Madoka Magica Portable

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This page is about the game Puella Magi Madoka Magica Portable and its related products.

PSP Game Scan Nov 2011.jpg

Puella Magi Madoka Magica Portable is a PSP game developed by Namco Bandai. Yusuke Tomizawa (God Eater) and Yoshinao Doi (Steins;Gate, Madoka Magica) are producing the game, while Gen Urobuchi is collaborating on the project's planning and supervising the scenario. SHAFT and Gekidan Inu Curry are providing the illustrations. The game was released on March 15, 2012.

It is a Roguelike RPG, with visual novel elements. It also has branching scenarios, new witches, and full voice acting. A promo video for it can be seen here (Japanese) or here.

A Special Edition of the game will include the following:

  • Figma Kaname Madoka ~School Uniform Ver.~ (Kyubey included)
  • Special image recording BD
  • Homu Homu handkerchief
  • Illustration collection
  • Kyubey pouch
  • Special clear card
  • Limited Edition box
Website bonus descriptions

Further details:

  • Special video: I will be pretty happy if I have some cookies.
  • Video of VA interviews
  • Special gallery from Gekidan Inu Curry
  • Illustration gallery by entering password
  • Game OST
  • Original wallpaper for PS3
  • Original wallpaper for PC
  • Character introduction gallery

Over the 5 days leading up to the game's release, short countdown videos ([1] [2] [3] [4]) showing the characters fighting various witches were released on the website's main page.

Gameplay Features

The official website explains that one of the features will be a "Kyubey Button" that allows the player to assume Kyubey's point of view. The player can then choose Kyubey's dialogue, which can be used to convince characters into contracting, power them up in battle, turn them into witches, or stop them from turning into witches. Story branches will be determined by when the girls contract or turn into witches, if that even happens.

Interestingly, it seems that some of Kyubey's dialogue choices may be comedic in nature. A picture on the website shows the dialogue choices available for Kyubey during the appearance of Charlotte's Grief Seed. One of them is "Wanna go eat hamburgers?"

According to an issue of Dengeki Playstation, the story can also be told from Homura's perspective. Dialogue choices can be made with a Homura Button, much like the Kyubey Button that is used when playing as Kyubey.

The bonus disc that comes with the game (a BD in the Special Edition, and a DVD in the standard edition) will have videos, music, comments from voice actresses, PS3 and PC wallpapers, and illustrations locked with passwords that can be found by playing the game itself.

According to the Dengeki PSP Volume 3 and information from official site, there are 2 main values to determine girls' fate.

  • Karma value (因果値): This can be changed before she become a magical girl during dialogue. It will determine if she will become a magical girl, and how powerful she will be when she contracts.
  • Emotion value (感情値): This will be changed after she becomes a magical girl. A magical girl will be more powerful in battle if this value is higher. But it also means more magic will be consumed, and her soul gem will become dark quicker. Thus it's easier for her to become a witch. She also turns into a witch if this value is too high.

According to Dengeki PlayStation 2012-02, these values can be tweaked by the following ways:

  • Making choice from dialogues when some event occurs.
  • Using 3 additional commands in a proper time
    • Encourage (はげます)
    • Instigate (あおる)
    • Deceive (とぼける)

Besides HP and MP, according to Dengeki_PlayStation_2012-03-29, there are 5 visible attributes for every magical girls:

  • [STR] Strength, affects melee attack
  • [CON] Concentration, affects range attacks (shooting)
  • [VIT] Vitality, affects defense
  • [DEX] Dexterity, affects accuracy
  • [AGI] Agility, affect evasion rate

They can be strengthened by using items dropped from witch's barrier.

Gameplay Content

Madoka psp game flow.jpg

Among the VN-like game routes, the fates of the magical girls will include a witch transformation. One of those is Candeloro, Mami's witch form.

According to the January 2012 Dengeki PlayStation, the witch barrier is "a space resembling the magical girl's mental landscape before she became a witch." For Mami this is "a fancy, elegant space just like a tea party out of a picture book. It's a witch barrier befitting Mami, who loves black tea." Among the features in her barrier include a teacup, rainbow bridge, apple trees but with an inverted color of the sky that creates a sense of unease. Familiars as the "projections of the magical girl's heart before she became a witch" are for the lonely Mami, the strangely familiar girls of Madoka and Kyoko.

In Mami's route, Madoka becomes a magical girl. We also see information about Mami's past, extending as far back as her time with her family, before the accident that left Mami an orphan.

In Sayaka's route, it is possible to prevent her from becoming a witch. It is also possible for her to fight Walpurgisnacht with other magical girls. On the other side, the story may also be even more cruel than in the anime.

Kyoko's route details her past with her family and includes her first meeting with Kyubey. Players can see her father and her younger sister in standard anime visuals. She also fights witches with Mami.

Homura can change other girls' fate, and recurit them into her team to fight against Walpurgis Night in Homura's route.

There is another game mode called Mysterious Witch's Barrier. It is a dungeon discovery game. There are some original witches can only be seem in this mode. All magical girls' levels and skills are kept each play. Some original witches can only be seen in this mode. Although strength in this mode won't affect themselves in story mode, some items to enpower magical girls in story mode will be unlocked after dungeons cleared.

Basic Game Flow

When a game started, a map of Mitakihara is shown. You, as Kyubey, can choose a character and talk to her or move her to where a witch appears. You can do such actions 4 times in a day. By making choice while talking to girls, their karma values or emotion values can be manipulated. Magical girls also can be directed to a witch's labyrinth to fight against her, and get grief seeds or other items.

There are some values affect battles:

  • HP will decrease when being hit by enemies or from abnormal status. But it can be recovered by using healing magic, items or by using soul gem.
  • MP will decrease when magic is used. It can also be recovered automatically by soul gem
  • LV (level). By accumulating EXP, this value will increase and magical girls will be more powerful. They may cast more kinds of magic, too.
  • SG (Soul gem). It will get dimmed when used to recover HP or MP. By using grief seeds, it can be recovered. But since grief seeds are limited, it is important to decide when to use them.
  • Emotion value
  • Emotion compensation: The magnification of consumption and power when using magic.

Of course, every magic girl will learn many magic skills. By consuming Spell books dropped by enemies and some necessary values, new magic skills can be learned. In order to learn all kinds of magic, it is necessary to run many time loops.

For every route, there is some points which determines whether a magical girl becoming a witch. Although it is possible to prevent this happen by using grief seeds, it is also not bad to let it be because a large amount of emotional energy can be gathered. Also, more karma value can be accumulated by defeating the witch.

In the end of every route, Walpurgis Night is waiting there. She is the most powerful witch, the same as in anime. What the future will be is determined by players. After the route reaches its ending, parameters will be exchanged into karma values so that they will be better magical girls in the next timeline even their levels are reset to 1.

This Google Spreadsheet contains some helpful information.

Mysterious Witch's Barrier

Mysterious Witch's Barrier is under extra menu. There are five barriers. Each can be unlocked after finishing a girl's route. The labyrinth is randomly generated each play. The familiars are mixed.

Witch's barrier Floors Boss Unlocked by Reward after clear
Joyful barrier (喜悦の結界) 5 Gertrud Madoka's route Items to enhance characters in story mode by 5
Sufficiency barrier (充足の結界) 9 Charlotte Mami's route Items to enhance characters in story mode by 10
Fool's barrier (愚者の結界) 20 H.N.Elly(at B10)
Albertine
Sayaka's route Items to enhance characters in story mode by 20
Impeachment barrier (弾刻の結界) 30 Gisela(B10)
Izabel(B20)
Oktavia von Seckendorff
Kyoko's route Items to enhance characters in story mode by 30
Oblivious barrier (忘却の結界) 50 Patricia(B10)
Candeloro(B20)
Ophelia(B30)
Walpurgis Night(B40)
Quitterie(B49)
Itzli
Bonus route


Game routes

Explanation of how to obtain all routes from Dengeki Kanshasai 2012

There are total of six routes (episodes) that are unlocked after certain conditions are met:

夢の中で逢った、ような… (As If We Met in a Dream...) —Madoka route
This is the default route player will have to play when starting a new game.
あなたが側にいてくれるなら (Only If You Are By My Side) —Mami route
Available after finishing Madoka's route.
私が願った、奇跡 (The Wish I Prayed For) —Sayaka route
Available after finishing Mami's route without Mami becoming witch.
残された最後の希望だったんだ (It Was The Last Path Left) —Kyouko route
Available after finishing Sayaka's route without Sayaka becoming witch.
運命はきっと変えられる (The Destiny Could Be Changed) —Homura route
Available after Mami or Sayaka becoming witches in their own routes or after finishing Kyouko's route.
想いは現実を越える (A Wish Can Surpass Reality) —Bonus route
Available after finishing Homura's route.

Fan Provided Commentary on Game Routes

Note: The following information has yet to be fully fact checked and may contain some misleading information or inaccuracies. It is full of spoilers about the game.

Mami's Route:

  • No matter what happens in the last days, Madoka dies and Homura makes contract.
    • If Mami becomes a witch, Madoka might be killed in her barrier. Even if Madoka defeats Candeloro, she will still then be killed by Walpurgisnacht.

Sayaka's Route:

  • Before she made contract, she didn't know Madoka already is a magical girl. She didn't even know what a magical girl is. The one first told her about this is Kyubey.
  • When Kyousuke fell into despair because he knew that he can't play violin again, he committed suicide. Kyubey told Sayaka that many talented artists choose to die when they feel they can't do better, and Kyousuke might be such kind.
  • In Sayaka's route, Sayaka doesn't want to save Kyousuke and Hitomi from Izabel at first because of what they would think of her, but Kyoko persuades her. After Sayaka saves them, however, Kyousuke calls her a monster rather than thank her. (The last part needs to be verified)
    • It could be worse. In a different setting Sayaka throws away her Soul Gem after Mami dies fighting against Charlotte. The soul gem and ends up in its stomach. If Sayaka's soul gem is not found within 2 days (13th day of the game's time), she will die forever. If the player fails to find it on time, it would be found a day later by an exhausted Kyoko, but by then Sayaka's body would have already started decomposing. Kyoko doesn't have enough magic to preserve Sayaka's body and hunt and fight witches at the same time, so Sayaka's body rots as the days passes. When Kyoko finally finds Sayaka's soul gem, she passes out from exhaustion. While Kyoko is asleep, Sayaka wanders off unaware of her current condition. When Kyosuke visits Sayaka at home, he sees Sayaka's alive but in a state of decomposition, and calls her a monster. Meanwhile Homura, Madoka, and Kyoko, realizing that Sayaka is gone, they arrive at Sayaka's home after Kyosuke runs away. She turns into [[:file:Sayaka rotten body PSP game shadow.jpg|Oktavia.}}
      • At the end of Sayaka's route, even if she escapes her fate to become a witch, she still dies when fighting against Walpurgis Night.

Kyoko's Route:

  • Kyoko's background and tragic story is more detailed and expanded than from the Drama CD, "Farewell Story". The death of Kyoko's family is shown graphically, instead of using cardboard cutouts like in the anime.

Homura's Route: The game shows what was Homura doing right after school, before Madoka met Mami and Kyubey in Episode 1 of the Anime:

  • Homura was actually hunting Gertrud in the building until Kyubey shows up, so she decides to turn her sight on Kyubey instead.
    • Homura was thinking of defeating Gertrud and giving the Grief Seed to Mami, to form a token of friendship. But it backfired because of Kyubey.
  • After rescuing Mami from Charlotte, she will overcome her initial mistrust of Homura and strike a friendship with her. Mami will become quite attached to her new friend; inviting her for cake, and making her a bento.
  • There's only one way to save Sayaka from turning into a witch, and that's if you take Kyoko to talk some sense into her. Neither her best friend Madoka nor her admired mentor Mami aren't able to get through to her, only Kyoko can. It confirms a connection between them and that Kyoko has the ability to dramatically change Sayaka as Sayaka changes Kyouko. In both the Sayaka and Homura routes, Kyouko is the only one who can save her.
  • If Sayaka becomes Oktavia, like in the anime Kyoko will convince Madoka to help her to turn Sayaka back to normal. However, the game has an option where Homura can choose to kill Oktavia before Kyoko and Madoka try to turn Oktavia back into Sayaka.
    • Should this event occur, Kyoko will become upset with Homura. Depending on her emotion value, she will either calm down or she will turn into the witch Ophelia.
    • If Mami is still alive, Homura tells her the truth about magical girl being witches. If Homura tells both Kyoko and Mami the truth, then kills Oktavia before Kyoko and Madoka tries to convert Oktavia back to Sayaka, this will cause Mami to commit suicide.
      • In this scenario, if Oktavia is dead, and Mami committed suicide, then Kyoko will not show up and Homura will end up fighting alone.
        • In all other scenarios other than Mami's suicide, Kyoko will assist Homura on her fights.

Other additions:

  • Junko's comment about Homura, "She looks and acts just like me when I was her age…"

Homura Route Endings:

Tea Party Ending with English Words.jpg
  • The most common end to the route is the anime's ending. During the wasteland scene, the player has the option to shoot Demons until the ending music (Connect) ends.
    • During the wasteland stage, the Demons won't fight back and die in one shot from a Magic Arrow skill.
  • If you defeat Walpurgis with Homura, Mami, Kyouko and Sayaka alive and without Madoka contracting, you will get the tea party ending, instead of the Anime ending. The image is accompanied with the word, "This is my prayer, my wish..." in English.
    • The Tea Party ending can only be completed on the Homura route and is considered the game's true ending.
    • Sayaka forcefully undresses Kyoko to get her to wear Mami's spare school uniform.
      • While Madoka and Homura are helping Mami in the kitchen, Sayaka is rambling about how Mami's apartment is always so nice and clean. And how awesome it is that she's handling this and school just fine besides being a magical girl. Apparently, Kyoko gets jealous:
Sayaka: Marrying someone like Mami would be nice.
Kyoko: Anyway, I'm sloppy.
Sayaka: Huh, what are you so mad about?
Kyoko: I'm not mad at all.
  • And Madoka seems strangely concerned about Homura's flat chest: During the tea party conversation, they talk about going shopping and Sayaka mentions that she wants to try a new dish at their usual fast food restaurant. Kyoko comments that Sayaka would get fat. Sayaka retorts back to Kyoko that she shouldn't talk, because she needs nutrients on a certain part of her body. After Sayaka got Kyoko to wear Mami's school uniform, she commented how it's slightly loose in the chest area. Kyoko is certainly not amused by it. After a bemused "Oh, Sayaka-chan" from Madoka, she suddenly turns to Homura and says that she shouldn't worry, because they're all still growing girls. Homura doesn't really care though.

Bonus Route: It is only available for play after clearing the Homura route. It parodies events in the game.

  • Mami becomes an magical girl idol.
  • Sayaka has a confrontation with Hitomi about Kyousuke.
    • Homura instigates the fight between Hitomi and Sayaka. She comforts Hitomi who loses with a hug.
  • Homura slaps Madoka, because Madoka started calling herself clumsy with no other skill whatsoever besides being a magical girl (a reminder of the Drama CD: "Memories of you"). Not only does Homura slaps Madoka, but also tries to comfort her by saying that, "even though you're clumsy and stupid, being a cute magical girl is enough." It is a parody of game 29 evening of Homura's Route or anime episode 11 Homura's confession to Madoka.
Full transcript of Homu's Madoslap event in the bonus route:

Madoka: Mami-san's going to release a CD... Everything's going great for Sayaka-chan with Kyousuke-kun, too, and Kyouko-chan is getting along with Sayaka-chan.

Madoka: Everyone is changing in lots of ways... but what's changed for me?

Homura: Do you want to change something?

Madoka: Homura-chan... When did you...?

Homura: Never mind that. So, do you want to change, Madoka?

Madoka: I think maybe it's less like I want to change than like I feel like I have to change.

Madoka: See, there's nothing that I really want to be. Not like Mami-san, Sayaka-chan, or Kyouko-chan.

Madoka: But it's kind of hard just watching that.

Madoka: Because I... became a magical girl with nothing but "I want to be a magical girl"...

Madoka: I guess a girl who can't do anything except being a magical girl is no good.

Madoka: I guess I'm jealous of everyone seeming like they're having so much fun right now.

Madoka: I can't do anything at all besides being a magical girl. I'm a clumsy, slow... useless girl.

Homura: That's not true!

(slap)

Madoka: Kya!

Homura: Madoka, you're a clumsy and slow... and absolutely adorable magical girl! What else do you want?!

Madoka: That... isn't a compliment...

Homura: I... I... you.... over and over... That's why you have to stay you...

Homura: Never change, the way you are now... Have confidence in yourself!!

Homura: You... You're... someone very important and precious to me. Even though you may not remember.

Madoka: Um, Homura-chan. I don't really understand, but I think I kind of get it anyway.

Homura: Thank you... I'm sorry for hitting you even though you don't really understand.

Madoka: No, it's okay. You're just trying to get things across to me.

Madoka: I think it's probably my fault... But can I say just one thing?

Homura: What?

Madoka: ... I did want you to deny that I'm clumsy and slow, a little.

Homura: (automatically) I'm sorry...

Madoka: I knew it, you really do think that about me.

Homura: Uh, um, well...

(Madoka's emotion value increased 20 points)

Interview with the PSP Game producers

Source: http://hokanko-alt.ldblog.jp/archives/66677411.html. Translation courtesy of symbv from evageeks forum.

Interview with the Producers of the PSP game Yusuke Tomizawa (God Eater Series) [T] and Yoshinao Doi (Nitroplus) [D]

プロデューサー:富澤祐介(GOD EATERシリーズ)・土居由直(ニトロプラス)

Original text Translation
富・ゲーム化で声をかけたのはこちらから、半年程前の事

土・まどかの二話が終わった後ぐらいの事

富・土居氏と飲みながら面白いと話していたが、三話を見た時点でゲーム企画を考え始めた

土・第四話が終わった後ぐらいに徳島のマチアソビで富澤氏と再会した

富・ゲームの企画を持ちかけたらそれを待っていたと言われた

土・そういう話が来るのではないかと予想していた。富澤氏はGEやなのは等のようにキャラ主体のゲームを丁寧に作っている印象があり、ゲーム化するなら是非富澤氏にと
T - About adapting into game, we raised the idea around half a year ago.

D - It was around the time after Ep.2 of Madoka.

T - When I had a drink with Mr Doi we talked about it and thought it would be interesting. After I saw Ep.3 I started to give serious thought about a game project.

D - Around the time after Ep.4 I met Mr Tomizawa at the Machi Asobi event in Tokushima [symbv: Machi Asobi is the biggest anime event in Shikoku island, held in Tokushima city three times a year.]

T - When I brought up the game project I was told that he had been expecting it.

D - I predicted that such ideas may come along. I have the impression that Mr Tomizawa made high quality character-based games like GE or Nanoha. I thought if it was to turn into game it got to be done by Mr Tomizawa.
富・その時点ではゲームの具体的なジャンルなどは決まっていなかった T - At that point the exact genre of the game was not decided yet.
土・シナリオは虚淵氏が全て監修している D - The scenarios are all done under supervision by Mr Urobuchi.
富・PSPを選んだのはPSPでしか作っていないから、ではなくまどかを見ている人がプレイするゲーム機を考えて T - The reason why we chose PSP was not because it could only be done in PSP but because we thought what game console is used by the people who watched Madoka.
富・ストーリーは、原作をベースに再構築する物になる予定。アニメの視点だけでなく、各キャラの視点やアニメで描かれなかった側面も掘り下げたい T - We plan to have the story based on a reconstruction of the original anime. Not only from the anime's point of view, we also want to drill into the sides of the points of view of each character which were not depicted in the anime.
富・魔法少女だけでなくキュゥべえも物語に関わり、彼視点の選択肢もある T - Not only the mahou shojo, but Kyubey is also involved in the story and there is also an option to adopt his point of view.
土・ゲームだけでも楽しめるが、アニメを見た上でプレイして貰いたい D - It would be enjoyable to just play the game, but I would like people to watch the anime first before playing the game.
富・ダンジョンはターン毎に移動して敵と交互に行動するローグ形式の物になる。詳細はまだ公開できないが、魔法少女を切り替えて行動しつつ敵に囲まれないように戦っていく戦略性の高い戦闘が楽しめると思う

土・マミは銃で遠距離から、さやかの剣で接近戦など。必殺技はティロ・フィナーレ以外にもオリジナルの物を考えている

富・ソウルジェムやグリーフシードといったアイテムもゲームに組み込んでいる
T - In Dungeon part, it is a Roguelike game in which the characters and the enemy each take turn to move. Although I cannot disclose the details, I can say that one can enjoy the combat rich in tactics where he can switch between the mahou shoujo and maneuver them so that they are not encircled by the enemies.

D - Mami can use guns for long distance and Sayaka's sword can go for the close combat etc. We also thought about original finishing moves besides Tiro Finale.

T - Items like Soul Gems or Grief Seeds are all part of the game.
富・限定版にfigmaが付くのは自分が欲しいから T - The reason why a figma is included in the Limited Edition is because I want it.
富・限定版の「ほむほむハンカチ」は劇中でお尻にハンカチを敷いたシーンで使った物と同じデザイン。是非お尻に敷いてほむらの気持ちになって欲しい


土・ほむほむというのはユーザー間での愛称の一つだが、富澤氏の熱意で初めて公式にほむほむとついた商品が実現した
T - The "HomuHomu Handkerchief" in the Limited Edition has the identical design as the one used in the anime scene where Homura folded out a handkerchief and sat on it. I really hope that people can share the feeling of Homura sitting on a handkerchief.


D - HomuHomu is one of the nicknames used between fans. Because of the enthusiasm of Mr Tomizawa, we managed to produce one official merchandise with the name of HomuHomu. [symbv: Reminder of what that scene is like in episode 10.]
富・より良い物にするべく開発スタッフ一丸となって取り組んで行く 土・企画当初からゲーム化に関わりたいと思いつつなかなか実現できなかったが、強力なスタッフの元でバンダイナムコゲームスとタッグが組めるとあって非常に喜ばしい。是非キュゥべえと契約して魔法少女になり限定版を買って欲しい T - As we all wanted to make it a really good product all the staff are united and worked together to create this game. D - At the beginning of the project I thought a lot about how the game adaptation should work out but nothing came to fruition. I was so glad that I could team up with the strong staff of Bandai Namco Games. I hope people will contract with Kyubey and become a Mahou Shoujo and buy the Limited Edition.


Game producers and seiyuu attending the event

Coverage of PSP Promotional Events

On August 28, Bandai Namco Games held a promotional event for the Madoka PSP game at the Chara-Hobby 2011 convention. Game producers Yusuke Tomizawa of Bandai Namco Games and Yukinao Doi from Nitroplus were present at this event to talk about the development of the game. Anime and game seiyuu Chiwa Saito (Homura Akemi), Kaori Mizuhashi (Mami Tomoe) and Eri Kitamura (Sayaka Miki) also joined to discuss the game and answer questions.

There was another promotion event held on October 10th at Tokushima that also received some coverage.

Translated coverage on the event in the relevant article: Madoka PSP Promotional Event.

Mami's Heart Pounding Tiro Finale

Gameplay Screen
PSP Game Scan Nov 2011 Possibly Megami.jpg

On October 7th, the game's official website revealed that a smartphone app known as マミのドキドキ ティロ・フィナーレ (Mami's Heart-Pounding Tiro Finale) would be released on October 14th to promote the game. On October 11th, a preview video of the app appeared on the website. According to news sources, new content will be revealed on the website depending on how many players play the game and how well they do.

The game itself appears to be a battle between Mami and Charlotte, with Madoka and Sayaka watching in the background. The game is now downloadable in both Apple's App Store and Android market, but only in Japan or with a Japan App Store account.

Shortly after the app was released players unlocked a box illustration for the game on the website.

Gameplay

Touch lower-left circle to control muskets' direction, and press ATTACK button in the lower-right corner to fire. There are 5 platforms on which Mami can stand. To move to another platform, turn left or right and then press JUMP button. Platforms may be damaged by familiars hitting it, and Mami will fall if it is broken. But don't worry, Mami can jump to another platform even if she falls, and broken platform will be rebuilt after a while. The game will be over when either the barrier to protect Madoka and Sayaka gets broken, or Mami's soul gem gets exhausted.

After some shooting, the magic gauge in the lower-middle will get increased. You can fire special attack by pressing the gauge when it reaches some value. The most powerful attack -- Tiro Finale -- can be fired when the gauge reaches the maximum, and all familiars on the screen will be wiped out. There are still other attacks on lower values.

There are 2 modes can be played. In normal mode, the game will end after Charlotte is beaten. In endless mode, Mami gets a grief seed to recover 30 points of her soul gem after the witch defeated, but then the game will start over until you lose.

Originally there are only 2 stages available. In the update released on Mar 2, Homura and Ophelia are also be included in the game. A preview video of the update was added to the official website, and can also be viewed here.

Stages

Stage Player Character Boss Mode How to open
1 Mami Charlotte Normal(defeating boss) Always can be chosen
2 Mami Charlotte Continuous Clear stage 1
3 Mami Ophelia Normal(defeating boss) Clear stage 1
4 Mami Ophelia Continuous Clear stage 3
5 Homura Ophelia Normal(defeating boss) Clear stage 3
6 Homura Ophelia Continuous Clear stage 5

Special attacks

Name cost MP Effects
Mami
パッソ
(Passo, step)
2 Make Mami move and shoot faster
レガーレ・ヴァスタリア
(Regale vastaria, unknown translation. "Regale" is Italian for "regal".)
3 Stop familiars on screen in a limited time
ダンサデルマジックブレード
(Danza del magic blade, Italian/English combination, means "Dance of the magic blade")
5 Fire her guns in all directions at once
ティロ・フィナーレ
(Tiro finale, Final shot)
8 Wipe out all familiars, and give the witch large damage
Homura
クロックアップ
(Clock Up)
??? Speed up Homura
時間停止
(Stop Time)
??? Stop time for a little period
分隊支援火器
(Squad supporting weapons)
??? Fire her bazooka in all directions at once
対艦ミサイル
(Anti-ship Missile)
??? Wipe out all familiars and give the witch large damage

Online Quests

This game comes with some online quests. Some artworks will be revealed when the quests are completed.

Quest # Objective Reward
1 Over 500 downloads Artwork of limited Box (see Website Artwork)
2 There are over 600 players who gain over 140,000 points Wallpapers for mobile phones in various sizes, showing the title screen
3 There are over 6000 and 10000 players cleared Ophelia stage. A new image and another wallpaper for smart phones, with Mami painted on it as an idol singer. See Website Artwork

Madoka Kaname iP Application

The "Mahou Shoujo Madoka Magica iP" & "Mahou Shoujo Madoka Magica iP for Android" was released on January 20, 2012. It can be downloaded here or directly here. Short vid of what it looks like it here.

Madoka Kaname will be on stage in the App "iP" series, which utilizes Live2D technology. Her voice (messages) will change depending on the time. She will also do some cute actions by touching or flicking the screen.
Madoka Android App SS 01.jpg

In additional to playing with Madoka, there are also 4 functions in this app.

  • Twitter: Show twitter about the app.
  • Alarm: You can set alarm. Madoka will call you when time is up.
  • Schedule: Show data in your schedule.
  • Information: Connect to official website.

Gallery

Merchandise and Advertising

Gameplay

Mami/Candeloro

Sayaka/Oktavia

Kyoko/Ophelia

New Witches

Character Profiles

Seiyuu/Staff

Mami's Heart Pounding Tiro Finale Screenshots

Website Artwork

See Also

External links