User talk:Sweet Beanie

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Section Titles

When editing pages, please try to avoid changing section titles as much as possible, as that could very easily break links without any visible evidence until someone tries to follow them. If you absolutely must change a section title (and there will definitely be times when it's necessary), please be sure to use the What Links Here tool to find every link to the parent page and, if it happens to link to the renamed subtitle, update the link. ~ Celtic Minstrel (talk) 17:17, 21 December 2024 (UTC)

Oh, my bad. Sorry, I'll avoid it in the future. Sweet Beanie (talk) 20:34, 21 December 2024 (UTC)
Avoiding it is good, but as said, it's not like you should never do it. Just be sure to take the proper additional steps if you feel a rename is really necessary. ~ Celtic Minstrel (talk) 22:07, 21 December 2024 (UTC)

Stubs

Can you please stop adding stubs where you plan to add content in the future? Like in this sequence of edits for example, or anything that uses "TBD" or similar terminology. The content should be added at the same time as the relevant headers. ~ Celtic Minstrel (talk) 00:24, 21 January 2025 (UTC)

Understood, I'll write it in a text fle and copy paste it when it's ready.Sweet Beanie (talk) 08:48, 21 January 2025 (UTC)

MagiReco Game Timeline

It looks like you're being a bit too ambitious. I suggest limiting the content on the Timelines page to only the main arc – no event stories (unless they're super important to the main plot, maaaybe?), no Magical Girl stories, no costume stories, not even Another Story (maaaybe the briefest mention if relevant to the main arc). I'm not sure if Mirror Story is important enough to go on that page.

That doesn't mean the other content shouldn't be summarized though – feel free to finish what I started on the Magia Record Timeline page and also slot in all the other content there. ~ Celtic Minstrel (talk) 03:41, 28 January 2025 (UTC)

Oh god, thank you. I was scared of having to mention all of them. If anything, I think I'll mention where the smaller events that don't matter take place. Sweet Beanie (talk) 08:27, 28 January 2025 (UTC)

Timelines

I don't want to stomp on all your hard work, but I think the level of detail on that page is getting waaay past what it really needs to be.

To be clear, I think it's good to have this level of detail, but not on this page – there could be dedicated pages for each Magia Record arc, for example (actually, those pages already exist but have only the list of chapters – that could be expanded).

The level of detail for main timelines 1 and 2 seems about right to me. Some could have more detail, but not too much more. In particular, the Magia Record section is probably at least 10 times larger than it needs to be. There should probably be no more than a sentence or two for each chapter or event, maybe up to around 10 sentences if it's especially complicated (like Arc 1 Chapter 10), with a link to the full chapter summary on another page.

There was also a whole section that doesn't belong at all, which I deleted with the intent of moving it where it belongs (to Timeline (Historical)), but I only got through the first two sections. Just to make things easy in case you want to finish migrating it to the historical page, I've pasted the whole section below (though you could always retrieve it from the page history). (Note: There could still be a Pre-Arc 1 section on Timelines, but it would cover backstory, like the "N years ago" sections on Magia Record Timeline squashed down into an even smaller space.)

Anyway, my main point is that this should page should serve as firstly a brief summary, an overview of the franchise, and secondly as a view of how all the little pieces (events, Magical Girl stories, backstory details, whatever you think is important enough) fit together.

Pre-Arc 1
  • The Distant Past:
    • Infinite Iroha, Ui, Touka, Nemu, Lil' Kyubey and Sakurako travel from the future and make records of the magical girls of the past.
    • Pillar of Tomorrow: Yachiyo travels from the future to provide hope to all magical girls of the past, including the girl who would become 10-43, presumably around 2000 BCE.
  • 31 BCE - 30 BCE:
    • The Mirage of Alexandria:
      • Part 1, July of 31 BCE: The Tokime Tribe travels to ancient Egypt during Cleopatra VII's reign to investigate her potential connection to magical girls. Upon arrival in Alexandria, they detect a mysterious aura around Cleopatra and decide to infiltrate her palace. They encounter Ebony, a magical girl loyal to Cleopatra, but Shizuka convinces her to temporarily cease hostilities. While gathering information on the Met Clan, the group falls into a trap set by Cleopatra’s forces. A captured soldier reveals that the Met Clan uses a "Dreaming Drug" to manipulate their soldiers. As tensions intensify between Rome and Egypt, they decide to gather information outside of Alexandria.
      • September 2nd of 31 BCE: The Battle of Actium begins, with Cleopatra’s forces initially holding their ground but eventually retreating as Octavius gains the upper hand. In Alexandria, Cleopatra sends her son Caesarion away for safety while attempting to negotiate peace with Octavius. With Antonius growing furious over her perceived betrayal, Cleopatra prepares for his arrival.
      • August 1st of 30 BCE: Antonius attempts suicide after receiving false news of Cleopatra's death, delivered by Ebony. Following his death, the Tokime girls exploit the weakened palace security and Nemu identifies Ebony as the key magical girl tied to their mission. She immobilizes them using her powers and Shizuka tries to reason with her.
      • Part 2: With assistance from Asahi, who'd been hiding until now, they neutralize Ebony. They explain that the Met Clan recruits young girls to contract with Kyubey, granting them powers to protect Egypt’s rulers. Shizuka shares her own experiences as a magical girl and persuades Ebony to break free from her role in the clan. After settling matters with Cleopatra, Ebony goes to the Met Clan Elder to receive freedom. He agrees, but tasks her with delivering a final message to the queen.
      • August 29th of 30 BCE: As Cleopatra's been imprisoned, the group infiltrates the guarded facility where she's kept. They find her face deteriorating due to the fading effects of magic granted by the past sacrificed girls. An assassin from the Met Clan, disguised as a soldier, kills Cleopatra by shooting darts into her neck. Ebony almost transforms into a witch but the other girls save her. After Nemu confirms that history remains intact due to the wound resembling a snake bite, they set off to confront the Elder. He reveals he orchestrated Cleopatra’s death to turn Ebony into a witch to use against Rome. When they find out the Elder is under a witch's influence, he commits suicide and they defeat the witch, 10-1. With the Soul Dome now filled, they bid farewell to Ebony and encourage her to embrace her newfound independence before returning to their own time.
  • 77 CE - 79 CE:
    • History A:
        • Early 77 CE: A destructive rainstorm interrupts a play starring the popular actor, Master Paris.
        • Early 77 CE: The influential families of Pompeii—Cornelia’s, Junia’s, and Marius’—hold a banquet to discuss potential alliances and marriages.
        • Summer of 77 CE: A chariot race occurs, which Hilarus the Left-Handed wins. Junia and Marius watch the race together.
        • Summer of 78 CE: After the frequent earthquakes of recent, the city council focuses on rebuilding. Marius announces his marriage to Junia has been approved. Likely around this time, Junia meets a Vestal Maiden of Light and Kyubey, or Master Cubius, who prompts her to become a magical girl. Due to her love for Marius, she refuses.
        • October of 79 CE: Frequent earthquakes and dried water supplies occur, such as the Aqua Augusta.
        • October 24, 79 CE: Vesuvius erupts, killing most of the population, including Emperor Vespasian and Plinius in Stabiae without organizing a rescue effort. Pompeii is destroyed, and Cornelia and Marius' families die. Junia makes a contract with Kyubey to be reborn as a different person in the past, and thus creates History B.
    • History B:
      • 76 CE: Junia arrives back three years in time from the eruption of Mount Vesuvius. She tests out her power and poses as her new persona, Amaryllis. She tells the other servants that she's Lady Junia's new handmaiden, which the others believe without question, as her power not only allows her to change her appearance, but also makes others not question inconsistencies based on her identity. She befriends Cornelia as Amaryllis and tells her that she is from Greece and that she shares a tutor with Junia. She convinces Cornelia to help her by predicting a very destructive rainstorm in the midst of a play starring a popular actor, Master Paris.
      • The Lovers in the Pax Romana:
        • Part 1, 79 CE: Himena, Shigure, San, Hagumu, Mitsune, and Miyuri travel back to Pompeii in 79 CE. Thanks to the power of the Rumors, Mitsune has now recovered her ability to walk. Nemu tells them about Amaryllis, a magical girl who altered history. They then find themselves in an unstable space, where time and reality are unstable, and encounter a copy of 10-7. Nemu explains that their interference in an already altered timeline (79 CE) may have caused a time paradox, and that they are in a "Time Paradox Zone," where history is being rewritten. San, Hagumu and Mitsune are caught up in the paradox and separated from the rest of the group. Due to having Nemu's book, Himena is attuned to this time period, so she dreams of Junia and Cornelia’s childhood, where their father announces one will marry Marius.
        • Early 77 CE: Himena, Shigure, Miyuri and Nemu wake up in Pompeii, two years before the eruption. Cornelia helps them hide and introduces them to Amaryllis, the magical girl who has been warning people about the eruption. Nemu explains two histories: History A, where Pompeii is destroyed, and History B, where Amaryllis succeeded and most people evacuated. Amaryllis’ plan involves Cornelia marrying Marius to gain political influence. The group, now posing as Cornelia’s handmaidens, prepares to attend a banquet at Marius’ villa. Amaryllis explains that the banquet is a critical event where the three influential families—Cornelia’s, Junia’s, and Marius’—will discuss future alliances, including potential marriages. Cornelia is torn between her feelings for Marius and her sister Junia’s happiness. The group encounters and defeats a witch, rescuing Cornelia. They later meet Junia, who is kind and thoughtful, before being taken away by a paradox.
        • Summer of 77 CE: They reappear later in the year. Amaryllis reveals to them that magical girls in the time period in Ancient Rome were known as Vestal Maidens of Light, which was likely the source of Rome's long-lasting success. Amaryllis and Cornelia are working to spread a prophecy about the impending eruption of Mount Vesuvius through the Cult of Isis, a powerful religious group in Pompeii. Amaryllis uses her metamorphosis magic to disguise herself as a member and deliver the prophecy, claiming it comes from divine sources. They plan to use the upcoming chariot race as proof of their prophetic knowledge, predicting Hilarus the Left-Handed will win. The chariot race coincides with Cornelia’s birthday, and Amaryllis has arranged for Cornelia and Marius to watch the race together, while Junia will celebrate separately. The group encounters a barrier again, this time only a familiar. Amaryllis and Cornelia successfully gain the cooperation of the Cult of Isis by proving the accuracy of their prophecy about Hilarus the Left-Handed’s victory in the chariot race. The priestess of Isis is convinced by the detailed predictions Amaryllis provides, including future events like the death of Emperor Vespasian and the drying up of the Aqua Augusta. The Cult of Isis agrees to prepare its followers for the impending disaster, so Amaryllis and Cornelia plan to extend their efforts to other temples, including those dedicated to Venus and Apollo. They also prepare to leverage Cornelia’s connections, such as attending a tutelage ceremony for the popular actor Paris, to further spread their message. However, the timeline remains unstable, and they suspect that another time paradox event is imminent. The members of the Neo-Magius prepare for the possibility of being transported to another point in time, as has happened before when key conditions were met.
        • Summer of 78 CE: Amaryllis and Cornelia play a game, but they're interrupted by Himena, Miyuri, and Shigure's arrival after the year-long absence. They discuss the current situation in Pompeii, where the rumors of Mount Vesuvius’ impending eruption have caused some residents and influential figures, including Cornelia’s father, to consider relocating. However, the city council remains divided, with many still favoring reconstruction over evacuation. They also consider seeking the help of Admiral Plinius, a renowned scholar and military leader, to advocate for evacuation.
        • Amaryllis' MSS:
          • A Maiden Ought to Play Games, 78 CE: Amaryllis plays Ludus with Lady Cornelia and encourages her to watch a particular chariot race with him. During a stroll in Pompeii, Miyuri loses her smartphone, which Cornelia recalls seeing earlier in a storage room. Cornelia's father had taken it to a jeweler for appraisal, where Gaius, a relative of Pliny the Elder, showed interest in purchasing it. Concerned about potential historical paradoxes, the group hurries to retrieve it.
          • A Spark of Flaring Love: Cornelia devises a plan to ask her father to cancel the sale. She attends the chariot race with Marius, while the others search for Gaius. After the match, Amaryllis impersonates Gaius to secure the smartphone, while Himena and others prevent the real Gaius from entering. As the plan unfolds, a labyrinth emerges near the Temple of Venus.
          • Love is War: Marius unexpectedly arrives on horseback to rescue Cornelia and her father from the supposed ghostly disturbances near the temple. Amaryllis successfully gets the phone while the others detain the real Gaius, who later wakes up confused after the witch's been defeated. The next day, Cornelia prepares for a picnic with Marius and Junia, and Amaryllis returns to playing Ludus with her.
      • The Lovers in the Pax Romana, continued:
        • Part 1, continued: The group travels to Misenum to meet Plinius. Himena suggests using her synthesis magic, as she's now learned to use her power to replicate powers without draining them from others, to replicate Amaryllis’ abilities, allowing others to assist in the plan. They successfully intercept Plinius near the coast, where Cornelia and Amaryllis explain the impending eruption of Mount Vesuvius. Despite revealing future events, including the death of Emperor Vespasian and Plinius’ own fate during the eruption, he refuses to support their cause. The group returns to Cornelia’s villa, where Nemu expresses concern that revealing too much, such as Plinius’ death, may have already disrupted the timeline. The next day, a messenger arrives with a surprising request from Consul Titus, the eldest son of Vespasian and the future emperor, who wishes to meet Cornelia in private.
        • Part 2: Two days later, Cornelia and Amaryllis meet with Titus, who had been informed of their prophecy and the supposed death of the current emperor by Plinius. He cannot order a mass evacuation without proof, but promises to help evacuate once the eruption begins and to facilitate aid for survivors in Neapolis. After the meeting, Cornelia, Marius, and Junia head to a picnic where Marius announces that his father has approved his engagement to Cornelia. They enjoy a peaceful moment together while Himena, Miyuri, Shigure, and Nemu defeat an offshoot of the original 10-7 witch and then observe the picnic. Nemu explains that the witch they first encountered in 77 CE has been actively interfering with history by creating powerful offshoots and to restore the correct timeline of History B, they must defeat the original witch. That night, Himena has a dream where Amaryllis laments not becoming a Vestal Maiden of Light during the original Pompeii's destruction.
        • October of 79 CE: Frequent earthquakes and dried water supplies confirm the prophecy. Many residents, influenced by the efforts of Cornelia and Marius' families have already evacuated, but some still remain. The Cult of Isis provides additional ships to aid in the evacuation, and Marius frees charioteers trapped in the barracks, who then help guide people to safety.
        • October 24, 79 CE: The eruption of Vesuvius begins and Cornelia, Marius, and their families coordinate the evacuation to the shore, where ships await. However, a large group of residents, possessed by a witch, move toward danger. Himena, Miyuri, Shigure, and Nemu confront the 10-7 witch while Amaryllis and Cornelia focus on saving lives. As the situation seems dire, the Roman navy, led by Admiral Plinius, arrives with a massive fleet to assist in the evacuation.
        • In Stabiae, Plinius ensures his fleet rescues as many as possible and instructs his subordinates to record his death as a brave act. To ensure history remains intact, he dies in the eruption.
        • With the arrival of San, Hagumu, and Mitsune, Himena, Shigure and Miyuri manage to defeat the witch. They realize that while they couldn’t save everyone, they succeeded in changing the future and ensuring that many lives were saved. As the eruption of Mount Vesuvius reaches its peak, the remaining residents of Pompeii are evacuated by ship. Cornelia and Marius look forward to rebuilding their lives in Neapolis, when they notice Amaryllis and Junia missing. Amaryllis reflects on her vow to have lived the rest of her life in atonement, dedicating herself to the peace of Rome and honoring the memories of those she couldn’t save. As Junia, she stays in the Pompeii and wears the bracelet given to her by Marius as a reminder of her past and the love she once had. With the timeline restored, the others return to the future.
  • c. 247 CE:
    • The Heiress of Yamatai:
      • Part 1: A messenger confirms that Toyo has been chosen as a candidate to succeed Queen Himiko of Yamatai. Toyo sets out for Yamatai, excited to meet Queen Himiko, whom she deeply admires. She encounters and befriends Rena, and later Momoko, and Kaede, unaware that they are from the future. Despite Toyo's cursed reputation, Rena and the others treat her kindly, which deeply moves her. They're confronted by soldiers from Kuna, a rival nation to Yamatai, who mistake Rena for Toyo due to a book they believe is a gift from the Wei Dynasty. After a brief skirmish, the Kuna soldiers retreat with the book, which is Nemu, but not before she tells them that Toyo is the magical girl their mission is based around. Due to their appearance and outfits, Rena accidentally lets it slip that they're from the future, but since the people of the era don't understand the word, they understand it as being a distant, more advanced country. Toyo's group arrives in Yamatai, however, Himiko rejects Toyo and accuses her younger brother of using Toyo as a political pawn. Rena defends Toyo, and the group leaves her quarters, staying in a nearby lodging for the night. Himiko's younger brother explains to Toyo and her friends that the previous shrine maiden candidates were plagued by a curse, leading to disasters. One candidate was possessed, and another sacrificed herself to exorcise the curse. He dismisses the idea that Toyo is the child of a Cursed God, suggesting Himiko’s rejection stems from fear of repeating past tragedies. He vows to make Toyo the successor despite Himiko’s objections. Toyo, feeling lost and rejected, encounters a soldier from Kuna who reveals that Toyo is the child of Himiko and the king of Kuna, not a cursed being. This revelation shocks Toyo and she questions why Himiko hid this from her and why she was treated as cursed. Toyo decides to prove herself by helping a drought-stricken village. Despite initial distrust, Toyo and her friends work to build a canal to prevent flooding when the rain comes. The villagers, seeing their efforts, gradually accept Toyo and join in the work. Himiko arrives to assess Toyo’s work and acknowledges her efforts, accepting her as a successor candidate. However, Toyo collapses from exhaustion and illness. In a tender moment, Himiko comforts Toyo, revealing herself as Toyo’s mother. Toyo expresses her love for Himiko, and the two share a heartfelt connection as Toyo falls asleep. Toyo wakes up to find herself paralyzed, unable to move or call for help. She tries to reach the sunlight, hoping someone will find her, but is unsuccessful.
    • Toyo's MSS:
      • Part 1: Toyo is introduced as Himiko's successor, but villagers doubt her due to her perceived cursed origins. Himiko defends Toyo, claiming her abilities are divine. Their strained relationship is evident as Toyo struggles to connect with Himiko, her mother, despite Himiko's efforts to bond. Toyo attempts to bridge the gap by giving Himiko a poorly chosen gift of cicada shells, which confuses her. Momoko suggests finding a dog as a better gift. Toyo uses her Spirit Arts to locate a strange creature she names Slurpy, insisting it’s a dog. Himiko initially refuses to let Toyo keep Slurpy, fearing it’s dangerous, but reluctantly agrees after Toyo pleads and promises to be responsible. She grows attached to Slurpy, momentarily forgetting her goal of improving her relationship with Himiko.
      • Part 2: Toyo works tirelessly, using her Spirit Arts to help villagers, with Slurpy assisting her in chaotic but helpful ways. Despite her exhaustion, Toyo continues her duties, ignoring her friends' concerns. Slurpy leads the group to a pond, where they catch fish and enjoy a meal together. Toyo expresses happiness but regrets Slurpy can’t join future outings. Her health declines, and she collapses while playing with Slurpy. Himiko scolds Toyo for overworking and notices Slurpy’s loyalty. Toyo apologizes to Slurpy for her inability to play due to her illness.
      • Part 3: Toyo’s health worsens, and she struggles to perform daily tasks, feeling guilty for burdening her friends and Slurpy. Himiko decides Slurpy must be sent away, believing dogs carry a curse that harms Toyo. Despite protests, Toyo agrees, thinking it’s best for Slurpy. They share a final playful run, though Toyo struggles to keep up. She urges Slurpy to forget her and live happily, but he refuses to leave. After parting, Toyo reflects on their memories together.
    • The Heiress of Yamatai, continued:
      • Part 2: Crops and livestock across Yamatai are mysteriously withering, leading villagers to believe it’s a curse. Himiko’s younger brother reveals that Kuna has been pressuring Yamatai to make Toyo the successor to avoid war. Himiko uncovers her brother’s plot to manipulate Toyo and use her as a political pawn, but she refuses to comply, deciding instead to resume war with Kuna despite the risks. Toyo’s health deteriorates, and she experiences episodes of paralysis. Himiko, realizing she cannot protect Toyo from her illness or the political turmoil, pleads with Rena and Kaede to take Toyo to the future, where she might be cured. Himiko declares war on Kuna, aiming to protect Yamatai and Toyo from Kuna’s schemes. The war begins, and Yamatai initially struggles against Kuna’s forces. Momoko confronts Himiko, urging her to give Toyo a reason to believe in her actions, as Toyo remains unaware of the true reasons behind the war. As the war rages, Toyo, despite her failing health, is determined to protect her village and the canal they built. She struggles to move but pushes herself, knowing the importance of the canal for the villagers. She is discovered by a Yamatai soldier who insists she return to safety, but Toyo resists. Rena and Kaede arrive and reveal they have built a palanquin to help Toyo move more easily and they support her decision to go to the village. Himiko, comes into possession of Nemu's book, intending to look into its binding method. After hearing them talk about something similar, she reveals to Momoko that she's gravely ill herself, coughing up blood, the illness affecting her face and losing her vision. Toyo, Rena, and Kaede arrive at the village to find it under attack by Kuna soldiers. They deliver Toyo to Himiko, and Rena fights off the soldiers, while Kaede helps evacuate the villagers. Toyo is approached by Kyubey, who offers her a contract to become a magical girl in exchange for a wish. Despite Himiko's warnings about the dangers of such a contract, as the same thing had happened to the previous shrine maiden, Toyo decides to make a wish to become a great leader like her mother, Himiko. She transforms into a magical girl, gaining the strength to surpass her disease, fight and protect her people. Toyo arrives to help Rena, Kaede and Momoko fight the witch responsible for the attack. Himiko passes away, leaving Toyo as her successor. Toyo, though grieving, vows to carry on her mother's legacy and lead Yamatai to prosperity. She addresses the people, assuring them that she will continue to fight for their future, even as the war with Kuna rages on. As they've now fulfilled their mission and collected Iroha's concept, Momoko, Rena and Kaede bid farewell to Toyo and leave the time period. During one of the following nights, a servant of Himiko leads Toyo to a water supply, which Himiko had rigged with her knowledge of Spirit Arts to cause a display of fireflies. Toyo breaks down in tears, expressing her longing for her mother and her determination to live up to her legacy.
    • Toyo's MSS, continued:
      • Part 3, continued: A long time afterwards, during summer, Toyo hears a familiar bark and runs to see Slurpy again. Without using her power of summoning, the two reunite together again.
  • 11th Century CE:
    • Olga's MSS:
      • Part 1: Olga and Gunhild support each other through their hardships. Olga often shares stories of Norse gods and dreams of a better future, even creating a world called "Olganheim" in her imagination. They endure daily mistreatment, particularly from a warrior who harbors a grudge against their father. She dreams of sailing the world as a great trader, finding rare treasures, and sharing adventures with Gunhild. Her sister suggests escaping, but Olga refuses, fearing the consequences if they are caught.
      • Part 2: They notice the village is unusually quiet as the men are away pillaging. Suddenly, they spot a wolf entering the village and Olga tries to protect Gunhild by pushing her into a shed while distracting the wolf. Gunhild, remembering a lesson from their father’s friend, suggests using loud noises to scare the wolf away. Together, they successfully drive the wolf off and Gunhild scolds Olga for risking her life by staying outside to distract the wolf. Olga apologizes and promises to consult Gunhild before doing anything dangerous in the future. She then praises Gunhild for her quick thinking and resourcefulness.
      • Part 3: A while after they scared the wolf, they hear a noise outside and suspect it might have returned. They investigate the noise and spot a stranger sneaking around the village. Gunhild suggests he might be a thief or a scout for an enemy group. When he notices them, Olga suggests using the same tactic they used on the wolf, and together, they scream and attract the attention of the village warriors, who chase the intruder away.
    • Gunhild's MSS:
      • Part 1: One night, Olga claims to have seen a Fylgja, a spirit in the form of a white beast. Gunhild initially dismisses it but later encounters Kyubey, who offers her the chance to become a magical girl in exchange for a wish. Gunhild, though suspicious of Kyubey's intentions, wishes to form a warrior band with Olga as its leader.
    • The Valkyrie of Vik:
      • Part 1: Olga and Gunhild meet the members of Promised Blood, who traveled from the future and claim to be merchants. Isvik is suddenly attacked by raiders, and an elderly warrior, Ebbe, recognizes Olga and Gunhild as the daughters of Arne, whom he once owed his life to. He reveals that he had vowed to repay Arne and now Ebbe declares his loyalty to the sisters and offers his warrior band, the Warriors of the Bear Claw, to serve under their command. The two become the leaders of the warrior band, renaming it the "Warriors of the Sisterhood." The warriors successfully ambush and defeat Isvik's returning warriors, securing control of the settlement. They rename it "Ithvollr" and begin to rebuild and expand their influence.
    • Gunhild's MSS, continued:
      • Part 2: Gunhild focuses on building a strong foundation for their settlement, improving agriculture, livestock, and trade to strengthen their warrior band. Meanwhile, she battles witches to recover her magical power, though she grows increasingly wary of Kyubey and the toll of being a magical girl.
      • Part 3: Gunhild fights enemy warriors, and despite being gravely injured, she survives due to her soul gem, learning that her body won't die unless it's destroyed. This realization makes her grateful Olga didn't become a magical girl and vows to keep Kyubey away from her sister. Gunhild discovers Olga has been lured into a witch's labyrinth by Kyubey, who is trying to make Olga a magical girl.
    • The Valkyrie of Vik, continued:
      • Part 1, continued: Olga sees the Fylgja, a guardian spirit, again and chases after it, hoping for guidance. However, she is attacked by one of her own warriors, who resents her leadership. Fleeing the attack, Olga finds herself in a labyrinth, which she believes to be Helheim, the land of the dead in Norse mythology. Just as she is about to be overwhelmed by familiars, Gunhild rescues her. Meanwhile, the members of Promised Blood debate whether to intervene in Olga's fate, as they suspect she may be destined to become a magical girl. Gunhild reveals to Olga that she became a magical girl after encountering Kyubey, the mysterious creature Olga mistook for a Fylgja. Gunhild explains that she made a contract with Kyubey, wishing to form a warrior band led by Olga to help achieve her sister's dreams. She admits that she didn’t want Olga to become a magical girl because of the dangerous and endless cycle of fighting witches and consuming grief seeds to survive. Olga insists on becoming a magical girl to share the burden, however, Gunhild vehemently opposes this, even killing Kyubey to prevent Olga from making a contract. Gunhild compares the life of a magical girl to the eternal battles in Valhalla, and that her sacrifices will earn her a place there after death. Promised Blood debate whether to intervene, and Nemu explains that the Viking era, including warrior bands like Olga and Gunhild’s, will soon come to an end with the Battle of Stamford Bridge. They resolve to continue watching without interfering, despite their feelings about the sisters.
      • Part 2: Olga and Gunhild, along with their warrior band, prepare to join King Harald's campaign to conquer England. On 20 September 1066, the sisters and their warriors participate in the Battle of Fulford, where Harald's army wins the battle, and Gunhild's abilities earn her praise from Harald himself. Olga is attacked by a witch and narrowly escapes with the help of Yuna and her companions, who intervene discreetly to protect her without revealing their identities. Harald's army continues to advance, and the sisters prepare for the next phase of the campaign. On September 25th, 1066, Harald's army is caught off guard by King Harold II's forces at Stamford Bridge. Gunhild, using her magical girl powers, sustains severe injuries but continues to fight, shocking Harald and his men with her unnatural resilience. Harald, terrified by Gunhild's seemingly cursed abilities, accuses her of being the source of their misfortune and orders his men to kill her. Gunhild, enraged by Harald's betrayal, turns on him, but her soul gem darkens quickly and she transforms into a witch. Olga is devastated, but Yuna's team intervene, pulling Olga away from the chaos. They explain that Gunhild has become a witch, and Olga is left to grapple with the outcome of her sister's sacrifices. Olga makes a contract with Kyubey, wishing for the power to send Gunhild to Valhalla. She transforms into a magical girl and eventually defeats Gunhild's witch. Promised Blood reflects on the events, realizing that Olga was the magical girl Iroha had been observing. Nemu reveals that she withheld some information to prevent interference in the sisters' fate. Having completed their mission, prepares to return to their own time, confident that Olga will persevere and calling her "Olga the Dreamer."
    • Olga's MSS, continued:
      • Part 3, continued: Olga reflects on their lives, joking that if the gods were truly guiding them, they’d be on a boat by now. Despite the hardships, she cherishes their memories together and resolves to keep living for the future, though she wonders why things turned out the way they did.
  • c. 1240 CE:
    • The Rakshasi of Tibet:
      • Part 1: Lavi, Alexandra and Urara arrive in 13th-century Tibet, seeking the Rakshasi, a figure who will end the war between Tibet and Mongolia and bring peace. Lavi discovers that the nunnery is training young girls to become Rakshasi, with Heruka being a key figure. Dolma, the leader of the nunnery, reveals that they exiled the adults who tried to stop the Rakshasi ceremony, as they believed in fighting the Mongols. Meanwhile, Alexandra and Urara pose as performers and are captured by the Mongol leader, Dolo'adai, who plans to use their powers against the convent. Lavi learns that the Rakshasi are magical girls chosen through a ritual with a mysterious figure named Lord Jataka, Kyubey. Lavi and Nemu discuss the discrepancies in history, noting that the nunnery's role and the existence of "junior nuns" are not part of the original historical record. They surmise that Heruka is likely the Rakshasi mentioned in history and Lavi decides not to interfere with Heruka's fate, as it would alter history. A Mongolian soldier is captured after attempting to poison the nunnery's well. Heruka interrogates him, as she can speak Mongolian, revealing that the Mongols believe the Rakshasi attacked them first, which lead to their invasion. Heruka is shaken by the accusations but keeps the details from Dolma. Lavi learns that another junior nun who speaks Mongolian, likely Alexandra or Urara, is with the Mongols. Accompanied by Heruka, Lavi reunites with Alexandra and Urara, where they discuss the historical discrepancies and the possibility of a witch influencing events. Nemu suggests they may need to intervene to ensure the Rakshasi ends the war as history dictates. Alexandra and Urara decide to stay with the Mongols to gather intelligence, while Lavi and Heruka return to the nunnery through a hidden entrance to prepare for the impending attack. The Mongols discover the hidden entrance to the town and plan to use it to launch a surprise attack. They set a trap, using false information to lure the nunnery's defenders into an ambush. Alexandra and Urara learn of the impending attack and reveal that the Mongols' plan, but Heruka deduces that the attack will likely be a night raid, not at dawn as initially suggested. She prepares the nunnery for an ambush, evacuating the townsfolk and organizing a counterattack. The nunnery's defenders, led by Heruka and Lavi, successfully ambush the Mongols, but the Mongols use a feigned retreat to lure them into a trap and successfully counterattack. The town is set ablaze and Lavi stays behind to hold off the Mongols while the others retreat. Heruka is overwhelmed by guilt, believing her actions led to the town's destruction. She asks the villagers to restrain Dolma so she can fulfill her role as a Rakshasi. Heruka then encounters Kyubey, who offers her a contract to become a magical girl. Heruka accepts, wishing to erase the memory of the Rakshasi from everyone's minds to end the war. Heruka's wish changes history, erasing the memory of the Rakshasi, even among the Folklore of Zero, and altering the perception of the nunnery. The Mongols withdraw, and the war comes to a ceasefire. Heruka spreads the ashes of her loved ones, symbolizing their return to the earth, and embraces her role as a Rakshasi. After the nunnery is restored, Dolma decides to leave and join the Order of the White Hill to seek support for the nunnery. She and Heruka share a heartfelt farewell, with Heruka giving Dolma a manuscript to help her learn Mongolian.
      • Part 2: Heruka, now seen as a savior by her followers, confronts Mongolian soldiers. Despite being shot with arrows, she remains unharmed, which the soldiers interpret as a miracle. Many Mongols abandon their weapons and convert to her faith, believing she is an incarnation of the Buddha as her magic pacifies people's hearts. Heruka’s influence grows, and she continues to spread her teachings, aiming to bring peace and Shambhala to the world. Meanwhile, the Mongolian commander, Dolo'adai, is ordered to destroy Heruka’s followers, but his soldiers are reluctant, fearing divine punishment. Lavi, Alexandra, and Urara observe Heruka’s growing influence and success in stopping the war. The group decides to investigate further by studying religious texts to understand Heruka’s role and the concept of the Rakshasi. Dolma, now part of the Order of the White Hill, successfully negotiates support for the nunnery from the temple’s head priest. Lavi, Nemu, and Urara are studying a palm-leaf manuscript about Tibet’s history, which mentions the Rakshasi. They discuss the possibility of it being a mythological account of Tibet’s founding, as they've forgotten about the Rakshasi due to Heruka's wish. Meanwhile, Heruka arrives and informs them that the Mongolian Army has attacked their village and others, resuming their invasion. Survivors beg for vengeance against the Mongols and a wounded Mongolian soldier reveals that the general has allied with the Rakshasi, and Heruka comforts him as he dies. The group learns that the Mongols plan to continue their attacks, exhausting them. Later, Deki, another girl at the nunnery, informs Heruka that Dolma has been caught in the fighting as a mediator between Heruka and the Order of the White Hill, who seek peace with the Mongols. Returning to her village, she finds it destroyed by the Mongols. The villagers, who revere Heruka as their savior, refuse to accept peace with the Mongols. Dolma is attacked by Mongolian soldiers but escapes and reunites with Heruka. Heruka meets with former Lamas and nunnery priests, and proposes a decisive battle against the Mongols and enlists their help. Dolma convinces the Temple Head Priest to support the plan, believing in Heruka’s miracle. Meanwhile, the Mongolian general, Dolo'adai, prepares for the final battle and agrees to meet Heruka’s group on Mongolian soil. Heruka shares a childhood story about her grandmother, who made her believe butter tea was sweet. Heruka and her group arrive in Mongolia after days of travel. Dolma insists on being the interpreter, but it’s revealed that everyone, including the Temple Head Priest, understands Mongolian. They are led to a location resembling a Tibetan monastery, where General Dolo'adai awaits. Heruka and Dolo'adai exchange tense words, and Heruka reveals her plan to end the fighting by becoming a Mongolian officer. Heruka shocks her followers by claiming to betray them, offering them to the Mongols as a "gift." She insults her companions and declares herself a Rakshasi. Heruka’s followers and the Mongols are horrified, and the Temple Head Priest accuses her of being a fraud. Dolma defends Heruka, but Heruka continues to play the villain, claiming she manipulated everyone for her own gain. She even accuses herself of killing Dolma’s family and others in their hometown. The Mongols, convinced of her evil nature, prepare to execute her. Heruka’s followers turn against her, and she is taken away. Heruka’s former Lama testifies against her, but Dolma tries to defend Heruka, who continues to play the villain. She reveals her plan to lure out the witch, the source of hatred and conflict, by creating a situation filled with hatred. Heruka is condemned as a Rakshasi, and the Mongols prepare to execute her. Heruka confronts the witch and uses her magic to put everyone to sleep, but Lavi resists and follows her. Heruka confronts the witch, realizing her magic is being canceled out by the witch’s power of hatred. Despite being at a disadvantage in a direct fight, Lavi and the others arrive to help, revealing they resisted Heruka’s magic because they wanted to protect her. Together, they manage to defeat the witch, but Heruka’s magic weakens, and the people, now awake, turn against her, throwing rocks and calling her a monster. Dolma defends Heruka and they flee together. Lavi and the others hold off the Mongols, allowing Dolma and Heruka to escape until they reach a flower of blue poppies. After Heruka’s execution, Dolma struggles with grief and anger, but Lavi encourages her to record the truth about Heruka, ensuring her legacy is preserved. Dolma travels to Mongolia, helping to spread a new script while secretly inscribing the truth about Heruka in monuments. She reflects on Heruka’s sacrifice and the blue flowers that symbolize her hope.
The Timeline (Historical) is meant to have the original historical records of the events that happened. Puella Historia has the members of the cast change the past, so while it might not belong in Timelines, it's not for Historical either. Would you agree to placing it in Magia Record Timeline and the game section of Timelines to just direct to it? Sweet Beanie (talk) 12:45, 2 March 2025 (UTC)
The page has a section for the Magia Record timeline too. Also, how do we know they change the past? I'm not aware of any reason to believe that either the Tart events or the Puella Historia events result in changing the past. I haven't watched the Puella Historia finale mind you, so perhaps there's something there, but if you're merely assuming they change the past then I don't think that's a good assumption. ~ Celtic Minstrel (talk) 14:32, 2 March 2025 (UTC)
I meant the history before the Kamihama gangs went back in time. For example, originally, the Tart stuff goes exactly as in the manga, then Iroha, Yachiyo and Ui go to the past and make some changes, even if just in Tart's dream. Another example would be how Toyo had no friends until KaMoRe came from the future. The end result is mostly similar, but the original Toyo never met anyone named Rena Minami. Historical should be for the events without involving time travel, while other articles which include the present should tell of the time travel stuff, because it starts in the present (like Present-day Kamihama for Puella Historia), they go back in time (like Mirage of Alexandria, make some minute changes, usually preventing 10^-43 from messing things up), then they go back to the present. It's why I didn't bring the Historia MSS stories that didn't involve the girls from Kamihama to Timelines but added them as references in Historical. The people from the present didn't affect Ebony's MSS since it happened before the Tokime arrived to Alexandria. I intend to put the other events of the recent past in Kamihama to the Historical Magia Record section too, unless they involve any time travel. This would also be easier since Historical overall has less detail than I've put into my draft of events. Sweet Beanie (talk) 18:07, 2 March 2025 (UTC)
Okay, so it seems our disagreement can basically be traced back to a disagreement on what it really means to travel back in time. There seems to be an implicit assumption that Homura's form of time travel is the only form that exists, yet Amaryllis directly proves otherwise – her time travel method is very different. That already shows that there are multiple forms of time travel in the setting. That in turn implies that there's no guarantee that any two instances of time travel have properties in common. So, when analyzing time travel, we should avoid making assumptions. And it should be acknowledged that applying "common sense" to time travel just doesn't work. ~ Celtic Minstrel (talk) 08:13, 3 March 2025 (UTC)
Yeah, Tart events always played weirdly with the rules. Amaryllis' time travel is the most conventional, Iroha also did it once with that leaf in the Arc 2 finale. Homura supposedly goes back in time AND switches realities (Guitarist Kyosuke timeline). Mirrors time travel is weird because, the moment the mirror they traveled from shatters, the people traveling through it go back to where hey came from. Don't even get me started with Null Magica. Mikoto's was the only one that was said to bring paradoxes and potentially destroy the world, but it's ultimately unconfirmed. Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
There is no such thing as "conventional" in time travel. The "switches realities" theory for Homura's time travel doesn't seem to be canon – Homura Tamura rolls it up to ridiculous, but there is nothing whatsoever in the show to support it (guitarist Kyosuke is clearly not canon). From what we actually see, her time travel is something like "stuffing her future soul into her past body". Amaryllis's time travel is the closest we get to a "wormhole" or "portal", where two versions of Amaryllis exist simultaneously. I think the only thing we can really conclude is that there are no rules for time travel in the setting – each time traveller has her own rules. ~ Celtic Minstrel (talk) 00:34, 4 March 2025 (UTC)
I hate to bring up old points again, especially since the matter for which this discussion started has been settled, but if Guitarist Kyosuke can't be taken as canon, since the information comes from a witch card, then what about Cleopatra and Himiko? Why are the production notes of Cleopatra and Himiko from episode 11 taken as canon proof they're magical girls, and the Historia versions of them are taken as a separate universe? From what we saw, we never got confirmation that that was Cleopatra or Himiko except runes of their names and production notes saying they were. Toyo's event even had a cop-out with justifying that the japanese girl from episode 12 was Himiko's shrine maiden. I don't even think we saw Cleopatra's soul gem, and it's not like Tart (from episode 12) where it's so specific and has hard evidence that it's Jeanne of Arc as a magical girl. Sweet Beanie (talk) 09:49, 4 March 2025 (UTC)
The identity of Cleopatra does not depend on any production notes. The scenes showing her in the anime are very clearly her. I don't know whether or not the same applies to Himiko, but I would say runes of their names are sufficient as evidence to their canon identity. I'm not sure if there's direct evidence in the anime that Cleopatra was a magical girl, though – it's possible it's merely inferred from the fact that all the other historical characters depicted are magical girls. She is clasping something to her chest that could be a soul gem, but unlike with Tart, we can't see any evidence that it is. But the main point here is that their identity is clear enough from the anime without resorting to production notes. This is definitely true for Cleopatra at least. ~ Celtic Minstrel (talk) 00:14, 5 March 2025 (UTC)
Now, I am not aware of any reason to believe that "the history before the Kamihama gangs went back in time" is something that exists. It's quite within reason to believe that they went back in time because they went back in time. Time travel messes up causality, after all. I am not aware of any convincing evidence that Yachiyo and Ui "make some changes" to the past. Indeed, the Maiden of Hope explicitly questions this theory – it points out that the fact of "Tart remembered Yachiyo and Iroha" may have been true already before they went back, and they just didn't know. It also points out that the sweet dreams charm with the red and blue candles has no origin – Melissa learned it from Iroha, and then Melissa passed it down through history until Iroha learned it. ~ Celtic Minstrel (talk) 08:13, 3 March 2025 (UTC)
I actually agree with that. However, I think historical should have the barebones of the story, like "Cleopatra dies," since it's ultimately unconfirmed whether they were always meant to be there. Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
So unless we can find references to strongly support the idea that history was changed (such as an actual non-speculative statement in the game itself about what the history was like "before the change"), then I think it's simpler to assume it wasn't. Based on that premise, they didn't go back in time and change history – they went back in time so that they could replicate the true history that led to their present day. I doubt either version of the theory is strongly-supported by the evidence, mind you, but without explicit data on "pre-change" histories, anything you put there would be speculation. ~ Celtic Minstrel (talk) 08:13, 3 March 2025 (UTC)
An argument I could make to say that they weren't always meant to go to the past is that Mikoto, having seen the past, didn't comment on the Kamihama girls being there or change her mind by saying "well at some point I agree with them so why prolong the inevitable". The Pillar of Tomorrow has her talk with Iroha about how she's satisfied with Iroha now after she's done with her work. Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
Ultimately, can we agree to not put any time travel in Historical? I feel like Timelines is the exact place for time travel shenanigans? Sweet Beanie (talk) 10:15, 3 March 2025 (UTC)
I wouldn't say it's the place for "time travel shenanigans". It started out as an analysis of timelines formed specifically from Homura's actions, not timelines in general. It would certainly make sense to briefly cover the Historia and Tart time travel situations in Timelines, but I'd say that should slot in from the future perspective, rather than in a "historical" section. In other words, it's mentioned at the point when they travel back in time, rather than having a section to itself in the past. But giving a full summary of the event would probably be too cluttered, I think.
I think the main detail of the Puella Historia stories definitely belongs in Timeline (Historical), though if you really want to phrase that summary to avoid mentioning the time travellers, I guess it wouldn't hurt. From the context of the Historia series, the goal is to "prevent the past from changing", so I think it's most reasonable to conclude that the time travellers (including the Witch of Symbols) had only very minor net effects on the past events. And the History A vs History B of Amaryllis's story also belongs there, in my opinion. ~ Celtic Minstrel (talk) 00:34, 4 March 2025 (UTC)
Thank you. I'm glad we can agree. Sweet Beanie (talk) 09:49, 4 March 2025 (UTC)