Asahi Miura

From Puella Magi Wiki
Jump to navigation Jump to search
Asahi Miura
Card 10344 l.png
Japanese Name (三浦 旭) Miura Asahi
Voiced by Japanese: Maiko Irie
ID No: 1034
Release Date (JP): January 28, 2022

Asashi Miura is the one of the original characters of the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record. She is a member of Folklore of Zero, infiltrated in the Tokime Tribe.

General Info

Physical Features
Age 16
Eye colour Lavender
Hair colour Orange
Soul Gem Two golden bullets worn as a clip on the rim of her hat
Weapon Arisaka Rifle with Type 30 Bayonet
Witch Form Marguerite
Powers and Abilities To summon and communicate with the spirits of the dead
Wish “I want my grandfather to stop interfering with my life.”
Japanese pronoun ware ()
Known relatives unnamed parents, unnamed grandmother, unnamed grandfather (deceased)
Origins Yukuni City
School Yukuni Municipal Academy
Affiliation Folklore of Zero, Tokime Tribe

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute

4★→ 5★



Attribute dark.png


Initial 6552 1864 1902

Max at ★4 24268 6565 2748
Max at ★5 30331 8203 8435

Max SE 37164 10578 10991
Disk accele.png Disk accele.png Disk blast horizontal.png Disk charge.png Disk charge.png
Icon skill 1085.png Connect: I'll Lend You a Hand

★4 Attack UP [VII] & Survive & Guaranteed Guardian
★5 Attack UP [IX] & Survive & Guaranteed Guardian
{{{2}}} Magia: The Mortal Bullets

★4 Attribute Strengthened Damage to Single Enemy [V] & Defense UP (All / 3T) & Anti-Debuff (All / 3T) & Negate Status Ailments [1x] (All / 3T) & Revive Ally (Single / Random)
★5 Attribute Strengthened Damage to Single Enemy [VII] & Defense UP (All / 3T) & Anti-Debuff (All / 3T) & Negate Status Ailments [1x] (All / 3T) & Revive Ally (Single / Random)
{{{2}}} Doppel: Marguerite

★5 Attribute Strengthened Damage to Single Enemy [V] & Defense UP (All / 5T) & Anti-Debuff (All / 5T) & Negate Status Ailments [2x] (All / 5T) & Revive Ally (Single / Random)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +8% +5% +5% +6% +4% +6%
5★ +9% +6% +6% +7% +5% +7%

SE +9% +6% +6% +13% +9% +15%
Spirit Enhancement

Icon skill 1220.png Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Icon skill 1085.png Fury Adept Attack UP When Ally Dies [III] & Defense UP When Ally Dies [III]

Icon skill 1120.png Shield Adept Damage Cut [II]

Icon skill 1090.png Accele Adept Accele MP Gain UP [II]

Icon skill 1131.png Skill Quicken Chance to Skill Quicken [II]

Icon skill 1220.png Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Icon skill 1150.png Curse Edge Chance to Curse on Attack [III] (1T)

Icon skill 1216.png MP Boost MP Gain UP When Over 100 MP [II]

Icon skill 1155.png Anti-Seal Magia Guaranteed Anti-Magia Seal

Icon skill 1127.png Fortitude Adept Endure (Quests only)

Icon skill 1130.png Fast Mana Up MP Gauge 15% Full on Battle Start

Icon skill 1216.png MP Boost MP Gain UP When Over 100 MP [II]

Icon skill 1129.png Neatness Regenerate HP [II] (All / 3T) & Status Ailment Resistance UP [II] (All / 3T) CD: 10 turns


A sincere Magical Girl staying with the Tokime Tribe. Seemingly straight-laced and inflexible, she also has a soft side. Raised in a family that works in the hunting industry, her own skills are of note. She's a huge military buff, but would rather hide that hobby from others.

Doppel Description

Marguerite, Asahi's doppel

The Doppel of safeguarding. Its form is a fortress. The master of this emotion resists others’ attempts to trespass in private matters such as her hobbies and interests. Her Doppel is covered by a sturdy outer shell, and serves as a private space for its master that shuts out surrounding information and forcibly creates distance with the outside. Should any external nuisances appear, its master can snipe and eliminate them via the mechanism affixed to its top. The Doppel itself, however, is equally resistant to outside meddling. Should anyone attempt to speak with it or touch it, it will try to calm itself down by thrashing around in a panic until its target has been reduced to smithereens. When this happens, the master inside apparently gets shaken to the point of utter exhaustion.

Side Story

Warning, this section contains spoilers.

The story begins shortly after Asahi has joined the Tokime Tribe, and the girls are hosting a celebration for the occasion. Asahi feels a bit bashful that a party is being celebrated for her sake, considering she's a latecomer to the uniting of the tribe, but Shizuka reassures her, saying this is to commemorate not just her, but the whole tribe coming together. The party is to facilitate everyone getting to know each other (or getting to know each other better if they've already met) and to deepen their bonds.

The girls introduce themselves during a scene transition. We see the tail end of Chika explaining the story behind her wish, and then it's Chiharu's turn; once she gets to discussing her hobbies, she gets carried away on a big lecture about The Shaking Shogun and Kouichi Todoroki (her favorite shows, to the point she has them memorized toe to tip). Asahi doesn't mind the huge rant; in fact, she's quite intrigued by the Shaking Shogun. Chiharu gets exciting and proposes they do an all-night watch party, starting from episode one...but given that there are a thousand episodes, Asahi says they'll have to put that on hold for now. With that, last but not least, it's Asahi's turn to introduce herself, and she does so simply - her name is Asahi Miura, she is sixteen years old, late to joining the Tokime Tribe, but vows she'll carry out her duty to its fullest. That's all.

Charu doesn't let this stand - they all want to get to know Asahi! She encourages Asahi to share a bit about things like her hobbies, where she's from, and so on. Asahi feels cornered, thinking it's not very interesting for her to talk about herself, but, inspired by Chiharu's lecture, decides to discuss hunting instead, which Chiharu encourages. We cut to the end of Asahi's talk, where she wraps up with how properly killing an animal is important to prevent as much suffering as possible. Chiharu takes these lessons to heart, saying she'll be more mindful of what she eats from now on; Asahi approves.

That evening, however, while hanging out with Sunao and Shizuka, Chiharu realizes that she still doesn't know all that much about Asahi - she knows a lot about hunting, yes, (Asahi's energy in her lecture had matched Charu's), but she still doesn't know a thing about Asahi's wish, where in the family she comes from, or her other hobbies... Sunao remarks that wishes are a delicate subject for Diviners. Charu agrees, but she's still bothered - Shizuka asks if she's feeling malice from Asahi, but Charu confirms she isn't. In that case, Shizuka just says to leave Asahi be - Asahi is a proper member of the tribe, so they shouldn't pry. Charu knows Shizuka is right, but she still just wants to know Asahi a bit better...

Shizuka gets an idea, then - the three of them will have a sleepover together tonight! Sunao giggles at the idea, saying it's just like a school trip, where girls stay up and talk all night - though poor Shizuka has to ask what "girl's talk" is. After a fun sleepover, later that night, Sunao and Shizuka are dead asleep...but Chiharu wakes up. She has to use the restroom, but the temple is dark and scary at night...and only gets spookier when she hears sounds outside. She musters up the courage to check, thinking it might be a thief, but...she sees Asahi out there. And a grey female NPC - Chiharu freaks out, first realizing that the woman is one who the temple recently held a funeral for, then realizing the woman's legs are transparent - she's a ghost!

Chiharu bolts back into the temple and burrows right into Sunao's futon, which, of course, wakes up Sunao; Chiharu babbles about the ghost, that maybe Asahi is a ghost, too. Eventually, Sunao gets the full story out of Chiharu, and with all the details in hand, Sunao says alright, maybe the woman is a ghost, but why would Asahi be one, too? Because that's what happened in The Shaking Shogun, Charu declares - in a special episode for Obon, the story involved a girl who had the ability to speak with ghosts, and it turned out she had that power because she was actually a ghost herself. Sunao says that's a bit of a stretch; Charu adds it was never released on DVD, so she's only seen it once and might have things wrong... Still, Sunao wonders if Asahi is a shaman or a spirit medium or something - it's possible that this is her personal magic at work. What kind of wish would cause a power like that, Chiharu wonders? Sunao remarks it's true that personal magic can sometimes relate to one's wish.

Shizuka, at this point, has woken up, and makes her presence known by declaring that Asahi can't be a ghost - she has legs! They can touch her! She's not a monster!! ...But she's quaking, too. Still, Shizuka insists that maybe Charu was sleepwalking or dreaming. At this doubt, Charu realizes this, too, is just like the special episode - when the shogun explains what he saw to his vassals, no one believes him. But then, one by one, they began to disappear...because the ghost was manipulating everyone, trying to take them into the underworld as well! Shizuka and the others might be controlled by the ghost, too! She decide she must protect her friends...well, after she relieves herself, first.

The next morning, Chiharu explains what she saw to the temple's head priest. He remarks it may be the temple's infamous onibaba at work - she's an old demon lady who tricks people (especially kids) when they're awake at night, brainwashes them, and gobbles them up. He shows her a scroll depicting the demon, and explains the onibaba brandishes a huge knife which she sharpens at night, and she stalks the halls of the temple looking for her prey. This makes things even worse - when Chiharu was passing by Asahi's room earlier, she caught a glimpse of the interior, filled the the brim with knives and guns, and she heard the sound of a knife being sharpened...! Chiharu realizes that Asahi must have been out looking for prey, and that the woman who died might have been one of the onibaba's victims...

She has no choice - she explains her findings to Shizuka and Sunao, and Shizuka concludes that Asahi must be possessed by the demon. They have to exorcise Asahi! And poor Sunao, knowing this is a terrible idea, can only try her very best to keep her friends reined in.

Later that morning, Asahi wakes up, noting she didn't get much sleep last night - she assumes she's probably still getting used to her new surroundings. Just then, Chiharu struts in, awkwardly asking if everything's okay, if she feels different than usual; Asahi pretty quickly realizes something's up, and at first fears the others have realized Asahi is actually a mole. But this can't be - she's sure she revealed no hints to that. Still, as she looks over the perturbed Shizuka, Chiharu, and Sunao and some other tribeswomen, she knows there's no guarantee that she hasn't been found out - she decides to remain vigilant.

From there, it's pure theater - when Asahi goes outside, Shizuka gives her a hearty slap on the back by way of greeting (noting aloud that it's the best way to deal with possessions); later, Chiharu seems to give her some kind of ghost-warding charm, and declares Asahi is being possessed by an evil spirit (at this point, Asahi thinks to herself that she wouldn't be surprised if Charu was the one possessed); Charu has her do a sort of Simon Says exercise to see if the demon has influence over Asahi; when Asahi is taking a nap, Charu an Shizuka slip in and try hypnotizing her into telling the truth (and wake her up in the process), so on and so forth - and of course, nothing works.

Shizuka scolds Charu for waking up Asahi; they go back and forth a bit, with Charu saying they can't discount the possibility that Asahi isn't possessed. Shizuka asks aloud if Chiharu suspects her friends, and this is when Asahi makes her presence known - the girls freak out about being overheard, and Sunao profusely apologizes for the trouble they've caused. Asahi is concerned over this talk about possession and exorcism, but especially over this talk of Chiharu suspecting her of something...

The trio slip outside to talk some more, and Asahi tails them to find out more; she doesn't overhear much, but does catch that Charu is at the center of these strange rumors about Asahi, and that there's a kind of dispute going on between her and the other two girls. The bits that Asahi does overhear are rife with misunderstanding - that they need to prove Asahi's innocence, and if she really is what they think she is, they can't ask her directly - they need to investigate for themselves. And Charu figures that the best way to do that is by searching Asahi's room for proof.

Asahi concludes that her cover has been blown. While her room doesn't have any incriminating evidence, there are still many things she doesn't want seen. And if she's confirmed as a spy, she won't be able to accomplish what she set out to do. She has to prevent them from entering her room, and make contingencies in case they break in anyway - the situation feels so much like a hunt that she really gets into things.

She sneaks into her room and starts tucking things away, like the survival knife she sharpened the other day. She has quite a lot of stuff, and keeps getting distracted by it all - like her collections of model guns and rank insignia replicas, various gifts from her grandfather, the watch and goggles she bought because she loves the steampunk aesthetic, camouflage stuff, even things like calendars and stationery...she curses herself, thinking she should have left all this stuff at home - but no, she can't return to her hometown ever again.

She decides she'll just have to dump them all somewhere...but toting around a bunch of guns, even if they're just props, is rife for misunderstanding, too. In the end, she just locks everything up, especially the antiques and gifts from her grandpa, since they can't be replaced. Finally, she arms the path to her room with various non-injuring rope traps - simple things to delay the tribe's incursion into her room. With all that set up, all that's left is the number one commandment of a good hunt: waiting.

The Tokime girls gather outside the temple, ready to begin the invasion. Sunao still thinks this is a terrible idea, but she's come this far...and the girls begin the operation. Needless to say, things go the way of Home Alone for the invaders; but ultimately, Chiharu manages to reach Asahi's room. Asahi is hidden away, knife in hand as Chiharu glances around, realizing there's no knife around, and no sign of anything else, either. But she does notice that the desk drawer is slightly open...she decides she'll take a quick peek at what's in there...

Memoria 1723.jpg

And Asahi can't bear it anymore, stepping out with the knife and warning Chiharu to not meddle any further. Chiharu freaks out, begging Asahi to not gobble her up while wielding some exorcism beads; Shizuka breaks in screaming, too, and Sunao comes in last, profusely apologizing again for being unable to stop their nonsense while genuflecting before Asahi, and now poor Asahi is utterly confused. But Asahi does understand one thing: her identity as a mole hasn't been blown after all.

After Charu and friends explain the long story about how things got to this point, Asahi is firmly assured that her secret's still safe. The girls asks Ryouko about the story of the onibaba, but it turns out she's never heard that specific tale - but she's heard similar stories in that vein. Chika seems to connect the dots here, but they're interrupted by a shout from the garden - the poor head priest fell for one of Asahi's traps. The girls go out to rescue him and explain what happened, and at Chika's prompting, the priest confesses the onibaba legend was all made up - he just got a kick out of Charu's reaction and kept playing up the story. He didn't realize it would turn into something like this, and he, Charu, Sunao and Shizuka apologize for the trouble they've all caused Asahi. With all the misunderstandings cleared up, Ryouko figures they all ought to close out the day with a hearty dinner - she and Chika were out fishing all day, so they have quite the haul to cook for everyone!

In the final act, the girls have a toast to celebrate their reconciliation (using juice the head priest bought for them as part of his apology for all the shenanigans). Asahi jokes about how the Tokime Tribe is quite fond of their parties; Shizuka says the adults in the village do have a lot of celebrations. As the girls have their banquet, Asahi serves up some homecooked wild game, which Chiharu gushes about, prompting Asahi to explain a bit about how she prepared it.

As the conversation hits a lull, Chiharu apologizes once more about everything; Asahi apologizes in turn for her role in fanning the flames, too. But...Charu does have one question: What was the deal with the ghost? She immediately says it's okay if Asahi doesn't want to talk about it at all, but Asahi can tell Chiharu is dying to know. She explains it's because of her personal magic (just as Sunao had suspected). In this case, it seems like the woman had been the owner of a stray cat, and was asking Asahi to see if the cat has found a new home. Asahi is a deeply compassionate person to both humans and animals - and Charu kicks herself for thinking Asahi could ever be a demon.

Memoria 1724.jpg

Ryouko and Chika interrupt the chat with some snacks and hot tea. Asahi takes a cup, but it's much too hot for her; poor Asahi is very sensitive when it comes to hot foods. It's an unexpected side of Asahi, and it makes Shizuka realize that you don't need to know everything about someone to be their friend; things come out gradually over time as people get comfortable. As they spend their days together, they'll all come to get to know each other better without needing to push things. They don't need to force Asahi to open up about herself if she's uncomfortable - they'll wait for these things to come out as Asahi relaxes and opens up. So they all apologize once more, and promise they'll get to know each other over time, without rushing things. Asahi appreciates that vow.

Later, Asahi and the Folklore girls are having one of their meetings. It seems like Lavi gets a kick out of the onibaba story and jokes about it all the time at Asahi's expense; poor Asahi wishes Lavi wouldn't treat crises like that as a joke. But in a flashback, we see that ever since that incident was cleared up, every day has been calm and gentle over at the Tokime Tribe. There are no awkward or unpleasant stares, and Chiharu doesn't snoop or act oddly anymore. Sometime within that flashback, we see a scene with Asahi drifting awake, realizing she hasn't slept so deeply in ages. She notices a towel on her stomach; Sunao says she put it there to keep her warm. Chika serves some tea, but this time, it's just the temperature that Asahi likes it. All of this goes to show how warm the Tokimes are towards her.

Back to the present, Asahi tells the Folklore girls that the Tokime Tribe has accepted her with open arms, and then in another flashback, she explains how she visited the Tokime Village - she's stunned at how pure they are despite their harrowing upbringing, but this purity feels...dangerous in some ways. At the village, she learned from Shizuka and Charu about Mikoshiba's whole deal, how girls were thrown into the river at the end of their lives, about all the Diviners that Shizuka so admired lie dead in the depths of the lake... Later, the flashback shows Shizuka's declaration that she'll carry the thoughts and feelings of those who were lost, and will end the injustice of the witch system and protect the Land of the Rising Sun, putting their duties as Diviners first and foremost.

These girls were raised entirely to serve the selfishness of people like Mikoshiba, and yet they still live with untainted righteousness. Asahi seems to be at a loss for words about all this, which makes Lavi look pained on Asahi's behalf. But soon the time comes that Asahi needs to return to the Tokimes, before they start worrying about her. She knows this is just her job, but...she's finding it hard to keep an objective distance from the Tokime girls. But their hearts shine so purely compared to her, having given in to resignation...

In that moment, though, she bumps into Chika, who's surprised to see Asahi there. She invites Asahi to do some stargazing at Chika's hut with Ryouko, Sunao, Chiharu, and Shizuka, and Asahi happily accompanies them.

It turns out that tonight is the peak of a meteor shower. They can't see as many stars here as in the village, Shizuka says, but they can still see them up in these mountains. Chiharu realizes they all need to make a wish with all these shooting stars - Ryouko seems to opt for world peace, but Chiharu just can't decide what she wants hers to be, despite giving it so much thought. Echoing Tanabata Yachiyo's MGS, Shizuka remarks that wishes are very significant to Diviners, and Chiharu asks Asahi what hers will be. Asahi thinks, and decides her wish would be to go back to the day she became a magical girl and tell herself not to make the wish she did.

At Sunao's prompting, she explains that she used to love being around people, such as serving as a counselor of sorts for her friends, and teaching kids at the children's center. However, she entered a typical teenage rebellious period, and while she was deeply involved in the lives of others, she didn't like it when others poked around in hers. Her grandfather was always being nosy and meddlesome with her life, always pestering her with questions, and she found it obnoxious. So she made a wish to Kyubey to stop her grandfather from interfering with her life.

Her wish came true in a roudabout way: a war memorial dedicated to her grandpa's dad was demolished, and because of that, her grandfather became depressed. He grew weaker and weaker with each passing day and withdrew from her life, until he passed away. And, of course, Asahi realized, to her horror, that grandpa was so nosy about her life because he loved her and wanted to know how she was doing. In the end, her profound grief and mourning culminated in her personal magic.

Chiharu starts crying, thinking how cruel it is for Kyubey to grant a wish in such a way. But Sunao asks what exactly her grandfather was being so nosy about... Could it Asahi objects, explaining he questioned her about things like what she wants to do when she grows up, how she's doing at school, and... Charu urges her with an "And...?" Asahi asks that they not laugh; Charu swears her that no matter what kind of love Asahi had, she'll never laugh! Asahi groans and says no, it wasn't love, but rather: It was her hobby.

Basically, Asahi comes from a line of samurai, and learned many war stories as she was growing up. That, coupled with her hometown being near a JSDF base, led to her getting into military stuff - and from there...she developed a passion for steampunk! She awaits everyone's laughter or stupefied reactions over her hobbies, but it doesn't come. Charu says her tastes are perfectly normal - considering her magical girl outfit, and the fact Asahi hunts, her hobbies are exactly what Charu expected of her. It's not childish at all, which Asahi seemed anxious about - Charu says they're very mature hobbies. If anything, Sunao adds, she's more "childish" than Asahi, having a fondness for cute things.

With that, Charu realizes all the little questions she's had are all coming together now - Asahi hid everything in her room because she was insecure about her hobbies, and the knife she sharpens and carries is for hunting. She eagerly asks Asahi to show off her collections sometime, and Chika asks to join, too - Asahi says she will sometime. Shizuka interrupts, asking what exactly "steampunk" and the "military" are, and Ryouko is pretty lost, too, though she figures they're just the same thing, right?

This gets Asahi fired up, and she's about to go off on a lecture about all the differences between military and steampunk aesthetics, but she's cut off by a shooting star - the peak of the shower has arrived! In that moment, Chiharu finally realizes what she wants her wish to be - that they all keep being like this, even when they're old grannies! Sunao asks that they all get along peacefully every day; Chika wishes to live in nature with her parents once more; Shizuka, after some debate about whether to wish for herself or the Tokime Tribe at large, decides to wish for a future where everyone is equal and happy; and Asahi...Asahi thinks that all that awaits them all is destruction. But...if their wishes could really come true...she wishes that they stay together peacefully from now on. Chiharu loves the wish.

Shizuka thinks about how she still doesn't know much about Asahi, but she does feel closer to her. Shizuka asks if Asahi will continue to walk alongside her and the Tokime Tribe; Asahi affirms her of such. To herself, Asahi vows that until the day comes that she must leave the tribe, she'll do everything she can here. There's really no point in being so friendly and supportive (not when destruction and chaos are inevitable), but still...she doesn't want to see them hurt or unhappy. She wants them to live as long as possible. She wants them to have as much joy in their lives as possible. So even though her wish won't come true...even though her despair grows stronger...she still clings to that shred of hope. In her final voiced line, Asahi declares that there is no hope...but even so, she wants to believe there is.

Costume Stories


Event Appearances

Powers and Abilities

Asahi can summon the spirits of the dead and communicate with them. She's also shown to be an exceptional sniper.


  • The characters of her last name mean "three" (三) and "inlet/seashore" (浦) respectively.
  • The character in her first name means "morning sun" (旭).


  • Asahi speaks in a old Imperial Japanese Army accent. for instance, she always use honorific "dearimasu (〜であります, came from dialect of Choshu, the leader prefecture of Meiji Restoration and foundation of IJA)" when she talk to other magical girls. and she also use other honorific "~dono (殿)" when she say other magical girl's names. in IJA, "dono" used as a honorific expression to superiors except Generals(senior soldiers, NCOs, Officers).
    • This ties in to her weaponry, which is also from the Imperial Japanese Army.
  • Her Doppel is likely named after Île Sainte-Marguerite (Saint-Marguerite Island), known for its fortress prison that housed many famous prisoners, including a foreign rebel leader, the inventor of the steamboat, the only prisoner to have escaped the island, and the unidentified Man in the Iron Mask (about whom many stories have been written).


Game Gallery

Official Art

Memoria Cards

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextJP Text
And Then the Self Stops
Icon skill 1090.pngAstral Rise
??? ? turns
Max Limit Break
Accele MP Gain UP [V] (Self / 3T) & Magia Damage UP (Self / 3T) 7 turns
Searing flames recolor the Magical Girl's moment of limelight --

Heatwaves strike skin, toppling any cherished sense of worth; The mind screams lest it grasp what lies before it,

a fusillade of logical objections that seek to halt the self.

肌にぶつかる熱波が、積み重ねた価値をひっくり返す 状況を理解するなと叫ぶ頭は、疑問を投げかける思考だけを量産して

Despair-Inviting Death Screams
Icon skill 1085.pngNeglect Counter
??? ? turns
Max Limit Break
Attack UP [VI] (Self / 1T) & Guaranteed Endure (Self / 1T) & Guaranteed Anti-Counter (Self / 1T) 7 turns
The final instant a life experiences. The boundary between life and death becomes indiscernible as it is crossed; a scream forced from deep in the throat -- a cry of the soul that shakes listeners from eardrum to brainstem, forcing them to experience the deathly instant time and again.命が経験する最後の刹那。己の生き死にの判別もつかぬまま、

生死の境を飛び越えて、喉の奧から絶叫がひねり出される それは魂の叫びとなって、聞く人の鼓膜から脳幹を揺さぶると

Feelings I Want To Know
Icon skill 1124.pngHealing Step Adept
Normal Passive
Chance to Evade [II] & Regenerate HP [I]
Max Limit Break
Chance to Evade [III] & Regenerate HP [II]
It's impossible to know everything about another person.
Even so, the time spent together weaves a bond that makes these girls "friends."
So tomorrow, too, let's start with a good morning, so we can discover a new you.

なのに共に過ごす時間は絆を紡ぎ、少女たちを“仲間”にしていく だから明日も、おはようから始めよう

Hyped About the New Year
Icon skill 1173.pngEpisode Bloom Adept
Normal Passive
Max Limit Break
Episode Experience Gain Increased [III] & Attack UP [I] & Defense UP [I]
The beginning of a new year makes me excited, because I feel like I have become a new person myself.

Oranges, sea breams, hibachi, and rice cakes are like gods of good fortune to celebrate your new self, so let's meet expectations and celebrate the New Year with new knowledge!

“Eat Galette des Royes and decide who is the happiest!”

橙も鯛も火鉢もお餅も、新しい自分を祝ってくれる福の神みたいだ だから期待に応えて一族の長らしく、新しい知識で新年を祝おう!

That Light I Thought I Gave Up
Icon skill 1145.pngMaternal Adept
Normal Passive
Chance to Charm on Attack (1T) [II] & Attack UP [IV]
Max Limit Break
Chance to Charm on Attack (1T) [III] & Attack UP [V]
I had no more hope that others would accept me.

...At least, that was what I'd decided.
I almost see the last light in the smiles of these girls as they pry open the door to my heart.

I thought I had given up on that a long time ago.

…そう心に決めていたはずだったのに 心の扉をこじあけた彼女たちの笑顔に、最後の光を見そうになる

Targeted by the Invisible
Icon skill 1090.pngNoble Spirit
Normal Passive
Accele MP Gain UP [II] & MP Gain UP [I] & Defense UP [I]
Max Limit Break
Accele MP Gain UP [II] & MP Gain UP [II] & Defense UP [II]
**Unique to Asahi Miura**
We simply lie there as time moves around us, gentle and slow and silent.
The body is no longer hurt; the mind is at ease.
To be in a world free of ups and downs is surely the highest bliss, but perhaps it's all the same whether you're asleep or dead.

体は傷付かず、心も穏やかでいられる 物事の起伏とは無縁の世界でいられるのは、きっとひとつの至福

Reaching Out Towards Our Goal
Icon skill 1151.pngFog Adept
Normal Passive
Chance to Fog [II] (3T) & Attack UP [IV]
Max Limit Break
Chance to Fog [III] (3T) & Attack UP [V]
Three senpais whom I've admired since the first time I met them,

and who I can always count on. But I don't want to just admire them,

so I have to grow even more so that I can get closer to them.

いつだって頼りになる3人の先輩たち だけど憧れるだけではいたくないから

Far from Being an Honor Student
Icon skill 1119.pngVictory Road
Damage Increase [V] (Self / 1T) & Attack UP [V] (Self / 1T) & Defense DOWN [V] (Single / 1T) 8 turns
Max Limit Break
Damage Increase [VI] (Self / 1T) & Attack UP [VI] (Self / 1T) & Defense DOWN [VI] (Single / 1T) 7 turns
"Why the hell does Juri-sama have to pick up trash...?"

“It’s your fault for taking advantage of the number of attendance days…” "Yuna-san! Look at this! This pencil case looks like it could still be useful!"

"Uraraaaa...that's so dirty...don't do that...."

「出席日数に釣られたあなたが悪いわよぉ…」 「結菜さん!これ見るんよ!この筆箱、まだ使えそうなんよ!」

TV Kamihama Casting!
Icon skill 1119.pngEnhance Armament
??? ? turns
Max Limit Break
Damage Increase [V] & Damage Cut [IV] (Self / 3 T) 8 turns
What's should we put on the airwaves?

Behind the scenes? The latest news? Or a corner where we practice something? After checking the script and making sure we're ready, we'll enter the studio and flip the switches!

Now it's time for the show. We'll do our best to make sure everyone enjoys it!

裏話?最新情報?それとも何かを実践するコーナー…? 台本を確認して覚悟を決めたら、スタジオに入ってスイッチON!

Card Effect Cooldown EN TextJP Text

External links

Gameplay Videos

Side Story and Costume Story Videos