Magic/Personal Abilities/Tart Magica Girls

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Tart

  • Light Generation: Tart can create and use incredibly powerful light magical attacks at the expense that she is quickly drained of magical energy afterwards. She can also create light based weapons to fight.
  • Holy Healing: Tart can create a healing circle in the sky to rain light down on multiple people, healing their wounds.
  • Irregular: Due to her and Riz's wish, Tart had much more potential than she should have had normally and was even able to achieve a second, more powerful and permanent form to defeat Corbeau.

Final Tart:

  • The Perfect Irregular: Through Riz's wish, Tart gained much more power than a normal Magical Girl. Additionally, with the help of Riz's Soul Gem, Tart was able to turn into her final form, which turned her Soul Gem into something more akin to a Grief Seed. As she was something more than a Magical Girl, in this state she was able to harm and even kill Isabeau, whom normal Magical Girls couldn't harm. Afterwards, as Riz's Soul Gem fell apart, Tart floated down gracefully as she reverted to her normal form.
  • Light & Shadow: During the battle in which she uses this form, her power was greatly enhanced, she was able to turn her weapon into the kinds Riz used and made out of light.
  • Grace Period: Afterwards, her transformation into a Witch was halted for a period of time, unless she used magic. It was surmised that Tart's potential had grown so great that her Witch would have been even more destructive than Isabeau.

Doppel:

  • Holy Fire: The upside-down crosses that La Pucelle de Blancheur makes rain down burn its enemies with purifying flames.

Riz Hawkwood

  • Shadows Manipulation: Riz can transport herself and other people between two or more shadows, even creating her own realm of shadows thanks to her magic.
  • Knives Transfiguration: Riz has the power to transform her four knives into different shadow weapons. Each knife turns into a specific weapon, these are a machete, a whip, a scythe, and a spear, each one representing Riz's deceased friends.
  • Gates of Hell: Riz can take her and one other person into her shadow realm by the Gates of Hell, trapping them for eternity.
  • Irregularity Facilitation: Through their wishes, Riz was able to allow Tart to briefly become an Irregular, greatly enhancing her abilities. After sacrificing herself, Riz's Soul Gem was able to fly around freely and connect to Tart, briefly transforming her to her final form before falling apart.

Doppel:

  • Shadows: Obscurite attacks by extending its hair and wrapping her enemies in shadow, where they're mauled by many copies of Riz's weapons.
  • Providence: Riz's Doppel can make light brighter, by attaching to it and itself becoming darker.

Melissa de Vignolles

  • Annihilation: Melissa can use her weapon to generate a stream of energy which completely destroys anything it touches. She's also able to imbue this power onto other objects, such as rocks, to use as destructive projectiles.
  • Electromagnetic Control: Melissa can release and control the cone at the end of her polearm through her electromagnetic magic while it is not connected to her polearm.

Doppel:

  • Levitation: La Hire La Hire attacks by using lion-faced boulders which Melissa is able to control through her gauntlets.

Elisa Celjska

  • Acceptance: Elisa has the power to alter other people's cognition of her (and possibly other people) into a more favorable light.
  • Bullet Multiplication: Elisa's magical seal allows her to multiply the bullets of her weapon many times once they pass through them.
  • Weapon Enforcement: Elisa is able to enhance her own weapon, which was gifted to her by Pernelle, into a powerful canon with her attack Der Drache Lindwurm.

Doppel:

  • Flight: Due to its form as a dragon, Ein Roter Drache is capable of flight.

Minou

  • Soul Gem Corruption: Minou's unique magic allows her to transform Magical Girls that have contracted with Isabeau into Witches with her branding irons.
    • Summoning: Minou can summon branding irons to turn Isabeau's magical girls into witches.
  • Connection to Isabeau: Due to her wish, Minou's the only one able to understand Isabeau.
  • Weapon Transfiguration: Minou can turn her cat o' nine tails whip into a Great Sword.
  • Spatial Manipulation: Minou can summon portals to teleport herself or others through. This is most likely an ability obtained through one of Isabeau's contracts.
  • Changing History: Minou was able to change history through some of the wishes from Isabeau's servants. Her attempts, as well as the resulting paradoxes were able to be thwarted.
  • Philosopher's Stone:
    • Restored Magic: After obtaining a Philosopher's Stone, Minou was able to use her magic powers once more. Additionally, through the stone she was able to thwart the consequence of her imperfect Soul Gem running out of magic after Isabeau's death.
    • Eternal Youth: She was able to remain her youthful self for hundreds of years inside the What-If world. It is possible that this is something that every Magical Girl is able to do through her magic.
    • What-If Reality: The Philosopher's Stone is able to sustain a What-If reality, where the rules of reality are malleable to the one who possesses the stone. She used her stone to create copies of the people she knew in the real world as well, including her dead family members. She intended to send a visual message to the real world to cause Isabeau's resurrection, but was ultimately unsuccessful.

Doppel:

  • Weapon Arsenal: Each of Capricieux's nine tails holds a torture weapon.

Corbeau

  • Body Reinforcement: Corbeau's a very skilled fighter, and her body's capabilities have been enhanced, either as a result of her own wish, or one of Isabeau's contracts.
  • Redirection: Corbeau can redirect her used magic onto other Magical Girls within a 50-meter radius, having the other girls receive the impurities instead of her.
  • Disease Creation: Corbeau can call a plague down on multiple enemies in a wide radius, killing them very slowly and painfully. An ability obtained through the contracts of one of the servants of Isabeau.

Doppel:

  • Flight: Due to its wings, Corbeau's Doppel is able to fly.
  • Familiars: Plaisir's Familiars, created from its feathers, resemble black rats which run around and spread disease.

Lapin

  • Eternal Return: Due to the nature of her wish, as well as the stacked wishes from Isabeau's servants, Lapin has the ability to transform back into a Magical Girl once her Witch form is defeated.
    • Unstoppable: Later on, this also ensured her continued survival even if the entire body was destroyed. An upgrade likely attributed to one of Isabeau's contracts.
    • Soul Gem Invincibility Spell: The moment her Soul Gem is about to be broken, Lapin teleports elsewhere and turns into her Witch form. This is likely due to a contract from one of Isabeau's servants, or a spell cast by Minou.
  • Age Inhibition: Lapin has the uncontrolled ability to stop her own aging.
  • Light Projection: With her floating rabbit masks, Lapin is capable of creating light attacks. She can also use them to make light projections in the shape of weapons to fight, mainly sickles. If her masks are destroyed, her light projection weapons disappear.
  • Transformation Reversal: When her floating masks flash, Magical Girls caught in their vision have their transformation briefly undone. Originally, this was only something she could do through the eyes in her Witch form.

Doppel/Witch:

  • Flight: Her witch form, as well as her Doppel, are capable of levitating.
  • Weapon Manipulation: Enfant Terrible attacks by taking control of every weapon close to her. There doesn't seem to be a limit to how many weapons she can take control of, but certain enchanted weapons are excluded from its control.
  • Transformation Reversal: When the eyes on her cape, or the Witch's own eyes flash, Magical Girls caught in their vision will have their transformation undone for a sjort period of time.
  • Witch Manifestation: Unlike other girls, her Doppel results in her complete Witch form being manifested, having both be present at the same time.

Isabeau

  • "Lesser Incubator": Isabeau has access to all of the Incubators' powers:
    • Magical Girl Creation: Isabeau has the power to make Magical Girl contracts with girls who have potential. These contracts would grant wishes, like Kyubey's contracts do, but in most cases the Magical Girls she created, excluding her daughters, lost their souls (free will) and became puppets. It is likely that she can choose which of her contractees become mindless servants. Upon her death, the Magical Girls she created lost their magic, becoming humans, but their souls still being inside their Soul Gems. It is unknown if these girls would die, or turn into Witches once the leftover magic in their Soul Gem ran out.
    • Information Database: While not being able to interpret, or even fully apply it, Isabeau does have access to all of Kyubey's knowledge.
  • Invulnerability: Isabeau is unable to be harmed by any Magical Girl due to Minou's wish. Tart's final form (in combination with Riz) is able to harm her because she is both an Irregular, and right at the edge of becoming a Witch, so she's no longer a Magical Girl. Similarly, Sakurako is able to barely scratch her in End of a Legend, the Limits of Light because she is a Rumor, not a Magical Girl.
  • Fire Manipulation: Isabeau, thanks to the contract of one of her servants, got the ability to create fire and kill people with spontaneous combustion.
  • Eternal Youth: Isabeau stopped aging once she reached the age of 19, still looking like a young woman despite being in her 60's. It's unclear whether this is due to her wish, or just a common ability that Magical Girls can learn if they survive long enough.

Doppel/Witch:

  • Flight: Her Doppel is able to float freely through the air, while its complete Witch form achieves this through its giant butterfly wings.
  • Special Barrier: Isabeau's Barrier is big enough to encompass all of France, as well as making it possible for everyone inside it to be able to see Witches.

Pernelle

  • Alchemy: Pernelle has the main ability to create unique weapons through her alchemy magic, like Tart's sword (originally made for the first King of France, Clovis I) and Elisa's Firearm. Pernelle's alchemy weapons are immune to Witches' magic and seem to be stronger than conventional Magical Girl weapons.
  • Barriers: Pernelle can erect protective barriers to protect herself or others. The barriers can float and serve as platforms for her to climb high into the air.
  • Teleportation: Pernelle can teleport to a specific location. She can also create multiple portals from different places to bring multiple people from one location to another one, during which they appear to fade away from their current location.
  • Transfiguration: Pernelle can turn her Caduceus into actual giant snakes to fight for her.
  • Adjustment (unconfirmed): Through her Void type, as well as her abilities, such as upgrading Tart's armor by touching her Soul Gem, it can be inferred that Pernelle may possess Adjuster capabilities.
  • Eternal Youth: Pernelle is the oldest magical girl known so far, as she is more ancient than her real-life counterpart (revealed in Magia Record), being alive during the Mongol invasion, the Black Death Plague in Europe (caused by the witch of Magical Girl she knew) as well as meeting Clovis I and his sister Audofleda (who was also a Magical Girl).

Doppel:

  • Dimensional Rift: Hermes Trismegistus helps its master by calling upon help from higher planes of existence.

Frusta

  • Poison Creation: Frusta had the power to generate poison, having a scorpion motif. Source

Falce

  • Ice Manipulation: Falce had the power to create and manipulate ice, being opposite to her twin sister's magic. Source

Lancia

  • Fire Manipulation: Lancia had the power to create and manipulate fire, being opposite to her twin sister's magic. Source

Lame

Witch:

  • Flight: Lame's Witch form has owl wings with which she is able to fly.

Flèche

  • Arrows: Flèche can create and fire magical arrows with devastating impact, capable of completely tearing through her opponents. She also displays precise shooting skills, accurately targeting enemies even when running along vertical surfaces.

Witch:

  • Flight: Flèche's Witch is a hammerhead shark which swims through the air and shoots arrows from its head.

Scottish Magical Girl

  • Camouflage: A young girl serving with the Scottish reinforcements allied to the Dauphin Charles' faction and had made the wish "I wanted the Prince's army to take back the town." She wields camouflage magic, allowing her to conceal even entire battalions from sight, and possibly from being heard as well.
  • Teleportation (theorized): At one point, she used her magic to seemingly teleport Scottish troops inside Verneuil’s walls, leading to the city’s surrender. It is possible she simply used her power to camouflage their entrance.

Kaffan Magical Girl

  • Disease Creation: A Magical Girl from Kaffa made a wish to fend off the Mongol invasion and protect her hometown. In response to her wish, she received a power of disease, through which she stopped the invasion. The disease eventually spread beyond her control and wiped out Kaffa itself, which caused her to turn into a Witch. As a Witch, she then caused an outbreak of the Black Death in mid-14th century Europe.