Dengeki PlayStation Vol 515: Difference between revisions

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(Add pictures and brief description)
 
(brief translation)
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==Poster==
==Poster==
[[File:DengekiPS515 Poster.jpg|800px]]
[[File:DengekiPS515 Poster.jpg|800px]]
==Brief translation==
{|class="wikitable"
|style="width:8%;"|Image
|Summary
|-
|[[File:DengekiPS515 04.jpg|320px]]
|Q: So player has to fight against the witch who was a partner before?
<br>Urobuchi: Yes. Then EXP of Madoka and other magical girls can be easily increased.
<br>Urobuchi: (Pointing to a paper on the desk) This character has many circumstances to become a witch so she can be fight against several times.
<br>Q: So we can't have Sayaka fight against her witch form, can we?
<br>Tomizawa: No, you can't.
<br>Urobuchi: This is not a fighting game(lol). But there was something like Witch vs. Witch in (ボツになった)(???) route.
<br>Doi: That feels like Monster battle.
|-
|[[File:DengekiPS515 05.jpg|320px]]
|Q: When NBGI provides scenarios, what's the most impression thing?
<br>Doi: Sayaka's scenario. Although during production of anime, Director Shinbo said "I hope you won't belly Sayaka any more"...
<br>Urobuchi: But I didn't even think about that words.(lol)
<br>Tomizawa: There is an event when Sayaka throw her own soulgem into witch's barrier, and needs others to find it. If it is not found, a very bad situation happens.(lol)
<br>Doi: Kyoko's situation is also dreadful.
<br>Urobuchi: Since Sayaka's situation is like this, nothing can't be done. (??) Mami also has such circumstances.
<br>......
<br>Tomizawa: And we also prepare endings when those situations are prevented. The taste of accomplishment is good when this ending comes.
<br>Q: Although there are many painful events, is there any happy endings?
<br>Tomizawa: Of course. But what is happy ending is needed to be discussed.
<br>Urobuchi: I also use your words often recently (laugh with Tomizawa)
<br>Doi: But we also see a lot of scenes already be seen (in the anime)
<br>Tomizawa: Because Anime is only a single story, sometimes it need a single answer. But this is a game, so we prepare many developments just like a game. If you want to see another, you'll be given a motivation, and it may create a new karma...
<br>Q: Was there any idea about original characters?
<br>Tomizawa: We didn't have such idea even when designing stage.
|}


<gallery>
<gallery>
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File:DengekiPS515 02.jpg|Strategy of [[Madoka Magica Portable Madoka Route‎|Madoka route]]
File:DengekiPS515 02.jpg|Strategy of [[Madoka Magica Portable Madoka Route‎|Madoka route]]
File:DengekiPS515 03.jpg|Strategy of [[Madoka Magica Portable Mami Route‎|Mami route]]
File:DengekiPS515 03.jpg|Strategy of [[Madoka Magica Portable Mami Route‎|Mami route]]
File:DengekiPS515 04.jpg|Interview part 2
File:DengekiPS515 05.jpg
</gallery>
</gallery>

Revision as of 16:53, 17 April 2012


Poster

DengekiPS515 Poster.jpg

Brief translation

Image Summary
DengekiPS515 04.jpg Q: So player has to fight against the witch who was a partner before?


Urobuchi: Yes. Then EXP of Madoka and other magical girls can be easily increased.
Urobuchi: (Pointing to a paper on the desk) This character has many circumstances to become a witch so she can be fight against several times.
Q: So we can't have Sayaka fight against her witch form, can we?
Tomizawa: No, you can't.
Urobuchi: This is not a fighting game(lol). But there was something like Witch vs. Witch in (ボツになった)(???) route.
Doi: That feels like Monster battle.

DengekiPS515 05.jpg Q: When NBGI provides scenarios, what's the most impression thing?


Doi: Sayaka's scenario. Although during production of anime, Director Shinbo said "I hope you won't belly Sayaka any more"...
Urobuchi: But I didn't even think about that words.(lol)
Tomizawa: There is an event when Sayaka throw her own soulgem into witch's barrier, and needs others to find it. If it is not found, a very bad situation happens.(lol)
Doi: Kyoko's situation is also dreadful.
Urobuchi: Since Sayaka's situation is like this, nothing can't be done. (??) Mami also has such circumstances.
......
Tomizawa: And we also prepare endings when those situations are prevented. The taste of accomplishment is good when this ending comes.
Q: Although there are many painful events, is there any happy endings?
Tomizawa: Of course. But what is happy ending is needed to be discussed.
Urobuchi: I also use your words often recently (laugh with Tomizawa)
Doi: But we also see a lot of scenes already be seen (in the anime)
Tomizawa: Because Anime is only a single story, sometimes it need a single answer. But this is a game, so we prepare many developments just like a game. If you want to see another, you'll be given a motivation, and it may create a new karma...
Q: Was there any idea about original characters?
Tomizawa: We didn't have such idea even when designing stage.