Hikaru Kirari

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Hikaru Kirari
Japanese Name 煌里 ひかる (Kirari Hikaru)
Character Designer
Primary Artist
Ume Aoki
Kuronyan
Voiced by Japanese: Fuuka Izumi
ID No: 1022
Release Date (JP): October 15, 2019

Hikaru Kirari (煌里 ひかる Kirari Hikaru) was a playable character in the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record.

General Info

Physical Features
Age 13
Eye colour Peachy orange
Hair colour Peachy orange
Height 150cm
Magic
Soul Gem Pink Banner-Shaped Gem (waist)
Weapon Golden Saber
Witch Form Merkava
Powers and Abilities Devotion (熱中)
Wish “Give me something to devote myself to!”
Other
Japanese pronoun Hikaru (ひかる)
Known relatives Unnamed father and unnamed mother
Origins Futatsugi City
School Torayamachi Academy, 8th grade
Affiliation Torayamachi, Janomiya, Promised Blood

Game Info

A Magical Girl who is like a servant who belongs to Promised Blood. If it's for the good of the people she trusts, she can fight without danger and she never fails in her day-to-day support. However, when she's alone she has trouble taking care of herself, neglecting herself, and lacking the energy to get into anything.
General Info
Hikaru Kirari
(煌里 ひかる)

    

Attribute Rarity Final Lv Type
★★★★☆ 100 Support
HP ATK DEF

Initial 6337 1774 1728

Max at 4★ 23142 6432 6175
Max at 5★ 29199 8116 7785

Max SE 34225 10439 9994
Disks
Skills
Connect Magia Doppel
We'll Stand It Together!
(共に駆け抜けるっすよ!)
{{{2}}} Go! Hikaru Soldiers!
(行け!ひかる軍団!)
{{{2}}} Merkava
4★ Blast Damage UP [VIII] & Charged Damage UP [IV] & Accele MP Gain UP [V] Damage All Enemies [V] & Chance to Critical (All / 3T) & Status Ailment Resistance UP (All / 3T)
5★ Blast Damage UP [IX] & Charged Damage UP [VI] & Accele MP Gain UP [VII] Damage All Enemies [VII] & Chance to Critical (All / 3T) & Status Ailment Resistance UP (All / 3T) Damage to all enemies [IX] & Chance to Critical (All / 3T) & Status Ailment Resistance UP (All / 3T)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +8% +5% +5% +6% +6% +4%
5★ +9% +6% +6% +7% +7% +5%

SE +9% +6% +6% +13% +13% +10%
Spirit Enhancement

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

MP Boost MP Gain UP When Over 100 MP [II]

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

MP Boost MP Gain UP When Over 100 MP [III]

MP Boost MP Gain UP When Over 100 MP [II]

Magia Adept Magia Damage UP [II]

Blast Adept Blast Damage UP [II]

Full Burst Adept Blast Damage UP [II] & Accele MP Gain UP [II]

Blast Adept Blast Damage UP [II]

Shield Adept Damage Cut [II]

Skill Quicken Chance to Skill Quicken [III]

Blinding Edge Chance to Blind [II] (1T)

Concentrate Damage UP [VI] (Self / 1T) & Evade [VI] (Self / 1T) CD: 10 turns

Doppel Description

MERKAVA (Merkava)

The Doppel of sluggishness.
Its form is a chariot.
The master of this emotion feels utmost joy in working for the sake of others, but is terribly lazy when it comes to her own self. As such, she has nothing but mixed feelings about dragging around a being that represents herself. Because this Doppel is powered by its master’s own strength, it cannot take action by itself, but upon being thrown by its master, it will instantly crush its enemies with its massive, sturdy body. The Doppel itself loves being of use to people, so it only intends to hug its enemies as it’s flying toward them, but since being thrown causes a large blade to jut out of its body, it always thinks that it’s failed.

鈍重のドッペル。
その姿は、戦車。
この感情の主は他者のためにあることを至極の喜びだと感じ、自身の事になると怠惰を極めるので、己の分身である存在を引っ張ることに複雑な気持ちが拭えない。
このドッペルは主の力を原動力にしているため、自ら進んで行動をすることはできないが、主によって投げられると、その重厚かつ頑強な体を打ち付けて、たちまち相手を潰してしまう。
ドッペル自身は人の役に立てることに喜びを感じているので、抱擁するつもりで飛びこんでいるのだが、投げられると体から巨大な刃が出てきてしまうので、いつも失敗だと思っている。

Unique Memoria

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextOriginal Text
A Moment of Indulgence
Distraction
Normal
Magia Damage DOWN [VII] (Single / 1 T) & Attack DOWN [V] (Single / 1T) 6 turns
Max Limit Break
Magia Damage DOWN [VIII] (Single / 1 T) & Attack DOWN [VI] (Single / 1T) 5 turns
**Unique to Hikaru Kirari**
"No, being alone doesn't do any good...

Whenever I notice that I'm alone, I tend to lean towards the easy way... I don't have a hard time as long as I can ask and answer why that is,

I'm not lethargic because I like it."
**Unique to Hikaru Kirari**
「いや〜、ひとりになると、どうしてもダメなんすよね…

気がついたら楽な方に流れて行くんすよ… どうしてかって聞かれて答えられるぐらいなら苦労はしないっす

好きで無気力になりたいなんて思ってないんすから」
Card Effect Cooldown EN TextOriginal Text

Side Story

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Costume Stories

Hikaru and Yuna are hanging out at Yuna’s place and watching TV. On the screen, the TV reporter is talking about the water-rescue dogs that are being trained at the beach. Yuna things it’s amazing that simple dogs can be trained to rescue people. Hikaru notices Yuna praising the dogs and mentions that she knows how to swim too. Yuna nods and says she had heard that Hikaru was a good swimmer then turns her attention back to the screen. She comments on how cute the dogs are as Hikaru realizes that a bunch of lame dogs are getting more praise from Yuna than Hikaru usually does. When Hikaru arrives home, she looks around for her swimsuit. She soon finds it and says now all she has to do is wait for an opportunity.

Over the next few days, Hikaru sticks close to Yuna’s side whenever she happens to venture near the beach. When Yuna goes to check out a shop that Juri mentioned, Hikaru points to the sea and mentions how beautiful it is. When their people have a small scuffle near the ports, Hikaru suggests they go to the seaside to see if there’s anyone that’s injured there. Several days later and both Hikaru and Yuna are searching for traces of a Witch they sensed near the beach. Yuna asks Hikaru what’s wrong and mentions how fidgety and restless she’s been lately. Hikaru says it’s nothing but even Yuna has noticed that Hikaru has been following her around more everytime she goes near the sea. Hikaru assures her once more that it’s nothing and even tries to laugh it off. Inwardly Hikaru begins to chide herself for thinking that such a convenient opportunity would ever come up. Just then they hear a woman’s voice crying out for help. A woman is frantically crying out for help since her child has fallen into the ocean and could drown. Hikaru turns to Yuna and asks her if she should go help, but Yuna tells her to calm down and says she could drown as well if she jumps in with her clothes on. But Hikaru figured something like this might happen and came prepared. Hikaru tosses off her regular clothes to reveal she’s been wearing her swimsuit underneath her clothes this entire time. Hikaru once more asks Yuna for her orders, and Yuna, completely thrown off by this, asks her to go help the woman. Hikaru nods and immediately jumps into the water to rescue the drowning girl.

The woman and her child thank Hikaru for everything but Hikaru is just happy to help. Yuna tells her great job as Hikaru asks if Yuna didn’t see her easily rescue those people and casually mentions how much more useful she is than a water-rescue dog. Yuna nods, finally understanding why Hikaru had been wearing her swimsuit underneath her clothes. Hikaru is ready to prove her usefulness at any moment. Yuna asks Hikaru why she’s trying to compete with dogs like some kind of elementary school kid. She tells Hikaru to not wear her swimsuit under her clothes anymore. When Hikaru asks if that’s an order, Yuna tells her it’s just common sense since emergency situations that deal with swimming don’t happen often. Hikaru hangs her head after being scolded for being silly. Still, Yuna thinks they still learned something that day: if ever there came a time when their team is drowning in the ocean she knows they’ll be alright as long as Hikaru is around. Hikaru perks up at these words of praise as Yuna tells her she’s her trusted confidant and to be more confident in herself. Hikaru smiles and says she understands.

Hikaru admires Yuna from a distance as she helps Ao out with her homework, and begins to reminisce on times where she would run errands for her, or be rewarded for looking after Ao, while getting all peppy about how smart and trivial Yuna was. Juri walks in, and snaps her out of her daydreaming, as her face was getting mushy. Curious, Yuna comes over to see what’s going on, causing Hikaru to become flustered and deny any suspicions, though the blushing on her face was more than enough evidence. Just as Yuna asks if she has something on her mind, Ao pops up and shows that she’s finished her homework, prompting everyone to sit down for dinner, much to Hikaru’s relief.

Appearances

Event Appearances

Other Appearances

Powers and Abilities

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Hikaru's ability is devotion. In Arc 2 Chapter 11, Himena synthesizes her ability to strengthen herself to fight the offshoot Mirrors and Familiars.

Etymology

  • The characters in her last name mean "gleam/twinkle" (煌) and "village" (里), respectively.
  • Merkava is a Hebrew word meaning "chariot" or "carriage."

Trivia

  • Her Doppel is the first to be time-locked, only being revealed on October 28, 2019.
  • Her VA, Fuuka Izumi, shared that her most favorite character in the game is Tsuruno.
  • Hikaru cannot distinguish a pancake and an okonomiyaki.
  • During the Crimson Resolve event, Hikaru was referred to as "The Horse of the Torayamachi gang". There is a Japanese race horse named "Hikaru Kirari".
  • Hikaru's age was confirmed to be 14 during Magia Day 2022, but the third volume of Magia Archive officially lists her age as 13.

Gallery

Game Gallery

Official Art

Memoria Cards


A Moment of Indulgence

One and Only Contradiction

Crimson Resolve

Overlapping Strategies

Beach Friendship

Best Splash Scene

Kind-Hearted Revolutionary

My Beloved Partners in Crime

Everyone Gets Along In Paradise

The End Is a Laughing Farewell

I Thought of the Best Punishment Game

External links

Gameplay Videos

Side Story and Costume Story Videos

Dialogue Lines