Icon
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EN Name
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JP Name
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Description
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| Damage Target | 敵単体にダメージ | Deal large amount of damage to the targetted enemy. |
| | (unused) | |
| Damage All Enemies | H敵全にダメージ | Deal damage to the full enemy team. |
| Damage Horizontal | 縦方向にダメージ | Deal damage to all enemies in a horizontal line. |
| Damage Vertical | 縦方向にダメージ | Deal damage to all enemies in a vertical line. |
| Damage Cross | (unused) | |
| Damage Diagonal Cross | (unused) | |
| Damage Random (2) | ランダム2回 ダメージ | Damage 2 enemies at random. |
| Damage Random (3) | ランダム3回 ダメージ | Damage 3 enemies at random. |
| Damage Random (4) | ランダム4回 ダメージ | Damage 4 enemies at random. |
| Damage Random (5) | ランダム5回 ダメージ | Damage 2 enemies at random. |
| Damage Target (Low HP Bonus) | 敵単体にダメージ & 低HPほど威力UP | Deal large amount of damage to the targetted enemy. The lower the user's HP, the more damage is dealt. |
| | (unused) | |
| Damage All Enemies (Low HP Bonus) | 敵全体にダメージ & 低HPほど威力UP | Deal damage to the full enemy team. The lower the user's HP, the more damage is dealt. |
| Damage Horizontal (Low HP Bonus) | (unused) | |
| Damage Vertical (Low HP Bonus) | (unused) | |
| Damage Cross (Low HP Bonus) | (unused) | |
| Damage Diagonal Cross (Low HP Bonus) | (unused) | |
| Damage Random (2, Low HP Bonus) | (unused) | |
| Damage Random (3, Low HP Bonus) | (unused) | |
| Damage Random (4, Low HP Bonus) | (unused) | |
| Damage Random (5, Low HP Bonus) | (unused) | |
| HP Restore | HP回復 | Instantly restore HP. |
| MP Restore | MP回復 | Instantly restore MP. |
| Revive | 蘇生 | Revives the last fallen ally. |
| Remove Buffs | バフ解除 | Removes all Buffs. |
| Remove Debuffs | デバフ解除 | Removes all Debuffs. |
| Remove Granted Effects | 状態強化解除 | Removes all Granted Effects. |
| Remove Status Ailments | 状態異常解除 | Removes all Status Ailments. |
| Attack Up | 攻撃力UP | Increases attack based on base stat. |
| Defense Up | 防御力UP | Increase character base defense. |
| Damage Inflicted Up | 与えるダメージUP | Increase damage on attacks. |
| Magia Up | マギアダメージUP | Increase Magia damage. |
| Status Ailment Resistance Up | 状態異常耐性UP | Increase Status Ailment resistance. |
| Accele Up | Accele MPUP | Increase MP Gain from Accele discs. |
| Damage After Using Charge Up | Charge後ダメージUP | Increase damage from Accele and Blast discs, if a Charge disc is used first. |
| Blast Damage Up | BlastダメージUP | Increase damage from Blast discs. |
| MP Gain Up | MP獲得量UP | Increased MP Gain from all sources during battle. |
| Attack Down | 攻撃力DOWN | Decrease character base attack. |
| Defense Down | 防御力DOWN | Decrease character base defense. |
| Damage Inflicted Down | 与えるダメージDOWN | Decrease damage on attacks. |
| Magia Down | マギアダメージDOWN | Decrease magia damage. |
| Status Ailment Resistance Down | 状態異常耐性DOWN | Decrease Status Ailment resistance. |
| Accele Down | Accele MP DOWN | Decrease MP Gain from Accele discs. |
| Damage After Using Charge Down | Charge後ダメージDOWN | Decrease damage from charged attacks, ie attacks which consume charge stacks |
| Blast Damage Down | Blast ダメージDOWN | Decrease damage from Blast discs. |
| MP Gain Down | MP獲得量DOWN | Decreased MP gain from all sources during the battle phase. |
| Charm | 魅了 | This character cannot take any action. |
| Stun | スタン | This character cannot take any action and takes increased damage from its weak element. |
| Bind | 拘束 | This character cannot take any action, takes increased damage from its weak element, and is unable to recover HP. |
| Poison | 毒 | This character takes damage each turn. This effect does 5% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Burn and Curse. |
| Burn | やけど | This character takes damage each turn and takes increased damage from its weak element. This effect does 10% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Curse. |
| Curse | 呪い | This character takes damage each turn, takes increased damage from elements its weak element, and is unable to recover HP. This effect does 15% of the targets health per stack, to a maximum of 10,000 damage per turn. This maximum is shared with Poison and Burn. |
| Fog | 霧 | This character has a 25% chance to miss its attacks. |
| Blind | 暗闇 | This character has a 35% chance to miss its attacks and takes increased damage from its weak element. |
| Bewitch | 幻惑 | This character has a 50% chance to miss its attacks, takes increased damage from its weak element, and is unable to recover HP. |
| Skill Seal | スキル不可 | Prevents affected character from using active Memoria and Spirit Enhancement skills. |
| Magia Seal | マギア不可 | Prevents affected character from using Magia and Doppel. |
| | (unused) | |
| | (unused) | |
| | (unused) | |
| | (unused) | |
| | (unused) | |
| Damage Up | ダメージアップ状態 | Increase damage on attacks. |
| Reduced Damage | ダメージカット | Reduce damage from incoming attacks. |
| Critical | クリティカル | Deal a critical strike. Critical strike chance does not stack, the highest percentage is used if multiple critical strike chance increases are present. |
| | (unused) | |
| Ignore Defense | 防御無視 | Ignore enemy defense on attack. |
| Evade | 回避 | Evade the incoming attack. This includes any on-hit effects associated with the avoided attack. Evade chance does not stack - the highest percentage is used if multiple evade chance increases are present. A character affected by a Status Ailment cannot evade. |
| Counter | カウンター | Immediately attack an enemy that deals damage to this character. |
| Follow Up Attack | 追撃 | Follow any ally's attack with an attack. Chase Attack does not occur if the ally's single target attack kills an enemy. Chase ignores evade and is subject to strong/weak element damage modifiers. |
| Endure | 耐える | Survive one fatal attack with 1 HP. |
| Taunt | 挑発 | Redirect enemy attacks to self (changes the target of the attack). |
| HP Regen | HP自動回復 | Regenerate HP at the end of the turn. |
| Start Battle with % of Magia Gauge Filled | 自分のMPが溜まった状態でバトル開始 | Start the battle with a percentage of the MP gauge already filled up. |
| Skill Surge | スキルクイック | Reduce the cooldown of active memorias by an additional 1 each turn. |
| MP Gain Up Weak | 弱点属性で攻撃されたときMPUP | Gain additional MP when taking damage from the element character is weak to. |
| | (unused) | |
| Negate Evade | 回避無効 | Ignore Evade effect on enemies. |
| Negate Counter | カウンター無効 | Ignore Counter effect on enemies. |
| Negate Charm | 魅了無効 | Immunity to Charm effect. |
| Negate Stun | スタン無効 | Immunity to Stun effect. |
| Negate Bind | 拘束無効 | Immunity to Bind effect. |
| Negate Poison | 毒無効 | Immunity to Poison effect. |
| Negate Burn | やけど無効 | Immunity to Burn effect. |
| Negate Curse | 呪い無効 | Immunity to Curse effect. |
| Negate Fog | 霧無効 | Immunity to Fog effect. |
| Negate Blind | 暗闇無効 | Immunity to Blind effect. |
| Negate Bewitch | 幻惑無効 | Immunity to Bewitch effect. |
| Chance to Charm on Attack | | |
| Chance to Stun on Attack | | |
| Chance to Bind on Attack | | |
| Chance to Poison on Attack | | |
| Chance to Burn on Attack | | |
| Chance to Curse on Attack | | |
| Chance to Fog on Attack | | |
| Chance to Blind on Attack | | |
| Chance to Bewitch on Attack | | |
| Chance to Skill Seal on Attack | | |
| Chance to Magia Seal on Attack | | |
| Attribute Draw (Fire) | 同じ属性ドロー | Replace all available discs with discs of the fire attribute. |
| Attribute Draw (Water) | 同じ属性ドロー | Replace all available discs with discs of the water attribute. |
| Attribute Draw (Forest) | 同じ属性ドロー | Replace all available discs with discs of the forest attribute. |
| Attribute Draw (Light) | 同じ属性ドロー | Replace all available discs with discs of the light attribute. |
| Attribute Draw (Darkness) | 同じ属性ドロー | Replace all available discs with discs of the darkness attribute. |
| Monopolize Draw (Fire) | 自分のDiscドロー | Replace all available discs with discs belonging to the character equipped with the memoria. |
| Monopolize Draw (Water) | 自分のDiscドロー | Replace all available discs with discs belonging to the character equipped with the memoria. |
| Monopolize Draw (Forest) | 自分のDiscドロー | Replace all available discs with discs belonging to the character equipped with the memoria. |
| Monopolize Draw (Light) | 自分のDiscドロー | Replace all available discs with discs belonging to the character equipped with the memoria. |
| Monopolize Draw (Darkness) | 自分のDiscドロー | Replace all available discs with discs belonging to the character equipped with the memoria. |
| Accele Draw | Acceleドロー | Replace all available discs with Accele discs. If there are not enough Accele discs in your disc pool, additional acceles are created, all belonging to the character equipped with the memoria. |
| Charge Draw | Chargeドロー | Replace all available discs with Charge discs. If there are not enough Charge discs in your disc pool, additional charges are created, all belonging to the character equipped with the memoria. |
| Blast Draw | Blastドロー | Replace all available discs with Blast discs. If there are not enough Blast discs in your disc pool, additional blasts are created, all belonging to the character equipped with the memoria. |
| Re-Draw Discs | 再度Discを引く | Redraws new discs from the available pool. |
| Guard | かばう | Take an attack in the place of an ally. |
| | (unused) | |
| Damage Up on Enemies with Status Ailments | 敵状態異常時ダメージUP | Damage increased versus enemies affected by a Status Ailment. |
| Increases Episode Points Earned | 獲得エピソードポイントUP | The episode experience gained from the battle is increased for the character equipped with the memoria. |
| Survive | サヴァイブ | Endure and become invincible for the remainder of the turn, and Regenerate HP. |
| CC Up | CCの獲得量UP | Increase the CC gained after a battle. Only affects base drop, and does not work on supports. |
| MP Damage Down | MPダメージ | Drains MP from the affected character. |
| Ignore Reduced Damage | ダメージカット無視 | Ignore an opponent's Reduced Damage. |
| MP Regen | MP自動回復 | Regenerate MP at the end of the turn. |
| Negate Skill Seal | スキル不可無効 | Immunity to Skill Seal effect. |
| Reduced Accele Damage | Acceleダメージカット | Reduce damage from incoming Accele attacks. |
| Reduced Blast Damage | Blast ダメージカット状態 | Reduce damage from incoming Blast attacks. |
| Reduced Charge Damage | Chargeダメージカット | Reduce damage from incoming Charge disc attacks. |
| | (unused) | |
| Reduced Magia Damage | マギアダメージカット | Reduce damage from incoming Magia. |
| Reduced Fire Damage | 火属性ダメージカット状態 | Reduce damage from incoming Fire-attribute opponents' attacks. |
| Reduced Water Damage | 水属性ダメージカット状態 | Reduce damage from incoming Water-attribute opponents' attacks. |
| Reduced Forest Damage | 木属性ダメージカット状態 | Reduce damage from incoming Forest-attribute opponents' attacks. |
| Reduced Light Damage | 光属性ダメージカット状態 | Reduce damage from incoming Light-attribute opponents' attacks. |
| Reduced Darkness Damage | 闇属性ダメージカット状態 | Reduce damage from incoming Darkness-attribute opponents' attacks. |
| Reduced Void Damage | (unused) | Reduce damage from incoming Void-attribute opponents' attacks. |
| Negate Critical | クリティカル無効 | Cancels out potential additional damage from a Critical Hit |
| Damage Up to Witch Targets | 対魔女ダメージアップ | Increase damage on attacks against Witches. |
| | ChargeディスクダメージUP | Increase damage from Charge discs. |
| | ChargeディスクダメージDOWN | Decrease damage from Charge discs. |
| | MP100以上時MP獲得量UP | Increased MP gain from all sources during battle when the MP gauge is at 100+ MP. |
| | Charge combo時Charge数+ | When using a Charge Disc combo, further increase the Charge count. |
| Negate Debuffs | デバフ効果をX回無効 | Immunity to Debuff effects. |
| Negate Taunt | 挑発無視 | Ignore Taunt effect on enemies. |
| Doppel Up | ドッペルダメージUP | Increase Doppel damage. |
| | ブラストディスクによる被ダメージが上昇 | Increase damage received from Blast discs. |
| | チャージを消費した攻撃による被ダメージが上昇 | Increase damage received from charged attacks, ie attacks which consume charge stacks. |
| | Blast攻撃時MP獲得 | Gain a fixed amount of MP when using a Blast disc. |
| | 水属性耐性DOWN | Increase damage received from attacks from Aqua-type characters. |
| | 被ダメージ時MPUP | Gain MP when taking damage. |
| | 光属性耐性DOWN | Increase damage received from attacks from Light-type characters. |
| Variable Attribute | ヴァリアブル | Change attacks to the advantageous attribute. |
| | 闇属性耐性DOWN | Increase damage received from attacks from Dark-type characters. |
| | 状態異常をX回無効 | Immunity to Status Ailment effects. |
| | Charge消費なし | A character with this Skill active will not consume any built up Charge when attacking with Accele or Blast Discs. |
| | 火属性攻撃力UP | Increases attack based on base stat when using Flame attacks. |
| | 闇属性攻撃力UP | Increases attack based on base stat when using Dark attacks. |
| | 光属性攻撃力UP | Increases attack based on base stat when using Light attacks. |
| | 水属性攻撃力UP | Increases attack based on base stat when using Aqua attacks. |
| | 木属性攻撃力UP | Increases attack based on base stat when using Forest attacks. |
| | 木属性耐性DOWN | Increase damage received from attacks from Forest-type characters. |
| | 虚弱 | This character takes increased damage for every unique Status Ailment it is afflicted with. |
| Barrier | バリア | Absorbs damage from incoming attacks. |
| | 瀕死時攻撃力UP | Increases attack based on base stat when at low health. |
| | 瀕死時防御力UP | Increases defense based on base stat when at low health. |
| | 火属性性耐性DOWN | Increase damage received from attacks from Flame-type characters. |
| | デバフ効果をX回反射 | Redirect incoming Debuffs back at the opponent. |
| | バフ効果を延長 | Increases duration of currently active buffs. |
| | デバフ効果を延長 | Increases duration of currently active debuffs. |
| | | Apply Extra Damage |