Magia Record Units/Sunao Toki

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For the character, see Sunao Toki.
A Magical Girl who was once an assassin belonging to the Tokime Tribe. She worries often, is considerate, and a good listener. She is very much adored by the adults in the villages and towns, often being pampered as an older sister. She is still tormented by her past, and sometimes sees dark shadows.
General Info
Sunao Toki
(土岐 すなお)

    

Attribute Rarity Final Lv Type
★★★★☆ 100 Heal
HP ATK DEF

Initial 5306 1834 1762

Max at 4★ 18963 6697 6389
Max at 5★ 23714 8499 7827

Max SE 30570 10013 10750
Disks
Skills
Connect Magia Doppel
I Want To Support You Now
(今はあなたを支えたいんです)
{{{2}}} Commandments for Tomorrow
(明日への戒め)
{{{2}}} Marita
4★ Damage UP [VII] & HP Restore [VI] & Defense UP [VII] Attribute Strengthened Damage to All Enemies [V] & Chance to Stun (All / 1 T) & Regenerate HP (All / 3T)
5★ Damage UP [IX] & HP Restore [VIII] & Defense UP [IX] Attribute Strengthened Damage to All Enemies [VII] & Chance to Stun (All / 1 T) & Regenerate HP (All / 3T) Attribute Strengthened Damage to All Enemies [IX] & Chance to Stun (All / 1 T) & Regenerate HP (All / 3T)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +6% +5% +7% +6% +6% +4%
5★ +7% +6% +8% +7% +7% +5%

SE +7% +6% +8% +13% +13% +10%
Spirit Enhancement

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Regenerate Adept Regenerate HP [III]

MP Boost MP Gain UP When Over 100 MP [II]

MP Boost MP Gain UP When Over 100 MP [II]

Charge Adept Charged Attack Damage UP [II]

Magia Adept Magia Damage UP [II]

Anti-Seal Magia Guaranteed Anti-Magia Seal

Resist Adept Status Ailment Resistance UP [I]

Parr Adept Chance to Evade [II]

Penetrate Adept Chance to Ignore Defense [II]

Magia Adept Magia Damage UP [II]

Remove Spell Remove Buffs (Single) CD: 13 turns

Doppel Description

MARITA (Marita)

The Doppel of Resignation.
Its form is an Assassin Bug.
The master of this emotion inwardly projects her past self upon the sharp and ferocious being that emerges from her, and looks upon it with regret. This shrewdly, silently-moving Doppel approaches its targets without alerting them to its presence, then bends its needle mouth like a whip to skewer them and suck out their life force. Even against tough opponents, it approaches stealthily and uses its four limbs to whittle them down before feeding. Its master simply watches as its crystal is stained red, powerless to stop the Doppel as it drags her to and fro.

諦念のドッペル。
その姿は、サシガメ。
この感情の主は、己から出てきた鋭利かつ獰猛な存在を目の当たりにして、その内に自身の過去を投影しながら、悔いるように見つめている。音を立てることなく俊敏に移動するこのドッペルは、ターゲットに気配を感じさせずに接近すると針のような口を鞭のようにしならせて串刺しにし、相手の生命を吸収してしまう。手こずるような相手でも、忍んで近付いては4本の腕を使って弱らせてから吸い取ってしまい、ドッペルの主はただ赤く染まる水晶を見つめながら、止めることのできないドッペルに振り回される。

Unique Memoria

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextOriginal Text
Helping at the Public Hall
Esperanza Strike
Normal
Attack UP [V] & Chance to Critical Hit [III] (Self / 1 T) 9 turns
Max Limit Break
Attack UP [VI] & Chance to Critical Hit [IV] (Self / 1 T) 8 turns
**Unique to Sunao Toki**
Everything is a result of following my feelings, so there's no need to worry.

When you think you're having fun, or when everything is just alright, Nature and body come forth, and she moves in to help.

Even today. I can't help looking forward to making dumplings with my grandmothers.
全ては気持ちに従った結果だから、心配する必要はどこにもない

楽しそうだなって思った時も、大丈夫かなって思った時も 自然と体が前に出て、彼女はお手伝いのために動いてしまう

今日だってそう。お婆ちゃんたちと団子を作るのが楽しみで仕方がない
Card Effect Cooldown EN TextOriginal Text

Side Story

Sunao Toki's Side Story

[Continued from Chiharu's magical girl story]

Shizuka, Chiharu, and Sunao begin in a grocery store, scrutinizing the task that lays before them...before Shizuka cracks and insists she can't do it. All she has to do is purchase a few things at the store - a chore any kid can do - but the crowd is overwhelming and intimidates her. No one can blame her, considering her upbringing; Sunao notes that store is so packed due to a special showcase of new products at the store.

Chiharu figures there are other ways they can help Shizuka get used to the city, like trying new food, and proposes ice cream. Sunao cottons on to the fact Chiharu's motivation is more about getting the ice cream itself, but it's true that it'll be a new experience for Shizuka, and that it'll be less scary for Shizuka. After Sunao explains ice cream to Shizuka, Chiharu comes back with their treats and demonstrates how to eat it. Shizuka instantly falls in love with it, and gobbles it down as fast as she can, getting brain freeze in the process - who knew something so sweet could be so painful, too?

On their way home, Shizuka knows her mom will give her the same old lecture about visiting the city all over again when she finds out what Shizuka did, with warnings about preparing herself and so on. Shizuka wonders if the other girls ever got advice about visiting Kamihama from their own parents. Chiharu says her parents advised her not to waste money and not to go after strangers, while Sunao confesses that she hasn't actually explained anything about her excursions to her parents. This throws Shizuka for a loop - it's important for her parents to know these things. Plus, Sunao is very obedient to her parents; normally, she'd be the first to tell everything to her family. Still, she doesn't force Sunao to do anything, but does advise she tell her parents as soon as she can.

The girls head into Charu's house. Chiharu's mom greets them, then asks Sunao about what they should do with the daidaikko, a fruit unique to the village. The village has harvested a surplus, more than they can eat or store, and don't want it to go to waste. Sunao thinks of the village's plan to become a tourist site (thanks to Chiharu's efforts in her magical girl story), and says as part of it, they can sell daidaikko as souvenirs. Unfortunately, they still have a way to go before they can truly open the village for business - the roads leading into the settlement need major overhauls. In the meantime, they could sell the fruit outside of the village, but that would require lots of negotiations and contracts, and will still be impeded by the transportation issue. Only Diviners have the capability of easily moving between the city and the village, after all...

Which makes them the perfect candidate for one villager's idea. He's just returned home from one of the other towns (Chiharu's mom explains that since the village needs money, they've sent villagers out to get jobs to earn money and bring back goods the village needs). While in town, the man befriended some townsfolk who fell in love with the daidaikko, and one of them works for a grocery store that would like to exhibit the product in a special showcase of its own. The problem, though, is that the supermarket's schedule is booked for a while - the only possible opportunities do the showcase are the next two days.

Given the transportation issues can't be resolved in such a short span of time, Chiharu's mom vetoes the plan, but Shizuka and Chiharu point out how the three of them can run the exhibition instead. As Diviners, they can transport the daidaikko easily, and it's a strong method of helping Shizuka adapt to the city. While Sunao is hesitant, since Chiharu and Shizuka are all for it, she decides to join in, too. Chiharu's mother also isn't fond of the plan, given that the trio is still in middle school, but Chiharu insists they have to do this to help the village. Chiharu's mother finally agrees, but wants permission from the store and from Sunao and Shizuka's parents to go through with the plan.

Sunao goes to her parents' house, with Chiharu and Shizuka following her; Sunao wants to lie and say she got permission without telling her parents anything, and the other two protest. They stop their debate once they enter Sunao's house, and Sunao's mother happily greets Shizuka and Chiharu, then lays into Sunao for being late, even though Sunao said she'd come home early. She fusses and behaves like a helicopter parent, demanding to know the details of Sunao's whereabouts and doings, and yanks out every detail until Sunao confesses all the details about the product exhibition.

Sunao's mother gets even worse, worrying about the girls going without a chaperone, about middle schoolers working part-time, let alone carrying heavy loads down to the town, the fact that they won't come home until it's dark out, whether the town is safe or not...the list goes on and on, and in the midst of it, Sunao asks Shizuka and Chiharu to excuse themselves. She assures them she'll convince her parents to let her go, though the negotiation will probably go on long into the night. Shizuka and Chiharu do so, and once outside, discuss just how protective and anxious Sunao's mother is. Shizuka wonders if that's how Sunao's parents have always been, or if there was incident that made them that way...

As promised, Sunao convinces her parents, and Part 2 opens with the trio at the store. Their grocery store mentor helps them divide the tasks - Shizuka immediately volunteers for cashier, Chiharu goes for stocking the shelves, and Sunao decides on customer service. They all go out to practice their duties before the store opens, and poor Shizuka has failed miserably - she couldn't operate the cash register correctly even once. There's not enough time for her to learn it before the store opens, and she's worried. Sunao seems on edge, too - she has her phone in a death grip, and explains she received a call from her mother saying her parents would be coming tomorrow to see the product exhibtion. Chiharu and Shizuka realize they're doomed; if they botch the exhibition and word gets back to the village, Shizuka will likely be forbidden from going to the city. All they can right now, however, is try to survive the first day.

They do so...but barely. Shizuka gets into endless shenanigans involving the cash register, while Chiharu constantly gets distracted by the whiff of malice in the stocking area. Sunao gets caught up in an old granny's endless stories about her family, and doesn't have the heart to cut her off. Once they close up shop, they worry about what will happen tomorrow. Shizuka points out that her parents seemed very anxious the other day; Sunao explains that's always the case. Shizuka suggests Sunao just stand up for herself and tell them not to come tomorrow, but Sunao knows that would only freak them out even more. Shizuka notes that while it's natural for parents to worry about their kids, her mom seemed too worried - and that finally gets Sunao to confess what's going on, which marks the first time she's discussed her wish with Charu and Shizuka.

Sunao lived an ordinary, happy life as the dutiful daughter to her loving parents. One day, however, her parents went alone to a place Sunao had never heard of: the Tokime Village. Once home, her parents are unusually grim and quiet, and reticent to speak around Sunao...at least, before the questions begin.

Soon, they constantly prodded Sunao with questions every single day, about whether there was anything she was worried about or if she was having problems with school. While Sunao dismissed it as the usual concern that comes from parents, the questions become repetitive and unending. Ironically, they end up tearing her apart from the inside out - she's anxious over whether she did something horribly wrong to make them act this way, but couldn't think of anything she did, or how she could stop them. On the brink of a breakdown, however, a certain someone comes slinking by: Kyubey.

After Kyubey gives his spiel, Sunao asks him what would happen if she wished to make her parents' worries disappear. Kyubey admits the wish would come true, but asks her in turn what precise worries she would like to absolve. After all, humans worry about all kinds of things - and getting rid of their current problems may not turn out the way she hopes. Still, Sunao is convinced her parents' worries must center on her, and that eliminating those concerns will turn them back to normal. Given that, she wishes to erase the worries her parents have concerning her.

Sure enough, things don't go the way she wants. In becoming a Diviner, her parents were shocked at first, but adapted to the situation remarkably quickly thanks to her wish, and they go back to being a loving family. But soon their anxieties change: now it's about Sunao going out and fighting witches, the threat of her getting killed, and so on. She erased their initial set of worries, but that only led to other things for them to freak out about. Sunao learned of the Tokime tradition shortly after, and realized that her parents had changed so suddenly after their trip because they were terrified of her becoming a Diviner. Sunao explains her parents are now always upset over her. She just knows her parents are afraid she'll ruin things again, but Chiharu says that's not true - it's not that she ruined anything, but that they want her to be safe.

Sunao vents some more, but at the end of it, Shizuka asks her what Sunao is going to do about it. Things can't abide if they go on the way they are now. Sunao feels helpless, but Shizuka points out that she does have an option: she needs to earn her parents' trust. So tomorrow, they need to ensure the exhibition goes off without a hitch. In her voiced line, Sunao wonders if there's anyone out there who's made the same wish she has.

While Sunao isn't convinced that such a plan will work - she doesn't think her parents are worried about Shizuka and Chiharu, just Sunao causing trouble again - Chiharu and Shizuka reassure her that they'll work together to convince her parents. After all, together, they were able to blow open Mikoshiba's schemes. Sunao finally agrees to the plan. For once, she feels like with Shizuka and Chiharu by her side, she can now truly resolve her parents' fears.

The next morning, the Tokimes find new resolve in seizing the day. The day nearly goes south a few times, as Shizuka accidentally causes an issue with the register after a hot streak of success, and Chiharu loses concentration because of the permeation of malice in the air, and Sunao becomes the verbal punching bag for a persnickety customer...and to top things off, while all this is happening, Sunao's parents enter the store.

But things turn around once Shizuka is removed from register duty. While wandering the store, her leadership and strategic mind kick into gear, and she advises the store clerks on methods to quickly rearrange the store, which make it and the daidaikko more appealing and accessible to customers. She's nearly foiled by a customer approaching her for help, but Sunao diverts the customer her way, freeing Shizuka. Finally, Shizuka is able to convince the store clerks to let Chiharu free from shelving duty, explaining that Chiharu has a good nose, to put it one way - if they leave her free to run her own business, it'll pay diviends. And as for Sunao, she has the clerks leave her to handle customer service; despite how bad things may look and the kneejerk instinct to get her out of trouble, she's an excellent listener and a strong person. Shizuka is convinced that if they leave Sunao to it, she'll be able to make even the worst customers feel better, and leave the clerks open to handle their other duties.

From there, things go off on all sixes - Chiharu finds the source of malice in the store comes from a shoplifter who keeps coming back, and proudly nabs him in the act. Meanwhile, Sunao's efforts pay off - word has already spread about how kind and helpful she is, drawing tons and tons of customers into the store, with special courtesy of the granny she helped the other day spreading the word about Sunao and the daidaikko.

The product exhibition is a smash success as a result of their efforts. Chiharu and Shizuka praise Sunao up and down - much of the success is thanks to her. Even her parents commend her efforts; their appearance surprises Sunao, who had been so focused on her work that she had no idea they were in the store.

Once things settle down, her parents apologize for their behavior. In watching her, they realized they failed to recognize Sunao as the young woman she's growing up to be - she was more than capable of handling herself, and they had absolutely no reason to worry. Looking back, they understand now that they should have told Sunao the truth from the beginning; that way, they could have worked together to ensure the worst never came to pass.

Apologies go around between Sunao and her parents, and then she turns to thank Shizuka and Chiharu. It's because of them that she can be confident now, and that she could reassure her parents. With that settled, she asks that her parents allow her to visit Kamihama City. She'll spend many of her days there, and knows they'll worry - but she has Chiharu and Shizuka by her side now. And because of that, she knows she'll be okay.

Costume Stories

Sunao Toki's Costume Stories

During Mitama, Momoko, and the Tokime's beach trip in the Call of the Open Sea, the girls engage in all kinds of fun and games together. Having gotten used to playing in the ocean, Mitama suggests they all engage in a water gun battle, and hands a water gun to each of the girls. Mitama sets out the rules: they'll be randomly split into teams of two, with one referee. If someone gets shot while on the surface, they're out of the match.

While Sunao isn't so sure how well she'll do, she's teamed up with Mitama, and the match begins, with Sunao taking out Chiharu after Mitama falls. While Shizuka vows revenge, Sunao is sneaky enough to get a surprise attack on her, winning the bout. As the teams get shuffled around, Sunao handily defeats each and every matchup - she's shockingly good at the game! Sunao explains to Charu and the others that rather than trying to sneak behind someone, one should lurk on the surface and target her foes while they come up. At Charu's prompting, Sunao realizes she doesn't know where she got the strategy from - it's just something that naturally came to her. Momoko jokes that this is what it means to have a gift.

For the final round, the girls agree to make it a battle royale, and instantly gang up on Sunao. Mitama remarks to Momoko how while Sunao seems like a proper lady, she's quite a formidable foe. And even with all the girls attacking Sunao at once, she deftly dodges Chiharu and Momoko's shots. Shizuka hesitated because she felt that 4 against 1 was unfair, while Mitama tries taking out Sunao while she's distracted by the others, but to no avail. Shizuka and Momoko make a last stand, but Sunao shoots them both down in one shot, and comes out as the top dog in water gun fights. Momoko wonders if that skill will come in handy someday, while Sunao basks in her victory.

Upon pulling a fortune of bad luck, Sunao becomes concerned, but the fortune warns that misfortune will only come if she gives into greed. She inadvertently mistakes it for gluttony, as she worries about possibly having too much mochi and red bean soup during New Years. With this in mind, she does her best to avoid all of the food stalls at the festival, but this has only increased her cravings for sweets. With Chiharu by her side, they suddenly run into Tsuruno and Felicia, who happen to be holding some Maritozzo, which Felicia mistakenly calls ‘Mario Toss’. Despite the temptation to try some, Suano refuses and walks away, only to soon bump into Emiri, who coincidentally was on her way to a new pastry shop. Next, they pass by Iroha, Yachiyo, and Sana, who are discussing luxury sweets that they got during a sale. The temptations keep on coming, with Manaka and her pudding, and the Amane twins with their ice cream. Unable to take it anymore, Suano runs back home. When her and Chiharu arrive, the rest of the Tokime girls present them with some mochi that they handmade. Initially resisting, Suano finally gives in and has her treat, lamenting that some things that God does feel unkind.

Shizuka and Sunao find Chiharu deeply concentrated in the storybook that Sana created for them. Sunao acknowledges that they are the same as the characters in the story, neither good nor evil. The three read about the bird leaves town for the spring, while the tiger and turtle reconcile. Sunao begins to imagine the story’s continuation from the turtle’s point of view.

As the second winter approaches, the tiger and turtle are focused on getting the town ready for the dropping temperatures, but something is wrong. The futon that was handmade by the bird’s jolted feathers has gone missing. The turtle fears that it had been stolen, whereas if by habit, the tiger claims her innocence. The turtle is saddened by the loss of the treasured blanket, as she had plans to warm up a newborn rabbit in it. Luckily, the tiger spots some nearby footprints, and encourages the turtle to chase after the culprit with her. They are led up into the mountains, more specifically where the tiger had previously lived. The two suddenly hear a noise, and are drawn to the culprits, who happen to be two young and frightened weasel sisters. They are quick to apologize, and beg the two not to eat them. Touched by how their situation was simulate to that of the tiger’s, the turtle kindly assures them that they mean no harm, and invites them back into town. Despite their wrongdoing, the two sisters happily come along with the blanket in tow. Not long afterwords, the bird safely makes her return, and begins to tell everyone about her adventures during migration. Even though this year’s winter was also very cold, everyone was warm and happy when they were close together.

(Continued from Chiharu’s Bird costume story.)

As Sunao looks back on the story, the contemplates that truth may be stronger than fiction, before sharing everyone’s sudden reaction of surprise when Shizuka and Yuna end up winning the competition as a tie. Yuna makes the comment of thinking it was over when Chiharu paired up with Shizuka, irritating the latter. Chiharu happily suggests that everyone should have hot pot together, now that they got their reward. However, it was then revealed that the whole time, the grand prize was just the pot itself, not the actual ingredients. The Promised Blood don’t seem to mind, as they are not interested at getting too friendly with their former enemies, before opting to take the pot for themselves. Shizuka demands a rematch to determine who goes home with the pot, but Sunao is daydreaming about how the once cold winter is now hot, and is unable to hold back laughter as Shizuka senses her inner remark.