Magia Record Story The Masked Student Council Strikes Back (Holy Maiden Academy Edition): Difference between revisions

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==Act 9==
==Act 9==
Mokyu ended up in this world after falling asleep on Ui's phone (or "the Book of Prophecy" from the second Tart event), and thanks to wibbly-wobbly-timey-wimey If Factor stuff that's never really explained, Mokyu and the phone ended up in Minou's "What if" world. Lapin wound up finding the phone when it and Mokyu first manifested into the world and has been playing her phone game on it, while Mokyu has now been captured by the student council, stuck listening to Minou's monologues.
Since Mokyu is trapped with her and her plan is all but ensured, Minou elaborates on her scheme. By using one of the If Factors she's collected, she's been able to take a look at what's going on in the real world's present day, discovering things like Touka and Nemu's powers to convert energy and manifest dreams, or Kagome's ambition to document and reveal the truth of magical girls, and all the ways magical girls have brought about miracles. Minou's gambit, then, is to use Ui's phone to record Isabeau's witch casting the world into darkness and chaos. She'll return the phone to the real world with Mokyu, but not before casting a compulsion spell on Mokyu to force people in the real world to share the video with everyone else.
From there, all it will take is one Magical Girl who wants to watch the world burn (say, a Hanna or Mitama, though Minou doesn't use those specific examples) to wish for Isabeau to be reborn in the real world. It doesn't have to be right away - with the Philosopher's Stone in hand, guaranteeing her immortality, all Minou needs is to plant the possibility and wait for the inevitable. To do so, however, Minou needs to get Ui's phone from Lapin, which is a fairly easy trade. See, Lapin wants to start whaling on her game, but Ui's phone is set up to prevent spending money, while Minou's isn't. First, however, she needs to transfer her game over to Minou's phone (Corbeau offers a friendly reminder to set up your transfer ID and password and maintain backups of them). That settled, she and Isabeau commence the ritual to awaken Isabeau's witch form.


==External Links==
==External Links==

Revision as of 20:05, 11 August 2021

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Prologue

The story dawns with Minou greeting you, the player, on the grounds of the Holy Maiden Academy, and proceeds to explain the nature of the world. It originates from a fake teaser from Puella Magi Tart ☆ Magica volume 3, and provides the usual disclaimers that everything here is a work of fiction and has no relationship with any real people or organizations. She assures you to relax and enjoy yourself - nothing in this story exists in memory or history, nor does it exist in the realm of possibility or the future. All of this is simply a "what if" fantasy...

Which is fairly obvious to us as readers and players, isn't it? But there's just one little twist in play: in this story, the characters are all aware they're in a video game world, too.

Act 1

Now, we pivot to Tart greeting the player, introducing herself and her friends. She and Melissa are the two members of the Bible Study Club, while Liz is the sole member of the Going-Home Club - a club literally dedicated to going home after school. Finally, there's Elisa, whose not a member of any club, and proceeds to explain how she ended up here.

See, last year, after transferring to the Holy Maiden Academy and losing to Melissa in their judo class at gym, Elisa scoured the school for Melissa's club, and burst in on her for a rematch, assuming it was a martial arts club - only to discover it was the Bible Study Club instead. Tart and Melissa explain while they're in the Bible Study Club, they're using the Going Home Club's clubroom. Elisa boggles over what activities they would do (with Liz abruptly cutting off her text box before the player can tap)...but no, it turned out the club really is all about going home after school. In any case, the four of them have been hanging out ever since.

We have a few more flashbacks to set up the characters - such as Monsieur Gilles de Rais, the head of the Tart Fan Club, and their arch-enemies, the masked student council, helmed by Lapin, Corbeau, and Minou. Their conflict began one year ago, and remains ongoing - and little do they know, their next clash is about to begin...

Act 2

The Masked Student Council is headquartered in the school's clock tower, where they have their army of maids who help carry out their duties. The problem with hanging out in the clock tower, though, is that every time the clock strikes the hour, it causes an ungodly racket all throughout the room - such as during the teatime they're having at that moment. Minou excuses herself as Lapin and Corbeau partake in their tea - another mysterious "factor" has manifested in the school, and she must investigate.

Meanwhile, the Tart Quartet has a breaktime of their own at the school lounge. While the drink of the day is a black tea blend, Liz orders her usual "honey café au lait," which is all but pure honey. Melissa, meanwhile, always has her homemade "grape juice," kept in the three trusty water bottles always by her side - one each for red, white, and rosé. Soon, however, Elisa notices something off with the other students - they're not speaking with each other, but simply smiling and giggling to themselves. An unusual situation is clearly at hand...calling for them to act as magical girls.

They hurry through the school to figure out what's going on, being hounded by students brainwashed into mindless joy, trying to get them to drink a cup of tea. Eventually, they meet with Gilles de Rais and Melissa's father and the school gym teacher, Monsieur La Hire. Through their conversation, the Tart Quartet learns that everyone - students and teachers alike - are affected by the tea, save for the six of them, and figures that the black tea is what's brainwashing everyone. The only people who could manage that are the members of the student council.

Tart turns to the player and breaks into a spontaneous exposition dump - in this "what if" world, magical girls have the duty to resolve mysteries caused by strange, reality-distorting objects that wind up here from alternate universes, called "If Factors." Every incident so far has involved the student council, as though they are seeking out and collecting these objects. Liz just knows they're up to some bigger plan - and speak of the devil, Madame Isabeau shows up, passing through the halls like always, giving the Quartet no heed.

The Quartet manages to wrangle one of the student council maids serving the tea to others...along with an army of brainwashed tea drinkers. After the battle, the maid rouses awake, and explains how she randomly found the teapot in one of the school kitchenettes, overflowing with wonderful-smelling tea. As soon as she had a drink, she was compelled to serve it to everyone. The maid insists the student council had nothing to do with this, but the Quartet understandably finds that hard to believe (especially given that the tea is an English blend), and head over to the clock tower - but not before dumping out the teapot, which, strangely, had somehow refilled itself during their conversation...

They burst into the student council's super secret lair, only to find Lapin and Corbeau have been brainwashed along with the others - meaning it's likely they really did have no involvement with this teapot incident. Speaking of which, the teapot had refilled itself even faster than before, prompting them to dump it out again before they run over to see if they can figure things out with the school's mysterious teacher, the one and only Ms. Specs.

There, after giving Ms. Specs the rundown, the tea refills itself yet again, which strikes Ms. Specs as dangerous. She goes on to explain the If Factors a little more - that they are the physical incarnation of people's dreams and desires - a "what if," if you will. Sometimes, these If Factors are quirky trinkets, or even powerful enough to make an alternate world/dimension, like their own Holy Maiden Academy, but this teapot is unfortunately different. Ms. Specs speculates it likely originated from an idle desire like "if only I had a teapot that could produce an endless supply of delicious tea, everyone would be happy" - and now that it's manifested in their world, it's breaking reality. In this case, at the rate the teapot is generating tea, it will drown the entire world by the end of the day.

So what can they do? Nothing. They wait for the bad end to kick in, and it does, destroying the world. Minou chuckles at your antics, and then remarks that since this is merely a "what if" world, then with a mere snap of her fingers, she can "what if" you and the world back to life.

And she does.

Act 3

The characters wake up after the reset, shrugging off the apocalypse - they're quite used to the world ending and being reset, and deal with it like any other fact of life. They soon roll into their next set of shenanigans, with Melissa discovering a Wikipedia-esque website, If-pedia, that contains everything one could possibly know about information behind their world. The page on their school, for example, describes it as something like: "Holy Maiden Academy is a fictional international school that appeared at the end of Volume 3 of Puella Magi Tart ☆ Magica. It is a French mission school known for its beautiful school building that resembles a medieval castle."

It includes things all the info on their failed teapot ending, or all the secret factions vying for control over the school, and "detailed profiles on all of the characters," but what really catches their eyes is the info on the school cafe's menu - honey galettes are on sale today, and Liz is all for trying them out! They decide to hustle over to the cafe, swing open the door, and find...it's a door to a mind-bending void. They try again and again, finding the door leads to somewhere completely new each time, like the French countryside or the site of Kamiket. It seems they've found something related to the next If Factor - something that must break spatial logic and relationships.

Eventually, the door leads to another room in school, and they figure it's progress. They find Acting Chancellor Charles in there, unconscious, and with his mother, Isabeau's, beloved vase shattered. When he comes to, he's distraught - if Isabeau finds her favorite vase was destroyed, the world will surely end. And if it's Charles who did it...he'll be kicked out as the head of the school! The gang can't let that happen!

The gang proceeds into the bizarre labyrinth once more, warping through various settings a few times before finally ending up back at Ms. Specs's classroom. They question her about what's going on and get a big exposition dump, where she reveals that the academy was founded 115 years ago. Ms. Specs pulls up some old photos from back then, with a woman who looks very suspiciously like her in one of them, along with Isabeau. The Quartet realizes Isabeau's family has actually held control of the school for a long time, which is odd - they've made no further power grabs in a century. Why maintain the status quo without expanding control? Liz supposes the intent may be to keep the school under surveillance for some other purpose.

We cut to Minou, who affirms to the player that yes, this is precisely why. She starts to explain why the council has made the labyrinth to begin with - you see, a certain something is missing from the council room. She flips between a before and after of the council room to allow the player to play spot the difference, and of course, a vase that was present "before" is no longer there "after." Since they don't want to take the fall for breaking Isabeau's cherished vase, they framed Charles, and created the labyrinth so no one, especially Isabeau, could enter the council room and uncover the truth. And, strangely, there's a kitten hanging around, one that Lapin befriended. But what's the kitten doing there? Well, they don't know - but they shrug it off for now.

Meanwhile, the Tart Quartet ends up back at the school cafe, where they decide to take a break and order a honey galette - one that takes over twenty minutes to prepare.

We cut back over to the student council scheming even more, where they reveal the labyrinth has been engineered to uncover and exploit people's weaknesses to prevent them from finding the council room. For example, it exploits Liz's honey craving to make them waste time in the cafeteria instead of looking for the council room, or exploiting what seems to be Ms. Specs' desire to drop exposition on people, which buys the council even more time. Isabeau is trapped in the labyrinth as well, as they need her to be...and Lapin is sitting in the council room playing a phone game. Corbeau decides to embark in the labyrinth and crush the Tart Quartet rather than risk discovery, causing Lapin to go "Nooo, you have to promise you'll come back," and Corbeau goes, "Don't worry, once I get back, we'll have a weekend vacation at the hot springs" - Minou kindly asks them to refrain from raising up death flags. For some reason, though, they find the kitten seems insistent on accompanying Corbeau, who lets it come along.

Back at the cafeteria, Melissa indulges in some more "grape juice," revealing that there's an odd stone inside her bottle - one her father received from a kind and generous man some time ago, which has a catalytic reaction that makes the juice taste amazing. (In the meantime, we also find that Melissa plays the same game as Lapin and becomes her in-game friend)

Just then, Tart gets an idea - why not try to look up what's going on through If-pedia? They do so, and discover some huge facts - first of all, that the grounds of the academy would make for an amazing hot springs, and second, that their school is undergoing a limited-time labyrinth event! The girls discover the twist about the labyrinth "exploiting weaknesses" in the event description, and soon, Liz realizes the nature of the website: If-pedia isn't a reflection of reality, but reality is a reflection of If-pedia. If-pedia, then, is the If Factor here - the student council has been editing it in order to edit the world, thus creating this labyrinth.

They spring to get back in the labyrinth again, but find Corbeau waiting in the next room, itching for a fight. Before they can fight, though, Liz spots the cat...and her heart melts over how cute it is. That's the point of the cat, they realize - since the labyrinth exploits weaknesses, it seems the kitten was drawn here to activate Liz's weakness for cute things. While the Quartet wants to retreat, Corbeau gets the fight she's looking for by threatening the kitten - and they have no choice but to engage.

Meanwhile, Minou has embarked into the labyrinth to find Isabeau, but instead encounters bunch of flashbacks, like a scene of her and her sisters from the second Tart event, or the moment she killed Corbeau in canon. Minou concludes that the labyrinth has determined her critical weakness to be fact that she, unlike everyone else, still carries these memories...

Back to the Quartet, they save the cat and escape. Corbeau tries pursuing the Quartet, finding another door to open - and once she and her maids do so, the sight shocks her. Before we can see it, though, we move over to the Quartet. Melissa realizes she suddenly has editing rights over If-pedia - before, that seemed to be solely within the power of the student council. She deletes the page on the labyrinth event, and...just like that, everything's back to normal. Well...almost normal. Melissa takes liberties to edit Elisa's page so Elisa exuberantly praises Melissa, much to Elisa's chagrin.

The masked girls find themselves warped back to the council room, too, and quickly realize what happened. Well, things were getting too complicated, anyway, so they figure it's all for the best. That just means they have to figure out what to do about the vase...and how it broke to begin with.

Long story short, it comes out that Lapin was responsible - as mentioned before, since the council room is right underneath the clock tower's bell, every time it rings, it blasts through the room, scaring everyone. She got startled at one point while playing her game and almost broke the vase, so put it aside on a chair so she wouldn't bump into it again. That put it in reach of the kitten who spawned into the room, and when she left the room...cats being cats, that spelled the end of the vase.

The girls decide to see if they can edit If-pedia to make it so the vase never broke to begin with, only to realize that Isabeau has been in the room all this time, listening to them...and everything begins to rumble. The girls panic, and in their rush, they end up deleting the home directory for If-pedia - and once again, the world ends.

Act 4

Things are getting too much for the Tart Quartet. The end of the world isn’t a big deal in this "what if" world - but it is starting to get annoying at this point. They conclude that someone must have deleted If-pedia, thus destroying the world, and go to Ms. Specs for more exposition - this time, about the true nature of the world. Elisa has already connected some dots - Ms. Specs established that the whole world is an If Factor, and that If Factors are born from people's desires or wishes. Who, then, wanted this world to come into being? What was the wish that created this world?

Ms. Specs explains that six hundred years ago, Isabeau wanted to take over France and became the Crépuscule de La Reine; long story short, the Tart Quartet and Corbeau and Lapin are reincarnations of their Tart Magica selves. Meanwhile, recall that at the end of Tart Magica, on the English side, there were only two survivors among Isabeau's family - Isabeau's shambling, mindless body, and Minou. Surely, Ms. Specs speculates, Minou had been agonizing for the longest time, with many dreams that began with the words, "What if...?" Such as, what if she could bring back her mother's monstrous form?

But a simple "what if" by itself isn't enough to make something into an actual world. The manifestation of desires and obsessions into reality requires an incredibly powerful catalyst, such as one that medieval alchemists dedicated their lives to creating - the Philosopher's Stone. Only two alchemists had succeeded in this task - Nicolas Flamel, and his wife Perenelle...in other words, Ms. Specs herself. With two stones in hand, she and Nicolas were able to create an elixir of immortality, allowing them both to remain unchanged (and she proceeds to go off gushing about her beloved "Nico"). One stone remains in their possession, while Nico donated the second to someone in need, which ultimately ended up in Minou's hands.

Since the Philosopher's Stone is such a powerful magical catalyst, then over the span of six hundred years, it was able to conjure Minou's dream of a world of the Crépuscule de La Reine's rebirth into a "what if" actuality - and that actuality is the world of Holy Maiden Academy. Only recently have the rest of the Tart cast been reincarnated into this "what if "world.

Ms. Specs reveals it's been possible for quite some time to summon the Crépuscule once more - and yet Minou has continued to wait. So why hasn't she revived her? Simple - Minou won't be satsified with her being reborn in a mere "what if" world. She wants her mother's monstrous form to exist in the real one. She wants to breach the barrier between "what if" and "reality." And for that, she needs an extremely strong If Factor to be that catalyst.

We return to Minou once more, where she applauds Perenelle's insights. Yes, she does indeed need a powerful If Factor from another world to allow her mother to enter the real one. But what Ms. Specs didn't say is that Minou has finally acquired just what she needs. And that factor is a certain little Mokyu - in other words, you, the player!

Act 5

Act 6

Act 7

Act 8

Act 9

External Links