Template:Magia Record Stats/test

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Creates a Magia Record unit stats box.

Parameters

Basic Stats

  • name_en, name_jp – The unit's full name, in english and japanese respectively.
  • raritymin, raritymax – The lowest and highest rarity the unit can be.
  • card1 - card5 – The star card illustration for each star (only include those that are valid for the character).
  • hp0, atk0, def0 – Initial HP, ATK, and DEF.
  • hp1 - hp5 – Max HP for each star (only include those that are valid for the character).
  • atk1 - atk5 – Max ATK for each star (only include those that are valid for the character).
  • def1 - def5 – Max DEF for each star (only include those that are valid for the character).
  • hpmax, atkmax, defmax – Max HP, ATK, DEF when fully maxed out including spirit enhancement.
  • id - the unit's internal four digit ID.
  • limited - Should be true if the unit is event-limited.

Miscellaneous

  • attribute – The unit's attribute. Should be aqua, flame, forest, light, dark, void or unknown. Uses Template:Magia Record Attribute.
  • type – The unit's type; must be one of the valid type categories.
  • typedisplay - The displayed type; if present, is displayed instead of the type above but still using the above type to categorize the character.
  • disk1 - disk5 – The unit's disk pool. Should be accele, blast-, blast!, blast/, blast\ or charge. Omitted entries will be filled with a duplicate of the previous entry (so, disk1 is always mandatory). Uses Template:Magia Record Disk.

Connect

  • connect_en, connect_jp – The name of the unit's connect skill, in english and japanese respectively.
  • connecttype – The icon of the unit's connect skill (see Template:Magia Record Skill Icon for valid values).
  • connect1 - connect5 – Effect of the connect skill for each star (only include those that are valid for the character).

Magia

  • magia_en, magia_jp – The name of the unit's magia skill, in english and japanese respectively.
  • magiapat – The pattern of the magia (see Template:Magia Record Magia Type for valid values).
  • magia1 - magia5 – Effect of the magia skill for each star (only include those that are valid for the character).

Doppel or Magia 2

leave these out if the unit doesn't have one

  • doppel_en, doppel_jp – The name of the unit's doppel or second magia skill, in english and japanese respectively (for Doppels only in english).
  • doppel5 – Effect of the doppel or second magia skill.
  • doppeltype - Either doppel or magia2 (determines whether the above is a doppel or a second magia).
  • doppelpat - The pattern of the doppel or second magia (same as magiapat).

EX Skill

leave these out if the unit doesn't have one

  • exskill_en, exskill_jp - The name of the unit's EX skill, in english and japanese respectively.
  • exskilltype – The icon of the girl's EX skill (see Template:Magia Record Skill Icon for valid values).
  • exskill1 - Effect of the EX skill on 1 slot.
  • exskill4 - Effect of the EX skill on 4 slots.

Extra

  • nocategory - If empty all Magia Record unit categories will be applied. If it equals yes, none of the categories will be applied.

Empty Template

Empty template, collapsed
{{Magia Record Stats
|name_en	= 
|name_jp	= 
|id			= 

|card1	= 
|card2	= 
|card3	= 
|card4	= 
|card5	= 

|raritymin		= 
|raritymax		= 
|attribute		= 
|type			= 
|typedisplay	= 
|limited		= 

|hp0 = |atk0 = |def0 = 
|hp1 = |atk1 = |def1 = 
|hp2 = |atk2 = |def2 = 
|hp3 = |atk3 = |def3 = 
|hp4 = |atk4 = |def4 = 
|hp5 = |atk5 = |def5 = 
|hpmax = |atkmax = |defmax = 

|disk1 = |disk2 = |disk3 = |disk4 = |disk5 = 

|connect_en		= 
|connect_jp		= 
|connecttype	= 
|connect1		= 
|connect2		= 
|connect3		= 
|connect4		= 
|connect5		= 

|magia_en	= 
|magia_jp	= 
|magiapat	= 
|magia1		= 
|magia2		= 
|magia3		= 
|magia4		= 
|magia5		= 

|doppel_en	= 
|doppel_jp	= 
|doppeltype	= 
|doppelpat	= 
|doppel5	= 

|exskill_en		= 
|exskill_jp		= 
|exskilltype	= 
|exskill1		= 
|exskill4		= 
}}

Usage

Here's an example of what the code might look like for Iroha Tamaki:

The following code:
{{Magia Record Stats/test
|name_en	= Iroha Tamaki
|name_jp	= 環 いろは
|id		= 1001

|card1	= Iroha 1star.png
|card2	= Iroha 2star.png
|card3	= Iroha 3star.png
|card4	= Iroha 4 star card.jpg
|card5	= Iroha 5 star art.jpg

|raritymin	= 1
|raritymax	= 5

|attribute	= light
|type		= Heal

|hp0 = 3068|atk0 = 878|def0 = 1157
|hp1 = 9204|atk1 = 2634|def1 = 3471
|hp2 = 10633|atk2 = 3033|def2 = 4016
|hp3 = 13474|atk3 = 3848|def3 = 5089
|hp4 = 17748|atk4 = 6714|def4 = 6714
|hp5 = 22020|atk5 = 6276|def5 = 8332
|hpmax = 25365|atkmax = 7517|defmax = 9720

|disk1 = accele|disk3 = blast-|disk5 = charge

|connect_en	= We're Together, We'll Be Fine
|connect_jp	= 一緒にいるから大丈夫だよ
|connecttype	= support-heal
|connect1	= HP Recovery [I]
|connect2	= HP Recovery [III]
|connect3	= HP Recovery [V]
|connect4	= HP Recovery [VII] & Restore MP to [[Yachiyo Nanami]]
|connect5		= HP Recovery [VIII] & Attack UP [VI] & Restore MP to [[Yachiyo Nanami]]

|magia_en	= Strada · Futuro
|magia_jp	= ストラーダ・フトゥーロ
|magiapat	= all
|magia1		= Damage to all enemies [I] & Revive Ally
|magia2		= Damage to all enemies [I] & Revive Ally
|magia3		= Damage to all enemies [II] & Revive Ally 
|magia4		= Damage to all enemies [IV] & Revive Ally
|magia5		= Damage to all enemies [VI] & Revive Ally & HP Restore (All)

|doppel_en	= Giovanna
|doppel_jp	= 
|doppeltype	= 
|doppelpat	= all
|doppel5	= Damage to all enemies [VIII] & Revive Ally & HP Restore (All) & Remove All Negative Effects

}}

Becomes:

General Info
Iroha Tamaki
(環 いろは)

Rarity Final Lv Type Attribute
★☆☆☆☆ 100 Heal
HP ATK DEF

Initial 3068 878 1157

Max at 1★ 9204 2634 3471
Max at 2★ 10633 3033 4016
Max at 3★ 13474 3848 5089
Max at 4★ 17748 6714 6714
Max at 5★ 22020 6276 8332

Max SE 25365 7517 9720
Disks
Skills
Connect Magia Doppel
We're Together, We'll Be Fine
(一緒にいるから大丈夫だよ)
{{{2}}} Strada · Futuro
(ストラーダ・フトゥーロ)
{{{2}}} Giovanna
1★ HP Recovery [I] Damage to all enemies [I] & Revive Ally
2★ HP Recovery [III] Damage to all enemies [I] & Revive Ally
3★ HP Recovery [V] Damage to all enemies [II] & Revive Ally
4★ HP Recovery [VII] & Restore MP to Yachiyo Nanami Damage to all enemies [IV] & Revive Ally
5★ HP Recovery [VIII] & Attack UP [VI] & Restore MP to Yachiyo Nanami Damage to all enemies [VI] & Revive Ally & HP Restore (All) Damage to all enemies [VIII] & Revive Ally & HP Restore (All) & Remove All Negative Effects