Magic/Personal Abilities/Magia Record Witches
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Zenobia
- Sand Manipulation: Zenobia can manipulate sand to attack, create whirlwinds and construct sandcastles in an endless loop, destroying and rebuilding them without a clear goal.
- Debris Collection: As these toy trains roll around, they gather debris and items on the ground.
- Detachable Body: Zabaiis are able to detach the spheres which make up their bodies to attack.
Candy
- Mesmerism: Candy can induce a sense of attraction through her appearance and accessories.
- Spears: She is known to attack and impale intruders with spears.
- Flight: Harolds can float through the air.
- Decoration Collection: They seek out and collect cute items to decorate the witch with.
Stacey
- Flight: Were it not for being pinned down by her familiars, Stacey would constantly float away mindlessly.
- Locking: Ekaterinas ensure the rooftop where Stacey is located is secure, often checking locks and cleaning the area.
Rebecca
- Insomnia: Akin to her nature, Rebecca is always alert to avoid falling asleep.
- Enhanced Perception: Rebecca has developed numerous eyes due to her fear, allowing her to remain constantly alert and wary. This constant vigilance prevents her from ever fully closing her eyes and she can also shoot her eyeballs as projectiles.
- Wool Body: Rebecca can manipulate the wool on her body to attack, as well as cover herself in wool and roll forward at great speeds.
- Signal Communication: Josephs use horns around their necks to communicate with each other.
- Hunters: Joseph familiars take on the role of hunters, skillfully tracking and surrounding their targets.
Teresa
- Temporal Entrapment: Normal people who hear the sound of Teresa’s pendulum swinging are trapped in an endless loop, preventing them from moving forward.
- Yarn Manipulation: Teresa attacks by extending countless tentacles of yarn from itself.
- Repair: Huygens can repair any part of the witch by using parts from their own body.
10−43
- Barrier: After absorbing a membrane that overturns the fates of magical girls, 10^−43’s barrier has expanded to envelop the entire Earth. This labyrinth is colossal, transforming her body into a sprawling cityscape.
- Temporal Influence: This witch can reach into the past and future, attempting to exist as the singular entity across all eras. She is nearly at the stage where she could permeate the entire timeline, making herself the only being across history.
- Energy Beam: Her most notable attack is a pink energy beam she shoots out of her "face".
- Proliferation: This witch's most frightening ability is her incredible power to procreate. She's even able to immediately create multiple golden variants of even her 10^-1 offshoots to throw as projectiles.
- Elemental: Parts of the Echoes were used by Coordinators to empower magical girls, which made the witch itself difficult to detect for the coordinated magical girls and even the skilled, coordinated Coordinators. This allowed her to grow reliably within Kamihama without anyone noticing.
- Flight: Despite lacking wings, this form is able to levitate through the air.
- Proliferation: Her only job is to endlessly multiply without any self-awareness.
- Sound Manipulation: She wields and attacks with a large trumpet.
- Fire Manipulation: By sounding her trumpet, she can summon flaming projectiles from above.
- Flight: This more mature form has developed rigid wings, enabling her to fly more effectively and even “dance” through the sky.
- Primitive Warning: She instinctively attempts to signal other forms about dangers, though her earlier forms cannot comprehend these warnings.
- Fire Manipulation: With her trumpet, this form is able to summon projectiles of green fire from above.
- Guidance: She's able to gently guide her other selves, directing them subtly rather than simply alerting them to danger. When needed, she can momentarily seize control of another self's actions.
- Locusts: She can summon giant, golden locusts to attack her enemies.
- Sacrificial Instinct: She's decided to sacrifice herself to the parent witch to achieve ultimate proliferation, manipulating other offshoots as a form of empowerment.
- Urns: This form is able to summon falling, golden urns from above to attack.
- Life Force Absorption: Echo familiars absorb human life force, using minimal energy to reshape and reproduce themselves.
- Proliferation: Each Echo familiar multiplies quickly, capable of producing other familiars without reaching the full status of a witch.
- Evolution: These Familiars evolve based on the energy they consume, assuming various forms like Haunting Chairs, Hominid Dwellers, and Bird Dwellers, each adapting uniquely to their environment.
- Projectiles: Echoes attack by utilizing elemental projectiles or energy beams from their bodies.
Lucy
- Homesickness Inducement: Lucy causes overwhelming feelings of homesickness in others, particularly those near their own homes.
- Beams: She attacks by projecting light beams from itself.
- Navigation: Cocos provide directions to the witch, but lack real sense of direction, pointing aimlessly and often without knowledge of where it’s headed.
- Heads: Each of a Coco’s heads is able to extend greatly to attack opponents.
Shin
- Flight: Shin floats through the air akin to a jellyfish.
- Binding: She captures and binds humans to its back regardless of their age in an attempt to keep them safe.
- Blood Absorption: Kotorri feed on the blood of captured humans to assist the witch in keeping them alive.
Durbar
- Water Manipulation: Durbar creates and controls large amounts of water to attack intruders and purify herself.
- Lightning Generation: She strikes down enemies with bolts of lightning, especially when interrupted during her cleansing rituals.
- Precognition: Through the eyes on her tongue, she can foresee the future.
- Sin Absorption: Patans feed on the sins purged by the Durbar, growing stronger from the ongoing purification.
Box Wood
- Flight: Box Wood floats through the air as if it is swimming underwater.
- Camouflage: She shifts between fluorescent colors and solid black depending on whether she is inside or outside her nest.
- Labyrinth: Her labyrinth is filled with a sort of water which doesn't result in drowning and she's also able to fly with her labyrinth acting as a floating projectile.
- Flight: These familiars float around aimlessly and only attack if provoked.
- Shifting: They're able to instantly shift their current position from horizontal to vertical.
Oshiti
- Heat Ray: Oshiti projects rays of heat through her voice which incinerate anything in the vicinity.
- Binding: They help capture intruders alongside the Oshiti’s ray in search for a torso for the witch.
Raspberry
- Judgment: She determines what is valuable and what is not, stabbing stakes into the unworthy while offering flowers to the valuable.
- Swarm: Razzies attack anything deemed worthless by the witch, gnawing on targets with large, pincer-shaped mouths.
Маруся
- Reanimation: She absorbs human corpses into herself and reincarnates them as her minions.
- Memory Replay: The minions replay their memories from before and after death, constantly muttering without any significant purpose.
Slave of Anima
- Grilling: She has an endless drive to grill meat and turn a wheel as a power source, lost to the purpose of her task and shooting the meat she's grilled as projectiles to attack.
- Labor: Serve the main witch by preparing and discarding meat for her.
Martina
- Floating: Martina floats and bounces around as if filled with air.
Eckert
- Drill: Eckert is able to attack by rapidly spinning its upper body akin to a drill.
Minor Doppels
- Limb Extension: This Doppel attacks by extending its many limbs and stabbing its opponent.