Madoka Magica Portable: Difference between revisions

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Interestingly, it seems that some of Kyubey's dialogue choices may be comedic in nature. A picture on the website shows the dialogue choices available for Kyubey during the appearance of Charlotte's Grief Seed. One of them is "Wanna go eat hamburgers?"
Interestingly, it seems that some of Kyubey's dialogue choices may be comedic in nature. A picture on the website shows the dialogue choices available for Kyubey during the appearance of Charlotte's Grief Seed. One of them is "Wanna go eat hamburgers?"


According to an issue of ''Dengeki Playstation'', the story can also be told from Homura's perspective. Dialogue choices can be made with a [[:Media:MadoMagi_PSP_PV2_Homura_button.png |Homura Button]], much like the Kyuubey Button that is used when playing as Kyuubey.
According to an issue of ''Dengeki Playstation'', the story can also be told from Homura's perspective. Dialogue choices can be made with a [[:Media:MadoMagi_PSP_PV2_Homura_button.png |Homura Button]], much like the Kyubey Button that is used when playing as Kyubey.


The bonus disc that comes with the game (a BD in the Special Edition, and a DVD in the standard edition) will have videos, music, comments from voice actresses, PS3 and PC wallpapers, and illustrations locked with passwords that can be found by playing the game itself.
The bonus disc that comes with the game (a BD in the Special Edition, and a DVD in the standard edition) will have videos, music, comments from voice actresses, PS3 and PC wallpapers, and illustrations locked with passwords that can be found by playing the game itself.


According to the [[Dengeki PSP Volume 3]] and information from official site, there are 2 main values to determine girls' fate.
According to the [[Dengeki PSP Volume 3]] and information from official site, there are 2 main values to determine girls' fate.
* Karma value (因果值): This can be changed before she become a magical girl during dialogue. It will determine if she will become a magical girl, and how powerful she will be when she contracts.
* Karma value (因果値): This can be changed before she become a magical girl during dialogue. It will determine if she will become a magical girl, and how powerful she will be when she contracts.
* Emotion value (感情值): This will be changed after she becomes a magical girl. A magical girl will be more powerful in battle if this value is higher. But it also means more magic will be consumed, and her soul gem will become dark quicker. Thus it's easier for her to become a witch. She also turns into a witch if this value is too high.
* Emotion value (感情値): This will be changed after she becomes a magical girl. A magical girl will be more powerful in battle if this value is higher. But it also means more magic will be consumed, and her soul gem will become dark quicker. Thus it's easier for her to become a witch. She also turns into a witch if this value is too high.
According to [[Dengeki PlayStation 2012-02]], these values can be tweaked by the following ways:
According to [[Dengeki PlayStation 2012-02]], these values can be tweaked by the following ways:
*Making choice from dialogues when some event occurs.
*Making choice from dialogues when some event occurs.
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[[File:Madoka psp game flow.jpg|thumb]]
[[File:Madoka psp game flow.jpg|thumb]]


Among the VN-like game routes, the fates of the magical girls will include a witch transformation. One of those is [[:Media:PSP_Game_02.jpg|Candeloro]], Mami's witch form.   
Among the VN-like game routes, the fates of the magical girls will include a witch transformation. One of those is [[:Media:PSP_Game_02.jpg|Candeloro]], Mami's witch form.   


According to the [[Dengeki_PlayStation_2012-01-12|January 2012 Dengeki PlayStation]], the witch barrier is "a space resembling the magical girl's mental landscape before she became a witch."  For Mami this is "a fancy, elegant space just like a tea party out of a picture book. It's a witch barrier befitting Mami, who loves black tea."  Among the features in her barrier include a teacup, rainbow bridge, apple trees but with an inverted color of the sky that creates a sense of unease.  Familiars as the "projections of the magical girl's heart before she became a witch" are for the lonely Mami, the strangely familiar girls of Madoka and Kyouko.
According to the [[Dengeki_PlayStation_2012-01-12|January 2012 Dengeki PlayStation]], the witch barrier is "a space resembling the magical girl's mental landscape before she became a witch."  For Mami this is "a fancy, elegant space just like a tea party out of a picture book. It's a witch barrier befitting Mami, who loves black tea."  Among the features in her barrier include a teacup, rainbow bridge, apple trees but with an inverted color of the sky that creates a sense of unease.  Familiars as the "projections of the magical girl's heart before she became a witch" are for the lonely Mami, the strangely familiar girls of Madoka and Kyoko.


In Mami's route, Madoka becomes a magical girl. We also see information about Mami's past, extending as far back as her time with her family, before the accident that left Mami an orphan.
In Mami's route, Madoka becomes a magical girl. We also see information about Mami's past, extending as far back as her time with her family, before the accident that left Mami an orphan.


In Sayaka's route, it is possible to prevent her from becoming a witch. It is also possible for her to fight Walpurgisnacht with other magical girls. On the other side, the story may also be even more cruel than in the anime.
In Sayaka's route, it is possible to prevent her from becoming a witch. It is also possible for her to fight Walpurgisnacht with other magical girls. On the other side, the story may also be even more cruel than in the anime.

Revision as of 04:14, 4 March 2012

Cover Art

Puella Magi Madoka Magica Portable is an upcoming PSP game developed by Namco Bandai. Yusuke Tomizawa (God Eater) and Yoshinao Doi (Steins;Gate, Madoka Magica) are producing the game, while Gen Urobuchi is collaborating on the project's planning and supervising the scenario. SHAFT and Gekidan Inu Curry are providing the illustrations. The game is scheduled for release on March 15, 2012.

Early reports are that it will be a Roguelike RPG, with visual novel elements. It will also have branching scenarios, new witches, and full voice acting. A promo video for it can be seen here (Japanese) or here.

A Special Edition of the game will include the following:

  • Figma Kaname Madoka ~School Uniform Ver.~ (Kyubey included)
  • Special image recording BD
  • Homu Homu handkerchief
  • Illustration collection
  • Kyubey pouch
  • Special clear card
  • Limited Edition box
Website bonus descriptions

Further details:

  • Special video: I will be pretty happy if I have some cookies.
  • Video of VA interviews
  • Special gallery from Gekidan Inu Curry
  • Illustration gallery by entering password
  • Game OST
  • Original wallpaper for PS3
  • Original wallpaper for PC
  • Character introduction gallery

Gameplay Features

PSP Game Scan Nov 2011.jpg

The official website explains that one of the features will be a "Kyubey Button" that allows the player to assume Kyubey's point of view. The player can then choose Kyubey's dialogue, which can be used to convince characters into contracting, power them up in battle, turn them into witches, or stop them from turning into witches. Story branches will be determined by when the girls contract or turn into witches, if that even happens.

Interestingly, it seems that some of Kyubey's dialogue choices may be comedic in nature. A picture on the website shows the dialogue choices available for Kyubey during the appearance of Charlotte's Grief Seed. One of them is "Wanna go eat hamburgers?"

According to an issue of Dengeki Playstation, the story can also be told from Homura's perspective. Dialogue choices can be made with a Homura Button, much like the Kyubey Button that is used when playing as Kyubey.

The bonus disc that comes with the game (a BD in the Special Edition, and a DVD in the standard edition) will have videos, music, comments from voice actresses, PS3 and PC wallpapers, and illustrations locked with passwords that can be found by playing the game itself.

According to the Dengeki PSP Volume 3 and information from official site, there are 2 main values to determine girls' fate.

  • Karma value (因果値): This can be changed before she become a magical girl during dialogue. It will determine if she will become a magical girl, and how powerful she will be when she contracts.
  • Emotion value (感情値): This will be changed after she becomes a magical girl. A magical girl will be more powerful in battle if this value is higher. But it also means more magic will be consumed, and her soul gem will become dark quicker. Thus it's easier for her to become a witch. She also turns into a witch if this value is too high.

According to Dengeki PlayStation 2012-02, these values can be tweaked by the following ways:

  • Making choice from dialogues when some event occurs.
  • Using 3 additional commands in a proper time
    • Encourage (はげます)
    • Instigate (あおる)
    • Deceive (とぼける)

Gameplay Content

Madoka psp game flow.jpg

Among the VN-like game routes, the fates of the magical girls will include a witch transformation. One of those is Candeloro, Mami's witch form.

According to the January 2012 Dengeki PlayStation, the witch barrier is "a space resembling the magical girl's mental landscape before she became a witch." For Mami this is "a fancy, elegant space just like a tea party out of a picture book. It's a witch barrier befitting Mami, who loves black tea." Among the features in her barrier include a teacup, rainbow bridge, apple trees but with an inverted color of the sky that creates a sense of unease. Familiars as the "projections of the magical girl's heart before she became a witch" are for the lonely Mami, the strangely familiar girls of Madoka and Kyoko.

In Mami's route, Madoka becomes a magical girl. We also see information about Mami's past, extending as far back as her time with her family, before the accident that left Mami an orphan.

In Sayaka's route, it is possible to prevent her from becoming a witch. It is also possible for her to fight Walpurgisnacht with other magical girls. On the other side, the story may also be even more cruel than in the anime.

Kyoko's route details her past with her family and includes her first meeting with Kyubey. Players can see her father and her younger sister in standard anime visuals. She also fights witches with Mami.

Basic Game Flow

When a game started, a map of Mitakihara is shown. You, as Kyubey, can choose a character and talk to her or move her to where a witch appears. You can do such actions 4 times in a day. By making choice while talking to girls, their karma values or emotion values can be manipulated. Magical girls also can be directed to a witch's labyrinth to fight against her, and get grief seeds or other items.

There are some values affect battles:

  • HP will decrease when being hit by enemies or from abnormal status. But it can be recovered by using healing magic, items or by using soul gem.
  • MP will decrease when magic is used. It can also be recovered automatically by soul gem
  • LV (level). By accumulating EXP, this value will increase and magical girls will be more powerful. They may cast more kinds of magic, too.
  • SG (Soul gem). It will get dimmed when used to recover HP or MP. By using grief seeds, it can be recovered. But since grief seeds are limited, it is important to decide when to use them.
  • Emotion value
  • Emotion compensation: The magnification of consumption and power when using magic.

Of course, every magic girl will learn many magic skills. By consuming Spell books dropped by enemies and some necessary values, new magic skills can be learned. In order to learn all kinds of magic, it is necessary to run many time loops.

For every route, there is some points which determines whether a magical girl becoming a witch. Although it is possible to prevent this happen by using grief seeds, it is also not bad to let it be because a large amount of emotional energy can be gathered. Also, more karma value can be accumulated by defeating the witch.

In the end of every route, Walpurgis Night is waiting there. She is the most powerful witch, the same as in anime. What the future will be is determined by players. After the route reaches its ending, parameters will be exchanged into karma values so that they will be better magical girls in the next timeline even their levels are reset to 1.

Interview with the PSP Game producers

Source: http://hokanko-alt.ldblog.jp/archives/66677411.html. Translation courtesy of symbv from evageeks forum.

Interview with the Producers of the PSP game Yusuke Tomizawa (God Eater Series) [T] and Yoshinao Doi (Nitroplus) [D]

プロデューサー:富澤祐介(GOD EATERシリーズ)・土居由直(ニトロプラス)

Original text Translation
富・ゲーム化で声をかけたのはこちらから、半年程前の事

土・まどかの二話が終わった後ぐらいの事

富・土居氏と飲みながら面白いと話していたが、三話を見た時点でゲーム企画を考え始めた

土・第四話が終わった後ぐらいに徳島のマチアソビで富澤氏と再会した

富・ゲームの企画を持ちかけたらそれを待っていたと言われた

土・そういう話が来るのではないかと予想していた。富澤氏はGEやなのは等のようにキャラ主体のゲームを丁寧に作っている印象があり、ゲーム化するなら是非富澤氏にと
T - About adapting into game, we raised the idea around half a year ago.

D - It was around the time after Ep.2 of Madoka.

T - When I had a drink with Mr Doi we talked about it and thought it would be interesting. After I saw Ep.3 I started to give serious thought about a game project.

D - Around the time after Ep.4 I met Mr Tomizawa at the Machi Asobi event in Tokushima [symbv: Machi Asobi is the biggest anime event in Shikoku island, held in Tokushima city three times a year.]

T - When I brought up the game project I was told that he had been expecting it.

D - I predicted that such ideas may come along. I have the impression that Mr Tomizawa made high quality character-based games like GE or Nanoha. I thought if it was to turn into game it got to be done by Mr Tomizawa.
富・その時点ではゲームの具体的なジャンルなどは決まっていなかった T - At that point the exact genre of the game was not decided yet.
土・シナリオは虚淵氏が全て監修している D - The scenarios are all done under supervision by Mr Urobuchi.
富・PSPを選んだのはPSPでしか作っていないから、ではなくまどかを見ている人がプレイするゲーム機を考えて T - The reason why we chose PSP was not because it could only be done in PSP but because we thought what game console is used by the people who watched Madoka.
富・ストーリーは、原作をベースに再構築する物になる予定。アニメの視点だけでなく、各キャラの視点やアニメで描かれなかった側面も掘り下げたい T - We plan to have the story based on a reconstruction of the original anime. Not only from the anime's point of view, we also want to drill into the sides of the points of view of each character which were not depicted in the anime.
富・魔法少女だけでなくキュゥべえも物語に関わり、彼視点の選択肢もある T - Not only the mahou shojo, but Kyubey is also involved in the story and there is also an option to adopt his point of view.
土・ゲームだけでも楽しめるが、アニメを見た上でプレイして貰いたい D - It would be enjoyable to just play the game, but I would like people to watch the anime first before playing the game.
富・ダンジョンはターン毎に移動して敵と交互に行動するローグ形式の物になる。詳細はまだ公開できないが、魔法少女を切り替えて行動しつつ敵に囲まれないように戦っていく戦略性の高い戦闘が楽しめると思う

土・マミは銃で遠距離から、さやかの剣で接近戦など。必殺技はティロ・フィナーレ以外にもオリジナルの物を考えている

富・ソウルジェムやグリーフシードといったアイテムもゲームに組み込んでいる
T - In Dungeon part, it is a Roguelike game in which the characters and the enemy each take turn to move. Although I cannot disclose the details, I can say that one can enjoy the combat rich in tactics where he can switch between the mahou shoujo and maneuver them so that they are not encircled by the enemies.

D - Mami can use guns for long distance and Sayaka's sword can go for the close combat etc. We also thought about original finishing moves besides Tiro Finale.

T - Items like Soul Gems or Grief Seeds are all part of the game.
富・限定版にfigmaが付くのは自分が欲しいから T - The reason why a figma is included in the Limited Edition is because I want it.
富・限定版の「ほむほむハンカチ」は劇中でお尻にハンカチを敷いたシーンで使った物と同じデザイン。是非お尻に敷いてほむらの気持ちになって欲しい


土・ほむほむというのはユーザー間での愛称の一つだが、富澤氏の熱意で初めて公式にほむほむとついた商品が実現した
T - The "HomuHomu Handkerchief" in the Limited Edition has the identical design as the one used in the anime scene where Homura folded out a handkerchief and sat on it. I really hope that people can share the feeling of Homura sitting on a handkerchief.


D - HomuHomu is one of the nicknames used between fans. Because of the enthusiasm of Mr Tomizawa, we managed to produce one official merchandise with the name of HomuHomu. [symbv: Reminder of what that scene is like in episode 10.]
富・より良い物にするべく開発スタッフ一丸となって取り組んで行く 土・企画当初からゲーム化に関わりたいと思いつつなかなか実現できなかったが、強力なスタッフの元でバンダイナムコゲームスとタッグが組めるとあって非常に喜ばしい。是非キュゥべえと契約して魔法少女になり限定版を買って欲しい T - As we all wanted to make it a really good product all the staff are united and worked together to create this game. D - At the beginning of the project I thought a lot about how the game adaptation should work out but nothing came to fruition. I was so glad that I could team up with the strong staff of Bandai Namco Games. I hope people will contract with Kyubey and become a Mahou Shoujo and buy the Limited Edition.


Game producers and seiyuu attending the event

Coverage of PSP Promotional Events

On August 28, Bandai Namco Games held a promotional event for the Madoka PSP game at the Chara-Hobby 2011 convention. Game producers Yusuke Tomizawa of Bandai Namco Games and Yukinao Doi from Nitroplus were present at this event to talk about the development of the game. Anime and game seiyuu Chiwa Saito (Homura Akemi), Kaori Mizuhashi (Mami Tomoe) and Eri Kitamura (Sayaka Miki) also joined to discuss the game and answer questions.

There was another promotion event held on October 10th at Tokushima that also received some coverage.

Translated coverage on the event in the relevant article: Madoka PSP Promotional Event.

Mami's Heart Pounding Tiro Finale

Gameplay Screen
PSP Game Scan Nov 2011 Possibly Megami.jpg

On October 7th, the game's official website revealed that a smartphone app known as マミのドキドキ ティロ・フィナーレ (Mami's Heart-Pounding Tiro Finale) would be released on October 14th to promote the game. On October 11th, a preview video of the app appeared on the website. According to news sources, new content will be revealed on the website depending on how many players play the game and how well they do.

The game itself appears to be a battle between Mami and Charlotte, with Madoka and Sayaka watching in the background. The game is now downloadable in both Apple's App Store and Android market, but only in Japan or with a Japan App Store account.

Shortly after the app was released players unlocked a box illustration for the game on the website.

Gameplay

Touch lower-left circle to control muskets' direction, and press ATTACK button in the lower-right corner to fire. There are 5 platforms on which Mami can stand. To move to another platform, turn left or right and then press JUMP button. Platforms may be damaged by familiars hitting it, and Mami will fall if it is broken. But don't worry, Mami can jump to another platform even if she falls, and broken platform will be rebuilt after a while. The game will be over when either the barrier to protect Madoka and Sayaka gets broken, or Mami's soul gem gets exhausted.

After some shooting, the magic gauge in the lower-middle will get increased. You can fire special attack by pressing the gauge when it reaches some value. The most powerful attack -- Tiro Finale -- can be fired when the gauge reaches the maximum, and all familiars on the screen will be wiped out. There are still other attacks on lower values.

There are 2 modes can be played. In normal mode, the game will end after Charlotte is beaten. In endless mode, Mami gets a grief seed to recover 30 points of her soul gem after the witch defeated, but then the game will start over until you lose.

Originally there are only 2 stages available. In the update released on Mar 2, Homura and Ophelia are also be included in the game. Video of the update can be viewed here.

Special attacks

Name cost MP Effects
Mami
パッソ
(Passo, step)
2 Make Mami move and shoot faster
レガーレ・ヴァスタリア
(Regale vastaria, unknown translation. "Regale" is Italian for "regal".)
3 Stop familiars on screen in a limited time
ダンサデルマジックブレード
(Danza del magic blade, Italian/English combination, means "Dance of the magic blade")
5 Fire her guns in all directions at once
ティロ・フィナーレ
(Tiro finale, Final shot)
8 Wipe out all familiars, and give the witch large damage
Homura
クロックアップ
(Clock Up)
??? Speed up Homura
時間停止
(Stop Time)
??? Stop time for a little period
分隊支援火器
(Squad supporting weapons)
??? Fire her bazooka in all directions at once
対艦ミサイル
(Anti-ship Missile)
??? Wipe out all familiars and give the witch large damage

Online Quests

This game comes with some online quests. Some artworks will be revealed when the quests are completed.

Quest # Objective Reward
1 Over 500 downloads Artwork of limited Box (see Website Artwork)
2 There are over 600 players who gain over 140,000 points Wallpapers for mobile phones in various sizes, showing the title screen
3 There are enough players cleared Ophelia stage. There are 6 clips, each one will be revealed for 1000 more players cleared it. Artwork to be said astonishing

Madoka Kaname iP Application

The "Mahou Shoujo Madoka Magica iP" & "Mahou Shoujo Madoka Magica iP for Android" was released on January 20, 2012. It can be downloaded here or directly here. Short vid of what it looks like it here.

Madoka Kaname will be on stage in the App "iP" series, which utilizes Live2D technology. Her voice (messages) will change depending on the time. She will also do some cute actions by touching or flicking the screen.
Madoka Android App SS 01.jpg

In additional to playing with Madoka, there are also 4 functions in this app.

  • Twitter: Show twitter about the app.
  • Alarm: You can set alarm. Madoka will call you when time is up.
  • Schedule: Show data in your schedule.
  • Information: Connect to official website.

Gallery

Merchandise and Advertising

Gameplay

Mami/Candeloro

Sayaka/Oktavia

Kyoko/Ophelia

Witches

Character Profiles

Seiyuu/Staff

Mami's Heart Pounding Tiro Finale Screenshots

Website Artwork

See Also

External links