Difference between revisions of "Talk:Grief Syndrome"

From Puella Magi Wiki
Jump to navigation Jump to search
(Grief Syndrome Online)
(Grief Syndrome Online)
Line 281: Line 281:
 
:There's conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what's going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)
 
:There's conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what's going on, or have a detailed translation of that part of the readme? [[User:KM|KM]] 04:41, 28 September 2011 (UTC)
 
::Tested with two players and it used the minimum unlocked lap between them. Unless it's different for three players or we get more reports, I'll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)
 
::Tested with two players and it used the minimum unlocked lap between them. Unless it's different for three players or we get more reports, I'll assume that the people getting stuck at lap 2 last night were doing something else wrong. [[User:KM|KM]] 07:42, 28 September 2011 (UTC)
 +
 +
Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we're not actually playing together. It's like if we'd just opened the games separately. Halp plz. [[Special:Contributions/70.81.159.144|70.81.159.144]] 18:13, 28 September 2011 (UTC)

Revision as of 18:13, 28 September 2011

This game just taught me something: I'd be a terrible magical girl. That's good to know, at least now I know I shouldn't contract Kyubey if I ever get the chance to... --Homerun-chan 16:20, 15 August 2011 (UTC)

Oh god, the endings for this game make me feel terribly empty inside. It's like how I felt after episode 6 and onwards. Mami, the only one surviving, eating cake alone. Kyouko by herself, chewing an apple. Dammit. At least I felt happy when I killed Charlotte with Mami. Sayaka in the show did much better than me on the hikki TV level. Holycrap 09:14, 16 August 2011 (UTC)

Anyone know what the requirement is for getting the 2nd last picture in the gallery? 220.255.1.48 02:49, 18 August 2011 (UTC)

If only Madoka and Sayaka die. Lig0schndr 11:30, 18 August 2011 (UTC)

Problem here

I've downloaded the files and everything. However, it is on a .rar file, and I really don't know how it operates. Suggestions?

It's a compressed file, works just like a .zip. Open it with WinRAR or a similar program. --BrickBreak 03:42, 21 August 2011 (UTC)
I don't have WinRAR on my Windows 7. Do you know of an alternative instead? I am sorry if I am acting as a noob. :(
Get WinRAR or 7zip. You'll need it to unzip it. Nothing else but to get the program. 128.54.205.243 16:36, 21 August 2011 (UTC)
Once I unzip, I will be able to play? Edit: I unzipped the files, but there seems to be something missing. It won't let me play, and I downloaded the appropriate .dll file. http://i51.tinypic.com/juwfvr.png
Go to start and run "dxdiag". Then go the "Display" tab. Below there should be three options. "DirectDraw,Direct3D and AGP Texture Acceleration. Make sure that they are all enabled. The message you received means that your "Direct3D" is either not available or disabled. Enable all of them and you should be able to play. :D --SailorRainbow001 12:33, 10 September 2011 (UTC)

Stat box

Can one of our wikicode magicians make a stat box for the mahou shoujo sections? - Prima 21:58, 15 August 2011 (UTC)

Shamelessly copypasting the infobox for characters, I suggest you one of the two variants below. I personally perfer the first (vertical) one. --Homerun-chan 16:36, 16 August 2011 (UTC)
I actually thinks the second version look better. Also, it's shorter length means less blank toolbox only space on the thread. Can we get another opinion on this one? - Prima 20:48, 16 August 2011 (UTC)
Actually, the only thing that bugs me with the horizontal version is that I don't know how to label the columns, especially the last one ... "Growth per level" is a bit too long, "Per level", "growth per lvl" or "growth/level" don't look or sound to good... --Homerun-chan 21:31, 16 August 2011 (UTC)
I think per level looks fine, it's similar to how we do in another wiki that I help out on. - Prima 06:46, 17 August 2011 (UTC)
I added the info boxes. They look pretty awesome. Thanks for providing the template, Homerun-chan.Lig0schndr 23:45, 19 August 2011 (UTC)

| style="text-align: left; background-color:#EEF; font-weight:bold;" |Vitality | style="text-align: left; {{{datastyle}}}" |92 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Power | style="text-align: left; {{{datastyle}}}" |10 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Soul limit | style="text-align: left; {{{datastyle}}}" |28875 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |SL lost in revive | style="text-align: left; {{{datastyle}}}" |9.6%

|-

| style="text-align: left; background-color:#EEF; font-weight:bold;" |Vitality | style="text-align: left; {{{datastyle}}}" |+4 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Power | style="text-align: left; {{{datastyle}}}" |+1 |-| style="text-align: left; background-color:#EEF; font-weight:bold;" |Soul limit | style="text-align: left; {{{datastyle}}}" |+128

|-

Madoka

Gsmadokaidle.gif
Status base
Growth per level

Madoka

Gsmadokaidle.gif
ParameterStatus basePer level
Vitality92+4
Power10+1
Soul limit28875+128
SL lost in revive9.6%


help!

i tried to download it but i can't find where on the page the download thingy is, i clicked on everything and no dice Paige 15:01, 16 August 2011 (UTC)

Check the latest thread here http://wiki.puella-magi.net/Threads#Grief_Syndrome
i can't make sense of that site either, no handy screen shots or can't you download it on the grief syndrome site? am i the only person having problems with it? *sigh* Paige 20:27, 16 August 2011 (UTC)
You can't figure out how to download it from here? http://archive.easymodo.net/a/thread/53407713 --randomanon 20:35, 16 August 2011 (UTC)
>can't you download it on the grief syndrome site?
It's a game that got released (read "sold") at Comiket, so it's not really meant to be distributed for free. You should be able to find it if you know where to look or how to use Google though (or easymodo for that matter). --Homerun-chan 20:41, 16 August 2011 (UTC)

Umm,I wanted to download the file but,I can't find the download link, did someone tell me where is the download link? Please help me. --Mirai-mirai 18:39, 3 september 2011

Use the megaupload link on this thread posted. http://archive.easymodo.net/a/thread/53382856 --Riga92 18:45, 3 September 2011 (UTC)

Are I really need gamepads for play this game? For single player too? Can I play this game with only keyboards? --Mirai-mirai 15.27, 4 September 2011

No. Keyboards can be used to play this game. The controls shoulb be on the main page of this game here in the wiki. If the controls does not work,open Config and configure your controls . --SailorRainbow001 12:37, 10 September 2011 (UTC)

I am really confused on how to change the BGM. I've tried a whole bunch of times, but I can't figure it out. I noticed it is in the FAQ section. --Ploppypop 8:19pm, 10 September 2011 (UTC)

Moemura?!

Moemura grief syndrome.jpg

Anyone know how to get her? --Mutopis 04:52, 18 August 2011 (UTC)

It's a drawing from 2ch, it's not real. --randomanon 05:59, 18 August 2011 (UTC)
Being a fan is suffering --Mutopis 06:39, 18 August 2011 (UTC)
Apparently, that's NOT a drawing. That image (and the relevant sprites) indeed can be found in the game's resources. Conditions of obtaining Moe-Homura are unknown yet, sorry. MrChow 11:24, 25 August 2011 (UTC)
I'm pretty sure from the context I saw it in that the image was in fact a fan altered one from a real image. However, I didn't know that they pulled the Moemura image from the game files so that it could this screen could be real if conditions were met assuming the game allows it. You'd think if someone had figured it out by now there'd be a vid or gameplay images with Moemura by now. --randomanon 13:46, 25 August 2011 (UTC)
Likely it's a dropped character. It's commonplace for game developers to leave unused artifacts within the games. If there is a way to unlock it, though, it would be good. Let's not forget that they can also implement it in the future. --BrickBreak 19:19, 25 August 2011 (UTC)
Now that I gained access to the game ressources, I can confirm that:
a-The "Moe"mura image is indeed part of the game files.
b-There is no additional gameplay sprites for "Moe"mura.
However the "Moe"mura image shown on this screenshot (M_homura_B.cv2) is referenced in 2 scripts: StagePause.act and StageSelect.act. So if it's not leftover artefacts (but imo BrickBreak is right on this) you can expect at best a menu image change, and perhaps some stats change too, nothing more.-Gniarf 84.98.184.200 20:09, 7 September 2011 (UTC)

I heard that they released a patch to enable Moemura. But since I am outside Japan and unable to get access to their website, I cannot confirm that. Besides, QB may be controlled after the patch if there are fewer characters alive in multi-play mode. For example, if there are 3 players but only 2 available, the 3rd player can select one of other characters but will be replaced by QB in game. Yorkwoo 14:20, 9 September 2011 (UTC)

You are indeed correct. I'm trying out the patch now and to play as Moemura you press up while your cursor is on Homura's portrait. Pretty amusing. Press down on Moemura to switch back to Homura. Haven't checked out QB yet. Pretty cool update, though. Hopefully they've fixed the bugs in the game, too. Thanks for the info! Lig0schndr 20:01, 9 September 2011 (UTC)

All endings

So as I see, someone aded thelast unknown trophy. What are the endings known this far and how can they be obtained? 91.202.255.7 05:52, 18 August 2011 (UTC)

I added an endings section to the main page that includes known endings and conditions. This doesn't seem to be all of them, though, since I believe I've gotten all mentioned and haven't yet gotten the trophy. Anyone know of other endings? Lig0schndr 11:27, 18 August 2011 (UTC)

All the 1 person surviving and 4 people surviving endings have been confirmed except for only Madoka surviving, but I feel like odds are good that that will end up with the default Homura ending. If anyone else could check some of these out, too, that'd be great. Lig0schndr 15:48, 19 August 2011 (UTC)

Only Madoka surviving is confirmed to give you the Homura waking up in bed ending. (Oktavia not killed, but I don't think that matters).KM 23:57, 19 August 2011 (UTC)
Thanks for checking that. I don't think it matters if Oktavia is killed or not, either, as long as you get Oktavia because Sayaka died.Lig0schndr 06:42, 20 August 2011 (UTC)
Okay, all ending possibilities have been checked. And after having checked them all I didn't get the third trophy, so that seems incorrect. Lig0schndr 17:53, 26 August 2011 (UTC)
So you've checked all 32 possibilities (I believe mutual kill on Walpurgisnacht is possible), and you don't have the third trophy? Magic9mushroom 00:25, 1 September 2011 (UTC)
Yeah, I checked every single possibility except only Madoka surviving ending, which KM checked. I still don't have the third trophy, sadly. I didn't check a mutual kill on Walpurgisnacht, but I don't think that would result in a different ending... I'm starting to think that my original guess that the third trophy is "Beat the game without getting hit" might be correct after all. The ordering of the trophies have been such that a silver trophy will be awarded for a given condition and the trophy below will be a gold one with a condition similar but more difficult than the one preceding it. The second trophy is beat the game without any downs, so I think not getting hit is a logical possibility. Not getting hit even once is really difficult, though, due to the random nature that the enemies in the game attack. But if this is the correct condition, then maybe that explains why it hasn't been confirmed yet. Lig0schndr 17:32, 2 September 2011 (UTC)
I've took a peek at the game resources again and translated the third trophy for ya. It seems there's a bug in Tasofro's bytecode, so the flag for this trophy never sets. Instead of marking it as "???", I suggest to write a notice "Unobtainable due to a bug". --MrChow 21:51, 6 September 2011 (UTC)
Well that... sucks... Thanks for the info, though. Lig0schndr 23:08, 7 September 2011 (UTC)
I think we do need to check "everyone dies", since as THE hardest ending to obtain it would be the most likely to have a secret (as for how to do it, I'd suggest kill everyone else, do WPGN with Madoka, get both of them to low health, do Madoka's ulti and then jump off the map). As far as not getting hit, the hardest bit would be Kirsten's stage. Everything else can be done without getting hit through overuse of time stop, but Kirsten's minions love to attack from offscreen. I'd suggest grinding Homura to 99 on Gertrud's or Charlotte's stage (Gertrud's stage is more dangerous, but Charlotte herself is more dangerous with her sky attack) before taking on Kirsten to secure additional time stop uses. Magic9mushroom 04:13, 6 September 2011 (UTC)
I've actually tried to die by falling off the screen after killing Walpurgisnacht before, just to see what would happen. You don't die, you just kind of chill out at the bottom of the screen waiting for Walpurgisnacht to die and then you fall and land on the ground like usual. I've also checked if everyone dies and it results, predictably, in a game over. Lig0schndr 23:08, 7 September 2011 (UTC)
That wasn't what I meant. I meant falling off the screen or otherwise dying before the last attack hits. So with Homura, for example, setting up a flare and getting shot before it fires. Madoka would be the easiest with her ulti's stupidly high damage. Magic9mushroom 00:54, 8 September 2011 (UTC)

Hey so the version 1.10 patch came out today and it fixed the glitch with the third trophy not appearing. The 10 endings listed in the ending section are confirmed to be the only endings as I now have the trophy without having beaten the game again. Lig0schndr 00:06, 10 September 2011 (UTC)

Laps not saved

Well, I completed the first lap, and utterly failed on the second (was trying to go with Mami, let everyone else die, didn't farmed enough lv's to make up for her crappyness). Back to the main menu, still with the stats and the choice of which lap to with. I close the game, and open it again just to be sure. Everything's gone. Wasn't it supposed to save after a lap? --BrickBreak 21:16, 19 August 2011 (UTC)

Look for a save0.dat file in the griefsyndrome/save folder, and see if it has the right modified date and read/write permission.KM 21:55, 19 August 2011 (UTC)
The folder's empty. Damn... I'm guessing either it auto-deleted upon closure, or it was never created :/ --BrickBreak 23:13, 19 August 2011 (UTC)
Apparently, it can only save if it's on the default folder. I reinstalled there and it worked. --BrickBreak 01:20, 20 August 2011 (UTC)
Mine's in a non-default folder, and it's got up to 677 available. Magic9mushroom 10:22, 20 August 2011 (UTC)
When it wasn't saving, was it outside the default because of being moved after installing, or was it installed in that same non-default folder?KM 18:21, 20 August 2011 (UTC)
Installed outside (in the Program Files folder). --BrickBreak 20:48, 20 August 2011 (UTC)

Not-Mentioned Bug

I've encountered a bug that was not mentioned in the FAQ, so I decided to post it here. The bug makes the fore- and background of the stages (so far only tested on Gertrud Stage) entirely white, the characters and enemies however are correctly displayed. It also causes the game to crash when moving to Gertruds boss room. Does anyone know how to fix this? My PC is on Japanese Locale and my Directx is enough up to date (Dx11). (Also This is my first time editing a wiki,I'm sorry for any errors.) Anton 09:48, 20 August 2011 (UTC)

I noticed another glitch, though this one isn't that big of a deal. If you're in a boss fight and you pause and return to the title screen, the boss' HP meter stays on the screen. This persists until you restart the game or you get to another boss fight. Lig0schndr 11:18, 21 August 2011 (UTC)

Another glitch I found is that if you change any settings using the config.exe, the Esc key, usually only mapped to the menu key, will also be mapped to the player 1 strong attack key. I don't know if this can be fixed, but you can change it back by deleting the config.dat file and copying an original keyconfig.dat file back into the folder. Lig0schndr 11:40, 21 August 2011 (UTC)

Highest solo clocking?

I know that 677's been beaten with Homura/Madoka/Mami, but what's the highest known to have been beaten with just 1 player? Magic9mushroom 10:22, 20 August 2011 (UTC)

The highest I've seen is a guy on nicovideo soloing lap 100 with Sayaka. http://www.nicovideo.jp/watch/sm15316097 Is there a video of the guys beating lap 677? Lig0schndr 08:16, 21 August 2011 (UTC)
I've seen vids of Gertrud and Charlotte beaten with Homura/Madoka/Mami on 677. That guy lucked out on Kirsten, though. Magic9mushroom 10:05, 21 August 2011 (UTC)
I've just beaten lap 458 330 with homura... and a truckload of cheating, does that count?-Gniarf
Woah my god high lap. How do you cheat at this game? Lig0schndr 15:20, 21 August 2011 (UTC)
To reach this lap I edited my save0.dat (you just need a zlbib compressor/uncompressor+an hex editor). As for in-game cheating I used cheat engine to lock soul limit and power (set power to 500000, makes enemies die about as fast as in lap1). If you're a bit familiar with cheat engine, soul and power can be accessed via a level 4-5 pointer.(Note: set your level to 99 before changing the power or it will be reset upon level up).
There is no point in locking your health because even if you set it to its maximum (32 000 and a few) you still get one-shot- Gniarf 77.200.213.106 21:58, 21 August 2011 (UTC)
Hahah, that sounds awesome. Must be fun to spam specials all day. Mami's Tiro Finale could last minutes, hahahah. Lig0schndr 22:44, 21 August 2011 (UTC)
Just solo'd 120, and ran into a bug where it freezes with a black screen before the ending plays. At least it saved the data. KM 23:22, 21 August 2011 (UTC)
I just solo'd 100 and ran into the same bug. This didn't happen when I solo'd lap 80, though...Lig0schndr 00:27, 28 August 2011 (UTC)
Cheating does not count. >:( Magic9mushroom 04:53, 22 August 2011 (UTC)

highest lap for grief syndrome is 1316093285, and its bugged

at lap 1316093285, normal monsters die in 1 hit, and they do 0 damage to you, most of the time.... and once in a while they 1 shot you... the problem with this lap... the final lap is, that the harder monsters "bigger" or "mini bosses" not counting gertrud and other real "bosses" are unkillable. in cheat engine i have set my damage to as high as possible, but it ends up overflowing does zero damage, that is why monster does 0 damage to you, and you one hit them, since they have 0 health. but these minibosses seem to have unlimited health, so the only way to kill them, is to shoot them out of the map, there are 2 ways to do this, one is with mami, using the trio finale, with your hp locked, u can hold trio finale for as long as you want, and slowly the monster will rise with you out of the map, and the monster is "killed". this method works in the first 3 chapters, but stops working at the 4th, because these monsters wont bounce upwards, thus i cannot bounce them out of the map... so I am assuming the 2nd way would be the only way to beat it. with homura, machine gun pushes monster side way out of the map, but i am not able to lock the machine gun ammo to more then 18, so i cant seem to push the mini boss out in the 4th chapter, anyone have any idea to lock the ammo for homura? so she can keep firing ?

To reach that lap, one must beat lap 36278. Since I do not believe this is, in fact, possible without cheating (quite apart from getting hit or anything, your soul limit will tick out), I do not believe this to be a true bug (since it is not obtainable within the game's normal operation). Magic9mushroom 01:23, 2 September 2011 (UTC)
If you want to increase homura's HMG clip size, open gs00.dat with an hex editor, and write ((new_clip_size+1)*5) XOR 0x73737373 at 1A16B083 (the clip size spans over 4 bytes). Alternatively if you REALLY want an unlimited clip size, I remember getting this effect by damaging the loop condition at the end of this firing script (didn't note the exact offset). If you want to look at it, the decryption key is 0x73 for gs00.dat, bytes 1A165AA7-1A1703FB, and the homura HMG firing script spans between 1A16AAFC and 1A16B12B.-Gniarf 84.98.184.200 22:34, 2 September 2011 (UTC)
As far as I can tell, you can get an infinite clip size by overwriting the string of four bytes in gs00.dat that read "73297373" at around 1A16B083 with "7373732D". I don't really know what's going on, though, since I didn't intend for that change to have exactly that effect. -ZetaAspect 11:07, 9 September 2011 (UTC)

Which program?

Hello. Sorry for kind of stupid question, but where can I find cv2 converter, because I want convert sprites? I tried google this, but there is only one and it doesn't work.

Thanks for any answer. -87.101.35.180 19:11, 4 September 2011 (UTC)

Did you find a .dat extractor (if so: where?) or did you manually extract the files (if not: I'm wasting my time writing a packer/unpacker)?-Gniarf 84.98.184.200 15:43, 6 September 2011 (UTC)
You can found script for extracting game in Xentax Forum (Doujin Game (.DAT) Extraction (audio)). Though you must register to download this script.
Ok that's the quickbms script, doesn't handle repacking and uses a dodgy way of finding the data decryption key. I guess writing a proper (un)packer is still worth something.-Gniarf 84.98.184.200 19:47, 6 September 2011 (UTC)
OK, maybe I rushed a bit, but here it is! Behold the Griefsyndrome RessOurces Packer and Extractor (aka GropeSyndrome ;) ). Simply put: it allows you to extract the content of the .dat files, and pack it back. Of course if you want to mod a few things in the meantime it's at your own discretion...
For those interested in viewing the content of .cv2 files, you can open them in gimp2 by clicking on the "+Select File Type" in the open dialog, and specifying "Raw image data". On the next dialog box, set Image type="RGB Alpha", offset=17, and you will have to manually find width and height (they are at offset 1 and 5 of the file for those familiar with hex editors).
Tip: for data\system\StageSelect\M_homura_B.cv2 width is 128 and height is 384.-Gniarf 84.98.184.200 19:57, 7 September 2011 (UTC)
Great program for unpacking, but repacking doesn't seem to work, even without modding the contents at all. -ZetaAspect 23:38, 23 September 2011 (UTC)

- - - - - - - - - - - - - - - - -

Gniarf 84.103.207.239 19:40, 24 September 2011 (UTC):

Huh?! ZetaAspect, what did you do exactly? How did you name your output archive ? In 1.1 The game looks for gs00.dat,gs01.dat,gs02.dat, gs03.dat AND NOTHING ELSE. Otherwise, the following procedure worked on my end:

1-extract gs00.dat to (for example) c:\ykhsdg
2-extract gs01.dat to c:\ykhsdg
3-extract gs02.dat to c:\ykhsdg
4-cut&paste gs00-2.dat somewhere else
5-Pack c:\ykhsdg (not c:\ykhsdg\data) into gs00.dat
6-Ran the game; everything seemed to behave normally despite everything was fitted into one single archive.

(tabs were starting to get on my nerves)

Blank when play

Well,i've downloaded the game. I installed all setup,regional language setting, and i'm unzip the game. To be honnest,the game runing.JUST ONLY in main menu and character select. When i'm play the game, the game whas blank, no drawing's, black, but i still can see hit's and scores, how can i fix this? --Nyan00--09:43,6 September 2011

Same like me, i can't play it if it's Blank,i don't know how to fix it too, anyone knows? i tried all i can but, it still can't run and always blank. --Mirai-mirai-- 16:26, 16 September 2011


Your AGP Texture Acceleration is probably disabled. Run dxdiag and enable it.

Where can i find dxdiag? i search it all time's and i can't find it well, i'll check it again thank you. Mirai-mirai you can't fix it too? I think everyone can play grief syndrome, except me. --Nyan00-- 14:03, 17 September 2011

errr.. Go to Task Manager, click new task and type in dxdiag. Click enter.

Still blank,though.--Nyan00-- 21:50, 17 Semptember 2011

err, i still can't find it, where can i find tax manager .sorry, i'm a bit IDIOT for computer system. :( Mirai-mirai 10:25, 18 September 2011.

To open task manager, hold ctrl+alt then click delete. errr. are all three in your Display tab enabled? or is one missing?

Well, mine aren't blank now i can play ot now Nyan00 17:45, 19 September 2011

Stat increases stated in this page are misleading

While vitality increases at the stated rate for the first few levels (6 for Sayaka, 5 for Mami/Kyouko, 4 for Madoka/Homura), it slows down significantly thereafter - at level 30 or so Homura only gains 1-2 points of vitality per level. The "Per level" entry in the boxes hence can be highly misleading. We should either change it to reflect the average over the 98 level-ups or scrap it and put a table in. Not sure, but I think Soul Limit might be nonlinear as well (I'm 100% sure power doesn't slow down or speed up, though). Magic9mushroom 02:31, 14 September 2011 (UTC)

Testing with Homura on lap 677 (I appear to get the same results on lap 26), her vitality increased by 4 each level up to 6 (so she had 108 there) then increased by 3 each level up to 13 (so she had 129 there) then increased by 2 each level up to 19 (so she had 141 there) and increased by 1 each level thereafter (tested up to 28, at which she had 150 vitality). Her soul limit was, however, in perfect agreement with the linear fit given on the page.

Madoka appears to follow the same pattern, but with 4 more HP at all times, of course. Magic9mushroom 08:44, 14 September 2011 (UTC)

Tested Sayaka. The breakpoints are 6, 13, 19, 26, and 33 (ie, she gains 6 hp until 6 (168), then 5 hp till 13 (203), then 4 till 19 (227), then 3 till 26 (248), then 2 till 33 (262) then 1). I can see a pattern here, though I haven't confirmed it on Mami or Kyouko. If it holds, the following max vitalities at level 99 should be correct - can I get confirmation?

Homura: 221 Kyouko: 253 Madoka: 225 Mami: 268 Sayaka: 328 Magic9mushroom 05:20, 18 September 2011 (UTC)

-----How to upgrade?--------

Well,i've downloaded grief syndrome.After that,i wanted to upgrade from 1.00 ver to 1.10 ver. i've dowloaded 1.10 upgrade.But, i don't know how to upgraded it, someone knows it? thank you, everyone :) --Box usagi--

I had no problem, all I did was just click and that's it. --Mutopis 07:10, 17 September 2011 (UTC)

I'm having the same problems, could someone please put up a step by step on how to install the update? I'm running windows 7, 64bit and the game works fine but each time I try to install the patch, even with AppLocale it doesn't work. Please help! I need moemura! Skwiddz 09:25, 19 September 2011 (UTC)Skwiddz

Mine,works no problem, so i don't have clue sorry --Nyan00 17:49, 19 September 2011

I fixed the problem, although I had to uninstall/delete everything and re-install without touching any of the directories and then install the patch and it seemed to work fine. Hopefully that works for you Usagi. Thanks for the help though guys! Skwiddz 11:31, 19 September 2011 (UTC)Skwiddz

Well, Nyan00 fixed that for me. thank you! Your'e my best friend! Nyan00!. Box usagi 20:29, 20 September 2011

Okay, if you have not fixed it yet, then this MIGHT help. 1)Download he patch. 2)Open it. 3)Locate it to the folder of the game.If it's not in the destination you see in the box. 4)Then when yo click the folder and click the OK button,on the textbox,remove the extra folder they might have at the last part? 5)ex. its like griefsyndrome/????? 6)Delete the /????? 7)Then click OK. 8)When you open the game folder,the files gs03.dat and something else must be on the game folder itself and not in a different folder inside the game folder. 9)Make sure that it is actually there because even if you transfer the gs03.dat to the game folder,the patch was not actually successful so it has to be directly on the game folder. 10) Test it and hopefully it works! :D

Sorry for writing so much.

Grief Syndrome Online

The readmes, which need to be translated.

http://yuzuru.2ch.net/test/read.cgi/gameama/1317014043/55 Is this real? Is there a good translation of that post?

That is an unofficial netplay patch from 2ch. Link to patch here: http://www1.axfc.net/uploader/File/so/69605&key=gso
Follow these instructions for netplay:
  • 1. Backup your save file and the main game exe. Readme says to do so in case of corruption.
  • 2. Extract the zip into your Grief Syndrome directory
  • 3. Run GSOnline. The host will need a port open (I put the port into the box ahead of time then hit the host button but I'm not sure if this is required) then clients will need to put the host's ip and the port.
  • 4. After everyone's connected, press the Grief Syndrome button on the netplay program.
All players will use the controls set to their player one. Also for port, I used 6112 (the battle.net port since I already had it open). Only the host needs the port open and Hamachi does work for this. Just so everyone knows, the patch is kinda buggy and the netplay is also barely playable, as it is very laggy. --Riga92 03:33, 27 September 2011 (UTC)
I've created a network in Hamachi solely for those who want to play Grief Syndrome online.
  • Network: GriefSyndromeOnline
  • Password: homura
Feel free to join and play with others. --Riga92 10:00, 27 September 2011 (UTC)
Actually, playing with another person through Hamachi, I managed to play a game that had such smooth FPS, it had an even higher FPS than when I played single-player. The lag really depends on the people you play with. --Riga92 21:42, 27 September 2011 (UTC)
There's conflicting reports about the save file issue now, with one editor getting different files to work and some people in the threads getting stuck at lap 2 while using higher files. Has anybody figured out exactly what's going on, or have a detailed translation of that part of the readme? KM 04:41, 28 September 2011 (UTC)
Tested with two players and it used the minimum unlocked lap between them. Unless it's different for three players or we get more reports, I'll assume that the people getting stuck at lap 2 last night were doing something else wrong. KM 07:42, 28 September 2011 (UTC)

Been trying to play it with a friend of mine; we tried 2000 compatibility mode, we tried having the same save0.dat file, changing who hosts, changing the port, using Hamachi and not using it... basically, we can connect just fine, and the game starts up so we can play... only we're not actually playing together. It's like if we'd just opened the games separately. Halp plz. 70.81.159.144 18:13, 28 September 2011 (UTC)