Glossary

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A glossary of relevant terms.

Doppel

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Doppel (ドッペル)
A special ability that Magical Girls can use in the universe of Magia Record.
Image: Iroha Tamaki's Doppel released before game distribution.

According to the official website "A select few Magical Girls in Kamihama City can summon a power known as a Doppel. Only awakened Magical Girls have this ability, which allows them to invoke a portion of the Witch power in their Soul Gem when it becomes fully tainted."

Typically, a Magical Girl becomes a Witch when their Soul Gem becomes completely black from developing too many impurities. Inside Kamihama City however, the "Doppel" power is invoked instead. When a Soul Gem becomes completely black, a manifestation of a Magical Girl's Witch form is summoned instead, taking on a variety of forms for each individual girl. Doppels are extremely powerful, making them useful in battle, but can come with high risks with overuse and depending on the specific nature of the Doppel. In severe cases of despair, the Doppel can envelop the Magical Girl and trap them in a dream world of their psyche, similar to the case of Rebellion. Even others can be pulled inside this dream labyrinth and the Doppel, or even the complete Witch, must be defeated to break out of it. It is unknown what would happen if a Soul Gem separated from its owner's body becomes black in Kamihama City, but it can be guessed that it would either shatter, become a Grief Seed, or hatch into a Witch.

From their in-game description, a Doppel's manifestation depends on several factors. For instance, though this is not always the case, older Magical Girls (or potentially, those who have been contracted longer, not necessarily one's actual age) experience a narrower range of emotions than younger Magical Girls, and as such their Doppels are more likely to appear fused to their master's body rather than as separate entities.

Exclusive to the anime adaptation's timeline, due to the flawed Doppel System, when a Doppel is summoned, a Magical Girl's face will be covered by a mask to appear completely white with solid black eyes and mouth. This face does not appear on those who gain enough experience summoning their Doppel that they can retain consciousness while using it, but may reappear if their inner Witch gains the upper hand and risks taking control of their body. During moments when the inner Witch and the girl are in agreement, only the left half of the mask will appear.

Later in the anime, it is revealed that the formal name of the Doppel is Doppel Witch by Mitama Yakumo. It reflects negative emotions in a magical girl and when a Doppel takes control of a magical girl, they contract Doppel Syndrome.

Doppel Syndrome

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A consequence of a faulty Automatic Purification System.
Image: Kaede in Doppel Syndrome.

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In the timeline of the anime, due to the Doppel System being incomplete, overuse of the Doppel by weak, or unexperienced girls leads to it taking a toll on them, making them sickly, making their soul gems appear clean on the outside, causing the Doppel to emerge more often and ultimately contracting Doppel Syndrome. The only differences between Doppel Syndrome and becoming a Witch are that Doppel Syndrome victims' Witches appear fused to their bodies and the victims are left in a state akin to a coma. The condition is preventable by regularly being coordinated and it is reversible by using Connect on them while understanding their despair, usually by directly entering the victim's psyche and comforting them, thus requiring a much more taxing and intimate approach. While in Doppel Syndrome, their Doppel makes an inner barrier like in the Rebellion story, and the girl will usually fall into a continuous nightmare.

Doppel Versions

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A catharsis between the user and their inner darkness.
Image: Kyouko Sakura's Doppel Version.

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When initially summoned, a subconscious confrontation occurs between the Doppel user and their Witch self, in which the Witch attempts to convince the girl to give in to their inner darkness and give the Witch full control. Usually, the Doppel user will simply reject their inner darkness, and the Doppel will be semi-autonomous; however, by achieving true catharsis, a fusion referred to as a Doppel Version can be achieved. In a Doppel Version, the user is fully in control; how permanent this fusion state is is somewhat unclear, and may vary on a user-to-user basis.

Familiar

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Familiar (使い魔 Tsukaima)
Lesser monsters divided out of the essence of a witch. Though normally assigned the task of maintaining and defending their mistress' barrier, it seems that they can eventually gain independence and stray to form their own barriers.
Image: Ulla, Suleika's familiar in her own barrier.

A Familiar is a secondary enemy that a Witch creates for a variety of purposes, usually shortly after the Witch itself is born. After either eating a few humans or gaining enough energy, they will turn into a filled Grief Seed, lay roots and grow into identical copies of their parent Witch, able to spawn their own Familiars and dropping their own Grief Seed (occasionally exploited in a practice known as "Witch farming"). This is frequently possible despite the original Witch having already been defeated -- indeed, the entire Witch population of Kamihama City save for Etteilla was created in this way.

Unlike their parent Witches, Familiars are approximately weak enough for a human to do significant damage to them without magical assistance.

Familiars do not drop any Grief Seeds when killed unless they have matured into a full Witch.

According to the January 2012 Dengeki PlayStation, Familiars are "projections of the magical girl's heart before they became a witch".

The only entries in the franchise that have named Familiars are Madoka Magica and Magia Record.

As with the names of Witches, the names of Familiars in Madoka Magica relate to the works or themes of Johann Goethe, Richard Wagner, or Pyotr Tchaikovsky. Albertine is named after one or two women by that name that Goethe was known friends with, and her Familiar Anja is named after a titular character of a play by writer Klaus Mann, who like Goethe wrote an adaptation of the legend of Faust. Charlotte's Familiars, Pyotr and Polina, are respectively named after Pyotr Tchaikovsky (composer for The Nutcracker) and both Polina Semionova (a ballerina in The Nutcracker) and, possibly, Pauiline von Metternich, a woman important in the promotion of Richard Wagner's work.

In Magia Record, it is more common for the names for the Familiars to more closely relate to the name of their master Witches, which themselves tend to be named for more personal reasons outside of the game's larger inspirations. For instance, Zenobia is a revered Syrian queen, and Zabaii comes from Zenobia's birth name or an ancestor. Shin, a babysitting-themed Witch, may be named after the television character Shin Takonara who is herself a babysitter; her Familiar, Kotori, is named after a Japanese children's game. This may also explain the aforementioned characterization of Familiars are projections of the Magical Girl's heart.

Grief Cube

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Grief Cube (X Gurīfu X)
The siphoned and processed emotional energy collected by the Wraiths and left behind after they're defeated. In the world of the Law of Cycles, Magical Girls require these items similar to how they used Grief Seeds.
Image: Homura cleaning her soul gem by using Grief Cubes.

An object dropped by Wraiths when they are defeated. By using them, the Magical Girls can clean their Soul Gem and stave off their death. They are not as efficient as Grief Seeds and it is unknown if filling them with too many impurities would result in a Wraith hatching from them.

Grief Seed

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Grief Seed (グリーフシード Gurīfu shīdo)
A witch's egg, which occasionally appears after a witch is defeated. Magical girl require these items to restore their depleted magical energies.
Image: Gertrud's grief seed.

When a Soul Gem contains too many impurities and becomes completely black, it will transform into a Grief Seed, and its Magical Girl will become a Witch. All Grief Seeds drain impurities when used on a dim Soul Gem, replenishing a girl's magic and staving off their transformation into a Witch. In episode 6, Kyubey warns that absorbing too many impurities can revive the Witch. A Grief Seed that has been used before and already contains impurities will be unable to fully cleanse a Soul Gem. Due to unknown reasons, a Witch is not always guaranteed to leave behind a Grief Seed when defeated. This has been theorized to be at random, due to the attack also destroying the Grief Seed inside the Witch, or due to the Witch choosing not to leave one behind, but the reason is ultimately unknown.

Because of how valuable they are, Magical Girls may also use Grief Seeds to test if they can cooperate with another Magical Girl; rejecting an offered Grief Seed from another Magical Girl means refusing to work with them and hostility. Both Mami and Homura performed such kinds of tests.

As shown in Magia Record:

  • Grief Seeds can be consumed by Witches and make them stronger.
  • They are also confirmed to exist within the bodies of the Witches that own them.
  • Grief Seeds are originally Soul Gems that have been influenced by emotions. Inside Grief Seeds is an energy similar to an iPS cell, a type of stem cell within living organisms, which can "become any emotion".
    • Grief Seeds can be reached and stimulated by the hydrogen line, a specific radio wave used to send and receive signals during searches for extraterrestrial intelligence; it can penetrate through any obstacle, including the bodies of Witches, and resonate with their Grief Seeds within, allowing whoever is sending the signal to stimulate and manipulate their emotions.
      • Touka Satomi further explains that, somehow, the hydrogen line can be emitted "with brain waves", such as brain waves used in hypnotism and waves that are emitted when one is excited, meaning that Witches can also feel others' emotions.

See this page for list of Grief Seeds in the franchise.

Evil Nut

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Evil Nut (X X)
An item with the function opposite to a Grief Seed.
Image: Umika examining an Evil Nut.

An object created by Kanna Hijiri that can turn Magical Girls into Witches. When used on an adult woman, a Pseudo-Witch is created. It is unknown to what extent an Evil Nut can be used on non-Magical Girls and what other properties can be given to the receiver.

Incubator

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A "messenger of magic" (魔法の使者 mahō no shisha) who grants the wishes of young girls as contracts, in exchange for them becoming Magical Girls and fighting Witches.
Image: Kyubey.

A creature that can grant young girls wishes and turn them into Magical Girls. They are an alien race that exploits the emotions of humans to create energy with the ultimate goal of fending off the end of the universe. When making a contract, they pull the soul out of a girl's body and encase it in a Soul Gem. They are known to use underhanded tactics and not reveal all of the details of the contract.

Artificial Incubator

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Artficially-created Incubators, lacking many of Kyubey's capabilities.
Image: Juubey, an artificial Incubator.

A sapient being created with the body of a dead Incubator. Since they are artificial, they lack some of the abilities of normal Incubators and are also able to feel emotions.

Powerless Incubator

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Little Kyubey (小さなキュウベイ Chiisana Kyubei)
The result of an Incubator being stripped of its powers.
Image: Lil' Kyubey.

An Incubator that has had all of its main powers taken away and has been separated from the Incubator network. While initially empty, after one was host to someone's soul, it formed its own consciousness that remained even after it was taken away.

Incubator Magical Girl

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Magical Girls with "everything Kyubey possesses".
Image: Isabeau, the only known case of a Magical Girl wishing for all of Kyubey's powers.

A Magical Girl who has the power of the Incubators because of her wish. She has access to all of their knowledge and power and can create Magical Girls of her own. Magical Girls of an imperfect creator lose their souls when they make their wish and are little more than mindless soldiers. If their creator were to die, they lose all their magic.

A-Q

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A-Q
The curator of the Lighthouse Theatre.
Image: A-Q greeting Name

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Irregularity

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Beings whose existence is unprecedented in the laws of the universe.
Image: Tart's second form, achieved due to her and Riz's wish.

An umbrella term used by Kyubey for all beings whose existence he can't explain.

Until they are recognized, time travelers are usually classified as Irregulars. Such was the case for Homura Akemi, who was considered an Irregular due to the knowledge and powers she possessed, as well as Kyubey not recognizing her. Mabayu Aki was also considered an Irregular due to having wiped herself from Kyubey's memories.

Alternatively, a Magical Girl with unusually high potential, power and extra abilities due to another girl's wish is also considered an Irregular due to the unprecedented amount of power they possess. Madoka's own high potential categorized her as an Irregular and a similar case was Tart gaining a power boost against Corbeau and achieving a new form, as well as Oriko achieving a new form after realizing her love for Kirika.

During her final battle, Tart became something called the Perfect Irregular. This final form also allowed her to not become a Witch before her death.

Karmic Potential

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A factor which determines a Magical Girl's strength. The more destinies a person is the focal point of, the more karmic potential they'll have, and the more their Magical Girl Contract will be able to fulfill.
Image: Interpretation of Homura and Madoka being bound by fate.

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Kimochi

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Feelings/Sentiments (キモチ Kimochi)
Beings created from Embryo Eve, the half-witch maintaining the Doppel System. Out of a desire to return to the person they’re meant to dwell within, Feelings disturb and take control of their human visitors’ emotions, and attempt to impersonate them.
Image: Joyful - Sapphire Lips facing off against Mikazuki Villa.

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Labyrinth

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Labyrinth (結界 Kekkai, lit. barrier)
An otherworld used by witches to conceal themselves. Should a normal human wander in by accident, it is impossible for them to escape.
Image: Madoka et al entering Gertrud's barrier.

In the anime, these locations are designed and animated by Gekidan Inu Curry in a style vastly different from that of the rest of the series in order to reinforce the otherworldly aspect. Inside and outside of the anime they are commonly referred to as barriers, likely because they have a barrier element to them, or sometimes as "mazes" (迷路 meiro) or "wards".

According to the January 2012 Dengeki PlayStation, the barrier is "a space resembling the Magical Girl's mental landscape before they became a Witch", but the landscape often mirrors the labyrinth's location in the real world, twisting it with its own imagery. The barrier's imagery can be based off a lot of things, such as where the girl became a Witch, what their Soul Gem or Grief Seed motifs were, who they were as a person, and/or what their wish was.

This can be seen by looking at Oktavia von Seckendorff's barrier which has a theme of longing for Kyosuke, since Sayaka's wish was to heal his hand. The ulterior motive behind the wish was for Kyosuke to love her, but this didn't happen. There is a Kyosuke-like figure shown in her barrier. Additionally, she became a witch at a train station, and at the beginning of episode 8 we see trains in Oktavia's barrier, only for them to be missing when its location changes.

A labyrinth's layout is both based on the Witch herself, and also reflects the real-world locations the barrier is situated around, usually changing as it moves. The labyrinth of the same witch can have a completely different layout depending on the location it warps. Barriers can be mobile in various ways, some even capable of direct flight, and the space within them is usually much bigger than the space which they occupy in the real world.

Barrier

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Image: The force field encompassing Kamihama City.

Isolation Field

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Image: The Isolation Field Kyubey employed to trap Homura's Soul Gem.

Law of Cycles

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Law of Cycles (円環の理 Enkan no Kotowari)
Image: The inside of the Law of Cycles, as depicted in Magia Record.

The Law of Cycles is an extra-universal system created by Madoka Kaname for the purpose of killing and archiving Magical Girls who are about to become Witches, being the only salvation for them. It observes the Magical Girls across all timelines and occasionally sends the archived girls as emissaries on missions.

As the future of the universe in which Magia Record takes place is under the Automatic Purification System, the Law of Cycles has no access to it, and it is further implied that the summoning system also has to cheat (as Nagisa Momoe was summoned into the Mirror Witch's labyrinth, known to connect alternate universes). Despite this, Madoka is sometimes able to force her support through.

The name is possibly a pun, as 円 can also be read as 'Madoka'.

Monitor

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A pink Kyubey terminal for the Law of Cycles.
Image: A Messenger of the Law of Cycles.

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Magical Girl

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Magical Girl (魔法少女 Mahou Shoujo)
Girls who have formed a contract with a messenger of magic, and in exchange gained the power of magic. Beings charged with the task of combating witches. Sometimes known by other names, such as Diviner, Battle Shamaness, or even names of mythological creatures, such as Rakshasi.
Image: Mami Tomoe, a Magical Girl.

Young girls who have made a contract with Kyubey and, in exchange for a wish, combat Witches. A Magical Girl can transform between her normal and Magical Girl form at will. As proof of their contract, they have Soul Gems. Since darkness accumulates in the Soul Gem, a Magical Girl needs to fight Witches and obtain Grief Seeds to remove the darkness.
When they contract, the Incubator takes the soul out of a girl's body and puts it into a Soul Gem without their knowledge. Additionally, a Magical Girl who does not clean her Soul Gem will become a Witch.

Null Magical Girl

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Null Magical Girl ( (ナル)ー魔法少女 Naru Mahō Shōjo)
Paradoxically a Magical Girl and not a Magical Girl. Arguably only one or two exist.
Image: Kosane and Eruna, the only two Null Magical Girls.

A Magical Girl whose wish failed due to a lack of a soul. While considered both a Magical Girl and not a Magical Girl, they live as normal humans.
The only known Null Magical Girls, Kosane and Eruna, had a failed wish because Kosane and Eruna had contracted with Kosane in the womb. Because of this, they nearly died in the womb and only Kosane survived due to Kosane's quick thinking. Because Kosane was not considered a Magical Girl by the Incubators but still technically a Magical Girl, her wish with Kyubey failed.

Magical Girl Evolution

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The evolution of Magical girls after surviving for long periods of time.
Image: Elisa and Melissa after evolving.

A Magical Girl gaining more experience results in her appearance and powers to change accordingly.

Nightmare

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Image: The first Nightmare, Kuma no Ko no Yume, or the Little Bear's Dream.

A creature from the barrier of Homulilly. In the labyrinth, they play a similar role to Witches as the main threat facing the labyrinth's Mitakihara City. They are created by the emotional turmoil of the residents of the city during their sleep.

Other creatures with similar functions appear inside the labyrinths of girls who are on the brink of becoming a Witch, as well as other dreamscapes.

Philosopher's Stone

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Philosopher's Stone (賢者の石 Kenja no Ishi)
Image: An example of a Philosopher's Stone.

A Philosopher's Stone is a magical rock of unclear origin with a variety of uses. Currently, it is known to be able to:

  • Completely halt the aging process in uncontracted humans.
  • Sustain a What-If reality.

As of 1431, the only known Philosopher's Stones are in the possession of Nicholas Flamel and the What-If version of Minou.

Soul Gem

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Soul Gem (ソウルジェム Souru Jemu)
A gem birthed from a contract with a messenger of magic. Proof that one is a magical girl; the source of their magical power.
Image: Mami's Soul Gem.

The Soul Gem is the source of a Magical Girl's magical power, produced upon contracting by extracting the contractee's soul and giving it physical form. When they use their magic, experience strong negative emotions, or sustain physical injuries, the Soul Gem gathers impurities and becomes "corrupted". When "corrupted", the gem loses its shine and becomes progressively darker. The only way to rid it of its darkness is to extract it with a Grief Seed or Grief Cube.

Physical contact with the Soul Gem is required for a Magical Girl to transform. When not transformed, a Magical Girl's Soul Gem typically takes its default "egg" form, or may be turned into a ring at will to be worn for easier transportation. When in ring form, the band will display its owner's name written in Runes. When transformed, the gem will change appearance and become incorporated into its owner's costume. The gem's costumed form most often takes on the appearance of one of the two symbols, which may or may not be the same symbol repeated, on the top and bottom/center of the gem in its "egg" form (e.g. Mami Tomoe's becomes a flower, Rena Minami's becomes a music note, etc.).

A Magical Girl is capable of using their Soul Gem to perform magic when not transformed: they can merge it with a normal object to temporarily imbue it with magic, also transforming its appearance, which is then returned the normal when the Soul Gem is separated from it; and they can summon simplified forms of their weapons made of magical energy that extent from, and can be retracted into, the gem.

A Magical Girl must remain within 100 meters of their Soul Gem or their connection will be broken, and the girl will instantly "die". If this connection is broken, it will only be re-established once physical contact between them has been made again. Once separated within 100 meters, a Magical Girl's body has approximately 48 hours until it begins to decay. While transformed, a Magical Girl may be separated from their Soul Gem and retain their life and magic provided the distance between them does not exceed 100 meters; however, if a Magical Girl is not already transformed and is separated from their gem while remaining within proper distance of it, they will be unable to transform and, potentially, unable to use their unique magic. The connection between a Magical Girl and their Soul Gem can be broken by another using magic while still within 100 meters of each other.

If the Soul Gem becomes too full of impurities and turns completely black, it will transform into a Grief Seed, and its Magical Girl will become a Witch. This will completely sever the connection to the Magical Girl's body, unless the Magical Girl was already using a Doppel at the time and leaving the boundary of the Automatic Purification System.

Soul Gems have a natural magic sense that allows Magical Girls to detect both generalized spikes in magic and specific magic signatures of Witches, other Magical Girls as well as other magical creatures. Additionally, by looking through the Soul Gem Ring, certain things that have been hidden by magic are made visible and this seems to be a way for Magical Girls to spread messages between each other.

Appearance

In a majority of cases, the color of a Soul Gem will match the eye color of its owner (such as the original anime's Holy Quintet, Tart, and Yachiyo Nanami). In some cases, however, the color does not match the eyes at all (such as Nagisa Momoe's Soul Gem being purple, while her eyes are simultaneously yellow and orange, or Touka Satomi's Soul Gem being bright red while her eyes are brown).

In its untransformed egg-like form, a Soul Gem has two emblems: on on the top, and one on the front center. In the original anime, both emblems were always the same shape (matching the form it took when transformed), with the front emblem having more detail. As of Magia Record and its anime adaptation, this design rule has changed, so that a majority of Soul Gems will bear two different emblems. In these cases, it appears random whether the emblem that matches Soul Gem's transformed form will be the top or front one, but Soul Gems will most often have at least one emblem matching its transformed form. The emblem that takes a different design may match a random element of the Magical Girl's transformed design (such as Felicia Mitsuki's horned hat (top), Momoko Togame's fleur-de-lis decorations (front), Iroha Tamaki's cloak hood (front), etc.), their weapon (such as Sana Futaba's shield (front), Touka Satomi's umbrella (front), Nemu Hiiragi's book (front), etc.), or possibly a seemingly random shape not seen elsewhere (such as the "square spiral" on Tsuruno Yui's Soul Gem (front), though this does loosely resemble decorative patterns on her transformed outfit).

The various spin-off manga, being illustrated by different artists, may follow different trends regarding the emblems. Examples include:

  • Kaoru Maki's emblems (both of which are the same) resemble a trophy, while its transformed form is a pentagon. However, the emblems also resemble Kaoru's weapon.
  • Satomi Usagi's emblems (both of which are the same) resemble stylized cat paws, while its transformed form is a cat's head.
  • Tart Magica's' Soul Gems do retain the transformed shape in their emblems, but they have more detail than usually seen when transformed (compared to the original anime, when only the bottom emblem was more detailed). Tart's emblems are a cross over a fleur-de-lis while it is a simple cross when transformed; Riz Hawkwood's emblems are of a sea shell inside a rectangle, while the sea shell is not typically seen when transformed (however, it is an element of her Doppel/Witch design). However, in the original manga (before it was redesigned for Magia Record), Melissa de Vignolles's transformed Soul Gem did include the image of a bunch of grapes inside itself that was not usually seen, but was present on its emblems. Thus, it is possible these secondary design elements seen on the emblems may be included inside the Soul Gems when transformed, and can only be seen up close.
  • Minou's top emblem is a cat's head. Other Tart Magica Soul Gems are established to have the same design for both emblems, which also mostly match their transformed form (typically with extra details than seen when transformed). However, its transformed form is a simple diamond.
  • Notably, the Soul Gems (and Grief Seeds) in Oriko Magica differ greatly from their canon designs established in the anime and other manga, and thus their designs cannot be entirely considered canonical.

Typically, at least one of these emblems will be present when the Soul Gem becomes a Grief Seed. Both in the original anime and in Magia Record, it is most often the top emblem that remains the same (such as Sayaka Miki's/Oktavia von Seckendorff's, Madoka Kaname's/Kriemhild Gretchen's, and Mel Anna's/Etteilla's) while the front emblem changes to reflect an aspect of the Witch. In some cases, though, the top emblem may still change: such was the case for when Kuroe became Ichizo, and her Soul Gem's plain circle gained a spiral attached to it that matched the leg cuff that formed the entirety of her transformed Soul Gem.

See also: Lists of Soul Gems

Spirit

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The lingering remains of a person which persist after their death.
Image: A remnant of Kanae Yukino's spirit.

Spirits generally appear to people who have a close connection to them, but this isn't always the case (as shown by Manatsu). Spirits can appear for a variety of reasons, and not all are for the betterment of the person they appear to.

Timelines

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Diverging paths of the universe created by Time Manipulation and Universal Rewrites.
Image: A schematic detailing the first few timelines Homura Akemi created.

A series of times that can be moved between via looping through time. Each loop has slight differences from the last and each difference can cause drastic changes. For example, the timeline in Puella Magi Oriko Magica has the variable of Oriko Mikuni and Kirika Kure, who combat with Homura Akemi in attempts to kill Madoka Kaname. This slight change turns Yuma Chitose into a Magical Girl, saves Kyoko Sakura's life and kills Kazuko Saotome.

Time Manipulation

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The ability to alter the flow of time.
Image: Homura leaving a timeline.

An ability gained from a Magical Girl's wish or other specific circumstances. The most common application of this magic is to loop through time, but some are able to stop time entirely.
When a loop is enacted, a new timeline can be created and the looping Magical Girl would be transported over to the new timeline. The new timeline usually has some minor differences from the previous one, making each loop different. While the Magical Girl loops back in time, taking the conscience of her old body, the previous timeline keeps going without them. Other uses of time manipulation, such as by reversal, can cause the person's concept to be erased, while others such as traveling through gateways can cause it to scatter, both making them cease to exist even as a memory.

Paradox

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A danger created through time manipulation which is capable of eradicating the timeline through contradictions.
Image: Several Magical Girls from different points in time fighting Winchester.

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The "Last" Timeline

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The latest timeline in which Homura Akemi resides.
Image: Homura in her new world.

The timeline created by Devil Homura through her love for Ultimate Madoka. By absorbing the Law of Cycles, the Devil created a world where the Goddess would need to carry no burden and be able to live happily. By absorbing the Law of Cycles, the world is put into a state similar to the one that it was in before the Goddess' creation and subsequent act of salvation. The memory of the Devil's actions is lost to many, but not all.

Magia Record's Timeline

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The irregular timeline in which Iroha Tamaki survives and allows the existence of the Automatic Purification System.
Image: Iroha's connection to the Magia Record.

A timeline that exists due to the existence of Iroha Tamaki as a Magical Girl. Her survival and contract acts as the inciting force for the Automatic Purification System's creation and the subsequent salvation of all Magical Girls in the timeline.

The Universe

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The force keeping the existence of Magical Girls a secret.
Image: The Universe's Antibodies.

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Uwasa

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Uwasa (ウワサ Uwasa, lit. rumors)
A type of monster that appears in the mobile game Magia Record.
Image: "Uwasa-san," a specialized Uwasa that spreads rumors.

While somewhat similar to Witches, Uwasa (also called Rumors) are very different. They are the manifestations of actual rumors that are spread through Kamihama City created by Nemu Hiiragi, originating from rumors she created about the city she saw through her hospital window before becoming a Magical Girl. Uwasa exist to spread and fulfill these rumors, attacking those who meet the rumors' conditions or who prevent the rumors' completion. They notably do not drop Grief Seeds when killed.

Some Uwasa are capable of communication or even independent thought that goes against the intentions of its creator or its own purpose. The Uwasa of the Commoner's Horse announces its intention to attack before it appears. The Uwasa of the Anonymous Artificial Intelligence is also capable of speech and has friendly interactions with other Magical Girls. However, it claims it is bound by its instincts as a uwasa.

An Uwasa's rumor can be modified on the fly, although doing so takes magical energy proportional to the magnitude of the change. For instance, modifying the Uwasa of the Graveyard Banquet more than simply adding a single line would have risked Nemu's life.

Under some circumstances, it is possible to turn a flesh-and-blood Magical Girl into an Uwasa and back.

See also: Category:Uwasa

Witch

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Witch (魔女 Majo)
The negative impulse that is called anxiety or suspicion, or excessive wrath or hatred = beings that spread the seeds of disaster across the world. Normally, they conceal themselves behind barriers.
Image: Gertrud, a witch.

Episode 8 reveals that Witches are the final form of Magical Girls. When a girl's Soul Gem becomes too full of impurities and turns completely black, it transforms into a Grief Seed, and its Magical Girl becomes a Witch. Witches from the past seem to have nouns and nicknames for people as their names rather than traditionally feminine names.

As revealed in Magia Record, witches are capable of, and can be made stronger by, consuming Grief Seeds and other witches.

The traditional Japanese term for Witch is Devil (悪鬼 Akki).

Witch's Kiss

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Witch's Kiss (魔女の口づけ Majo no Kuchizuke)
A mark that appears on a human targeted by a witch.
Image: Gertrud's Witch's Kiss on a victim's body.

A Witch's Kiss is a marking, the personal symbol of the Witch, used by a Witch and its Familiars to control the minds of humans. They can be used to exacerbate pre-existing negative emotions and thoughts, change personalities, make people commit crimes or suicide, or lure them into a Labyrinth to be consumed by the Witch inside. While some of these actions may not necessarily lead humans to being consumed, some Witches may also desire merely to spread evil and misfortune regardless of if they get sustenance. Further, a Kissed human may not always die from it. Familiars can Kiss humans well outside of the Labyrinth they hail from in order to bring them to their Witch.

In the original series, Witch's Kisses were only depicted as appearing on people's necks. In Magia Record, they are now shown to appear on any part of the body, including the face and limbs.

In the original series and Magia Record, it is shown that humans with magical potential (future Magical Girls) can still become Kissed. It is unconfirmed, though implied in Rebellion, that even contracted Magical Girls can also be Kissed.

The symbol that makes up a Witch's Kiss also appears at the entrance of its owner's Labyrinth.

Witch's Heart (Cuore Maleficus)

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Image: Umika holding Michiru's Witch Heart.

A physical manifestation, or flesh of the Witch's life. When retrieved in a specific way through magic, it does not disappear like the rest of the Witch. They can be used to create artificial Magical girls.

Pseudo-Witch

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Image: The Pseudo-Witch form of Misako Ishijima.

A creature that appears when an adult woman is fused with an Evil Nut. They have around equal power to a Witch.

Witch Hybrids

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Living beings animated from the flesh of Witches.
Image: Kazumi in a near-witch form.

A sapient being created by a Witch's Heart and an artificial human body. They usually have the abilities of Magical Girls that were used to create them and progressively become more Witch-like with time. The Hybrids of the same Witch have cannibalistic and amalgamate properties, as they can consume their siblings to gain their power, as well as willingly give their own to them.

Witch Names

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Image: GERTRUD (Gertrud).

Witches will have a different name than their Magical Girl self, and they will always be written in Runes. A majority of these names will be human names, feminine, different than those of their former Magical Girl selves, and in a language other than Japanese (compared to most known Magical Girls being Japanese), but exceptions to all of these exist throughout the franchise. Most naming conventions established in each entry in the franchise were broken by Magia Record.

Nearly all witch names match up with a name of a minor planet or asteroid.

Madoka Magica Witches

In Puella Magi Madoka Magica, the names of all Witches and their Familiars were thematically related to the series and its inspirations. Most Witches were named after women known to have some kind of relationship, direct or indirect, with Johann von Goethe, Richard Wagner, Pyotr Tchaikovsky, or their works. For example: Charlotte's name is shared by Charlotte Buff, a woman for whom Goethe had an unrequited love, on which he based his work The Sorrows of Young Werther and also happens to be a dessert, fitting with her food motif. Her Familiars, Pyotr and Polina, are respectively named after Pyotr Tchaikovsky (composer for The Nutcracker) and both Polina Semionova (a ballerina in The Nutcracker) and, possibly, Pauiline von Metternich, a woman important in the promotion of Richard Wagner's work. Gertrud, instead, is likely named after horticulturalist and garden designer Gertrude Jekyll, after whom Dr. Jekyll (from the novel Strange Case of Dr Jekyll and Mr Hyde was named. The novel dealt with a man splitting his mind into two personalities, one embodying his psychological shadow and repressed evil inclinations (similar to Witches). One of her Familiars, Adelbert, is named after botanist and author Adalbert von Chamisso, who wrote a story about a man selling his shadow to the devil (similar to Goethe's Faust). Elsa Maria, more indirectly, was named after Elsa Asenijeff, who suffered many tragedies in her love life, including her husband leaving her for another woman (similar to Sayaka Miki and Kyosuke Kamijo).

The names of the Holy Quintet (sans Oktavia von Seckendorff and Kriemhild Gretchen), as revealed in Madoka Magica Portable and Rebellion, are taken from other sources and are more individual to the character. Ophelia is named after the character from William Shakespeare's Hamlet, who drowned herself after suffering from depression and madness caused by her lover (connecting her to Oktavia, the mermaid Witch). Homulilly's name is the first to incorporate an element of her human self's name (Homura Akemi), and both her design and her Familiars are also based on The Nutcracker.

Oriko Magica Witches

Like the original series, all Witches in Puella Magi Oriko Magica are given feminine human names, though the reasoning behind each is unknown.

In Magia Record, the Witch forms of some characters are given names with individual significance and which are written with Greek or Latin origins. Pistis is named after the Greek personification of good faith and trust. Latria, whose name was given in Magia Record, is named after the Latin word for "adoration". Sotria sounds similar to Latria, and is likely a Latinized modification of the Indian Sattriya dance (corresponding to her being the ballroom dancer Witch).

Kazumi Magica

In Puella Magi Kazumi Magica, instead of human names, most Witches' names are descriptive phrases or titles written in German (corresponding to Goethe's language). The exception is Hyades Daybreak, named after the mythological Greek sisters and star cluster, which is in contrast to the protagonist Magical Girl group the Pleiades Saints.

In Magia Record, the Witches of some characters are given names that also break the manga's naming conventions and are all Italian, referencing the frequent use of Italian in the manga. Carola is named after an Italian variant of Sleeping Beauty, Caterina may be named after the Italian fairy tale Catherine and her Destiny, and Antonio (a masculine name) may be named after the city of San Antonio, Texas.

Suzune Magica Witches

In contrast to all other entries, few Witches in Puella Magi Suzune Magica are given names, but none are named in Suzune Magica.. They appear to a lesser degree than in any other series and tend to have human characteristics.

In Magia Record, the Witches of some characters are given names with individual significance. Carmen is potentially named after a Latin term referring to a poem, song, or prayer (referencing Suzune Amano's name meaning "heavenly bell sound"), or the titular character of Prosper Mérimée's novel who was headstrong and independent but stayed with an abusive man who ultimately killed her despite her knowing it would happen. Odette is named for the main character of Tchaikovsky's ballet Swan Lake, a woman who fell in love with a prince who vows only to love her, which will eventually break a curse placed on her. Ultimately, the prince instead decides to marry the black swan Odile (sometimes interpreted as being identical to Odette) instead of Odette, who (along with the prince) decides to commit suicide rather than remain cursed forever.

Tart Magica Witches

Similar to Kazumi Magica, while most Witches in Puella Magi Tart Magica are unnamed, those that are have descriptive titles (this time in French) instead of human names. The only Witch named in the original manga is Crépuscule de La Reine (Twilight of the Queen).

In Magia Record, the Witches of some characters follow the manga's naming convention of descriptive French terms and phrases with one mild exception. La Pucelle de Blancheur (The White/Pure Maiden), Obscurite (Darkness), Enfant Terrible (Unruly Child, which is also a French term for a candid child who says embarrassing things). The exception to this rule is, ironically, Crépuscule de La Reine, which Magia Record establishes as a false name for Isabeau's Witch form, which actually shares her human name.

Magia Record Witches

The Witches of both the Magia Record game and anime adaptation mostly adhere to human feminine names, but also frequently use names and terms in the Japanese language, that refer to non-human subjects (places, objects, animals, etc.), or are masculine. All names have individual significance to each character.

Many Witch names reference the works of and people related to Kenji Miyazawa and Oscar Wilde, both of whose work inspired and are frequently referenced throughout the story. For example, Giovanna and Campanella are named after the two main characters of Miyazawa's Night on the Galactic Railroad. Box Wood is named for a plant, which is the translation of the Japanese name Tsuge, taken from an author who Miyazawa admired and who taught at his school. Shitori Egumo is a Japanese phrase meaning "I'm going alone", taken from one of Miyazawa's poems; Shitori Egumo's Familiar, Oscar, is named for Oscar Wilde, the author of The Happy Prince, which Egumo is inspired by. Wilde also write The Portrait of Dorian Gray, after which Old Dorothy is partially named (along with a woman who was identified as an alleged leader of a Wiccan cult). Giovanna, Pennen Nolde, and Pennen Nemu are simultaneously named after Miyazawa's works and inspired by Wilde's The Happy Prince.

Witches whose names have individual significance and break the original anime's conventions make up a majority of Magia Record's Witches. Dee and Dum are references to Tweedledee and Tweedledum, twin brothers from Through the Looking-Glass that alternately get along and fight each other. Lakehurst is named for Naval Air Station Lakehurst, the site of the Hindenburg disaster. Breadman is named for the fairy tale The Gingerbread Man, about a living gingerbread man who cannot be caught. Cyan is likely intended to be short for cyanide, a poisonous chemical. Hund Balou is a combination of German and Portuguese that translates to "sheep dog". Halomonas Titanicae is the name of a protobacteria that feeds on the rust of sunken ships and is projected to cause the complete deterioration of the RMS Titanic. Zipzap is taken from the game Zip (also known as Zip Zap Zop) used as a theatre practice exercise. Slave of Anima is likely short for "Slave of Animation", referring to poor working conditions in the Japanese animation industry.

Magia Record is the first instance of numbers and Cyrillic letters being included in Witch names, as with 10^21, 9daime Nue, Made in 168, and Маруся.

See also: Category:Witches

Wraith

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Wraith (魔獣 Majū, lit. magical beasts)
Entities which absorb the emotional energy of humans.
Image: A colony of Wraiths being confronted by Homura.

The creatures that appear in the world created by Ultimate Madoka. They feed off the emotions of humans and Magical Girls and are attracted to areas of high emotion. When defeated, they drop Grief Cubes.

External links