Puella Magi Madoka Magica: Scene 0

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Revision as of 18:54, 11 May 2024 by Leafbladie (talk | contribs) (Edited the plot summary. It is never stated that film 13 is the original anime time line. Mabayu’s MSS does not reveal what film it is a part of, other than it being some timeline after film 12.)
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Madoka Magica Scene 0 Logo.png

Puella Magi Madoka Magica: Scene 0 is a prequel to Puella Magi Madoka Magica. The story follows Mabayu Aki, a cinephile[1] who is said to have been forgotten from the original anime series.[2] The scenario involves a time loop and is set to have over 200,000 letters in length.[note 1][1] Additionally, the main story is completely voiced[1].

The project was first announced as part of Madoka 10th Anniversary with only the visual of the main characters and Vio Shimokura's involvement as a scriptwriter. More details were revealed during Magia Day 2023 on September 24th, 2023. The story is available within Magia Record and started October 3rd, 2023.

The opening theme to Scene 0 is Glow by the artist Siyui.


The plot for Scene 0 was initially intended for an anime project unrelated to the Madoka Magica series. Vio Shimokura pitched the plot to producer Yousuke Toba of Aniplex, who then suggested that the plot might work as part of Madoka Magica series as either a sequel or a spinoff. However, due to the difficulty of making an anime for a franchise with a large, existing fanbase, it was decided to instead be developed as a story within Magia Record.[3][4]

The title Scene 0 was chosen because it is meant as a prequel to Madoka Magica[5]. The scenario was completed in 2022.[6]


Each film pertains to a set of memories belonging to a different timeline, with Film 0 being the original timeline and Film 1 being the first of the time loops. Although chronologically Film 0 takes place before Film 1, the audience is expected to begin reading at Film 1 then on through Film 11 in order. Midway through Film 12, the story takes an interlude to show Mami's memories (Film MT) prior to Day 1 of the timeloops before it catches up with the rest of the days in the loop. Then Film 0 is presented before going back to finish the second half of Film 12 with the story ending with Film 13.




Release Waves



Character promos

Musical video



  • While the logo for other Madoka Magica content post-Puella Magi Madoka Magica the Movie shares the similar typeface to that of the movie, Scene 0 features a modernized version of the typeface similar to the original TV series.
  • The opening movie contains game CG's and animation from all of the Scene 0 magical girls' transformations.


  1. Japanese novels typically have around 120,000 letters in length; 200,000 letters is about 1.5 volumes of novels


  1. 1.0 1.1 1.2 Magia Day 2023:
    MC "What about the recording session?"
    Vio Shimokura "Actually, all recording has finished. The scenario will be fully voiced."
    MC "Eh, so I will get to hear this cinephile/have-no-friends/lazy-to-the-core/a-bit-fangirl Mabayu Aki fully in Hayamo-san's voice?"
    Saori Hayami "That's right (laughs)"
    MC "I look forward to it (laughs). So full voice this time is not just a system voice, but for the entirety of Scene 0?"
    VS "That's correct. Apart from some sub-scenario, the main scenario is completely voiced. The length of the scenario is also pretty long, with over 200,000 letters in length. It took quite some time to record (bitter laugh). As many players may have guessed, Scene 0 involved a time loop. During the recording there were some confusions like 'which loop is this?', but all the actresses did a splendid job with my sporadic script"
  2. Magia Day 2023:
    Vio Shimokura: "To put it simply, it is a prequel to the Madoka Magica TV series. Even though there is no character named Mabayu Aki in the TV series, she exists as a character and should have been part of the series. This is the story about why that is the case and how her existence has been erased. The 'Scene 0' scenario will center around Mabayu Aki as another viewpoint to Madoka Magica."
  3. 『魔法少女まどか☆マギカ scene0』シナリオ・下倉バイオ氏インタビュー。愛生まばゆの性格は? まどかやほむらとの関係は?【電撃秋アニメ×ゲーム:マギレコ】 - 電撃オンライン:
    Dengeki Online: "I heard that the start of your involvement in Magia Record's new project 'Madoka Magica Scene 0' involved anime project?"
    Vio Shimokura: "I had a chance to work with producer Yousuke Toba as a series composition and scriptwriter for the anime Tokyo 24th Ward, so I discussed with him with the idea of 'loop story'. When it becomes clear that this would be difficult to turn into an anime, Toba-san mentioned, "this story may work as 'Madoka Magica' series". I thought, "no way, that's crazy" (laughs). But that made me start thinking it might actually work as an idea for a sequel or a spinoff."
    DO: "So it was started as an anime?"
    VS: "That's right. However, I feel scared since it is a series with many existing fans. So it was then offered to make this a game scenario within Magia Record. In this case, I could make best use of my experience. It's also reassuring since there are staff to support and supervise me, so it was then decided to be make as a game. It was easy for me to work with."
  4. Magia Day 2023:
    Vio Shimokura: "Originally, this project had nothing to do with 'Madoka Magica'. I had an idea for a loop story, and asked a producer if it's possible to turn this into an anime. The producer then proposed this could work as a story in Madoka Magica. Since it seemed like a good match, I decided to go with that and consulted other staff, including Urobuchi. […] Then, it was concluded as a story within Magia Record."
  5. Magia Day 2023:
    MC "So it was titled Scene 0 because it's a prequel?"
    Vio Shimokura "That's right"
  6. 『魔法少女まどか☆マギカ scene0』シナリオ・下倉バイオ氏インタビュー。愛生まばゆの性格は? まどかやほむらとの関係は?【電撃秋アニメ×ゲーム:マギレコ】 - 電撃オンライン:
    Dengeki Online: "Has the scenario been completed yet?"
    Vio Shimokura "Yes. Unexpectedly enough, the scenario was done by the end of last year (2022). After that, we took time to edit the script. f4samurai-san also did a careful job at converting parts that needed to be converted to fit the game format."

See also