RaviaVee/Sandbox/Magia Exedra Ailments and Status Effects
Taken from the Magia Exedra Wiki, along with my own observations.
List of Ailments
When a unit is inflicted with Ailments, they do not speak at their turn start. Enemies may rarely FAIL to inflict ailments on the units at all. If the ailment targets ALL units, then there is a rare chance of a (few) unit(s) not inflicting the ailment. Fails also applies to Debuffs.
Burn
At the start of the affected unit's turn, deals ongoing fire DMG. (Does not scale with enemy weakness?)
Weaken
While inflicted, ATK and DEF are decreased by 10%.
Poison
At the start of the affected unit's turn, deals ongoing forest DMG. (Does not scale with enemy weakness?)
Stun
While inflicted, the unit is unable to act and their turn will be passed. Each time stun is removed from a unit, its stun resistance increases, making it harder to stun. Albertine and Anja can inflict Stun so be sure to dispatch them ASAP. If an enemy's next turn ends its Break, and is inflicted with Stun, there is a chance they will fail to restore their Break Gauge and thus giving the player a few more chances to attack them.
Curse
At the start of the affected unit's turn, deals ongoing dark DMG. (Does not scale with enemy weakness?)
Wound
At the start of the affected unit's turn, deals ongoing void DMG. (Does not scale with enemy weakness?)