Homura Akemi (Haregi ver.)

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Homura Akemi
Card 22034 l.png
Japanese Name 暁美 ほむら 晴着ver。
(Akemi Homura Haregi ver)
Voiced by Japanese: Chiwa Saitou
ID No: 2300
For her full bio, see Homura Akemi (or in Magia Record).

Homura Akemi (Haregi Ver.) is a version of Homura Akemi that debuted in the mobile game Puella Magi Madoka Magica Side Story: Magia Record. She is just Homura with an alternate outfit that uses a bamboo gatling gun as her weapon.

General Info

Physical features

  • Age: 13-14 (estimated)
  • Height: 155-159cm
  • Eye colour: Purple
  • Hair colour: Black
  • Origins: Mitakihara City

Other

  • Soul Gem: Purple Diamond (back of left hand)
  • Weapon: Kadomatsu-style Gatling gun
  • Wish: "I want to redo my first encounter with Kaname-san. But this time, instead of her protecting me, I want to become strong enough to protect her!"
  • Ability: Time manipulation
  • Witch form: Homulilly
  • Japanese pronoun: watashi ()
  • School: Attended a Christian/Catholic school in Tokyo before transferring to Mitakihara Middle School, 8th grade

Game Info

Stats, Connect, Magia Data
Rarity Final Lv Type Attribute

4★→ 5★

100

Attack

Attribute dark.png

STATS HP ATK DEF

Initial 6139 2335 1891

Max at ★4 21781 8588 6660
Max at ★5 26886 10601 8222

Max SE 34221 13000 10510
Disks
Disk accele.png Disk accele.png Disk blast horizontal.png Disk blast horizontal.png Disk blast vertical.png
Connect: I'll Leave it to You

★4 Blast Damage UP [V] & Damage UP [I] & Dark Attribute Attack UP [I]
★5 Blast Damage UP [VII] & Damage UP [III] & Dark Attribute Attack UP [III]
Magia: Magic Mallet Strikes

★4 Damage to All Enemies [V] & Defense DOWN (All / 3T) & Dark Attribute Attack UP (Self / 3T) & Damage UP (Self / 3T) & MP Restore (Self)
★5 Damage to All Enemies [VII] & Defense DOWN (All / 3T) & Dark Attribute Attack UP (Self / 3T) & Damage UP (Self / 3T) & MP Restore (Self)
Doppel: Homulilly

★5 Attribute Strengthened Damage to All Enemies [IX] & Defense DOWN (All / 3T) & Dark Attribute Attack UP (Self / 3T) & Damage UP (Self / 3T) & MP Restore (All)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +5% +8% +4% +6% +6% +4%
5★ +6% +9% +5% +7% +7% +5%

SE +6% +9% +5% +13% +15% +9%
Spirit Enhancement

MP Gain UP When Over 100 MP [II]

Doppel Damage UP [I] & Magia Damage UP [I]

Blast Damage UP [II] & Accele MP Gain UP [II]

Doppel Damage UP [I] & Magia Damage UP [I]

MP Gain UP When Over 100 MP [II]

Anti-Debuff [1 Debuff] (Self / ∞ Turns on Battle Start)

Negate Status Ailments [1 Status Ailment] (Self / ∞ Turns on Battle Start)

Dark Attribute Attack UP [II]

Guaranteed Anti-Charm

Blast MP Gain UP [V]

MP UP When Attacked By Weak Element [X]

MP Gauge 15% Full on Battle Start

Extend Buffs (All / 1T) & Extend Debuffs (All / 1T) CD: 13 turns

Summary

Homura Akemi, who transformed into a different personality by having memories from a different time axis. Wandering through a mysterious first dream set in Kamihama City, she and Madoka search for a way out of the dream. While she was puzzled by the drastic change in the situation, she will never give up on her desire to save Madoka.

Doppel Description

The Doppel of karma. Its form is a treasure ship. The master of this emotion thinks of the lost splendor she left behind during the old year. The seven bodies carried by the treasure ship are the remnants of the emotions the master tried to detach at the start of the New Year, but their expressions are painted over by the regret she harbors, making it impossible to read the original emotions. This doppel crushes the enemy when the master cannot bear the weight of her regrets and throws out the entire treasure ship. The more dazzling the first sunrise is, the heavier the master's regrets become, so the seven of them wear glasses so as not to be blinded by the dawn light of the New Year.

Side Story

Event Appearances

Trivia

  • The needle in Homulilly's hat has been replaced by a shishi-odoshi, a device made to scare away animals that pose a threat to agriculture. In this sense, it can be seen as an attempt to scare away Incubators that threaten humanity.
    • The water is being poured into the bamboo by a sake flask.
  • The duck or swan-shaped boat (treasure ship) Homulilly summons loosely resembles the horse-shaped boat seen in her labyrinth in Rebellion.
  • Homulilly's Familiars resemble the Seven Lucky Gods. From left to right, they are:
    • Far left: Ebisu, the fisherman.
    • Left: Daikokuten, who wields a mallet.
    • Middle left: Bishamonten, who wields a trident.
    • Middle: Hotei, who wields a fan and a sack.
    • Right: Benzaiten, who carries a biwa (Japanese lute).
    • The Familiar in green (middle right, between Hotei and Benzaiten) and in purple at the far right are uncertain. Both Jurojin and Fukurokuju are old men with abnormally long heads, both are depicted as having sacred scrolls tied to their staff (as the purple Familiar does), and both are associated with the deer (behind the green one) and the crane (behind the purple one). Both are frequently confused with each other due to their similarities, and are sometimes depicted as either family or inhabiting the same body.

Gallery

Memoria Cards

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextJP Text
Quietly Snuggling Up
Icon skill 1085.pngThrust Adept
Normal Passive
Attack UP [IV] & Accele MP Gain UP [III]
Max Limit Break
Attack UP [V] & Accele MP Gain UP [IV]
**Unique to Homura Akemi (Haregi ver.)**
When you care about each other too much, and we may cross paths

When you have too many feelings for each other and can't take a step forward Let's quietly cuddle and confirm our feelings for each other.

Till the time when we start walking in the same direction together
おたがいのことを大切に思いすぎて、すれ違ってしまったり

想いを抱えすぎて、一歩も動けなくなってしまったときは 静かに寄り添って、想いを確かめあってみよう

ふたりで同じ方角へ歩みだす、そのときまで
Towards the True Conclusion
Icon skill 1088.pngMorale Magia
Normal
Magia Damage UP [IX] & MP Gain UP [IX] (Self / 1T) 7 turns
Max Limit Break
Magia Damage UP [X] & MP Gain UP [X] (Self / 1T) 6 turns
Even if you lose sight of the way out and become a predicate that turns time

Even if you take a wrong turn and are sent back to the beginning again and again We just have to aim for a bright place where the first day's light shines

A bright place where the true end will come.
たとえ出口を見失って、時をめぐる迷子になっても

たとえ道を間違えて、何度もふりだしに戻されても ただふたりで目指せばいい、初日のひかりふる明るい場所を

ほんとうの終わりが訪れる、明るい場所を
Watching Over a Small First Dream of the Year
Icon skill 1085.pngEnhance Bloom
Normal Passive
Attack UP [III] & Damage Increase [III] & Defense UP [IV]
Max Limit Break
Attack UP [IV] & Damage Increase [III] & Defense UP [V]
"You're sleeping well."

"Heh heh, you look so happy in your sleep." They play and run around a lot, and when they run out of energy, they sleep soundly.

The world may be on New Year's vacation, but there is no rest for the kitten's spirits.
「よく眠ってるわね」

「ふふっ、寝顔も幸せそう」 たっぷり遊んで、駆けまわって、力が尽きたらぐっすり眠る

世間は正月休みでも、子ネコの元気に休みはない
Anyway Anyhow Happy New Year
Icon skill 1173.pngEpisode Weapon Adept
Normal Passive
???
Max Limit Break
Episode Points UP [IV] & Damage Increase [III]
"Happy 'New Year'~Have you been having a good one?"

"Akemi-san, don't mind the cold gags from Madoka-senpai" "Yeah, that's right! Nagisa, the leggy dancer'll gobble them up!"

"No need for that. Madoka went to the trouble of using my name."
「“あけみまして”おめでとう~いい正月過ごしてる?」

「暁美さん、まどか先輩の寒いギャグなんて気にしちゃいけません」 「そうなのです!獅子舞のなぎさがバクッと食べてしまうのです!」

「その必要はないわ。せっかくまどかが名前を使ってくれたんだもの」
Card Effect Cooldown EN TextJP Text


External links

Gameplay Videos

Side Story and Dialogue