Sakuya Suzuka

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Sakuya Suzuka
Card 30212 l.png
Japanese Name (鈴鹿 さくや) Suzuka Sakuya
Voiced by Japanese: Mayu Mineda
ID No: 3021
Release Date (JP): January 27, 2020


Sakuya Suzuka (鈴鹿 さくや Suzuka Sakuya) is the one of the original characters of the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record. She first appeared in August 2019 in the event Crimson Resolve.

General Info

Physical Features
Age 17
Eye colour Teal
Hair colour Dirty Blonde / Light Brown
Magic
Soul Gem Teal colored sun on her left thigh
Weapon Dagger
Witch Form Unknown
Powers and Abilities Accelerate (she can move at high speed)
Wish For one of her teammate's violent deed to be forgiven. (Her teammate violated the rules badly right before a competition, making her team being disqualified from participating. She wanted it to be forgiven so she could participate)
Other
Japanese pronoun watashi ()
Known relatives Unnamed mother, unnamed father
Origins Yukuni City
School Kamihama City University Affiliated School (transferred)
Affiliation Torayamachi, Promised Blood

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute

2★→ 4★

80

Attack

Attribute forest.png

STATS HP ATK DEF

Initial 3065 1345 1002

Max at ★2 9740 4363 3228
Max at ★3 12346 5527 4095
Max at ★4 16225 7304 5380

Max SE 19340 9072 7554
Disks
Disk accele.png Disk blast vertical.png Disk charge.png Disk charge.png Disk charge.png
Icon skill 1091.png Connect: Button entrusts you!

★2 Charged Damage UP [III] & Guaranteed Evade
★3 Charged Damage UP [V] & Guaranteed Evade
★4 Charged Damage UP [VII] & Guaranteed Evade
{{{2}}} Magia: Splending Edge

★2 Damage to Single Enemy [III] & Defense DOWN (Single / 3T) & Charged Damage UP (All / 3T)
★3 Damage to Single Enemy [V] & Defense DOWN (Single / 3T) & Charged Damage UP (All / 3T)
★4 Damage to Single Enemy [VII] & Defense DOWN (Single / 3T) & Charged Damage UP (All / 3T)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

2★ +3% +6% +2% +2% +2% +6%
3★ +4% +7% +3% +3% +3% +7%
4★ +5% +8% +4% +4% +4% +8%

SE +5% +8% +4% +7% +7% +12%
Spirit Enhancement

Icon skill 1216.png MP Boost MP Gain UP When Over 100 MP [II]

Icon skill 1220.png Doppel Adept Doppel Damage UP [III] & Magia Damage UP [I]

Icon skill 1216.png MP Boost MP Gain UP When Over 100 MP [II]

Icon skill 1220.png Doppel Adept Doppel Damage UP [IV] & Magia Damage UP [I]

Icon skill 1092.png Blast Adept Blast Damage Up [II]

Icon skill 1151.png Fog Edge Chance to Fog on Attack [II] (3T)

Icon skill 1134.png Aiming Adept Chance to Anti-Evade [IV]

Icon skill 1214.png Technical Adept Charge Disc Damage Up [III]

Icon skill 1214.png Technical Adept Charge Disc Damage Up [III]

Icon skill 1217.png Charge Combo Plus Charge Combo Charge Count UP (+1)

Icon skill 1154.png Jammer Edge Chance to Skill Seal [II] (1T)

Icon skill 1124.png Parry Adept Chance to Evade [III]

Icon skill 1093.png Morale Adept MP Gain UP [III]

Icon skill 1121.png Critical Adept Chance to Critical Hit [II]

Icon skill 1124.png Parry Guaranteed Evade (Self / 1T) CD: 10 turns

Summary

A genius athlete and a Magical Girl who belongs to Promised Blood. Her purpose in life is to run, and her motto is "complete combustion". She has the concentration to work on something until she burns out, but she can't show this when it comes to her studies.

Side Story

Warning, this section contains spoilers.

The following is a summary by muzass96.

Sakuya is depressed that she can't go running with her friends to the fullest anymore. When Sakuya comes to deliver a report, Yuna notices that she doesn't look well and asks Hikaru to follow her to see what she can find out. Hikaru discovers Sakuya running through a lifeless neighborhood at full speed at night. Yet it doesn't make her happy anymore. So Hikaru blows her cover, wanting to help her and suggests asking Yuna for advise.

After a thorough talk, Yuna realizes Sakuya just likes running for the thrill of overcoming and giving your all and doesn't give a damn about fame and all the like. But her advantages of being a magical girl deprive her of said thrill.

Afterwards, all three of them stumble upon a witch, but the battle goes badly. Sakuya is depressed and can't fight properly, and Hikaru can't fight properly because she's worried about Sakuya. Least to say, Yuna is having none of it and suggests a new routine for Sakuya by having her train her concentration skills and teach Hikaru while she's at it. After all, psychological training is vital for accomplishing the most difficult sports' achievements. And magic won't help her with that.

Sakuya is training Hikaru's reaction and concentration in the Mirror Witch's Labyrinth on Yuna's watch. After considerable progress is shown, Yuna praises her. Then she confesses she suggested it so Sakuya could try her hand at being a coach, so she ends up learning to treasure someone else's achievements as much as her own and shifts her focus. Sakuya realizes it actually worked and she finds as much joy in the milestones she helped to reach. In the end, she became a coach of the same athletic club she is part of.

Appearances

Event Appearances

Etymology

  • The characters of her last name mean "bell" (鈴) and "deer" (鹿) respectively.

Trivia

Gallery

Game Gallery

Official Art

Memoria Cards

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextJP Text
The Goal is Still Far Away
Icon skill 1169.pngDisc Shuffle
Normal
Redraw Discs 8 turns
Max Limit Break
Redraw Discs 7 turns
**Unique to Sakuya Suzuka**
Hard practice, and a last minute game...

The days when I ran through with my partner and all my might, the brilliance of youth that doesn't fade. If you don't look for it, you'll see the goal someday.

Now I'm just running through to the end with my partner.
厳しい練習も、ギリギリの試合も…

相棒と全力で走り抜けた日々は、色褪せない青春の輝き 探さなくたって、ゴールはいつか見えてくる

今はただがむしゃらに、相棒と最後まで走り抜けるのみ
Natsu and Suzuka: Painful Break
Icon skill 1170.pngShield Bearer
Normal Passive
???
Max Limit Break
Chance to Guardian [III] & Damage Cut [III]
The urge to call you out by name is suppressed in my chest.

Called out by each other's name, memories of a long distant past. Lock up your memories precisely, and leave with a smile.

I can't open the key. Until the day you come back alive. Because that's a promise.
名前で呼びたい衝動は胸元で抑え込む

名前で呼び合ったのは、もう遠い遠い過去の思い出 思い出には正しく鍵をかけ、笑顔で出発

鍵は開けない。生きて帰るその日まで。それが約束だから
Ryoko and Sakuya: Moment of Perfection
Icon skill 1119.pngRegenerate Weapon
Normal Passive
Damage Increase [V] & Regenerate HP [III]
Max Limit Break
Damage Increase [VI] & Regenerate HP [IV]
Impermanence? I forgot that word.

Now you just have to believe that there are some things that don't change. Stop thinking about such dull things.

I can't do such unsophisticated things in front of my best friend.
諸行無常?そんな言葉は忘れた

今はただ、変わらないものもあると信じていればいい つまらないことを考えるのはもう止め

大親友を前にそんな野暮なことはしてられない
My Beloved Partners in Crime
Icon skill 1134.pngInvisible Slash
Normal Passive
???
Max Limit Break
Chance to Anti-Evade [VIII] & Damage Up [II]
After all those battles, all those blood sheds, and all those friends we lost. But, when we wear our school uniforms, we can spend our time in love, studying, and having first world problems.戦いに明け暮れて、血を流して、仲間を失って

それでも制服を身に纏えばただの年頃の少女たち 恋に、勉強に、等身大の悩みを抱えて過ごす

どうしようもなく下らなくて、愛おしい日常を
Youth Runner
Icon skill 1091.pngThrottlerize
Normal
Charged Damage UP [II] & Accele MP Gain UP [II] (Self / 3T) 10 turns
Max Limit Break
Charged Damage UP [III] & Accele MP Gain UP [III] (Self / 3T) 9 turns
"Haa...haa....20 short-range dashes, finished~!

My whole body is worn, my legs hurt so much, I'm exhausted... However, it's super exhilarating! Right!

I'll run one more, but let's go together?"
「はぁ…はぁ…短距離ダッシュ20本、終わり~!

全身だるいし、足はもげそうに痛くてヘロヘロ… だけど、やっぱ超爽快!だね!

おまけにもう1本走ってくるけど、一緒に行こう?」
Till the Day We Meet in Hell
Icon skill 1088.pngFlame Rising Rise
Normal
??? ? turns
Max Limit Break
Magia Damage UP [V] (Self / 1T) & Flame Attribute Attack UP [V] (Self / 1T) 10 turns
Between us, gloomy words probably wouldn't suit one another.

That's why we fight together, lean on each other's backs, and share our hearts. Let's save the things we wanted to say and the feelings we wanted to convey

until the day we meet again in the distant future.
私たちの間に、きっと湿っぽい言葉は似合わない

だから共に戦い、背を預けあって、心を交わす 言いたかったことも、伝えたかった想いも

遠い未来で訪れる再会の日まで、取っておこう
Card Effect Cooldown EN TextJP Text


External links

Gameplay Videos

Side Story and Costume Story Videos

Dialogue Lines