User talk:Sweet Beanie

From Puella Magi Wiki
Jump to navigation Jump to search

Section Titles

When editing pages, please try to avoid changing section titles as much as possible, as that could very easily break links without any visible evidence until someone tries to follow them. If you absolutely must change a section title (and there will definitely be times when it's necessary), please be sure to use the What Links Here tool to find every link to the parent page and, if it happens to link to the renamed subtitle, update the link. ~ Celtic Minstrel (talk) 17:17, 21 December 2024 (UTC)

Oh, my bad. Sorry, I'll avoid it in the future. Sweet Beanie (talk) 20:34, 21 December 2024 (UTC)
Avoiding it is good, but as said, it's not like you should never do it. Just be sure to take the proper additional steps if you feel a rename is really necessary. ~ Celtic Minstrel (talk) 22:07, 21 December 2024 (UTC)
You did it again. Please either revert the section title changes on Minor Uwasa or use Special:WhatLinksHere/Minor Uwasa to find the links and redirects you broke and fix them. ~ Celtic Minstrel (talk) 18:01, 20 May 2025 (UTC)
Sorry. Fixed them. They should all be good now. Sweet Beanie (talk) 19:42, 20 May 2025 (UTC)

Stubs

Can you please stop adding stubs where you plan to add content in the future? Like in this sequence of edits for example, or anything that uses "TBD" or similar terminology. The content should be added at the same time as the relevant headers. ~ Celtic Minstrel (talk) 00:24, 21 January 2025 (UTC)

Understood, I'll write it in a text fle and copy paste it when it's ready.Sweet Beanie (talk) 08:48, 21 January 2025 (UTC)

MagiReco Game Timeline

It looks like you're being a bit too ambitious. I suggest limiting the content on the Timelines page to only the main arc – no event stories (unless they're super important to the main plot, maaaybe?), no Magical Girl stories, no costume stories, not even Another Story (maaaybe the briefest mention if relevant to the main arc). I'm not sure if Mirror Story is important enough to go on that page.

That doesn't mean the other content shouldn't be summarized though – feel free to finish what I started on the Magia Record Timeline page and also slot in all the other content there. ~ Celtic Minstrel (talk) 03:41, 28 January 2025 (UTC)

Oh god, thank you. I was scared of having to mention all of them. If anything, I think I'll mention where the smaller events that don't matter take place. Sweet Beanie (talk) 08:27, 28 January 2025 (UTC)

Timelines

I don't want to stomp on all your hard work, but I think the level of detail on that page is getting waaay past what it really needs to be.

To be clear, I think it's good to have this level of detail, but not on this page – there could be dedicated pages for each Magia Record arc, for example (actually, those pages already exist but have only the list of chapters – that could be expanded).

The level of detail for main timelines 1 and 2 seems about right to me. Some could have more detail, but not too much more. In particular, the Magia Record section is probably at least 10 times larger than it needs to be. There should probably be no more than a sentence or two for each chapter or event, maybe up to around 10 sentences if it's especially complicated (like Arc 1 Chapter 10), with a link to the full chapter summary on another page.

There was also a whole section that doesn't belong at all, which I deleted with the intent of moving it where it belongs (to Timeline (Historical)), but I only got through the first two sections. Just to make things easy in case you want to finish migrating it to the historical page, I've pasted the whole section below (though you could always retrieve it from the page history). (Note: There could still be a Pre-Arc 1 section on Timelines, but it would cover backstory, like the "N years ago" sections on Magia Record Timeline squashed down into an even smaller space.)

Anyway, my main point is that this should page should serve as firstly a brief summary, an overview of the franchise, and secondly as a view of how all the little pieces (events, Magical Girl stories, backstory details, whatever you think is important enough) fit together.

Pre-Arc 1
  • The Distant Past:
    • Infinite Iroha, Ui, Touka, Nemu, Lil' Kyubey and Sakurako travel from the future and make records of the magical girls of the past.
    • Pillar of Tomorrow: Yachiyo travels from the future to provide hope to all magical girls of the past, including the girl who would become 10-43, presumably around 2000 BCE.
  • 31 BCE - 30 BCE:
    • The Mirage of Alexandria:
      • Part 1, July of 31 BCE: The Tokime Tribe travels to ancient Egypt during Cleopatra VII's reign to investigate her potential connection to magical girls. Upon arrival in Alexandria, they detect a mysterious aura around Cleopatra and decide to infiltrate her palace. They encounter Ebony, a magical girl loyal to Cleopatra, but Shizuka convinces her to temporarily cease hostilities. While gathering information on the Met Clan, the group falls into a trap set by Cleopatra’s forces. A captured soldier reveals that the Met Clan uses a "Dreaming Drug" to manipulate their soldiers. As tensions intensify between Rome and Egypt, they decide to gather information outside of Alexandria.
      • September 2nd of 31 BCE: The Battle of Actium begins, with Cleopatra’s forces initially holding their ground but eventually retreating as Octavius gains the upper hand. In Alexandria, Cleopatra sends her son Caesarion away for safety while attempting to negotiate peace with Octavius. With Antonius growing furious over her perceived betrayal, Cleopatra prepares for his arrival.
      • August 1st of 30 BCE: Antonius attempts suicide after receiving false news of Cleopatra's death, delivered by Ebony. Following his death, the Tokime girls exploit the weakened palace security and Nemu identifies Ebony as the key magical girl tied to their mission. She immobilizes them using her powers and Shizuka tries to reason with her.
      • Part 2: With assistance from Asahi, who'd been hiding until now, they neutralize Ebony. They explain that the Met Clan recruits young girls to contract with Kyubey, granting them powers to protect Egypt’s rulers. Shizuka shares her own experiences as a magical girl and persuades Ebony to break free from her role in the clan. After settling matters with Cleopatra, Ebony goes to the Met Clan Elder to receive freedom. He agrees, but tasks her with delivering a final message to the queen.
      • August 29th of 30 BCE: As Cleopatra's been imprisoned, the group infiltrates the guarded facility where she's kept. They find her face deteriorating due to the fading effects of magic granted by the past sacrificed girls. An assassin from the Met Clan, disguised as a soldier, kills Cleopatra by shooting darts into her neck. Ebony almost transforms into a witch but the other girls save her. After Nemu confirms that history remains intact due to the wound resembling a snake bite, they set off to confront the Elder. He reveals he orchestrated Cleopatra’s death to turn Ebony into a witch to use against Rome. When they find out the Elder is under a witch's influence, he commits suicide and they defeat the witch, 10-1. With the Soul Dome now filled, they bid farewell to Ebony and encourage her to embrace her newfound independence before returning to their own time.
  • 77 CE - 79 CE:
    • History A:
        • Early 77 CE: A destructive rainstorm interrupts a play starring the popular actor, Master Paris.
        • Early 77 CE: The influential families of Pompeii—Cornelia’s, Junia’s, and Marius’—hold a banquet to discuss potential alliances and marriages.
        • Summer of 77 CE: A chariot race occurs, which Hilarus the Left-Handed wins. Junia and Marius watch the race together.
        • Summer of 78 CE: After the frequent earthquakes of recent, the city council focuses on rebuilding. Marius announces his marriage to Junia has been approved. Likely around this time, Junia meets a Vestal Maiden of Light and Kyubey, or Master Cubius, who prompts her to become a magical girl. Due to her love for Marius, she refuses.
        • October of 79 CE: Frequent earthquakes and dried water supplies occur, such as the Aqua Augusta.
        • October 24, 79 CE: Vesuvius erupts, killing most of the population, including Emperor Vespasian and Plinius in Stabiae without organizing a rescue effort. Pompeii is destroyed, and Cornelia and Marius' families die. Junia makes a contract with Kyubey to be reborn as a different person in the past, and thus creates History B.
    • History B:
      • 76 CE: Junia arrives back three years in time from the eruption of Mount Vesuvius. She tests out her power and poses as her new persona, Amaryllis. She tells the other servants that she's Lady Junia's new handmaiden, which the others believe without question, as her power not only allows her to change her appearance, but also makes others not question inconsistencies based on her identity. She befriends Cornelia as Amaryllis and tells her that she is from Greece and that she shares a tutor with Junia. She convinces Cornelia to help her by predicting a very destructive rainstorm in the midst of a play starring a popular actor, Master Paris.
      • The Lovers in the Pax Romana:
        • Part 1, 79 CE: Himena, Shigure, San, Hagumu, Mitsune, and Miyuri travel back to Pompeii in 79 CE. Thanks to the power of the Rumors, Mitsune has now recovered her ability to walk. Nemu tells them about Amaryllis, a magical girl who altered history. They then find themselves in an unstable space, where time and reality are unstable, and encounter a copy of 10-7. Nemu explains that their interference in an already altered timeline (79 CE) may have caused a time paradox, and that they are in a "Time Paradox Zone," where history is being rewritten. San, Hagumu and Mitsune are caught up in the paradox and separated from the rest of the group. Due to having Nemu's book, Himena is attuned to this time period, so she dreams of Junia and Cornelia’s childhood, where their father announces one will marry Marius.
        • Early 77 CE: Himena, Shigure, Miyuri and Nemu wake up in Pompeii, two years before the eruption. Cornelia helps them hide and introduces them to Amaryllis, the magical girl who has been warning people about the eruption. Nemu explains two histories: History A, where Pompeii is destroyed, and History B, where Amaryllis succeeded and most people evacuated. Amaryllis’ plan involves Cornelia marrying Marius to gain political influence. The group, now posing as Cornelia’s handmaidens, prepares to attend a banquet at Marius’ villa. Amaryllis explains that the banquet is a critical event where the three influential families—Cornelia’s, Junia’s, and Marius’—will discuss future alliances, including potential marriages. Cornelia is torn between her feelings for Marius and her sister Junia’s happiness. The group encounters and defeats a witch, rescuing Cornelia. They later meet Junia, who is kind and thoughtful, before being taken away by a paradox.
        • Summer of 77 CE: They reappear later in the year. Amaryllis reveals to them that magical girls in the time period in Ancient Rome were known as Vestal Maidens of Light, which was likely the source of Rome's long-lasting success. Amaryllis and Cornelia are working to spread a prophecy about the impending eruption of Mount Vesuvius through the Cult of Isis, a powerful religious group in Pompeii. Amaryllis uses her metamorphosis magic to disguise herself as a member and deliver the prophecy, claiming it comes from divine sources. They plan to use the upcoming chariot race as proof of their prophetic knowledge, predicting Hilarus the Left-Handed will win. The chariot race coincides with Cornelia’s birthday, and Amaryllis has arranged for Cornelia and Marius to watch the race together, while Junia will celebrate separately. The group encounters a barrier again, this time only a familiar. Amaryllis and Cornelia successfully gain the cooperation of the Cult of Isis by proving the accuracy of their prophecy about Hilarus the Left-Handed’s victory in the chariot race. The priestess of Isis is convinced by the detailed predictions Amaryllis provides, including future events like the death of Emperor Vespasian and the drying up of the Aqua Augusta. The Cult of Isis agrees to prepare its followers for the impending disaster, so Amaryllis and Cornelia plan to extend their efforts to other temples, including those dedicated to Venus and Apollo. They also prepare to leverage Cornelia’s connections, such as attending a tutelage ceremony for the popular actor Paris, to further spread their message. However, the timeline remains unstable, and they suspect that another time paradox event is imminent. The members of the Neo-Magius prepare for the possibility of being transported to another point in time, as has happened before when key conditions were met.
        • Summer of 78 CE: Amaryllis and Cornelia play a game, but they're interrupted by Himena, Miyuri, and Shigure's arrival after the year-long absence. They discuss the current situation in Pompeii, where the rumors of Mount Vesuvius’ impending eruption have caused some residents and influential figures, including Cornelia’s father, to consider relocating. However, the city council remains divided, with many still favoring reconstruction over evacuation. They also consider seeking the help of Admiral Plinius, a renowned scholar and military leader, to advocate for evacuation.
        • Amaryllis' MSS:
          • A Maiden Ought to Play Games, 78 CE: Amaryllis plays Ludus with Lady Cornelia and encourages her to watch a particular chariot race with him. During a stroll in Pompeii, Miyuri loses her smartphone, which Cornelia recalls seeing earlier in a storage room. Cornelia's father had taken it to a jeweler for appraisal, where Gaius, a relative of Pliny the Elder, showed interest in purchasing it. Concerned about potential historical paradoxes, the group hurries to retrieve it.
          • A Spark of Flaring Love: Cornelia devises a plan to ask her father to cancel the sale. She attends the chariot race with Marius, while the others search for Gaius. After the match, Amaryllis impersonates Gaius to secure the smartphone, while Himena and others prevent the real Gaius from entering. As the plan unfolds, a labyrinth emerges near the Temple of Venus.
          • Love is War: Marius unexpectedly arrives on horseback to rescue Cornelia and her father from the supposed ghostly disturbances near the temple. Amaryllis successfully gets the phone while the others detain the real Gaius, who later wakes up confused after the witch's been defeated. The next day, Cornelia prepares for a picnic with Marius and Junia, and Amaryllis returns to playing Ludus with her.
      • The Lovers in the Pax Romana, continued:
        • Part 1, continued: The group travels to Misenum to meet Plinius. Himena suggests using her synthesis magic, as she's now learned to use her power to replicate powers without draining them from others, to replicate Amaryllis’ abilities, allowing others to assist in the plan. They successfully intercept Plinius near the coast, where Cornelia and Amaryllis explain the impending eruption of Mount Vesuvius. Despite revealing future events, including the death of Emperor Vespasian and Plinius’ own fate during the eruption, he refuses to support their cause. The group returns to Cornelia’s villa, where Nemu expresses concern that revealing too much, such as Plinius’ death, may have already disrupted the timeline. The next day, a messenger arrives with a surprising request from Consul Titus, the eldest son of Vespasian and the future emperor, who wishes to meet Cornelia in private.
        • Part 2: Two days later, Cornelia and Amaryllis meet with Titus, who had been informed of their prophecy and the supposed death of the current emperor by Plinius. He cannot order a mass evacuation without proof, but promises to help evacuate once the eruption begins and to facilitate aid for survivors in Neapolis. After the meeting, Cornelia, Marius, and Junia head to a picnic where Marius announces that his father has approved his engagement to Cornelia. They enjoy a peaceful moment together while Himena, Miyuri, Shigure, and Nemu defeat an offshoot of the original 10-7 witch and then observe the picnic. Nemu explains that the witch they first encountered in 77 CE has been actively interfering with history by creating powerful offshoots and to restore the correct timeline of History B, they must defeat the original witch. That night, Himena has a dream where Amaryllis laments not becoming a Vestal Maiden of Light during the original Pompeii's destruction.
        • October of 79 CE: Frequent earthquakes and dried water supplies confirm the prophecy. Many residents, influenced by the efforts of Cornelia and Marius' families have already evacuated, but some still remain. The Cult of Isis provides additional ships to aid in the evacuation, and Marius frees charioteers trapped in the barracks, who then help guide people to safety.
        • October 24, 79 CE: The eruption of Vesuvius begins and Cornelia, Marius, and their families coordinate the evacuation to the shore, where ships await. However, a large group of residents, possessed by a witch, move toward danger. Himena, Miyuri, Shigure, and Nemu confront the 10-7 witch while Amaryllis and Cornelia focus on saving lives. As the situation seems dire, the Roman navy, led by Admiral Plinius, arrives with a massive fleet to assist in the evacuation.
        • In Stabiae, Plinius ensures his fleet rescues as many as possible and instructs his subordinates to record his death as a brave act. To ensure history remains intact, he dies in the eruption.
        • With the arrival of San, Hagumu, and Mitsune, Himena, Shigure and Miyuri manage to defeat the witch. They realize that while they couldn’t save everyone, they succeeded in changing the future and ensuring that many lives were saved. As the eruption of Mount Vesuvius reaches its peak, the remaining residents of Pompeii are evacuated by ship. Cornelia and Marius look forward to rebuilding their lives in Neapolis, when they notice Amaryllis and Junia missing. Amaryllis reflects on her vow to have lived the rest of her life in atonement, dedicating herself to the peace of Rome and honoring the memories of those she couldn’t save. As Junia, she stays in the Pompeii and wears the bracelet given to her by Marius as a reminder of her past and the love she once had. With the timeline restored, the others return to the future.
  • c. 247 CE:
    • The Heiress of Yamatai:
      • Part 1: A messenger confirms that Toyo has been chosen as a candidate to succeed Queen Himiko of Yamatai. Toyo sets out for Yamatai, excited to meet Queen Himiko, whom she deeply admires. She encounters and befriends Rena, and later Momoko, and Kaede, unaware that they are from the future. Despite Toyo's cursed reputation, Rena and the others treat her kindly, which deeply moves her. They're confronted by soldiers from Kuna, a rival nation to Yamatai, who mistake Rena for Toyo due to a book they believe is a gift from the Wei Dynasty. After a brief skirmish, the Kuna soldiers retreat with the book, which is Nemu, but not before she tells them that Toyo is the magical girl their mission is based around. Due to their appearance and outfits, Rena accidentally lets it slip that they're from the future, but since the people of the era don't understand the word, they understand it as being a distant, more advanced country. Toyo's group arrives in Yamatai, however, Himiko rejects Toyo and accuses her younger brother of using Toyo as a political pawn. Rena defends Toyo, and the group leaves her quarters, staying in a nearby lodging for the night. Himiko's younger brother explains to Toyo and her friends that the previous shrine maiden candidates were plagued by a curse, leading to disasters. One candidate was possessed, and another sacrificed herself to exorcise the curse. He dismisses the idea that Toyo is the child of a Cursed God, suggesting Himiko’s rejection stems from fear of repeating past tragedies. He vows to make Toyo the successor despite Himiko’s objections. Toyo, feeling lost and rejected, encounters a soldier from Kuna who reveals that Toyo is the child of Himiko and the king of Kuna, not a cursed being. This revelation shocks Toyo and she questions why Himiko hid this from her and why she was treated as cursed. Toyo decides to prove herself by helping a drought-stricken village. Despite initial distrust, Toyo and her friends work to build a canal to prevent flooding when the rain comes. The villagers, seeing their efforts, gradually accept Toyo and join in the work. Himiko arrives to assess Toyo’s work and acknowledges her efforts, accepting her as a successor candidate. However, Toyo collapses from exhaustion and illness. In a tender moment, Himiko comforts Toyo, revealing herself as Toyo’s mother. Toyo expresses her love for Himiko, and the two share a heartfelt connection as Toyo falls asleep. Toyo wakes up to find herself paralyzed, unable to move or call for help. She tries to reach the sunlight, hoping someone will find her, but is unsuccessful.
    • Toyo's MSS:
      • Part 1: Toyo is introduced as Himiko's successor, but villagers doubt her due to her perceived cursed origins. Himiko defends Toyo, claiming her abilities are divine. Their strained relationship is evident as Toyo struggles to connect with Himiko, her mother, despite Himiko's efforts to bond. Toyo attempts to bridge the gap by giving Himiko a poorly chosen gift of cicada shells, which confuses her. Momoko suggests finding a dog as a better gift. Toyo uses her Spirit Arts to locate a strange creature she names Slurpy, insisting it’s a dog. Himiko initially refuses to let Toyo keep Slurpy, fearing it’s dangerous, but reluctantly agrees after Toyo pleads and promises to be responsible. She grows attached to Slurpy, momentarily forgetting her goal of improving her relationship with Himiko.
      • Part 2: Toyo works tirelessly, using her Spirit Arts to help villagers, with Slurpy assisting her in chaotic but helpful ways. Despite her exhaustion, Toyo continues her duties, ignoring her friends' concerns. Slurpy leads the group to a pond, where they catch fish and enjoy a meal together. Toyo expresses happiness but regrets Slurpy can’t join future outings. Her health declines, and she collapses while playing with Slurpy. Himiko scolds Toyo for overworking and notices Slurpy’s loyalty. Toyo apologizes to Slurpy for her inability to play due to her illness.
      • Part 3: Toyo’s health worsens, and she struggles to perform daily tasks, feeling guilty for burdening her friends and Slurpy. Himiko decides Slurpy must be sent away, believing dogs carry a curse that harms Toyo. Despite protests, Toyo agrees, thinking it’s best for Slurpy. They share a final playful run, though Toyo struggles to keep up. She urges Slurpy to forget her and live happily, but he refuses to leave. After parting, Toyo reflects on their memories together.
    • The Heiress of Yamatai, continued:
      • Part 2: Crops and livestock across Yamatai are mysteriously withering, leading villagers to believe it’s a curse. Himiko’s younger brother reveals that Kuna has been pressuring Yamatai to make Toyo the successor to avoid war. Himiko uncovers her brother’s plot to manipulate Toyo and use her as a political pawn, but she refuses to comply, deciding instead to resume war with Kuna despite the risks. Toyo’s health deteriorates, and she experiences episodes of paralysis. Himiko, realizing she cannot protect Toyo from her illness or the political turmoil, pleads with Rena and Kaede to take Toyo to the future, where she might be cured. Himiko declares war on Kuna, aiming to protect Yamatai and Toyo from Kuna’s schemes. The war begins, and Yamatai initially struggles against Kuna’s forces. Momoko confronts Himiko, urging her to give Toyo a reason to believe in her actions, as Toyo remains unaware of the true reasons behind the war. As the war rages, Toyo, despite her failing health, is determined to protect her village and the canal they built. She struggles to move but pushes herself, knowing the importance of the canal for the villagers. She is discovered by a Yamatai soldier who insists she return to safety, but Toyo resists. Rena and Kaede arrive and reveal they have built a palanquin to help Toyo move more easily and they support her decision to go to the village. Himiko, comes into possession of Nemu's book, intending to look into its binding method. After hearing them talk about something similar, she reveals to Momoko that she's gravely ill herself, coughing up blood, the illness affecting her face and losing her vision. Toyo, Rena, and Kaede arrive at the village to find it under attack by Kuna soldiers. They deliver Toyo to Himiko, and Rena fights off the soldiers, while Kaede helps evacuate the villagers. Toyo is approached by Kyubey, who offers her a contract to become a magical girl in exchange for a wish. Despite Himiko's warnings about the dangers of such a contract, as the same thing had happened to the previous shrine maiden, Toyo decides to make a wish to become a great leader like her mother, Himiko. She transforms into a magical girl, gaining the strength to surpass her disease, fight and protect her people. Toyo arrives to help Rena, Kaede and Momoko fight the witch responsible for the attack. Himiko passes away, leaving Toyo as her successor. Toyo, though grieving, vows to carry on her mother's legacy and lead Yamatai to prosperity. She addresses the people, assuring them that she will continue to fight for their future, even as the war with Kuna rages on. As they've now fulfilled their mission and collected Iroha's concept, Momoko, Rena and Kaede bid farewell to Toyo and leave the time period. During one of the following nights, a servant of Himiko leads Toyo to a water supply, which Himiko had rigged with her knowledge of Spirit Arts to cause a display of fireflies. Toyo breaks down in tears, expressing her longing for her mother and her determination to live up to her legacy.
    • Toyo's MSS, continued:
      • Part 3, continued: A long time afterwards, during summer, Toyo hears a familiar bark and runs to see Slurpy again. Without using her power of summoning, the two reunite together again.
  • 11th Century CE:
    • Olga's MSS:
      • Part 1: Olga and Gunhild support each other through their hardships. Olga often shares stories of Norse gods and dreams of a better future, even creating a world called "Olganheim" in her imagination. They endure daily mistreatment, particularly from a warrior who harbors a grudge against their father. She dreams of sailing the world as a great trader, finding rare treasures, and sharing adventures with Gunhild. Her sister suggests escaping, but Olga refuses, fearing the consequences if they are caught.
      • Part 2: They notice the village is unusually quiet as the men are away pillaging. Suddenly, they spot a wolf entering the village and Olga tries to protect Gunhild by pushing her into a shed while distracting the wolf. Gunhild, remembering a lesson from their father’s friend, suggests using loud noises to scare the wolf away. Together, they successfully drive the wolf off and Gunhild scolds Olga for risking her life by staying outside to distract the wolf. Olga apologizes and promises to consult Gunhild before doing anything dangerous in the future. She then praises Gunhild for her quick thinking and resourcefulness.
      • Part 3: A while after they scared the wolf, they hear a noise outside and suspect it might have returned. They investigate the noise and spot a stranger sneaking around the village. Gunhild suggests he might be a thief or a scout for an enemy group. When he notices them, Olga suggests using the same tactic they used on the wolf, and together, they scream and attract the attention of the village warriors, who chase the intruder away.
    • Gunhild's MSS:
      • Part 1: One night, Olga claims to have seen a Fylgja, a spirit in the form of a white beast. Gunhild initially dismisses it but later encounters Kyubey, who offers her the chance to become a magical girl in exchange for a wish. Gunhild, though suspicious of Kyubey's intentions, wishes to form a warrior band with Olga as its leader.
    • The Valkyrie of Vik:
      • Part 1: Olga and Gunhild meet the members of Promised Blood, who traveled from the future and claim to be merchants. Isvik is suddenly attacked by raiders, and an elderly warrior, Ebbe, recognizes Olga and Gunhild as the daughters of Arne, whom he once owed his life to. He reveals that he had vowed to repay Arne and now Ebbe declares his loyalty to the sisters and offers his warrior band, the Warriors of the Bear Claw, to serve under their command. The two become the leaders of the warrior band, renaming it the "Warriors of the Sisterhood." The warriors successfully ambush and defeat Isvik's returning warriors, securing control of the settlement. They rename it "Ithvollr" and begin to rebuild and expand their influence.
    • Gunhild's MSS, continued:
      • Part 2: Gunhild focuses on building a strong foundation for their settlement, improving agriculture, livestock, and trade to strengthen their warrior band. Meanwhile, she battles witches to recover her magical power, though she grows increasingly wary of Kyubey and the toll of being a magical girl.
      • Part 3: Gunhild fights enemy warriors, and despite being gravely injured, she survives due to her soul gem, learning that her body won't die unless it's destroyed. This realization makes her grateful Olga didn't become a magical girl and vows to keep Kyubey away from her sister. Gunhild discovers Olga has been lured into a witch's labyrinth by Kyubey, who is trying to make Olga a magical girl.
    • The Valkyrie of Vik, continued:
      • Part 1, continued: Olga sees the Fylgja, a guardian spirit, again and chases after it, hoping for guidance. However, she is attacked by one of her own warriors, who resents her leadership. Fleeing the attack, Olga finds herself in a labyrinth, which she believes to be Helheim, the land of the dead in Norse mythology. Just as she is about to be overwhelmed by familiars, Gunhild rescues her. Meanwhile, the members of Promised Blood debate whether to intervene in Olga's fate, as they suspect she may be destined to become a magical girl. Gunhild reveals to Olga that she became a magical girl after encountering Kyubey, the mysterious creature Olga mistook for a Fylgja. Gunhild explains that she made a contract with Kyubey, wishing to form a warrior band led by Olga to help achieve her sister's dreams. She admits that she didn’t want Olga to become a magical girl because of the dangerous and endless cycle of fighting witches and consuming grief seeds to survive. Olga insists on becoming a magical girl to share the burden, however, Gunhild vehemently opposes this, even killing Kyubey to prevent Olga from making a contract. Gunhild compares the life of a magical girl to the eternal battles in Valhalla, and that her sacrifices will earn her a place there after death. Promised Blood debate whether to intervene, and Nemu explains that the Viking era, including warrior bands like Olga and Gunhild’s, will soon come to an end with the Battle of Stamford Bridge. They resolve to continue watching without interfering, despite their feelings about the sisters.
      • Part 2: Olga and Gunhild, along with their warrior band, prepare to join King Harald's campaign to conquer England. On 20 September 1066, the sisters and their warriors participate in the Battle of Fulford, where Harald's army wins the battle, and Gunhild's abilities earn her praise from Harald himself. Olga is attacked by a witch and narrowly escapes with the help of Yuna and her companions, who intervene discreetly to protect her without revealing their identities. Harald's army continues to advance, and the sisters prepare for the next phase of the campaign. On September 25th, 1066, Harald's army is caught off guard by King Harold II's forces at Stamford Bridge. Gunhild, using her magical girl powers, sustains severe injuries but continues to fight, shocking Harald and his men with her unnatural resilience. Harald, terrified by Gunhild's seemingly cursed abilities, accuses her of being the source of their misfortune and orders his men to kill her. Gunhild, enraged by Harald's betrayal, turns on him, but her soul gem darkens quickly and she transforms into a witch. Olga is devastated, but Yuna's team intervene, pulling Olga away from the chaos. They explain that Gunhild has become a witch, and Olga is left to grapple with the outcome of her sister's sacrifices. Olga makes a contract with Kyubey, wishing for the power to send Gunhild to Valhalla. She transforms into a magical girl and eventually defeats Gunhild's witch. Promised Blood reflects on the events, realizing that Olga was the magical girl Iroha had been observing. Nemu reveals that she withheld some information to prevent interference in the sisters' fate. Having completed their mission, prepares to return to their own time, confident that Olga will persevere and calling her "Olga the Dreamer."
    • Olga's MSS, continued:
      • Part 3, continued: Olga reflects on their lives, joking that if the gods were truly guiding them, they’d be on a boat by now. Despite the hardships, she cherishes their memories together and resolves to keep living for the future, though she wonders why things turned out the way they did.
  • c. 1240 CE:
    • The Rakshasi of Tibet:
      • Part 1: Lavi, Alexandra and Urara arrive in 13th-century Tibet, seeking the Rakshasi, a figure who will end the war between Tibet and Mongolia and bring peace. Lavi discovers that the nunnery is training young girls to become Rakshasi, with Heruka being a key figure. Dolma, the leader of the nunnery, reveals that they exiled the adults who tried to stop the Rakshasi ceremony, as they believed in fighting the Mongols. Meanwhile, Alexandra and Urara pose as performers and are captured by the Mongol leader, Dolo'adai, who plans to use their powers against the convent. Lavi learns that the Rakshasi are magical girls chosen through a ritual with a mysterious figure named Lord Jataka, Kyubey. Lavi and Nemu discuss the discrepancies in history, noting that the nunnery's role and the existence of "junior nuns" are not part of the original historical record. They surmise that Heruka is likely the Rakshasi mentioned in history and Lavi decides not to interfere with Heruka's fate, as it would alter history. A Mongolian soldier is captured after attempting to poison the nunnery's well. Heruka interrogates him, as she can speak Mongolian, revealing that the Mongols believe the Rakshasi attacked them first, which lead to their invasion. Heruka is shaken by the accusations but keeps the details from Dolma. Lavi learns that another junior nun who speaks Mongolian, likely Alexandra or Urara, is with the Mongols. Accompanied by Heruka, Lavi reunites with Alexandra and Urara, where they discuss the historical discrepancies and the possibility of a witch influencing events. Nemu suggests they may need to intervene to ensure the Rakshasi ends the war as history dictates. Alexandra and Urara decide to stay with the Mongols to gather intelligence, while Lavi and Heruka return to the nunnery through a hidden entrance to prepare for the impending attack. The Mongols discover the hidden entrance to the town and plan to use it to launch a surprise attack. They set a trap, using false information to lure the nunnery's defenders into an ambush. Alexandra and Urara learn of the impending attack and reveal that the Mongols' plan, but Heruka deduces that the attack will likely be a night raid, not at dawn as initially suggested. She prepares the nunnery for an ambush, evacuating the townsfolk and organizing a counterattack. The nunnery's defenders, led by Heruka and Lavi, successfully ambush the Mongols, but the Mongols use a feigned retreat to lure them into a trap and successfully counterattack. The town is set ablaze and Lavi stays behind to hold off the Mongols while the others retreat. Heruka is overwhelmed by guilt, believing her actions led to the town's destruction. She asks the villagers to restrain Dolma so she can fulfill her role as a Rakshasi. Heruka then encounters Kyubey, who offers her a contract to become a magical girl. Heruka accepts, wishing to erase the memory of the Rakshasi from everyone's minds to end the war. Heruka's wish changes history, erasing the memory of the Rakshasi, even among the Folklore of Zero, and altering the perception of the nunnery. The Mongols withdraw, and the war comes to a ceasefire. Heruka spreads the ashes of her loved ones, symbolizing their return to the earth, and embraces her role as a Rakshasi. After the nunnery is restored, Dolma decides to leave and join the Order of the White Hill to seek support for the nunnery. She and Heruka share a heartfelt farewell, with Heruka giving Dolma a manuscript to help her learn Mongolian.
      • Part 2: Heruka, now seen as a savior by her followers, confronts Mongolian soldiers. Despite being shot with arrows, she remains unharmed, which the soldiers interpret as a miracle. Many Mongols abandon their weapons and convert to her faith, believing she is an incarnation of the Buddha as her magic pacifies people's hearts. Heruka’s influence grows, and she continues to spread her teachings, aiming to bring peace and Shambhala to the world. Meanwhile, the Mongolian commander, Dolo'adai, is ordered to destroy Heruka’s followers, but his soldiers are reluctant, fearing divine punishment. Lavi, Alexandra, and Urara observe Heruka’s growing influence and success in stopping the war. The group decides to investigate further by studying religious texts to understand Heruka’s role and the concept of the Rakshasi. Dolma, now part of the Order of the White Hill, successfully negotiates support for the nunnery from the temple’s head priest. Lavi, Nemu, and Urara are studying a palm-leaf manuscript about Tibet’s history, which mentions the Rakshasi. They discuss the possibility of it being a mythological account of Tibet’s founding, as they've forgotten about the Rakshasi due to Heruka's wish. Meanwhile, Heruka arrives and informs them that the Mongolian Army has attacked their village and others, resuming their invasion. Survivors beg for vengeance against the Mongols and a wounded Mongolian soldier reveals that the general has allied with the Rakshasi, and Heruka comforts him as he dies. The group learns that the Mongols plan to continue their attacks, exhausting them. Later, Deki, another girl at the nunnery, informs Heruka that Dolma has been caught in the fighting as a mediator between Heruka and the Order of the White Hill, who seek peace with the Mongols. Returning to her village, she finds it destroyed by the Mongols. The villagers, who revere Heruka as their savior, refuse to accept peace with the Mongols. Dolma is attacked by Mongolian soldiers but escapes and reunites with Heruka. Heruka meets with former Lamas and nunnery priests, and proposes a decisive battle against the Mongols and enlists their help. Dolma convinces the Temple Head Priest to support the plan, believing in Heruka’s miracle. Meanwhile, the Mongolian general, Dolo'adai, prepares for the final battle and agrees to meet Heruka’s group on Mongolian soil. Heruka shares a childhood story about her grandmother, who made her believe butter tea was sweet. Heruka and her group arrive in Mongolia after days of travel. Dolma insists on being the interpreter, but it’s revealed that everyone, including the Temple Head Priest, understands Mongolian. They are led to a location resembling a Tibetan monastery, where General Dolo'adai awaits. Heruka and Dolo'adai exchange tense words, and Heruka reveals her plan to end the fighting by becoming a Mongolian officer. Heruka shocks her followers by claiming to betray them, offering them to the Mongols as a "gift." She insults her companions and declares herself a Rakshasi. Heruka’s followers and the Mongols are horrified, and the Temple Head Priest accuses her of being a fraud. Dolma defends Heruka, but Heruka continues to play the villain, claiming she manipulated everyone for her own gain. She even accuses herself of killing Dolma’s family and others in their hometown. The Mongols, convinced of her evil nature, prepare to execute her. Heruka’s followers turn against her, and she is taken away. Heruka’s former Lama testifies against her, but Dolma tries to defend Heruka, who continues to play the villain. She reveals her plan to lure out the witch, the source of hatred and conflict, by creating a situation filled with hatred. Heruka is condemned as a Rakshasi, and the Mongols prepare to execute her. Heruka confronts the witch and uses her magic to put everyone to sleep, but Lavi resists and follows her. Heruka confronts the witch, realizing her magic is being canceled out by the witch’s power of hatred. Despite being at a disadvantage in a direct fight, Lavi and the others arrive to help, revealing they resisted Heruka’s magic because they wanted to protect her. Together, they manage to defeat the witch, but Heruka’s magic weakens, and the people, now awake, turn against her, throwing rocks and calling her a monster. Dolma defends Heruka and they flee together. Lavi and the others hold off the Mongols, allowing Dolma and Heruka to escape until they reach a flower of blue poppies. After Heruka’s execution, Dolma struggles with grief and anger, but Lavi encourages her to record the truth about Heruka, ensuring her legacy is preserved. Dolma travels to Mongolia, helping to spread a new script while secretly inscribing the truth about Heruka in monuments. She reflects on Heruka’s sacrifice and the blue flowers that symbolize her hope.
The Timeline (Historical) is meant to have the original historical records of the events that happened. Puella Historia has the members of the cast change the past, so while it might not belong in Timelines, it's not for Historical either. Would you agree to placing it in Magia Record Timeline and the game section of Timelines to just direct to it? Sweet Beanie (talk) 12:45, 2 March 2025 (UTC)
The page has a section for the Magia Record timeline too. Also, how do we know they change the past? I'm not aware of any reason to believe that either the Tart events or the Puella Historia events result in changing the past. I haven't watched the Puella Historia finale mind you, so perhaps there's something there, but if you're merely assuming they change the past then I don't think that's a good assumption. ~ Celtic Minstrel (talk) 14:32, 2 March 2025 (UTC)
I meant the history before the Kamihama gangs went back in time. For example, originally, the Tart stuff goes exactly as in the manga, then Iroha, Yachiyo and Ui go to the past and make some changes, even if just in Tart's dream. Another example would be how Toyo had no friends until KaMoRe came from the future. The end result is mostly similar, but the original Toyo never met anyone named Rena Minami. Historical should be for the events without involving time travel, while other articles which include the present should tell of the time travel stuff, because it starts in the present (like Present-day Kamihama for Puella Historia), they go back in time (like Mirage of Alexandria, make some minute changes, usually preventing 10^-43 from messing things up), then they go back to the present. It's why I didn't bring the Historia MSS stories that didn't involve the girls from Kamihama to Timelines but added them as references in Historical. The people from the present didn't affect Ebony's MSS since it happened before the Tokime arrived to Alexandria. I intend to put the other events of the recent past in Kamihama to the Historical Magia Record section too, unless they involve any time travel. This would also be easier since Historical overall has less detail than I've put into my draft of events. Sweet Beanie (talk) 18:07, 2 March 2025 (UTC)
Okay, so it seems our disagreement can basically be traced back to a disagreement on what it really means to travel back in time. There seems to be an implicit assumption that Homura's form of time travel is the only form that exists, yet Amaryllis directly proves otherwise – her time travel method is very different. That already shows that there are multiple forms of time travel in the setting. That in turn implies that there's no guarantee that any two instances of time travel have properties in common. So, when analyzing time travel, we should avoid making assumptions. And it should be acknowledged that applying "common sense" to time travel just doesn't work. ~ Celtic Minstrel (talk) 08:13, 3 March 2025 (UTC)
Yeah, Tart events always played weirdly with the rules. Amaryllis' time travel is the most conventional, Iroha also did it once with that leaf in the Arc 2 finale. Homura supposedly goes back in time AND switches realities (Guitarist Kyosuke timeline). Mirrors time travel is weird because, the moment the mirror they traveled from shatters, the people traveling through it go back to where hey came from. Don't even get me started with Null Magica. Mikoto's was the only one that was said to bring paradoxes and potentially destroy the world, but it's ultimately unconfirmed. Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
There is no such thing as "conventional" in time travel. The "switches realities" theory for Homura's time travel doesn't seem to be canon – Homura Tamura rolls it up to ridiculous, but there is nothing whatsoever in the show to support it (guitarist Kyosuke is clearly not canon). From what we actually see, her time travel is something like "stuffing her future soul into her past body". Amaryllis's time travel is the closest we get to a "wormhole" or "portal", where two versions of Amaryllis exist simultaneously. I think the only thing we can really conclude is that there are no rules for time travel in the setting – each time traveller has her own rules. ~ Celtic Minstrel (talk) 00:34, 4 March 2025 (UTC)
I hate to bring up old points again, especially since the matter for which this discussion started has been settled, but if Guitarist Kyosuke can't be taken as canon, since the information comes from a witch card, then what about Cleopatra and Himiko? Why are the production notes of Cleopatra and Himiko from episode 11 taken as canon proof they're magical girls, and the Historia versions of them are taken as a separate universe? From what we saw, we never got confirmation that that was Cleopatra or Himiko except runes of their names and production notes saying they were. Toyo's event even had a cop-out with justifying that the japanese girl from episode 12 was Himiko's shrine maiden. I don't even think we saw Cleopatra's soul gem, and it's not like Tart (from episode 12) where it's so specific and has hard evidence that it's Jeanne of Arc as a magical girl. Sweet Beanie (talk) 09:49, 4 March 2025 (UTC)
The identity of Cleopatra does not depend on any production notes. The scenes showing her in the anime are very clearly her. I don't know whether or not the same applies to Himiko, but I would say runes of their names are sufficient as evidence to their canon identity. I'm not sure if there's direct evidence in the anime that Cleopatra was a magical girl, though – it's possible it's merely inferred from the fact that all the other historical characters depicted are magical girls. She is clasping something to her chest that could be a soul gem, but unlike with Tart, we can't see any evidence that it is. But the main point here is that their identity is clear enough from the anime without resorting to production notes. This is definitely true for Cleopatra at least. ~ Celtic Minstrel (talk) 00:14, 5 March 2025 (UTC)
Now, I am not aware of any reason to believe that "the history before the Kamihama gangs went back in time" is something that exists. It's quite within reason to believe that they went back in time because they went back in time. Time travel messes up causality, after all. I am not aware of any convincing evidence that Yachiyo and Ui "make some changes" to the past. Indeed, the Maiden of Hope explicitly questions this theory – it points out that the fact of "Tart remembered Yachiyo and Iroha" may have been true already before they went back, and they just didn't know. It also points out that the sweet dreams charm with the red and blue candles has no origin – Melissa learned it from Iroha, and then Melissa passed it down through history until Iroha learned it. ~ Celtic Minstrel (talk) 08:13, 3 March 2025 (UTC)
I actually agree with that. However, I think historical should have the barebones of the story, like "Cleopatra dies," since it's ultimately unconfirmed whether they were always meant to be there. Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
So unless we can find references to strongly support the idea that history was changed (such as an actual non-speculative statement in the game itself about what the history was like "before the change"), then I think it's simpler to assume it wasn't. Based on that premise, they didn't go back in time and change history – they went back in time so that they could replicate the true history that led to their present day. I doubt either version of the theory is strongly-supported by the evidence, mind you, but without explicit data on "pre-change" histories, anything you put there would be speculation. ~ Celtic Minstrel (talk) 08:13, 3 March 2025 (UTC)
An argument I could make to say that they weren't always meant to go to the past is that Mikoto, having seen the past, didn't comment on the Kamihama girls being there or change her mind by saying "well at some point I agree with them so why prolong the inevitable". The Pillar of Tomorrow has her talk with Iroha about how she's satisfied with Iroha now after she's done with her work. Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
Ultimately, can we agree to not put any time travel in Historical? I feel like Timelines is the exact place for time travel shenanigans? Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
I wouldn't say it's the place for "time travel shenanigans". It started out as an analysis of timelines formed specifically from Homura's actions, not timelines in general. It would certainly make sense to briefly cover the Historia and Tart time travel situations in Timelines, but I'd say that should slot in from the future perspective, rather than in a "historical" section. In other words, it's mentioned at the point when they travel back in time, rather than having a section to itself in the past. But giving a full summary of the event would probably be too cluttered, I think.
I think the main detail of the Puella Historia stories definitely belongs in Timeline (Historical), though if you really want to phrase that summary to avoid mentioning the time travellers, I guess it wouldn't hurt. From the context of the Historia series, the goal is to "prevent the past from changing", so I think it's most reasonable to conclude that the time travellers (including the Witch of Symbols) had only very minor net effects on the past events. And the History A vs History B of Amaryllis's story also belongs there, in my opinion. ~ Celtic Minstrel (talk) 00:34, 4 March 2025 (UTC)
Thank you. I'm glad we can agree. Sweet Beanie (talk) 09:49, 4 March 2025 (UTC)

Too Many Files

Why are you uploading the entire UI of Magia Record? We don't need most of those files. The backgrounds and the item icons are fine in theory, though I think about half of them are duplicates. Most of the rest is useless. There are probably a few exceptions, but we definitely don't need stuff like bits of buttons that are cut up so the button can be made any width desired. ~ Celtic Minstrel (talk) 20:11, 28 May 2025 (UTC)

Sorry, I'm done with the files now. I thought it would be better to have them than not have them, especially since a lot of backgrounds are missing from where they should be. I'm done with bulk files for now, at most I will upload a few files for magia record event galleries.Sweet Beanie (talk) 20:14, 28 May 2025 (UTC)
I don't think there's any worth in having the buttons that you click on in the game, unless there's some nice picture on it. I haven't gone through your list in detail yet, but I'm probably going to delete about 1/4 of the ones that aren't backgrounds when I find time. And there's definitely' no worth in having the numbers in a special font. It's nice that you're helping by uploading missing stuff, but in future please do triage before uploading, not after. ~ Celtic Minstrel (talk) 20:23, 28 May 2025 (UTC)
Of course, thank you. Sweet Beanie (talk) 20:28, 28 May 2025 (UTC)
Looks like I was right about duplicates. I found at least one case where the same files were uploaded under different names, on Mikazuki Villa. I think you'd find most of them if you go through all the backgrounds and file them into appropriate articles – the duplicate would already be there in most cases. ~ Celtic Minstrel (talk) 00:33, 29 May 2025 (UTC)
I'll get to putting all the backgrounds to where they should be soon.Sweet Beanie (talk) 08:42, 29 May 2025 (UTC)
Alright, I have:
  • Deleted a ton of files that are just particle effects, backgrounds, or pure text.
  • Deleted the duplicate icon images and categorized the rest in Category:Magia Record Item Icons (fortunately the wiki identified these duplicates for me). If you know anything about those icons, you can add their info to Magia Record Items.
  • Deleted the duplicate disk icons and element icons.
  • Filtered out a few clearly useful ones, such as the Kimochi stones.
  • Collected the rest here.
Warning, this section contains spoilers.
Maaaybe we could use this on the character pages…
Maaaybe we could use this on the memoria pages…
This is sorta a duplicate of File:Attribute all.png but there are slight differences…?
I think most of these should be deleted too, but I've added notes to a few that seem like perhaps they could be useful. In particular, I'm inclined to consider all the item icons in the above list as duplicates of their much higher-res counterparts currently in Category:Magia Record Item Icons. ~ Celtic Minstrel (talk) 13:32, 29 May 2025 (UTC)
Please, don't just drag the entire contents of a dump into the upload field. You should review every file before deciding to upload it. We don't need the various crops and resizes of the kioku images – just the full kioku image is plenty. We don't need random featureless UI art like the film strip either – unless you have a specific use for it in mind, but in that case it should be uploaded alongside the edit that makes use of it. ~ Celtic Minstrel (talk) 22:59, 27 June 2025 (UTC)
I'm going to say it again. Please stop blindly uploading the entire asset dump without bothering to look through it. We don't need random special effects textures or UI graphics or thumbnails or crops or anything like that. Please sort out the most relevant graphics before dragging them onto the Ms Upload button. ~ Celtic Minstrel (talk) 17:50, 28 September 2025 (UTC)

Irregulars

Why are Riz's former companions on this category? I can see why those contracted by Isabeau, but they were contracted by Kyubey.

I included them because I assumed that Riz's wish would have also applied to them and not just Tart. ~ Amaterasu (talk) 13:55, 13 June 2025 (UTC)

Labyrinth Spaces

Homura was able to enhance one of her rooms to turn it into a white room with floating graphics about Walpurgisnacht through this, and this application of magic seems to do little more than create a small pocket dimension for extra space and visuals.

Where is the justification for this? It sounds like more of a fan theory than established fact to me (in which case it should use the speculation templates), but it's possible I'm missing something. ~ Celtic Minstrel (talk) 17:54, 21 June 2025 (UTC)

Common Abilities

While I'm on the topic of possible fan theories, it strikes me as varying levels of questionable to include the following in "common abilities":

  • Storage/Hammerspace: I can maybe see justification for this in the robes of the Wings of the Magius or Elisa's weapon (which was created by Pernelle, so it's not the magically-summoned weapon that many girls use). But even then, I'm not sure we have sufficient evidence to say that that's an ability of the girl, rather than an ability of the robes or the weapon. Also, when it comes to the robes, there's some evidence that they don't get stored in any kind of hammerspace.
  • Energy Blasts: If this was such an easy ability to learn, how are there so many magical girls that have no way to attack?
  • Summon Barriers: This is kind of unclear. It seems to be fairly common for magical girls to learn barrier-like defensive abilities (both Mami and Kyoko did) but I don't see the justification for calling the ability "common to all magical girls".
  • Clones: Very few magical girls have been demonstrated to use clones, so it seems very far-fetched to call it "common to all magical girls".
  • Teleportation: As above – teleportation actually seems to be a very rare ability as far as I can tell.

It would be less of an issue if the section was "abilities that many magical girls learn" rather than "abilities that all magical girls possess". But other entries in the section clearly are abilities that all possess. ~ Celtic Minstrel (talk) 17:54, 21 June 2025 (UTC)

Got a couple more to add:

  • Conjuration: I'm not aware of any concrete examples of magical girls conjuring random items. The most notable example, Mami's muskets, is actually a counter-example – she built those muskets from her ribbons. And if she can build a musket from ribbons, she can probably build a teacup too.
  • Containers: I'm only aware of two magical girls (Mitama and Niko Kanna) who've created containers (ignoring Alina and her little green cubes, as that's explicitly her unique power). Thus, it seems to me that this should be mentioned as powers of those two girls, rather than in common powers.

~ Celtic Minstrel (talk) 23:28, 21 June 2025 (UTC)

Bulk Explanation

I'll give the explanations for each of them. How I justify all of it is that if many girls have the same ability, which is nt their unique ability, then it can be learned to some extent. Maybe there should be a new section for "Learnable Abilities":

  • Labyrinth Spaces: Homura's room did have magic added to it. I called it a labyrinth space because it shifts to Homura's emotions and memories when she hugs Madoka. But that may be non-diegetic. However, Madoka also saw the murals of Walpurgisnacht and asking her about it. Homura couldn't have possibly had that room on her own, so it seems reasonable to be a common application of magic. My logic is that if a power isn't classified as unique to the girl, then it's something learnable. In one of the Tart events, Minou had also added enchantments and stuff to the space around her territory, but it wasn't clear what she'd done. In Kazumi, several characters (like Umika, Niko and Kazumi) did it in various ways, and not just inside the freezer, but that's where it was most common.
  • Storage/Hammerspace: Many girls just kind of pull small stuff out of nowhere, but the clearest example of the summoning thing for the storage is when Matsuri pulled out a grief seed from a magical sigil. It is possible the Feathers' robes have the power to store them, but at the very least, Iroha, Kuroe and Matsuri have all stored small objects somewhere on their person (usually just grief seeds, but it still counts). Elisa and Tart's weapons are also proof of this, as well as the obvious Homura shield.
  • Energy Blasts: The Feathers attack Eve en mass during the AniReco finale. Feathers are also generally weak, plus Homura also used the same technique, same with Kyoko in AniReco. It stands to reason that it takes a bit of training.
  • Summon Barriers: It was already there when I got to the article, but it is a normal application of magic which has been done many times. Natsuki deliberately learned it, and as you said, Kyoko and Mami also did it. Yuuri did the same thing too.
  • Clones: Mami and Kanae are obvious, but it's clearly a learned ability that the girls can learn since Kanae and Mami are both different, plus these clones were clearly different from Kyoko's phantom clone ability.
  • Teleportation: If you look at the battle animations, many girls are able to use it in short bursts. And since Suzune was able to learn it with her fire magic, as well as so many battle and magia animations, it seems to be a learnable thing.

I'll add and split these and others into "abilities that magical girls can learn" or something along those linesas you say.

I have quite a lot to say here, so I'm going to split my response up into one spoilerbox per entry. Suffice to say though that I'm not convinced by your arguments. Most of them seem to be full of holes. ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
Warning, this section contains spoilers about Labyrinth Spaces.

Homura's room did have magic added to it.

This is what we're trying to determine, so it's not part of the argument.

I called it a labyrinth space because it shifts to Homura's emotions and memories when she hugs Madoka.

I'll assume that "it shifts when she hugs Madoka" is a fact. What makes you believe that the shift is in response to Homura's emotions? ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
Labyrinths shifting to memories and emotions is a thing that happens. It's unknown if it is diegetic, but there's a difference when emotional moments happen in the normal world, and when they happen in labyrinths.
It's just like what happens in the labyrinth of Charlotte in episode 3 (when Mami cries to Madoka and the scenery changes in response to Mami's emotions, being bright when she feels relieved)
The labyrinth of HN Elly in episode 4 (Madoka's memories are on display on the TVs)
Oktavia's labyrinth also shows memories (of Sayaka and Kyoko when Kyoko and Madoka enter the long aquarium walls)
Since Rebellion takes place in a labyrinth, this happens way more, like when Homura and Kyoko walk without the bus, the big tvs behind Mami and Homura showing Charlotte, the flowers responding to Homura and Madoka on the field. (It also happens more than normal, because Homura's the witch, so I can understand that this is a non-normal case)
Bottom line, the direction of art for when something emotional happens in a labyrinth, or labyrinth-like space, is different from when they're in the real world, as compared to labyrinths, especially with the memories being reflected on surfaces, which is what happens in Homura's white room when she cries and hugs Madoka. The memories may be non-diegetic, but the change of lighting and scenery is still something that only happens in Labyrinths, including the pendulum room.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

You have completely missed the point. I'm arguing that I don't think there's evidence of it being a labyrinth at all, so pointing out all the places where labyrinths change based on someone's emotions doesn't help your argument in the slightest. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

However, Madoka also saw the murals of Walpurgisnacht and asking her about it.

A character asking about it doesn't prove anything. Homura's response theoretically could, but I don't recall her saying anything relevant in the scene I think you're referring to. ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
I meant that the murals are clearly there, and that the room isn't just a representation of Homura's obsession meant just for the audience. What I wanna convey is that the room actually looks like that.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

Okay, sure, so that proves the murals are real. But it doesn't prove they're magical. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

Homura couldn't have possibly had that room on her own,

This doesn't seem to be a reasonable initial assumption. I don't think anything was ever said about it directly, and it seems quite plausible to me for it to be something like a "video wall", or perhaps some form of video projection. In other words, the wall can be explained by technology, so bringing in magic as an explanation isn't necessary. ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
I can understand this being a technological room (maybe Homura stole some money or equipment), but nothing hinted at that, plus looking at the other room in Homura's apartment (the one where she googled 'how to make a bomb' in episode 10) it's very different. Additionally, the room's layout reflects a clock with the seats, there's an invisible pendulum being swung around whose shadow we see all the time. This doesn't seem like a normal room, is what I'm trying to say. I get that the technology in the show is advanced, but for a student to just have a white empty room taking up more than one floor is very unlikely. But it is ultimately possible. It just doesn't seem outside the realm of possibility for an experienced Magical Girl to learn to use aspects of her witch, especially since a lot of magic takes the look of those INU Curry assets (even when used by magical girls). Additionally, this is confirmed by Episode 10 when Homura's making the bomb that this is her apartment where she stayed after getting out of the hospital, she didn't go to a different one after the second timeline.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

I don't know why you're assuming Homura stole something. As far as I know, we don't have any evidence to suggest that Homura can't afford expensive equipment. (We also have no evidence to suggest that she can though, unless you count this room itself as evidence.) Furthermore, I'm not aware of any evidence that suggests the room was built by Homura – it could've easily been already there in her home, set up by her parents at some time in the past. I can see that some of your other arguments here are reasonable arguments for it maybe being magical though. I think it's reasonable to say that it might be magical and it might not be and we just don't have enough information to be sure either way. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

In one of the Tart events, Minou had also added enchantments and stuff to the space around her territory, but it wasn't clear what she'd done. In Kazumi, several characters (like Umika, Niko and Kazumi) did it in various ways, and not just inside the freezer, but that's where it was most common.

I'm honestly not sure what you're referring to here. ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
There's quite a few occasions where the Freezer has non-normal imagery in the back, again showing the emotions of the girls. However, with Kazumi's artstyle it's difficult to know what's real and what's in the character's minds.
During the fight with Kazumi in the freezer, it also changes a lot, the space itself warps and the pillars move up and down in accordance to what the girls need (like when Mirai tries to save Saki). While this may be a technological feat, but they weren't using any device to make that happen, the pillars just knew how and when to make that happen. But again, the entrance to the Freezer itself was only opened to the saints' gems, so isn't that an aspect of "enchanting the environment" through magic in and of itself? It just doesn't seem out of the realm of possibility to imbue magic into a room to make it completely white, or somewhat respondent to one's input.
In the Tart event, I recall talks about how the quarters of Minou (or rather the castle, while they were trying to reach the bell) had magic throughout it, but Minou's special cuz she has benefitted from many contracts, and wedon't know what it was since it was just dialogue in the game. Ultimately, this is the weakest, but I thougt it's worth bringing up.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

Regarding the Freezer, it sounds less likely to be technological than Homura's room, though it's still possible. On the other hand, from your description here, I wouldn't conclude it's a labyrinth barrier either. Perhaps it could be, but as you mention yourself, they might have simply enchanted the walls and the pillars. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

My logic is that if a power isn't classified as unique to the girl, then it's something learnable.

There is quite a gulf between "it's possible to learn this power" and "this is something that any girl can learn". And prior to your recent edits (which I've yet to look at), you were strongly implying the latter.

~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)

Warning, this section contains spoilers about Storage/Hammerspace.

Many girls just kind of pull small stuff out of nowhere,

Okay, but in how many of those cases are we able to prove that they didn't just pull them out of a pocket? ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
For one, like when Iroha saved Yachiyo in episode 5, I can't see any pockets on her person, or most of the girls. But it's definitely possible. When Kuroe refused to give the grief seed to kuro in the flashback, she touches her pocket, but it's like how girls' phones stay in their pocket when they're in civilian form, and then when they transform, they just temporarily disappear and it's not acknowledged.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

but the clearest example of the summoning thing for the storage is when Matsuri pulled out a grief seed from a magical sigil.

I'm not sure what event this is referring to. ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
When Matsuri saved Suzune from Kagari, she gave her a Grief Seed which she pulled out of a small magical seal. Unless Matsuri can create tem out of thin air, that's just what she had in store for later use.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

I don't remember this scene, but it sounds like it shows Matsuri has some sort of storage magic, sure. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

at the very least, Iroha, Kuroe and Matsuri have all stored small objects somewhere on their person (usually just grief seeds, but it still counts).

Did that happen in the anime? And can we prove they weren't just in a pocket? ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
I can prove that for Matsuri at least.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

So you can't prove it for the others, then. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

Elisa and Tart's weapons are also proof of this,

No, I don't think they are. I don't recall the mechanism for their weapons being explained, but it seems to me that "Pernelle enchanted them to do that" is an easier explanation than "every magical girl can do that". ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
It's possible this is a Pernelle only thing too, but what I was referring to is that both of them can summon weapons that weren't originally theirs. They're both "one of a kind" things that they could keep in some kind of storage.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

Yeah, I knew what you meant – Pernelle crafted both Elisa's gun and Tart's sword, but those two both summon the weapon just like a normal magical girl weapon. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

as well as the obvious Homura shield.

This one was never in question. But one example does not indicate a pattern. Homura's case is also very different from everything else mentioned here.

~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)

With Maturi being confirmed to have done that, as well as many girls just randomly pulling stuff out of nowhere (another case is when Riz pulled grief seeds just by reaching into her back when fighting Minou's witch army, but that could have been an actual pocket tbh) it seemed a normal thing.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

If it's only grief seeds being pulled out from apparently nowhere though, I don't think that necessarily implies any kind of generic storage magic. Maybe all magical girls can store grief seeds in some magical pocket, but that doesn't necessarily mean they can store anything in that pocket. I would say it's unclear whether it's even true for grief seeds, as you could also explain it away as animation shortcuts. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)
Warning, this section contains spoilers about Energy Blasts.

The Feathers attack Eve en mass during the AniReco finale.

Hmm, I suppose things that the feathers use can reasonably be extrapolated to "any magical girl can learn this". But when exactly did they use energy blasts? My understanding is that the feathers attack by enchanting chains to move according to their will, making it essentially a form of telekinesis, as well as a specific application of enchantments. I don't know how that leads to energy blasts. ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
When Eve is bound, as well as flying overhead, the feathers and presumably many girls from Kamihama just shoot glowing projectiles at her. The chains were also just a weapon they could control, but the blasts of magic were done by so many girls that it seems safe to assume anyone can learn to do that. Many magia attacks also have the girls summo orbs or beams of energy regardless as well.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

Hmm, maybe this one is okay. I don't remember this happening but it's been awhile since I watched the Magica Record anime. Although, it seems like an anime-only thing, as I don't think there's any mention of it in the game version of the story. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)
This one seems the most harmless to me. Even the girls' normal attacks often involve some beams, projectiles, bursts of energy, etc. We've seen the energy blasts from every element type in the game, and with how many girls in Kamihama used it in the finale, it does seem very easy. Sweet Beanie (talk) 09:00, 23 June 2025 (UTC)

Homura also used the same technique, same with Kyoko

When? Though, Homura or Kyoko using it doesn't really prove much.

~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)

Homura used it to threaten Sayaka in episode 8, and also used it when hunting Kyubey at the end of episode 10. Kyoko used it in the magia record anime with her hand when helping Iroha get to Yachiyo.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

…what? I looked at episode 8, but I don't see anything that looks clearly like an energy blast. We see Homura's soul gem glowing, and perhaps it could be reasonable to expect an energy blast to appear, but nothing actually happens, so I think we can't conclude anything definite about what she might have been about to do. Episode 10 is clearer, though I think we can't rule out that it's an enchanted bullet rather than a pure energy blast. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)


Warning, this section contains spoilers about Summon Barriers.

It was already there when I got to the article, but it is a normal application of magic which has been done many times. Natsuki deliberately learned it, and as you said, Kyoko and Mami also did it. Yuuri did the same thing too.

The problem with this one is that all the girls who learn barriers have dramatically different barriers. Kyoko's barrier is made of criss-crossed chains, Mami's is made out of ribbons, and Yuuri's if I recall correctly was some kind of force shield. I don't know what Natsuki's was like. But 4 people creating 4 dramatically different types of barriers doesn't seem like it screams "this is something anyone can learn". It's more of a "they all figured out a way to protect things with the magic they were given". ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
I'll add on to every case.
Natsuki's is learned and we don't see it. We can safely say that at least she can learn it.
Mami's was made out of her ribbons, so we can exclude it as her ribbon magic instead of just a barrier, even though there was a sort of effect around the ribbons clearly indicating a border was there, but I understand not including this.
Kyoko's barriers were made from chains, but in the magia record anime, she did also make a sort of protective bubble when helping Iroha.
Yuuri's was a force shield which damaged whoever got close, but we ultimately don't know what happens to those who would have touched Natsuki's, Mami's or Kyoko's barriers either.
Another case of this that I forgot to mention is Homura herself. When Oriko attacked the school, Homura created a shield around Madoka, which was similarly a bubble shape like Kyoko's (in anireco) and Mami's (in episode 3).

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

I think I do remember something like that in Oriko Magica, though from what I recall it was more like a cylinder than a sphere. That said, since it's Homura, it's not enough to conclude that any magical girl can do it, only that Homura specifically can do it. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)

Warning, this section contains spoilers about Clones.

Mami and Kanae are obvious

Mami yes, but what exactly is obvious about Kanae? ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
Kanae summons clones in her magia attacks.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

I took a look at her Magia attack, but I don't see anything like clones. At most, maybe afterimages from moving really fast. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)
No, I meant that in her vertical blast attack specifically, she creates two other copies, and all three of them attack at once, each in their own grid. But I don't think it holds weight, since as you said it's not common enough. Sweet Beanie (talk) 09:00, 23 June 2025 (UTC)

it's clearly a learned ability that the girls can learn

It's not clear at all, otherwise we wouldn't be having this discussion ~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)
Mami's and Kanae's abilities were very different. Mami made the clone out of ribbons while Kanae just made them temporarily. They both learned to do that since they couldn't do that from the start. Maybe not every girl can do it, but some can.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

As mentioned above, I don't think Kanae's ability is likely to be clones at all. It looks like a speed ability, not clones. I guess you could technically still call that clones if you want, but ultimately it has almost nothing in common with Mami's or Kyoko's clones. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)

these clones were clearly different from Kyoko's phantom clone ability.

And this here totally undermines the argument that clones are a common power that any girl can learn. If two (or three) girls develop a clone ability, but each of the three are dramatically different, that doesn't really point to anything common.

~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)

I don't think the clones were different from each other. I may be misunderstanding, but the clones were all the same in that they were replicas of the original girl which fought for them.
Maybe it's better to make a distinction of "theorized, or possible" learnable abilities.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

I'm not sure what you're trying to say here. We have 3 girls who have an ability that you describe as "clones". However, when you dig down into the details of how those 3 abilities actually work, they have almost nothing in common. Thus, the 3 abilities are all dramatically different. (I'm not saying the clones themselves are dramatically different from the original girl or anything like that. I'm saying the abilities are different.) ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)


Warning, this section contains spoilers about Teleportation.

If you look at the battle animations, many girls are able to use it in short bursts.

That's a massive stretch. If you're judging from battle animations, there's no way to tell the difference between "teleported" and "moved too fast to see".

And since Suzune was able to learn it with her fire magic,

This is the first I've heard of Suzune having any kind of teleport magic. Are you talking about "Heat Haze"? I'm pretty sure that's invisibility, not teleport. The name strongly implies as such as well.

as well as so many battle and magia animations,

Again, judging teleportation from the animations is a huge stretch.

~ Celtic Minstrel (talk) 23:15, 21 June 2025 (UTC)

Off the top of my head, here are the girls that clearly teleport (excluding special variants) :
Pernelle (that's like her whole thing, but it may be her special magic, so I'll continue with more examples, I also won't mention Minou for obvious reasons)
Suzune (her heat haze was explicitly clarified to be a teleportation or escape spell in Suzune event 1 and 2. In the ladder, she randomly ended up near Aimi (I think it was Aimi but it might've been another girl) and Suzune herself was surprised)
Anime Mifuyu (it can't be her hallucinations, since she left Kuroe behind in season 2 episode 2.)
Amaryllis (she literally made a portal and threw herself through it while encased in her giant dice cube)
Alexandra in her animations does it by playing her harp.
Yuna's is unclear on whether it was speed or teleporting to me, but I'll leave it as a probably not.
It's unclear if Shigure's magia had teleportation or the fast movement as you said, but she's never been shown to be that fast in the story. However, I'll still have this as a no.
I think we can trust the animations too, since Himena was flying through the sky in chapter 12, unless you watch her magia, you wouldn't know how she did that.

Sweet Beanie (talk) 08:06, 22 June 2025 (UTC)

This is a very strange list, because it contains girls who clearly can't teleport and also doesn't contain girls who clearly can. I took a look at some of the animations, but I really think they can't be trusted to give an accurate representation of the girl's abilities. You're missing at least Shizuku, Leila, and Coeurl. Anyway, that aside…
Suzune: I have no idea what you mean with "in the ladder". I don't recall a case where she ended up surprised after using Heat Haze to get away, but that in and of itself doesn't prove it to be teleportation. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)
Mifuyu: I don't see how leaving Kuroe behind proves it's not her hallucinations. Maybe she chose to leave Kuroe behind. Or maybe Kuroe chose not to follow her. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)
Amaryllis: I don't remember this (maybe it was in Pillar of Eternity that I haven't watched yet?) but it sounds like unambiguously teleporting, so I'll accept that one.
Alexandra, Yuna, Shigure: These are judged from the animations, where you can't trust the concept of space at all. Appearing right in front of the enemy doesn't necessarily mean they teleported there – the grid-based battlefield is not an accurate representation of each girl's location, so you could easily judge that they and the enemy being targeted just happened to be face-to-face at that moment. I do agree that all three magia animations can easily be interpreted as teleportation, though I'd say Yuna and Shigure give more of a "moved very fast" impression, but it's only weak evidence that they might be able to teleport. ~ Celtic Minstrel (talk) 20:39, 22 June 2025 (UTC)
Some of these are debatable, (especially Mifuyu and Suzune) but I'll relent since it doesn't seem common enough. Plus Hikaru and Yuna both learned new abilities because of their personal magics, but they're just heat resistance and making minions, both very unique and unrelated. Plus Ria predicted the future once, so I ultimately don't think it matters. What they can learn seems pretty subjective to the specific girl in most cases. Sweet Beanie (talk) 09:00, 23 June 2025 (UTC)

Scene 0

I would say that Scene 0 does not have any map. None of the files you uploaded for it give any indication of what it would actually look like in-game, because all those elements are layered together with parallax to produce the final effect. It may be worth posting screenshots of Scene 0 from in-game, to show the final look, but the individual elements that make it up (other than ones that have actual content) don't belong on the wiki. We want to show what the game looks like, not rip all the assets and distribute them. ~ Celtic Minstrel (talk) 22:14, 27 July 2025 (UTC)

Understood. I just saw that the file was changed back to how it was, but the files were missing, so I though I'd add them just in case they changed their mind. Sweet Beanie (talk) 07:09, 28 July 2025 (UTC)

Discord

Your Discord acc got hacked, it just sent me some crypto scam EPF (talk) 13:09, 1 October 2025 (UTC)

  • Yeah I saw that. I changed the password now. I'm really sorry, I didn't do that. Sweet Beanie (talk) 07:19, 2 October 2025 (UTC)

Sections

Just a minor note, but when moving text from one section to another, I'd suggest using the edit link at the top of the page rather than making two section edits, so that the add and remove can be seen as a single edit. I realize this can make your work a bit harder, but I think Ctrl+F should mostly cover that… ~ Celtic Minstrel (talk) 19:26, 27 October 2025 (UTC)