Difference between revisions of "Madoka Magica Online Items"
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Revision as of 18:33, 9 March 2013
Information about equipment in Madoka Magica Online.
- 1 Equipment
- 2 Upgrading Weapons
- 3 Upgrading Skill Cards
- 4 Gems
- 5 Equipment Sources
- 6 Removed Items
- 7 Special Attack Skill Card
- 8 Cards
You can gather four types of equipment: weapons, clothes, accessories, and skill cards. Weapons increase damage, clothes and accessories sometimes provide defense and always affect your most important attribute: cute style, and skill cards can add either stats or a chance to use a special attack. Weapons and skill cards (after the 10/31 update) can be combined to create more powerful items.
- You can't change the clothes of the canon magical girls. You can equip them with accessories. If you manage to find enough glasses, you could give them to everyone. However, a bikini, for example, can only be used by player-made characters.
- A U bow can be sold for 1000 coins.
- There is room to equip 3 accessories on one character. This was implemented in the 12/4 update, up from the original one accessory slot.
- To maximize exp, combine level 1 weapons directly into your main weapon. However, this will cost a large number of coins, so you may need to use intermediate steps to save coins.
- Upgrading a weapon with many other weapons at the same time is much cheaper than upgrading it with one at a time since you get a discount (maximum 25%) for bulk upgrades and it's more expensive to upgrade higher level weapons than lower level ones. Combine 10 weapons into your main weapon at once if you have enough material.
- Upgraded weapons if used as a material will provide extra weapon upgrade exp points, but with a large penalty compared to the sum of all the exp the weapons used to upgrade that one would have given.
- Since upgrading higher level items is more expensive, using mid-level items to upgrade high level ones is more efficient than using low level ones. You can combine your level 1 items into level 4 items and upgrade your level 30 weapon with the 4's instead of the 1's to drastically reduce the coin cost. For example, upgrading an RR weapon with a 6RR gives 507exp for 2700 coins, while upgrading it with six 1RR's gives 600 exp for 10800 coins.
- But it will come with an exp penalty. For example: the base card is RR and you upgrade using a single N card, if the N card is lvl 1 the exp you gain is 70, and if the N card lvl is 7 the exp is 430. But to upgrade an N card to level 7 you need to use 840 exp (9 N cards, which will give 810 exp to R cards or 630 to RR). So only resort to this if you are low on coins.
- Higher quality cards get more exp from other high quality cards. For example, an RR gets 70exp from a 1N, 90 from a 1R, and 100 from a 1RR, while an S gets 50 from a 1N and an SS gets 30 from a 1N. Use the high quality cards you're not going to equip to upgrade your best weapons, and use low quality cards to upgrade low level items.
- For upgrading SS items, you'll usually get the best efficiency by using level 4 fodder.
- An SS will get 213 exp from a 4RR, produced by:
- Combining a 1RR with 5 1N's, which add up to 220 exp to an SS on their own (96.81%)
- Combining a 1RR with 3 1R's and 1 1N, which add up to 250 exp on their own (85.20%)
- Combining a 1RR with 1 1RR, 1 1R, and 2 1N's, which add up to 250 exp on their own (85.20%)
- Combining a 1RR with 4 1R's, which add up to 270 exp on their own (78.89%)
- An SS will get 284 exp from a 5RR, produced by:
- Combining a 1RR with 7 1N's, worth 280 exp on their own. (101.43%)
- Combining a 1RR with 3 1R's and 3 1N's, worth 310 exp on their own. (91.61%)
- Combining a 1RR with 3 1RR's and 2 1R's, worth 380 exp on their own. (74.74%)
- An SS will get 273 exp from a 4S, produced by:
- Combining a 1S with 4 1R's with 1 1N, worth 320 on their own. (85.31%)
- Combining a 1S with 5 1R's, worth 340 on their own. (80.29%)
- Combining a 1S with 3 1RR's and 1 1R, worth 350 on their own. (78.00%)
- An S will get 303 exp from a 4S.
- An SS weapon will get 456 exp from a 6S, produced by combining a 1S with 13 1N weapons, which add up to 480 exp on their own. (95.0%)
- An SS will get 213 exp from a 4RR, produced by:
- The exp relationships remain the same if all weapon qualities are increased or decreased by the same amount. An RR is to a U as an R is to an SS. However, the exp given will not drop below 30.
- The Meguca Online Spreadsheet's Synthesis Page lists many combinations of cards along with the amounts of exp and overflow exp they produce and coin costs. Use this table to identify efficient combinations.
- The Japanese wiki's synthesis page (google translated) contains tables with exact upgrade exp values. (Click here for Japanese)
|Quality Difference||Exp Given|
|+4 (SS into N)||200|
|+3 (S into N)||170|
|+2 (RR into N)||150|
|+1 (RR into R)||120|
|0 (same quality)||100|
|-1 (R into RR)||90|
|-2 (N into RR)||70|
|-3 (N into S)||50|
|-4 (N into SS)||30|
|-5+ (N into U)||30|
|Number of Items Consumed||Coin Discount|
Weapon Damage Formula
- ((Level - 1) x multiplier + 1 ) x initial value.
- ((Level - 1) x 4 / 29 + 1) x initial value is the formula for all weapons that existed before the 9/26 maintenance. At level 30 this is five times its initial attack.
- The new weapons added on 9/26 use different multipliers. It's possible that the developers switched to directly choosing maximum damage numbers for each grade of each weapon and automatically calculating multipliers, instead of applying standard multipliers and calculating attack from those.
- The witch bane weapons, such as the ones added on 2/5 that deal 3, 5, or 10 times normal damage to Walpurgis or Charlotte, apply their bonus after defense. If you use a 5x weapon with 2000 damage to attack a witch with 1000 defense, you'll hit her for 5000, not 9000.
- See the Japanese wiki's weapons page (google translated) for data on all weapon types.
- A 698 base U bow leveled up to 17 (2126ATK) is gaining 89.265823 ATK per level. This puts it on pace to reach 7750 at level 80, the maximum level U weapons can reach.
- Calculate the damage a weapon will do using the Weapon Damage Calculator on the Meguca Online Spreadsheet.
Some weapons deal extra damage to specific witches. These elemental weapons (also known as witch bane weapons or anti-witch weapons) are named after a witch's nature (matching the witch cards that can be found in the Characters page) and have descriptions identifying the witch and the amount of extra damage done. For example, an anti- Walpurgis Night weapon's name starts with 無力 (Helplessness) and mentions 舞台装置の魔女 (Stage-setting Witch). SS versions deal 10 times normal damage, S ones deal 5x, and RR ones deal 3x.
- The damage bonus is applied after defense. For example, if you use a 5000 damage SS elemental weapon to hit a witch with 2000 defense, she will receive 30000 damage, not 48000.
Upgrading Skill Cards
Skill cards became upgradable after the 10/31 maintenance. They use the same mechanics as weapons, except that the coin cost is doubled.
- Raising the level of a skill card that allows the use of a special ability will increase both the damage multiplier and the proc rate. See the skill card tables below for details.
- Proc rates cannot rise above 30%. At this time, there is no data available about the U cards with special abilities.
Gems are not yet implemented, but will eventually be socketable into the circles at the tops of weapon cards. The help note in the lower right and data mining indicate that there will be red, blue, green, purple, and yellow gems, and that gems can always be removed. Gems will be buyable from the cash shop and found in the Kyubey BOX.
Weapons spawn with a random number of sockets (from 1 to 3) and have a random chance (30% if it already has one, and 20% if it already has two) to gain a socket when being upgraded to a level which is a multiple of 5. You won't miss sockets by skipping levels, and can gain more than one socket from a single upgrade.
You can get kyupons (variety tickets, coupons with the Kyu from Kyubey) from questing, pvp, or the cash shop. Kyupons can be reedeemed at the Kyubey BOX for items. Make sure you have free inventory space and nothing in your presents tab (in the history screen) before using the Kyubey BOX.
- Brown kyupons can give you a variety of items. They can be acquired from PVE, picking them up during questing or PVP, the daily login bonus, and events.
- Purple ones give R quality or better and have a chance to give limited-time-only prizes. They can be acquired from PVP, picking them up during questing, the daily login bonus, and events.
- Platinum kyupons can give high quality items unavailable by other means. They can be acquired from the daily login bonus, events such as PVP rewards, and the cash shop.
- Silver and Gold Event Tickets can open the event Kyubey boxes, which can contain elemental weapons. Silvers expire when the contents of the box change, so spend them quickly.
- Green Treasure Tickets allow you to enter the Treasure Quest, which is not always available for play.
Items can also be acquired by beating bosses, opening treasure chests while questing, and completing achievements. See the Japanese wiki's quest page for details.
- Swimsuits were limited time only prizes from the purple (limited) kyupons.
- Red glasses (the teacher's style) come from farming quest 1-4.
- Black glasses come from the Kyubey BOX.
- Green and yellow clothes were found in quests 3-1 and 2-5.
Prize rates from the Kyubey BOX:
|Kyupon Type||U chance||SS chance||S chance||RR chance||R chance||N chance|
|Platinum [After 1/8]||1%||15%||84%||0%||0%||0%|
|Special (purple) [After 1/8]||2.1% EX / 0% U||1%||3.8%||33.1%||60%||0%|
|Platinum [After 12/26]||1.5%||18%||80.5%||0%||0%||0%|
|Special (purple) [After 12/26]||1.5% EX / 0% U||1%||4%||32.7%||60.8%||0%|
|Premium (gold) [After 10/10]||1%||15%||84%||0%||0%||0%|
|Special (purple) [After 12/11]||0.2% EX / 0% U||1%||3.8%||33%||62%||0%|
|Special (purple) [After 10/10] [Old]||0%||1%||7%||31.8%||60.2%||0%|
|Premium (gold) [Old]||0%||1%||7%||92%||0%||0%|
|Limited (purple) [Old]||0%||0.35%||2.35%||29.64%||67.66%||0%|
- You can watch a player opening more than 999 platinum tickets in this video.
- This magical girl got 69 SS and 5 U, 17 of which were character cards, suggesting that 25% of SS cards and 3.75% of all cards from the platinum box are character cards as of 1/11/13.
- Actual results from 338 openings of the purple (special) box after the 10/10 maintenance:
R stats: 74 R weapons: 117 R clothes: 13 R total: 204
RR stats: 40 RR weapons: 56 RR clothes: 6 RR total: 102
S stats: 24 (20 gym) S clothes: 1 S weapons: 3 S total: 28
SS stats: 2 SS weapons: 1 SS clothes: 1 SS total: 4
Results: 60.36% R, 30.18% RR, 8.28% S, 1.18% SS
Expected: 60.2% R, 31.8% RR, 7% S, 1% SS
- Updated data is available on the KyubeyBox section of the Meguca Online Spreadsheet.
- The change in the S rate from 7% to 3.8% following the 12/11 maintenance suggests that there was a 3.2% chance to get limited time S cards such as battle-ready AOE cards immediately before the change.
Card totals prior to the 9/26 update:
|Card Type||Total N||Total R||Total RR||Total S||Total SS|
Some items are only available for a limited time.
Removed Purple Box items
- EX cards are all limited time only, so all except the current ones have been removed.
- 1/29: Le Oro SS musket, and the +50 DEF version of the Red Waitress Dress (+0 remains in the box).
- 1/22: Bubbles Bride Dress (aka Purple Fairy).
- 1/15: SS Homura single target skill.
- 1/8: 7 EX cards, and the SS sword, bow, and lance.
- 12/11: Battle-ready Mami S AOE cards.
- 12/04: Battle-ready Sayaka and Kyoko S AOE cards.
- 11/28: SS bow Dapeng Feller, SS Yellow Butterfly Wings, and S Madoka and Homura Battle-ready AOE skill cards.
- 11/14: SS Maid outfit, S stat cards: Homura and Kyoko looking over their shoulders, and Mami, Madoka, and Sayaka sitting together.
- 10/24: SS lance (paladin lance), SS bag of apples accessory, and SS Mami Tiro Finale skill card. 
- 10/17: Gym clothes stat cards featuring Madoka, Homura, and Sayaka.
- 10/3: SS AKB48 school uniform, and CP cards. 
- 9/26: SS sword (black katana), SS bikinis (clothing), and S stat cards with the girls relaxing. 
Removed Platinum Box items
- 2/5: The Platinum Box was removed entirely and replaced with Event Boxes.
- 1/22: Red Waitress Dress (moved to purple).
- 1/15: New Years Madoka along with her outfit, accessory, and stat card.
- 1/8: Christmas Homura and Kyoko along with their outfits and stat cards.
- 12/26: Sayaka and Mami Christmas cards.
- 12/18: Madoka Christmas cards.
- 12/11: Alice in Wonderland character, stat, and outfit cards for Mami.
- 12/04: Alice in Wonderland character, stat, and outfit cards for Madoka, Homura, Sayaka, and Kyoko.
- 11/28: SS Red Fairy Wings and SS musket Le Oro.
- 11/21: Rabbit Madoka (character card), Rabbit Madoka's outfit and accessory. (Later added back)
- 11/14: Halloween Homura (character card), Halloween Homura's outfit and accessory, Halloween Homura and Kyubey stat cards.
- 11/7: Kyubey, Homura and Sayaka Halloween stat cards, SS Halloween Sayaka (character card), and Halloween Sayaka's hat and outfit.
- 10/17: Halloween Madoka (character card), and her wearable hat and dress.
- 10/10: SS little red riding hood cards, and S cards with the normal and magical forms of each girl.
- 9/26: SS bikini characters, the yukata pair cards, and the girls with animals cards. 
Removed Event Box items
- 2/26: Anti-Walpurgis muskets.
Special Attack Skill Card
Skill cards with 0/0/0 stats allow the use of special attacks when equipped on an appropriate character with a matching weapon. For example, give Sayaka or your player character a sword and a Sayaka single target skill card and she will activate her skill randomly. Special attacks come in two types: single target attacks ((必殺技（単体）) that can be used by either the player character or the girl shown on the card, and AoE attacks (全体必殺技) that will only activate when equipped by the character on the card.
- Skill card damage formula: (Char Offensive Power * Card Multiplier) - Opponent's Defensive Power
- Add an additional 1.25 multiplier to the above result for a critical hit.
- The formula remains the same for the primary target of an AOE attack, but multipliers are lower: typically 0.32 (RR), 0.41 (S), or 0.51 (SS) as opposed to the 1.36, 1.48, or 1.56 multipliers found on single target skills. AoE attacks deal primary target damage to the enemy that would normally have been hit by a regular non-skill attack, and splash damage is dealt to other enemies.
- Splash damage = ( (Attack Power * Skill Damage Multiplier) - Enemy Defense ) * AoE Splash Multiplier. The splash multiplier is 0.55 for all current cards.
- Scoring a critical hit with an AoE skill multiplies the skill damage multiplier by 1.25.
- Some skill cards provide extra attack power when activated. For example, Mami's SS Tiro Finale acts as if you had 35-38 more attack than normal.
- Skill card activation rates are 25% for SS, 18% for S, 15% for RR, and 12% for R, and can be increased by raising the cards' levels. At this time, proc rates cannot exceed 30%.
- Calculate the single target damage done by skill cards using the Skill Calculator on the Meguca Online Spreadsheet.
AoE can be highly effective in PvP if you have extremely powerful weapons and multiple characters equipped with AoE, but it's very weak if you are at a low gear level. Assuming targets are R megucas with up to 1100 combined HP and defense, the required amount of ATK the AoE user needs to one-shot them is calculated in the following table.
|Card Multiplier||VS 1||VS All|
Cut-Ins for Skill Activation
Cards exist in the following rarities: N (gray, normal), R (green, rare), RR (blue, really rare), S (purple, special), SS (gold, super special), U (red, ultimate), and EX (teal, exclusive). The game originally had only N through SS, but U and EX were added during updates.
Cards can be weapons, clothes, accessories, skill/stat cards, character cards (which allow new magical girls to join your team), and gems (not yet implemented).
ATK: Attack power added for the special moves.
Mult: The damage multiplier. Special Move Damage = (Attack Power * Damage Multiplier) - Enemy Defense
Rate: Critical hit rate.
The unlabeled columns to the right of ATK, Mult, and Rate list the maximum Mult and Rate levels that can achieved by leveling up the cards.
Single target Mami special attacks can be used by either Mami or the player character, but only while using a musket. Area of effect attacks can only be used by Mami while equipped with a musket.
Single target Madoka special attacks can be used by either Madoka or the player character, but only while using a bow. Area of effect attacks can only be used by Madoka while equipped with a bow, except for the Madoka SS AoE, which can be used by player characters.
Single target Homura special attacks can be used by either Homura or the player character, but only while using a pistol. Area of effect attacks can only be used by Homura while equipped with a pistol.
Single target Sayaka special attacks can be used by either Sayaka or the player character, but only while using a sword. Area of effect attacks can only be used by Sayaka while equipped with a sword.
Single target Kyoko special attacks can be used by either Kyoko or the player character, but only while using a spear. Area of effect attacks can only be used by Kyoko while equipped with a spear.
Swords are bladed melee weapons used for cutting, thrusting, parrying, or in place of a wand. The sword is said to be the emblem of military honour and should incite the bearer to a just and generous pursuit of honor and virtue. It is symbolic of liberty and strength. In the Middle Ages, the sword was often used as a symbol of the word of God. The names given to many swords in mythology, literature, and history reflect the high prestige of the weapon and the wealth of the owner. Click Expand to view the swords available in game.
Spears are polearms consisting of shafts and pointed heads which can be used for thrusting in melee combat by both infantry and mounted fighters. Spears have been used for hunting since at least 400,000 years ago, and remained in widespread use until the rise of firearms, although even those may employ bayonets that allow them to function as spears. Weapons descended from the basic spear include the lance, pilum, halberd, naginata, yari, glaive, bill, and pike. The spear's traditional association with hunting gives it potent symbolism in the hands of a magical girl. Click Expand to view the spears available in game.
SS and U
The bow is a ranged weapon which shoots aerodynamic projectiles called arrows. It predates recorded history and is common to most cultures. Archery, the elegant art of using the bow and arrow, has been popular for hunting, combat, and sport throughout human history. A string joins the two ends of the bow, which flexes when the string is drawn back, gathering potential energy to be transformed into the velocity of the arrow. This process can be said to symbolize the life of a magical girl, so the bow is a most fitting weapon for one. Click Expand to view the bows available in game.
SS and U
The musket is a muzzle-loaded long gun designed for use by infantry and firing from the shoulder. It can be used in place of a pike when equipped with a bayonet. Standard muskets are smooth-bore, but rifled muskets exist. The muskets summoned by Mami are rifled percussion-lock firearms. Muskets fell out of common use following the introduction of guns capable of using cartridges, breechloading, and the ability to fire multiple rounds of ammunition without reloading. However, the romanticized tradition of the musketeer imbues the wielder with a knightly air of European aristocracy. Click Expand to view the muskets available in game.
S All S and SS muskets have Italian names, katakana -> IT -> Eng translation in the brackets.
SS and U
A handgun is a firearm designed to be handheld rather than fired from the shoulder and capable of one-handed operation. The term "pistol" is commonly used to refer to various types of handguns including revolvers, which have a revolving cylinder containing multiple chambers, although in technical usage pistols have one chamber integral with the barrel. Pistols are small, light, easily conceable weapons ideal for close quarters combat. They lack the heavy firepower of large guns and are therefore commonly used as sidearms in combination with other weaponry. They are weapons for the practical, efficient mage who will postpone concern for fairy-tale stylishness until after the target has been terminated. Click Expand to view the pistols available in game.
SS and U
Item source data is very incomplete and based on the Japanese wiki's QBOX listings.