QB Online Hunting: Difference between revisions
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(yes, it says MASKET in the source) |
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*Number of incubators to kill to level up | *Number of incubators to kill to level up | ||
*Stat points available to allocate | *Stat points available to allocate | ||
*Magic 魔力 - Increases damage dealt | *Magic 魔力 - Increases damage dealt and knockback | ||
*Spirit 精神 - More hit points | *Spirit 精神 - More hit points and faster respawn time | ||
*Agility 敏捷 - Faster movement speed | *Agility 敏捷 - Faster movement speed, shorter reloading times, and faster melee attack speed | ||
*Luck 幸運 - Higher crit chance | *Luck 幸運 - Higher crit chance and better quality loot | ||
*Character-specific bonuses | *Character-specific bonuses | ||
Line 51: | Line 51: | ||
*ノックバック knockback | *ノックバック knockback | ||
*最大 X 匹の敵を貫通 penetrate X enemies | *最大 X 匹の敵を貫通 penetrate X enemies | ||
{|class="wikitable" style="width:100%" | |||
!colspan="1"|Weapons | |||
|- | |||
!style="width:20%"|Name | |||
!style="width=20%"|Base Stats | |||
!style="width=20%"|Level 0 | |||
!style="width=20%"|Level 1 | |||
!style="width=20%"|Level 2 | |||
!style="width=20%"|Level 3 | |||
|- | |||
|PISTOL ピストル | |||
|bmin="15" brand="25" brange="100" battack="400" breload="1000" bammo="12" | |||
|score="0" /> | |||
|score="100" range="20" attack="10" str="2" vit="2" dex="2" luc="2" | |||
|score="300" range="40" attacK="20" str="6" vit="6" dex="6" luc="6" | |||
|score="900" range="100" attack="40" str="15" vit="15" dex="15" luc="15" | |||
|- | |||
|MASKET マスケット銃 | |||
|bmin="55" brand="40" brange="180" battack="600" breload="2400" bammo="8" | |||
|score="0" crit="15" | |||
|score="100" range="10" crit="20" | |||
|score="300" range="20" ammo="25" crit="25" | |||
|score="900" range="50" ammo="50" crit="30" | |||
|- | |||
|MINIMI ミニミ | |||
|bmin="5" brand="25" brange="150" battack="150" breload="4000" bammo="50" | |||
|score="0" dex="-2" | |||
|score="100" attack="10" ammo="10" dex="-4" | |||
|score="300" min="5" attack="20" ammo="20" dex="-6" | |||
|score="900" min="15" attack="30" ammo="50" dex="-8" | |||
|- | |||
|ROSEBOW ローズボウ | |||
|bmin="10" brand="15" brange="120" battack="200" breload="2500" bammo="24" | |||
|score="0" pene="3" | |||
|score="100" range="10" luc="3" pene="4" | |||
|score="300" range="20" luc="9" pene="5" | |||
|score="900" range="50" luc="20" pene="10" | |||
|- | |||
|BLACKBOW ブラックボウ | |||
|bmin="10" brand="40" brange="130" battack="300" breload="2600" bammo="18" | |||
|score="0" pene="1" | |||
|score="100" range="10" dex="3" crit="3" pene="1" | |||
|score="300" range="20" dex="9" crit="5" pene="2" | |||
|score="900" range="50" dex="20" crit="10" pene="5" | |||
|- | |||
|EXTINGUISHER 消火器 | |||
|bmin="5" brand="15" brange="36" battack="500" breload="2500" bammo="10" | |||
|score="0" kb="14" | |||
|score="100" crit="3" kb="17" | |||
|score="300" crit="5" kb="20" | |||
|score="900" crit="10" kb="30" | |||
|- | |||
|PIPEBOMB パイプ爆弾 | |||
|bmin="20" brand="30" brange="36" battack="350" breload="2700" bammo="15" | |||
|score="0" kb="2" | |||
|score="100" attack="5" reload="5" kb="3" | |||
|score="300" attack="10" reload="10" kb="4" | |||
|score="900" attack="30" reload="30" kb="5" | |||
|- | |||
|RPG7 ロケットランチャー | |||
|bmin="40" brand="100" brange="45" battack="1000" breload="3500" bammo="4" | |||
|score="0" dex="-3" kb="10" | |||
|score="100" range="5" dex="-6" kb="12" | |||
|score="300" range="10" ammo="25" dex="-9" kb="14" | |||
|score="900" range="30" ammo="50" dex="-12" kb="20" | |||
|- | |||
|GOLFCLUB ゴルフクラブ | |||
|bmin="25" brand="20" brange="38" battack="150" breload="450" bammo="1" | |||
|score="0" | |||
|score="100" reload="10" crit="5" | |||
|score="300" reload="20" crit="10" | |||
|score="900" reload="40" crit="20" | |||
|- | |||
|METALBAT 金属バット | |||
|bmin="0" brand="89" brange="38" battack="150" breload="600" bammo="1" | |||
|score="0" crit="10" kb="4" | |||
|score="100" rand="10" crit="15" kb="6" | |||
|score="300" rand="30" crit="20" kb="8" | |||
|score="900" rand="100" crit="25" kb="10" | |||
|- | |||
|SABER サーベル | |||
|bmin="45" brand="10" brange="38" battack="150" breload="600" bammo="1" | |||
|score="0" | |||
|score="100" dmg="10" reload="5" vit="3" | |||
|score="300" dmg="30" reload="10" vit="9" | |||
|score="900" dmg="50" reload="20" vit="20" | |||
|- | |||
|SPEAR スピア | |||
|bmin="40" brand="40" brange="48" battack="150" breload="900" bammo="1" | |||
|score="0" | |||
|score="100" range="10" str="3" kb="3" | |||
|score="300" range="20" str="9" kb="6" | |||
|score="900" range="40" str="20" kb="9" | |||
|} | |||
==Data== | |||
The following table lists the quantity and stats of incubators in each wave. | |||
<code> | |||
<wave num= "1" amount= "15" hp="100" str= "5" vx="40" /> | |||
<wave num= "2" amount= "18" hp="100" str= "5" vx="40" /> | |||
<wave num= "3" amount= "20" hp="100" str= "5" vx="40" /> | |||
<wave num= "4" amount= "22" hp="100" str= "6" vx="40" /> | |||
<wave num= "5" amount= "25" hp="100" str= "6" vx="40" /> | |||
<wave num= "6" amount= "30" hp="102" str= "6" vx="41" /> | |||
<wave num= "7" amount= "35" hp="104" str= "7" vx="41" /> | |||
<wave num= "8" amount= "40" hp="106" str= "7" vx="41" /> | |||
<wave num= "9" amount= "45" hp="108" str= "7" vx="41" /> | |||
<wave num="10" amount= "50" hp="110" str= "8" vx="42" /> | |||
<wave num="11" amount= "55" hp="112" str= "8" vx="42" /> | |||
<wave num="12" amount= "60" hp="114" str= "8" vx="42" /> | |||
<wave num="13" amount= "65" hp="116" str= "8" vx="42" /> | |||
<wave num="14" amount= "70" hp="118" str= "8" vx="43" /> | |||
<wave num="15" amount= "75" hp="120" str= "8" vx="43" /> | |||
<wave num="16" amount= "80" hp="122" str= "9" vx="43" /> | |||
<wave num="17" amount= "85" hp="124" str= "9" vx="44" /> | |||
<wave num="18" amount= "90" hp="126" str= "9" vx="44" /> | |||
<wave num="19" amount= "95" hp="128" str= "9" vx="44" /> | |||
<wave num="20" amount="100" hp="130" str="10" vx="45" /> | |||
<wave num="21" amount="110" hp="132" str="10" vx="45" /> | |||
<wave num="22" amount="120" hp="134" str="10" vx="46" /> | |||
<wave num="23" amount="130" hp="136" str="10" vx="46" /> | |||
<wave num="24" amount="140" hp="138" str="10" vx="47" /> | |||
<wave num="25" amount="150" hp="140" str="11" vx="47" /> | |||
<wave num="26" amount="160" hp="142" str="11" vx="48" /> | |||
<wave num="27" amount="170" hp="144" str="11" vx="48" /> | |||
<wave num="28" amount="180" hp="146" str="11" vx="49" /> | |||
<wave num="29" amount="190" hp="148" str="11" vx="49" /> | |||
<wave num="30" amount="200" hp="150" str="12" vx="50" /> | |||
<wave num="31" amount="210" hp="155" str="12" vx="51" /> | |||
<wave num="32" amount="220" hp="160" str="12" vx="52" /> | |||
<wave num="33" amount="230" hp="165" str="12" vx="53" /> | |||
<wave num="34" amount="240" hp="170" str="13" vx="54" /> | |||
<wave num="35" amount="250" hp="175" str="13" vx="55" /> | |||
<wave num="36" amount="260" hp="180" str="13" vx="56" /> | |||
<wave num="37" amount="270" hp="185" str="14" vx="57" /> | |||
<wave num="38" amount="280" hp="190" str="14" vx="58" /> | |||
<wave num="39" amount="290" hp="195" str="14" vx="59" /> | |||
<wave num="40" amount="300" hp="200" str="15" vx="60" /> | |||
<wave num="41" amount="320" hp="220" str="15" vx="62" /> | |||
<wave num="42" amount="340" hp="240" str="16" vx="64" /> | |||
<wave num="43" amount="360" hp="260" str="16" vx="66" /> | |||
<wave num="44" amount="380" hp="280" str="17" vx="68" /> | |||
<wave num="45" amount="400" hp="300" str="17" vx="70" /> | |||
<wave num="46" amount="420" hp="320" str="18" vx="72" /> | |||
<wave num="47" amount="440" hp="340" str="18" vx="74" /> | |||
<wave num="48" amount="460" hp="360" str="19" vx="76" /> | |||
<wave num="49" amount="480" hp="380" str="19" vx="78" /> | |||
<wave num="50" amount="500" hp="400" str="20" vx="80" /> | |||
<wave num="51" amount="530" hp="450" str="20" vx="84" /> | |||
<wave num="52" amount="560" hp="500" str="21" vx="88" /> | |||
<wave num="53" amount="590" hp="550" str="21" vx="92" /> | |||
<wave num="54" amount="620" hp="600" str="22" vx="96" /> | |||
<wave num="55" amount="650" hp="650" str="22" vx="100" /> | |||
<wave num="56" amount="680" hp="700" str="23" vx="104" /> | |||
<wave num="57" amount="710" hp="750" str="23" vx="108" /> | |||
<wave num="58" amount="740" hp="800" str="24" vx="112" /> | |||
<wave num="59" amount="770" hp="850" str="24" vx="116" /> | |||
<wave num="60" amount="800" hp="900" str="25" vx="120" /> | |||
<wave num="61" amount="800" hp="3600" str="50" vx="150" /> | |||
</code> | |||
The following table lists the number of kills needed to gain each level. | |||
<code> | |||
50, 70, 100, 120, 140, 170, 210, 250, 300, | |||
350, 410, 470, 530, 600, 670, 740, 820, 900, | |||
1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, | |||
2000, 2200, 2400, 2600, 2800, 3000, 3200, 3400, 3600, | |||
3900, 4200, 4500, 4800, 5100, 5400, 5700, 6000, 6300, | |||
7000, 7400, 7800, 8200, 8600, 9000, 9400, 9800, 9999, | |||
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, | |||
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, | |||
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, | |||
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, | |||
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999 | |||
</code> | |||
Game mechanic constants プレイヤーの基礎値 | |||
*PLAYER_SPEED:Number = 60; //(px/s) | |||
*PLAYER_SWAP_TIME:int = 500; //(ms) | |||
*PLAYER_INVINCIBLE_TIME_ON_DAMAGED:int = 250; //(ms) | |||
*PLAYER_INVINCIBLE_TIME_ON_RECOVER:int = 3000; //(ms) | |||
*PLAYER_RECOVER_TIME:int = 20000; //(ms) | |||
*PLAYER_GAS_INTERVAL:int = 500; //(ms) | |||
*PLAYER_SEND_INTERVAL:int = 500; //(ms) | |||
==Options== | ==Options== | ||
Line 60: | Line 246: | ||
*? | *? | ||
*Persistent blood stains | *Persistent blood stains | ||
==External Links== | |||
*[http://wonderfl.net/c/3VrR/fullscreen The game] | |||
*[http://wonderfl.net/c/3VrR Source code] |
Revision as of 22:34, 8 December 2011
QB Online Hunting (QB狩りオンライン) is a multiplayer game in which magical girls fight to hold back an army of invading incubators. Play as Madoka, Homura, Sayaka, Mami, Kyouko, Hitomi, or Charlotte Eating Mami's Head and kill as many Kyubeys as possible with the help of other online players.
Level up, obtain new weapons and master your character's special ability to become the the best Kyubey hunter out there.
Controls
- Arrow keys: Move
- Z: Attack
- X: Reload your weapon
- C: Switch weapons
Gameplay
Click on one of the buttons in the grid at the top left to enter a room. Each is labeled with Room number(Number of players present/Maximum players). Once 20 incubators reach the right side of the screen, the game will end. The lower right number under your health bar shows how many lives are left.
In the post-game screen, click the new item at the top and then click an empty weapon slot to take it. If you click on one weapon and then on another, they will switch places. Be careful not to accidentally leave a weapon you want to keep in the loot slot at the top when you leave the post-game screen, since it will be thrown away.
Switching to other browser tabs can cause the game to become paused. As an anti-AFK measure, you will need to start over in a new game. Warning: Switching between characters will reduce your level.
Character screen:
- Name bar (click to change)
- Level and character
- Number of incubators to kill to level up
- Stat points available to allocate
- Magic 魔力 - Increases damage dealt and knockback
- Spirit 精神 - More hit points and faster respawn time
- Agility 敏捷 - Faster movement speed, shorter reloading times, and faster melee attack speed
- Luck 幸運 - Higher crit chance and better quality loot
- Character-specific bonuses
Characters
Weapons
You get a new weapon after finishing a game. The weapons in the top two slots in your character screen are equipped for use during gameplay. Click on one weapon and then another to move them around in your inventory.
Weapon stats:
- ダメージ damage
- 最小ダメージ min damage
- 最大ダメージ max damage
- (with the grid-shaped kanji) splash/explosive damage
- 射程 weapon range
- 攻撃速度 attack speed
- リロード速度 faster reloading
- 装弾数 ammo
- 魔力 magic
- 精神 spirit
- 敏捷 agility
- 幸運 luck
- クリティカル率 critical rate
- ノックバック knockback
- 最大 X 匹の敵を貫通 penetrate X enemies
Weapons | |||||
---|---|---|---|---|---|
Name | Base Stats | Level 0 | Level 1 | Level 2 | Level 3 |
PISTOL ピストル | bmin="15" brand="25" brange="100" battack="400" breload="1000" bammo="12" | score="0" /> | score="100" range="20" attack="10" str="2" vit="2" dex="2" luc="2" | score="300" range="40" attacK="20" str="6" vit="6" dex="6" luc="6" | score="900" range="100" attack="40" str="15" vit="15" dex="15" luc="15" |
MASKET マスケット銃 | bmin="55" brand="40" brange="180" battack="600" breload="2400" bammo="8" | score="0" crit="15" | score="100" range="10" crit="20" | score="300" range="20" ammo="25" crit="25" | score="900" range="50" ammo="50" crit="30" |
MINIMI ミニミ | bmin="5" brand="25" brange="150" battack="150" breload="4000" bammo="50" | score="0" dex="-2" | score="100" attack="10" ammo="10" dex="-4" | score="300" min="5" attack="20" ammo="20" dex="-6" | score="900" min="15" attack="30" ammo="50" dex="-8" |
ROSEBOW ローズボウ | bmin="10" brand="15" brange="120" battack="200" breload="2500" bammo="24" | score="0" pene="3" | score="100" range="10" luc="3" pene="4" | score="300" range="20" luc="9" pene="5" | score="900" range="50" luc="20" pene="10" |
BLACKBOW ブラックボウ | bmin="10" brand="40" brange="130" battack="300" breload="2600" bammo="18" | score="0" pene="1" | score="100" range="10" dex="3" crit="3" pene="1" | score="300" range="20" dex="9" crit="5" pene="2" | score="900" range="50" dex="20" crit="10" pene="5" |
EXTINGUISHER 消火器 | bmin="5" brand="15" brange="36" battack="500" breload="2500" bammo="10" | score="0" kb="14" | score="100" crit="3" kb="17" | score="300" crit="5" kb="20" | score="900" crit="10" kb="30" |
PIPEBOMB パイプ爆弾 | bmin="20" brand="30" brange="36" battack="350" breload="2700" bammo="15" | score="0" kb="2" | score="100" attack="5" reload="5" kb="3" | score="300" attack="10" reload="10" kb="4" | score="900" attack="30" reload="30" kb="5" |
RPG7 ロケットランチャー | bmin="40" brand="100" brange="45" battack="1000" breload="3500" bammo="4" | score="0" dex="-3" kb="10" | score="100" range="5" dex="-6" kb="12" | score="300" range="10" ammo="25" dex="-9" kb="14" | score="900" range="30" ammo="50" dex="-12" kb="20" |
GOLFCLUB ゴルフクラブ | bmin="25" brand="20" brange="38" battack="150" breload="450" bammo="1" | score="0" | score="100" reload="10" crit="5" | score="300" reload="20" crit="10" | score="900" reload="40" crit="20" |
METALBAT 金属バット | bmin="0" brand="89" brange="38" battack="150" breload="600" bammo="1" | score="0" crit="10" kb="4" | score="100" rand="10" crit="15" kb="6" | score="300" rand="30" crit="20" kb="8" | score="900" rand="100" crit="25" kb="10" |
SABER サーベル | bmin="45" brand="10" brange="38" battack="150" breload="600" bammo="1" | score="0" | score="100" dmg="10" reload="5" vit="3" | score="300" dmg="30" reload="10" vit="9" | score="900" dmg="50" reload="20" vit="20" |
SPEAR スピア | bmin="40" brand="40" brange="48" battack="150" breload="900" bammo="1" | score="0" | score="100" range="10" str="3" kb="3" | score="300" range="20" str="9" kb="6" | score="900" range="40" str="20" kb="9" |
Data
The following table lists the quantity and stats of incubators in each wave.
<wave num= "1" amount= "15" hp="100" str= "5" vx="40" />
<wave num= "2" amount= "18" hp="100" str= "5" vx="40" />
<wave num= "3" amount= "20" hp="100" str= "5" vx="40" />
<wave num= "4" amount= "22" hp="100" str= "6" vx="40" />
<wave num= "5" amount= "25" hp="100" str= "6" vx="40" />
<wave num= "6" amount= "30" hp="102" str= "6" vx="41" />
<wave num= "7" amount= "35" hp="104" str= "7" vx="41" />
<wave num= "8" amount= "40" hp="106" str= "7" vx="41" />
<wave num= "9" amount= "45" hp="108" str= "7" vx="41" />
<wave num="10" amount= "50" hp="110" str= "8" vx="42" />
<wave num="11" amount= "55" hp="112" str= "8" vx="42" />
<wave num="12" amount= "60" hp="114" str= "8" vx="42" />
<wave num="13" amount= "65" hp="116" str= "8" vx="42" />
<wave num="14" amount= "70" hp="118" str= "8" vx="43" />
<wave num="15" amount= "75" hp="120" str= "8" vx="43" />
<wave num="16" amount= "80" hp="122" str= "9" vx="43" />
<wave num="17" amount= "85" hp="124" str= "9" vx="44" />
<wave num="18" amount= "90" hp="126" str= "9" vx="44" />
<wave num="19" amount= "95" hp="128" str= "9" vx="44" />
<wave num="20" amount="100" hp="130" str="10" vx="45" />
<wave num="21" amount="110" hp="132" str="10" vx="45" />
<wave num="22" amount="120" hp="134" str="10" vx="46" />
<wave num="23" amount="130" hp="136" str="10" vx="46" />
<wave num="24" amount="140" hp="138" str="10" vx="47" />
<wave num="25" amount="150" hp="140" str="11" vx="47" />
<wave num="26" amount="160" hp="142" str="11" vx="48" />
<wave num="27" amount="170" hp="144" str="11" vx="48" />
<wave num="28" amount="180" hp="146" str="11" vx="49" />
<wave num="29" amount="190" hp="148" str="11" vx="49" />
<wave num="30" amount="200" hp="150" str="12" vx="50" />
<wave num="31" amount="210" hp="155" str="12" vx="51" />
<wave num="32" amount="220" hp="160" str="12" vx="52" />
<wave num="33" amount="230" hp="165" str="12" vx="53" />
<wave num="34" amount="240" hp="170" str="13" vx="54" />
<wave num="35" amount="250" hp="175" str="13" vx="55" />
<wave num="36" amount="260" hp="180" str="13" vx="56" />
<wave num="37" amount="270" hp="185" str="14" vx="57" />
<wave num="38" amount="280" hp="190" str="14" vx="58" />
<wave num="39" amount="290" hp="195" str="14" vx="59" />
<wave num="40" amount="300" hp="200" str="15" vx="60" />
<wave num="41" amount="320" hp="220" str="15" vx="62" />
<wave num="42" amount="340" hp="240" str="16" vx="64" />
<wave num="43" amount="360" hp="260" str="16" vx="66" />
<wave num="44" amount="380" hp="280" str="17" vx="68" />
<wave num="45" amount="400" hp="300" str="17" vx="70" />
<wave num="46" amount="420" hp="320" str="18" vx="72" />
<wave num="47" amount="440" hp="340" str="18" vx="74" />
<wave num="48" amount="460" hp="360" str="19" vx="76" />
<wave num="49" amount="480" hp="380" str="19" vx="78" />
<wave num="50" amount="500" hp="400" str="20" vx="80" />
<wave num="51" amount="530" hp="450" str="20" vx="84" />
<wave num="52" amount="560" hp="500" str="21" vx="88" />
<wave num="53" amount="590" hp="550" str="21" vx="92" />
<wave num="54" amount="620" hp="600" str="22" vx="96" />
<wave num="55" amount="650" hp="650" str="22" vx="100" />
<wave num="56" amount="680" hp="700" str="23" vx="104" />
<wave num="57" amount="710" hp="750" str="23" vx="108" />
<wave num="58" amount="740" hp="800" str="24" vx="112" />
<wave num="59" amount="770" hp="850" str="24" vx="116" />
<wave num="60" amount="800" hp="900" str="25" vx="120" />
<wave num="61" amount="800" hp="3600" str="50" vx="150" />
The following table lists the number of kills needed to gain each level.
50, 70, 100, 120, 140, 170, 210, 250, 300,
350, 410, 470, 530, 600, 670, 740, 820, 900,
1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800,
2000, 2200, 2400, 2600, 2800, 3000, 3200, 3400, 3600,
3900, 4200, 4500, 4800, 5100, 5400, 5700, 6000, 6300,
7000, 7400, 7800, 8200, 8600, 9000, 9400, 9800, 9999,
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999,
9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999, 9999
Game mechanic constants プレイヤーの基礎値
- PLAYER_SPEED:Number = 60; //(px/s)
- PLAYER_SWAP_TIME:int = 500; //(ms)
- PLAYER_INVINCIBLE_TIME_ON_DAMAGED:int = 250; //(ms)
- PLAYER_INVINCIBLE_TIME_ON_RECOVER:int = 3000; //(ms)
- PLAYER_RECOVER_TIME:int = 20000; //(ms)
- PLAYER_GAS_INTERVAL:int = 500; //(ms)
- PLAYER_SEND_INTERVAL:int = 500; //(ms)
Options
The options screen, from the button under FAQ, includes:
- Quality
- ?
- Show allies' damage
- ?
- ?
- Persistent blood stains