10^−43
10-43 (10^−43) is a witch from the mobile game Magia Record. Its existence was only known through its familiars, the Echos, until the witch itself was revealed in the first chapter of Arc 2.5.
In the anime for Magia Record, a large Familiar with a green hue was seen within 10-43's barrier. Upon its defeat, the barrier disappeared. This is most likely the final form of the familiars as they grow through the different stages.
As a magical girl, her wish was "Give me a fertile paradise for our family's prosperity."
Witch
A witch who attempts to bring herself to the pinnacle of prosperity, while interfering with every era in the dizzyingly-long line of history leading to the present day. By interfering with the system that overturns the fate of Puella Magi and absorbing its world-covering membrane, the witch’s body has become a single massive city that spreads across the land, and her Labyrinth is vast enough to engulf the whole Earth. She is now only one step away from suffusing herself through the past and future, making herself into the only individual that exists in any era. The last step is to absorb the power of infinity into herself, but because she can no longer move around on her own, she’s forced to rely on her own offshoots. |
A witch who simply continues to proliferate herself, as if charged with an inexorable duty. Because she has no consciousness, her place of origin and age are unknown, and she has never thought about what she wants to do. She simply obeys the hollow behavioural instinct to proliferate, working together with all of her previous offshoots to replicate herself ever further. But because she has no intent beyond proliferation, she’s easily stamped out when discovered, no matter how many of her there are. Thus, prosperity for this witch is still a long ways off. |
A more mature form of a witch who simply continues to proliferate herself, as if charged with an inexorable duty. She has grown rigid wings and become able to dance through the sky, as well as gained the ability to watch over 3 eras. But much like her immature state, her only behavioural instinct is to proliferate herself. She now unconsciously attempts to eliminate risks, and sometimes behaves as if to warn her other selves of danger, but the immature versions of the witch can’t grasp her intent, so there’s no point to it at all. |
A more mature form of a witch who simply continues to proliferate herself, as if charged with an inexorable duty. Once she realized that it was pointless to announce danger to the versions of herself in other eras, the witch finally comprehended her situation, and became able to watch over 5 eras with her foot planted firmly on the ground. She has now learned how to properly guide others. When she sees a potential moment of growth for one of her other selves in one of those 5 eras, instead of alerting them to danger, she steals control of their body for just a moment and urges them in the direction she wants them to go. |
A more mature form of a witch who simply continues to proliferate herself, as if charged with an inexorable duty. In order to raise her parent witch to supremacy for the sake of proliferation, this witch has decided to feed herself to her parent. In order to make herself into the supreme meal, she has manipulated and consumed many other witches herself. The now-mature witch floats upon golden wings, can watch over 7 eras, and has even balanced out her essences of yin and yang to become a perfect dish with no peculiar or outstanding flavors. The lofty sound of her trumpet is directed towards the parent witch who gave her the gift of life. |
Minions
Minions of the witch of symbols. Their role is to proliferate. These Familiars of the Symbol Witch are called Haunting Chairs. They grow and transform by absorbing vital energy from humans. Compared to other Familiars they can change shape with a small amount of vital energy. Their primary goal is reproduction. Once they have grown enough, they can produce other Familiars, despite not being Witches. They grow, thoroughly enjoying the convenience and completeness of their forms. |
Minions of the witch of symbols. Their role is to proliferate. The witch of symbols has many minions, said to grow and change shape in accordance with the life force they steal from humans. This type is known as the Hominid Dweller. They grow and evolve through many different stages, using only a fraction of the life force that other witches’ minions would use. Their goal is simply to proliferate. Those that grow to a certain stage can give birth to their own minions in turn, even without becoming a full-fledged witch. If you find 1, there’s bound to be 30 more where it came from, so you’d better exterminate them before they multiply even further. |
Minions of the witch of symbols. Their role is to proliferate. The witch of symbols has many minions, said to grow and change shape in accordance with the life force they steal from humans. This type is known as the Bird Dweller. They grow and evolve through many different stages, using only a fraction of the life force that other witches’ minions would use. Their goal is simply to proliferate. Those that grow to a certain stage can give birth to their own minions in turn, even without becoming a full-fledged witch. They assume the shape of a bird, and poke around at just about everything while vibrating their brains– a unique world of development that humanity could hardly hope to reach. |
Observations
Fitting with her wish as a magical girl, her familiars and labyrinth have heavy femininity, fertility, and infertility symbolism - her familiars grow from egg-shaped to being in cribs, then sitting in chairs (fertility), before finally becoming feminine humanoids with empty holes in their stomachs (infertility). In the anime, the presumed final form of the familiars is humanoid figure standing on all fours, with an open hole where its head would be. Furthermore, the witch's labyrinth features mannequins with pink brooches and rings (femininity); pink crystal pillars around which the rings sit and eggs rolling through the sky and across the ground (fertility); and dead, barren trees (infertility); with the entrance to her labyrinth and her witch kiss both being keyholes (femininity and fertility).
Her name is 10−43, with the third rune corresponding to the caret character (^) and the fourth rune representing the negative (−) symbol, which was first introduced with this witch. This makes her name the first name in the series that consists entirely out of numerals and punctuation marks. 10 to the power of −43 would result in the number 0.0000000000000000000000000000000000000000001. In the Planck Units, 10−43 is the minimum used in this scale, and thus, she could also be a reference to the Planck epoch (the first moments of the universe, by "10−43"s) and to the Planck time. Finally, 10−43 also could be a reference the infinitesimal, an infinitely small number approaching but not quite reaching zero. As it is in some sense the opposite of infinity (which represents the infinitely large), this would make it an antithesis to Infinite Iroha.
In all her previous forms, 10−43 had planets, halos and trumpets that were increasing each time she got stronger. In her 10−1 form, her head is the planet Mars (identifiable by the presence of the Valles Marineris canyon), named for the Roman god of war and consort of Venus, goddess of love and sexuality. In this form, she has two halos (the rhombus/diamond above her head and the disc behind her), what appears to be a wing on her left side, and a large trumpet she wields in her hand. Her body resembles a block of marble with parts of it carved out as if to create a statue or piece of art.
In her 10−3 form, her head is the planet Jupiter, named for the Roman god of thunder and king of Olympus. Mars, alongside the planet Mercury, is now part of her body. Now she has six halos (three rhombus/diamond above her head and three discs behind her), three large trumpets merged together and three wings, but has lost one of her hands. In addition, her body now resembles a triangular plate made of marble.
In her 10−5 form, her head is the planet Saturn, named for the Roman god of time and agriculture, father of Jupiter. Jupiter, alongside Mars, Mercury and the planet Venus, are now part of her body. Now she has ten halos (five rhombus/diamond above her head and five discs behind her), five large trumpets merged together and five wings, that turned from white to blue. Her body now resembles a diamond or irregular octahedron made of marble.
In her 10−7 form, her head consists of both the sun and moon fused into a Yin-Yang form. Saturn, Jupiter, Venus, Mercury and Mars are all part of her body. Now she has fourteen halos (seven rhombus/diamond above her head and seven discs behind her), seven large trumpets merged together, and seven wings, that turned from blue to gold. She also regained her second arm. Her body are three circles that resemble the solar system, made of marble. This solar system-like form is still present in her final form, atop of her body.
All of the forms she assumed before her final form made her resemble an Abrahamic angel, and her increasing amount of trumpets could be a reference to the Seven Trumpets of Apocalypse. Her wish also evokes similar themes, and there are similar religious themes in her barrier, suggesting she could have once been a character out of Abrahamic mythology, such as Eve or Sarah (Abraham's wife). 10−43 also seems to be based on the tower of Babel, since in this form she is a gigantic golden statue a top of a large tower with many stairs.
An echo is the identical reflection of a sound off a surface, thus referencing that the Familiars are offshoots of the Witch that share her single-minded desire to reproduce into copies of her and each other. In Greek mythology, Echo was a nymph (a nature spirit) who was cursed for talking so much so as to only be able to repeat what others said. She later fell in love with a man named Narcissus, who spurned her love and was thus himself cursed to fall in love with his reflection so intensely that he ultimately wasted away and died from not leaving his own sight. Eventually Echo faded until all that was left was her repeating voice.
Her multiple different forms seem to represent the theory of evolution, as both the witch and its familiars are described as evolving and changing. 10−43's original form, seen as a silhouette, is much more simple than her final form.
Trivia
- The Witch was seen in Puella Historia The Ikusamiko of Kamihama Arc during the Warring States Period. This could mean that the witch is around 500 years old.
- She is the first witch to have a name entirely made of mathematical symbols and numbers.
Gallery
Official Art
Magia Record
Sprites
Biography Cards
Screenshots
Barrier
Anime
External Links
- Recording of 10−1's battle animations
- Recording of 10−3's battle animations
- Recording of 10−5's battle animations
- Recording of 10−7's battle animations
- Recording of 10−43's battle animations
Memoria Cards
To edit a memoria's details, click on the specific memoria
Card | Effect | Cooldown | EN Text | JP Text |
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Symbol Witch Mision. Role: Reproducer. It is said that it grows and transforms by absorbing vital energy from humans. This version is known as a Haunted Chair. | 象徴の魔女の手下、その役割は繁殖。 人間から奪った生命力に応じ成長する姿を変えると言われる |
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Magical girls who try to resist their fate end up in sorrow.
The witch breeds sadness and paints over the history that has seeped into it. Breaking the chain of sorrow is the legend that connects hope to the future. When the despair engraved in history is connected to the present, hope is carried to the future. | 運命に抗おうとも悲しみで終わる魔法少女
その染みついた歴史に、魔女が悲しみを繁殖させて上塗りする 悲しみの連鎖を断つのは、希望を未来へ繋ぐ伝説 歴史に刻まれた絶望が今と結びついたとき、希望は未来へ運ばれる |
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The membrane of salvation enveloping the earth changes its appearance into a barrier of exploitation by witches.
The power of purification that continued to create a magical girl's tomorrow Became the power of the curse that overturns the history carved from the past to the present and is about to destroy the entire universe. | 地球を包む救いの被膜が、魔女による搾取の結界へ様相を変える
魔法少女の明日を作り続けていた浄化の力は 過去から現在にかけて刻んできた歴史を覆す呪いの力となり ひとつの宇宙を壊そうとしていた |
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Card | Effect | Cooldown | EN Text | JP Text |