Kyoko Sakura (Doppel ver.)

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Kyoko Sakura
Card 26024 l.png
Japanese Name 水着 杏子 ドッペルver.
Sakura Kyoko (Doppel Ver.)
Voiced by Japanese: Ai Nonaka
ID No: 2602
Release Date (JP): February 10, 2022
For her full bio, see Kyoko Sakura (or in Magia Record).

Kyoko Sakura (Doppel Ver.) is a version of Kyoko Sakura that debuted in the mobile game Puella Magi Madoka Magica Side Story: Magia Record. It is a version of Kyoko that has temporarily fused with her doppel.

General Info

Physical Features
Age 14 (shown here)
Eye colour Red
Hair colour Red
Height 156-158 cm
Soul Gem Red eye located at throat
Weapon Multi-jointed Spear
Witch Form Ophelia
Powers and Abilities Illusions (lost), lattice barriers
Wish “I wish that everyone would listen to what Father has to say.”
Likes Sweet things
Dislikes Crowded places
Strengths Arcade dance games
Japanese pronoun atashi (あたし)
Known relatives Unnamed parents (deceased), Momo Sakura (younger Sister; deceased)
Origins Kazamino City
School The "Sunny Day Life" Drama CD points out that Kyoko doesn't go to school.

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute

4★→ 5★



Attribute flame.png


Initial 5645 2302 1732

Max at ★4 20615 8347 6190
Max at ★5 25448 10304 7638

Max SE 32289 12732 10168
Disk accele.png Disk blast vertical.png Disk blast horizontal.png Disk blast horizontal.png Disk charge.png
Icon skill 1092.png Connect: It's a Joint Front!

★4 Blast Damage UP [VII] & Damage UP [VII] & Guaranteed Dazzle
★5 Blast Damage UP [IX] & Damage UP [IX] & Guaranteed Dazzle
{{{2}}} Magia: Ordeal By Iron

★4 Attribute Strengthened Damage to All Enemies [V] & Blast Damage UP (Self / 3T) & Attack UP (Self / 3T) & Flame Attribute Attack UP (Self / 3T)
★5 Attribute Strengthened Damage to All Enemies [VII] & Blast Damage UP (Self / 3T) & Attack UP (Self / 3T) & Flame Attribute Attack UP (Self / 3T)
{{{2}}} Magia 2: Dazzling Dragon Dance

★5 Attribute Strengthened Damage to All Enemies [IX] & Blast Damage UP (Self / 5T) & Attack UP (Self / 5T) & Flame Attribute Attack UP (Self / 5T) & Blast MP Gain UP (Self / 3T)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +5% +8% +4% +4% +8% +4%
5★ +6% +9% +5% +5% +9% +5%

SE +6% +9% +5% +9% +15% +13%
Spirit Enhancement

Icon skill 1216.png MP Boost MP Gain UP When Over 100 MP [II]

Icon skill 1220.png Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Icon skill 1124.png Parry Adept Chance to Evade [II]

Icon skill 1220.png Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Icon skill 1216.png MP Boost MP Gain UP When Over 100 MP [II]

Icon skill 1134.png Aiming Adept Chance to Anti-Evade [III]

Icon skill 1092.png Blast Adept Blast Damage UP [II]

Icon skill 1153.png Mesmerize Edge Chance to Dazzle on Attack [III] (1T)

Icon skill 1225.png Blast Salutation Blast MP Gain UP [V]

Icon skill 1130.png Fast Mana Up MP Gauge 10% Full on Battle Start

Icon skill 1233.png Flame Adept Flame Attribute Attack UP [II]

Icon skill 1180.png Mana Spring Aura Regenerate MP [XV] (Self / 1T On Battle Start)

Icon skill 1168.png Blast Draw Blast Draw CD: 5 turns


A Magical Girl who hails from Kazamino City. Born to a father who preached a new faith, but now orphaned. She left for Kamihama to explore the new possibility as Doppels, but must face her inescapable past. She once specialized in dazzle magic.

Side Story

Warning, this section contains spoilers.

After the events of Homecoming, Kyubey approaches Kyoko one day in the arcade for more information regarding her newfound form. Kyoko explains that she only entered her doppel-fused form once; afterwards, whenever she's transformed, she's gone back to her usual magical girl outfit. Kyubey assumes that a form like hers could only appear in Kamihama, given its connection to the doppels themselves. Kyubey theorizes that Kyoko's new form has significant implications regarding the Automatic Purification System. Given his undergoing study of this system, he wants all the info he can, and therefore requests that Kyoko test transforming in Kamihama to see if her new form emerges again. Shortly afterwards, Nagisa comes barging into the arcade, urgently seeking Kyoko.

Kyoko needs some food, first, so she and Nagisa head to a restaurant. After some prodding, Nagisa explains that she needs Kyoko to help cover for a lie. In summary, some time ago, Kyoko, Mami, and the rest of the gang saved a bunch of kindergarteners, who regularly visit a park that Nagisa also frequents. The other day, however, Nagisa had visited that park and ran into those very same kids, but this time the kids were in a big row with the teacher - the kids all claimed they had seen a real live magical girl, while the teacher insists it was all made up. Hence, Nagisa needs Kyoko's help to cover for their magical girl activities - it has to be Kyoko, because Mami and the others are in school when the kids are scheduled to visit the park. And becuase Kyoko has a lot of free time on her hands.

Kyoko bristles at that, but it doesn't change the problem: they don't want the kids getting into any trouble because they believe in magical girls. Nagisa calls it "clearing up a misunderstanding" (Kyoko points out this is literally the exact opposite of doing that, but it's just the same either way). And Nagisa already has an idea of how they can rectify things: She'll say they were making a movie.

At the park, the kindergarteners cling to Nagisa; unfortunately, they immediately recognize Kyoko as one of the magical girls who rescued them. The teacher intercedes and apologizes on their behalf, saying she thinks they must be mistaking Kyoko for some TV show character. While Nagisa and Kyoko have her attention, they "explain" things to the teacher about how they were really just filming something for an amateur movie. The teacher marvels at this, and Nagisa keeps spinning the lie out in an attempt to cover all their bases (while Kyoko is telepathically trying to get her stop talking), saying they frequently come to this park to film, and by the end of it, the teacher has just one request: let her class see the making of the movie.

The scene changes to the duo explaining the situation to the rest of the team; Sayaka feels guilty getting involved, because this is like destroying a kid's belief in Santa, but Kyoko thinks not doing so would be worse: the girls in the class would be easy marks for Kyubey in the future. Mami, too, thinks it's better that the kids believe it's all fiction. Still, that means they need to roll with this lie, which requires a lot of work even for a fake amateur film production. They need costumes, equipment, and props (Homura volunteers golf clubs and bombs, and Madoka instantly says no bombs). They want magic as uninvolved in this production as possible, so they need to make or procure their own goods instead of relying on their magical girl outfits or weapons. They also need two or three actors to play the role of magical girls, and the rest can pretend to be crew members. They have much on their plate and so they have no choice but to tap into their connections in Kamihama.

Their first go-to is Ashley Taylor, who agrees to handle the costume-making. Then Sayuki, who has all the sword props they could want, thanks to her idol job. Finally, Seira comes aboard, and very excited about loaning them film equipment and teaching them the ropes of filmmaking. We then transition to them practicing the scene they'll perform for the kindergarteners. Sayaka gripes that while they're magical girls, and therefore can easily perform high-level feats, it's tricky to do them in front of the camera, and with props they're not used to handling as well. And movie costumes are very fragile while performing these stunts, unlike their magical girl outfits. Meanwhile, Seira helps Homura with camerawork, while Ashley goes to take measurements for Kyoko and Sayaka. Here, the girls recap their roles: Sayaka and Kyoko are the "actors"; Madoka will run lights, Homura will operate the cameras, and Mami will be the director; and since it's a fake movie, they only need to worry about this one scene. Ashley gets everything she needs, and say she'll have their outfits completed in a jiffy.

And on the big day, their performance takes off - Kyoko and Sayaka put Ashley's quick-changing costumes into action, which work so well it really looks like magic; Nagisa's job is to sneak the discarded clothes off the set. They act out the scene (a magical girl duel between Kyoko and Sayaka), and the kids gape in awe as they watch it all play out. After finishing, the girls are met with a round of applause. The kids ask how they did things like make the weapons glow and other special effects (with some lighting tricks and soap bubbles, Madoka explains), and Homura explains they'll add more special effects and sounds as they process the footage, which will make everything even more convincing. The kids seem to accept that it's all just a movie, but it doesn't diminish their enjoyment one bit - now they all want to be movie stars or filmmakers when they grow up. With all that settled, the teacher rounds up the kids to go home.

The Holy Quintet wraps things up on their end, too. They all sit and review the footage together, praising each other's work, and Mami remarks that the video, when taken out of context, really does look like it's all a work of magic. They all worked so hard on this that they can't bring themselves to delete it, so Mami proposes that Homura send them all a copy of the clip as a memento. Unfortunately, Homura says she won't be able to for some time, since she has a lot of work she needs to do with her home computer. Kyoko says she'll return all the costumes, props, and equipment to their owners in Kamihama the next day, so she'll see if Seira can process the clip for them while she's at it.

The next day, Kyoko drops off the weapon props with Sayuki, and finds she still has two hours to kill before she has to meet Seira and Ashley. Wracking her brain for something to do, she remembers Kyubey's request - that she transform while in Kamihama to see if she takes on her doppel form again. She brushes it off as soon as she spots an ad for a winter aquarium exhibition at Minagi Sea; once there, she finds the exhibition was actually interesting to go through. As she walks out, it has begun to snow, and she decides to play around with the camera before heading to Kosho - and she recognizes some kindergarten girls from the other day. But she then detects a witch, and moves to pursue. Once transformed, she's back in her usual magical girl outfit, not the doppel one - she makes a quick note of this, then takes off.

She slays the witch before the kids get caught up in it - but unfortunately, they recognize her as she walks out. She realizes that in her rush to get the witch that she left the camera running when she ditched her bags outside the labyrinth, and it caught her detransforming and depowering her magic as she left the labyrinth. The camera is a decent cover for the kids, who immediately ask if she's filming for something else - but this time, they also ask how she was able to shoot fire out of her spear. Kyoko claims it was an optical illusion, but the girls don't buy it. They are convinced Kyoko really can use magic, just as they're whisked away.

Not long after that, Kyoko takes the train to Kosho and meets Ashley and crew. Ashley says Kyoko is welcome to keep the outfits, but ultimately agrees to keep them at home in case they need them again. Meanwhile, Seira agrees she'll send the Quintet the video files, and even offers to edit them to make it look even more like a real movie. Once finished, she shows off the final result to Ashley and Kyoko - it really does look like a professional movie. Seira added in SFX and music, making this scene look like an epic battle of the fates. Seira sends the video to the Quintet and she starts deleting the camera's old clips, until she comes across the footage with Kyoko exiting the Labyrinth.

Since they've got time, Kyoko asks if it's possible to remove the flame effects from her spear in this clip, explaining what happened with the kids. Unfortunately, Seira just doesn't have the know-how to do that - but Ashley's learned a thing or two about film production thanks to her dad and her work with her videos, and she takes the helm. While she's working, Seira asks Ashley about her dad, and in the course of that conversation, realizes he was THAT Taylor - and Ashley is HIS daughter. To Seira, this is like encountering Jesus in the flesh. While Seira is processing this fact, Ashley finishes processing Kyoko's video; the flames are all edited out, and Seira agrees to get this second video to Mami as well to serve as more "proof" that they aren't really magical girls (but Ashley does scold Kyoko for fooling small children). Ultimately, the con job is a success.

Later, Kyoko finds herself chatting with Kyubey once more. He asks how the results of her experiment turned out, and after being told, he concludes that to access that form, the magical girl must be in a particular state of mind/being. The incident surrounding this new form was such a niche case that he has no idea if or when it will happen again, but his curiosity is stoked - this discovered new form may be another frontier for magical girls, filled with a world of unknown possibilities.

Kyoko and Sayaka are shown mulling over what Kyubey said. This time, Kyoko does a bit of navel-gazing on the nature of magic to begin with - in making that movie, they were able to do quick-change costumes, do stunts, add convincing special effects (and remove actual special effects), and obscure the truth as well. While there is a lot that normal people can do, the primary difference is that, magical girls can use their powers to slay witches among other tasks and the main (and perhaps only) purpose of a magical girl is to hunt witches.

Sayaka is not used to Kyoko being so contemplative, and asks if Kyoko's feeling depressed or something, but Kyoko says she is just feeling philosophical. She smirks, asking what Sayaka's doing, worrying about her all of a sudden; Sayaka gets upset and insists she feels quite the opposite, and so their banter begins anew, proving that as much things change, many things still remain the same.

Event Appearances



Memoria Cards

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextJP Text
I Am Me!
Icon skill 1085.pngSperenza Force
??? ? turns
Max Limit Break
Attack UP [III] (Self / 3T) & Defense UP [III] (Self / 3T) & Chance to Critical [III] (Self / 3T) 10 turns
"It's not that easy to live only for yourself.

Abandoning a little life can be hard to sleep with and heartbreaking. I would have saved them all if I could have, but I was a little girl and my wounds were aching.

That's why I saved you, so I could be me!"

ちいさな命を見捨てれば、寝覚めは悪いし心も痛む できればみんなを救いかった、幼いあたしの傷も疼く

She Has a Heart
Icon skill 1085.pngAssault Soldier
Normal Passive
Attack UP at Max Health [V] & Blast Damage UP [IV] & Regenerate HP [II]
Max Limit Break
Attack UP at Max Health [VI] & Blast Damage UP [V] & Regenerate HP [III]
A sudden decision to revive feelings and vows of the past. As if reflecting the cloudy feelings, the cold air turns into snow and brings her heart back to that smile once again.ふとしたきっかけで、よみがえる想いと誓い

曇りゆく気持ちを映したように、冷たい空気は雪へと変わり 彼女の心を連れ戻す

Icon skill 1129.pngForgiveness
??? ? turns
Max Limit Break
Regenerate HP [III] (Self /3T) & MP Gain UP [III] (Self / 3T) 8 turns
Although we never had a prosperous life, as long as we’re together, we’ll live honestly until everyone listens... A kind father’s dream was to have a happy family, that dream was also shared with two sisters.決して豊かな暮らしじゃなかったけど

モモと一緒なら、笑顔でいられた みんなが耳を傾けてくれるまで、正直に生き続けよう

Want Some?
Icon skill 1233.pngFlame Rise
Flame Attribute Attack UP [IV] (Self / 3T) & Attack UP [IV] (Self / 3T) 10 turns
Max Limit Break
Flame Attribute Attack UP [V] (Self / 3T) & Attack UP [V] (Self / 3T) 8 turns
**Unique to Kyoko Sakura (Doppel ver.)**
Is it because the importance of food is more engrained than anyone else? She never admits it though, could she be embarrassed? No one knows exactly why, but there's one thing to be sure of. It's always a sign of her friendship.

決して口には出さないけれど、内心照れているから? 理由は誰にもわからない、でもひとつだけ確かなことがある

Could Not Throw It Away
Icon skill 1085.pngFull Gauge Overdrive
Normal Passive
Attack UP at Critical Health [V] & Attack UP [IV]
Max Limit Break
Attack UP at Critical Health [VI] & Attack UP [V]
I was trying to leave everything in my past behind and become something else.

Because if I didn't, I wouldn't have survived tomorrow. ...But I couldn't throw it away.

I couldn't just pretend that my past self didn't exist.

そうしないと明日を生き抜くことができなかったから …だけど、捨てられなかった

Card Effect Cooldown EN TextJP Text

External links

Gameplay Videos

Side Story and Dialogue Lines