QB Online Hunting

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QB hunting online 01.jpg

QB Online Hunting (QB狩りオンライン) is a multiplayer game in which magical girls fight to hold back an army of invading incubators. Play as Madoka, Homura, Sayaka, Mami, Kyouko, Hitomi, or Charlotte Eating Mami's Head and kill as many Kyubeys as possible with the help of other online players.
Level up, obtain new weapons and master your character's special ability to become the the best Kyubey hunter out there.

Controls

Madocchi (まどっち)
  • Arrow keys: Move
  • Z: Attack
  • X: Reload your weapon
  • C: Switch weapons

Gameplay

Click on one of the buttons in the grid at the top left to enter a room. Each is labeled with Room number(Number of players present/Maximum players). Once 20 incubators reach the right side of the screen, the game will end. The lower right number under your health bar shows how many lives are left.

In the post-game screen, click the new item at the top and then click an empty weapon slot to take it. If you click on one weapon and then on another, they will switch places. Be careful not to accidentally leave a weapon you want to keep in the loot slot at the top when you leave the post-game screen, since it will be thrown away.

Switching to other browser tabs can cause the game to become paused. As an anti-AFK measure, you will need to start over in a new game. Warning: Switching between characters will reduce your level.

QB hunting online 02.jpg

Character screen:

  • Name bar (click to change)
  • Level and character
  • Number of incubators to kill to level up
  • Stat points available to allocate
  • Magic 魔力 - Increases damage dealt and knockback
  • Spirit 精神 - More hit points and faster respawn time
  • Agility 敏捷 - Faster movement speed, shorter reloading times, and faster melee attack speed
  • Luck 幸運 - Higher crit chance and better quality loot
  • Character-specific bonuses


Characters

Qbhuntingcharacters.png

Weapons

You get a new weapon after finishing a game. The weapons in the top two slots in your character screen are equipped for use during gameplay. Click on one weapon and then another to move them around in your inventory.

Weapon stats:

  • ダメージ damage
  • 最小ダメージ min damage
  • 最大ダメージ max damage
  • (with the grid-shaped kanji) splash/explosive damage
  • 射程 weapon range
  • 攻撃速度 attack speed
  • リロード速度 faster reloading
  • 装弾数 ammo
  • 魔力 magic
  • 精神 spirit
  • 敏捷 agility
  • 幸運 luck
  • クリティカル率 critical rate
  • ノックバック knockback
  • 最大 X 匹の敵を貫通 penetrate X enemies
Weapons
Name Base Stats Level 0 Level 1 Level 2 Level 3
PISTOL ピストル bmin="15" brand="25" brange="100" battack="400" breload="1000" bammo="12" score="0" /> score="100" range="20" attack="10" str="2" vit="2" dex="2" luc="2" score="300" range="40" attacK="20" str="6" vit="6" dex="6" luc="6" score="900" range="100" attack="40" str="15" vit="15" dex="15" luc="15"
MASKET マスケット銃 bmin="55" brand="40" brange="180" battack="600" breload="2400" bammo="8" score="0" crit="15" score="100" range="10" crit="20" score="300" range="20" ammo="25" crit="25" score="900" range="50" ammo="50" crit="30"
MINIMI ミニミ bmin="5" brand="25" brange="150" battack="150" breload="4000" bammo="50" score="0" dex="-2" score="100" attack="10" ammo="10" dex="-4" score="300" min="5" attack="20" ammo="20" dex="-6" score="900" min="15" attack="30" ammo="50" dex="-8"
ROSEBOW ローズボウ bmin="10" brand="15" brange="120" battack="200" breload="2500" bammo="24" score="0" pene="3" score="100" range="10" luc="3" pene="4" score="300" range="20" luc="9" pene="5" score="900" range="50" luc="20" pene="10"
BLACKBOW ブラックボウ bmin="10" brand="40" brange="130" battack="300" breload="2600" bammo="18" score="0" pene="1" score="100" range="10" dex="3" crit="3" pene="1" score="300" range="20" dex="9" crit="5" pene="2" score="900" range="50" dex="20" crit="10" pene="5"
EXTINGUISHER 消火器 bmin="5" brand="15" brange="36" battack="500" breload="2500" bammo="10" score="0" kb="14" score="100" crit="3" kb="17" score="300" crit="5" kb="20" score="900" crit="10" kb="30"
PIPEBOMB パイプ爆弾 bmin="20" brand="30" brange="36" battack="350" breload="2700" bammo="15" score="0" kb="2" score="100" attack="5" reload="5" kb="3" score="300" attack="10" reload="10" kb="4" score="900" attack="30" reload="30" kb="5"
RPG7 ロケットランチャー bmin="40" brand="100" brange="45" battack="1000" breload="3500" bammo="4" score="0" dex="-3" kb="10" score="100" range="5" dex="-6" kb="12" score="300" range="10" ammo="25" dex="-9" kb="14" score="900" range="30" ammo="50" dex="-12" kb="20"
GOLFCLUB ゴルフクラブ bmin="25" brand="20" brange="38" battack="150" breload="450" bammo="1" score="0" score="100" reload="10" crit="5" score="300" reload="20" crit="10" score="900" reload="40" crit="20"
METALBAT 金属バット bmin="0" brand="89" brange="38" battack="150" breload="600" bammo="1" score="0" crit="10" kb="4" score="100" rand="10" crit="15" kb="6" score="300" rand="30" crit="20" kb="8" score="900" rand="100" crit="25" kb="10"
SABER サーベル bmin="45" brand="10" brange="38" battack="150" breload="600" bammo="1" score="0" score="100" dmg="10" reload="5" vit="3" score="300" dmg="30" reload="10" vit="9" score="900" dmg="50" reload="20" vit="20"
SPEAR スピア bmin="40" brand="40" brange="48" battack="150" breload="900" bammo="1" score="0" score="100" range="10" str="3" kb="3" score="300" range="20" str="9" kb="6" score="900" range="40" str="20" kb="9"

Information Tables

The following table lists the quantity and stats of incubators in each wave.

           <wave num= "1" amount= "15" hp="100" str= "5" vx="40" />
           <wave num= "2" amount= "18" hp="100" str= "5" vx="40" />
           <wave num= "3" amount= "20" hp="100" str= "5" vx="40" />
           <wave num= "4" amount= "22" hp="100" str= "6" vx="40" />
           <wave num= "5" amount= "25" hp="100" str= "6" vx="40" />
           <wave num= "6" amount= "30" hp="102" str= "6" vx="41" />
           <wave num= "7" amount= "35" hp="104" str= "7" vx="41" />
           <wave num= "8" amount= "40" hp="106" str= "7" vx="41" />
           <wave num= "9" amount= "45" hp="108" str= "7" vx="41" />
           <wave num="10" amount= "50" hp="110" str= "8" vx="42" />
           <wave num="11" amount= "55" hp="112" str= "8" vx="42" />
           <wave num="12" amount= "60" hp="114" str= "8" vx="42" />
           <wave num="13" amount= "65" hp="116" str= "8" vx="42" />
           <wave num="14" amount= "70" hp="118" str= "8" vx="43" />
           <wave num="15" amount= "75" hp="120" str= "8" vx="43" />
           <wave num="16" amount= "80" hp="122" str= "9" vx="43" />
           <wave num="17" amount= "85" hp="124" str= "9" vx="44" />
           <wave num="18" amount= "90" hp="126" str= "9" vx="44" />
           <wave num="19" amount= "95" hp="128" str= "9" vx="44" />
           <wave num="20" amount="100" hp="130" str="10" vx="45" />
           <wave num="21" amount="110" hp="132" str="10" vx="45" />
           <wave num="22" amount="120" hp="134" str="10" vx="46" />
           <wave num="23" amount="130" hp="136" str="10" vx="46" />
           <wave num="24" amount="140" hp="138" str="10" vx="47" />
           <wave num="25" amount="150" hp="140" str="11" vx="47" />
           <wave num="26" amount="160" hp="142" str="11" vx="48" />
           <wave num="27" amount="170" hp="144" str="11" vx="48" />
           <wave num="28" amount="180" hp="146" str="11" vx="49" />
           <wave num="29" amount="190" hp="148" str="11" vx="49" />
           <wave num="30" amount="200" hp="150" str="12" vx="50" />
           <wave num="31" amount="210" hp="155" str="12" vx="51" />
           <wave num="32" amount="220" hp="160" str="12" vx="52" />
           <wave num="33" amount="230" hp="165" str="12" vx="53" />
           <wave num="34" amount="240" hp="170" str="13" vx="54" />
           <wave num="35" amount="250" hp="175" str="13" vx="55" />
           <wave num="36" amount="260" hp="180" str="13" vx="56" />
           <wave num="37" amount="270" hp="185" str="14" vx="57" />
           <wave num="38" amount="280" hp="190" str="14" vx="58" />
           <wave num="39" amount="290" hp="195" str="14" vx="59" />
           <wave num="40" amount="300" hp="200" str="15" vx="60" />
           <wave num="41" amount="320" hp="220" str="15" vx="62" />
           <wave num="42" amount="340" hp="240" str="16" vx="64" />
           <wave num="43" amount="360" hp="260" str="16" vx="66" />
           <wave num="44" amount="380" hp="280" str="17" vx="68" />
           <wave num="45" amount="400" hp="300" str="17" vx="70" />
           <wave num="46" amount="420" hp="320" str="18" vx="72" />
           <wave num="47" amount="440" hp="340" str="18" vx="74" />
           <wave num="48" amount="460" hp="360" str="19" vx="76" />
           <wave num="49" amount="480" hp="380" str="19" vx="78" />
           <wave num="50" amount="500" hp="400" str="20" vx="80" />
           <wave num="51" amount="530" hp="450" str="20" vx="84" />
           <wave num="52" amount="560" hp="500" str="21" vx="88" />
           <wave num="53" amount="590" hp="550" str="21" vx="92" />
           <wave num="54" amount="620" hp="600" str="22" vx="96" />
           <wave num="55" amount="650" hp="650" str="22" vx="100" />
           <wave num="56" amount="680" hp="700" str="23" vx="104" />
           <wave num="57" amount="710" hp="750" str="23" vx="108" />
           <wave num="58" amount="740" hp="800" str="24" vx="112" />
           <wave num="59" amount="770" hp="850" str="24" vx="116" />
           <wave num="60" amount="800" hp="900" str="25" vx="120" />
           <wave num="61" amount="800" hp="3600" str="50" vx="150" />
       

The following table lists the number of kills needed to gain each level.

             50,   70,  100,  120,  140,  170,  210,  250,  300,
            350,  410,  470,  530,  600,  670,  740,  820,  900,
           1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800,
           2000, 2200, 2400, 2600, 2800, 3000, 3200, 3400, 3600,
           3900, 4200, 4500, 4800, 5100, 5400, 5700, 6000, 6300,
           7000, 7400, 7800, 8200, 8600, 9000, 9400, 9800, 9999,
           9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
           9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
           9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
           9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
           9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999


Game mechanic constants プレイヤーの基礎値

  • PLAYER_SPEED:Number = 60; //(px/s)
  • PLAYER_SWAP_TIME:int = 500; //(ms)
  • PLAYER_INVINCIBLE_TIME_ON_DAMAGED:int = 250; //(ms)
  • PLAYER_INVINCIBLE_TIME_ON_RECOVER:int = 3000; //(ms)
  • PLAYER_RECOVER_TIME:int = 20000; //(ms)
  • PLAYER_GAS_INTERVAL:int = 500; //(ms)
  • PLAYER_SEND_INTERVAL:int = 500; //(ms)


Recommended stat priority order:

  • Madocchi: Agility >/= Spell = Lucky > Spirit
  • Homu Homu: Agility = Lucky >/= spell > spirit
  • Sayaka: Spell >/= Agility > Lucky > Spirit
  • Mami: Agility = Spell = Lucky > Spirit
  • Kyoko: Agility > Spell > Spirit >/= Lucky
  • Madokami: Agility > Spell = Lucky > Spirit
  • Moemura: Agility > Spell = Lucky > Spirit
  • Berserk Sayaka: Spell >/= Agility > Lucky > Spirit
  • Charlotte: Agility = Spell >/= Lucky > Spirit
  • Hitomi: Agility >>> Spell > Lucky > Spirit

Options

The options screen, from the button under FAQ, includes:

  • Quality
  • ?
  • Show allies' damage
  • ?
  • ?
  • Persistent blood stains

External Links