Madoka Magica Portable Madoka Route: Difference between revisions

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(reduced the number of exact story spoilers (e.g. mami dying etc.) and got rid of things that aren't really strategies..ex. noting which MGs are strong is not really a strategy)
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== Speculations ==
== Speculations ==
== Strategy ==
== Strategy ==
*As the introductory route with strong magical girls and easy fights, players can learn to try out different girls and their skills to become familiar with their abilities. After this route is completed, players have access to the first Mysterious Witch Barrier under the Extra menu to further practice playing with magical girls and learning their abilities. If a player chooses to do this, prior to entering it, they should first go to the Shop under the Extra menu, to use energy points from clearing the route to purchase spells that the girls can learn. This is necessary before one can use the spell books gathered in the dungeon to learn new abilities.
*As the introductory route with strong magical girls and easy fights, players can learn to try out different girls and their skills to become familiar with their abilities. After this route is completed, players have access to the first [[Madoka_Magica_Portable#Mysterious_Witch.27s_Barrier|Mysterious Witch Barrier]] under the Extra menu to further practice playing with magical girls and learning their abilities. If a player chooses to do this, prior to entering it, they should first go to the Shop under the Extra menu, to use energy points from clearing the route to purchase spells that the girls can learn. This is necessary before one can use the spell books gathered in the dungeon to learn new abilities. Completing each route will open a new mysterious witch barrier, with new familiars and later on, new witches.  Some of these witches and familiars can only be found here, and not in the game routes.
*Mami only needs to defeat Charlotte's first form, so Tiro Finale (ティロ・フィナーレ) is the quickest way to defeat it. Charlotte's second form can be dealt with easily by Homura, by using Clock-Up (クロックアップ) and Suspend Time (時間停止).
*Mami only needs to defeat Charlotte's first form, so Tiro Finale (ティロ・フィナーレ) is the quickest way to defeat it. Charlotte's second form can be dealt with easily by Homura, by using Clock-Up (クロックアップ) and Suspend Time (時間停止).
*The most difficult encounter in this route is [[Elsa Maria]]. Since Sayaka's emotion value is inevitable high, her soul gem will become dark quickly and when that occurs, any ability using MP is no longer available. When Kyoko joins Sayaka, immediately switch to her to defeat Elsa Marie.  There are warnings on the map where Elsa Maria will use her long-range attacks, which can be used to avoid damage.
*The most difficult encounter in this route is [[Elsa Maria]]. Since Sayaka's emotion value is inevitable high, her soul gem will become dark quickly and when that occurs, any ability using MP is no longer available. When Kyoko joins Sayaka, immediately switch to her to defeat Elsa Marie.  There are warnings on the map where Elsa Maria will use her long-range attacks, which can be used to avoid damage.

Revision as of 21:35, 31 March 2012

As If We Met in a Dream...(夢の中で逢った、ような…)

Summary

This is the only one choice in the beginning of the game. The storyline is almost the same as in the anime. However, the ending result differs. The route only has one ending, so players would be able to easily complete it. Other characters' points of view can be understood from this route. This route is considered a tutorial introduction to the game.

Story

Warning, this section contains spoilers.

The storyline of this route is almost identical as in the anime. However, Homura fails to shoot Kyubey in time so Madoka finally makes a contract and becomes a magical girl. Homura shoots Kyubey and resets the timeline.

Observations and Trivia

Speculations

Strategy

  • As the introductory route with strong magical girls and easy fights, players can learn to try out different girls and their skills to become familiar with their abilities. After this route is completed, players have access to the first Mysterious Witch Barrier under the Extra menu to further practice playing with magical girls and learning their abilities. If a player chooses to do this, prior to entering it, they should first go to the Shop under the Extra menu, to use energy points from clearing the route to purchase spells that the girls can learn. This is necessary before one can use the spell books gathered in the dungeon to learn new abilities. Completing each route will open a new mysterious witch barrier, with new familiars and later on, new witches. Some of these witches and familiars can only be found here, and not in the game routes.
  • Mami only needs to defeat Charlotte's first form, so Tiro Finale (ティロ・フィナーレ) is the quickest way to defeat it. Charlotte's second form can be dealt with easily by Homura, by using Clock-Up (クロックアップ) and Suspend Time (時間停止).
  • The most difficult encounter in this route is Elsa Maria. Since Sayaka's emotion value is inevitable high, her soul gem will become dark quickly and when that occurs, any ability using MP is no longer available. When Kyoko joins Sayaka, immediately switch to her to defeat Elsa Marie. There are warnings on the map where Elsa Maria will use her long-range attacks, which can be used to avoid damage.

Choice and effects

See also