| Spirit Enhancement
|
|
MP Boost
|
MP Gain UP When Over 100 MP [II]
|
|
Doppel Adept
|
Doppel Damage UP [I] & Magia Damage UP [I]
|
|
Doppel Adept
|
Doppel Damage UP [I] & Magia Damage UP [I]
|
|
Critical Adept
|
Chance to Critical Hit [II]
|
|
Charge Adept
|
Charged Damage UP [II]
|
|
MP Boost
|
MP Gain UP When Over 100 MP [II]
|
|
Crisis Guard
|
Defense UP When At Critical Health [II]
|
|
Ignore Counter
|
Guaranteed Anti-Counter
|
|
Fury Adept
|
Attack UP When Ally Dies [II] & Defense UP When Ally Dies [II]
|
|
Aiming Adept
|
Chance to Anti-Evade [III]
|
|
Accele Adept
|
Accele MP Gain UP [II]
|
|
Weapon Blast Aura
|
Blast Damage UP [II] & Damage Increase [I] (All / 5T on Battle Start)
|
|
Intentional Crisis
|
Attack UP When At Critical Health [XI] (Self / 3T) & Defense UP When at Critical Health [IX] (Self / 3T) & Barrier [10,000 HP] (Self / 3T) & Receive Damage (Self)
|
CD: 8 turns
|