10^−43
The Witch of Symbols, presumably known as 10^-43 (10^-43) is a witch from the mobile game Magia Record. Its existence was only known through its familiars, the Echos, until the witch itself was revealed in the first chapter of Arc 2.5.
In the anime for Magia Record, a large Familiar with a green hue was seen within the Symbol Witch's barrier. Upon its defeat, the barrier disappeared. This is most likely the final form of the familiars as they grow through the different stages.
As a magical girl, her wish was "Give me a fertile paradise for our family's prosperity."
Witch
A witch who simply continues to proliferate herself, as if charged with an inexorable duty. Because she has no consciousness, her place of origin and age are unknown, and she has never thought about what she wants to do. She simply obeys the hollow behavioural instinct to proliferate, working together with all of her previous offshoots to replicate herself ever further. But because she has no intent beyond proliferation, she’s easily stamped out when discovered, no matter how many of her there are. Thus, prosperity for this witch is still a long ways off. |
A more mature form of a witch who simply continues to proliferate herself, as if charged with an inexorable duty. She has grown rigid wings and become able to dance through the sky, as well as gained the ability to watch over 3 eras. But much like her immature state, her only behavioural instinct is to proliferate herself. She now unconsciously attempts to eliminate risks, and sometimes behaves as if to warn her other selves of danger, but the immature versions of the witch can’t grasp her intent, so there’s no point to it at all. |
A more mature form of a witch who simply continues to proliferate herself, as if charged with an inexorable duty. Once she realized that it was pointless to announce danger to the versions of herself in other eras, the witch finally comprehended her situation, and became able to watch over 5 eras with her foot planted firmly on the ground. She has now learned how to properly guide others. When she sees a potential moment of growth for one of her other selves in one of those 5 eras, instead of alerting them to danger, she steals control of their body for just a moment and urges them in the direction she wants them to go. |
Minions
Minions of the witch of symbols. Their role is to proliferate. These Familiars of the Symbol Witch are called Haunting Chairs. They grow and transform by absorbing vital energy from humans. Compared to other Familiars they can change shape with a small amount of vital energy. Their primary goal is reproduction. Once they have grown enough, they can produce other Familiars, despite not being Witches. They grow, thoroughly enjoying the convenience and completeness of their forms. |
Minions of the witch of symbols. Their role is to proliferate. The witch of symbols has many minions, said to grow and change shape in accordance with the life force they steal from humans. This type is known as the Hominid Dweller. They grow and evolve through many different stages, using only a fraction of the life force that other witches’ minions would use. Their goal is simply to proliferate. Those that grow to a certain stage can give birth to their own minions in turn, even without becoming a full-fledged witch. If you find 1, there’s bound to be 30 more where it came from, so you’d better exterminate them before they multiply even further. |
Minions of the witch of symbols. Their role is to proliferate. The witch of symbols has many minions, said to grow and change shape in accordance with the life force they steal from humans. This type is known as the Bird Dweller. They grow and evolve through many different stages, using only a fraction of the life force that other witches’ minions would use. Their goal is simply to proliferate. Those that grow to a certain stage can give birth to their own minions in turn, even without becoming a full-fledged witch. They assume the shape of a bird, and poke around at just about everything while vibrating their brains– a unique world of development that humanity could hardly hope to reach. |
Trivia
- The Witch was seen in Puella Historia The Ikusamiko of Kamihama Arc during the Warring States Period. This could mean that the witch is around 500 years old.
- This witch's familiars and labyrinth have heavy feminine, fertility, and infertility symbolism.
- Her familiars grow from egg-shaped to being in cribs, then sitting in chairs (fertility), before finally becoming feminine humanoids with empty holes in their stomachs (infertility).
- In the anime, the presumed final form of the familiars is humanoid figure standing on all fours, with an open hole where its head would be.
- The labyrinth features mannequins with pink broaches and rings (femininity), pink crystal pillars around which the rings sit and eggs rolling through the sky & across the ground (fertility), and dead, barren trees (infertility).
- Her familiars grow from egg-shaped to being in cribs, then sitting in chairs (fertility), before finally becoming feminine humanoids with empty holes in their stomachs (infertility).
- The entrance to her labyrinth is a keyhole (femininity and fertility).
- Her name is presumed to be 10^21. The third Rune corresponds to the caret character (^). The fourth Rune resembles that of the number 2, but is not an exact match (the exact Rune for 2, as it is known to look, was used in the second season of the Magia Record anime adaptation). If it is indeed a new Rune, it is unclear what it corresponds to, but may be presumed to be a dash (-) or an underscore (_).
- 10^21 is the first name in the series that consists entirely out of numerals and punctuation marks.
- It is one of three mathematical expressions, or integers, based on the power of 10 (decimal orders of magnitude; see Template:Orders_of_magnitude for notable quantities of this and other sizes):
- 10 to the power of 21 (or, the number 10 multiplied by itself 21 times). This would result in the number sextillion (1,000,000,000,000,000,000,000), whose name's prefix creates an English pun on reproduction.
- 10 to the power of negative one (-1), resulting in 0.1.
- 10 to the power of underscore one (_1), of unclear meaning. 10 to the power of just 1 results in 10.
- Her head is the planet Mars (identifiable by the presence of the Valles Marineris canyon), named for the Roman god of war and consort of Venus, goddess of love and sexuality.
- Her two halos (the rhombus/diamond above her head and the disc behind her), what appears to be a wing on her left side, and the large trumpet she wields, makes her resemble an Abrahamic angel.
- Her body resembles a block of marble stone with parts of it carved out as if to create a statue or piece of art.
- This, coupled with her name and the wording of her description, make her resemble a computer program or robot more than a living creature, and may indicate she is in some way an artificially created Witch.
- It is one of three mathematical expressions, or integers, based on the power of 10 (decimal orders of magnitude; see Template:Orders_of_magnitude for notable quantities of this and other sizes):
- 10^21 is the first name in the series that consists entirely out of numerals and punctuation marks.
- An echo is the identical reflection of a sound off a surface, thus referencing that the Familiars are offshoots of the Witch that share her single-minded desire to reproduce into copies of her and each other.
- In Greek mythology, Echo was a nymph (a nature spirit) who was cursed for talking so much so as to only be able to repeat what others said. She later fell in love with a man named Narcisuss, who spurned her love and was thus himself cursed to fall in love with his reflection so intensely that he ultimately wasted away and died from not leaving his own sight. Eventually Echo faded until all that was left was her repeating voice.
- Two of the new Echo variants introduced in Arc 2.5 reuse designs seen in Episode 7 of the game's anime adaptation. There, they were released from inside one of Alina Gray's weapon containment cubes and had presumably been modified by her artistic endeavors and efforts to make them stronger.
Gallery
Official Art
Magia Record
Barrier
Anime
External Links
Memoria Cards
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Card | Effect | Cooldown | EN Text | JP Text |
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Symbol Witch Mision. Role: Reproducer. It is said that it grows and transforms by absorbing vital energy from humans. This version is known as a Haunted Chair. | 象徴の魔女の手下、その役割は繁殖。 人間から奪った生命力に応じ成長する姿を変えると言われる |
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Magical girls who try to resist their fate end up in sorrow.
The witch breeds sadness and paints over the history that has seeped into it. Breaking the chain of sorrow is the legend that connects hope to the future. When the despair engraved in history is connected to the present, hope is carried to the future. | 運命に抗おうとも悲しみで終わる魔法少女
その染みついた歴史に、魔女が悲しみを繁殖させて上塗りする 悲しみの連鎖を断つのは、希望を未来へ繋ぐ伝説 歴史に刻まれた絶望が今と結びついたとき、希望は未来へ運ばれる |
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The membrane of salvation enveloping the earth changes its appearance into a barrier of exploitation by witches.
The power of purification that continued to create a magical girl's tomorrow Became the power of the curse that overturns the history carved from the past to the present and is about to destroy the entire universe. | 地球を包む救いの被膜が、魔女による搾取の結界へ様相を変える
魔法少女の明日を作り続けていた浄化の力は 過去から現在にかけて刻んできた歴史を覆す呪いの力となり ひとつの宇宙を壊そうとしていた |
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Card | Effect | Cooldown | EN Text | JP Text |