Talk:Grief Syndrome: Difference between revisions

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Quick question for you, Soul: I'm trying to make the grenade launchers for HomuHomu pop out at level 50 instead of 65, so I'm editing "if (this.level > 74)" under "function Magic_TimeStop()." I can't get it to work when I change 74 to 50 and re-pack it into the .dat (also, why does it say 74?). I apologize in advance for my noob coding skill - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 12:35, 19 February 2012 (UTC)
Quick question for you, Soul: I'm trying to make the grenade launchers for HomuHomu pop out at level 50 instead of 65, so I'm editing "if (this.level > 74)" under "function Magic_TimeStop()." I can't get it to work when I change 74 to 50 and re-pack it into the .dat (also, why does it say 74?). I apologize in advance for my noob coding skill - Fate [[Special:Contributions/173.184.65.79|173.184.65.79]] 12:35, 19 February 2012 (UTC)
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It says ">74" as in higher than level 74, if you put ">50" then the launchers will appear at level 51, you should put ">49". [[Special:Contributions/190.83.165.172|190.83.165.172]] 16:33, 19 February 2012 (UTC)


== HELP, I'm going to cry  ==
== HELP, I'm going to cry  ==

Revision as of 16:33, 19 February 2012

This game just taught me something: I'd be a terrible magical girl. That's good to know, at least now I know I shouldn't contract Kyubey if I ever get the chance to... --Homerun-chan 16:20, 15 August 2011 (UTC)

Oh god, the endings for this game make me feel terribly empty inside. It's like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. Holycrap 09:14, 16 August 2011 (UTC)

Anyone know what the requirement is for getting the 2nd last picture in the gallery? 220.255.1.48 02:49, 18 August 2011 (UTC)

If only Madoka and Sayaka die. Lig0schndr 11:30, 18 August 2011 (UTC)

Problem here

I've downloaded the files and everything. However, it is on a .rar file, and I really don't know how it operates. Suggestions?

It's a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --BrickBreak 03:42, 21 August 2011 (UTC)
I don't have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(
Get WinRAR or 7zip. You'll need it to unzip it. Nothing else but to get the program. 128.54.205.243 16:36, 21 August 2011 (UTC)
Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won't let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png
Go to start and run "dxdiag". Then go the "Display" tab. Below there should be three options. "DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your "Direct3D" is either not available or disabled. Enable all of them and you should be able to play. :D --SailorRainbow001 12:33, 10 September 2011 (UTC)

Stat box

Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - Prima 21:58, 15 August 2011 (UTC)

Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --Homerun-chan 16:36, 16 August 2011 (UTC)
I actually thinks the second version look better. Also, it's shorter length means less blank toolbox only space on the thread. Can we get another opinion on this one? - Prima 20:48, 16 August 2011 (UTC)
Actually, the only thing that bugs me with the horizontal version is that I don't know how to label the columns, especially the last one ... "Growth per level" is a bit too long, "Per level", "growth per lvl" or "growth/level" don't look or sound to good... --Homerun-chan 21:31, 16 August 2011 (UTC)
I think per level looks fine, it's similar to how we do in another wiki that I help out on. - Prima 06:46, 17 August 2011 (UTC)
I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.Lig0schndr 23:45, 19 August 2011 (UTC)

| style="text-align: left; background-color:#EEF; font-weight:bold;" |Vitality | style="text-align: left; {{{datastyle}}}" |92 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Power | style="text-align: left; {{{datastyle}}}" |10 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Soul limit | style="text-align: left; {{{datastyle}}}" |28875 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |SL lost in revive | style="text-align: left; {{{datastyle}}}" |9.6%

|-

| style="text-align: left; background-color:#EEF; font-weight:bold;" |Vitality | style="text-align: left; {{{datastyle}}}" |+4 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Power | style="text-align: left; {{{datastyle}}}" |+1 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Soul limit | style="text-align: left; {{{datastyle}}}" |+128

|-

Madoka

Gsmadokaidle.gif
Status base
Growth per level

Madoka

Gsmadokaidle.gif
ParameterStatus basePer level
Vitality92+4
Power10+1
Soul limit28875+128
SL lost in revive9.6%


help!

i tried to download it but i can't find where on the page the download thingy is, i clicked on everything and no dice Paige 15:01, 16 August 2011 (UTC)

Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome
i can't make sense of that site either, no handy screen shots or can't you download it on the grief syndrome site? am i the only person having problems with it? *sigh* Paige 20:27, 16 August 2011 (UTC)
You can't figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713 --randomanon 20:35, 16 August 2011 (UTC)
>can't you download it on the grief syndrome site?
It's a game that got released (read "sold") at Comiket, so it's not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --Homerun-chan 20:41, 16 August 2011 (UTC)

Umm,I wanted to download the file but,I can't find the download link, did someone tell me where is the download link? Please help me. --Mirai-mirai 18:39, 3 september 2011

Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --Riga92 18:45, 3 September 2011 (UTC)

Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --Mirai-mirai 15.27, 4 September 2011

No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --SailorRainbow001 12:37, 10 September 2011 (UTC)

I am really confused on how to change the BGM. I've tried a whole bunch of times, but I can't figure it out. I noticed it is in the FAQ section. --Ploppypop 8:19pm, 10 September 2011 (UTC)

Moemura?!

Moemura grief syndrome.jpg

Anyone know how to get her? --Mutopis 04:52, 18 August 2011 (UTC)

It's a drawing from 2ch, it's not real. --randomanon 05:59, 18 August 2011 (UTC)
Being a fan is suffering --Mutopis 06:39, 18 August 2011 (UTC)
Apparently, that's NOT a drawing. That image (and the relevant sprites) indeed can be found in the game's resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. MrChow 11:24, 25 August 2011 (UTC)
I'm pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image. However, I didn't know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it. You'd think if someone had figured it out by now there'd be a vid or gameplay images with Moemura by now. --randomanon 13:46, 25 August 2011 (UTC)
Likely it's a dropped character. It's commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let's not forget that they can also implement it in the future. --BrickBreak 19:19, 25 August 2011 (UTC)
Now that I gained access to the game ressources, I can confirm that:
a-The "Moe"mura image is indeed part of the game files.
b-There is no additional gameplay sprites for "Moe"mura.
However the "Moe"mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it's not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf 84.98.184.200 20:09, 7 September 2011 (UTC)

I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. Yorkwoo 14:20, 9 September 2011 (UTC)

You are indeed correct. I'm trying out the patch now and to play as Moemura you press up while your cursor is on Homura's portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven't checked out QB yet. Pretty cool update, though. Hopefully they've fixed the bugs in the game, too. Thanks for the info! Lig0schndr 20:01, 9 September 2011 (UTC)

All endings

So as I see, someone aded thelast unknown trophy. What are the endings known this far and how can they be obtained? 91.202.255.7 05:52, 18 August 2011 (UTC)

I added an endings section to the main page that includes known endings and conditions. This doesn't seem to be all of them, though, since I believe I've gotten all mentioned and haven't yet gotten the trophy. Anyone know of other endings? Lig0schndr 11:27, 18 August 2011 (UTC)

All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that'd be great. Lig0schndr 15:48, 19 August 2011 (UTC)

Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don't think that matters).KM 23:57, 19 August 2011 (UTC)
Thanks for checking that. I don't think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.Lig0schndr 06:42, 20 August 2011 (UTC)
Okay, all ending possibilities have been checked. And after having checked them all I didn't get the third trophy, so that seems incorrect. Lig0schndr 17:53, 26 August 2011 (UTC)
So you've checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don't have the third trophy? Magic9mushroom 00:25, 1 September 2011 (UTC)
Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don't have the third trophy, sadly. I didn't check a mutual kill on Walpurgisnacht, but I don't think that would result in a different ending... I'm starting to think that my original guess that the third trophy is "Beat the game without getting hit" might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn't been confirmed yet. Lig0schndr 17:32, 2 September 2011 (UTC)
I've took a peek at the game resources again and translated the third trophy for ya. It seems there's a bug in Tasofro's bytecode, so the flag for this trophy never sets. Instead of marking it as "???", I suggest to write a notice "Unobtainable due to a bug". --MrChow 21:51, 6 September 2011 (UTC)
Well that... sucks... Thanks for the info, though. Lig0schndr 23:08, 7 September 2011 (UTC)
I think we do need to check "everyone dies", since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I'd suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka's ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten's stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten's minions love to attack from offscreen. I'd suggest grinding Homura to 99 on Gertrud's or Charlotte's stage (Gertrud's stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. Magic9mushroom 04:13, 6 September 2011 (UTC)
I've actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don't die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I've also checked if everyone dies and it results, predictably, in a game over. Lig0schndr 23:08, 7 September 2011 (UTC)
That wasn't what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti's stupidly high damage. Magic9mushroom 00:54, 8 September 2011 (UTC)

Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. Lig0schndr 00:06, 10 September 2011 (UTC)

Laps not saved

Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn't farmed enough lv's to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything's gone. Wasn't it supposed to save after a lap? --BrickBreak 21:16, 19 August 2011 (UTC)

Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.KM 21:55, 19 August 2011 (UTC)
The folder's empty. Damn... I'm guessing either it auto-deleted upon closure, or it was never created :/ --BrickBreak 23:13, 19 August 2011 (UTC)
Apparently, it can only save if it's on the default folder. I reinstalled there and it worked. --BrickBreak 01:20, 20 August 2011 (UTC)
Mine's in a non-default folder, and it's got up to 677 available. Magic9mushroom 10:22, 20 August 2011 (UTC)
When it wasn't saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?KM 18:21, 20 August 2011 (UTC)
Installed outside (in the Program Files folder). --BrickBreak 20:48, 20 August 2011 (UTC)

Not-Mentioned Bug

I've encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I'm sorry for any errors.) Anton 09:48, 20 August 2011 (UTC)

      -I had the same problem, but i managed to solve it. You have to install the game on Japanese Locale AND install it on the default folder.
      If you install it anywhere else, it will fail.U.N.Owen 09:37, 7 February 2012 (UTC)

I noticed another glitch, though this one isn't that big of a deal. If you're in a boss fight and you pause and return to the title screen, the boss' HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. Lig0schndr 11:18, 21 August 2011 (UTC)

Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don't know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. Lig0schndr 11:40, 21 August 2011 (UTC)

Highest solo clocking?

I know that 677's been beaten with Homura/Madoka/Mami, but what's the highest known to have been beaten with just 1 player? Magic9mushroom 10:22, 20 August 2011 (UTC)

The highest I've seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? Lig0schndr 08:16, 21 August 2011 (UTC)
I've seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. Magic9mushroom 10:05, 21 August 2011 (UTC)
I've just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf
Woah my god high lap. How do you cheat at this game? Lig0schndr 15:20, 21 August 2011 (UTC)
To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you're a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).
There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf 77.200.213.106 21:58, 21 August 2011 (UTC)
Hahah, that sounds awesome. Must be fun to spam specials all day. Mami's Tiro Finale could last minutes, hahahah. Lig0schndr 22:44, 21 August 2011 (UTC)
Just solo'd 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. KM 23:22, 21 August 2011 (UTC)
I just solo'd 100 and ran into the same bug. This didn't happen when I solo'd lap 80, though...Lig0schndr 00:27, 28 August 2011 (UTC)
Cheating does not count. >:( Magic9mushroom 04:53, 22 August 2011 (UTC)

highest lap for grief syndrome is 1316093285, and its bugged

at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you... the problem with this lap... the final lap is, that the harder monsters "bigger" or "mini bosses" not counting gertrud and other real "bosses" are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is "killed". this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?

To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game's normal operation). Magic9mushroom 01:23, 2 September 2011 (UTC)
If you want to increase homura's HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn't note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf 84.98.184.200 22:34, 2 September 2011 (UTC)
As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read "73297373" at around 1A16B083 with "7373732D". I don't really know what's going on, though, since I didn't intend for that change to have exactly that effect. -ZetaAspect 11:07, 9 September 2011 (UTC)

Which program?

Hello. Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn't work.

Thanks for any answer. -87.101.35.180 19:11, 4 September 2011 (UTC)

Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I'm wasting my time writing a packer/unpacker)?-Gniarf 84.98.184.200 15:43, 6 September 2011 (UTC)
You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.
Ok that's the quickbms script, doesn't handle repacking and uses a dodgy way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf 84.98.184.200 19:47, 6 September 2011 (UTC)
OK, maybe I rushed a bit, but here it is! Behold the Griefsyndrome RessOurces Packer and Extractor (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it's at your own discretion...
For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the "+Select File Type" in the open dialog, and specifying "Raw image data". On the next dialog box, set Image type="RGB Alpha", offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).
Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf 84.98.184.200 19:57, 7 September 2011 (UTC)
Great program for unpacking, but repacking doesn't seem to work, even without modding the contents at all. -ZetaAspect 23:38, 23 September 2011 (UTC)

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Gniarf 84.103.207.239 19:40, 24 September 2011 (UTC):

Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE. Otherwise, the following procedure worked on my end:

1-extract gs00.dat to (for example) c:\ykhsdg
2-extract gs01.dat to c:\ykhsdg
3-extract gs02.dat to c:\ykhsdg
4-cut&paste gs00-2.dat somewhere else
5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat
6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.

(tabs were starting to get on my nerves)

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ZetaAspect 11:43, 21 October 2011 (UTC)

Ah. The problem was that I had assumed that each .dat file was to be repacked individually, not as a batch into a single file. It seems to work fine, taking that into account.

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Gniarf 86.75.253.250 15:03, 21 October 2011 (UTC):

Nope, you don't need to put everything into the same archive. I just swapped the content of gs00.dat & gs01.dat throught extraction & repacking and the game still works, even though I use 2 separate archives.


Anyone happen to have sprite sheets/rips for the characters? I've been thinking of working on a mod for another game but I can't find any sprite rips other than a couple idle and run gif animations.--Yden 15:18, 22 October 2011 (UTC)

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Gniarf 86.75.253.250 15:25, 22 October 2011 (UTC): Have you looked at the .cv2 files? If not do so using the method described above.

- - - - - - - - - - - - - - - - -

I've tried the method with gimp but the problem is the images come with distorted colors like QB having shades of blue instead of pink.--Yden 17:58, 22 October 2011 (UTC)

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Gniarf 86.75.253.250 04:33, 24 October 2011 (UTC): I'm afraid I think you'll have to go through this if you want your sprite rips. You said QB has blue shades instead of pink(red) ones, maybe swapping the red and blue layers will do (I'm gimp&photoshop challenged, so I don't know how it's done). Aside that I've seen some palette0-5.pal files in data\actor\homura whose size seem to be 17+256*4*256. Playing with those+Indexed mode hasn't yielded any interesting result yet.

If someone wants a big WTF: -Open homura_minimi00.cv2, offset 17 width 108, height 106, mode Indexed. -Switch to offset 17 width 128, height 388, mode RGBAlpha. <-Haven't come up with a decent explanation yet.

Blank when play

Well,i've downloaded the game. I installed all setup,regional language setting, and i'm unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i'm play the game, the game whas blank, no drawing's, black, but i still can see hit's and scores, how can i fix this? --Nyan00--09:43,6 September 2011

Same like me, i can't play it if it's Blank,i don't know how to fix it too, anyone knows? i tried all i can but, it still can't run and always blank. --Mirai-mirai-- 16:26, 16 September 2011


Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.

Where can i find dxdiag? i search it all time's and i can't find it well, i'll check it again thank you. Mirai-mirai you can't fix it too? I think everyone can play grief syndrome, except me. --Nyan00-- 14:03, 17 September 2011

errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.

Still blank,though.--Nyan00-- 21:50, 17 Semptember 2011

err, i still can't find it, where can i find tax manager .sorry, i'm a bit IDIOT for computer system. :( Mirai-mirai 10:25, 18 September 2011.

To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?

Well, mine aren't blank now i can play ot now Nyan00 17:45, 19 September 2011

Stat increases stated in this page are misleading

While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The "Per level" entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I'm 100% sure power doesn't slow down or speed up, though). Magic9mushroom 02:31, 14 September 2011 (UTC)

Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.

Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. Magic9mushroom 08:44, 14 September 2011 (UTC)

Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven't confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?

Homura: 221 Kyouko: 253 Madoka: 225 Mami: 268 Sayaka: 328 Magic9mushroom 05:20, 18 September 2011 (UTC)

Soul Limit lost in revive is not a flat percentage

The "Soul Limit lost in revive" stat seems to be dependent on Vitality, not maximum Soul Limit. Testing Madoka, Kyouko, and Homura at various levels suggests that the amount is approximately equal to 30*Vitality. Sayaka probably has a different constant; I'd guess 9*Vitality, but I have no solid data on her yet. Will update soon with more info. -ZetaAspect 01:57, 25 October 2011 (UTC)

Did more testing:
Madoka, Homura, Mami, and Kyouko have revival costs approximately equal to 30*Vitality. They heal at the cost of 20 Soul Limit points per Vitality point healed. Recovering from a fall off the screen seems to cost approximately 15*Vitality, but this was only tested with Homura and only once.
Sayaka has a revival cost approximately equal to 9*Vitality. She heals at the cost of 6 Soul Limit points per Vitality point healed. I have not yet confirmed her fall-recovery cost, but it is likely to be approximately 4.5*Vitality. -ZetaAspect 07:32, 25 October 2011 (UTC)

-----How to upgrade?--------

Well,i've downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i've dowloaded 1.10 upgrade.But, i don't know how to upgraded it, someone knows it? thank you, everyone :) --Box usagi--

I had no problem, all I did was just click and that's it. --Mutopis 07:10, 17 September 2011 (UTC)

I'm having the same problems, could someone please put up a step by step on how to install the update? I'm running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn't work. Please help! I need moemura! Skwiddz 09:25, 19 September 2011 (UTC)Skwiddz

Mine,works no problem, so i don't have clue sorry --Nyan00 17:49, 19 September 2011

I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! Skwiddz 11:31, 19 September 2011 (UTC)Skwiddz

Well, Nyan00 fixed that for me. thank you! Your'e my best friend! Nyan00!. Box usagi 20:29, 20 September 2011

Okay, if you have not fixed it yet, then this MIGHT help. 1)Download he patch. 2)Open it. 3)Locate it to the folder of the game.If it's not in the destination you see in the box. 4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part? 5)ex. its like griefsyndrome/????? 6)Delete the /????? 7)Then click OK. 8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder. 9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. 10) Test it and hopefully it works! :D

Sorry for writing so much.


== Alright,, I somehow trolled this part of the section. This is my problem--and i cant upgrade it T^T http://www.youtube.com/watch?v=xVkjJXvlKNM&feature=youtu.be

huu pleeeeease fix this prob. for me..like probably make a vid response and put a step by step vid tutorial DX i dont know what to do DX (75.83.238.123 08:29, 15 December 2011 (UTC)) emiharuka

Grief Syndrome Online

The readmes, which need to be translated.

Troubleshooting

Known issues so far:

"ベ-スアドレスの取得に失敗しました" error message

Uninstall Spyware Doctor (or if having it is a matter of life&death, just disable it). If you do not have Spyware Doctor or if the issue persists, uninstall/disable all your anti-viruses/malwares/spywares/rootkits/...

Black screen

Make sure you use the savefile provided with GSOnline, both on the client and the host.

Help request form

Gniarf 86.75.253.62 01:13, 10 October 2011 (UTC): If you got a problem trying to play GriefSyndrome online, AND the sections above didn't fix it, answer those:

0-What is your problem?

1-What version, of GSOnline are you using ? If you don't know, use the one posted on the other side of this page and retry.

2-Are all the players using the same version of GSOnline?

3-Are you positively definitely really totally sure you're not running a dirty mix of several different GSOnline versions ? (<-sounds stupid but actually happened)

4-What version of GriefSyndrome are you using ? If it's 1.0, patch to 1.10.

5-Are all the players using the same version of GriefSyndrome?

6-In OFFLINE mode, does the game work for every player?

7-Are you all using the same savefile?

8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.

9-If it crashes, do you get the "Send error report to Microsoft" message?

10-What version of windows are you using (ex: xp/vista/seven/don't know)? Is it a 32 or 64 bit version?

11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,"SAR EAX,1" ? (Used to evaluate your computer skills and talk properly with you)


If you answered "Yes" to question #9, send me your error report (link to mediafire plz). Normally windows error reports are stored in C:\Users\[user name]\AppData\Local\Microsoft\Windows\WER\[ReportQueue or ReportArchive]\AppCrash_[application name+some numbers] . There should be 5 files in there but I don't need (for now) the one that's about 140Mb. If there is only one file (Report.wer):

1-Paste this in an empty text file:

Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\Windows Error Reporting\LocalDumps]
"DumpType"=dword:00000002

2-Rename that text file "Enable Crash Dumps.reg" and double click on it.

3-Make the game or gsonline crash again (first fix).

4-Open "My computer" and enter the following in the address field: "%LOCALAPPDATA%\CrashDumps"

5-Send me the .dmp file you find there along with report.wer. If it's too big replace ""DumpType"=dword:00000002" by ""DumpType"=dword:00000001" and restart at step 6.2.

6-Modify "Enable Crash Dumps.reg" by changing "dword:00000002" into "dword:00000000".

7-Double click again on "Enable Crash Dumps.reg" (which just disabled crash dumps).

8-If something fails in the steps above, at least look at the error report and post the "application name", "Exception Offset", and "Exception Code".

Gniarf 86.75.253.250 23:40, 9 November 2011 (UTC)

Testing

This thread dealt with errors involving people getting stuck in single player games or a black screen and then title screen with no controls. Eventually fixed by the clients disabling compatibility mode (although it still worked if only the host was in compatibility mode) and installing files in the right places.


Error messages

Personal Hint

I think we should add a list of Hamachi Networks here (in this talk) or in the page itself :/ ---Life- 22:53, 11 October 2011 (UTC)


Gniarf 86.75.253.62 02:28, 12 October 2011 (UTC): According to my conception of wikis, discussion pages should only be used to discuss what we are going to write on the main page. As such IMHO we should:

-Add a troubleshooting sub-section under GSOnline to Main Page. Dunno if we need translated error messages as if you have you windows locale set to japanese, you probably have an electronic/biologic jap dictionnary and it is faster to look at the dictionnary rather than find the wiki page.

-Cleanup tyhe GSOnline discussion - drastically.

-As for hamachi networks, if you add them mention something like "As of 2011/10 active GSOnline networks are..." because they probably won't be working anymore in 3 years when a kiddy necroes an old griefsyndrome version off the darkest places of the net. Done.

-Perhaps add a short modding section?

As for me, I think I'm gonna leave this wiki. The 2011/10/08_&_10 GSonline versions seem to work fine, and I haven't got any reply from BrickBreak and Jonathan355, so I assume my services aren't needed anymore.

-Life- 22:08, 12 October 2011 (UTC) Okay, farewell then.

Disconnected?!

I have the fourth window when I play online. :S Help me, please! I want to play with my friends. (17:55, 20 December 2011)

Help! it's not work! :(

Hi,I need help. I installed grief syndrome(without problem).But when i want to play (c:-game-tasofro-griefsyndrome-griefsynrome.exe (it has grief seed icon)) it says - In griefsyndrome.exe encountered a problem and needs to close. We apologize for the inconvenience.Can anybody help me how i can play this awesome game? please. Banane


---Just change your region and languange to Japanese in Control Panel.27.108.112.219 05:42, 21 January 2012 (UTC)

Sprites

Is the attack sprites in the cv2s just the weapon itself or is it the actor doing it themselves, cause I want to try to get a Homura Moemura using her shotgun gif. Any suggestions? 75.50.86.65 02:57, 23 October 2011 (UTC)

Extreme Stage 3 Lag

Is anyone getting an unbelievable amount of lag on stage 3? Specifically, the room right before the boss. It's actually making the game unplayable. 74.14.48.22 20:58, 25 October 2011 (UTC)

I haven't seen it happen, but it's probably caused by the way the TV sets show recursive images of the screen. Are your video card drivers and directx up to date? KM 00:13, 26 October 2011 (UTC)
Everything's up to date. So I decided to fiddle around with the Priority. It had various effects. Setting the game to Realtime either...
1) Erased all traces of lag, and made the game run at a great speed. There are some sound oddities, like a bit of Buzzing when you enter an area or when there are multiple sound effects.
2) The screen goes black. You have to shut it down.
Realtime is the only setting that had an effect. Setting it on anything below had a very minute effect.
Note that no matter what Priority you set it on other than normal, if your game is still on that Priority when you close it, it will freeze your computer. Your computer will then buzz loudly and you will be forced to turn it off manually. 74.14.50.97 19:31, 29 October 2011 (UTC)
First of all, I had that problem too. The lag was as long as 30 seconds. However, I was trying to run it through VMware Fusion (virtual machine) on a 4-year-old MacBook Pro with half the minimum required video RAM. It worked fine when I used BootCamp to run Windows XP instead. Some initial questions: How much video RAM do you have? The game is meant to be played on systems with 256MB or more. How much normal RAM do you have? How big is your pagefile? Are you running any other programs simultaneously with GriefSyndrome? Have you tried lowering your other graphics settings? Messing with your graphics acceleration settings? If all else fails, you could try to overclock your graphics card, but that's a very big issue. Another option is to see if someone can modify the game to stop the TVs from displaying recursive images. I'm looking at you, Gniarf! :) -ZetaAspect 14:42, 31 October 2011 (UTC)
0-*Rolls up ninja wallpaper* Teme, doko miteru no?
1-Me I'm looking at this thread. They are making a squirrel decompiler, in other word a tool that can read our .cv4 files
2-Gave a shot at the TVs, so you can try this (untested because making it again to stage 3 to test is a bother) or if that fails, the fallback fix (tested)
3-How recursive TVs work: each time you redraw the TV, make a screenshot and resize it to fit in the TV. My intuition tells me they make one screenshot per tv...
4-How I "fixed" that:
Recommended fix: made the scripts call a non existent function (SNApFU)->should make the tv redraw function fail
Fallback fix: renamed the screenshot taking function into... something obscene, effectively preventing any screenshot within the whole game.
5-Having an high end graphic card, I don't even know if the lag issue is actually resolved or not.
6-Dammit tabs again... Gniarf 86.75.253.250 00:37, 1 November 2011 (UTC)
Wow, good job! I just tried your fallback fix, and now the Room is completely lagless!
I might as well answer some of your questions too. My video RAM is 891MB, I have 2GB of RAM, with a Pagefile of 2GB (Changing that currently). I run NOTHING other than GriefSyndrome while it's running. 65.95.69.73 23:31, 1 November 2011 (UTC)
Thanks for the feedback. Could it be that you have a radeon 3000? If so you have 891 Mb of SHARED video ram, meaning it's actually eating up to 900Mb out of your 2Gb. Aside that, what is your CPU (processor) and its speed? Gniarf 86.75.253.250 00:16, 2 November 2011 (UTC)
Yup, I have an ATI Radeon 3200 HD. It turns out I have 256mb of Dedicated Memory and 638mb of Shared. My Processor speed is 2.0GHz. 65.95.69.73 01:45, 2 November 2011 (UTC)
Sufficient RAM:Check, Decent CPU:Check, Decent GPU: Check (so so for 3d games, but dang it, Griefsyndrome is a 2D game!)...Gotta admit I don't understand why the game would notably slow down. If someone's got an idea, I'm interested. Gniarf 86.75.253.250 21:55, 2 November 2011 (UTC)

Mod toolkit

The mod toolkit can be downloaded there. It contains:

  • the source of all .cv4 scripts
  • 2 example mods (Gniarf's and Soul's)
  • GropeSyndrome, a tool to extract/repack .dat files.

Note: Scripts were produced using an automated decompiler (DamianXVI's squirrel decompiler) which is still in alpha stage, in other words the script files I'm providing might be partly botched, and of course all comments are absent. The good news is that several people have been using mods made with this sources and so far no one reported anything wrong.

Infos for Modders

  • The scripts are in which are in squirrel language, which is close to C++.
  • .cv4 do not need to be recompiled before playing; the game will recompile them during load times (so scripts aren't interpreted (Well, they are pseudo interpreted like .net if you want to be exact)).
  • Your mod need to be repacked in gs00, 01, 02, or 03.dat; gs04.dat and above do not work.

Infos for Everyone

As I said above, the script files are recompiled at runtime (<- you're not supposed to understand), what players will want to know is that it makes loading times a bit longer (no, not much).

Q: Will it corrupt my saves

A: It shouldn't.

Q: Is there any compatibility issue with GSOnline.

A: No, but all players need to have the mod installed. Gniarf 86.75.253.250 17:07, 9 November 2011 (UTC)

User feedback

I donwloaded and tried the mod, seemed to work fine. Plus I modded some things myself, to make the game more fun at higher laps (like 1200+). Things like, making the exp rate a bit higher (around 3x), adding enhancements to attacks and specials at certain levels (like for example, I changed Homura's timestop formula to make it aproximately logarithmical, based on the level growth, so you start with only a little time for timestop, but it grows to about twice the original amount, at around level 150). While testing (and playing with my friends) in my own mod (done of course on top of yours) I encountered no particular problems I'd say were fault of the modding. [I originally had a lot more fun/awesome ideas, but the way things are implemented in the scripts are kinda complicated so I settled with something more simple]. I might post the .dat later if someone feels they'd like it (or if I stop being so lazy). 201.231.128.180 03:28, 30 November 2011 (UTC)Soul

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OK, so 1 vote for "scripts got decompiled correctly". Glad you're enjoying the toolkit, but out of curiosity, could you give more details about those "enhancements to attacks and specials" you mentioned?

84.100.8.14 07:04, 1 December 2011 (UTC) Gniarf

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A file's worth more than a thousand words. So here's the file.

To make it simple: Most characters get some kind of bonus at level 50 and 100. Madoka is already pretty powerful, so her only boost is, at level 50, her special doubles (you get two "rains" of arrows one by each side) and at level 100 you get 3 (it IS kinda overpowered, but it works well on high laps). Sayaka's functions were kinda a pain to modify so I just gave her a triple jump and modified her strength growth (it's quite higher at the beggining, but the bonus gets smaller as you level) this is too, to help diminish the horrendous amounts of HP monsters have on lap 1500 for example, when you're just starting and are level 5. Sayaka actually came out pretty fun to play with. Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now. I made the Tiro Finale back to its original cost since it was too overpowered otherwise, and on levels 50 and 100 she gets a bonus to the amount of rifles she can summon, and the speed they summon at. Homura has the timestop modified, and I also added a bonus, on lvl 65, when you stop time, a few grenade lunchers appear on the ground (I should reduce the amount, but it's not too bad). She also gets a boost to the machinegun clip and firing speed at some levels. Finally, I barely touched Kyouko cause I don't like her (and I was kinda lazy) I only added some range to her special.

Have in mind that it's only experimental, so some things are probably unbalanced.

201.231.128.180 02:17, 2 December 2011 (UTC)Soul

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Megaupload's down; anyone still got the mod? I can't find it anywhere else 175.156.217.185 17:40, 13 February 2012 (UTC) Jak

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Full mod toolkit+sample mods (mine & Soul's) uploaded there.

Gniarf 88.167.155.165 23:14, 14 February 2012 (UTC)

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Many many thanks! ---- Jak

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Question

I'm wondering if it would be possible to add more playable characters with this. Like, if one had some sprites of, say, Kazumi; could we add her to the roster? If anyone knows if this is possible, I'd be seriously interested. - Fate 207.155.38.209 10:49, 16 February 2012 (UTC)

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short answer: Right now I know most of the steps to add a character but not all. Using dodgy ways it is probably possible, but it won't be simple.


long answer:

  • the 1.1 patch added 2 characters (not-moe-mura and kyubey) through the gs02.dat file, so it is possible to add characters with a mod.
  • The problems with images:
    • The game uses a mix of .dds (for effects) and .cv2 (for character) files for images. It is probably possible to use only dds for you character, otherwise there is no bmp->cv2 conversion tool atm. I could most likely write one though if I'm sure I'm not wasting my time.
    • There is a catalog of all images used by a certain character: character_name.pat which I don't know the structure (especially the 2nd half)
    • I guess it doesn't apply to the .dds, but the cv2 use a separate 512 byte palette file which I don't know how to produce. Studying this would probably be simple.
  • The problem with sounds: I don't know how to produce sound files for griefsyndrome and it is UNlikely that I will ever do.
  • Code-wise there is no problem afaik.


The easiest way to add a character would be to copy an existing character, export your sprites in .dds format and do some simple hex editing on the .pat to use the .dds instead of the .cv2 images. For sounds you'll have to make do with whatever sounds already in the game.


Gniarf 88.167.155.165 22:51, 16 February 2012 (UTC)

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I understand the gist of what you're saying, but I don't understand how I should begin doing what I want to do (due to my lack of technical knowledge on this subject). I guess I'll start learning what I'm doing - Fate 173.184.32.151 03:08, 17 February 2012 (UTC)

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Damn Gniarf, I wish I was as skillful as you. I'm barely able to grasp the idea of what's programmed. Of course, the script isn't exactly written to be understood easily, but still. Lately been trying to see if I could make sayaka attack faster (or twice, with every hit of the button) when using the normal attack, but I have really no idea how, so I just tried playing with some variables. If you can actually think of a (easy) way to do it I'd love to hear it. Soul - 201.231.144.82 04:02, 17 February 2012 (UTC)

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@Fate: You need to know what a .dds image is, and roughly how current characters are made. Try to find which file contains what. knowing what a bitmap palette is could be useful for your general computer knowledge and if if you play to use .cv2 files, which we'll try to avoid.

On second thought, if you make a new character you will have to define the hitboxes & damageboxes for his/her moves, hence needing to make a new .pat file (aww ffffuuuuu....)

@ Soul there are 2 ways to make the animations faster, but I'm afraid you won't hear either. You might read some though...:

  • the easy way:in sayaka.cv4, function Begin+something, add "this.animationSpeed=200;" 100 means default speed, 300 means 3x faster, etc... And I would override EndtoFreeMove() to reset to default speed.
  • the hard way (you don't want to try that):
    • You know how attack animation is made in 2d games? Display a bitmap, for that frame, specify the hit boxes and damage boxes, display the next frame, specify the boxes, rinse and repeat...
    • In griefsyndrome, animations are defined in the .pat file. So if you want to make your animation shorter, just hex edit the second half of the pat and remove some frames from the desired animations.
    • But for that you will have to finish reverse engineering the .pat file format. That's a piece of cake, a dry long overdue worm riddled rotten piece of brown dog cake.

.pat file format:

offset (hex) size (in bytes) description
0 1 five
1 2 image_count:number of images references in this .pat
3 0x80 1st image filename+padding junk bytes
0x83 0x80 2nd image filename+padding junk bytes
...
3+0x80*image_count 4 ??? (probably a bitmask)
3+0x80*image_count+4 4 identifier of the first animation (used later in this.SetMotion(this identifier+1...) calls)
the rest in unknown ??? ???

One question though, Soul, you said earlier "Mami's whip/lace/whatever was really useless so I modified the speed of its hits, it's probably hitting aroun x8 the original speed now". How did you do it back then?

To make an attack hit twice, add this to BeginAttack:

this.hitEvent = function ()
	{
		this.HitReset();
		this.hitEvent = null;
	};

...and don't forget to reset it to null either in EndtoFreeMove() or in all other attacks.

Aside that, the Gropesyndrome v1.0 has a bug where the filename of the last file isn't stored correctly (often resulting in an error about TitleShadow.global.cv4 not having a valid name when extracting) and some files where missing from the sources (QB.cv4 for example...). Both problems fixed in the toolkit uploaded today.

Gniarf 88.167.155.165 13:02, 17 February 2012 (UTC)

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Well what can I say? you're awesome Gniarf. I'll try some stuff when I get home today. I'll say it now by the way, you're probably over-estimating my programming abilities, but with your help just now I think I can have some fun. With mami it was a lot easier since, the attack was sort of looping (or that's what I think at least) and actually hitting every time some variable was 0 mod 5 or something. I just lowered the "5" meaning that it would hit more times (since there are, for example, 5 multiples of 2 between 0 and 10, as opposed to 2 multiples of 5). Really basic stuff.

Soul - 201.216.200.28 14:30, 17 February 2012 (UTC)

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Quick question for you, Soul: I'm trying to make the grenade launchers for HomuHomu pop out at level 50 instead of 65, so I'm editing "if (this.level > 74)" under "function Magic_TimeStop()." I can't get it to work when I change 74 to 50 and re-pack it into the .dat (also, why does it say 74?). I apologize in advance for my noob coding skill - Fate 173.184.65.79 12:35, 19 February 2012 (UTC)

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It says ">74" as in higher than level 74, if you put ">50" then the launchers will appear at level 51, you should put ">49". 190.83.165.172 16:33, 19 February 2012 (UTC)

HELP, I'm going to cry

Theres two problems I keep having D:

Everytime I try to play: http://i43.tinypic.com/25kua7n.jpg

And when I reinstall: http://i39.tinypic.com/259d3y1.jpg


Simple. Just go to google and download the .dll file it says is missing. Place it in the folder and VOILA! I think this question is also on the grief syndrome page in this wiki. Go to the Q and A section. :)


OOH player 2 doesnt work D: i clicked on QB's icon and put the controls for player 2 .. then i start the game.. and when im choosing my character.. ex: mami and then it just starts the game D: what happened ?? isnt player 2 suppossed to choose his/her character too?? D: (75.83.238.123 19:39, 5 December 2011 (UTC))emiharuka



Why is your locale in korean? I think that warniung tells you you can't have special characters in your path. And the other warning was, you're missing DirectX9. And you need to press the attack button with the 2nd player to enable it to choose a character. This is all pretty basic stuff though, you should try a few things before coming to cry here..

==

Ahh then theres this: http://i43.tinypic.com/fm1535.jpg


WHATS GOING ON75.83.238.123 D: ( 75.83.238.123 17:41, 5 December 2011 (UTC))emiharuka

Not Responding

I have a friend that has problems with the game, whenever she opens Grief Syndrome it simply won't respond/freezes. I was wondering if you guys have a solution to this?

She uses Windows 7

31.45.46.73 12:11, 20 December 2011 (UTC) hiyopu

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Are you trying to play the game in singleplayer mode or multiplayer (through gsonline.exe)?

  • If singleplayer:

-Disable fullscreen mode in the config options.

-Do other games work (solitaire, minesweeper, etc... do not count)?

-Where does it freeze exactly? Does it display a black screen ? Do you see the green "twilight frontier" logo?

-I doubt it will help at all, but try installing the 1.1 patch, it can't hurt...

-In case it would get nasty, can either of you handle a debugger (if you don't know what it is, say "no")?

  • If multiplayer, I assume it freezes with a black screen just before displaying the green "twilight frontier" logo. If so read the Grief Syndrome Online/Troubleshooting/Black screen section above.

Gniarf 84.100.8.14 17:50, 20 December 2011 (UTC)

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It happens at both ;x;

- The config options won't open either

- Yeah, they do

- It only displays a black screen

- Already did D|

- No ;x;

125.60.246.134 17:40, 24 December 2011 (UTC) Ley

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What are you running the game on? Desktop? Laptop? Eee PC? Other?

What is your video card?

When the game freezes, does it use 100% CPU (or fully uses one core) ?

When you run the ConfigTool.exe, what happens ? If you get an error message, post it!

What other games did you try (just a few)?

I'm afraid I currently don't have any idea about what's causing your problem. All I can say it that the fact that even the config tool doesn't work is quite worrying (ConfigTool.exe should work even if put alone in an empty folder). So here are the generic problem fixing steps:

1-Set your system locale to japanese: start->control panel->region and language->

1.1-...format tab->japanese (I know it sounds stupid, but some programs do use this one to detect your language)

1.2-...administrative tab->change system locale->japanese.

1.3-...location tab->current location DOES NOT need to be changed.

2-Run the configuration tool as Administrator in NT 4.0 compatibility mode, as said on the "Page" side of this wiki.

3-Install the latest version of directx: http://www.microsoft.com/download/en/details.aspx?id=35

4-Install the visual studio (VS) 2008 redistributable package: http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=29 .WARNING: if you take it from somewhere else, there are a lot of different files called vcredist_x86.exe, some contain the VS 2003 redistributable package, other the VS 2005, 2008, 2010...

5-Update your graphics drivers.

6-Ever tried being patient? Maybe it will start after 5mn?

Gniarf 84.100.8.14 21:34, 24 December 2011 (UTC)

Help please.

I feel dumb for asking two times, and I hope this was not stated already but another friend of mine needs help. I will just copy paste what my friend has written, sorry for taking so much of your time.

Alright, here's a screenshot. Problem

83.108.44.217 11:55, 27 December 2011 (UTC) hiyopu

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1-Try the "d3dx9_43.dll not found" fix posted in the FAQ

2-Just in case have a look at http://superuser.com/questions/302988/virus-the-version-of-this-file-is-not-compatible-with-the-version-of-windows-y

3-Post your friend's griefsyndrome.exe. I'll check if it has been altered/corrupted.

4-Tell Ley to read my post above.

Gniarf 84.100.8.14 16:17, 27 December 2011 (UTC)

All Players 1P? / Irresolvable Black Screen

My friend and I downloaded this game about a week ago and after a few unsuccessful attempts, managed to connect with each other and play. A few days later we get another mutual friend to download it and all three of us try to play. We were unable to. Even reducing it back to just us two, we're unable to.

Each time we try, we get the black screen. We're successfully able to connect with each other, but the Grief Syndrome window pops up and immediately goes "not responding". The screen is black but the opening logo sound effect can be heard, and when the "Not Responding" window pops up and you click "Close program", you can hear the main menu music, but nothing ever comes on the screen.

At first I came here and we tried the Black Screen fix above. We replaced our saves with the saves from the GSOnline.zip and tried again but had the same results. We've tried different ports, different people hosting, waiting for days when the connection between us was better, always the same result. I'm running Windows Vista 64-bit and my friend is running Windows XP 32-bit. We've tried running GSOnline.exe in compatibility mode for Windows 2000 but still had the same results.

One thing we suspect might be the problem (I'm not sure how it was the one time we were successful, this might be just the way it works) is that when we connect on GSOnline, the second person to connect is listed as "1P" on the title frame of the box, as well as the host. When I try to connect to my friend's hosted game, it connects me as "2P" but then IMMEDIATELY (a fraction of a second later) switches to "1P". We've tried reinstalling GSOnline and got the same result. I reinstalled Grief Syndrome entirely and got the same result.

We're both running GS 1.10 and the 10/18r2 GSOnline program with talk enabled. Talk worked for us when we were successful the first time.

We are completely baffled. If anyone could help, we'd REALLY appreciate it! This is too great of a game to not be able to play. Ebilekittae 07:22, 14 January 2012 (UTC)

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UPDATE: We found a temporary fix when my friend suggested we use the old 10/13 version of GSOnline. I say "Temporary" because I'd still like a fix for the r2 version if there's one out there (I miss my talk :P) but we can at least play this way. We were able to connect, I was able to be 2P, and everyone was content. ebilekittae 09:29, 14 January 2012 (UTC)

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UPDATE 2: Wasn't a fix, never mind, we got lucky. I still come up as 1P even on the old versions, but there's a bit more of a delay before it switches me from 2P to 1P, so if we're quick on the draw we can get it. I'd still appreciate any help anyone can give us! Sorry for the confusion! ebilekittae 10:27, 14 January 2012 (UTC)

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Dammit I uninstalled that game yesterday, but when I tought I was over and done with this game, guess what comes...

I could copy-paste the "Help request form" here, but instead I'll simply tell you to answer those questions - all of them. In the meantime I have 2 theories for now:

t1-The application not responding might be caused by a call to ResumeThread() that wouldn't behave as expected (why??). In which case download "Advanced process termination" (APT), run it, run the game, select the game in APT, and machinegun "Resume 1" until the game works. If that fails, press "Crash 1" and post the crash dump, not sure I'll be able to make something out of it, though.

t2-A security suite (especially those made by "PC tools", but others might be as bad) is somehow fiddling with Griefsyndrome/GSonline. GSOnline doesn't like when Grief gets hijacked by anti-malwares.

...Or I might be spewing bullshit and GSOnline isn't a t fault; it all depends on whether the game works in single player or not, which I cannot tell because you didn't fill the god***n form!

As for the "all 1P" aspect, I THINK (didn't check) that GSOnline only differentiate between 1P/2P/3P at the character select screen, like:

1-Everyone is 1P at the main menu so that they can move within the menus

2-The first client to presses a button at the char select screen becomes 2P

3-The last client becomes 3P if he/she presses a button before 1p+2p validate their character selections.

(if it's really important I could check, but I'm just too lazy to reinstall the game once more atm)

Gniarf 84.100.8.14 15:20, 15 January 2012 (UTC)

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Thank you for your response, I really appreciate your effort. I'll try the above fixes tonight if I get a chance with my friend.


0-What is your problem?

When joining a host, the second player to connect (possibly the third as well, have no information on that) starts off as 2P and then quickly switches to 1P in the title frame of GSOnline. We tested this with an older version (10/13) of GSOnline that had a longer delay before switching to 1P, and as long as there was one 1P and one 2P connected, the game worked fine. If there were two 1Ps, Grief Syndrome popped up as a black, non-responsive screen. We've confirmed that the problem for us is GSOnline assigning two (or more?) people as 1P for some reason.


1-What version, of GSOnline are you using ? If you don't know, use the one posted on the other side of this page and retry.

We used both versions on the other page, with the 10/13 version typically being more successful since if we time it correctly we can connect while I'm still 2P. 10/18r2 worked for us initially but tends to switch from 2P to 1P far faster (in less than a fraction of a second).


2-Are all the players using the same version of GSOnline?

Yes, we both started out with the 10/18r2 version and then both switched to 10/13 version.


3-Are you positively definitely really totally sure you're not running a dirty mix of several different GSOnline versions ? (<-sounds stupid but actually happened)

Yes, we are absolutely sure.


4-What version of GriefSyndrome are you using ? If it's 1.0, patch to 1.10.

Each player is using Grief Synrome v1.10


5-Are all the players using the same version of GriefSyndrome?

Yes, we are.


6-In OFFLINE mode, does the game work for every player?

The game works perfectly for every player in Offline and local multiplayer modes.


7-Are you all using the same savefile?

We've ran several tests all using the save file provided in the GSOnline.zip with negative results. For a simpler answer, yes.


8-Do you get an error message? If so post the EXACT message (in japanese) and the title of the dialog box.

No, there is no error popup.


9-If it crashes, do you get the "Send error report to Microsoft" message?

It does not crash, instead fails to respond.


10-What version of windows are you using (ex: xp/vista/seven/don't know)? Is it a 32 or 64 bit version?

I am using Vista 64-bit, my friend is using XP 32-bit.


11-Which of these terms do you understand: firewall,CRC,NAT,do-while loop,"SAR EAX,1" ? (Used to evaluate your computer skills and talk properly with you)

I only understand firewall from that list.


I'll provide another update for you once everyone's available to test out your fixes. Thanks again for your help, I know technical support is a frustrating job, especially when people don't follow directions. ebilekittae 00:46, 16 January 2012 (UTC)

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Ok, so I dug a bit into the issue and managed to replicate your problem. IN YOUR CASE the following happens when a client clicks "join":

-client: "I wanna join"

-host: ok, you're client #1 (=player 2)

-But something delays the host (or that might simply be a ping problem?), and somehow (still investigating that) the host start saying: "No! you're client 0 (=player1)!" 10 times or so.

Anyway, forget my previous theories and whatever involving APT.

If you're in a hurry, I can make 3 exe: one that will always believe it's 1P, another that will always be 2P, etc... Or you can wait until I understand what's wrong.

Gniarf 84.100.8.14 14:53, 16 January 2012 (UTC)

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UPDATE 1: Hehehe I think I got it: there is a 100ms connection timeout, so if the client hasn't received anything whithin 100 miliseconds after it said "I wanna join", it sends "Anyone listening?"x10. The host then responds with "ok, you're client #1I'm hereI'm hereI'm hereI'm hereI'm here..." and somehow those "I'm here" get interpreted as a player number.

Ok you probably don't care about my technical BS, so just use this exe, where the client will never send "Anyone listening?" messages. Please confirm whether it works or not.

Gniarf 84.100.8.14 15:29, 16 January 2012 (UTC)

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FBI morons having shutdown megaupload, here is the file on mediafire.

Gniarf 84.100.8.14 13:34, 20 January 2012 (UTC)

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Thanks so much for your help, we've both downloaded the fixed exe and we've arranged to test it out tomorrow! I'll let you know how it turns out then! Sorry for the lack of communication, it's turned out to be harder to get time when we're both free to test it out than we thought at first.

ebilekittae 09:20, 21 January 2012 (UTC)

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UPDATE: Okay, we were able to test it early, just now. The exe popped up normally and I successfully connected as 2P with my friend as 1P (and the other way around), but when the logo appeared, we received this pop up error: http://images.puella-magi.net/7/7d/Gserror-yesno.PNG . After pressing "No" ("Yes" didn't do anything), Two more pop-up errors appeared, this one http://wiki.puella-magi.net/File:GSO_error_in_human.png and this one http://images.puella-magi.net/f/f7/Gserror-recvfromsendto.PNG . We attempted about 10 times with the same result, with either person hosting.

ebilekittae 10:30, 21 January 2012 (UTC)

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Hmm, I assume you're using hamachi. In hamachi right-click on your friend->ping and watch the (round trip) time:

1-if it's below 100 ms, there is a problem with GSOnline.

2-if it's sometimes a bit above 100 ms, well each time you get above 100ms GSO will throw an error message.

3-if it's always in the 250+ range, give up on online gaming with your friend, at least for action games.

My hunch tells me you're in case 2 or 3. Aside that I busted another timer that looked awfully similar to the previous one, but didn't check what it exactly does, so you may try this exe, but honestly I think that your connection's latency (=ping) is so high that game won't be playable once you actually get it to work. I don't mind continuing if you insist and if it's needed, though...

Gniarf 84.100.8.14 18:15, 21 January 2012 (UTC)

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Ahhh, yeah, I actually tried to test the Ping with her last time and the average was about 200ms, which was really strange to me since we've been able to play some fighting games with relatively little lag, but it must have just been amazing netcode or something. We'll give the second exe a shot still and hope for the best. Thanks for your help and I hope it wasn't just a waste of time for you!

ebilekittae 23:32, 21 January 2012 (UTC)

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Just thought about something: sometimes networking using hamachi happens in relayed mode, which results in higher ping and a contact being marked with a blue circle. If that's your case, well, you don't actually need hamachi to play GSOnline, just get your internet IP address (which you find on sites like formyip.com) and slap that in GSOnline. Of course you'll need proper firewall configuration...

Other than that, is either of you using any proxy/firewall bypasser (ex: frozenway) ?

Gniarf 80.239.242.207 01:54, 22 January 2012 (UTC)

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Hamachi showed up blue for us at first, but we resolved that before coming here with no positive effect, unfortunately. We're able to connect with the little green circle by our names. We've also daringly tried connecting disabling our firewalls completely and still no dice. Neither of us use a proxy or firewall bypasser. It looks like it's our lag, then, huh?

Thanks a lot for your help, we really appreciate it and you've done a lot of great work for us. Sorry for wasting your time!

ebilekittae 02:38, 28 January 2012 (UTC)

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One thing you could try to make sure it's the ping, is to join a public GSOnline hamachi network (see the list on the other side of this page), ping the players there to make sure the latency is below 100ms and see if you can play.

For my personal knowledge, and if that's not private: what ISPs are you both using?

Gniarf 84.100.8.14 03:25, 28 January 2012 (UTC)