Madoka Magica Online Walpurgis: Difference between revisions

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[[File:Madoka_Magica_Online_Coming_Soon.PNG|right|300px]]
[[File:Madoka Magica Online Coming Soon.PNG|right|300px]]
As announced in the [http://mm.my-gg.com/cp/walpurgis_night Walpurgis preview page], [[Walpurgis Night]] appeared in [[Madoka Magica Online]] on February 26.
'''Walpurgis Night''' is a global raid event where players get a chance to earn various unique rewards, as well as compete with each other for a chance to earn a special meguca. As announced in the [http://mm.my-gg.com/cp/walpurgis_night Walpurgis preview page], [[Walpurgis Night]] first appeared in [[Madoka Magica Online]] on February 26, 2013. The initial raid (Prologue) lasted two weeks, and the second raid (Chapter Two) began on March 26. Later raids have followed a three week cycle, with the ninth raid beginning on August 20th.
 
 


===Raid Witches===
===Raid Witches===
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Raid witches, such as Walpurgis Night, have a chance to appear after you do a quest or pvp (even if you didn't clear it). You'll see a cut scene featuring one of the magical girls followed by a preview of the witch. A button will appear in your lobby next to the event banner.  
Raid witches, such as Walpurgis Night, have a chance to appear after you do a quest or pvp (even if you didn't clear it). You'll see a cut scene featuring one of the magical girls followed by a preview of the witch. A button will appear in your lobby next to the event banner.  


If you fight the witch and don't kill it, other players on your friends list (only people who were in your list before you clicked) will be able to attack it. The button in the lower left of the raid window, which allows you to escape without fighting a witch if you haven't attacked her, turns into a button for inviting your friends after you hit the witch once. If there's an exit icon of a guy going through a door, it will dismiss the witch, and if there isn't, it'll allow your friends to attack. To fight witches your friends found, click the button with three megucas in your lobby.


If you fight the witch and don't kill it, a new button will appear in the lower left of the raid window that allows you to make the witch available to your friends list (only people who were in your list before you clicked). To fight witches your friends found, click the button with three megucas in your lobby.
Unlike co-op, the fights are separate, so you should attack the witch immediately. You'll qualify for a share of the rewards after battling her once, so judge the situation carefully before hitting the same witch repeatedly. See [[#Tactics|the Tactics section]] for details.
 
 
Unlike co-op, the fights are separate, so you should attack the witch immediately. You'll qualify for the bulk of the rewards after battling her once, so let as many players as possible participate in each fight. See [[Madoka_Magica_Online_Walpurgis#Tactics | the Tactics section]] for details.


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===Interface===
===Interface===


[[File:Reikolobby.png|left|400px]]The lobby during the Walpurgis raid. The banner leads to the raid info window, the middle button allows you to fight witches, and the button with 3 megucas lets you join others in their battles. The join button turns yellow when a new battle is available (except sometimes it doesn't turn yellow like it should).
[[File:Mmo_walpurgislobby.PNG|left|400px]]The lobby during the Walpurgis raid. The banner leads to the raid info window, the middle button allows you to fight witches, and the button with 3 megucas lets you join others in their battles. The grief seed button added on 3/26 allows you to retrieve your loot and raid points. The join button turns yellow when a new battle is available (except sometimes it doesn't turn yellow like it should).




Starting a new battle costs 10 AP, and joining an existing one costs 5 AP. You'll only get one "turn" of combat per 5 AP, so your fight can be interrupted even if you haven't died. (When combat was changed from separating each turn to happening continuously, they only increased the number of attacks per turn. A long fight will still require multiple turns.)
Your first attack against a witch you found yourself costs no AP (down from the original 10 AP), and other attacks costs 5 AP. You'll only get one "turn" of combat per 5 AP, so your fight can be interrupted even if you haven't died. (When combat was changed from separating each turn to happening continuously, they only increased the number of attacks per turn. A long fight will still require multiple turns.)
<br style="clear: both" />
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<gallery>
<gallery>
File:Mmo_raidwitchwindow.PNG|The last 5 people who fought the witch are on the left with their damage. On the right: the time left until the witch expires, the number of people who fought the witch, your raid points, your raid point ranking, and the rewards for killing the witch.
File:Mmo_raidwitchwindow.PNG|The last 5 people who fought the witch are on the left with their damage. On the right: the time left until the witch expires, the number of people who fought the witch, your raid points, your raid point ranking, and the rewards for killing the witch.
File:Mmowalpurgisopened.PNG|The lower left button, which allows your friends to join, only appears after you've fought the witch once without killing her. This message pops up when you've invited them.
File:Mmo_raidwitchwindow2.PNG|The interface was changed to show the MVP, who did the most damage to the witch.
File:Mmowalpurgisopened.PNG|This message says your friends have been invited to attack the witch.
File:Mmo_raidjoin.PNG|A list of your friends' battles. You can join these at the cost of 5 AP. If this list is empty, you'll have to wait for someone to send invitations.
File:Mmo_raidjoin.PNG|A list of your friends' battles. You can join these at the cost of 5 AP. If this list is empty, you'll have to wait for someone to send invitations.
File:Mmo_raidhistory.PNG|A list of raid battles you've participated in.
File:Mmo_raidhistory.PNG|A list of raid battles you've participated in.
File:Mmo_raidinfowindow.PNG|The raid info window accessed through the lobby banner.
File:Mmo_raidinfowindow.PNG|The raid info window accessed through the lobby banner.
File:Mmo_raid_ranking.PNG|The raid point rankings. You and your friends will be highlighted in the list, which updates every day at 3am JST.
File:Mmo_raid_ranking.PNG|The raid point rankings. You and your friends will be highlighted in the list, which updates every day at 4am JST.
File:Mmo_raid_rewardbuttons.PNG|Click the buttons on the right to receive loot, or click the lower right button to loot all at once.
File:Reikolobby.png|The lobby interface during early Walpurgis raids.
</gallery>
</gallery>


===Rewards===
===Rewards===
[[File:Welcometowalpurgisnight.png|thumb|right|250px|This is your ultimate reward.]]
[[File:Welcometowalpurgisnight.png|thumb|right|250px|This is your ultimate reward.]]
*Raid Points: You get raid points for fighting witches. When the witch dies, the one who found it gets the full participation bonus, and everyone who helped gets 25%. For example, if you find level 1 Walpurgis, upon her defeat you'll get 100,000 points and everyone who joined the fight will get 25,000. You get an additional 1 point for every 100 damage you dealt. Rewards will be given via achievements for collecting lots of raid points.
*Raid Points: You get raid points for fighting witches. When the witch dies, the one who found it gets 25% of its total point value, the MVP gets 25%, and the remaining 50% is divided evenly among the players who attacked it. You get an additional 1 point for every 10 damage you dealt. Rewards will be given via achievements for collecting lots of raid points.
**Higher level witches give more points when they die. Walpurgis gives 400 more points per kill per level (100 more for assists).
**Before the 8/20 update, the player who found the witch got the full point value, and everyone who helped got 25%, so the total number of points awarded was proportional to the number of attackers. However, you only got 1 point for every 100 damage dealt.
*Silver tickets: Tickets will appear in your presents when the witch dies. Spend your tickets, since silvers will expire after the Walpurgis Night witch raid event.
**Higher level witches give more points when they die. Walpurgis gives 10,000 more points per kill per level.
**You have a random chance to get more tickets than usual. For example, Walpurgis normally gives 12, but sometimes you can get 24. This seems to be completely random.
***Before the 8/20 update, Walpurgis gave 400 more points per kill per level (100 more for assists).
*Ranking: All players will be ranked based on their raid points. If you get a high enough ranking, you'll get extra rewards. Rankings are updated at 3am JST.  
*Silver tickets: Tickets can be collected in the raid rewards tab (click the grief seed button in the lobby) when the witch died. In earlier raids, they were sent to your presents, and rewards may still show up there if your inventory is too full. Spend your tickets, since silvers will expire after the Walpurgis Night witch raid event.
**You have a random chance to get more tickets than usual. For example, when Walpurgis normally gave 12, sometimes you could get 24. This seems to be completely random.
**The 8/20 update increased the number of silver tickets awarded for beating witches, reversing a nerf that had been applied to ticket rewards earlier (Walpurgis was only giving 2, 3, or 9 tickets).
*Ranking: All players will be ranked based on their raid points. If you get a high enough ranking, you'll get extra rewards. Rankings are updated at 4am JST.
*Some witches, such as Anja, Oriko, Kazumi, Kirika, and Yuma, have a small chance to give special items such as weapons or accessories instead of silver tickets.
*See the [[Madoka_Magica_Online_Events | Events page]] for lists of rewards, including cute military dresses.
*See the [[Madoka_Magica_Online_Events | Events page]] for lists of rewards, including cute military dresses.
*You should receive all the rewards even if you died or got disconnected and didn't make it back until after the witch was slain.
*You should receive all the rewards even if you died or got disconnected and didn't make it back until after the witch was slain.
*Don't forget to check your rewards tab to collect your loot. You can only have 50 unclaimed rewards at once.


===Tactics===
===Tactics===
[[File:Mmo_walpurgis_scrub.PNG|thumb|right|200px|Walpurgis cleaner with scrubbing bubbles.]]
[[File:Mmo_walpurgis_scrub.PNG|thumb|right|200px|Walpurgis cleaner with scrubbing bubbles.]]
*Don't forget to check your presents to collect your loot. These presents will expire within 48 hours.
*The raid points are split between the players attacking the witch, so you'll get the most points if you kill the witch in one shot yourself. The incubators weren't happy with the old raid system, which rewarded teamwork, so they created a cruel raid system to isolate magical girls and compel them to fight alone.
*The bulk of the raid points are awarded for simply engaging the witch at all, so you can maximize efficiency by fighting each witch only once (unless there's not enough people helping to kill the witch before her timer runs out).
*Fighting a witch for the first time doesn't cost any AP, so attack them all and don't bother with the escape button.
*All witches, including the weakest ones, are worth large numbers of points after only a few level ups. Spawn as many witches as possible so they'll get more valuable.
*If a witch doesn't die after the first attack, weigh the 5 AP cost of attacking again against the points you get for doing damage, the potential for an MVP bonus, and the way the bonus points for all attackers will be divided up. If you're a heavy hitter or you can lock in the MVP bonus, attacking again may be worthwhile. However, if you're a rookie with low damage, it may be best to let friends kill the witch so you can use your AP to spawn new ones.
*Only people who were in your friends list before you attacked the witch can join the fight. Fill your friends list before the battle. Use the thread or IRC to find people.
*Stack just enough defense to survive until the end of the "turn" and then optimize your attack.
*A raid witch's timer starts as soon as you complete a level, not when you finish clicking on the reward screens, so don't go AFK when attacking a quest witch.
<!--
*The bulk of the raid points are awarded for simply engaging the witch at all (provided she eventually dies), so you can maximize efficiency by fighting each witch only once (unless there's not enough people helping to kill the witch before her timer runs out).
**After hitting each witch once, use your extra AP to spawn more witches. They can only spawn if you don't have any witches of your own active at the moment.
*Walpurgis is a weak and delicate witch who can die very quickly. In order to let more people join the fight and qualify for points, consider equipping joke weapons such as the tawashi so she'll last longer. Save the big guns for higher levels. (Keep enough real weapons to make sure you'll win if you end up in a fight against a normal witch like Elly, since those can be raided just like Walpurgis)
*Walpurgis is a weak and delicate witch who can die very quickly. In order to let more people join the fight and qualify for points, consider equipping joke weapons such as the tawashi so she'll last longer. Save the big guns for higher levels. (Keep enough real weapons to make sure you'll win if you end up in a fight against a normal witch like Elly, since those can be raided just like Walpurgis)
*Only people who were in your friends list before you sent the battle invitation can join the fight. If you have few friends, invite people first and then open Walpurgis after they accept. Use the thread or IRC to find people.
*Only people who were in your friends list before you sent the battle invitation can join the fight. If you have few friends, invite people first and then open Walpurgis after they accept. Use the thread or IRC to find people.
*Stack just enough defense to survive until the end of the "turn" and then optimize your attack.
*Stack just enough defense to survive until the end of the "turn" and then optimize your attack.
*A witch can spawn from your last 10 AP spent before going to sleep. To avoid losing it due to lack of AP, start a PVE quest but don't clear it until you come back. This won't work with PVP, which auto-completes, causing the witch's timer to run out while you're away.
*A witch can spawn from your last 10 AP spent before going to sleep. To avoid losing it due to lack of AP, start a PVE quest but don't clear it until you come back. This won't work with PVP, which auto-completes, causing the witch's timer to run out while you're away.
-->


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===Anti-Walpurgis Weapons===
===Anti-Walpurgis Weapons===
Magic Weapons of Helplessness are raid point rewards and were available in the silver and gold event boxes. The muskets, pictured below, deal 10x (SS), 5x (S), or 3x (RR) damage to Walpurgis. This is calculated after defense, so if you have 3000 ATK and Walpurgis has 2000 DEF, a 5x weapon will hit her for 5000.
Magic Weapons of Helplessness are raid point rewards and were available in the silver and gold event boxes. The muskets, pictured below, dealt 10x (SS), 5x (S), or 3x (RR) damage to Walpurgis during the first raid. This is calculated after defense, so if you have 3000 ATK and Walpurgis has 2000 DEF, a 5x weapon will hit her for 5000.
<gallery>
<gallery>
File:Magicmusketofhelplessness-prologue-ss.PNG
File:Magicmusketofhelplessness-prologue-ss.PNG
File:Magicmusketofhelplessness-prologue-s.PNG
File:Magicmusketofhelplessness-prologue-s.PNG
File:Magicmusketofhelplessness-prologue-rr.PNG
File:Magicmusketofhelplessness-prologue-rr.PNG
File:Mmo_swordofhelplessness_ch2.PNG | Marked Chapter Two instead of Prologue, this sword worked during the second raid.
</gallery>
</gallery>
Elemental magic weapons deal increased damage to the witch whose nature matches their element. [[Walpurgis Night | Walpurgis Night's witch card]] shows that her nature is helplessness, the same element listed on the weapons. However, the weapons specify "Prologue" in parentheses, implying that Walpurgis Night has more in store for us. See the [[Madoka_Magica_Online_Items#Elemental_Weapons | Items: Elemental Weapons]] section for data about their effectiveness. Quick summary: Don't fuse them away, since even RR ones can be useful.
Elemental magic weapons deal increased damage to the witch whose nature matches their element. [[Walpurgis Night | Walpurgis Night's witch card]] shows that her nature is helplessness, the same element listed on the weapons. However, the weapons specify "Prologue" in parentheses, so they only work on the Prologue version of her. The second iteration of Walpurgis Night, Chapter Two, required a new set of weapons. More recent ones deal extra damage to all raid witches, not just Walpurgis. See the [[Madoka_Magica_Online_Items#Elemental_Weapons | Items: Elemental Weapons]] section for data about their effectiveness. Quick summary: Don't fuse them away, since even RR ones can be useful.




===Boss Stats===
===Boss Stats===
*Walpurgis Night gains 96,000HP per level, and is worth 400 more raid points (100 more for assists). She's normally worth 12 silver tickets and has a random chance of giving 18 or 24.
The following table shows the HP and total points awarded for the witches of the 9th raid at each level. A witch goes up by one level each time you defeat her. Even the weaker witches grow in value quickly now, so try to spawn as many witches as possible.
[[File:Mmoraidwitchstats.PNG]]
 
Prior to the 8/20 update, Level 1 Walpurgis had 1003-1016 ATK and 797-1000 DEF (average: 898.5). At level 8 she had 1019-1023 ATK, 848 to 1015 DEF (average: 931.5). At 24, she had 1045-1057 ATK, 866-1046 DEF (average: 956). Elly had 830 ATK at level 5, and very little ATK growth at higher levels. The ATK and DEF values may still be the same, but haven't been thoroughly tested. For older HP and raid point values, see the commented text on the Edit page.
<!--Old stats kept for reference:
*Walpurgis Night gains 96,000HP per level, and is worth 400 more raid points (100 more for assists). She's normally worth 2 silver tickets and has a random chance of giving 3 or 9.
**Level 1 Walpurgis: 2,000,000 HP, 1003-1016 ATK, from 797 to 1000 DEF (average: 898.5), 100,000 raid points for the finder, 25,000 raid points for assisting.
**Level 1 Walpurgis: 2,000,000 HP, 1003-1016 ATK, from 797 to 1000 DEF (average: 898.5), 100,000 raid points for the finder, 25,000 raid points for assisting.
**Level 8 Walpurgis: 2,672,000 HP, 1019-1023 ATK, from 848 to 1015 DEF (average: 931.5), 102800/25700 raid points.
**Level 8 Walpurgis: 2,672,000 HP, 1019-1023 ATK, from 848 to 1015 DEF (average: 931.5), 102800/25700 raid points.
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*Elly gains 49,800 HP per level, and is worth 100 more raid points (25 more for assists). She's normally worth 6 silver tickets and has a random chance of giving 9.
*Elly gains 49,800 HP per level, and is worth 100 more raid points (25 more for assists).
**Level 1 Elly: 100,000 HP, 5000/1250 raid points.
**Level 1 Elly: 100,000 HP, 5000/1250 raid points.
**Level 3 Elly: 199,600 HP, 5200/1300 raid points.
**Level 3 Elly: 199,600 HP, 5200/1300 raid points.
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*Elsa Maria gains 4000 HP per level, and is worth 20 more raid points (5 more for assists). She's normally worth 3 silver tickets and has a random chance of giving 6.
*Elsa Maria gains 4000 HP per level, and is worth 20 more raid points (5 more for assists).
**Level 1 Elsa Maria: 10,000 HP, 500/125 raid points.
**Level 1 Elsa Maria: 10,000 HP, 500/125 raid points.
**Level 25 Elsa Maria: 106,000 HP, 980/245 raid points.
**Level 25 Elsa Maria: 106,000 HP, 980/245 raid points.




*Gertrud gains 7000 HP per level, and is worth 40 more raid points (10 more for assists). She's normally worth 3 silver tickets.
*Gertrud gains 7000 HP per level, and is worth 40 more raid points (10 more for assists).
**Level 3 Gertrud: 34,000 HP, 1080/270 raid points.
**Level 3 Gertrud: 34,000 HP, 1080/270 raid points.
**Level 13 Gertrud: 104,000 HP, 1480/370 raid points.
**Level 13 Gertrud: 104,000 HP, 1480/370 raid points.
**Level 39 Gertrud: 286,000 HP, 2520/630 raid points.
**Level 39 Gertrud: 286,000 HP, 2520/630 raid points.
**Level 66 Gertrud: 475,000 HP, 3600/900 raid points.
**Level 66 Gertrud: 475,000 HP, 3600/900 raid points.
*Charlotte (small) gains 4000 HP per level, and is worth 20 more raid points (5 more for assists).
**Level 1 Charlotte: 10,000 HP, 2500/625 raid points.
**Level 6 Charlotte: 30,000 HP, 2600/650 raid points.
*Charlotte (big)
**Level 1 Charlotte: 20,000 HP, 5000/1250 raid points.
*Oktavia von Seckendorff
**Level 1 Oktavia: 120,000 HP, 10000/2500 raid points.
-->


===Trivia===
===Trivia===
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*This is more trouble than you can shoot. Just ask Homura.
*This is more trouble than you can shoot. Just ask Homura.
*Only people who were in your friends list before you sent the battle invitation can join the fight. If you have few friends, invite people first and then open Walpurgis after they accept. Use the thread or IRC to find people.
*Only people who were in your friends list before you sent the battle invitation can join the fight. If you have few friends, invite people first and then open Walpurgis after they accept. Use the thread or IRC to find people.
*Sometimes a witch's HP count will get out of sync and show more HP than she actually has.
**It's also possible for the total damage dealt by attackers (according to the attack log, at least) to greatly exceed the witch's maximum HP.

Latest revision as of 08:55, 17 December 2013

Madoka Magica Online Coming Soon.PNG

Walpurgis Night is a global raid event where players get a chance to earn various unique rewards, as well as compete with each other for a chance to earn a special meguca. As announced in the Walpurgis preview page, Walpurgis Night first appeared in Madoka Magica Online on February 26, 2013. The initial raid (Prologue) lasted two weeks, and the second raid (Chapter Two) began on March 26. Later raids have followed a three week cycle, with the ninth raid beginning on August 20th.

Raid Witches

Walpurgis Night summons each of the familiars seen in the anime.

Raid witches, such as Walpurgis Night, have a chance to appear after you do a quest or pvp (even if you didn't clear it). You'll see a cut scene featuring one of the magical girls followed by a preview of the witch. A button will appear in your lobby next to the event banner.

If you fight the witch and don't kill it, other players on your friends list (only people who were in your list before you clicked) will be able to attack it. The button in the lower left of the raid window, which allows you to escape without fighting a witch if you haven't attacked her, turns into a button for inviting your friends after you hit the witch once. If there's an exit icon of a guy going through a door, it will dismiss the witch, and if there isn't, it'll allow your friends to attack. To fight witches your friends found, click the button with three megucas in your lobby.

Unlike co-op, the fights are separate, so you should attack the witch immediately. You'll qualify for a share of the rewards after battling her once, so judge the situation carefully before hitting the same witch repeatedly. See the Tactics section for details.


Interface

Mmo walpurgislobby.PNG

The lobby during the Walpurgis raid. The banner leads to the raid info window, the middle button allows you to fight witches, and the button with 3 megucas lets you join others in their battles. The grief seed button added on 3/26 allows you to retrieve your loot and raid points. The join button turns yellow when a new battle is available (except sometimes it doesn't turn yellow like it should).


Your first attack against a witch you found yourself costs no AP (down from the original 10 AP), and other attacks costs 5 AP. You'll only get one "turn" of combat per 5 AP, so your fight can be interrupted even if you haven't died. (When combat was changed from separating each turn to happening continuously, they only increased the number of attacks per turn. A long fight will still require multiple turns.)

Rewards

This is your ultimate reward.
  • Raid Points: You get raid points for fighting witches. When the witch dies, the one who found it gets 25% of its total point value, the MVP gets 25%, and the remaining 50% is divided evenly among the players who attacked it. You get an additional 1 point for every 10 damage you dealt. Rewards will be given via achievements for collecting lots of raid points.
    • Before the 8/20 update, the player who found the witch got the full point value, and everyone who helped got 25%, so the total number of points awarded was proportional to the number of attackers. However, you only got 1 point for every 100 damage dealt.
    • Higher level witches give more points when they die. Walpurgis gives 10,000 more points per kill per level.
      • Before the 8/20 update, Walpurgis gave 400 more points per kill per level (100 more for assists).
  • Silver tickets: Tickets can be collected in the raid rewards tab (click the grief seed button in the lobby) when the witch died. In earlier raids, they were sent to your presents, and rewards may still show up there if your inventory is too full. Spend your tickets, since silvers will expire after the Walpurgis Night witch raid event.
    • You have a random chance to get more tickets than usual. For example, when Walpurgis normally gave 12, sometimes you could get 24. This seems to be completely random.
    • The 8/20 update increased the number of silver tickets awarded for beating witches, reversing a nerf that had been applied to ticket rewards earlier (Walpurgis was only giving 2, 3, or 9 tickets).
  • Ranking: All players will be ranked based on their raid points. If you get a high enough ranking, you'll get extra rewards. Rankings are updated at 4am JST.
  • Some witches, such as Anja, Oriko, Kazumi, Kirika, and Yuma, have a small chance to give special items such as weapons or accessories instead of silver tickets.
  • See the Events page for lists of rewards, including cute military dresses.
  • You should receive all the rewards even if you died or got disconnected and didn't make it back until after the witch was slain.
  • Don't forget to check your rewards tab to collect your loot. You can only have 50 unclaimed rewards at once.

Tactics

Walpurgis cleaner with scrubbing bubbles.
  • The raid points are split between the players attacking the witch, so you'll get the most points if you kill the witch in one shot yourself. The incubators weren't happy with the old raid system, which rewarded teamwork, so they created a cruel raid system to isolate magical girls and compel them to fight alone.
  • Fighting a witch for the first time doesn't cost any AP, so attack them all and don't bother with the escape button.
  • All witches, including the weakest ones, are worth large numbers of points after only a few level ups. Spawn as many witches as possible so they'll get more valuable.
  • If a witch doesn't die after the first attack, weigh the 5 AP cost of attacking again against the points you get for doing damage, the potential for an MVP bonus, and the way the bonus points for all attackers will be divided up. If you're a heavy hitter or you can lock in the MVP bonus, attacking again may be worthwhile. However, if you're a rookie with low damage, it may be best to let friends kill the witch so you can use your AP to spawn new ones.
  • Only people who were in your friends list before you attacked the witch can join the fight. Fill your friends list before the battle. Use the thread or IRC to find people.
  • Stack just enough defense to survive until the end of the "turn" and then optimize your attack.
  • A raid witch's timer starts as soon as you complete a level, not when you finish clicking on the reward screens, so don't go AFK when attacking a quest witch.


Anti-Walpurgis Weapons

Magic Weapons of Helplessness are raid point rewards and were available in the silver and gold event boxes. The muskets, pictured below, dealt 10x (SS), 5x (S), or 3x (RR) damage to Walpurgis during the first raid. This is calculated after defense, so if you have 3000 ATK and Walpurgis has 2000 DEF, a 5x weapon will hit her for 5000.

Elemental magic weapons deal increased damage to the witch whose nature matches their element. Walpurgis Night's witch card shows that her nature is helplessness, the same element listed on the weapons. However, the weapons specify "Prologue" in parentheses, so they only work on the Prologue version of her. The second iteration of Walpurgis Night, Chapter Two, required a new set of weapons. More recent ones deal extra damage to all raid witches, not just Walpurgis. See the Items: Elemental Weapons section for data about their effectiveness. Quick summary: Don't fuse them away, since even RR ones can be useful.


Boss Stats

The following table shows the HP and total points awarded for the witches of the 9th raid at each level. A witch goes up by one level each time you defeat her. Even the weaker witches grow in value quickly now, so try to spawn as many witches as possible. Mmoraidwitchstats.PNG

Prior to the 8/20 update, Level 1 Walpurgis had 1003-1016 ATK and 797-1000 DEF (average: 898.5). At level 8 she had 1019-1023 ATK, 848 to 1015 DEF (average: 931.5). At 24, she had 1045-1057 ATK, 866-1046 DEF (average: 956). Elly had 830 ATK at level 5, and very little ATK growth at higher levels. The ATK and DEF values may still be the same, but haven't been thoroughly tested. For older HP and raid point values, see the commented text on the Edit page.

Trivia

Walpurgis Night's real-life date is midnight after April 30, and this is the most likely date for her appearance in the anime, but her timing can vary. Homura, while speaking to Kyoko in the arcade, gave Walpurgis a week-long window. It's likely that Walpurgis can appear even earlier under special circumstances.


Troubleshooting

  • This is more trouble than you can shoot. Just ask Homura.
  • Only people who were in your friends list before you sent the battle invitation can join the fight. If you have few friends, invite people first and then open Walpurgis after they accept. Use the thread or IRC to find people.
  • Sometimes a witch's HP count will get out of sync and show more HP than she actually has.
    • It's also possible for the total damage dealt by attackers (according to the attack log, at least) to greatly exceed the witch's maximum HP.