The Doppel of undesirable results.
Its form is a gathering cloud.
The master of this emotion is a compassionate being who feigns being cold-hearted. As she cannot get rid of her self-reproach when she cannot avoid hurting others, she tries to escape the situation by hurting others once more, which repeats the chains of negativity. This Doppel captures such a master, who is beheaded to be released from her distress, as she feels freedom from the sense of taking responsibility only for that single moment. But the intelligent master knows, as everything is just a deception of self-satisfaction as she anguishes, the self-reproach that can never be released solidifies into a single giant entity, and it vents its anger as it tries to release these emotions that has no place to go. As this sin never reaches its conclusion nor does it die out, it will continue to grow.
Magia Record Units/Ao Kasane
- For the character, see Ao Kasane.
| Ao Kasane (笠音 アオ) | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attribute | Rarity | Final Lv | Type | ||||||||||
| ★★★★☆ | 100 | Support | |||||||||||
| HP | ATK | DEF
| |||||||||||
| Initial | 6279 | 1782 | 1763
| ||||||||||
| Max at 4★ | 22441 | 6507 | 6392 | ||||||||||
| Max at 5★ | 28294 | 8213 | 8068
| ||||||||||
| Max SE | 34011 | 10233 | 11047 | ||||||||||
| |||||||||||||
Doppel Description

悪果のドッペル。
その姿は、叢雲。
この感情の主は非情の皮を被った有情の者。やむを得ず他を傷つけることへの自責が拭えず、その苦境から逃れる為に再び傷付けることで、負の連鎖を繰り返す。
このドッペルはそんな主を捕らえると、苦しみから解き放つために首を刎ね、その瞬間だけ責任を取るという解放感を与える。だが頭が良い主は、全てが自己満足のまやかしであることに気付いて懊悩すると、解放されない自責を固めてひとつの巨人となり、行き場のない感情を八つ当たりという形で解放しようとする。
こうして罪は断じられることも散ることもなく、群がり続けるだろう。
Unique Memoria
To edit a memoria's details, click on the specific memoria
| Card | Effect | Cooldown | EN Text | Original Text |
|---|---|---|---|---|
| **Unique to Ao Kasane** After school, we lay out the board games across the desks we arranged. You can strategize against like-minded friends, or work together to achieve it. Laughing at the unexpected results…That’s the kind of life I imagined. But Fate began to roll, and the game had begun. | 放課後、並べた机にボードゲームを広げる
気の合う友だちと敵対して駆け引きしたり、協力して乗り越えて 予想外の結果に笑い合う…描いていたのは、そんな人生 だけど運命は転がり始め、あのゲームが始まった |
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| Card | Effect | Cooldown | EN Text | Original Text |
Side Story
| Ao Kasane's Side Story |
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Ao is reflecting about how the three Sisters of Promised Blood came together while on the way to Yuna's house to discuss the information Sakuya and Ranka have gained from their spying operations. She sees an arcade and decides to go for a little while since there's still time to kill before the meeting. The arcade seems very similar to others, and the only game she hasn't played is a roulette. A shop assistant approaches her, saying that the roulette is very hard to win and tells her to play something else. She decides to play it and wins the jackpot, a board game. On the way there, she stumbles upon Ranka. Ao asks if she enjoys Kamihama, and Ranka says that she doesn't due to the fact that she's in enemy territory and the amount of paperwork she has to do. |
Costume Stories
| Ao Kasane's Costume Stories |
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Ao is playing video games with Ranka Chizu. Ao has been practicing lately and is actually able to beat Ranka this time. Ranka is impressed with Ao’s skills and asks if she wants to play a fighting game next. She shows her the game and says they updated it recently with a swimsuit editing mode. They can design their own swimsuits and make their characters wear them in game. Swimsuits aren’t really Ao’s thing but she’s willing to check it out. They boot up the game and head to the swimsuit edit menu. The two of them play around with the editor, adding ribbons, crazy patterns and other design elements to the swimsuit on screen. As the girls are wrapping up the design, Ranka says that Ao ended up designing the kind of swimsuit she would wear in real life. She asks Ao if she wants to go to the beach with her next but Ao shakes her head and insists that an indoor girl like her would never want to go outside to the beach. Ranka admits it’s a little hard to imagine but before she can elaborate further Ao deletes the swimsuit they designed and turns off the game and asks if they can’t play a different game. Ranka asks if she’s sure she’d rather play something else but Ao insists. A few days later, Ao is playing video games with Hikaru Kirari online. Thanks to video-chatting,t hey were able to coordinate their attacks and beat the game easily. Hikaru wraps up the call just as Ao’s package arrives at the door. Ao goes and opens the package: she ordered a swimsuit that looks remarkably like the one she created in the game editor. She tries it on and checks herself out in the mirror, commenting on how much better it looks than she expected. Hikaru asks her why she’s wearing a swimsuit much to Ao’s shock. Ao asks Hikaru why she’s still on call but Hikaru doesn’t know either. All she knows is she suddenly heard Ao’s voice, turned around and saw Ao on screen wearing the swimsuit. Hikaru asks her why she’s wearing it but all Ao can say is what’s wrong with wearing one indoors. Hikaru is just surprised that such an indoor type of girl would be interested in beachwear. Ao claims she’s usually not interested in this kind of thing, then asks if it would be weird if she wanted to go to the beach. Hikaru says it’s summer so there’s nothing wrong with that so Ao suggests they all go together the next time the weather is nice.
One day, seemingly out of the blue, Ao eagerly invites everyone to play Old Maid with her. Initially confused, the girls suspect that she may have learned a strategy on how to win, and soon agree to the game, mainly out of worry that Ao would sulk if they said otherwise. Soon after the game starts, Ao’s suspected strategy reveals itself, as she has one particular card sticking up higher than the rest in her hand. Though they see right through this trick, the three adults quietly acknowledge how much she has grown, before Juri, who’s currently the one picking, draws out one of the other cards. It turns out to be a match, disappointing Ao. The other three exchange cards and get matches, except for Ao, and it is soon her turn once again, where she repeats her little trick. This time, Juri decides to take the odd one out for Ao’s sake, but that card is also a match. The next few rounds went in a similar pattern, before Ao eventually lost. However, she was not quick to despair, and demanded a rematch. Ao then proceeded to lose an astonishing ten games in a row. Afterword, she developed a deep-rooted aversion to Old Maid for a while... |


