Sarah Mirabilis W
The Mirror Witch (MIRRORS) is a witch whose barrier is a stage in the mobile game Magia Record. The Witch's real name was revealed to be Sarah Mirabilis W (SARAH・MIRABILIS・W). Her barrier and the copies her Familiars create are the stage for the PvP feature of the mobile game.
According to the Mirrors Story that plays as players delve deeper into the barrier and the event The Flowers’ Lament, the Mirror Witch was once a Magical Girl from Daito Ward named Mikoto Sena. Mikoto was friends with Hanna Sarasa and had the ability of suggestions, essentially hypnotizing others, including Witches and their Familiars, to do her bidding (although this ability had its own limitations). She later became a Witch and Hanna used the hypnosis ability she had copied from Mikoto to influence the Mirror Witch into staying in Kamihama and wreaking havoc on as many people as possible.
A year before the main events of Magia Record, this Witch was responsible for a string of attacks against Magical Girls through its disguised Familiars. Through its fascination with mirrors, the Witch was lured from wandering around Kamihama City to an abandoned house on the city's east side, where it now permanently resides. Mitama Yakumo was chosen as an overseer of the house and the labyrinth within, charged with the duty of keeping the public away and giving explanations and warnings to Magical Girls who wish to enter.
Official website: The Mirror Witch is defined by her reclusiveness. As such, her Labyrinth is made up of many overlapping levels. She's a cowardly Witch whose only desire is to hide from the world, so she does not gather magic by killing people or Magical Girls; rather, she simply absorbs a little bit of magic from Magical Girls who enter her Labyrinth, which she then uses to form more layers in her Labyrinth to protect herself. The more intruders there are, the more complex her Labyrinth becomes.
In-game description: A cowardly witch who grew from a familiar, and is who constantly engaged in building her manifold Labyrinth. She spends her days glancing back and forth, constantly on guard against her surroundings, while pondering how she can most efficiently expand her tiny mansion. Over the course of doing so, she obtained eyes that can survey everything there is to see, as well as a twisting spiral shell. Upon sensing the presence of her parent witch, she actively attempts to grow larger by connecting to the parent’s gigantic mansion, and is constantly on the lookout for an opportunity to do so. She summons familiars to protect herself when threatened, but she’s terribly discomforted by the gunshots they make when they attack, so she’d honestly prefer it if they stopped using them.
Minions of the witch of mirrors (I). Their role is to be Bellgirls. One of the house keepers at the Manor of Mirrors. Like its brethren, it loves to entertain guests. When it finds a guest, it rings a bell, and then gives them a big welcoming hug. Its body is made of canvas that can copy the vital information of the guest it embraces. This stolen information is used to make a copy of the guest.
Minions of the witch of mirrors (II). Their role is to guard. A security device in the Manor of Mirrors. In Mirrors, however, everyone is welcome, suspicious or not. It has had its telescopic lens enhanced so that it can film guests in the distance more clearly. Thanks to this enhancement, it can now project a greeting kiss to guests from afar.
Minions of the witch of mirrors (III). Their role is to be copiers. One of the Manor of Mirrors' house keepers. It can create a jelly man inside its body to entertain guests. It can also make high-quality copies of guests, but that takes far more time than just crafting a jelly man.
Minions of the witch of mirrors (IV). Their role is to solicit. A Familiar that waits outside the Manor of Mirrors handing out invitations. When it spots a Magical Girl, it throws a lethal invitation letter at her. That said, it genuinely wants to invite people to the Manor. Some suspect it just believes it is easier to carry the body than actually get a living Magical Girl to go inside.
Powers and Abilities
Its Familiars are capable of duplicating not only the physical appearance of a Magical Girl, but their abilities and memories as well. Some Familiars are copied so faithfully that even the copies are not always aware that they are not the original. The Witch, or its labyrinth, also has the ability to entrance Magical Girls who have entered its labyrinth, instilling within them a desire to continue venturing deeper into its endless expanse at the expense of their own safety. Such victims will act and speak strangely, and will exhibit this hypnosis even when outside of the labyrinth.
The Mirror Witch is capable of connecting its barrier with the barrier of its Familiars that have matured into more copies of their master Witch; effectively, a matured Familiar's barrier becomes an extension of a massive shared barrier spanning many different locations at the same time, and there can be multiple instances of the Mirror Witch within that barrier at once. This includes barriers of other Mirror Witches from other universes, as seen in the Chocolatier in Mirror Country event. In Arc 2, the Promised Blood faction use this to their advantage: a copy of the Mirror Witch lives in Kamihama's abandoned prison, and Promised Blood can travel through its barrier into Kamihama without detection.
The Witch's labyrinth is also capable of connecting to the past and future of the timeline it resides in, and other timelines and/or universes entirely, as seen in the The Witches' Paradox Extermination Battle event. Because of this, time paradoxes may also occur via its labyrinth, for which the Mirror Witch acts as a corrective function to resolve: if a paradox were to occur as a result of its connection throughout time, and if a portal that would allow for the timeline to be corrected were to be removed or destroyed, the product of the paradox would be instantly destroyed; for example, an object from the past that is brought to a future, that is then unable to return to the past when the portal is was brought through is destroyed, would be instantly destroyed. Because the Mirror Witch appears to be searching across all of time and space to find a more habitable place to migrate to, this could theoretically result in the destruction of Magia Record's timeline if it were to do so.
Similarly, in the Lyrical Nanoha Magia Clash! event, a Familiar that copied Shizuku Hozumi became much stronger than the original through a magical orb that increased its wielder's strength via the harnessed power of the Mirror Witch, and was thus able to use Shizuku's ability to teleport via connection different places in space to open multiple portals to another universe entirely, one where her native Magical Girl system does not even exist.
In Magia Record
- The Mirror Witch plays a central part in the following events:
- An iteration of this Witch is also used by the Promised Blood faction to infiltrate Kamihama City without detection in Arc 2.
- Kyoko Sakura's Winter Outfit story
- Madoka-Iroha's personal story
- The sign in her labyrinth reads "Welcome to Mirrors".
- Her name, "Sarah・Mirabilis・W", may originate from various sources:
- It may based on "Spira mirabilis" (Latin for "miraculous spiral"), another name for the logarithmic spiral, a self-similar spiral curve that often appears in nature. This alternative name was given to it for its unique mathematical property of being able to retain its shape with each successive curve even as its size increases.
- The Latin adjective "mirabilis" is used in the scientific names of many different organisms. Amongst others, the design of the Witch may refer to Nipponites mirabilis, a species of heteromorph ammonites. The shells of homomorph ammonites are also famous for often forming logarithmic spirals.
- Sarah L. Winchester was the owner of the Winchester Mystery House, which she had purposefully designed to be confusing and maze-like in an attempt to stave off vengeful spirits from finding and killing her.
- The initials of her name are also an inversion of those of her human form, Mikoto (M) Sena (S), as if viewed through a mirror.
- The letter W is often used in Japanese to signify 'double' or 'twice.' In this case, it may refer to the fact that the witch fought in-game grew from a familiar and is not the original witch, or to its laterally symmetrical body.
- Her name is unique among Witches and Doppels in the game for including dots that separate the different names, where other multi-word names (e.g. Oktavia von Seckendorff and Kriemhild Gretchen, however, in the Madoka Magica anime, dots are present) lack them.
- The part of the Famillars' name, "Kirico" appears to be a modification of the Japanese word "kiriko" (切子), meaning "facet" or "face".
- The humanoid figure that appears in one of the Witch's labyrinth backgrounds is a scrapped Familiar. Its concept art shown at the Shaft Art Exhibit reveals that its purpose was to explain how Mirrors worked and that it could speak. This idea was eventually scrapped and the Familiar was replaced with Mitama Yakumo providing the information instead.
Ikumi Makino versus the witch
Part of the witch's barrier. Notice the Kyubey painting.
Part of the witch's barrier. The Runes read "Welcome to Mirrors".
Mirror Barrier during Chocolatier in Mirror Country Event