Masara Kagami

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Masara Kagami
Masara profile.png
Japanese Name 加賀美 まさら (Kagami Masara)
Voiced by Japanese: Shizuka Ishigami


Masara Kagami is one of the original characters of the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record

General Info

Physical features

  • Age: 16
  • Height: 162cm
  • Eye colour: Slate
  • Hair colour: Silver
  • Birthplace: Chuo Ward

Other

  • Soul Gem: Blue diamond on left thigh
  • Weapon: Short Sword
  • Wish: For money (exact wording unknown)
  • Ability: Transparency
  • Witch form:
  • Japanese pronoun: watashi ()
  • School: Chuo Academy, Tenth grade

Game Info

Game related data
Rarity Final Lv Type Attribute
★3 → ★4 80 Attack Attribute light.png
STATS HP ATK DEF
Initial 3993 1018 1305
Max at ★3 12982 5763 4153
Max at ★4 16874 7499 5399
Disks
Disk accele.png Disk accele.png Disk blast horizontal.png Disk charge.png Disk charge.png
Connect: Let's Finish This
★3: Probability Critical [X]
★4: Probability Critical [XII]
Magia: Invisible Assassin[1]
★3: Damage One Enemy [III] & Pursuit (Self / 1 T)
★4: Damage One Enemy [V] & Pursuit (Self / 1 T) & Evade (Self / 1 T)
  1. In the JP release, this originally read as "Imvisible Assassin". Yes, the English text said "Imvisible". This was later corrected in a July 2018 update.

Summary

An almost emotionless Magical Girl, Masara was born into a peaceful family and raised by two loving parents. Despite all the love she was given, she remains cold, living a life lacking excitement. Deep inside, though, she is thirsty for something more.

Side Story

A girl brings Masara cookies, and Masara doesn't understand why. The girl wants to give them to her because she wants to, which Masara doesn't understand. Masara narratively introduces the girl as Kokoro Awane, a magical girl. She flashes back to their first meeting, where Kokoro said she couldn't protect "them". Masara asks if she's blaming herself, and points out Kokoro shouldn't feel responsible for what happened. This prompts Kokoro to ask to stay by Masara's side. Kokoro would later say Masara saved her with her words, but Masara thinks she only listened and gave her objective judgement. In the flashback, Masara thinks Kokoro wouldn't benefit from staying with her, but Kokoro says she wants to be with her.

Back in the present, Kokoro asks what Masara is thinking about. Masara says she's thinking about the first time they meant, causing Kokoro to smile. Masara does not understand. Masara goes to Mitama Yakumo for magical strengthening with lots of Grief Seeds. Mitama says Masara is enthusiastic, but Masara says she wants to get stronger so she can find something to change her life. Masara suggests she participates in a summer festival and gives Masara a flyer she says someone left there by accident. Masara isn't interested and so Mitama begins her treatment. Afterward, she asks Masara about Kokoro, saying that Kokoro has mentioned her. Masara says they aren't friends, merely working together. She thinks that Kokoro's expectations are troublesome, since Kokoro has no benefit to it. Mitama claims that Masara is worried about Kokoro, pointing out that if Masara really thought Kokoro was irritating she would simply ignore her.

Masara thinks back to the past. She says that her parents had her do swimming since she was a child. Despite having talent, she felt no joy or accomplishment. She continued swimming, thinking it might change, but she never gained a passion. She also never found something she thought was interesting. Masara thinks she's jealous of those people who can be excited about something. When she met Kyubey, she became a magical girl thinking her dull life might change. While it was fascinating at first, it eventually became boring. In the present, Kyubey says Masara fights as if she doesn't care about her life. Masara agrees and says she wouldn't despair even if there is no tomorrow for her. Kyubey said she's talented, but is taking risks. Masara says Kyubey is acting like Kokoro who is similarly worried about her. Masara wonders why that is, since if she disappears Kokoro wouldn't lose anything.

Later Kokoro and Masara fight a witch. Masara tells Kokoro to get back, but Kokoro insist she can't fight alone and attacks. The witch then attacks Kokoro and Masara injures herself blocking it. After the witch runs away, Kokoro apologizes for letting Masara get hurt. Masara claims she was just doing the most logical action, since the witch couldn't be beaten alone. Later, Masara keeps flashing back to the witch attacking Kokoro when she looks at the spot of her injury. She feels bothered, but doesn't understand why. Later, Kokoro offers to hunt the witch again with Masara. Masara flashes back to the fight again and says she will hunt the witch alone. She says Kokoro is a burden, and that she's not fond of getting hurt. Masara then leaves Kokoro crying. Afterward, Masara tells Mitama what happened. Mitama thinks Masara was protecting her. At a loss for words, Masara wonders why she gets hurt from being around Kokoro.

Later, Kokoro blames herself for causing Masara trouble. She then senses the witch from before. Respecting Masara's wishes, she fights the witch alone. Masara later finds the witch herself and is surprised to see Kokoro there. When she asks Kokoro why she's fighting the witch alone, Kokoro said she didn't want to be a burden. Masara initially thinks Kokoro is trying to protect her pride, but Kokoro says she doesn't want to see Masara get hurt again. Masara says she doesn't like it either, thinking she doesn't want to see Kokoro get hurt, and defeats the witch. Kokoro thinks that if Masara didn't arrive, she'd be done for. Masara agrees and tells Kokoro to call her next time she fights. Kokoro says she doesn't want to cause trouble, but Masara says she's doing it for herself, as she doesn't like to see Kokoro get hurt.

Kokoro thinks about Masara's words, and asks if she can call her at lunch. Masara says she doesn't care. The two then go to Mitama's place. Kokoro notices Mitama's summer festival flyer and asks Masara if she's interested in going. Masara admits she is a little interested. Mitama laughs and says they can look forward to the future when you have something or someone important. Kokoro and Masara are confused, which exasperates Mitama. Mitama thinks Masara will become stronger because she has something to protect. Masara thinks about the future for the first time, though she doesn't know why.

Costume Story

Swimsuit

Masara and Kokoro arrive at the beach. Kokoro says she's excited, and Masara says she doesn't find it boring. Kokoro notices that Masara brought her racing swimsuit. Kokoro says that Masara should try something new. Masara agrees, but says she doesn't know what she can do. Kokoro then changes Masara's hairstyle. Masara says the new hairstyle is good, even though she didn't look at it, because Kokoro made it.

Event Appearances

Event Story: Surpass that Day's Number One

Mitama encourages Kokoro and Masara Kagami to participate in a hiking contest. This comes after Kokoro tells Masara that the last thing she did with her family was mountain climbing. Mitama wants them to get her the grand prize of extremely high quality rice, and takes them shopping for supplies. During the contest, Masara and Kokoro encounter a witch, but defeat it. Despite the delay, the girls win the contest and give Mitama the rice. However, it's clear Mitama really wanted Kokoro and Masara to do something together. Kokoro narrates that her time with Masara is now her new number one memory.

Other Appearances

Abilities

Etymology

  • The characters of her last name mean "addition" (加), "chestnut" (賀), and "(you) see"(見), respectively.

Trivia

Gallery

Memoria Cards

Card Effect Cooldown Eng Text Jap Text
Deathly Dull
Normal:
Guaranteed Critical (Self / 1 T)
Max Limit Break:
Guaranteed Critical (Self / 1 T)
Normal:
15 turns
Max Limit Break:
13 turns
**Unique to Masara Kagami**
She tried her hand at studying, hobbies, learning crafts, all manner of things. She has been swimming since she was a child. All this, and yet nothing holds any interest for her. She spends every day in a state of pure boredom.
勉強、習い事、遊び、色々なことを経験してきた。

小さな頃から水泳もやってきた。 それでも彼女は、何一つ興味を持てない。 そんな彼女の日常は、つまらなく、毎日が退屈であった。

The Mysterious Karin's Scheme
Normal:
Anti-Evade (Self / 3 turns)
Max Limit Break:
Anti-Evade (Self / 3 turns)
Normal:
5 turns
Max Limit Break:
4 turns
**Unique to Karin Misono**
The blood that flows to me, the blood of my grandmother who annoys me. I know I can't erase it easily, but I found a way to divide happiness. The only magical girl who delivers happiness to weak people.
わたしに流れてる血、人を困らせるおばあちゃんの血簡単には消せないんだって分かったけど困らせた分だけ、わたしは幸せを分ける方法を見つけたそれが「怪盗かりん」...弱い人に幸せを配るただひとツの魔法少女
Perfectly Imbalanced
Normal:
Increased Attack While At Max Health [IV]
Max Limit Break:
Passive It's strange, but they never notice, no matter how much time has passed. If one girl wants to catch the other's eye, she's looking somewhere else. Even when she's putting all of her effort into it, their thoughts never quite coincide. But that's part of what makes their balance perfect. 不思議といっまで経っても気が付かないいつも彼女が追い求めている視線は、別モノを見つめる今このときこそ、彼女に注がれているというのに交差するばかりの想いだけれど、それこそが彼女たちの絶妙なバランス
A Once Empty World
Normal:
Increase Self Evasion Chance [II]
Max Limit Break:
Increase Self Evasion Chance [III]
Passive Her spirit won't be permeated by the endless struggles of this world. The goings-on of her friends, family, even perfect strangers surround her but never involve her. Her heart is frozen shut, empty of emotion... Or so she thought. Now the ice has started melting and she's started to lose her bearings. 両親、友だち、赤の他人、彼女を取り巻く人々と数多の出来事。

連綿と続く営みは、彼女の琴線に触れることを許されない。 彼女の心は常に無感動で無情動で凍り付いている…はずだった。 それが僅かに溶けていることに、彼女は少し戸惑いを覚えている。

External links