Magical Crusaders Matagi Magica

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Mami battles Gertud.

Magical Crusaders Matagi Magica (魔法討伐隊 またぎ☆マギカ Mahō Tōbatsu Tai Matagi Magika) is an fanmade action-adventure sidescroller based on the anime, developed by 耳小屋. The latest version can be downloaded here. In the game, the player selects between several magical girls and battles through various witches' lairs to defeat Witches and obtain their Grief Seeds.

As of version 1.09, players can play as Mami, Kyouko, Sayaka, Megane Homura, and Kyuubey and play through stages based on Gertrud's, Charlotte's, Oktavia von Seckendorff's and Elsa Maria's barriers.

Installation

Download the latest version of the game and unzip it into a new directory.

  • It needs the regional settings to use dot (.) and not comma (,) as decimal separator to run (control panel/region and language/formats/additional settings/decimal symbol).
  • To see kanji and not random mojibake, change regional settings to Japanese or use AppLocale.
  • It is a Windows binary, but works just fine on WINE for Linux or WINE for Intel Mac. It is recommended to use this setting:
'env LANG=ja_JP.utf8 wine Player.exe' .

Controls

Magical Crusaders Matagi Magica Menu

Menu

Menu options are:

↑ / ↓ to choose and X to select.

Basic Control

  • ↑ / ← / → / ↓: Move avatar using the arrow keys.
  • X: Jump, press X again to leap forward.
  • X + ↑: High jump, press X + ↑ again to double jump, or X to leap forward.
  • X + ↓: Dash forward.
  • Z: Basic attack.
  • [Charge] Z: Hold down Z to initiate a charged attack.

Characters

Mami

Move list

  • All of Mami's air dashes (in air X, X+←/→/↓, X+↑ after dash) summon a ribbon to swing Spiderman-like towards the arrow direction. This is otherwise the same as every other characters air dash.
  • Z: Summon five guns. If midair the guns fall on top of the avatar. Touching a gun fires it in the direction of the nearest enemy. Summoning guns uses 10 MP.
  • Z + ↓: Swing a gun in melee, useful for hit something close fast.
  • Z + ↑: Summon five guns in a row that fire in unison after a couple seconds, can be used in mid air.
  • [Charge] Z + ↑: Tiro Finale, uses 100 MP.
  • [Charge] Z + ↓: summon a trap that immobilizes, doesn't seem to work on bosses, uses 50 MP. As of 1.05 this is a buff that adds the bind property to all of your shots and takes 100 mp to activate. It still doesn't work on bosses.

Strategy

  • X + ↓ dash into X + ↑ double jump to gain the most horizontal momentum possible. You can even jump clear over the first steps at the beginning of the level, even clearing the enemy's trail on Veteran.
  • Z + ↓ can be canceled into X + ↓ or aerial X + ←/→. This is really useful for escaping Charlotte when she eats you. Conversely, you can also cancel dashes back into Z + ↓, so you can go X + ↓ to Z + ↓ to X + → for a really fast attack that covers a lot of ground.
  • The fastest way to get access to small rifles is to do it on the ground and then shorthop up and catch them in the air. Aerial rifle spawn is obviously really slow, and this way is slightly faster than waiting for the grounded ones to land. Also, facing a wall and spawning rifles will spawn them all in the exact same place.
  • Minor trick for Charlotte, if you go up on the top left platform of the three where she spawns, and stand all the way on the left, you can ↑Z and then move forward so that she spawns into a facefull of bullets.

Sayaka

Move list

  • Z: Slash, can be used very rapidly or after a single jump upwards.
  • Z + →: Thrust, dealt higher damage but slower, can be used when jumping forward.
  • Z + ↓: Dash forward, temporarily invulnerable and anything the avatar passes through is killed. Stoppable by wall or ledge and uses 20 MP. In midair it's a down thrust and takes no MP.
  • Z + ↑: Slash up.
  • [Charge] Z + ↑: Kill everything on the screen, uses all MP and takes at least 100 MP to activate.
  • [Charge] Z + ↓: Gives a temporary buff. While activated any damage taken is refunded at the end the effect. Drains MP rather fast and if it runs out.

Strategy

  • Sayaka's Z + ↓ dash attack will stop at the edge of platforms, so there is no need to worry about falling off. It's convenient for lines of enemies, or for avoiding attacks.
  • Sayaka's midair Z + ↓ can be used as a safeguard for when enemies are below you, but you aren't sure of their location and are falling. When you damage an enemy with her down thrust attack, she bounces back up slightly, and using Z + ↓ again will usually finish off the enemy.

Kyouko

Move list

  • Z: Thrust forward, hitting anything three squares ahead, and misses everything else.
  • Z + →: Sends spearhead forward, does no damage on the return and has a minimum range of 3 squares. Uses 10 MP. It can be used in midair and can also jump after using it.
  • Z + ↓: Twirl spear for a few seconds, hitting everything close. In midair this uses 10 MP and sends spear-chain out, 270 degrees from avatar's back. Like Z + →, only the spearhead deals damage and it hits nothing in a 4 square radius, or anything beyond.
  • [Charge] Z + ↑: Summons a huge spear from the ground three squares ahead. The shaft does not block or damage enemies, uses 100 MP.
  • [Charge] Z + ↓: Sayaka's nuke from Episode 9, blasts all enemies on screen, uses all MP. Requires 100 to activate, deals 50 damage to self at the end (yes it can kill you).

Strategy

  • When Kyouko is in midair and sees an enemy she will sometimes put a cross hair over them, briefly. If you press Z and ONLY Z, you will fly towards the enemy. If you hit them you will bounce back a ways. You can use it again sometimes while you're bouncing back. This uses 10 mp per attack.

Megane Homura

This character is based on the glasses-wearing Homura in the second timeline, not the one we know for much of the show.

Move list

  • X: All of Homura's jumps and dashes do not travel as far as other characters.
  • Z: Golf Swing: melee Attack with a golf club. Can be used to punt bombs.
  • Z + →: Thrust: Push enemies back. Launches bombs forward with great force.
  • Z + ↓: Drop bomb: Drops a bomb which activates when an enemie touches it, the explosion can hurt you too, uses 20 MP. When used in midair the bomb is thrown.
  • Z + ↑: Bunker Shot. A golf swing that sends bombs primrarily upwards.
  • [Charge] Z + ↑: Currently undefined.
  • [Charge] Z + ↓: Time warp: Freeze time as long as you have MP left but drains rapidly. You can still attack but your attacks will only take effect after time unfreezes. Press Z again to cancel.

Strategy

  • Take advantage of Homura's ability to punt bombs with her golf club.
  • Bombs can be detonated by other bombs. Hence, you can toss two bombs in quick succession, or create a bomb, punt it with Z, and repeat. Since each explosion has a large radius, this method is useful for taking out most enemies.
  • Enemies hit by a bomb will also explode like a bomb. This is useful when there are a lot of enemies in one place
  • Homura's timestop special ability, activated by Z + ↓, is crucial against bosses. It lets you get in a large amount of damage in a short range of time.

Kyuubey

Move list

  • Z: Melee Attack; rolling attack when in mid air
  • Z + →: Melee Attack with longer range
  • Z + ↑: Upward kick
  • [Charge] Z + ↑: Kyuubey will stand with a pink ball. When anything touches that ball it will start moving in circles. Killing with this attack releases a number of homing pink balls to take out other enemies.
  • [Charge] Z + ↓: Short lasting barrier that converts enemy projectiles into homing pink balls.
  • Kyuubey is able to walk on walls


Bosses and Stages

Tutorial

The stage only represents for anyone new to the game(Although useless to those who can't understand moonrunes) Depending on the character you selected, either Mami,Kyouko,Sayaka,Homura or Madoka will appear to speak the character your using.

Gertrud

This stage is some what an apartment style, which you need need to go the highest floor to face the boss, also beware of pitfalls and flower drop by stationary Anthony which step on will summon to aggressive Adelbert.In easy only one will appear no matter how many flowers you step on while on higher difficulties will bring more of them. There is shortcut which the player require some practice to jump around in large gaps as well as eliminating the witches' minions to pass on. Then that straightforwardly leads to a door to the next stage.

The boss by size, Gertrud is the biggest boss of the game. Her only weak point is her head, and she is invulnerable when "using" her red mask. Gertrud's first move is to shoot roses at the player. The roses aren't harmful, but explode at contact with the player. They can be destroyed by attacks. Each destroyed rose will summon a red Adelbert to attack the player. After getting rid of her first life bar, Gertrud will fly around the battlefield in the same height the player is. After getting rid of her second life bar, Gertrud will start throwing pink petals. Each time the player gets rid of one of her life bars, Gertrud will summon some mini Adelberts that make the player move slower, and too many of them will cancel any attack as well as draining the player's energy.

Charlotte

Like in the anime, Charlotte will first appear as a little doll which doesn't react when the plays hits it. After the doll is destroyed, Charlotte will become her "caterpillar from" and start following the player in the battlefield. The caterpillar can "chomp" the player and the only way to get out is by using an attack, but the caterpillar can be stopped by some seconds if the player hits its head with an attack. Charlotte's real form, another doll, will appear in the battlefield for a few seconds from time to time. The only way to beat Charlotte is kill the real doll.

Elsa Maria

Elsa Maria doesn't move, but can't be hit also. From time to time, a Sebastian will come out of her carrying a tree's root. If the player gets his by the root, will become paralyzed but can be freed by using an attack. Destroying a Sebastian will destroy the root where it came from and damage Elsa Maria.

Oktavia von Seckendorff

Oktavia attacks summoning wheels and by using her sword. Destroying her hand will make the player be able to attack her head without any obstacles besides her wheels, but her hand is recovered when the player get's rid of one of her life bars. Destroying Oktavia will make the player engage in a fight with Dark Sayaka.

Dark Sayaka

A bonus boss that is challenged after killing Oktavia von Seckendorff. A black version of Sayaka which can attack with any skill from her moveset and block attacks using her sword, which makes her a very hard opponent to defeat. Dark Sayaka also has a move from Mami's move list: she can produce several swords (instead of rifles) and when she touches them it throws them toward the player.

Version History

  • 1.09 - Kyuubey added as playable character.
  • 1.08 - Added Tutorial stage.
  • 1.07 - Added Elsa Maria's lair. Added character and lair picture to the main menu.
  • 1.06 - Fixed bonus stage to Oktavia von Seckendorff. Bug fix.
  • 1.05 - Added Oktavia von Seckendorff's lair.
  • 1.04 - Megane Homura added as playable character.
  • 1.03 - Added Charlotte's lair stage and Kyouko as playable character.
  • 1.02 - Added Gertrud's lair.
  • 1.01 - Sayaka added as playable character.
  • 0.02 - Charlotte's stage completed
  • 0.01 - Public beta

External links