Shizuka Tokime (First Sunrise ver.)

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Shizuka Tokime (First Sunrise ver.)
Card 11254 l.png
Japanese Name (時女 静香 初日の出ver.)
Tokime Shizuka (First Sunrise ver.)
Voiced by Japanese: Shuu Uchida
ID No: 1125

For her full bio, see Shizuka Tokime

Shizuka Tokime (First Sunrise ver.) is the one of the original characters of the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record. She is just Shizuka Tokime wearing an alternate outfit.

General Info

Physical features

  • Age:
  • Eye colour: Purple
  • Hair colour: Light Gray
  • Origin: Tokime village, Kirimine County

Other

  • Soul Gem: 3 dark orange circles embedded in a tomoe pattern on her bow
  • Weapon: Sword
  • Wish: "To prevent the release of a joint statement at the Trilateral Economic Summit" (a wish designated by Mikoshiba as part of a deal between her and the Japanese elites)
  • Ability: Armistice (Ceasing enemy's movements, however her own movements are also halted along with it)
  • Witch form: Tara
  • Japanese pronoun: watashi ()
  • School: None, currently homeschooled

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute

4★ → 5★

100

Balance

Attribute flame.png

STATS HP ATK DEF

Initial 6999 2289 2215

Max at ★4 25014 8359 8031
Max at ★5 31073 10422 10026

Max SE 37595 12707 12663
Disks
Disk accele.png Disk accele.png Disk blast horizontal.png Disk blast vertical.png Disk charge.png
Connect: First Sunrise Together!

★4: Damage UP [VII] & Chance to Critical [VII]
★5: Damage UP [IX] & Chance to Critical [IX]
Magia: The First Sunrise

★4: Attribute Strengthened Damage All Enemies [V] & Flame Attribute Attack UP (All / 3T) & Defense UP (All / 3T) & Status Ailment Resistance UP (All / 3T) & Barrier (5000) (All /3T)
★5: Attribute Strengthened Damage All Enemies [VII] & Flame Attribute Attack UP (All / 3T) & Defense UP (All / 3T) & Status Ailment Resistance UP (All / 3T) & Barrier (5000) (All /3T)
Doppel: Tara

Attribute Strengthened Damage All Enemies [IX] & Flame Attribute Attack UP (All / 5T) & Defense UP (All / 5T) & Status Ailment Resistance UP (All / 5T) & Barrier (8000) (All / 5T)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +6% +6% +6% +6% +6% +4%
5★ +7% +7% +7% +7% +7% +5%

SE +7% +7% +7% +13% +13% +10%
Spirit Enhancement

MP Gain UP When Over 100 MP [II]

Doppel Damage UP [I] & Magia Damage UP [I]

Charged Attack Damage UP [II]

Doppel Damage UP [I] & Magia Damage UP [I]

MP Gain UP When Over 100 MP [II]

Magia Damage UP [II]

Damage Cut [II]

Blast Damage UP [II]

MP Gain UP [II]

Regenerate HP [III] & Regenerate MP [II]

Forest Attribute Damage Cut [V] (All / 5 turns from start of battle)

Blast Damage UP [II] (All / 5 turns from start of battle) & Flame Attribute Attack UP [VII]

Active Ability: Flame Attribute Resistance DOWN [I] & Flame Attribute Resistance DOWN Further [II] (Single / 3T) [CD: 10 turns]

Summary

A Magical Girl who wants to lead the Tokime Clan to a new beginning. She prays for peace in the Land of the Rising Sun and for peace for her family at the auspicious first sunrise of the year. She has since learned that there are many different combinations of ozouni to enjoy, such as round mochi or square mochi, with chicken or amberjack. Once she gets under the kotatsu however, she can't get back out.

Doppel Description

The Doppel of peace and security. Its form is a thousand arms. The master of this emotion intends to enjoy the beginning of the new year to its absolute fullest– enough to forget about about all the ills of the world– and because her Doppel shares a similar mindset, the two are deeply linked with each other. Since her Doppel is working to have as much fun as possible from the very first day of their break, it reacts sensitively to things that its master is interested by, and continually works to entertain her. It will easily resort to cheating in order to assist its master: it not only deems her quiz answers correct no matter how many mistaken answers she gives, but it even tries to grant her victory in the New Year broadcasts’ channel viewership wars. On top of that, this Doppel blesses its master with dreams of auspicious beginnings when she sleeps at its kotatsu, so she seems to have become utterly inseparable from it.

Side Story

The story begins with everyone discussing new year's traditions - Ryouko is shocked that the Tokime village doesn't have the soba-making custom; to her, the year doesn't feel finished unless she partakes! Asahi agrees, saying that soba tastes better somehow at the end of the year. All this gets Shizuka curious, but everyone in the village is too busy to make soba...but Asahi suggests Shizuka join a soba-making workshop. Chika jumps in and says wild duck goes great with soba, but alas, Asahi points out that no workshop opens with a duck hunt.

But once Ryouko points out that you get free buckwheat flour as a souvenir, Shizuka is game. While this goes on, Chiharu and Sunao walk out, now dressed in their New Year's best; Shizuka is very pleased with their new outfits. Chiharu's parents picked out hers, while Sunao seemed to choose hers by herself; she was unsure if it'd look good, but is now reassured otherwise, with Asahi pointing out the lace is a nice accent. Shizuka says she has a special New Year's outfit of her own...but she'll need it sent from her mom's house, first.

The next day, Shizuka's got her costume in hand, and goes to get changed in the temple. While she's out of the room, Sunao explains to Chika that the outfit is a special one for the Tokime Village's new year's ceremony, in which they welcome the first sunrise by sealing away evil spirits. It's actually Sunao and Charu's first time participating, and this is also the first year the clan has hosted it since Mikoshiba's death - in the past, Mikoshiba and her cohort of dancers had operated the ceremony. They kept the secrets of the ceremony to themselves, so now the Tokimes don't know how to perform it correctly, and need to figure it out. Just then, they hear a yelp from the dressing room - the outfit turns out to be too small on Shizuka. They can't do the ritual like this - to her distress, they can't even make soba! (Ryouko points out that this probably isn't the time to be concerned about that)

Once things get calmed down, they review their options - Mikoshiba's dancers normally served as the tailors for this costume, and without them, that option's out. Asahi suggests a kimono shop, given that Mizuna has specialists in them; at this, Chika seems to have an idea when she hears this...but she just can't remember what it was, so they'll have to phone around to various shops in the area. Given the end of the year, though, it might be hard to squeeze in an appointment...so Shizuka decides if all else fails, she can just squeeze into the outfit and manage. But all the problems are extensive - things like the hem being too short, the shoulders too tight, so on and so forth...Chiharu thinks this will be a recipe for disaster, so Shizuka proposes they fix the costume themselves.

Chika notes they don't have the skills between them to even start on that, but Shizuka has a better idea - she understands that Kamihama is the go-to place for getting outfits changed! She assumes this must be referring to Kanoko, whom she'd met in her MGS; the Kamihama girls all call her a "stunning" fashion designer. While Kanoko might be in winter recess from school, they figure they ought to try paying her a visit anyway; if school fails, they can try visiting the factory instead. Chiharu and Sunao gear up to go find Kanoko, but Shizuka insists she'll be fine on her own - besides, she wants to let the proper outfit be a surprise for her friends. Sunao implores that Shizuka contact them if she gets lost, just as Shizuka walks out the door. Once gone, Chiharu has another concern on her mind - Shizuka has proven herself to be someone who takes on all her burdens alone, without reaching out to her loved ones for support or talking about her issues...she wishes Shizuka would let other people assist and pamper her, too, since they all care about her. What can they do to help Shizuka...? With that question in mind, the Tokime girls all start to hatch a plan.

Next, Shizuka has arrived at the gates of Mizuna school; she was so confident heading up here, but there's so many people around that she's grown nervous. Fortunately, Sana spots her, as do Tsumugi and Manaka, the latter also recognizing Shizuka as a member of the Tokimes. After greetings, Shizuka explains that she's here to talk to Kanoko about clothes, which flummoxes Sana and Manaka; but Tsumugi blithely gets Kanoko rounded up anyway.

Shizuka explains her task to Kanoko as Manaka gently tries to warn Shizuka that this might not be the best idea; Kanoko adds that she hasn't worked with kimonos all too much. But Shizuka insists she trusts in Kanoko's refined taste (which is a foreign word she struggles with, likely not understanding the meaning of it), and Manaka realizes to herself that there's a fundamental miscommunication - tailoring an outfit isn't a matter of refined tastes...

Still, Shizuka presses ahead, and Kanoko agrees to take the job. While Manaka wants to leave this be and not meddle, she knows she'll feel guilty if she leaves it alone... Tsumugi, on the other hand, thinks Kanoko's designs all look scrumptious. Kanoko notes she'll need a space to work on the outfit, but it'd be tricky to use school right now, so Manaka steps in and says she borrow a space in Walnut's to work. And wherever Walnut's is involved, Tsumugi and Sana are, too!

Once they've got their home base setup, Manaka is busy with something, so she'll just be present keep an eye on affairs. Kanoko insists Manaka has nothing to fear, but Manaka mutters to herself that this is precisely what she's afraid of. Before she leaves, Manaka asks that if things go upside-down, Sana should grab her for help - Sana is the only one she can trust! As Manaka leaves, Tsumugi wonders what that last thing Manaka said was all about, but mentions she thinks Manaka got a call on their way to Walnut's...

Anyway, it's time for business! Shizuka is a bit nervous here in Walnut's; she just can't get used to it no matter how often she comes...Tsumugi agrees whole-heartedly, though Sana points out she must be fidgety in a different way - the delicious smell of food fills Tsumugi with anticipation! But now's the time for seriousness: after surveying the costume, Kanoko notes it's very distinct from a standard kimono, which is already a bit out of her wheelhouse...but Shizuka insists Kanoko is the only one who can do this job. As Kanoko and Shizuka get hyped, Sana thinks to herself that she's worried...but Kanoko is really their main option left, especially if Shizuka so insists.

Kanoko remarks that while she's not too experienced, she has done some higher-level Japanese dressmaking in class; Tsumugi realizes that they really do have students working on kimonos in the higher grades. Kanoko explains how you fix the length of a kimono in some technical terms, which befuddles Shizuka, but the point is - Shizuka's outfit is designed very differently from the traditional kimono...which just means she'll have to rely on unconventional means to fix it! Tsumugi and Shizuka are amped, and Sana...keeps on worrying.

Kanoko goes over ways she can fix the costume and explains a bit of why Sunao's kimono has lace on it; Shizuka loved the design of Sunao's and is eager to have lace added to hers. At this, Sana thinks things seem to be going well...so maybe they sold Kanoko short? Sana helps explain different types of lace - they're not just white, have various patterns, and so on; Kanoko jumps in and says she has a recommended lace design, which gives Sana pause. But Kanoko says that before they do anything, they'll sketch out the design first, with some of her touches added to it, and...

...Tsumugi and Shizuka love it.

Kanoko proudly thinks back to her mushroom mermaid costume from Swimsuit Homura's MGS, remarking how much people had to say about it, and decided to channel some of that energy into the reworked outfit, too. But all of a sudden, Tsumugi realizes something - the ritual outfit has been moth-eaten! With all the fuss, Shizuka hadn't noticed; so now there's lots of holes they need to patch up, too...but Tsumugi suggests they use applique, which Kanoko, ever the diligent fashion designer, has on hand!

She has a golden omurice applique, which delights Tsumugi for obvious reasons and Shizuka for its brilliant, sun-like color; Kanoko offers ones in many other shapes colors to boot. Shizuka is happy she can add on all the ones she likes since there are so many holes to cover. Next is to determine the lace design for the coat...they decide Sana must have some good ideas, and they all turn to her. Sana clams up, racking her brain until Tsumugi suggests Sana just add on something she likes, and Sana, without thinking, blurts out "cats!" And so Kanoko sketches in a cat-shaped design with the lace, which Shizuka gushes about it looking "strong!", and they proceed to add it all over the collar...which inspires Tsumugi that to make this outfit look REALLY strong, they should write "TOKIME" in English on the back! At this point, it's all poor Sana can do to hold on for dear life.

Memoria 1711.jpg

And with that, the design is set! The dork trio raves about it being a cutting-edge, modern urban design, and Sana is helplessly watches this unfold. But if Shizuka likes it...it's okay, right...? With that, Kanoko will get to work, gunning to get the outfit complete in time for the ceremony, and bids the others adieu.

With that, Manaka wraps up her work, and checks on the girls, noting Sana's hundred-yard stare. At Manaka's prompting, Sana stammers out that she made a horrible mistake...and Manaka is alarmed, asking the others what on earth they did to poor Sana - "She looks like she just got broken out of being brainwashed!" Manaka gets her hands on the outfit design, and screams something like, "What the hell is THIS ritual about?! Are you summoning evil gods and curses?! What are you thinking?!"

Tsumugi pouts, saying they all worked hard on it! Manaka says they worked hard, alright, but for the wrong cause...how did this happen with Sana as chaperone? Alas, Sana explained that the girls all looked so happy and were having so much fun, she couldn't bring herself to object... Manaka understands, saying it's not Sana's fault. Manaka decides to get them all something to eat so they can regain their bearings and think things over.

Once the girls have had their food, they praise Manaka for her skills. Now that they've all calmed down, they take another look at the design - this time, Shizuka is...less enthusiastic. It's a bit too ostentatious now that the hype has died down, but she doesn't want to offend Kanoko by going back on the design, given how hard she worked to make the design, despite Manaka's reassurances. Still, the key thing is whether Shizuka can successfully perform the ritual in that getup, which...Shizuka can't.

While they'll get Kanoko to call off the redesign, that still leaves the fundamental problem at hand. The kimono shops Shizuka called are all closed...but Sana asks if Shizuka had tried asking Mifuyu for help, given her family's occupation. Shizuka realizes that's who Chika must have been thinking of earlier but couldn't recall. Still, once they reach out to Mifuyu, she explains the craftsman she requested is out sick and can't pull off the tailoring by New Year's Eve...but she suggests they ask Mitama for help instead. When Tsumugi mentions Mitama's previous works, Shizuka thinks back to Mitama and the swimsuits she Coordinated and immediately objects, but Manaka tells her that Coordinators make outfits other than swimsuits, too.

With this, Shizuka realizes something - when she was told that Kamihama City was the go-to place for modifying magical girl outfits, perhaps people weren't talking about Kanoko, but Mitama and the Coordinators. Manaka wishes someone had remembered Mifuyu in time before this whole debacle played out; Shizuka apologizes for all the trouble, but Sana reassures her, saying what matters is that things are getting fixed now. As they and Tsumugi chat, they realize Manaka has ducked out again...when she comes back in and they ask what's up, Manaka says she's got a little secret in store for Shizuka, which she'll explain later.

We transition to Mitama's shop, who's feeling quite amused at the fact she got mixed up for Kanoko. Still, Shizuka having explained things, Mitama agrees to the commission; Shizuka promises to pay her for it, which has Mitama praising her manners. They swiftly get things set up - Mitama asks that Shizuka picture what she wants the new outfit to be. Shizuka goes into her trance, at first thinking of Kanoko's glorious design, before double-taking and focusing on the ritual instead...a cup that seals away evils...a traditional costume passed from generation to generation...breaking free from Mikoshiba's reign, and the Tokime Clan alone performing this sacred ritual...peace in the village and in the Land of the Rising Sun...the rising sun...and safe and happy new year...the things she must protect... And the scene ends with a flash of light.

Memoria 1712.jpg

And so Shizuka's new outfit is born! The Coordination went off without a hitch - Shizuka has a strange feeling in her, that's she's a new person. Mitama takes Shizuka to a mirror, and Shizuka is delighted - it's absolutely perfect! In a way, formal wear actually makes her feel more determined, knowing she carries her clan upon her shoulders. There's so much she wants to protect...so much she's carrying on her shoulders. She thanks Mitama for letting her return to her initial resolve, and they bid each other a happy new year.

We close with Shizuka coming home. Her friends expect her to get changed, but Shizuka surprises them all with a flash of light, manifesting her new form! She explains Mitama did it - long story - which goes against what she said at the start about having Kanoko do it, but Ryouko gives a hearty laugh, saying she gets it. Chiharu realizes why Manaka was so worried earlier - which leads into the fact that the Tokimes and Manaka have been putting together a gift for Shizuka today...Manaka helped them all get lessons in how to make New Year's soba by tracking down a soba shop to teach them! Shizuka is shocked, but Charu and Sunao tell her that they want to spoil Shizuka once in a while - she works so hard alone. They're all excited to help teach Shizuka, who thanks them both from the bottom of her heart.

At the end of the day, Chiharu, Sunao, and Shizuka are ringing in the new year with handmade soba - they decide it's a great way to end the year and bring in a new one, and are happy to celebrate it together. Shizuka vows that she'll make the coming year a good one.

Event Appearances

Trivia

Gallery

Memoria Cards

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextJP Text
Greetings from the Tokime Clan!
Normal:
Attack UP [VII] (Self / 1T) & Blast Damage UP [IV] (Self / 1T)
Max Limit Break:
Attack UP [VIII] (Self / 1T) & Blast Damage UP [V] (Self / 1T)
Normal:
6 turns
Max Limit Break:
5 turns
"Happy New Year! I look forward to working with you again this year!"

"...So, it's the new year! Shizuka-chan, what are your resolutions for this year?" "I will protect the Land of the Rising Sun so that we can see another beautiful sunrise next year!"

"Teehee, let's all do our best to make it a good year"
「謹賀新年!今年もよろしくお願いします」

「…というわけで新年だね!静香ちゃん、今年の抱負でも言っとく?」 「来年も美しい初日の出が見られるよう、日の本を守るわ!」

「ふふっ、いい1年になるよう、みんなで頑張りましょうね」
High-Collar Modern Design Proposal
Normal:
Blast Damage UP [II] & Magia Damage UP [IV] (All/5T)
Max Limit Break:
Blast Damage UP [III] & Magia Damage UP [II] (All/5T)
Normal:
12 turns
Max Limit Break:
10 turns
**Unique to Shizuka Tokime (First Sunrise ver.)**
Kamihama's best sensibilities, pure kindness and innocent imagination.

They were miraculously combined to create a very original and inspiring design proposal.

“Hey... this is very fashionable nowadays.”
神浜随一の感性と、純粋な厚意と、無垢な想像力

それらが奇跡的に合わさって生み出された とてつもなく斬新でハイセンスなデザイン案

「へぇ…これが今どきのおしゃれなのね」
A New Start for the Clan
Normal:
???
Max Limit Break:
Charged Attack Damage UP [VII] & Blast Damage UP [IV]
Normal:
? turns
Max Limit Break:
7 turns
Thoughts that have not been fulfilled, legends mixed with reality... That old tradition has been piled up on them, and now it is the time to face it and start anew, and the daughter of the head family cuts off the proof of deception.果たされなかった想い、虚実入り混じる言い伝え…

その上に積み重ねられてきた、よるべなき伝統 いまこそ向き合い、変えていく

その一太刀に想いを込めて、本家の娘は欺瞞の証を切り捨てる
The Sun Does Not Shine on the Land so the Heart Is Shaded
Normal:
???
Max Limit Break:
Attack UP [III] & Defense UP [III]
Passive Welcome to a new year with a beautiful and powerful first sunrise. The New Year, which was supposed to come for granted, did not arrive to the village, and the falling disaster that did come trampled over the girl's precious things, and the brothers and sisters had no place to die and could not hope for tomorrow.美しく力強い初日の出とともに、新しい1年を迎える

当たり前に来るはずだった新年は村には訪れず 降り来たる災厄は、少女の大切なものを蹂躙した

同胞は死に絶え帰る場所もなく、明日は望めない
You Can Wear Any Outfit You Want
Normal:
Accele MP Gain UP [III] & MP Gain UP [II] & Defense UP [III]
Max Limit Break:
Accele MP Gain UP [IV] & MP Gain UP [III] & Defense UP [IV]
Passive "I adjusted it based on your image, but what do you think?"

"...Wow, it’s just as I imagined! The details are perfectly reproduced!" "That’s great! Sometimes the process fails when miscellaneous thoughts get mixed in."

(Oh, that was dangerous ...at first it was full of nothing but miscellaneous thoughts...)
「静香ちゃんのイメージを元に調整してみたけどどうかしらぁ?」

「…すごい、想像通りよ!細部まで完璧に再現されてるわ!」 「それはよかったぁ!雑念が混じると失敗することもあるのよぉ」

(あ、危なかったわ…最初は雑念だらけだったもの…)
Card Effect Cooldown EN TextJP Text


External links

Gameplay Videos