Magia Record Units/Ranka Chizu

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For the character, see Ranka Chizu.
A Magical Girl who absolutely loves games and arcades, and belongs to Promised Blood. She came to Kamihama to investigate the automatic purification system and the Magical Girls there, but trouble often occurs because she's a sore loser and badmouthed, often causing her to pick fights with others.
General Info
Ranka Chizu
(智珠 らんか)

    

Attribute Rarity Final Lv Type
★★★☆ 80 Attack
HP ATK DEF

Initial 3942 1616 1270

Max at 3★ 13497 5455 4378
Max at 4★ 17549 7094 5697

Max SE 23037 8244 7861
Disks
Skills
Connect Magia
Hunt in One Go!
(一気に狩るぞ!)
{{{2}}} Rankanical Beam
(ランカニカルビーム)
3★ Attack UP[V] & Charged Damage UP [V] Damage to Single Enemy [III] & Burn (Single / 3T) & Blast Damage UP (Self / 3T)
4★ Attack UP[VII] & Charged Damage UP [VII] Damage to Single Enemy [V] & Burn (Single / 3T) & Blast Damage UP (Self / 3T)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

3★ +4% +7% +3% +3% +7% +3%
4★ +5% +8% +4% +4% +8% +4%

SE +5% +8% +4% +8% +14% +12%
Spirit Enhancement

MP Boost MP Gain UP When Over 100 MP [II]

Accele Adept Accele MP Gain UP [V]

MP Boost MP Gain UP When Over 100 MP [III]

Doppel Adept Doppel Damage UP [III] & Magia Damage UP [I]

Charge Adept Charged Attack Damage UP [II]

Doppel Adept Doppel Damage UP [IV] & Magia Damage UP [II]

Aiming Adept Chance to Anti-Evade [III]

Blast Adept Blast Damage UP [II]

Critical Adept Chance to Critical Hit [II]

Morale Adept MP Gain UP [III]

Parry Adept Chance to Evade [II]

Charge Adept Charged Attack Damage UP [II]

Hawkeye Guaranteed Anti-Evade (Self / 1T) & Guaranteed Anti-Provoke (Self / 1T) CD: 10 turns

Unique Memoria

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextOriginal Text
Cyber Relaxation Space
Regenerate Dodge
Normal
Chance to Evade [III] & Regenerate HP [III] (Self / 3T) 9 turns
Max Limit Break
Chance to Evade [IV] & Regenerate HP [IV] (Self / 3T) 8 turns
**Unique to Ranka Chizu**
A world that can't be touched, expressed only by 0s and 1s.

But that world is certainly here. Making up my place. Even if you're about to lose yourself, you can recover if you're here.

So here is a peaceful space. Your own place to stay.
触れることもできない、0と1だけで表現された世界。

けれど、その世界は確かにある。私の居場所を作っている。 自分を見失いそうになっても、ここに居れば取り戻せる。

だからここは安らぎの空間。自分だけの居場所。
Card Effect Cooldown EN TextOriginal Text

Side Story

Ranka Chizu's Side Story

The following is a summary posted on 4chan's /pmmm/ general.

Ranka infiltrated Kamihama to learn about the leaders of Magia Union so she can remove them, and if possible to dissolve the team and make it easy for Promised Blood to smash Kamihama, or at least gather intel.

She gets to meet Rena, then Momoko and Kaede by proxy, but she really hits it off with Rena, becoming friends really quick. Though there are gaps that cannot be mended, like how Ranka thinks the generosity and kindness Momoko trio displayed as they hunt witches (including giving and sharing grief seeds) is built upon her city's suffering.

Despite this, she really got close to Rena and even forget all about Promised Blood until Juri called her directly since Ranka had not made her regular report. After much struggle, Ranka decides to stay loyal to Promised Blood.

She managed to learn that Yachiyo and Iroha are part of the Union's leadership as the two are confronted by disgruntled black feathers who think they lack the spunk and will to further the system and want Touka and Nemu back as the bosses.

Ranka recklessly tried sniping Iroha and Yachiyo from afar, but the attempt failed since Momoko trio managed to warn them in time. Ranka is actually upset that Momoko trio, especially Rena is close to the leadership.

Rena's presence and Ranka slowly calming down made her decide to retreat, though after a long pause assured herself that she will not go soft next time. She looks sadly at the message Rena sent her earlier which she ignored: Rena asking her out to play as she realized the friendship is not meant to be.

Costume Stories

Ranka Chizu's Costume Stories

At the arcade, Juri is defeated once again by Ranka. After cursing out her loss, she demands a rematch, but despite winning over and over, Ranka isn’t in high spirits. Ranka claims to have this weird fuzzy feeling, and was hoping that blowing off some steam would help, but it didn’t. Agitated by having been dragged into her plan, Juri riles her up with threats and remarks, while stating that listening to other people’s problems isn’t her strong suit, but she wants to try anyway. Ranka says that she’s been feeling conflicted, as even though she sees all Magical Girls from Kamihama as her enemies, she can’t help but want to get along with her peers at school. Juri tries giving her own advice, but admits that Yuna would be the better one to talk to. Feeling defeated, Ranka leaves the arcade, but sees a crane game nearby. Since there’s a handheld game console as a prize that she wants, she decides to gamble with fate, stating that if she wins, she will try to be friendly with her fellow schoolmates. However, it didn’t quite go as expected. Instead of winning the prize that she wanted, she dropped it, which caused a completely different one to fall down into the chute. Disappointed, she takes out her prize, which turns out to be a baked sweet potato maker. She sighs, and wonders if fate had a different method of making friends in mind, whatever happens, happens.