Ranka Chizu
| Ranka Chizu | |
|---|---|
| Japanese Name | (智珠らんか) Chizu Ranka |
| Voiced by | Japanese: Eri Yukimura |
| ID No: | 3044 |
| Release Date (JP): | January 17, 2020 |
Ranka Chizu is a original character in the 2017 mobile game Puella Magi Madoka Magica Side Story: Magia Record. She first appeared in October 2019 in the event Crimson Resolve and is a member of Promised Blood.
General Info
| Physical Features | |
|---|---|
| Age | 15 |
| Eye colour | Fuchsia |
| Hair colour | Black with indigo shadows |
| Height | 155cm |
| Magic | |
| Soul Gem | Fuchsia irregularly shaped gem (Under her chest) |
| Weapon | Electro-mechanical crane (エレメカのクレーン) |
| Witch Form | Unknown |
| Powers and Abilities | Strategy detection (攻略方法の発見) (can detect if someone is using a strategy and finds its weak points) |
| Wish | “I want that arcade to become a sacred land so that it never goes out of business.” |
| Other | |
| Japanese pronoun | atashi (アタシ) |
| Known relatives | Unnamed mother, unnamed father |
| Origins | Futatsugi City |
| School | Sakae General School (transferred), 9th grade |
| Affiliation | Ryuugasaki, Promised Blood |
Game Info
| Ranka Chizu (智珠 らんか) | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Attribute | Rarity | Final Lv | Type | ||||||||||
| ★★★☆ | 80 | Attack | |||||||||||
| HP | ATK | DEF
| |||||||||||
| Initial | 3942 | 1616 | 1270
| ||||||||||
| Max at 3★ | 13497 | 5455 | 4378 | ||||||||||
| Max at 4★ | 17549 | 7094 | 5697
| ||||||||||
| Max SE | 23037 | 8244 | 7861 | ||||||||||
| |||||||||||||
Unique Memoria
To edit a memoria's details, click on the specific memoria
| Card | Effect | Cooldown | EN Text | Original Text |
|---|---|---|---|---|
Cyber Relaxation Space |
**Unique to Ranka Chizu** A world that can't be touched, expressed only by 0s and 1s. But that world is certainly here. Making up my place. Even if you're about to lose yourself, you can recover if you're here. So here is a peaceful space. Your own place to stay. | 触れることもできない、0と1だけで表現された世界。
けれど、その世界は確かにある。私の居場所を作っている。 自分を見失いそうになっても、ここに居れば取り戻せる。 だからここは安らぎの空間。自分だけの居場所。 |
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| Card | Effect | Cooldown | EN Text | Original Text |
Side Story
| Ranka Chizu's Side Story |
|---|
|
The following is a summary posted on 4chan's /pmmm/ general. Ranka infiltrated Kamihama to learn about the leaders of Magia Union so she can remove them, and if possible to dissolve the team and make it easy for Promised Blood to smash Kamihama, or at least gather intel. She gets to meet Rena, then Momoko and Kaede by proxy, but she really hits it off with Rena, becoming friends really quick. Though there are gaps that cannot be mended, like how Ranka thinks the generosity and kindness Momoko trio displayed as they hunt witches (including giving and sharing grief seeds) is built upon her city's suffering. Despite this, she really got close to Rena and even forget all about Promised Blood until Juri called her directly since Ranka had not made her regular report. After much struggle, Ranka decides to stay loyal to Promised Blood. She managed to learn that Yachiyo and Iroha are part of the Union's leadership as the two are confronted by disgruntled black feathers who think they lack the spunk and will to further the system and want Touka and Nemu back as the bosses. Ranka recklessly tried sniping Iroha and Yachiyo from afar, but the attempt failed since Momoko trio managed to warn them in time. Ranka is actually upset that Momoko trio, especially Rena is close to the leadership. Rena's presence and Ranka slowly calming down made her decide to retreat, though after a long pause assured herself that she will not go soft next time. She looks sadly at the message Rena sent her earlier which she ignored: Rena asking her out to play as she realized the friendship is not meant to be. |
Costume Stories
| Ranka Chizu's Costume Stories |
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At the arcade, Juri is defeated once again by Ranka. After cursing out her loss, she demands a rematch, but despite winning over and over, Ranka isn’t in high spirits. Ranka claims to have this weird fuzzy feeling, and was hoping that blowing off some steam would help, but it didn’t. Agitated by having been dragged into her plan, Juri riles her up with threats and remarks, while stating that listening to other people’s problems isn’t her strong suit, but she wants to try anyway. Ranka says that she’s been feeling conflicted, as even though she sees all Magical Girls from Kamihama as her enemies, she can’t help but want to get along with her peers at school. Juri tries giving her own advice, but admits that Yuna would be the better one to talk to. Feeling defeated, Ranka leaves the arcade, but sees a crane game nearby. Since there’s a handheld game console as a prize that she wants, she decides to gamble with fate, stating that if she wins, she will try to be friendly with her fellow schoolmates. However, it didn’t quite go as expected. Instead of winning the prize that she wanted, she dropped it, which caused a completely different one to fall down into the chute. Disappointed, she takes out her prize, which turns out to be a baked sweet potato maker. She sighs, and wonders if fate had a different method of making friends in mind, whatever happens, happens. |
Appearances
Event Appearances
- A New Beginning
- Crimson Resolve
- Please, Yuna-san ~ Leave All Your Worries To Your Eldest Daughter!
- A Secret Farewell Party to Urara
Powers and Abilities
Ranka's ability is being able to find the weak points in an enemy and the strategy to defeat it. In Arc 2 Chapter 3, she's able to find where to attack a Kimochi to defeat it.
Etymology
- Her first name can be read as "Rank A", implying she's a very good gamer and further emphasizing the gaming theme.
- Lanka, or Ranka in Japanese, is a Chinese legend about a woodcutter who encounters two immortals playing a board game (interpreted as Go in later times) in the mountains. The woodcutter stayed to watch them play, and was given a date fruit to eat so that he would feel neither hungry nor thirsty. As he watched, he fell into a trance, and when he awoke and left the mountains, he discovered that much time had passed, to the point that his axe had crumbled to dust, his family disappeared, and no one remembered his name; the story has thus been compared to that of Rip Van Winkle. Ranka has since become a literary term for Go in Japan.
- This may relate to Chiharu Hiroe's possible connection to Go, and the game's possible parallels to the territorial battle of Arc 2.
- Lanka, or Ranka in Japanese, is a Chinese legend about a woodcutter who encounters two immortals playing a board game (interpreted as Go in later times) in the mountains. The woodcutter stayed to watch them play, and was given a date fruit to eat so that he would feel neither hungry nor thirsty. As he watched, he fell into a trance, and when he awoke and left the mountains, he discovered that much time had passed, to the point that his axe had crumbled to dust, his family disappeared, and no one remembered his name; the story has thus been compared to that of Rip Van Winkle. Ranka has since become a literary term for Go in Japan.
- The characters of her last name mean "wisdom" (智) and "pearl" (珠) respectively.
- "Pearl of wisdom" is a Western idiom referring to a wise saying or piece of advice.
Trivia
- Her illustrator is 'Gaou'.
- Her design and weapon have a gaming theme. This may be related to her wish to save an arcade and the fact that she's a gamer.
Gallery
Games
Magia Record
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Magical Girl
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Magical Girl (Uwasa)
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School uniform
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Valentine outfit
Star Cards
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3★ Card
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Clear version
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4★ Card
Sprites
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In-battle sprite
Memoria/Chapter Art
Memoria Cards
Magical Girl Stickers
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Magical Girl Seal 2021
Manga
Magia☆Report
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Season 2 - 119
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Season 2 - 163
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Season 2 - 265
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Season 2 - 286
Official Art
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Art from Magia Archive Volume 3
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Announcement picture with her first appearance
External links
Gameplay Videos
- Recording of Ranka's Transformation Video on Youtube (JP)
- Recording of Ranka's Magia Video on Youtube (JP)
Side Story and Costume Story Videos
- Recording of Ranka's MSS on Youtube (JP): Episode 1/3, Episode 2/3, Episode 3/3
