. They will have higher stats than your original megucas, and putting the same character (e.g. both R-class and N-class Homus) in your party is possible.
- Sometimes there are special events that enable you to obtain additional party members by meeting some criteria by some deadline. These include, but are not limited to, achieving some amount of PvP points before the PvP reset, collecting a certain set of items, defeating a certain boss, getting lucky when rolling the Platinum Box during the event period, spending a certain amount of real money on the game, etc.
- It is highly recommended that you spend your level-up stat points on Defense first, and add HP once Defense becomes too expensive. A point of attack increases damage dealt by 1. Defense decreases damage taken by 1 (but cannot reduce damage by more than 90%).
- Stat points allocated to attack make very little difference once you have a powerful weapon, since adding 1 damage to a large number is a tiny percentage increase.
- Defense becomes better as your defense total becomes larger relative to the opponent's attack: 100 defense reduces a 300 hit to 200 (33%) but an additional 100 defense reduces a 200 hit to 100 (50%).
- Alternatively, if PvP (short-term) survival is the main goal one can put all stat points into HP rather than attack or defense. Increasing the HP stat results in a +20 HP bonus, while raising defense results in a +3 bonus.
- For normal questing, a DEF stat skill card is recommended because the stage boss usually possesses high HP, deals low damage per hit, and targets the character with the most HP every time.
- Weapon damage formula: ((Level - 1) x multiplier + 1) x initial value. See the items page for more details.
- Weapons come in various grades, which have different initial attack levels. The number of gem slots is also randomized, and gem slots can be added while upgrading a weapon.
- The following are some example effective health values (to kill a character, you must deal pre-mitigation damage equal to her effective health):
- N-Homu lv 21: 796HP + 159DEF = 955EH, so you'll need at least 955 ATK to one-shot her.
- R-Homu lv 1: 847HP + 170DEF = 1017EH
- N-Madoka lv 18 with a +HP card: 970HP + 158DEF = 1128EH
- Player lv 25 with Madoka CP and a scarf: 1220HP + 251DEF = 1471EH
- If you're using all RR gear, a level 16 weapon with an ATK card can one-shot the first two or three examples depending on grade.
- Critical hits deal 25% extra damage.
- SS characters start with 325 atk, 325 def, 1386 hp.
- Powerup potions, including the ATK and DEF potions found in PvP and A world, only apply to base stats, not stats from your equipped cards. This means potions can change the order in which your characters are attacked in PvP, and ATK potion add only a small amount of damage.
- If you get two of the same potion, they stack additively. For example, getting two 30% DEF potions will multiply your base defense by 1.6.
- Click the target icon at the top of the screen to begin questing. The grief seed over the city leads to a list of quests.
- You've got 50 max AP. It takes 10 AP to do a quest. AP regenerates 1 per 5 minutes. You also get full AP upon level up. If you have spare AP when you're close to leveling, spend it in battle mode so it won't be wasted.
- The experience points obtained from each maze increase with the stage level; for example for level 1 the exp. is 100, level 2 is 110, and level 3 is 120. Levels from different timelines have different amounts of exp, so 3-1-1 gives 110 exp even though it was added after 15-5, which gives 260.
- If you fail a quest, the amount of coins and exp you get is proportional to the amount of damage you did to the boss, or 10% if you have exhausted all the turns for that stage without encountering the boss.
- Defense is an effective stat against powerful bosses. Consider stacking defense if you're having trouble beating a level.
- In PvE, enemies will attack the character with the highest current HP.
- The sunset quest screen contains special quests that feature more powerful versions of witches. The witches and rewards you can find in sunset levels change frequently.
- A World was a questing area whose levels were named A-1, A-2, etc and featured more powerful versions of the bosses of previous areas. You could receive a limited time only exclusive green dress for beating A-5 by September 26 (dress to be delivered on October 3). A levels gave as much experience as the regular levels they were based off.
- A World was replaced by 50 sunset levels featuring increasingly powerful versions of Gertrud. After two weeks, Gertrud was made even more powerful and the rewards for beating her were updated. On February 5, Charlotte replaced Gertrud. The levels were later renamed to Special Quests and new witches replaced the old ones every few weeks. Around the beginning of June 2013, they were renamed again to Event Quests.
- Moebius and Klein quests were added as the 51st and 52nd event quests. These were extremely difficult levels.
- On September 24 2013, the 52-level Event Quests were replaced with 5 routes with 27 quests each: 25 normal levels plus Moebius and Klein. Each route features a different witch, vulnerable to a different weapon type.
- The treasure chests in Event Quests have a 4% chance to drop S Skill Fodder.
- The night quest screen contained Treasure Quests. These are no longer available.
Event Quest Boss Stats
You may use this Event Quest simulator to calculate whether you can clear certain stage or not.
- Weapon types appear in the new menu in this order: 剣 sword, spear, bow, musket, gun, other.
|Dessert Witch (Rebirth) Event Quest Stat Table (July 23 2013 to August 13 2013)|
|Box Witch (Rebirth) Event Quest Stat Table (July 2 2013 to July 23 2013)|
|Mermaid Witch (Rebirth) Event Quest Stat Table (June 11 2013 to July 2 2013)|
|Shadow Witch (Rebirth) Event Quest Stat Table (May 21 2013 to June 11 2013)|
|Artist Witch (Rebirth) Special Quest Stat Table (April 30 2013 to May 21 2013)|
|Silver Witch (Rebirth) Special Quest Stat Table (April 9 2013 to April 30 2013)|
|Class-Representative Witch (Rebirth) Special Quest Stat Table (March 12 2013 to April 9 2013)|
|Dessert Witch (Rebirth) Special Quest Stat Table|
(February 5 2013 to February 19 2013 and February 26 2013 to March 12 2013)
|Rampage Rose Garden Witch Special Quest Stat Table (January 29 2013 to February 5 2013)|
|Rose Garden Witch Special Quest Stat Table (December 26 2012 to January 29 2013)|
|Original A World Quest Stat Table|
- To obtain purple kyupons (better chance to get rare cards) in large numbers, the player will have to use "play with others/battle mode" (accessible from the home screen, costs 10AP per play), which is similar to PvP (opponents are the characters of other players, but they're controlled by NPC AI).
- The number of tickets received increases with the number of players defeated and the current rank level, and rank level points are obtained by defeating at least one player per play. The player will also obtain coins that could be used to upgrade weapons.
- PVP points reset usually once every 2 weeks (see the front page for the remaining time in the cycle). If it is currently the start of the cycle, it is recommended to get to A rank (1500) points as soon as possible. This way you have more time to reap the excellent quantity of A rank purples and gold, and avoid having to compete in lower ranks with other 6-meguca parties (many speed runners are familiar with the concept of 'soloing').
- Check the official news page for the PVP point threshold rewards. This may help determine whether to use an AP pot or not.
- Players are encouraged to only leave one person in the party when not playing, so as to allow other players to win easily in the "play with others" match. This is called ソロ放置 or 紳士放置 by the elevenese players. No penalty will be given if your character lost.
- To prevent accidentally going into battle with only 1 party member, changing your character's weapon (or clothes) so it stands out in the lobby screen will help to remind you to rearrange your party.
- There is a trick for making it easier to reassemble your party. First, make a bookmark of the current client browser. Second, open the bookmark using your browser, which should not open a new window. You will now have two clients open, open the "party management" tab using both clients. Using the first client, disband your party, click "apply" then close the client. Using the second client, only "rearrange" the order of your party member (e.g swap homu and sayaka from 2nd to 3rd slot) which will still keep all equipped cards on the party member. You can now only click "apply" when you return to play the game later, and your party settings will be restored. ***NOTE: Disconnection however could cause the original party configuration to be lost.
- As of 10/11, the PvP system will update your party status even when you're online. It's possible for your PvP opponent list to contain a solo player who adds their party back in after your list was last updated, so you'll end up fighting their entire party, even though the list said they were solo.
- In early June 2013, the PVP matching system changed. Players are grouped by ATK, so you'll only encounter solo players if your total party ATK is similar to theirs. This means players hunting for solo opponents won't encounter your full party if you have high ATK, but you'll need to reduce your ATK if you want to find solos.
- In PvP, both sides will always target the character with the lowest defense, so you want your characters with better weapons to have some defense. You want your characters with the weakest weapons to have attack or HP cards.
- One random character in the player's party will always attack first, so making sure all your party members could 1-kill the opponent is a good strategy.
- When several parties land on the same space, your opponent will be selected according to the order in which they appeared in the PvP selection menu where you chose opponents. The ones higher in the list go first, so if there's two parties of 1 and one party of 6, choose a party of 6 from the bottom of the list so you'll fight the party of 1 first.
- Characters with special attacks triggering will attack earlier than characters in the same party using regular attacks. This can be used to affect the order in which your girls attack, so you can make your lowest defense character strike first.
- In PvP, battles usually end up being one-hit KO contests so increasing your ATK (via weapon upgrades or cards) until you can one-hit opponents is the best strategy. Once you're able to one-shot opponents, equip HP cards instead of defense, since the larger HP values are most effective against one or two incoming hits.
- If your weapons are powerful enough, area of effect (AoE) skill cards can be useful to take out multiple megucas at once. However, be aware that other parties might also be using AoE.
- Occasionally there is an event period that enables your party to fully regenerate/revive after each fight with an opposing party. This makes it much easier to fight multiple 6-meguca parties.
- Rank points required to increase the rank level are: Rank C:120 (formerly 200), Rank B:600, Rank A:1500. These values were updated in the 10/10 maintenance, which introduced the new system in which ranks are reset periodically and rewards are given out based on the rating achieved before each reset, and the 11/14 maintenance. See the events page for rewards for each period.
- If you're losing a match and you're willing to sacrifice the consolation tickets and coins in order to avoid losing rating, restart the game and choose not to continue the quest (left button). You will be sent to the lobby with no rewards or penalties.
Rewards given at the end of each PvP match:
|Rank||Opponents defeated||Rating change||Special tickets||Coins|
The PVP list includes 20 opponents whose total party ATK is similar to yours. If you change your ATK, your list of opponents will change as well. They also have the same rank, so you'll face different opponents depending on whether you're in rank D or C.
The number in the lower right corner of an opponent's info box tells you the size of their party. Choose 1's and avoid 6's. The number in the upper right is their level, but the last digit can sometimes be cut off. Make sure you don't get ambushed by a level 100 when it looked like a level 10!
Solo players usually have ATK values in the 3000-6000 range, so you can find them by changing weapons to manipulate your ATK level. If you have 15,000 ATK you'll never find any easy opponents. Try putting a strong weapon on your highest DEF character (since the highest DEF is attacked last in PVP) and equipping level 1 weapons on your lower DEF ones.
Old list mechanics
This section describes how PVP lists worked before an update in early June 2013 implemented a new system.
|Click to expand|
|PvP opponents are chosen from a master list that orders all eligible characters based on the times when their accounts were created. The higher someone is in the master list, the more likely they are to appear in other players' PvP lists, provided they have compatible ranks and levels. This system results in a small number of players appearing in everyone's lists once ranks have stabilized, but more girls can appear following a rank reset or level cap change.
If there are not enough eligible opponents within the player's level range, very different levels can be matched up. If no old accounts are eligible, very new ones can be used. If there aren't enough possible opponents (for example, you're the first person to reach rank A), you'll automatically win until there are enough valid opponents in your rank.
The night quest tab, when available, contains treasure quests. These are bonus levels full of chests that contain weapons. To enter a treasure quest, you must spend either 1 green treasure ticket or 6 platinum tickets. Once inside, you can roll the dice only three times.
There are 18 chests, one of which is gold and five of which are silver. The regular chests can drop level 20 RR or level 1-10 S weapons. The silver chests can drop 10-20 S or level 1 SS weapons, except for one silver chest which can drop 10-20 SS or level 1 U. The gold chest drops SS and U.
- The chest arrangement is NNNNNNSNNNNNSNSSSG. You must roll 6 three times to reach the gold chest.
- The first silver chest, 7 squares from the start, is a type B chest with only a 2% chance for SS.
- A list of the contents of the chests is available at this link.
- Treasure quests are an efficient means of gathering weapon fodder, but the chance of reaching the gold chest is only 0.46%, so you're unlikely to get any SS or U drops.
Timed quests are quests in the sunset tab that only appear for a limited amount of time. A clock in the lobby will show how long you have before the quests expire. The lobby clock only appears when you refresh the lobby, so it won't warn you if you're idling in the lobby when a timed quest starts.
Four timed quests have been seen so far. Check the rewards in the quest info screen to tell which is which:
- One with a swastika-shaped map full of chests. You'll get 20 variety kyupons or some purple kyupons for each chest you open.
- One that has a chance to give a Kyubey Medal, but usually gives 15 purple tickets, if you beat the boss.
- One that gives 400 EXP if you beat the boss.
- The fourth appears during raids and has an increased chance to spawn raid bosses.
Daily quests appear in the lower left of the sunset tab and change every day. Click the calendar in the lobby to see them. They give various rewards, and rotate in the following order: Coins, Skill Fodder, Weapon Fodder, Skill and Weapon Fodder, Coins+Exp+Skill Fodder, Coins+Exp+Weapon Fodder, Exp. The fodder quest rewards are usually level 5 N fodder, sometimes level 10RR fodder, and very rarely RR fodder.
Sometimes the daily quest will appear to be unavailable due to a bug that causes the game to check local client time, not server time, to determine whether the daily quest should appear. If you can't see the daily quest, change your computer's time zone to Japan.
- The game doesn't handle time differences correctly, so you might see the quest appear on obviously wrong dates. For example, using the same EST time settings, one account had the 29th's daily quest appear on the 30th, and another account had it appear on the 31st. Randomly changing the date may work if you're having trouble getting the quest to appear.
- The quest won't show up if you've been logged out of the my-gg website. Your login may expire when you change your computer's date. Refresh the site and relog if you can't see the quest.
- You get purple kyupons for clearing a quest within 2 turns for most of the earlier quests (The purple kyupons can only be claimed in this manner twice for each level). If you can kill the boss in one round in earlier levels, you can get kyupons for completing these achievements.
- As of the 11/28 update, witch battles take place continuously instead of taking up one round per turn. This makes it easier to complete these achievements.
- You get bonuses such as coins, variety kyupons, and weapons for clearing stages multiple times. For level 1 you need to clear 3 times, level 2: 5 times, level 3: 7 times, level 4: 10 times.
You can get rewards for using various game functions with the beginner stamp system. The chevron icon in the lower right of the lobby takes you to the stamp screen. The requirements are as follows, in order:
- 1. Use a 50 AP potion.
- 2. Fuse a weapon.
- 3. Fuse a skill.
- 4. Get a friend (it counts if you already have some).
- 5. Finish a Daily Quest.
- 6. Change your equipment.
- 7. Change your lobby shoutout (using the profile window).
- 8. Roll purple tickets.
- 9. View the card gallery.
- 10. Complete all of the above.
- Dice rolls within quests are predetermined when the quest begins. Actions you take during the quest won't affect the rolls, and you'll get the same rolls again if you disconnect and have to redo part of the quest. If a quest board is linear and lacks optional turns, the only thing that can change your fate within it is a Madokami roll.
- While rolling dice, if you let the timer run out, in PvP the game will roll for you. Originally, on a Godoka roll it would take whatever was highlighted when the timer ran out (1 is highlighted by default), but an update made it choose 6 by default.
- You can only have a maximum of 9,999,999 coins.
- You can only have 999 of each type of kyupon.
- The rating change following a PvP match is locked in when you click the button on the PvP confirmation screen pictured below. If you leave the game before clicking that button, your rating won't change, even if you were losing.
- As of 2/19, the lobby has been changed to display seemingly random players. If you recently did co-op, magical girls you played with will show up in your lobby. As of June 2013, three of the lobby spots will be occupied by girls from your friends list.
- Before the 2/19 update, the lobby worked as follows:
- Magical girls in your friends list appear in your lobby. They are chosen and ordered based on the following:
- Difference in level. The closer your levels, the higher their priority. In case of a tie, lower levels get in first.
- Account age. When levels are equal, characters who were created earlier show up first.
- Co-op play. People you do co-op with will appear in your lobby.
- The way characters are ordered in your lobby is: You - 4th priority - 1st - 5th - 2nd - 6th - 3rd. That means that the character two spots away from you (1st priority) should be closest to your level or have the oldest account.
- There may be other exceptions to these rules.