Difference between revisions of "Tart in Magia Record"

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(Memoria Cards)
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*[http://magireco.com Official Magia Record Website - Japanese]
 
*[http://magireco.com Official Magia Record Website - Japanese]
 
*[https://magiarecord-en.com/ Official Magia Record Website - English]
 
*[https://magiarecord-en.com/ Official Magia Record Website - English]
*[https://magiarecord.gamepress.gg/magical-girl/tart Gamepress' character page]
 
*[https://gamepress.gg/magiarecord/magical-girl-stories/darcs-personal-story-episode-1 Transcript of Tart's MSS from NA Server]
 
 
*[https://youtu.be/zux9eBfJaEo Recording of Tart's MSS on Youtube (NA)]
 
*[https://youtu.be/zux9eBfJaEo Recording of Tart's MSS on Youtube (NA)]
  

Revision as of 18:36, 17 June 2020

Tart/Jeanne d'Arc
Tart magireco profile.png
Japanese Name タルト
Voiced by Japanese:Yui Horie
ID No: 4021

For her full bio, see Tart

General info

Physical features

  • Date of Birth: 1412
  • Height: 150cm
  • Eye colour: Green
  • Hair colour: Blondish Green
  • Origins: Domremy, France

Other

  • Soul gem: Cross-shaped gem (armored chest)
  • Weapon: Light Sword "Épée de Clovis" (A weapon that embodies light as a magical girl)
  • Wish: To have the Power to Bring light to France.
  • Ability: Light
  • Witch Form: La Pucelle de Blancheur
  • Japanese pronoun: watashi (私)
  • Known relatives: Jacques d'Arc (Father), Isabelle d'Arc (Mother), Jacquemin, Jean and Pierre d'Arc (Older Brothers) and Catherine d'Arc (Younger Sister)
  • School: -

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute
4★ → 5★ 100 Balance Attribute light.png
STATS HP ATK DEF
Initial 5238 1894 1913
Max at ★4 18720 6916 6936
Max at ★5 24260 8976 8998
Max SE 32196 10980 12703
Disks
Disk accele.png Disk blast vertical.png Disk blast vertical.png Disk blast horizontal.png Disk charge.png
Connect: I will always protect you!
★4: Attack Damage UP [VII] & Defense UP [VII]
★5: Attack Damage UP [IX] & Defense UP [IX]
Magia: La Lumiere
★4: Damage All Enemies [V] & HP Recovery (All) & Curse (Self / 1 T)
★5: Damage All Enemies [VII] & HP Recovery (All) & Curse (Self / 1 T) & Attack UP (All / 3 T)
Doppel: La Pucelle de Blancheur
Damage All Enemies [IX] & HP Recovery (All) & Attack UP (All / 3 T)
Spirit Enhancement Data


Max Stat Bonuses
HP ATK DEF Accele Blast Charge
4★ +6% +6% +6% +4% +8% +4%
5★ +7% +7% +7% +5% +9% +5%
SE +7% +7% +7% +9% +15% +13%
Spirit Enhancement
Doppel Damage UP [I] I& Magia Damage UP [I]
MP Gain UP When Over 100 MP [II]
MP Gain UP When Over 100 MP [II]
Doppel Damage UP [I] I& Magia Damage UP [I]
Accele MP Gain UP [V]
Blast Damage UP [II]
Blast Damage UP [II]
Chance to Anti-Evade [III]
Chance to Critical Hit [II]
Damage Cut [II]
Blast Damage UP [II]
Guaranteed Anti-Curse
Active Ability: Damage Cut [IV] & Regenerate HP [IV] (Self / 3T) [CD: 10 turns]

Summary

A Magical Girl from medieval France known today as Jeanne d'Arc. Upon the death of her dear sister, Catherine, she resolved to save France from the brink of ruin. Simple, innocent, and trusting of others, she fondly refers to Cube (Kyubey) as "Monsieur Angel".

Doppel Description

The Doppel of holy flame. Its form is that of salvation. The master of this Doppel has a pious heart, free of sin. The crosses that rain down from above are no ordinary ones. They are upside down crosses, and rather than exude divinity, they draw out sin and make those who bear witness to them face their own evil, wreathing them in purifying flame and burning them swiftly to ash. There is no sin that this Doppel cannot find and bring to light. Simply put, enemies have no choice but to accept its overwhelming purity.

Side Story

Tart thinks back to when she first contracted. Cube tells Tart that she can make any miracle come true by wishing for it. He informs her she can wish to bring back her dead sister or make it so the village was never attacked, but there's no guarantee it won't happen again in the future. Tart has made her decision and agrees to become a magical girl. She wishes for the power to bring light to all of France, as she cuts off her long braid in a symbol of resolve.

As Tart is lost in thought, Riz Hawkwood calls out her name to get her attention. Tart comes back from her daydreams as Riz repeats her earlier statement: they've decided to make camp here while Melissa de Vignolles and the others go to the nearby fortress for supplies. Just as Riz is finished speaking, Melissa comes running towards them from out of nowhere. The town is under attack from the English army and their monsters and the lord of the fortress is requesting their aid in protecting the village. Riz turns to the soldiers for their support but many of them are exhausted and injured from their recent battles. Also, the lord of the fortress had formed some ties with the English recently, meaning the lord had invited the English and their monsters in but the monsters had lost control and now he sought help from the French in resolving the issue. Tart resolves to go help the villagers on her own, and Riz volunteers to go with her. The soldier marvels at their bravery, and attempts to once more recruit help for them.

As Tart arrives, the fortress is still under attack by the possessed English soldiers. Tart cuts through the thick of them while Riz supports her from behind in an effort to reach the fortress. The French soldiers who were able to help cover the flank but more and more of the possessed soldiers continue to attack them. Riz makes a plan with Tart and makes an opening in the hordes so Tart can put her back to the fortress and clear the field of monsters in a single shot using her magic. Tart is able to blast away each of the creatures, but her magic was a little too powerful and it created a crater where the road once was. The lord of the fortress approaches Tart and thanks them for their help. The lord's lands lay between two opposing nobles, so he had been forced to play neutral in order to protect his townsfolk. He didn't blame the French if they had not come to help, but after seeing the miracle of La Pucelle for himself he pledged himself to her forever. Melissa tells them there's more trouble, as they can't transport the supplies back do to the crater where the road was. Tart hangs her head in embarrassment.

Back at camp, Melissa informs Tart that the road has already been repaired and the supplies have arrived. Tart is worried about her inexperience, but Riz noticed that Tart had purposefully aimed at the ground in order to prevent hurting the French soldiers in the battlefield. Still, she's surprised that Tart's magic is powerful enough to create craters. Melissa asks if there isn't a way to control the amount of magic that Tart uses as Riz warns her that multiple uses of her magic would push Tart's soul gem to the limit almost immediately. They decide to ask Cube if there isn't a way to control her magic better. But Cube thinks that may be more difficult than they realize, since Tart's wish to bring light to France was too pure and too powerful and her karmic destiny was powerful enough to do just that. Cube assures her she will learn how to control it better through experience, but the nature of her magic is too imprecise. As Tart looks downtrodden, Cube assures her that she is the only one capable of wiping out an entire armies of monsters in a single blow. Just as Riz has her own role to play, so does Tart. Tart vows to continue to work alongside Riz to achieve their goals.

Just then, they hear a commotion and learn that monsters have attacked the fortress once more. However, there are less soldiers than before who are able to aid them in battle. Tart and Riz hurry to the fortress. The fortress seems quiet when they arrive, when suddenly Tart and Riz find themselves within Stacey's witch barrier. As they fend off an attack from a familiar, the girls note that these aren't the same familiars from before. Rather than be worried, Riz is actually relieved since this means they can fight without having to worry about hurting their allies. The two make quick work of the witch and wonder what could be causing the fortress to attract so much attention from witches. The two report to the lord what had happened as they question him about the attacks. The lord tells them the village is under a curse, where every decade or so a large invisible witch attacks with her familiars because of a cursed girl.

The lord explains that the town had been under siege, about to be destroyed. A young girl had offered her prayers to heaven and her prayers were answered. The weak and ill were healed and the town had been restored to its former peace. But the town had seen the girl use magic, so she was accused of witchcraft and thrown into jail. The girl warned the village if they didn't release her, she really would turn into a witch. But no matter how she begged to be executed if not released, the village wouldn't relent. After several months, the girl disappeared one day and a giant monster flew out of her jail cell and into the night. The creature then began to attack the village and earned the name "Stormcloud Witch".

As the tale ends, Tart orders the lord to evacuate the town so they can fight the witch but it is too late. They're quickly enveloped in black clouds as the witch begins to cautiously approach. The lord hurries to ask the French army for their help in evacuating the town as Tart and Riz remain behind to fight the witch. Riz warns Tart that the witch is quite formidable and they may not be able to win the fight, but Tart can't help but feel a connection to the girl that the witch once was. She too felt the same bitter sorrow at losing her hometown and those around her when she first contracted with Cube, and she very easily could have made the same wish that the girl had. Familiars begin to swarm around them as Tart and Riz begin to fight them off. Having cleared away most of the familiars, the witch finally appears as a massive shadow that blots out the sky. Tart knows that the witch longs for death and she continues to curse the very village she had saved. She vows to put the witch to peace as Riz hands her a grief seed in order to prevent Tart from going over her limits. Tart summons her banner and unleashes her La Lumiere attack on the witch, destroying it in a single blow. As the light begins to flood the land once more, Tart is relieved to have been able to save the town that girl once loved.

As they take note of their surroundings, Tart notices that she accidentally destroyed the watchtower when she aimed her attack at the sky. As Tart hangs her head in shame once more, Riz reassures her that the townspeople are safe and no one will blame her for a little property damage. Melissa appears and informs them everyone is safe and sound. The lord of the fortress pledges his undying loyalty to Tart once more as Cube notes the importance of having secured the area for the French cause.

Back at the camp, Riz hands Tart another grief seed since she spent so much magic on her last attack. Riz worries a bit as she wonders what will happen once their own soul gems fill with impurities and they become witches. She asks Tart if she would rather disappear than become a witch, much like how that girl had asked to be executed rather than transform into a witch. But Tart has already fallen asleep from exhaustion and didn't hear a word Riz said.

Event Appearances

Trivia

  • Her illustrators are Masugitsune and Kawazu-ku, the creators of Puella Magi Tart Magica.
  • Tart is event-limited and must be obtained in the gacha.
  • "La Pucelle de Blancheur" means "The White/Pure Maiden"
  • In the NA release of Magia Record, Tart has been renamed "Darc".

Gallery

Game Gallery

Official Art

Memoria Cards

Card Effect Cooldown Eng Text Jap Text
Adjoined Shadow and Light
Normal:
Ignore Evade & Ignore Counter (Self / 1 T)
Max Limit Break:
Ignore Evade & Ignore Counter (Self / 1 T)
Normal:
9 turns
Max Limit Break:
8 turns
"Countless tears were shed and many mistakes were made along the way, but Tart is the last hope we finally found. She is the light we searched for, for so long. I will not let anything happen to her." 「決して消させはしない幾度もの涙と過ちを越えて、ようやく出会えた最後の希望それがタルトだから彼女は旅路の果てにようやく出会えた希望の光だから」
Monsieur Angel's Banner
Normal:
Gain additional MP when hit by a weak element [II]
Max Limit Break:
Gain additional MP when hit by a weak element [III]
Passive Qube, a mysterious being invisible to all but those who believe in him. Darc, pure and innocent, takes his halos as proof he is an angel. She fashions his likeness, "Monsieur Angel," onto a banner that she raises on the battlefield. Melissa, Tart's servant and close friend, does the same. キューブは、信じる者にしか見ることができない不思議な存在純粋なタルトは、その光輪こそが天使のあかしと信じ“天使様”の旗を掲げて戦場を馳せるタルトに心酔するメリッサもまた同様…
Épée de Clovis
Normal:
Max Limit Break:
7 turns **Unique to Tart**
At a church bearing the name of her younger sister Catherine, she met an alchemist who presented her with Clovis, the first king of the Franks' enchanted sword. Thus, another thread of fate was added to her destiny.
術カトリーヌの名を冠する教会で妹と同じ名を持つ聖人出会ったひとりの錬金術士彼女が授けたのは、魔力を帯びし建国の祖 "クロヴィス"の剣連綿たる因果がまたひとつ紡がれる...
Hope and Despair
Max Limit Break:
MP Gain UP [V] & Magia Damage UP [IX]
Passive **Unique to Melissa**
"Melissa! I told you not to come to the front line!" A magical arrow flew toward the girl after she rushed recklessly ahead. When Melissa opened her eyes, she saw La Pucelle, who had thrown herself in front of her to protect her. And in an instant, the world lost its light of hope.
「メリッサ!ダメよ前線に出てくるなんて!」無謀な行動に出た彼女を、魔法の矢が貫こうとしていた…目を開けた彼女が見たのは、自身をかばう"乙女"の背中次の瞬間…世界は、希望の光を失った
The Maiden's Resolve
Normal:
Attack UP [II]
Max Limit Break:
Attack UP [III]
Passive "I don't want such a tragedy to ever happen again, to anyone. That is why...I will become a Magical Girl. Please bestow upon me the power to bring light to France!" 「同じような悲劇をもう誰にもあわせたくありませんだから私…魔法少女になるどうか、この手に...フランスに光をもたらす力を!」
Our Thoughts As One
Max Limit Break:
Endure (Self / 1 T) & Regenerate HP [XV] (Self / 1 T)
Max Limit Break:
7 turns
"I can say it clearly now.

Even if it's an encounter that began from a collision, the feelings that we arrived at are the same. So long as we cry together, fight together, and win together, the bonds that ties us together will remain ...We will never falter once more."

「今ならはっきりと言えますわ

衝突から始まった出会いでも、最後に行きつく想いは同じ ともに泣いて、戦って、勝ち得た絆があるかぎり …わたくしたちはもう二度と、後れを取ったりしませんわ」

Mysterious Memorial
Normal:
Status Ailment Resistance UP [II]
Max Limit Break:
Status Ailment Resistance UP [IV]
Passive (I can't believe this is actually reality, but

I'm certain this is an experience that'll never happen again. Is it ok if I take a picture, just one commemorative photo...?) "OK, then I'll take one!"

(これが現実だなんて、わたしも信じられないんだけど

二度とできない体験なのは間違いないし 記念写真の1枚ぐらい、撮ってみてもいいよね…?) 「じゃ、撮るねー!」

Reinforcements from Another Time
Normal:
Attack UP [IX] & Chance to Defense Pierce [VIII] (Self / 1 T)
Max Limit Break:
Attack UP [X] & Chance to Defense Pierce [IX] (Self / 1 T)
Normal:
9 turns
Max Limit Break:
8 turns
"I don't think I could even try to explain how we got there. It's too complicated for words. I suppose you could say it all started with Mitama and a little misunderstanding of hers." 「どうしてこうなったのって言われるとややこしすぎて、説明でさそうもないんだけど…元はと言えば…多外みたまさんの勘違いから始まったんだと思う…」
The Third Magical Girl
Normal:
Charged Damage Up [IV] & Accele MP Gain UP [IV]
Max Limit Break:
Charged Damage Up [V] & Accele MP Gain UP [V]
Passive The path Tart chose to live will bring the light of hope to everyone in this country. That's what I believe. I will fight together as a Magical Girl, no matter what fate awaits me! 「タルトの進む道はこの国のみんなにとって希望の光になるんだって…そう思ったからたとえ…この先にどんな運命が待っていようとも私も魔法少女として共に戦います!」
Two Oaths
Normal:
Anti-Evade & Accele MP Gain UP [VIII] (Self / 1 T)
Max Limit Break:
Anti-Evade & Accele MP Gain UP [IX] (Self / 1 T)
Normal:
6 turns
Max Limit Break:
5 turns
**Unique to Riz**
The sacrifice of a dear friend has changed the course of fate. Now two girls stand in front of her grave to make their vows. One vow to save the country and another to protect the

savior at all costs...

かけがえのない命を贄として、運命の歯車は動き始めた そしてふたりの少女が、ひとつの墓前に誓いを捧げる ひとりは必ずこの国を救うこと ひとりは、そんな彼女を必ず守り助けることを…
The Legendary "Pucelle"
Normal:

Max Limit Break:
Remove Debuffs & Attack UP [V] (Self / 3T)
Normal:

Max Limit Break:
Loading a Shining Pennon with Hope
Normal:

Max Limit Break:
Blast UP [IV] & Accele MP UP [IV]
Passive
<3
Normal:

Max Limit Break:
Passive

External links