Riz Hawkwood in Magia Record
Riz Hawkwood | |
---|---|
Japanese Name | リズ・ホークウッド |
Voiced by | Japanese: Ami Koshimizu |
For her full bio, see Riz Hawkwood
General info
Physical features
- Eye colour: Yellow
- Hair colour: Black
Other
- Soul gem: A rectangle on one of her wrists.
- Weapon: Daggers that can change into spears, swords, whips, and scythes
- Wish: To be the one from whom a new, true hero would spring.
- Witch Form: Obscurite
- Japanese pronoun: watashi (私)
- Known relatives: John Hawkwood (grandfather), Donnina Visconti (grandmother), Bernabó Visconti (great-grandfather).
Game Info
Summary
A cool magical girl from medieval Italy who stood up to save France with Tart and two other people. She is fighting on the front line of the French army in the middle of the Hundred Years War while supporting Tart with a magic which manipulates "shadows". She seems to be a descendant of a famous military man who does not want to talk too much about it.
Doppel Description
The Doppel of obsession. Its form is a silhouette. The master of this emotion feels deeply for others, even when she herself is faced with a grave predicament. It can be said to be a law of Providence that where there is light, there is always shadow. However, it is another law of Providence that as long as something stands in the shadows, it cannot accept any light unto itself. This Doppel is a shadow, always found close by the side of a hero favored by bright light. It is like darkness itself, never allowing anyone to grasp its true nature. It is precisely because of this shadow, however, that the light’s presence stands out all the more. The two of them are linked together by Providence’s inseparable bond.
Side Story
Trivia
- Her illustrators are Masugitsune and Kawazu-ku, the creators of Puella Magi Tart Magica.
- Riz is event-limited and must be obtained through gacha.
- The name of her Magia is French for "Shadow", while the name of her witch translates to "Darkness".
Gallery
Memoria Cards
Card | Effect | Cooldown | Eng Text | Jap Text |
Normal: Ignore Evade & Ignore Counter (Self / 1 T) Max Limit Break: Ignore Evade & Ignore Counter (Self / 1 T) |
Normal: turns Max Limit Break: |
|||
Normal: Charged Attack Damage Up [V] & Accele MP Gain UP [III] Max Limit Break: |
Passive | |||
Normal: Anti-Evade & Accele MP Gain UP [VIII] (Self / 1 T) Max Limit Break: Anti-Evade & Accele MP Gain UP [IX] (Self / 1 T) |
Normal: 6 turns Max Limit Break: 5 turns |
**Unique to Riz** |