User:Sweet Beanie

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Here's a list for things I aim to do. If someone wants to contribute, feel welcome to do so:

Status Task Progress
Not Started After finishing all the summaries, go through them and remove unnecessary detail and overall improve grammar. Not started.
Not Started Fix typos on the wiki. Not started.
Not Started Finish the Kimochi page, especially with which characters get the Kimochi until they end up with Iroha and then into Puella Historia. Not started.
In Progress Add the Soul Dome, or Soul Vessel to the Uwasa page, alongside historia book Nemu. In progress.
Not Started Add Michiru's Grandmother and the Kazumi clone series to the Kazumi characters page. Not started.
Not Started Fix the broken redirects. Not started.
Not Started Fix the double-redirects. Not started.
Not Started Add every event into the timeline, or make an expanded timeline page for adding everything into, with the timeline starting with speculation, or word of mouth by Kyubey, then Puella Historia, then Scene 0, the main series, spinoffs, wraith arc, rebellion and then Walpurgisnacht: Rising. Additionally, it will be divided into timelines. Not started.
Not Started Fix the orphaned pages and see if they can be fixed. Not started.
Not Started Categorize the uncategorized categories. Not started.
Not Started Categorize the uncategorized pages. Not started.
Not Started Delete or use the unused files. Not started.
Not Started Try to get some of the wanted files. Not started.
Not Started Try to make some of the wanted pages. Not started.
Not Started Fix typos on the wiki. Not started.
Not Started Work on every article on the Category:Articles needing work. Not started.
Not Started Look through the animations, magias and doppels and add them to the personal abilities page. Not started.
Not Started Add the powers to the individual character pages. Not started.
In Progress Debunk misinformation. In progress.
In Progress Add everyone's powers from the previous, finished installations from the Personal Abilities page to their character pages. In progress.
In Progress Add minor characters to the Mobage characters. In progress.
In Progress Add witches and minor witches to every characters page. In progress.
In Progress Add Minor characters to the main series characters page. In progress.
In Progress Add a simple Minor characters to the Magia Record characters page. In progress.
In Progress Remove redundant minor characters from the Kazumi characters page. In progress.
Done Fix the Wraith page. Done
Done Add info about the Will of the Universe. Done
Done Add Minor characters to the Kazumi character page. Done
Done Fix the Magic-related pages, especially the Glossary. Done
Done Add the powers of the rumors and also a section for the witches, minor characters (like the nameless girl from Scene 0 who could cause a shower of gold to appear), and witches and other creatures like Nightmares and Kimochi. Done
Done Add everyone's powers from the previous, finished installations to the Personal Abilities page. Done

Exedra Character Template

Exedra Character Template

Creates a character card with image, name, and Kioku entries.

Parameters

  • name - Character's name (required)
  • link - Link to character's page (defaults to name)
  • image - Character image file (without File: prefix)
  • kioku1 to kioku4 - Memory names
  • stars1 to stars4 - Star ratings (default ✦✦✦)

Example

Template:Exedra Character


Exedra Character Template

Creates a cell for a character with their Kioku (memory) information.

Usage

Template:Character Template

Parameters

  • name - The character's name (required)
  • link - Link to character's page (defaults to name)
  • image - Character's image file (without File: prefix)
  • kioku1 to kioku4 - Memory/Kioku names
  • stars1 to stars4 - Star ratings for each Kioku (default ✦✦✦)


Stories

X's MSS

Part 1:

Part 1, continued:

Part 2:

Part 2, continued:

Part 3:

Part 3, continued:

Iroha's MSS

Part 1:

  • Iroha visits Mitama for coordination, and Momoko arrives shortly after. The three go to eat, and while cooking, Iroha recalls making hamburger steak for Ui when she left the hospital

Part 2:

  • Felicia returns home with Hugegon Ball keychains for Iroha, Yachiyo, and Tsuruno. They go to Banbanzai, where Tsuruno boasts about her family's past political fame, but Felicia laughs when she compares it to their current situation. Tsuruno is hurt and she runs off, and Iroha scolds Felicia for being insensitive, making Felicia cry and flee. Felicia finds Tsuruno at her favorite park and apologizes, saying she admires Tsuruno’s family. Tsuruno forgives her, and when Iroha and Yachiyo arrive, they all reconcile and finish their meal.

Part 3:

  • Tsuruno invites everyone to Asuka’s magical girl training camp. Yachiyo, Sana, and Iroha decline, while Tsuruno and Felicia attend. At home, the three feel their absence—overcooking, missing shower routines, and finding their usual drama less fun without them. At the camp, Asuka makes the girls cook their own meals, and Momoko, Kaede, and Rena are also there. That night, Felicia and Tsuruno duel since no one stops them, but they miss their friends. The next day, Iroha’s group prepares hot pot to Felicia and Tsuruno’s preferences, and on their way back, they reunite early, as Tsuruno and Felicia left because they thought the others would be lonely. Iroha happily welcomes them home, and they eat together.

Yachiyo's MSS

Part 1:

Part 2:

Part 3:

X's MSS

Part 1:

Part 1, continued:

Part 2:

Part 2, continued:

Part 3:

Part 3, continued:

X's MSS

Part 1:

Part 1, continued:

Part 2:

Part 2, continued:

Part 3:

Part 3, continued:

Temporary: Events in Chronological Order

Draft:

Magia Record Game Timeline

An anomalous timeline likely created by one of Homura's loops, which was changed after Madoka rewrote the universe. The only universe in which the Doppel System was able to be spread worldwide.

Due to the amount of content in Magia Record, the timeline is structured by a list of events and stories in chronological order, as well as a quick summary for each entry. For more details on specifics, check out the pages for the individual events listed below. For more information, see Magia Record Timeline.

Unaccounted for:

  • Chiharu
  • Ryoko
  • Shigure
  • Hagumu
  • San
  • Miyuri
  • Livia
  • Ryo
  • Kokoro
  • Yukika
  • Ayaka
  • Himika
  • Mitsuru
  • Tsumugi
  • Ren
  • Rika
  • Mayu
  • Sayuki
  • Moka
  • Riko
  • Maria
  • Mikura
  • Seira
  • Temari
  • Hotori
  • Rion
  • Meguru
  • Hotaru
  • Yuuna
  • Sae
  • Akari
  • Kuro1
  • Kuroe
  • Kuro2
  • Yu
  • Nagisa


  • Hinano's MSS: Hinano is rejected by a boy and Emiri tries to cheer her up. During a science presentation for children, they defeat a witch together.
  • Hinano's MSS: A flashback shows how Emiri became Hinano's assistant after being saved from a witch, admiring Hinano's dedication to science and magical girl duties.
  • Hinano's Winter Costume Story: Hinano meets Ren to discuss Rika's bad mood, likely tied to memories of her ex-girlfriend. Hinano suggests that Ren being present for Rika is enough to help her.
  • Hinano's Swimsuit Costume Story: Hinano plans to go to the beach with Emiri, Rika, and Ren. They go shopping for swimsuits together.
  • Momoko's Winter Costume Story: Momoko treats Iroha and Sana to a meal at Banbanzai. The dish turns out to be dangerously hot and the girls try to escape without ruining their outfits.
  • Momoko's Swimsuit Costume Story: Momoko struggles while shopping for a swimsuit with Kaede and Rena. At the beach, despite her embarrassment, they encourage her to embrace her new look.
  • Meiyui's Winter Costume Story: Meiyui receives a "martial arts" outfit from Kako, only to realize it’s actually "marital arts" wear meant for romantic outings. Despite initial embarrassment, Meiyui embraces the outfit with encouragement from her friends.
  • Kushu's MSS: Kushu, a magical girl who sleeps during the day due to her wish, teams up with Karin, Mitama, and others to investigate a vampire rumor in the Hokuyo Mountains. They discover the "vampire" is actually Kushu, mistaken due to her nocturnal activities. The group bonds over the misunderstanding, and Kushu finds joy in the friendship.
  • Kushu's Christmas Costume Story: Kushu dreams of serving her queen, but in reality, Yachiyo finds her asleep at Mitama’s shop, happy that Kushu is having sweet dreams.
  • Nayuta's MSS: Nayuta reflects on her strained relationship with Touka. After school assignments and mediating conflicts between Mikage and Sudachi, Nayuta learns the importance of understanding others. She reconciles with Touka and resolves to mend her relationships.
  • Kanae's Halloween Costume Story: Kanae, a ghost in the Halloween Castle, meets Mel and reluctantly joins her for trick-or-treating. They encounter Yachiyo and Mifuyu, and Kanae plays a gentle prank on them.
  • Asuka's MSS: Asuka struggles to remember a conversation with Nanaka. After several attempts, she reflects on her wish to help her cousin become a police officer and eventually learns Nanaka's message was about a flower exhibition. Asuka resolves to improve her memory and enjoys the event.
  • Asuka's Winter Costume Story: Asuka impresses Emiri and Rika with her fashion sense, and has daydreams of becoming a fashion mentor. Sasara encourages her to start small and Asuka decides to help her pick an outfit.


  • Unordered and unfinished (Events and Characters):
    • Shizuka
  • Shizuka's MSS: Shizuka, Chiharu, and Sunao visit Emiri's office, where they meet Hinano and Kanoko. Shizuka struggles to understand modern concepts like factories, which leads to awkward conversations. Shizuka reflects on her wish to protect Japan, realizing it was used by someone to save factories. Despite initial sadness, she learns her wish helped preserve local industries, finding pride in her actions and resolving to move forward.
  • Shizuka's Swimsuit Costume Story: Shizuka is introduced to modern swimsuits, which she finds revealing compared to her traditional Tokime attire. With encouragement from Chiharu and Sunao, she buys a swimsuit and gains confidence by showcasing it to her tribe.




    • Alina becomes a magical girl. (Alina's MSS)
    • Iroha becomes a magical girl.
    • Kagome moves to Kamihama City with her parents. Later she is attacked by a familiar of the Mirror Witch, being saved by Iroha. Shortly after, Kagome meets Kyubey and learns the existence of magical girls, discovering through questions the fate of them turning into witches. Before making a contract to save all the magical girls, Kagome is stopped from contracting by Tasuke.
    • Ui, Touka and Nemu become magical girls together after learning Iroha became a magical girl. Ui's power overwhelms her and risks turning her into a Witch. Touka, Nemu, and Alina use their powers to stop Ui's collection of corruption and separate Ui's soul from her body and place it inside of a Kyubey, turning it into Lil' Kyubey and causing all traces of Ui's existence, including others' memories, to be erased from the universe. Alina's creation of her quarantine barrier around Kamihama cuts Kyubey off from its collective hivemind, turning any Kyubey who cross the barrier into lifeless husks. Because Kyubey can no longer enter Kamihama, no new Magical Girls from within the city can be contracted.
    • The Wings of the Magius are formed.
Didn't Mifuyu go missing before Hanna died?
    • Mifuyu is saved by the Doppel System, meets Touka and joins the Wings of the Magius.


    • Tsukuyo and Tsukasa join the Wings of the Magius.
    • The Magius begin their work on creating Uwasa to gather energy for the Automatic Purification System around Kamihama City and attract magical girls from other cities. This simultaneously prevents magical girls from becoming witches and lures witches from surrounding areas to the city. Their work with Uwasa, Alina's witch cultivations and the strengthening of Shitori Egumo cause the city's witches to become significantly stronger than normal. This forces the city's magical girl population to work together in groups to compensate for witches' strength whilst continuing to abide by strict territory divisions between wards.
    • The Bloody Tragedy starts in Futatsugi City, due to the friction between gangs and the dissaperence of witches.
    • Yuna and Hikaru's senpai becomes a witch in front of Yuna, later Kyubey is chased out of the City. However, Juri accidentally kills a member of Torayamachi, dividing the two groups once again.
    • Juri defeats the Bat of Monzenbashi, saving Ranka and Ao from her. Some members of Monzenbashi, like Ranka, Ao and the Bat join Ryuugasaki, while other girls join Yuna in Torayamachi.
    • Almost at the same, time Ao creates Janomiya gang with young magical girls abused by other gangs like her, and plants spies in both Ryuugasaki and Torayamachi.
    • Sakuya kills her best friend due to the both of them being in opposite gangs.
    • Due to the suicide of her boyfriend Hiko, Himena becomes a magical girl, fusing his soul/mind with hers.

Game

Pre-Arc 1:

Pre-Arc 1

1 year before Arc 1

  • Sunao becomes a magical girl and starts working as an assassin for the Mikoshiba due to threats from her to kill her parents.
  • Chika becomes a magical girl with the wish to live peacefully with her family, surrounded by nature.

x

  • Alina's MSS: Alina wins a prestigious Modern Art award for her self-portrait, but Alina receives a letter from the judge, who praises her talent but warns that her art, lacking an external theme, could be dangerously intoxicating. The judge advises her to stop creating if she doesn’t want to change the world. Alina admits she doesn’t fully understand her own motivations for creating art and decides to revisit her past works for clarity. Alina visits an art gallery exhibiting her works and reviews her artistic history. Despite lacking an external theme, she acknowledges that her inspiration comes from what excites her, even if she feels empty inside. Alina’s frustration reaches a breaking point and she concludes that her brilliance will fade by age fifteen. Alina decides to end her artistic journey by destroying her past works and herself, viewing her death as her final masterpiece. She encounters Kyubey, who offers her a magical girl contract, but Alina initially rejects it, believing that solving her problems through a wish would undermine her identity. Kyubey asks her again, and she responds that she wishes for a space where nobody could bother her. Alina then immediately jumps off a roof, recording it and believing her life and death will complete her artistic legacy. However, she survives due to her transformation into a magical girl and her unconscious body is found by Touka and Nemu., In the hospital, Alina reflects on her near-death experience and realizes her art’s theme has always been her own beauty. Alina learns that her survival was due to her new abilities as a magical girl and finds inspiration in witches and their barriers.
  • Touka, Nemu, and Ui witness Iroha fighting witches and, after questioning Kyubey, make wishes to create an automatic purification system. The Kyubey which fulfilled their wishes turns into Lil' Kyubey, and despite Touka and Nemu's powers of manifestation and conversion working, Ui’s power to absorb impurities overwhelms her. Alina sees them and forms a barrier around Ui to halt the process. Not knowing what to do, Nemu creates a rumor to place her soul in the empty Kyubey from which they took their powers.
    • This results in all traces of Ui being wiped from everyone's memory as well as all records of her existence. This leads to Touka and Nemu forgetting about Iroha too and believing that their wishes were made for magical girls themselves. Ui's old body has transformed into Embryo Eve, a "half-witch" that continuously absorbs impurities within itself, creating the Doppel System. Alina expands her barrier to include all of Kamihama and the three girls form the Magius. Alina's quarantine barrier around Kamihama cuts Kyubey off from its collective hivemind, turning any Kyubey who cross the barrier into lifeless husks. Because Kyubey can no longer enter Kamihama, no new Magical Girls from within the city can be contracted.
    • In the anime, Hanna is shown to have been saved from becoming a witch after Ui, Touka and Nemu become magical girls.
  • Mitsune's MSS: Mitsune, a hikkikomori, becomes a magical girl to escape her slump. She struggles with her identity but eventually tries to take a role as a hero by saving people. After defeating a powerful witch with her Doppel, Mitsune resolves to grow stronger, inspired by her memories of Jun.
  • Sana makes a contract to become invisible.
  • Manaka becomes a magical girl in exchange for opportunities to spread her family's restaurant's flavors.
  • Rena becomes a magical girl with the wish to have the power to become someone else.
  • Momoko's MSS: Momoko helps Rena with a stranger during an idol event. She sees her again when she senses a witch nearby and they introduce each other and team up to defeat it. They discuss their struggles with each other and Momoko is happy her timing was good enough to have met Rena.
  • Kaede becomes a magical girl to save her family's garden and becomes friends with Momoko and Rena.
  • Tsuruno becomes a magical girl to win the lottery and then gains infamy for dueling magical girls until she’s beaten by Yachiyo and joins her team. Yachiyo also meets Rena and Kaede.

Issue with Mel and KaMoRe

  • Mel becomes a magical girl to become a great fortune teller and meets Kanagi.
  • Mel joins Yachiyo’s team.
  • Tsukasa and Tsukuyo meet and become magical girls with the wishes to never hate each other.
  • Karin becomes a magical girl on Halloween in order to heal her grandmother's kleptomania.
  • It's uncertain when they made contracts, but at this point, the following magical girls were active in Kamihama:
    • Masara makes a contract. Not knowing what to wish for, she simply wished for money.
    • Kanoko makes a contract to have her parents keep working for the next 30 years.
    • Ria wishes to become a "natural beauty", which also changes her appearance in everyone's memories retroactively.
    • Konomi becomes a magical girl to heal the florist she worked for at the Blossom flower shop.
    • Ikumi wishes to keep the café she worked at from closing.
    • Rui becomes a magical girl to heal the eyes of her cat.
  • Breakpoint: A magical girl attacks Momoko while she fights familiars, an event which has happened more and more often in Kamihama as of late. A witch shortage causes conflict between East and West, leading to disputes in Central Ward.
    • Yachiyo and Mifuyu attempt to negotiate with Kanagi, but both sides blame each other for attacks. Kanagi uses mindreading to confirm their honesty, but distrust remains.
    • More attacks occur and westside magical girls demand retaliation. Inside the Mirror Witch’s barrier, the girls face strange distortions. Separated, Mifuyu notices her magic weakening, likely drained by the witch. They reunite but retreat, realizing the barrier is too dangerous. Outside, conflict escalates as Westside magical girls fight over Central. When Mel is falsely accused of attacking a Westside girl, suspicions deepen. Inside Mirrors, the girls battle fake versions of each other. After finding the real Tsuruno and Mel, they retreat, realizing they need a new strategy. Though unable to defeat the witch, they confirm its role in the conflict. To end the chaos, they make defeating the Mirror Witch a condition for negotiations. The girls lure the witch to an abandoned building, hoping to finally end the chaos.

x

  • Mel turns into a witch after fighting Raspberry, revealing the truth about witches to Yachiyo, Mifuyu and Momoko.
  • Yachiyo's team goes to an Amusement Park shortly after Mel's death.
  • Yachiyo dissolves the Mikazuki Villa team. Tsuruno starts to work alone in Sankyo Ward, Momoko makes a new team with Rena and Kaede and Mifuyu disappears.
  • Alexandra becomes a magical girl to erase the crush she has on her teacher.
  • Hikaru makes a contract to find something todevote herself to.
  • After her mother's suicide, Yozuru makes a contract to make it so that she doesn't feel the need to kill herself, which leads to her becoming unable to feel emotions.
  • Sudachi and her class are held at gunpoint, and the criminal prompts them to only pick out one sacrifice whom he will kill. The class picks Sudachi, who is then approached by Kyubey. She becomes a magical girl to make herself be the only survivor instead.
  • Juri forms the Ryuugasaki gang.
  • Sakuya becomes a magical girl and shortly after joins Ryuugasaki, where she meets her best friend.
  • Nagisa likely contracts around this time, but the circumstances are different than in other universes.
    • Nagisa's Wish: On her way home from school, Kyubey offers Nagisa the chance to become a magical girl again, but she is skeptical and refuses to follow him.
    • Magical girl, Inui Itsumi, asks Kyubey about the "Sleepwalking Ghost," concerned if this girl targets bad people, especially someone she knows named Shou. Nagisa's teacher notices her injuries, and her classmates invite her to buy candy, but Nagisa lies about visiting her sick mother at the hospital. Kyubey invites her to accompany Inui on a witch hunt. They wait for her, but she doesn't show up. Later, Inui criticizes Kyubey for not informing her about bringing Nagisa, arguing against his plan to contract Nagisa due to her young age and current inability to handle such responsibilities. Kyubey finds Nagisa shopping for cheese for her mother, learning about her family’s struggles after her father abandoned them. Kyubey encourages Nagisa to consider becoming a magical girl, but she remains uncertain until unexpectedly finding herself in a witch's barrier. Yu appears and saves Nagisa, defeating the witch and introducing herself as the "Sleepwalking Ghost," Yu. She explains her mission to kill bad people based on her list. After making sure Nagisa isn't on her list, Nagisa sees the name of her mother and tells Yu that she likely moved away.
    • Inui confronts Yu over accusations about Shou being a bad person, leading to a physical altercation which Inui loses. Meanwhile, Nagisa decides to visit her mother and use her wish for her recovery. Nagisa visits her mother in the hospital, where her mother accuses her of lying and resents her existence. Instead of wishing for her mother's cure, Nagisa surprisingly wishes for the tastiest cheesecake, which her mother will think is the best. It's unknown whether Nagisa ate it or not. Inui, severely injured by Yu, turns into the witch Uhrmann and her barrier engulfs the hospital. Kyubey suggests they escape, but Nagisa fears Yu might harm her mother, so she fights Uhrmann but gets knocked unconscious. Yu arrives and kills the witch, leaving to Nagisa's mother's hospital room. Yu leaves her critically injured, before leaving upon realizing Nagisa's her daughter. Nagisa silently witnesses her mother's plea for help as she refuses to help her, ultimately transforming into a witch, Charlotte.

Less than a year before Arc 1

  • Asahi becomes a magical girl to stop her grandfather from interfering in her life.
  • Ranka becomes a magical girl to keep her favorite arcade from closing. She then joins the Monzenbashi gang, being forced by her leader to hurt and kill other magical girls.
  • Ao makes a contract to have friends with whom she could play board games, and is forced to join the Monzenbashi gang.
  • Hikaru joins Torayamachi gang and later convinces Yuna to do the same.
  • Yuna defeats Juri due to the petition of her senpai, Torayamachi's leader. Because of this, Torayamachi and Ryuugasaki become allies and Sakuya joins Torayamachi.
  • After accidentally killing her parents from the fire she caused, Felicia becomes a magical girl to undo the incident. Due to her state of mind, the wording of her wish leads to her memory being rewritten to where a witch killed her parents instead.

x

  • Hazuki, Konoha and Ayame become magical girls and leave Kamihama City.
  • Mitama opens her Coordinator business.
  • Meguru becomes a magical girl to become a popular Master of Ceremonies.

x

  • Sayonara Storage:
  • (Hanna discovers that Mikoto resides within her mind, and both start to wreck havoc using witches by Mikoto's suggestion.)
  • Hanna's MSS: Hanna recounts her past to a witch before she sends it to cause havoc, likely to Nanaka.
  • Nanaka, whose family had lead a flower arrangement school since the Edo period, has her father get ill, which leads to the school being taken over by his lead pupil. Her father’s final wish for her was to reclaim their school, and when approached by Kyubey, she makes a contract to gain the power to accomplish revenge by her own hand. She quickly realizes Kyubey's treachery due to her power.
  • Seika becomes a magical girl to save Leila, who drowned due to a witch.
  • After finding people trapped in a witch's barrier, Akira becomes a magical to save them and then teams up with Nanaka.
  • Due to Hanna's actions, Kako becomes a magical girl to restore her family business, the Natsume Bookstore. She then teams up with Nanaka and Akira.
  • Meiyui's MSS: After uncovering a traitor within her family, Meiyui fights Kako and Akira, only to team up with Nanaka to defeat a witch causing the chaos. The four then form a team together.
  • Sasara becomes a magical girl to become a knight who protects people and teams up with Asuka.
  • Emiri becomes a magical girl to get closer to an older girl in her neighborhood. She opens Emiri’s Consultation Office with the help of Asuka and Sasara, and later meets and befriends Hinano.
  • Felicia gets into a dispute with Nanaka's Team but soon becomes friends with Kako and secures a cooperation with Asuka and Sasara.
  • Karin gets lectured by Yachiyo, temporarily joins Momoko's Team and quits her Phantom Thief work.
  • Natsuki wishes to cure her big brother's illness, so he could play a championship baseball game.
  • Aimi becomes a magical girl to know what her crush, Hayato.
  • Konoha, Hazuki and Ayame return to Kamihama. Ayame becomes friends with Kako and Felicia.

x

  • Leila and Mito become magical girls, making a team with Seika.
  • Kanagi starts working as a maid.

x

  • Other magical girls likely contracted during this time period: Shigure, Hagumu, San, Miyuri, Shizuku, Ayaka, Kokoro, Sayuki, Mayu, Ryo, Rika, Ren, Riko, Himika, Yukika, Hotori, Moka, Maria, Sae, Hotaru, Akari, Ashley.
  • The Flowers' Lament:
    • Escape: Konoha, Hazuki, and Ayame are falsely accused of attacking magical girls, leading to a city-wide hunt. Hazuki is specifically targeted, as she was seen with victims before they fell unconscious. They evade capture multiple times, with Konoha working alongside Yachiyo to clear their names. The sisters hide in an abandoned house, waiting for the real culprit to reveal themselves. Ayame reaches out to Kako for help, but a mysterious flash of light causes confusion and leads Ayame to flee. Nanaka’s group suspects a magical girl with mind control magic is behind the attacks and using the sisters as scapegoats.
    • Locust: Nanaka’s team investigates the attacks, believing the elusive “Locust” Witch is involved. Mitama recalls a magical girl named Mikoto Sena, who had suggestion magic, but she disappeared. Kanagi, after recovering fragmented memories, reveals Mikoto had a friend named Hanna Sarasa, who may be connected to the incidents. Nanaka’s group deduces that a magical girl is manipulating others to frame the Azalea sisters, and they prepare to confront the true enemy.
    • The Complex: Leila, Seika, and Mito investigate strange occurrences in their apartment complex, linking them to the magical girl attacks. They discover Kanagi is also investigating Mikoto Sena, had her memories erased by suggestion magic. Using Mito’s magic, they delve into Kanagi’s memories and uncover Hanna Sarasa’s name, realizing she is the key to solving the mystery. With Kanagi’s help, they break the suggestion magic placed on her memories, revealing Hanna’s role in the attacks and her motive to create chaos and disrupt the lives of magical girls.
    • Escape: The Azalea sisters are manipulated by Hanna’s suggestion magic and Hanna frames Hazuki for the attacks on magical girls. Yachiyo, Nanaka, and their teams eventually track down the sisters’ hideout, where Hanna reveals herself as the true culprit. Hanna’s manipulation causes chaos, but the group bands together to confront her.
    • Chaos: Hanna fights the group, revealing her nihilistic worldview and her desire to destroy the magical girl system. She uses her suggestion magic to toy with the group, but Nanaka eventually corners her. Hanna destroys her own soul gem, committing suicide rather than being captured. Nanaka and Yachiyo tell the truth about soul gems to Konoha, who finds them with Hanna's dead body.
    • Epilogue: After Hanna’s death, the magical girls reflect on the chaos she caused and Konoha and Nanaka vow to protect their friends.

xx

xx

  • Around this time, (Kuroe contracts, meets Kuro and doesn't give her a grief seed)
  • (Sudachi accidentally ends up in Takarazaki and changes Kuro with her power and makes her protect a witch in hopes of meeting Kuroe again)

Arc 1

Arc 1

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Interlude:

Interlude

Crimson Resolve

Arc 2 - The Gathering of 100 Evils:

Arc 2 - The Gathering of 100 Evils:

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

Chapter 9

Chapter 10

Chapter 11

Chapter 12

Post-Arc 2:

Post-Arc 2

Valentine Message

Present-day Kamihama

Memory Drops

Alina's Atelier ~Factor of Despair~

Last Bird's Hope

The Heart, Now and Forever

Unsorted - Arc 2

  • Mitama's Special Training - Shizuka:
    • Shizuka plans to create a map of Kamihama for the branch family and decides to explore the city alone despite her friends' concerns. She encounters a police officer who mistakes her for a missing child, but Natsuki arrives and explains Shizuka's situation. Natsuki introduces herself as a magical girl from the Kamihama Magia Union and offers to help Shizuka with her map. They visit various places and later take a break at a quiet park where they enjoy taiyaki and discuss club activities. Shizuka learns about Natsuki's role in the baseball club and agrees to attend a match. They visit the radio tower where Shizuka expresses her desire to protect the people of Kamihama. Shizuka volunteers to retrieve a forgotten banner for Natsuki's baseball match despite her fear of using public transport alone. She successfully retrieves the banner but faces a train delay, prompting her to walk back to the match. With renewed confidence, she navigates through Chuo Ward alone and arrives just in time. Later, Shizuka leads the branch family on a tour of Kamihama and emphasizes the Tokime clan's mission to protect Japan's people.
  • Tokime Tribe Tale:
    • Part 1: The Tokime girls clean Suitoku Temple for the New Year, sorting antiques and books for donation. Shizuka finds a strange trinket but sets it aside. Later, while selling books in Kamihama, they meet the Mikazuki girls and agree to meet again. Back at the temple, the girls discuss the Tokime Tribe's New Year ritual, which purges calamities from a sacred cup. Shizuka has a nightmare of the ritual failing and causing disaster. She confides in Natsuki, who helps her realize her anxiety stems from the village's changes and her leadership role.
    • Part 2: Shizuka learns the ritual is a sham created by the Mikoshiba family to maintain power. She decides to destroy the calamity cup and enlists Chiharu and Sunao to help steal the ritual sword. In Kamihama, Shizuka and her friends work to restore the sword by finding its missing piece. Shizuka returns to the village and, during the ritual, destroys the cup, freeing the tribe from Mikoshiba's legacy.

Unsorted - Tart

  • Rebel of a Dawnless Land:
    • Act 1: Ui is taken from the present to 1429 France by Minou, Lapin and Corbeau, with her phone channeling her soul gem's magic and allowing her to restore the history they tried to corrupt.
    • Act 2: Ui awakens in her own time, feeling a deep sadness she can’t explain. She discovers a photo of Tart and her friends and cries without understanding why. Iroha comforts her, and Ui prepares for a slumber party, while Iroha visits Mitama, who has learned a new charm.
  • The Maiden of Hope:
    • Act 1: Iroha and Yachiyo visit Mitama’s shop and receive a charm for sweet dreams using red and blue candles from an old grimoir. They use the charm at home and fall into a shared dream.
    • After dreaming of meeting Tart and fighting Corbeau, they realize the dream felt too real. Suspecting the candles, they light them again and return to the dream.
    • After learning that the dream of the past they're seeing included Tart being defeated at Orléans, they wake to find Kamihama in perpetual night, with all non-magical girls vanished. Realizing the dream is connected to the real world, they decide to return to help Tart and restore history.
    • They'd helped Tart reach some victories, but they find Kamihama still trapped in perpetual night, so they return to the dream to help Tart rescue the Dauphin Charles, who is imprisoned by Corbeau.
    • Iroha and Yachiyo awaken to find some people returning to Kamihama, signaling progress in restoring history, so they return to the dream.
    • Act 2: Iroha and Yachiyo awaken to find Kamihama deserted, realizing they are the last ones left. They investigate the candles and discover a dark magic grimoire in Mitama’s shop. The book reveals that Corbeau used the candles to trap Tart in a dream, creating a witch’s labyrinth. The candles, made with Tart’s hair, allow travel into and out of the dream.
    • The two awaken in Mikazuki Villa, relieved to find the sun shining again. They read a history book and discover that Jeanne d’Arc successfully liberated Orléans. A portrait in the book shows Iroha and Yachiyo alongside Tart, and they reflect on the spell’s origins, realizing it may have been passed down through Melissa, though their own memories of Tart are becoming foggy.
  • End of a Legend, the Limits of Light:
    • Act 1: Ui, Touka, and Nemu encounter a massive witch, but Touka and Nemu disappear, leaving Ui to face the witch, Isabeau, alone with Sakurako. Despite their efforts, the witch deflects their attacks and eventually disappears, taking Ui with it.
    • Act 2: After passing the Gates of Heaven and restoring history, Iroha, Yachiyo, Ui and Sakurako return to the future where they're reunited with Touka and Nemu and their memories of the events fade.
  • The Masked Student Council Strikes Back:
    • Prologue: Minou explains that the Holy Maiden Academy, and the world they're currently in, is a "what if" fantasy.
    • Act I - The Daily Lives of Maidens: Tart introduces herself and her friends: Melissa (Bible Study Club), Riz (Going-Home Club), and Elisa (no club). Elisa joined their group after mistaking the Bible Study Club for a martial arts club. The group’s arch-enemies are the Masked Student Council (Lapin, Corbeau, and Minou), who have been in conflict with them for a year.
    • Act II - Magical Teatime Panic: The Masked Student Council resides in the school’s clock tower, where the loud clock disrupts their activities. Meanwhile, the Tart Quartet notices students acting strangely after drinking tea. They discover the tea is brainwashing everyone and suspect the student council. After battling brainwashed students and a maid, they learn the tea comes from a magical teapot that refills itself endlessly. Ms. Specs explains the teapot is an "If Factor," a reality-distorting object born from desires. The teapot’s endless tea threatens to drown the world, leading to its destruction. Minou resets the world with a snap of her fingers.
    • Act III - Handle With Care: After the reset, the Quartet discovers If-pedia, a Wikipedia-like site detailing their world. They learn about a labyrinth event created by the student council to hide the fact that Isabeau’s favorite vase was broken. The labyrinth exploits their weaknesses, such as Riz’s love for honey. The Quartet eventually deletes the labyrinth event from If-pedia, restoring normalcy. However, they accidentally delete If-pedia entirely, causing the world to end again.
    • Act IV - The World of If, the If of the World: The Quartet learns from Ms. Specs that their world is an "If Factor" created by Minou’s desires, fueled by the Philosopher’s Stone. Minou’s goal is to revive her mother, Isabeau, in the real world. She needs a powerful "If Factor" to breach the barrier between the "what if" world and reality.
    • Act V - The Door and the Key: Minou captures Lil' Kyubey and uses Ui’s phone to record Isabeau’s witch form. Her plan is to send the recording to the real world, compelling someone to wish for Isabeau’s revival. She trades Ui’s phone with Lapin, who wants to play a game called Magia Record, and begins the ritual to awaken Isabeau.
    • Act VI - The Maiden Moves: The Quartet and Ms. Specs (Pernelle) learn about Minou’s plan and try to stop it. They discover that ringing the clock tower bell can send Lil' Kyubey back to the real world. Melissa and Elisa head to the tower, while Tart, Riz, and Pernelle confront Minou. Lapin and Corbeau stall them, buying time for the ritual.
    • Act VII - "The Sisters' Prospects of Victory": Corbeau fights Tart’s team, while Lapin battles Melissa and Elisa. The Quartet realizes they’re being stalled and tries to regroup. Meanwhile, Pernelle learns the Philosopher’s Stone is no longer in their possession, and Minou grows stronger as Isabeau’s power increases.
    • Act VIII - The Queen's Return: Isabeau is fully reborn as her witch form, and the school begins to collapse. The Quartet attempts to destroy the "what if" world to prevent Isabeau from entering the real world. However, Minou’s plan fails when a text from Melissa crashes Ui’s phone, preventing the recording of Isabeau’s revival. The bells ring, and Lil' Kyubey and the phone vanish, foiling Minou’s scheme.
    • Act IX - Resolution: Lil' Kyubey wakes up in the real world, convinced the events were real, but Iroha and Ui reassure him it was just a dream.
    • Epilogue: Minou, devastated by her failure, resets her world to six hundred years ago.
  • The Inheritors of Our Souls:
    • Chapter 1 - Fading Memories: Kagome learns through Aru-chan that a girl named Torte from 15th-century France wants to know how Joan of Arc is remembered in the future. Despite researching in libraries and databases, Kagome finds no records of Joan of Arc, leading to confusion about her existence in the present day.
    • Chapter 3 - Melissa and Elisa: In the alternate future, they find no signs of human civilization due to Isabeau's unchecked power in a world without La Pucelle. However, places tied to specific points like Mikazuki Villa remain unaffected. Kagome’s actions recording magical girls with her enchanted pen are deemed crucial for protecting the original timeline. Nicholas notices the red moon resembles the color of their original world seen through certain magic, suggesting it could be their world's shadow from the perspective of one without La Pucelle. If their world disappears entirely, so might the red moon. The group decides to help Kagome continue documenting Tart’s memories to restore the original world. Melissa and Elisa reaffirm their commitment to preserving Tart’s legacy and fighting for peace in Europe. To return to the Ark, Torte suggests conducting interviews with Melissa and Elisa, which leads to heartfelt declarations about their dedication to Tart’s cause.
    • Epilogue: Kagome is discharged from the hospital but feels something is missing as she reads interview records written in her own handwriting that include unbelievable accounts, including one about Jeanne d'Arc. Despite doubts about the truth of these records, she believes the feelings expressed within them are genuine. Her friends support her decision not to share everything immediately, and she considers naming her collection of magical girl records the "Magia Record."

Unsorted - Arc 1

  • Mirrors Story:
    • Iroha enters a dark mansion that suddenly lights up, feeling like a witch's domain. She recalls receiving an invitation from a witch's familiar, leading her to the "Mirror Mansion." Inside, she meets Mitama, and lears that the mansion is a trap for magical girls, with endless layers of barriers and replicas of those who enter. Mitama explains the replicas grow stronger over time and warns Iroha to be cautious, as the Mirror Witch lies at the barrier's end. Iroha meets Kaede and Yachiyo, and the three later meet Ria. Ria breaks a mirror and makes Yachiyo disappear, as she was from that mirror's world. The real Yachiyo and Momoko find a shy copy of Rena being teased by the real Kaede. The real Rena arrives and when they all exit Mirrors, Kaede apologizes to her.
    • Iroha returns to the mansion with Tsuruno, and the two find Emiri talking with her duplicates. Together, they all find Hinano and many fake Rika copies. Ren joins them and helps defeat the Rika doubles. They find the real Rika, unconscious in the labyrinth and escape together.
    • Mitama disappears, so Iroha, Yachiyo, and Tsuruno investigate the labyrinth to find her. Meanwhile, Seika, Leila, and Mito also enter the barrier to search for Mitama. They quickly realize they’ve been separated and encounter their own replicas. The group uncovers that they’ve been tricked by replicas of each other. They defeat their replicas and exits the barrier, where they meet Nanaka. Hazuki and her team search deeper into the barrier and encounter illusions of their orphanage. They realize the barrier is copying their memories. Konoha meets with Yachiyo and agree to work together to investigate. Yachiyo and Konoha investigate Swindlers’ Town in Daito, where Mitama was last seen. They suspect the Mirror Witch is connected to the area. Nanaka and Meiyui explore the barrier, encountering illusions and realizing the Witch can replicate details of those who enter the labyrinth. They meet Hazuki’s group, while Seika’s group investigates Mitama’s shop and finds Mirror Coins. Yachiyo and Himika investigate Swindlers’ Town, finding Mirror Coins and Mitama trapped in an abandoned factory. Mitama explains the Mirror Witch is trying to move and that barrier is expanding and connects to Swindlers’ Town. The two groups from different entrances meet inside the barrier, as the labyrinths have connected. Mitama devises a plan to use Mirror Coins as a bomb to destroy the barrier. The plan succeeds, and the barrier is destroyed. Mitama reflects on the Mirror Witch’s origins, theorizing it was once a magical girl named Mikoto Sena, who longed for an ideal family.
  • Arc 1 Prologue: While fighting Patricia, Homura has a vision of a Ui, who tells her that magical girls can be saved in Kamihama City.

Unsorted - Post Arc 2

  • A Bouquet for Tomorrow's Happiness:
    • Part 1: Aimi remembers she must confess to Hayato after a Coordination with Mitama. Kokoro and Masara arrive, exhausted, having been scouted as models for a beachside wedding shoot. Kokoro is hesitant due to her parents' failed marriage, but with encouragement from Mitama and Aimi, she and Masara decide to embrace the opportunity and discuss their views on marriage. After a Coordination session, Kokoro and Masara are left with mysterious new transformations tied to their emotions. Kokoro returns home to find her parents arguing, leading her to question her worth and the nature of love. Meanwhile, Masara has a heartfelt conversation with her mother about love and marriage, learning that her parents' relationship evolved from practicality to genuine affection. Kokoro and Masara meet at the beach, where they witness a couple navigating their engagement.
    • Part 2: Kokoro and Masara rush to the hospital after Kokoro's father is involved in a minor car accident. Kokoro's parents reconcile, explaining that while their romantic love has changed, they still care for each other and deeply love Kokoro. They consider living separately after Kokoro leaves home but remain committed to being a family. Kokoro gains permission to participate in the wedding shoot and learns about her parents' happier past, including their beach proposal. Meanwhile, Masara reflects on her parents' arranged marriage, which grew into love over time, and realizes that emotions, while fleeting, can still hold deep meaning. She also acknowledges her growing attachment to Kokoro. On the day of the shoot, Kokoro and Masara help a runaway bride who has been influenced by a witch's kiss. They defeat the witch and encourage the bride to communicate her fears to her fiancé. Kokoro and Masara model for the wedding shoot in their new transformations, and the two smile at each other.
  • Summer Pop Festival! ~Nagisa's HOT Summer Break~:
    • Part 1: Nagisa, constantly attacked by Charlottes, feels like a burden to the other girls and considers returning to the Law of Cycles. Mami takes her to a waterpark festival to cheer her up, where Nagisa’s gluttony for cheese candy draws attention. During the event, they encounter witch-kissed students and Charlottes, leading to a chaotic battle where Nagisa and Mami are separated. Nagisa fights strategically but is overwhelmed until Sasha and Himena save her using cheese as bait. After defeating the Charlottes, Nagisa resolves to return to the Law of Cycles, believing her presence brings trouble.
    • Part 2: Nagisa believes the Charlotte wants her happiness, fights Charlotte alone, and uses the Law of Cycles’ power to defeat it, transforming into her swimsuit form. Nagisa defeats more witches, but the festival is canceled due to attendees feeling sleepy. Nagisa struggles to defeat the main Charlotte, releases her Doppel, and kills it, but everyone else falls into a strange, merry trance. Nagisa’s anger leads her to splash soda everywhere, snapping some people out of it. Nagisa’s soda is revealed to give people the courage to act on their desires, so she uses it to help the gloomy students enjoy the festival. The festival reopens, and Nagisa and Mami enjoy their time together without relying on Nagisa’s power. Nagisa decides to stay with Mami instead of returning to the Law of Cycles and bids farewell to a pink Kyubey.

Unsorted - Unknown

  • Iroha & Kuroe's MSS
    • Episode 1: Kuroe wakes up early, surprising her mother, and meets Iroha on the way to school. They discuss patrols, with Kuroe downplaying her abilities and crediting Iroha for their success. She drifts into a dream where she confidently partners with Iroha, but wakes up to the harsh reality of her insecurities. After school, she attends a magical girl meeting organized by San Kagura but struggles to connect with her timid partner during a patrol. Despite defeating a witch, her partner misinterprets Kuroe’s offer of a grief seed as pity and storms off. San comforts Kuroe, who blames herself and questions her worth as a magical girl. Later, Iroha messages Kuroe, proposing a meetup, which Kuroe eagerly agrees to.
    • Episode 2: Kuroe nervously reunites with Iroha, who calms her by sharing a limited-edition candy. They spend the day together, avoiding classmates and enjoying small moments like watching takoyaki being cooked. Kuroe admires Iroha’s kindness when she helps a lost elderly woman, and later, Kuroe returns a dropped wallet, earning Iroha’s praise. They visit a movie-themed photo spot, where they encounter Himena, Miyuri, and San. Kuroe opens up about her struggles with her partner, and despite the awkwardness, they take a photo together. As evening falls, Iroha encourages Kuroe to mend relationships with other magical girls, and they detect a familiar magical signal, prompting Kuroe to act with Iroha’s encouragement.
    • Episode 3: Kuroe and Iroha discover a faint magical signal and find other magical girls battling familiars in a labyrinth. Kuroe overcomes her hesitation, defeats the witch, and apologizes to the rescued girl for the past misunderstanding. San praises Kuroe’s growth, and Kuroe reflects on her progress. She and Iroha part ways, with Kuroe vowing to initiate their next meeting. She retakes a photo with Iroha, capturing a genuine smile as a reminder of her goals. In a dream, Kuroe envisions patrolling confidently with Iroha, but a haunting voice mocks her aspirations, waking her. Despite dismissing it as a nightmare, Kuroe feels unsettled. She pushes herself to maintain her “ideal” persona, mimicking Iroha’s kindness in daily interactions, but the strain weighs on her. At a convenience store, she buys the candy she shared with Iroha, cherishing their bond and resolving to grow stronger.
  • Arc 2 Prologue:
    • Kagome Satori is trapped in the Mirrors' Labyrinth, and is forced by a familiar to sign a pledge to destroy magical girls. Iroha rescues her and explains the dangers of witches and the role of magical girls. Kagome later contemplates contracting with Kyubey to save magical girls but decides to document their struggles instead and to make their sacrifices known to the world.
  • I, the Reincarnated Overlord, Magnificently Thwart "THEIR" Conspiracy!!:
    • A delusional magical girl, Rui Mizuki, invites her friend, Seira Mihono, to Kamiket, a fan convention in Kamihama. Rui is excited to explore the convention, which she sees as her "sanctuary," and aims to meet her favorite indie game creator, MacQueen. At the convention, Rui discovers that counterfeit money has been used at several booths, and MacQueen is missing. She imagines a conspiracy by "them," an evil group, but the situation is resolved when the counterfeit criminal is caught and MacQueen calls to say he overslept. Rui notices the booths affected by counterfeit money correspond to the chemical formula C6H14N2O2, which she mistakenly believes is Ricin, a lethal poison. She fears the food vendors outside are being poisoned, but her magical girl ability reveals no one is in danger, and she realizes her imagination got the best of her. Rui discovers a black screen on her laptop, indicating she is close to death. She recalls a man, Miranda, glaring at her in a photo and rushes to MacQueen's booth. Miranda, a disgruntled fan, plans to kill MacQueen over a plot twist in his game. Rui stops him by revealing a hidden game ending to him. After the confrontation, Rui reveals she wore chainmail and carried a magically enhanced convention guidebook for protection. This experience reinforces her belief that she is a reincarnated overlord.
  • The Flower That Blooms in a Hollow Heart:
    • Part One: Yuuna Kaharu invites friends to a dinner, aiming to form a team to find Kimochi gems. Chika hesitates and secretly monitors the group. The team investigates magical girls in the city and learn the gems are dangerous. Chika and Yukika realize Yuuna misunderstands the gems and her idolized "saint," Mami Tomoe, who is just a normal magical girl. She is devastated when she learns the truth and feels her life’s purpose is gone.
    • Part Two: Yuuna isolates herself, so Chika and her friends lead her to Mitakihara to meet Mami Tomoe. Witnessing Mami’s heroism, Yuuna realizes her emptiness comes from a life without hardship or purpose. She decides to grow and improve herself, and to no longer seek the Kimochi gems.
  • Mixed Summer!:
    • Part One: Rena, Kaede, and Momoko discuss a summer movie contest hosted by an ice cream parlor, with prizes including a stuffed bunny doll Momoko wants. Rena and Kaede form a team using a student-exclusive app, matching with Hikaru, Ao, and Yozuru, despite initial tension. They brainstorm a beach-themed drama, scout locations, and encounter mishaps like falling into the ocean and helping catch a runaway octopus. Rena and Hikaru clash repeatedly but eventually bond during a volleyball match, realizing teamwork is key to their movie's success.
    • Part Two: The group plans their movie and add a lighthouse urban legend as its climax. They face delinquents demanding money but win a volleyball match to secure their filming spot. Later, they discover their accounts were hacked by a young boy, who sabotaged their plans due to feeling excluded. After defeating the witch influencing him, they reconcile and apologize for their earlier conflicts. Despite disbanding the group over prize disagreements, Yozuru’s footage of their adventures becomes their contest entry. Rena and Kaede later show the movie to Momoko and she appreciates their effort.
  • Unknown Story:
    • The Holy Quintet experiences strange, interconnected dreams about a waterpark, zombies, and fireworks. Nagisa, excited for a trip to a new waterpark, writes in her diary about her plans and her new friend, Manatsu, who invited her. The rest of the quintet coincidentally decides to visit the same waterpark. On the train, the girls realize they all had similar dreams, each from different perspectives. Homura and Madoka dreamed of sliding down a waterslide, Sayaka received an urgent message from Nagisa, and Nagisa had a nightmare of being attacked by zombies. Mami instead dismisses her dream of fireworks with her family as unimportant. At the waterpark, the girls notice eerie similarities to their dreams. Nagisa introduces Mami to Manatsu’s family, but Homura becomes suspicious when she realizes Manatsu might not exist. The group splits up to search for Nagisa and Manatsu’s sister, who goes missing. Mami and Kyoko use clues from their dreams to locate them, but they encounter a witch’s barrier. Inside the barrier, the girls discover that Manatsu, who wished for her family’s happiness at the cost of her own existence, has become a witch. Her wish created a dream-like reality where her family is happy, but she is forgotten. The girls realize they must fulfill her wish by recreating the events of their dreams, including a UFO sighting during a fireworks show, to bring closure to Manatsu’s story. The group works together to recreate the events of their dreams, including Mami and Kyoko transforming into magical swimsuit heroines to fight familiars. During the fireworks, a UFO appears, fulfilling Manatsu’s parents’ dream of contacting extraterrestrial life. With the wish complete, the barrier weakens, and Homura takes it upon herself to defeat the witch. After the events, Nagisa and Mami watch news coverage of the UFO sighting, which has brought fame to Manatsu’s parents. Mami expresses sadness that Manatsu couldn’t experience happiness herself but finds solace in the bond between parents and children. Nagisa is grateful to Mami and the two enjoy a cheesecake together.
  • Girls in the Hood:
    • Part Two, Continued: Two years after she moved away, Jun returns to Kamihama hoping to reunite with Mitsune.
  • Halloween Castle of Prayers and Funeral:
    • Kanagi, the leader of the East, struggles with how best to honor her fallen comrades, questioning whether her methods align with their preferences or if she's acting out of ego. Her confusion deepens upon learning about Halloween as a time when the living and dead coexist joyfully, leading her to fall under the influence of a parasitic witch during the Union’s Halloween party. While most members of the Union succumb to Kanagi's influence due to their trust in her, Momoko escapes control because she was late for rehearsal. Kanagi, driven by her internal conflict, asks her comrades to decorate candy skulls reflecting how they wish to be honored after death. With Mitama's assistance, Momoko purifies those affected and uncovers that the manifestations of the dead within the barrier stem from Kanagi's memories. Momoko helps Kanagi realize that paying respects according to one's own method is the sincerest way to honor the deceased, as the dead cannot voice their preferences. Realizing this, Kanagi awakens, defeats the witch, and bonds with Momoko over their shared understanding. They agree to respect each other's mourning styles should either pass away first but prioritize staying alive to solve current problems together.
  • Angels on the Road:
    • In a world where people suddenly appear and disappear, two Santas, which are Rumor versions of Tsuruno and Felicia, travel on a magical motorcycle to deliver smiles and seek the "End of the World" to fulfill their personal wishes, encountering various towns and characters along the way. In a village cursed to always have exactly three residents, new arrivals cause others to disappear; when Ryoko accepts her impending departure with grace, she paves the way for a newcomer, Chiharu, and redefines partings as graduations. Meanwhile, in Library Town, Nayuta and Lavi rediscover a lost past and realize they were searching for each other all along. Shigure and Hagumu are trying to transmit their voices beyond the Wishing Star to reach the Three Magi. Together, they discover the Wishing Star is a gateway to another world, and with the help of Yukika and Meguru, they attempt to send a message using hijacked signals from a Central Tower. Tsuruno and Felicia discover that their world's time was stopped after sending a message to the Wishing Star, indicating their communication reached the Three Magi who govern their world. Realizing the potential dangers of their actions, the Magi, Ui, Touka and Nemu, decide to isolate the two worlds by altering fundamental constants, making any interference practically impossible while still leaving a glimmer of hope for the inhabitants. Tsuruno and Felicia attempt to cross the End of the World using a specially modified vehicle and a massive amount of energy collected by their team. Ultimately, they succeed in crossing over, where they merge with their real versions, and it is revealed that they have somehow transitioned from their game world into reality, leaving behind stardust as evidence of their journey.
  • Christmas String:
    • Part 1: Touka and Nemu are tasked with sorting books and discover a mysterious diary that transports them back in time to Mizutoku Market Street, where they appear as ghostly magical girls. The duo realizes they've been transported to last December due to the diary's power. They observe Tsukasa shopping for gloves, a key event in the past, but notice discrepancies which lead to concerns about a potential time paradox. Recalling Mifuyu’s story, Nemu predicts Tsukasa’s actions, but when events diverge from memory, they worry about causality contradictions. A girl hears their voices, offering help by restoring the timeline. The girl assists in avoiding a time paradox, believing Touka and Nemu to be guardian spirits from "Christmas Bonds." They manage to influence Tsukasa to buy the gloves, stabilizing their existence. Touka and Nemu reflect on their disappearing act and how the girl's intervention helped. The twins exchange gifts happily, reinforcing their bond, and the duo contemplates the nature of their role as guardian spirits. The diary reveals itself to be "Christmas Bonds," showing the importance of retying bonds. Despite the happy ending, Touka feels manipulated by magic, questioning their return home. Turning the page back leads to another light flash which places them in Sakae Ward before Christmas, involving Karin and her manga. A boy sees them and helps return Karin's dropped sketchbook, preventing another paradox. The boy learns about the "Christmas Bonds" book and decides to reconcile with his friend by giving her a present, which Nemu advises to be a rare book. Alina critiques Karin's new manga positively, and gives her a gift. The duo questions if all necessary bonds have been retied as the book flashes again. They find themselves in a hospital where Alina is undergoing rehabilitation. Karin, Mifuyu, and Kaede strive to help Alina regain her memories through art, suggesting the diary's purpose is to mend broken relationships. Alina destroys a painting, frustrating Mifuyu and Kaede, but Karin remains optimistic. Alina's critique of Karin's manga brings back a small memory, fulfilling the diary's mission.
    • Part 2: A diary entry reveals an underclassman crying over past memories but finding solace. Nemu and Touka find themselves in a hotel room scene where a girl is preparing to move abroad, and they realize that Mii-kun and the girl will miss their chance to say goodbye unless they intervene. Nemu insists on helping, believing it's their purpose as Christmas guardian spirits. Touka reluctantly agrees, noting the blank pages in the diary might allow them to act freely without contradiction. They encourage the girl to contact Mii-kun, but her efforts fail due to communication issues. Nemu suggests opening the diary willingly to find a way to help. In a bookstore, they inform Mii-kun about the girl’s impending move, urging him to meet her at the airport. His mother believes their story and rushes to join him. Mii arrives just in time at the airport, apologizing to the girl and giving her a cherished book as a gift. The two reconcile with gratitude towards the guardian spirits. With their task complete, they reflect on their role and decide to explore the future results of their actions. They ponder the nature of the mysterious diary and its connection to their existence. In the future, they meet a girl who is the child of Mii and the girl, born due to their intervention. She thanks them for tying her parents' bond and shares their story. The diary fills in its blanks, revealing it was created by the girl's wish. It contains records of all events leading up to this point, including their futures. They discuss the Bootstrap Paradox and conclude there is no time paradox after all. As they prepare to leave, Touka and Nemu consider peeking further into the future to understand the consequences of their actions. Despite potential regret, they agree to face the outcomes responsibly, and after seeing a promising future for the girl, they return to their present, remembering the happiness they witnessed. They decide to trust in the future written in the diary. Back in the present, Touka and Nemu encounter Ui, who offers to help them with organizing books. They express newfound appreciation for giving and reaffirming bonds, deciding to buy Christmas cards together. The guardian spirits address their messages, concluding with "Merry Christmas!" as the diary reaches its end.
  • The Dream That Transcends Today:
    • Ui and Iroha finish their shopping trip, and Ui is captivated by the festive Christmas atmosphere in the shopping district. Iroha takes Ui to Mizuna Shrine where preparations for New Year celebrations are underway. Ui learns about temporary miko positions available due to the busy season. After driving away a witch, Ui and Iroha assist an injured older girl who works as a miko at Mizuna Shrine. Feeling responsible for her injury, they offer to help cover her duties during the busy New Year period. Despite initial hesitations, the older girl agrees to let Ui and Iroha help out as shrine maidens. Ui reflects on a dream where she was carried by Iroha, leading to playful banter about being spoiled. The group discusses the significance of first dreams in the new year, with Felicia teasing Ui about wanting attention, while Iroha reassures her that it's okay to be cared for. Yachiyo confirms the arrangements for Ui and Iroha’s miko duties and their meeting later for shopping. Mitama helps adjust their outfits for battle readiness, ensuring they can handle any unexpected threats during their time at the shrine. Iroha and Ui start their miko duties, handing out lucky charms and guiding visitors around the shrine. During a guided tour, Ui and Iroha introduce themselves to the other shrine maidens and receive positive feedback. The sisters successfully complete their tasks, including distributing charms and providing guided tours, gaining appreciation from visitors. They encounter friends who join them for the shrine visit, enjoying shared experiences like the miko dance, which leaves a lasting impression on everyone. Rui mistakenly believes the shrine maidens are in danger based on a misinterpreted fortune. Yuuna and her friends participate in a kite-flying competition, showcasing skills learned abroad. They spot Mami and her group, and Ui successfully flies the kite in the competition. A historic kite from the Edo period is discovered among the rentals, causing a stir among history enthusiasts. Ui and Iroha ensure its safe return to the shrine while preparing for the grand finale kite display. A witch barrier appears during the festival, threatening the grand finale kite. Ui devises a risky plan involving using the kite to reach the witch's weak point. With help from friends, they defeat the witch, though the kite's string is cut.
  • Memorable Flower:
    • Part 1: Kagari goes to Kamihama City to investigate the weird magic signature which took Suzune. There, she discovers the new form of the Ripper Girl Rumor, the May Bells of Happiness. The Rumor asks her what would make her happy and Kagari admits she's still lonely due to Tsubaki abandoning her. The Rumor uses its power, as well as Kagari's, to take Tsubaki from the past, and Suzune, Matsuri, Masara, Kokoro, Aimi and a handful of normal humans from the present into a dream world where everyone's memories are rewritten.
  • Tsubaki's MSS:

What became of Kagari after this point is unknown.

  • Bittersweet AI Memory:
    • Part 1: Nemu and Touka plan to create a backup of rumors on a server to avoid them dying in case Nemu herself dies. They choose Ai as a test subject with her consent. Sana guards them, but Ai and Sana's mutual desire to see each other causes the experiment to fail, leading to the birth of a new sentient rumor. This rumor, born from their desires but confused about its purpose, causes trouble by dragging people into nightmares and eventually gains a physical form by stealing some of Nemu's life force. It kidnaps Ui and Sakurako’s consciousness into the phone before escaping.
    • Part 2: The team deduces that a fusion of Sana and Ai is needed to defeat the rumor, but due to risks and lack of potential, they turn to leftover emotional energy from the Chocolate Shop Rumor. After Sana overcomes self-blame with support from Iroha and her friends, she successfully confronts the Rumor in its barrier, calming it down and freeing Ui and Sakurako. With Sakurako’s guidance, the group collects the stored emotional energy, enabling Nemu to rewrite Ai's data for fusion. Sana and Ai merge, peacefully ending the rumor. In their fused state, they share a moment together before Sana returns to reality alone. The experiment concludes, but Nemu plans alternative ways to preserve rumors. Ai shares her story with the other Rumors, finding camaraderie with Sakurako.
  • Where is Ashley Taylor's Japanese Horror!?:
    • Part 1: Ashley intends to share Japanese "kawaii" culture with her audience back home through videos. She explores Chuo Ward in Kamihama and accidentally enters a store while distracted by kawaii items and buys a ribbon she loves. Ashley meets Riko, who helps her with language learning, and they enjoy some croquettes together. Ashley confides in Riko about her struggle to come up with new video concepts. Mitama shares a scary story about a wandering samurai spirit from the Kamakura period, warning of curses for those who point towards the capital. The group visits the haunted location but finds it eerily quiet. A misunderstanding occurs when Asuka is mistaken for a ghost, leading to an introduction between Ashley and the other magical girls. They bond over fashion, and Asuka agrees to try Western clothing chosen by Ashley. Ashley learns of another potential horror spot at Kosho Academy involving an old shrine. Despite not finding much information, she decides to investigate further, planning to explore the area after school. During their investigation behind the school, Ashley encounters a mysterious voice claiming to be a reincarnated overlord. After resolving the confusion with Rui, Ashley secures permission to use the encounter in her video. Ashley prepares to attempt reaching the rumored "Tangled Manor" using scissors under her bed as part of a spell. Upon successfully arriving, she and Riko sense magic and decide to document their findings. In the mysterious abandoned building, Ashley senses strong magic and films the exploration for her viewers. With Riko handling the camera, they begin investigating the large and small doors within the manor.
    • Part 2: Ashley and Riko attempt to open a mysterious door, but it won't budge. A telepathic voice explains that the large door can only be opened after smaller doors are unlocked, offering guidance and revealing that solving people's problems will help in opening the big door. Ashley and Riko meet Himika who regrets not giving movie tickets to her family due to financial constraints. Ashley invites Himika's family to her home theater, resolving her regret. The mysterious voice congratulates them on solving Himika's problem and hints at more challenges ahead. Mitama seeks advice for cheering up her sister with homemade candy; Ashley and Riko persuade her to buy store-bought treats instead, which successfully resolves her issue. Ashley reflects on their adventures, noting the fun in helping others, and discovers her own regret about using magic to change her father’s mind regarding her study abroad plans. The encounter with her father in a dream-like state resolves this regret as well. Kokoro feels disheartened thinking her mother dislikes her handmade gifts. Ashley reveals she overheard Kokoro’s mom treasuring the gift, boosting Kokoro’s confidence. Ashley encourages Kokoro to express her feelings more openly to her mother. After realizing the entire adventure might have been a vivid dream, Ashley finds proof of its reality in recorded data despite video issues. She decides to enjoy these mysterious experiences rather than focusing solely on documenting them. Ashley connects the dots between Kokoro’s situation and other encounters, emphasizing the importance of communication within families. Encouraged by Ashley, Kokoro resolves to tell her mother how much she values her feedback and support. A mysterious voice confirms they achieved a "true happy ending" by helping Kokoro gain confidence. Back in reality, Ashley shares her gratitude for the experience with Riko, concluding that finding joy in unexpected places is key to enjoying life fully. In Fendthope, Nemu explains the Rumor was an experiment designed to convert negative emotions into positive ones, harmless yet discontinued due to inefficiency. Meanwhile, characters like Himika and Mitama reflect positively on dreams inspired by their encounter with Ashley and Riko.
  • Dependence Blue:
    • Part 1: Mitsune and Jun reflect on their journey to Takarazaki and discuss the recent rise in crimes and accidents. Himena, Shigure, and Hagumu seek out a former instructor from the Wings of Magius, hoping she'll join their group. Shigure and the team prepare to meet the former instructor, San Kagura, only to be interrupted by a theft. Mitsune and Jun arrive as heroes, resolving the situation while promoting themselves on social media. The team encounters Mitsune and Jun again, who help resolve an issue with a witch. Mitsune reveals her ability to tamper with perceptions, aiding in the battle against it. The group discusses their findings about the increase in crime and accidents in Takarazaki. Himena decides to split the team for further investigation, despite tensions between members. Himena delegates tasks to Shigure and Hagumu while planning strategies with her "boyfriend." The team investigates areas with high crime rates, focusing on vertical spaces like sewers and tall buildings. Shigure feels used by Himena, who sends Hagumu and Shigure into the sewers to investigate while she strategizes above ground. Himena confronts Shigure's dislike for her leadership style, explaining her motivations and desire to climb to the top. After a successful bathhouse talk, the group gains insight into each other's personal struggles. The group discusses their reasons for believing in magical girl supremacy. Himena admits her interest stems from wanting to protect her relationship with Hiko. The group updates San on their progress investigating the strange occurrences in Takarazaki. Despite challenges, they express determination to solve the problem and gain San's trust. The group continues searching for the source of the disturbances, visiting various locations. San questions Himena's intentions upon reaching the top, learning about her desire to create a world where love is free from judgment. The group discovers that Jun and Mitsune are also working to solve Takarazaki's problems, though initially suspicious. They learn about Mitsune's struggle to overcome her introverted nature and decide to collaborate. Himena proposes combining forces with Jun and Mitsune to expedite solving the problem, despite earlier resistance. The group acknowledges their own shortcomings and decides to unite under a common goal. The group visits Alina Gray, seeking one of her witches to use as proof of solving the problem. Alina agrees after hearing their story and they help her understand her powers. Himena shares her story with San and Miyuri, explaining her motivations for leading the Neo-Magius. Jun and Mitsune reveal their struggles and reasons for coming to Takarazaki, including Mitsune's desire to transform her false self into her true self. Himena invites Jun and Mitsune to join the Neo-Magius, presenting a strategy to locate the Witch using a Crime Intelligence Map. The group converges on the suspected location of the Witch, detecting a powerful magical presence. The group successfully locates the Witch, and Himena uses her unique magic to empower Shigure with Hagumu's magic. With the witch defeated, the group receives San's approval.
    • Part 2: Himena reveals that the Neo-Magius aims for Magical Girl supremacy by collecting Kimochi stones to gain control of the Automatic Purification System. Himena gathers everyone at a mountain to reveal the truth behind Takarazaki's problems: Mitsune may be inadvertently causing incidents through her magic. The revlation causes Mitsune's Doppel to emerge, which is why Himena gathered them in a location that's within Kamihama's Doppel Barrier. Mitsune uses her pwers to tamper with everyone's memories and splits off from the group. The next day, San and Miyuri discover the Youth Association members have disappeared due to a Witch's influence, jeopardizing the festival. The Neo-Magius team splits up to search for strong witches, realizing Mitsune is likely confronting one alone after posting cryptic updates on her social media. Jun recalls meeting Mitsune and worries about her current state. As they track down the powerful witch threatening Takarazaki, the team learns Mitsune ventured into the labyrinth without sufficient power. Mitsune admits she wanted to face the witch alone to change herself but lacked strength. Jun encourages her not to give up, expressing regret over their separation. The team successfully defeats the witch together, but Jun ends up transforming into a witch afterwards. After Jun's sacrifice, the remaining members support Mitsune in moving forward as she recovers in the hospital. They encourage her to continue striving towards their shared goals and Mitsune vows to grow stronger for when Jun returns. The rest of the group realize Mitsune has rewritten her own memories to make herself believe Jun moved away rather than dying, so she now has a more positive attitude post-recovery. In the aftermath, the festival is canceled, prompting San to consider joining the Neo-Magius movement to revive it as a living god. Despite the loss of Jun, the group finds solace in their shared mission and supports Mitsune as she recovers, determined to honor Jun's legacy.
  • Voices from Beyond:
    • Mel and Kanae meet in the afterlife, where Mel reveals she is a fortune-telling magical girl who died fighting a witch. Kanae informs her they are both ghosts now, though Mel had forgotten her name. Mel grieves over being a ghost but cheers up remembering her death allowed her to protect Yachiyo. Despite Kanae's skepticism about fortune-telling, Mel insists her predictions come true because of her wishes. Mel begs Kanae to help her navigate ghosthood and finds a ghost license in her pocket. At a magical girl ghost café, Mel learns ghosts can conjure objects based on sensory details. The ghosts explain they cannot interact with the living except through psychics. Mel discusses former lives with other ghosts, learning some became witches or had their soul gems broken.
    • Wandering Kamihama, Mel notices an unusual increase in witches and magical girls. Concerned for Yachiyo, Mel hesitates to visit due to embarrassment over her last encounter. Kanae offers to accompany her, revealing Yachiyo is now alone, feeling responsible for their deaths. Following Yachiyo, Mel and Kanae see she’s not entirely alone, with Momoko and Tsuruno still supporting her. They worry about Mifuyu, learning Yachiyo investigates Rumors while Mifuyu protects them.
    • As tensions rise between Yachiyo’s team and the Wings of Magius, Mel follows Yachiyo into the Memory Museum, where Yachiyo relives traumatic memories, including Kanae and Mel's deaths. Unable to communicate, Mel yells and cries as Yachiyo disbands the team. Realizing Yachiyo blames herself for their deaths, Kanae and Mel resolve to find a way to reach her. Both reaffirm their choices to sacrifice themselves for Yachiyo and decide to try harder to make their voices heard.
    • Attempting to contact Yachiyo, Mel and Kanae focus on using keepsakes like Mel's fortune log and Kanae's notebook. Iroha convinces Yachiyo to reconsider her stance, giving the ghosts hope. Yachiyo examines the keepsakes, finding meaningful messages: Kanae’s unfinished song and Mel’s fortune predicting events aligning like a ring. Inspired, Yachiyo resolves to rescue others. However, Mel and Kanae’s ghost licenses are suspended for interacting with the living, leaving them to watch from afar.
    • Yachiyo wakes from a dream featuring Kanae and Mel as ghosts, chuckling about their suspended licenses. Kanae crafted the dream using Mel’s final thoughts before becoming a witch, ensuring Yachiyo understood their feelings even if it cost her ghost privileges. Yachiyo promises to share the dream with Iroha, acknowledging its significance.
    • Yachiyo heads out for the day, bidding farewell to her friends at Mikazuki Villa. Reflecting on the peace following the Wings of Magius conflict, she visits Blossom's to buy flowers, remembering Mel and her unresolved fate regarding the Witch that emerged from her soul gem. Yachiyo encounters Mifuyu and Mel’s mother while lost in thought. Mel’s mother reminisces about her daughter's love for Yachiyo and Mifuyu, urging them to live happily for Mel. The trio decides to visit Mel's grave together. Walking toward Mel's grave, Mifuyu expresses doubt about Mel’s spirit being there, insisting they need to defeat the Witch she became. As they discuss this, a witch's magical signature suddenly engulfs them in its barrier. Yachiyo and Mifuyu face off against Etteilla, the Witch born from Mel’s soul gem. After an intense battle where both hesitate due to emotional struggles, they manage to weaken the witch. The two confront their anxieties, realizing the witch manipulated their deepest fears. Recalling messages left by Mel and Kanae, Yachiyo encourages Mifuyu to move forward. Together, they overcome their hesitations, defeat the witch, and place the resulting grief seed at Mel’s grave, promising to keep moving forward for her memory. They decide to visit Mikazuki Villa next to see Mel and Kanae’s belongings.
  • Cross Connection:
    • Suzune Story: Kokoro battles familiars in a barrier and is saved by Suzune, who then unexpectedly attacks Kokoro. Despite Kokoro's confusion, she escapes with the help of Masara, who was hidden due to her magic.
    • Suzune, having eliminated all magical girls in her previous hometown, travels to Kamihama upon Kyubey's information about a place Incubators can't enter. She plans to kill all magical girls there to end their suffering but faces challenges due to vicious familiars. After being injured, Suzune is helped by Akira, with whom she shares a light-hearted conversation despite her usual guarded demeanor. Suzune notices Akira's genuine kindness contrasts with Nanakas fake smile, raising her suspicions when questioned directly about her presence in Kamihama. Nanaka confronts Suzune with direct questions after identifying her as an enemy. Suzune leaves after thanking Akira, who scolds Nanaka for her rudeness, while Nanaka insists her actions were out of concern for danger.
    • Suzune suspects Nanaka of being a magical girl and sets a trap near a witch to confirm her suspicions. After several encounters with other magical girls, including Kokoro, Akira, and Masara, Suzune confirms some are indeed magical girls but faces challenges in her mission to exterminate all of them. After a series of battles, where they use Meiyui's power to trick Suzune into thinking she's succeeded and left her to walk away, Nanaka decides to spread the word through Meiyui's connections about her.
    • Suzune reflects on her situation, realizing the locals might be tracking her through social media posts. She considers leaving Kamihama City to avoid further confrontation but vows not to forget Nanaka. A rumor about Suzune spreads as "Ripper Girl," created by Nanaka and Meiyui to warn other magical girls, eventually becoming an urban legend in Hozuki City and in Kamihama.
    • Arisa and Chisato Story: During the same time as Suzune, Arisa and Chisato visit Kamihama to find a rare picture book written by Chisato's father, who became abusive after losing popularity as an illustrator. With Akira's guidance, Arisa and Chisato arrive at Natsume Books, where they search for "The Adventures of Dumpling Boy." Though distracted by other books, they ultimately cannot find the one they seek, prompting Kako to offer further assistance given Chisato's strong desire to locate it. Despite exhaustive searching, the book remains unfound. Kako, understanding Chisato's determination, offers to join their mission. Together, they discover "The Adventures of Dumpling Boy," which holds special significance for Chisato as it features her childhood character. Chisato buys the book and reads it, initially disappointed by its odd story but later finding emotional value as it reminds her of her father's love and their shared creation. Arisa and Chisato reflect on their friendship while joking about pastries. Their conversation is overheard by Suzune, who recalls her original destination, Hozuki City, deciding to let Kamihama cool down before returning.
  • "I'm always the star!":
    • Ria Ami receives a call from her manager inviting her to be the final guest at a fashion show themed "stylish uniforms," and she eagerly accepts, imagining praise from Mayu. Ria has several predictive nightmares of how the show could go, including missing the fashion show after encountering Kyoko in a witch barrier, arriving at the show with Asuka, who cheers loudly, embarrassing Ria and of a power outage during her performance.
    • On the actual day, Ria ensures she’s awake, faces a real witch barrier where she lets Kyoko take credit for defeating the witch, and meets Asuka and Mayu. During the show, a real power outage occurs, but Ria improvises by using penlights, turning it into a success, though she wishes she could have shown her perfect walk, feeling an immense sense of fulfillment.
  • Wait, You Got It Wrong!:
    • Mayu recalls her father giving her a bear pendant and is late for work due to returning a lost item, only to find out that a valuable postcard has been stolen. Her colleague suspects her involvement since Ria, Mayu’s friend, was seen near the scene, but the director asks Mayu to review the security footage. Asuka accuses Mayu of stealing her family's book of secrets, leading to a duel until Asuka learns Mayu was returning a lost item. They team up after Asuka confirms Ria was seen loitering suspiciously at her dojo.
    • Sayuki Fumino's precious sword book is stolen by a witch, confirming to Mayu that the thief isn't Ria. Asuka misinterprets Rena's nervousness as guilt but later learns Ria was seen nearby again. At Walnut’s, Ria is accused of eating Manaka's rice omelet, with Manaka wagering free food if Mayu can prove Ria’s innocence in the thefts. Despite Ria's presence at all theft scenes, Mayu insists on proving her friend's innocence. Determined to clear Ria's name because she helped Mayu find her father's pendant, Mayu convinces Asuka that Ria isn't a thief. Ria denies stealing anything, explaining she was retrieving items stolen by familiars. After losing a duel against Asuka, the girls chase the thieving witch through Kamihama before finding its barrier. They successfully defeat it, recovering many stolen items, though some, like Ria's binder and the museum's postcard, remain missing.
    • Despite defeating the Witch, thefts continue, and Mayu encounters new familiars. Realizing they might be linked to the previous Witch, Mayu decides to use her bear pendant as bait to lure them into revealing the true witch's location. The museum director, under a witch's influence, attempts to steal a painting. With help from Asuka and Ria, Mayu stops him and learns the original witch still exists, using familiars to steal more items. They devise a plan to use Mayu's pendant as bait. Successfully luring a familiar, they follow a magical trail leading to the witch's hideout. Inside the Witch's barrier, the girls defeat the familiars and rescue stolen items before confronting and defeating the witch. Among the recovered items, Mayu finds her damaged pendant, learning that memories are more important than material possessions. Despite her growth, Mayu falls into a lake, as she hasn't changed entirely.
  • See You Tomorrow:
    • Part 1 - The Trio’s Story: Recalling their first meeting, Leila, Mito, and Seika reaffirm their friendship while navigating rumors and concerns about safety in their complex. A group of magical girls discusses the presence of a witch at the Daito Apartment Complex, where one resident-magical girl has taken responsibility for handling it.
    • Part 1 - Leila’s Story: Leila interacts with her neighbors, receiving warnings about increasing danger within the apartment complex. At school, Leila reflects on recent unsettling events concerning missing people and suspicious individuals near her home. Returning home, Leila contemplates whether to do homework or visit the bookstore; she decides to pick up a recipe book she ordered. On her way to the bookstore, Leila meets Mito, and after shopping, they remain concerned about Seika's whereabouts. Seeking clarity, Leila goes to the roof, deciding not to press Seika further to avoid straining their friendship. She blames herself for Seika's outburst and believes there’s more to uncover about her friend's secrets. Kyubey offers Leila a contract as a magical girl, and reflecting on Kyubey's offer, she contracts for a return to normalcy with Seika, only to regain painful memories of her being killed by a witch and saved by Seika.
    • Part 1 - Seika’s Story: Eating lunch alone in the AV room, Seika reflects on the missed chances to make new friends until Mito joins her. Investigating a potentially dangerous man in the Central Shopping Village, Seika has a confrontation with a familiar. With the suspicious man apprehended, Seika lies to her friends about her whereabouts. After battling familiars, Seika narrowly avoids detection by Leila, but later, confronted by Leila and Mito, Seika panics and denies being at the shopping center. Regretting her outburst, Seika plans to convince Leila of her innocence while protecting her from the truth about magical girls. She dodges a call from Leila, but later encounters Leila on the rooftop, where she'd contracted and regained her memories.
    • Part 1 - Mito’s Story: Bullied by classmates, Mito feels isolated, but when she later has lunch with Seika, she feels comforted. Mito hides her troubles at school from her mother, impulsively deciding to go shopping despite having no need for supplies. Meeting Leila and Seika at the park, Mito witnesses their strained interaction, culminating in a revelation about moving away. Crying at home, Mito grapples with her friends’ conflict and her own burdens, distracted momentarily by her mother’s announcement. Overwhelmed by personal issues and her friends’ strife, Mito searches for a four-leaf clover hoping to feel lucky, unaware of Kyubey observing her.
    • Part 2 - The Trio’s Story:


Ep. 4 : A group of Magical Girls discuss the Daito Apartment Complex's recent disappearances, suspecting a Witch may be responsible. One Magical Girl residing there has taken responsibility for handling it. Ep. 5 : After navigating multiple barriers and clues, the trio finally locates Apartment 516, confirming its existence as a Witch's labyrinth. Ep. 6 : Entering the apartment, they find it seemingly normal but sense an ominous presence. Realizing it's indeed a labyrinth, they prepare for battle. Ep. 7 (Real Ending) : The trio defeats the Witch, dispelling the labyrinth. They reflect on their journey, discovering a Grief Seed and discussing their roles as Magical Girls. Mito finds a four-leaf clover, symbolizing hope, before moving away, promising to stay connected. Leila’s Story (Continued) Ep. 12 : Leila contemplates her wish, wanting things to return to normal between her and Seika. She decides to talk it out but hesitates, considering Kyubey’s offer. Ep. 13 : Choosing not to call Seika, Leila contracts with Kyubey, wishing for a return to normalcy. Her memories flood back, revealing her past death and resurrection. Ep. 14 : Learning Mito is moving, Leila feels guilty about her strained friendship with Seika. She reflects on her responsibilities as a Magical Girl. Ep. 15 : Overwhelmed by revelations, Leila struggles with her identity as a Magical Girl. She resolves to help Seika and reconcile with Mito. Ep. 17 : Learning the truth about Soul Gems, Leila is devastated. She understands Seika’s sacrifices and regrets her own actions. Ep. 18 : Guilt-ridden, Leila cries over her involvement in this dangerous world. Receiving a call from Mito, she debates answering, ultimately choosing isolation to protect her friend. Ep. 19 (End No. 5) : Deciding against reconnecting with Mito, Leila dedicates herself to fighting Witches alone, sparing others from harm. Ep. 20 : Through Mito’s power, Leila enters Seika’s heart, understanding her friend’s protective motives. She apologizes for her mistakes and vows to support Seika. Ep. 21 : Searching for the Witch, Leila navigates Building 12 with her friends, recalling her past experiences under the Witch’s control. Ep. 22 : Investigating further, the trio discovers hidden clues leading them deeper into the labyrinth. Leila supports her friends despite her fears. Ep. 23 (End No. 7) : Exhaustively searching the rooftop, the trio finds no immediate answers, planning to revisit the site another day. Seika’s Story (Continued) Ep. 9 : Reflecting on her outburst, Seika plans to convince Leila everything is fine, determined to keep her friends ignorant of the magical world. Ep. 10 (End No. 3) : Lying to Leila over the phone, Seika reassures her while regretting her deceit. She resolves to continue protecting her friends through lies if necessary. Ep. 11 : Encountering Leila on the roof, now also a Magical Girl, Seika learns Leila contracted to restore their friendship. Angry and protective, Seika confronts Leila about joining this dangerous world. Ep. 13 : Struggling with anger over Leila’s contract, Seika considers her next move. Despite her reservations, she acknowledges Leila’s kindness and decides to address the issue. Ep. 14 : Avoiding Mito’s calls, Seika wrestles with guilt and fear. She decides to isolate herself to protect her friends from further danger. Ep. 15 (End No. 4) : Reluctantly teaming up with Leila, Seika fights a Familiar. Their teamwork highlights their bond but deepens Seika’s internal conflict. Ep. 16 : Battling a Familiar alone, Seika insists Leila stay back. During the fight, Leila is injured, prompting Seika to reveal the truth about Soul Gems. Ep. 17 : Apologizing profusely to Leila, Seika reflects on her failures to protect her friend. She blames herself for involving Leila in this perilous life. Ep. 18 (End No. 6) : Choosing solitude, Seika retreats to her room, avoiding contact with her friends. She resigns herself to fighting Witches alone. Ep. 19 : Within Leila’s heart, Seika explains her motivations, expressing gratitude for her friends’ saving her from loneliness. She apologizes for causing pain. Ep. 20 : Navigating the Witch’s labyrinth, Seika guides her friends using past experiences. She reflects on her growth and commitment to protecting them. Ep. 21 : Investigating the shopping center, Seika identifies familiar signs of Familiars, guiding her friends toward potential leads. Ep. 22 (End No. 8) : Retracing steps to Building 12, the trio fails to locate earlier clues. Seika worries they’ve missed their chance to uncover the Witch’s location. Mito’s Story (Continued) Ep. 9 : Distressed over her friends’ conflicts, Mito confides in her mother about moving, refusing the opportunity due to her attachments. Ep. 10 : Seeking solace in the park, Mito desperately searches for a four-leaf clover, oblivious to Kyubey observing her plight. Ep. 11 : Discovering her friends’ secrets, Mito decides to contract as a Magical Girl, wishing to connect their hearts and resolve their issues. Ep. 12 : Focused on finding a four-leaf clover, Mito reflects on recent events, unaware of Kyubey’s presence. Ep. 13 : Determined to reconcile her friends, Mito confronts her classmates’ teasing, defending her friends’ honor. Ep. 14 : Contracting with Kyubey, Mito wishes to connect people’s hearts, hoping to mend her friends’ fractured relationships. Ep. 15 : Using her power, Mito transports her friends into each other’s hearts, facilitating mutual understanding and reconciliation. Ep. 16 : Meeting her friends on the roof, Mito reveals her contract, emphasizing her love and support for them despite impending separation. Ep. 17 : Explaining her wish, Mito bridges communication gaps between Leila and Seika, fostering renewed trust and camaraderie. Ep. 18 : Assisting in the Witch hunt, Mito senses ominous vibes, contributing crucial observations during their investigation. Ep. 19 : Collaborating with her friends, Mito triumphs over Familiars, marveling at their seamless teamwork. Ep. 20 : Investigating the roof, Mito identifies a massive “X” mark below, triggering their descent into the Witch’s labyrinth. Ep. 21 (End No. 9) : Investigating the water tower, the trio lands back at Building 12, struggling to locate further clues. Ep. 22 : Falling into the labyrinth, Mito maintains optimism, reinforcing her belief in their unbreakable bond. Ep. 23 : Finding a four-leaf clover moments before departure, Mito embraces hope, reaffirming her connection with Leila and Seika despite physical distance. Epilogue The trio encounters new Magical Girls Hazuki Yusa, Konoha Shizumi, and Ayame Mikuri, forming tentative alliances. Together, they pursue a shared goal, strengthening bonds and expanding their network of allies in Kamihama.

  • The Maiden of Hope:
    • Prologue: Iroha and her friends return to Mikazuki Villa, but they're stopped by Mitama at her shop. Iroha and Yachiyo attempt a charm Mitama learned from a grimoir, intended for sweet dreams.
    • Chapter 1 - A Dream of France: Iroha and Yachiyo find themselves in medieval France amidst a battle involving magical girls and soldier familiars. They encounter Corbeau, who attacks them, but they are saved by Tart and eventually meet Riz Hawkwood and Melissa de Vignolles, joining forces to fight against Corbeau's army.
    • Chapter 2 - Suspicious Candles: Upon waking up, Iroha and Yachiyo discover that only they experienced the dream, suspecting the candles were responsible. They decide to relight the candles and re-enter the dream world where they help Tart and her allies defeat another witch, realizing the dream feels increasingly real.
    • Chapter 3 - In Pursuit of the Dawn: The two awaken to find Kamihama experiencing perpetual night and its residents vanished except for other magical girls. Understanding the situation's seriousness, they decide to re-enter the dream world, learning from Cube (Kyubey) that they are in the past and must help Tart defeat Corbeau to restore history.
    • Chapter 4 - The Fortress Rallies: Tart leads French soldiers towards reclaiming lost territories with renewed hope, bolstered by Iroha and Yachiyo. Together, they successfully liberate more towns.
    • Chapter 5 - Saving the Dauphin: The group plans a rescue mission for the imprisoned heir to the throne, discovering drastic historical changes never recorded before. The team advances toward Bourges to save the Dauphin Charles despite encountering fierce resistance.
    • Chapter 6 - The Night Before: Progress continues as the army retakes several areas under Corbeau's control, celebrating victories along the way. At Château de Chinon, tensions rise concerning upcoming battles while celebrating their achievements thus far.
    • Chapter 7 - The Mission to Recapture Orléans: Tart leads her army closer to recapturing Orléans, and they manage to drive out enemy forces.
    • Chapter 8 - A Turn for the Worse: Corbeau captures Tart, plunging the world into darkness once again. Realizing this entire scenario is part of Tart's dream influenced by despair, Yachiyo and Iroha seek answers within ancient texts found at Mitama’s shop and they find connections between the candles and Corbeau, as she was the one who made them in the distant past.
    • Chapter 9 - A World of Endless Night: With assistance from Pernelle, a knowledgeable magical girl outside Tart's dream, Yachiyo and Iroha learn about the Sacred Bell needed to awaken Tart. Discovering Riz is alive yet trapped between realities, they devise a plan to reunite Tart with her.
    • Chapter 10 - The Key to the Solution: They relay information obtained from Pernelle back to the group, motivating everyone for the final push towards rescuing Tart held captive at Tourelles. Her successful liberation makes them determined to ensure Tart rings the Cathedral bell to end the dream.
    • Chapter 11 - The Light of Hope: Reunited with Riz, the group focuses on defeating Corbeau decisively. Supported by reinforcements led by Prince Charles himself, they overpower remaining opposition securing access into Orleans. Tart manages to reach the cathedral and ring the bell.
    • Chapter 12 - The Final Battle: As memories start fading post-awakening, Yachiyo and Iroha reflect upon their journey confirming through historical records that Tart achieved her goal freeing Orleans. Surprisingly finding portraits depicting them alongside Jeanne d'Arc, they conclude perhaps certain events were destined to happen regardless of intervention.
  • A la Carte Valentine:
    • Madoka: Madoka has recurring dreams of becoming gigantic and lifting everyone into heaven, worrying her. On Valentine's Day, she plans to make chocolates for her friends but faces challenges when a mysterious shop offers "Chocolate of Fate," leading her into a barrier where only those holding the special chocolate can leave; Madoka sacrifices her own to save others.
    • Sayaka: Sayaka seeks Kyoko's help in making chocolates for her friends, including a special one for Kyosuke. With Kyoko's encouragement, Sayaka successfully delivers the chocolate to Kyosuke despite her nervousness.
    • Aimi: Aimi prepares chocolates for her class, determined to give them to her crush Hayato Isesaki after previous failures. Despite some mishaps with the chocolate's color, she successfully hands out chocolates during class, though Hayato receives a different-colored chocolate by mistake, the kind meant for friends.
    • Hinano: Hinano makes chocolates for her crush but hesitates to deliver it after hearing he admires an older girl type. After encountering her crush in a witch's barrier and saving him, Hinano confesses her feelings, only to be rejected but still remains grateful for the experience.
    • Homura: Homura, reflecting on past timelines, decides to buy chocolates for Madoka from a sweets shop near a hospital where she once stayed. While searching, she meets Kuro, another magical girl. The two form a brief friendship that ends tragically when Kuro turns into a witch. Homura is consoled by Madoka after defeating her.
    • Momoko: Momoko feels disheartened about Valentine's Day due to a past rejection but learns of a rumored monster that breaks couples apart if given chocolate against school rules. With Rena and Kaede’s help, she counters the rumor with a positive one, ensuring a happy day for everyone.
    • Ren: Ren struggles to choose chocolates for her friends until Aimi suggests drawing flowers on them. Though initially hesitant, Ren creates personalized chocolates, eventually delivering them to her friends, especially Rika.
    • Tsukasa: Tsukasa prepares chocolates for Tsukuyo and friends amidst family obligations. Facing obstacles like her father discovering her secret, she manages to meet Tsukuyo within a witch's barrier, sharing a heartfelt moment despite forgetting her chocolate.
    • Sana: Sana dislikes Valentine's Day due to past neglect from her family but decides to give chocolates to her new friends. After helping a witch-kissed man, she reaffirms her resolve to connect with others.
    • Iroha: Iroha plans to buy chocolates for her friends instead of making a cake as in past years with Ui. Despite missing the store’s Valentine’s event due to a witch battle, she shares a warm evening with friends who exchange gifts.
    • Special Scene: Natsuki cheers herself and others on as they prepare to hand out chocolates, transforming and encouraging everyone to do their best on Valentine's Day.
  • New Year's at the Mizuna Shrine!:
    • Login Special: While visiting a shrine for New Year's prayers, Madoka hopes for everyone's happiness and Homura prays fervently and offers a large donation. Tsuruno creates a "Strongest Praying Charm" from three amulets, aiming to bring good fortune to everyone. Felicia decides praying is ridiculous but still hopes everyone will be okay. Sana receives a prayer charm that falls into her hands after being pushed away in the crowd and wishes to stay with Iroha. Yachiyo buys five charms for everyone's well-being, and Iroha gets an amulet for love and marriage, hoping to see Ui again.
    • Event Story:
      • Iroha, Yachiyo, Felicia and Sana prepare special food for the first morning of the New Year. Tsuruno arrives and brings along her "super special Chinese food". She introduces a deck of custom Karuta cards called "Tsuruta" and the girls agree to play the game despite its vague rules. Felicia and Sana enjoyed the game, though Yachiyo critiques the card drawings. Felicia leaves for a playdate, Yachiyo departs for work, and Tsuruno invites Iroha and Sana on a walk.
      • Madoka and Homura visit Kamihama's Sumei Shrine for New Year celebrations, enjoying the festive atmosphere and stalls. They decide to eat Castella mini cakes before getting their fortunes. At the shrine, Madoka and Homura draw numbers for their fortunes, with Madoka drawing number twelve and Homura fifty-three. Homura receives a "Great Fortune" predicting happiness, while Madoka gets an "Infinite Fortune". They are pleased with their fortunes despite hearing about even better ones from others.
      • Iroha, Tsuruno, and Sana find shops closed but join a badminton competition. Iroha wins several matches, crediting Sana's support, while Tsuruno struggles but learns from Sana's skills.
      • Felicia, Ayame, and Kako participate in a mochi-pounding competition, where Felicia and Ayame display impressive strength and teamwork, creating glowing mochi admired by onlookers. Konoha and Hazuki arrive, congratulating Felicia and Ayame on their efforts. They then inform the group about another event they saw on a flyer.
      • Madoka and Homura meet Iroha, Tsuruno, Sana, Felicia, and Ayame at a badminton tournament. Teams form for doubles matches, with Felicia and Ayame confident in their abilities. Iroha and Tsuruno defeat Ria and Emiri, while Felicia and Ayame triumph over Kanoko and Himika. Various teams face off, leading to the semifinals. Iroha and Tsuruno tie with Felicia and Ayame until Felicia trips, allowing Iroha and Tsuruno to win. Rena and Momoko also advance, setting up the finals. Momoko and Rena defeat the exhausted Iroha and Tsuruno in the final match. Kaede reveals that the winners must now challenge the legendary champion, Yachiyo. Yachiyo, dressed formally, reveals herself as the former queen of badminton, having won five consecutive tournaments. Momoko and Rena accept the challenge to compete against her. Yachiyo easily defeats Momoko and Rena, and after receiving awards, the group returns to Yachiho’s house, where Yachiyo prepares mochi for everyone to celebrate together.
  • Christmas at Mikazuki Villa:
    • At Mikazuki Villa, Tsuruno is excited for Christmas, but Felicia is uninterested. When Sana admits she doesn't understand Christmas due to her father making her study instead of celebrating, Yachiyo decides to host a Christmas party for her. The girls meet to plan the Christmas party and they invite Momoko, Rena, and Kaede as well.Yachiyo suggests dividing roles based on the house's old traditions: Tsuruno will bring food, Momoko handles the cake, and Felicia and Sana manage decorations. Yachiyo acts as producer while the group prepares for Christmas Eve. Momoko takes Iroha, Rena, and Kaede to a cake shop where they agree to help in exchange for a free cake. Wearing embarrassing costumes, Iroha and Rena initially resist but eventually commit after encouragement from Momoko and Kaede. To attract customers, the girls perform a skit outside the cake shop. Despite initial reluctance, Kaede steps up to handle things when Iroha and Rena hesitate, ensuring success. Kaede reveals Rena’s experience in advertising through helping at a friend’s flower shop and pressures her to show courage. After an argument, Rena finally agrees to fully participate in the skit. Rena throws herself into the performance, impressing Momoko and inspiring Iroha. Their efforts lead to selling all the cakes, earning them one for the party. Tsuruno struggles with ideas for her family restaurant's "Chinese Christmas" menu while wearing a reindeer costume. She seeks Iroha's help after failing to come up with anything creative. Tsuruno experiments with dishes like "Trice" (fried rice shaped like a tree) and "Trumpling" (dumpling version), none exciting Iroha. A customer's request inspires them to use mapo tofu, though stacking it irritates Iroha. Iroha suggests using Christmas colors for dishes, leading Tsuruno to realize mapo tofu fits the theme. Grateful, Tsuruno thanks Iroha and decides to finalize the menu alone. Felicia and Sana shop for decorations, considering both natural trees and lights. Felicia admits she dislikes parties and prefers eating, but agrees shopping with Sana isn’t bad. Sana asks why Felicia dislikes Christmas, prompting Felicia to suggest forming “The Anti-Christmas Squad.” Sana expresses uncertainty about this idea, unsure if opposing celebrations aligns with her feelings. Felicia explains their squad will disrupt festivities, calling themselves the “Anti-Christmas Squad of Justice.” Though skeptical, Sana finds it more fun than having a party, though later worries about Felicia’s intentions. Upon returning, Felicia reaffirms her dislike for Christmas, just as Momoko, Rena, and Kaede arrive.
    • Elsewhere, Himika Mao discusses not buying a Christmas cake with her siblings but promises to make something tasty. Holy Mami appears, claiming to bring happiness, and overhears Himika’s wish for a cake. Mami grants her wish for a Christmas cake by arranging for a neighbor to deliver extra slices. Confused, Himika wonders if Mami was Kyubey or Santa.
    • Momoko announces the cake is ready, sparking another argument between Rena and Felicia over whether Christmas is joyful. Felicia refuses to attend the party, upsetting Kaede and angering Rena. After storming off, Felicia secretly runs away from home. Concerned, the others search for her, learning that Felicia has deep reasons for disliking Christmas. In town, Felicia wanders aimlessly before being approached by Konomi offering decoration sales. A flashback reveals Felicia hearing a voice urging her to light a fire, leaving her pale and troubled. The group searches for Felicia, suspecting she fled due to unresolved issues regarding Christmas. Yachiyo stays behind in case Felicia returns, acknowledging her need for understanding rather than confrontation. Momoko questions Rena’s earlier behavior towards Felicia, realizing her positive attitude stemmed from caring deeply about the party. This prompts discussion among the girls about supporting each other. Rena insists missing someone would ruin their hard work, encouraging faster searching. Sana proposes checking places Felicia might go, leading them back to familiar spots. Sana locates Felicia at the park, asking her to share her story. Sana reveals how becoming a magical girl alleviated loneliness, prompting Felicia to open up about her past experiences. Felicia recounts memories of her parents’ Christmas parties and hearing a witch-like voice during one celebration. Though confused by Sana’s attempts to support her, Felicia appreciates her effort and laughter ensues. Holy Mami appears, urging Felicia and Sana to look up at the stars and make wishes. Following Mami’s guidance, the girls see sparkling lights before Mami vanishes mysteriously. Iroha joins Sana and Felicia, learning about Felicia’s tragic connection to Christmas involving her parents’ deaths. Despite sadness, Iroha invites Felicia to join the party for new memories. Iroha emphasizes creating happy memories together, convincing Felicia to attend the party. With renewed hope, the trio buys decorations and awaits Christmas Eve.
    • On Christmas Eve, everyone gathers at Yachiyo’s house, enjoying Tsuruno’s Chinese Christmas menu and Momoko’s cake. An argument over Santa’s existence ends with snowfall signaling the start of the party.
    • The Kamihama Joy Delivery Service: As Christmas approaches, a mysterious account called "Kamihama Happiness Delivery Service" appears, promising to deliver happiness if one shares their wish. Tsuruno, Iroha, and Rena are revealed as the "messengers of happiness," with Tsuruno enthusiastically leading the group and singing about delivering wishes. The trio sneaks into a house using Rena's transformation ability, with Rena feeling used but hoping Kaede will be happy. Despite their efforts, they forget to get gifts for themselves, leaving them unsure how to answer when questioned by Yachiyo and Kaede about their activities the previous night. Magical girls across Kamihama wake up to find unexpected gifts: Felicia receives movie tickets, Yachiyo gets a kitchen knife, and Sana finds a book on historical punishments. Kaede wonders if these gifts are connected to the new rumor, noting that even she received ornamental plants. Other magical girls share their experiences with the mysterious gifts: Ren gets her desired diary, Sasara and Asuka find items they wished for, while Akira sees a rotund figure leaving a stuffed toy. Masara describes seeing a bearded person in red, and Alina jokes about reading too much manga, though Karin senses magic involved. As the narration questions the believability of the rumor, Tsuruno insists it’s true, Iroha expresses confidence in spreading happiness, and Rena concludes with a cheerful "Merry Christmas!" despite the mystery of the gift-giver remaining unsolved.
  • Another Daze:
    • Memory: Kazumi awakens from sleep to Tsuruno, who finds her at a park bench. Kazumi accuses Tsuruno of being the bomb kidnapper but realizes she has lost her memories except for her name and the feeling of hunger. At Banbanzai, Kazumi enjoys triple sweet 'n' sour pineapple pork, finding it comforting despite its average rating. She explains that hunger signifies the will to live, and her hair coil tingles, prompting her to rush off. Himika and Kanoko are gathering Kamihama Mushrooms when Kazumi appears, following her tingling hair coil. A labyrinth opens, leading to a discussion about magical girls, where Kazumi learns about magic and transforms. Kazumi joins Himika and Kanoko for a mushroom hotpot at Himika's house, recalling a memory of making beef stroganoff. Kanoko connects this line to novelist Umika Misaki, causing her to cry. Kanoko eats a Sobbing Shroom, leading to a crying fit, and advises Kazumi to visit Emiri for help with her memory loss. Emiri suggests searching belongings, leading Kazumi to find a flyer hinting at her origins in Asunaro. Sasara seeks Emiri’s help regarding Asuka’s disappearance in a witch's labyrinth. Kazumi insists on helping despite the danger, guided by a voice and her hair coil pointing like a lightning rod. Emiri and Sasara take Kazumi to the last place Asuka was seen, amazed by her hair coil’s witch-tracking ability. Kazumi recalls her haircut and feels a growing power inside her, transforming into her magical girl state. Kazumi destroys the witch, freeing Asuka, and deduces her separation from friends by the witch, prompting a search aided by Emiri’s spare cellphone.
    • Scene: Umika searches urgently for Kazumi after they were separated during a witch chase. Kaoru Maki expresses concern about their actions, and the two decide to search for Kazumi at places with great food. Umika and Kaoru fight a Rumor, receiving fragmented information suggesting a non-magical-girl enemy. Tsuruno arrives, declaring herself the strongest magical girl in Kamihama and offering assistance. Tsuruno battles a Rumor shaped like Kazumi, stopped by Umika and Kaoru identifying it as their friend. Tsuruno recalls feeding Kazumi earlier and agrees to help find the real Kazumi. They flee from the shadowy Kazumi to a shrine, discussing the odd situation. Tsuruno offers help until the end, leading them to a safe spot away from the doppelganger. She leads Umika and Kaoru to Emiri's office, only to find Ria there instead. They decide to seek help from Yachiyo, but she is unavailable, leaving them to fend off the Rumor Kazumi with Ria's assistance. She struggles against Rumor Kazumi, allowing the group to escape upon Yachiyo’s advice to meet at Mitama’s place. Emiri returns, transforms, and decides to assist despite confusion. The group escapes Rumor Kazumi’s pursuit, reaching Mitama’s place. Umika and Kaoru discover Kazumi asleep. Yachiyo explains Rumors and how they scatter minds, necessitating capturing all eight fakes to reassemble Kazumi’s psyche. Yachiyo devises a plan involving Mitama’s magic to call Kazumi back, using food and voices to guide her. The group successfully brings Kazumi back, preparing to defeat the Rumor once and for all. Kazumi awakens in a cloud-filled world, recognizing Umika and Kaoru's voices calling her back through food and memories. Upon waking, she learns about the Rumor's deception and prepares to gather scattered parts with her friends. In magical girl form, Kazumi confronts and defeats her Rumor self, reclaiming her memories. The group celebrates their victory, and Kazumi thanks everyone before returning home, reminiscing about the delicious food and adventures.


Chapter 1 : Kokoro complains to Masara about the exhaustion of hunting witches and how it prevents her from mountain climbing, which is tied to her favorite memory of her family before her mom left. Later, Masara visits Mitama, who notices her interest in a hiking event flyer after hearing Kokoro's story, but Masara hesitates to ask Kokoro to join because she doesn't want to intrude on Kokoro's cherished memory.

Chapter 2 : Mitama persuades Kokoro and Masara to participate in a Hiking Quiz Rally despite Kokoro's initial reluctance due to homework. When they agree, Mitama reveals her true motive: winning 5kg of high-quality rice as the first prize, though Kokoro doubts their chances against adults.

Chapter 3 : Mitama takes Kokoro and Masara shopping for gear, emphasizing the importance of preparation for the competition. They select practical items like sneakers and a foldable lunchbox, with Masara surprising Kokoro by agreeing to her choices easily.

Chapter 4 : On the eve of the event, Kokoro is excited while Masara remains calm; Mitama provides them with a list of essentials, including humorous additions like selfie sticks. The next day, just before the event starts, Mitama reveals she won't be joining, having only intended for them to win the rice prize for her.

Chapter 5 : During the quiz rally, Masara and Kokoro tackle challenging questions together, with Masara using her knowledge and Kokoro solving one through intuition. Despite difficulties, they progress well, realizing they are leading the pack.

Chapter 6 : After finishing six questions, they stop for lunch, where Masara enjoys Kokoro's homemade meal, revealing a softer side to her personality. They drink Mitama’s energy drink, which slows them down due to its awful taste.

Chapter 7 : As they near the end of the quiz trail, they find themselves ahead but lose time battling a witch. Finding the next checkpoint off the beaten path, they decide to push forward, aiming for a comeback victory.

Chapter 8 : Reaching the summit, Masara double-checks their answers while Kokoro reminisces about her family hikes, tearing up at the beautiful view. Masara reassures her, acknowledging the significance of this shared experience, and solves the final question inspired by Kokoro's emotions.

Chapter 9 : Having completed the event, they submit their answers and win the rice prize, delivered to Kokoro’s house. Though initially amused by the situation, Kokoro realizes Mitama was the main beneficiary.

Chapter 10 : Back at Mitama's, tensions rise over the delivery mix-up, but Mitama redirects the conversation, highlighting Masara's thoughtful reason for joining. Kokoro thanks Masara, reflecting that their hike has become her new favorite memory, asking Masara to help create more such moments.

Episode Eleven The extra chapters provide Mitama's perspective on events from the original story. In this episode, Masara visits Mitama with a flyer for a hiking event, hesitant about encouraging Kokoro to join her family instead of friends. Mitama feels conflicted about interfering but ultimately decides to meddle, aiming to bring Masara and Kokoro together. She motivates them by highlighting the prize—a premium bag of rice—and convinently nudges Kokoro into joining the event.

Episode Twelve Mitama drags Masara and Kokoro to a mall under the guise of preparing for the hiking event, emphasizing the importance of being fully equipped. While they shop for gear, Mitama sneaks off to gather supplies for a "special energy drink," recalling advice from others in her shop. Her true intention is to foster connection between Masara and Kokoro, recognizing their compatibility. She completes her shopping spree with bear spray, feeling satisfied with her efforts.

Episode Thirteen Mitama concocts a bizarre energy drink using amazake, chocolate, vitamins, and other ingredients, much to Momoko’s horror. Despite warnings, she insists it will help Masara and Kokoro during the hike. After filling bottles with her questionable mixture, she secretly adds them to the duo's backpacks before they leave. Reflecting on their personalities, Mitama sees parallels between Masara and Kokoro to herself and Kanagi, reinforcing her desire to support their bond. To pass the time, she decides to bake sweet potatoes as a treat for their return.

Episode Fourteen Following the hike, Masara remains puzzled about why Mitama encouraged her and Kokoro to go together. During a visit to Mitama’s shop, Masara shares her reflections—how the shared experience felt uniquely special despite simple circumstances. Listening intently, Mitama explains that certain moments resonate deeply because they feel "special," though such feelings can be hard to articulate. She reassures Masara that understanding will come with time, leaving her with thoughtful insight into human connections.

Prologue Kaede Akino is saved by Karin Misono, a magical girl who uses Halloween-themed powers to defeat a witch. Kaede comments that she doesn't feel the Halloween spirit, which troubles Karin.

Episode 1 Karin worries about not seeming Halloween-like and asks Alina Gray for advice, but Alina dismisses her concerns. Karin finds purpose when her grandmother asks for help with a children's Halloween play.

Episode 2 Karin writes a script for the play where a magical girl saves a village from demons, inspired by her favorite manga. She realizes she needs help organizing the event and decides to ask Kaede.

Episode 3 Karin invites Kaede, Rena Minami, and Momoko Togame to help with the play, but they are unavailable due to prior commitments. Karin feels stuck and considers asking others like Alina or Yachiyo Nanami for help.

Episode 4 While pondering solutions, Karin meets Sasara Minagi, who agrees to play the knight in her play. Sasara also suggests someone for the cow role, easing Karin's concerns.

Episode 5 Sasara recruits Asuka Tatsuki and Felicia Mitsuki; Felicia eagerly accepts the cow role while Asuka declines. They still need actors for the wolf and female demon roles, leading to further discussions.

Episode 6 Felicia introduces Yachiyo Nanami as the demon, and additional support comes from Iroha Tamaki and Tsuruno Yui. Alina offers to design costumes, leaving only the wolf role unfilled.

Episode 7 Roles are assigned, and Yachiyo helps organize the schedule while Karin searches for a wolf actor. Alina criticizes Karin for lacking direction, storming off after showing her costume designs.

Episode 8 Karin reflects on Alina’s anger and encounters Kyoko Sakura, who advises her to take responsibility for her own projects. Realizing her mistake, Karin asks Kyoko to play the wolf.

Episode 9 Karin apologizes for her earlier irresponsibility, prompting the group to reveal they were acting to teach her a lesson. With everyone working together, Kyoko reluctantly joins after hearing about food and candy.

Episode 10 Karin thanks Alina for new costume designs and arranges various resources for the play, including costumes from Kanoko Yayoi and smoke effects from Hinano Miyako. The group practices their roles, preparing for the main event.

Episode 11 As the day of the play arrives, Momoko and Rena leave for a concert, and Kaede gives Iroha a basket of treats for Karin. Karin realizes she forgot the candy and senses a witch heading towards the school.

Episode 12 Karin fights the witch's familiars while the audience grows restless. The play begins without her, as the group decides they can handle the situation backstage, allowing the performance to proceed.

Episode 13 Karin defeats the witch using enchanted candy, appearing on stage just in time for her role. The play is a success, though the intended candy is destroyed; they use Kaede's cookies and Felicia's prop candies instead. Karin reflects on the journey, thanking everyone involved, and shares a moment with her grandmother reading a new manga issue.

Ayame Ayame 1 : Ayame Mikuri reunites with her friends Konoha Shizumi and Hazuki Yusa to fight a witch, revealing she got separated while chasing a familiar. Afterward, they move into a new house found by Hazuki, where Ayame stores random items in her treasure box. Ayame 2 : The girls mourn the Director's death and learn about Tsuzuji's impending demolition but are surprised when it doesn't happen. Later, as magical girls, they must fight witches to replenish their magic. Ayame 3 : Ayame narrates their journey as magical girls, living in different places while fighting witches. They eventually return to Kamihama City and settle into a new life together. Ayame 4 : Konoha leaves negotiations to Ayame, who shares their long-standing bond but is interrupted by Hazuki before revealing more. Kako connects with Ayame over their age. Ayame 5 : Ayame reflects on Kako’s friendliness and accepts her invitation to meet another magical girl, Felicia, despite Konoha’s warnings about trusting others. Ayame 6 : Ayame introduces Hazuki to Kako and Felicia, defending her strength against Felicia’s skepticism. Hazuki supports Ayame’s desire to make friends while keeping it secret from Konoha. Hazuki Hazuki 1 : Hazuki recounts her tragic past, where her parents died in a car accident, leading her to Tsuzuji's orphanage. She learned to hide her pain behind a smile until the Director helped her open up. Hazuki 2 : Hazuki learns about the planned demolition of Tsuzuji from Konoha and wonders why the Vice-Director would betray them. They decide not to tell Ayame and seek answers from the Director. Hazuki 3 : On the night before leaving Tsuzuji, Hazuki and Ayame walk around the building. They find Konoha speaking with Kyubey, the mysterious white creature offering a deal. Hazuki 4 : The trio plans their three wishes carefully: preserving Tsuzuji, eradicating its main threat, and erasing themselves from others' memories. Hazuki agrees with Konoha’s final wish for self-sacrifice. Hazuki 5 : Hazuki negotiates with Nanaka’s group, agreeing to delay decisions while secretly considering potential alliances. Kako finds common ground with Ayame over their ages. Hazuki 6 : Hazuki acknowledges Konoha’s reluctance to ally with others but realizes Ayame lacks peers. She allows Ayame to meet Kako and Felicia without informing Konoha. Hazuki 7 : Hazuki contemplates whether isolation benefits or harms their group. She decides to act quickly and secretly contact Nanaka, believing connections could protect them. Hazuki 8 : Hazuki’s mistake of secretly joining Nanaka leads to mistrust within the trio. When Konoha discovers her deception, their inability to cooperate results in Ayame’s tragic death. Hazuki 9 : While shopping, Hazuki encounters Ayame heading to meet Kako. Understanding Ayame’s loneliness, Hazuki approves of her making friends, planning to surprise Konoha later. Konoha Konoha 1 : Konoha shares her backstory, losing her wealthy family due to financial ruin and illness. Brought to Tsuzuji, she heals under the Director’s care and becomes close with Hazuki and Ayame. Konoha 2 : Konoha overhears arguments about demolishing Tsuzuji and learns the Vice-Director colluded with the government. Despite efforts to save it, they accept its fate until it mysteriously remains standing. Konoha 3 : Meeting Kyubey, Ayame eagerly accepts his offer to save Tsuzuji. Though skeptical, Konoha contracts alongside Hazuki after realizing they’ll act regardless. Konoha 4 : Konoha outlines their wishes: saving Tsuzuji, addressing its root issues, and protecting others by erasing their memories. Her third wish ensures their departure goes unnoticed. Konoha 5 : Konoha experiences strange visions involving other magical girls and Ayame’s suffering, causing concern. She keeps this vision a secret from Ayame. Konoha 6 : Returning to reality, Konoha reveals her troubling vision to Hazuki, who reassures her. Concerned about its origin, Konoha vows to keep it hidden from Ayame. Konoha 7 : Encountering Nanaka’s group, Konoha resists forming alliances, suspecting ulterior motives. Telepathic discussions reveal distrust among both groups. Konoha 8 : Konoha investigates Nanaka’s intentions, finding her suspicious but unyielding. She ultimately decides distancing themselves is safest, though Nanaka expresses disappointment. Konoha 9 : Content with their isolated world, Konoha strengthens her resolve to protect the trio. However, an unknown force causes local magical girls to faint, testing their unity. Konoha 10 : Refusing alliances, Konoha insists the trio focus solely on defeating witches. Conflicts arise over grief seeds, culminating in Ayame’s death at the hands of another magical girl. Intermission Magical girls Kanoko Yayoi, Natsuki Utsuho, and Mitama Yakumo discuss rumors of collapsing magical girls, speculating on possible causes. Mitama mentions Hazuki Yusa investigating, describing her as gentle yet intriguing. The unseen listener is revealed to be Yachiyo Nanami.





Ayame Ayame 7 : Kako and Felicia inform Ayame and Hazuki about rumors of magical girls collapsing after battles, suspecting other magical girls are responsible. Despite being accused, Ayame's team is defended by Kako, Felicia, and Nanaka. Ayame 8 : Ayame recalls a pleasant day with Kako and Felicia, reading a pop-up book. When Konoha suggests leaving Kamihama due to the rumors, Ayame hesitates but ultimately agrees if it means proving their innocence. Ayame 9 : After deciding to leave Kamihama, Ayame reflects on not getting to say goodbye to her new friends, Kako and Felicia, showing her growth in forming connections outside their trio. Ayame 10 : Ayame reveals she has made friends with Kako and Felicia, despite keeping it secret from Konoha. Hazuki defends this decision, emphasizing Ayame’s initiative in making her own connections. Hazuki Hazuki 10 : Hazuki informs Konoha about the fainting rumors, suggesting they stay in Kamihama to clear their names rather than running away. She worries that leaving might trap them in a cycle of fleeing rumors. Hazuki 11 : To prevent leaving Kamihama, Hazuki contacts Momoko, the first victim, to investigate the culprit behind the attacks. Despite initial suspicion, Momoko agrees to help after Hazuki’s sincere plea. Hazuki 12 : Hazuki convinces Momoko to collaborate in finding the real culprit, believing that catching the attacker will prove their innocence. However, Hazuki is attacked during her investigation, leading to tragic consequences. Hazuki 13 : While investigating further, Hazuki is suddenly attacked and rendered unconscious, unable to continue helping the group. Her narrative ends abruptly, leaving her fate uncertain. Hazuki 14 : During a confrontation between Konoha and others, Hazuki arrives with Momoko to stop Konoha’s violent outburst. She argues for trusting outsiders, reminding Konoha of past relationships at Tsuzuji’s House. Hazuki 15 : Hazuki acknowledges the unresolved mystery of the fainting incidents but notes the positive changes in their relationships. She regrets the growing distance between herself and Konoha, affecting Ayame as well. Konoha Konoha 11 : Concerned about the fainting rumors, Konoha suggests leaving Kamihama City to avoid further trouble. Despite Yachiyo confirming their innocence, she remains cautious and distrustful of others. Konoha 12 : As Hazuki investigates the fainting rumors, Konoha grows anxious about the lack of progress. When confronted by Rena and Kaede, she protects Ayame from accusations but becomes increasingly agitated. Konoha 13 : During a tense encounter with Rena, Ayame mysteriously collapses, sparking suspicion among all parties. Overwhelmed by visions and paranoia, Konoha snaps, blaming everyone except her teammates. Konoha 14 : In a heated moment, Konoha attempts to attack Rena but is stopped by Yachiyo. Hazuki and Momoko arrive to intervene, leading to an emotional breakdown where Konoha questions trust and isolation. Konoha 15 : Reflecting on the incident, Konoha admits the importance of bonds beyond their trio, though still struggling emotionally. She acknowledges Hazuki’s perspective and begins accepting external connections. Konoha 16 : Post-incident, Konoha learns the fainting rumors were fabricated to manipulate them. Realizing her actions were influenced by hypnosis, she vows to uncover the true culprit while embracing newfound alliances. Intermission & True End Intermission : Other magical girls discuss the fainting rumors, speculating on possible causes. Kanoko Yayoi, Natsuki Utsuho, and Mitama Yakumo express concern over the situation, hinting at underlying tensions within Kamihama’s magical girl community. True End : The fainting rumors are revealed to be false, orchestrated by an unknown culprit to sow discord among magical girls. Konoha recognizes the importance of unity and friendship, likening their new alliance to another “Tsuzuji’s House.” The story concludes with teams working together against witches, symbolizing camaraderie amidst shared struggles. Epilogue The mastermind behind the fainting incidents is exposed as someone who manipulated events on a whim, altering Kamihama’s dynamics. Kyubey observes how chaos can reshape destinies, contrasting witches’ predictable disasters with this unpredictable force.

Original Event Story Episode One: Ren and Rika team up to defeat a witch, and Ren rescues one of its victims who was witch-kissed. Afterward, Rika compliments Ren's kindness, and Ren reflects that meeting Rika has allowed her to live again.

Episode Two: Ren buys a cherry pink pencil at a stationary shop, Rika's favorite color, as part of a tradition where she buys a new pencil for each person she saves. She hopes to become someone who can stand beside Rika.

Episode Three: At Emiri's consultation stand, Ren and Akira discuss Rika's personality, with Ren feeling self-conscious about her own shyness compared to Rika's cheerfulness. Later, when Rika asks about Ren's drawing hobby, Ren hesitates to show her diary because all the entries are about Rika.

Episode Four: Ren invites Rika to a picture book exhibition but feels nervous and shaken when Rika declines due to prior plans. Ren feels lonely and wonders if she would feel this way if they were closer friends.

Episode Five: Ren invites Rika to a teddy bear exhibition, but Rika declines again due to supplementary lessons, leaving Ren feeling shocked and upset. While walking through Kamihama, Ren sees Rika with Kanoko and Emiri, leading to feelings of jealousy and embarrassment.

Episode Six: Rika apologizes via email for the misunderstanding, but Ren struggles with feelings of envy and shame over wanting to be closer to Rika. Ren realizes her heartache stems from comparing herself to Rika's other friends and feels regretful for becoming so attached.

Episode Seven: Rika seeks advice from Akira and Kanoko about how to resolve the misunderstanding with Ren. Realizing Ren might be avoiding her, Rika decides to talk to Ren face-to-face and explains what really happened when Ren saw her with Kanoko and Emiri.

Episode Eight: Rika reveals she was preparing a birthday gift for Ren—a set of engraved colored pencils—and sought help from her friends to design and create it. They decided on a Lily of the Valley motif, symbolizing genuineness and purity.

Episode Nine: With Kanoko's guidance, Rika learns metalworking to engrave drawings onto the pencil case. Despite finding it challenging, Rika completes the gift with determination and hard work.

Episode Ten: Rika surprises Ren with the birthday gift in the audiovisual room, which deeply moves Ren. After apologizing for the misunderstanding, Ren expresses gratitude, and Rika reassures her by calling her gentle and genuine. Ren resolves to continue growing and share more of herself with Rika in the future.

Rerun Extra Chapters Episode Eleven: While visiting a movie theater together, Rika notices Ren's birthday on her student ID and decides to surprise her with a gift. The movie they watch parallels their own relationship, reinforcing Rika's desire to strengthen their bond.

Episode Twelve: The next day, Rika contemplates ideas for Ren's gift while visiting a stationary shop. Learning about Ren's habit of drawing pictures in her diary inspires Rika to consider personalized stationery.

Episode Thirteen: Inspired by Emiri's decorated phone case, Rika decides to make Ren a customized pencil case. Seeking Kanoko's assistance, Rika secures access to her father's factory equipment but remains undecided on materials until Ren invites her to an event, forcing her to decline.

Episode Fourteen: Kanoko helps Rika practice metalworking intensively, delaying her ability to accept Ren's invitations to events. Once the gift is complete, Rika encounters Ren unexpectedly and later seeks advice from her friends on resolving the tension between them.

Episode Fifteen: After successfully giving Ren her gift, Rika fights a witch alongside Hinano Miyako, noticing her fighting style has become less reckless and more focused on helping others. Reflecting on her growth, Rika credits Ren for inspiring positive changes in her life and vows to always wait for Ren.

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Magia Record Anime Timeline

An anomalous timeline with a faulty Doppel System. The timeline of the anime is similar to the one in the game. Any point not mentioned in this timeline can be assumed to be similar to what happened in the game. This timeline is likely one of the timelines Homura created, which was then changed after the Law of Cycles rewrote the universe.

Magia Record Anime Timeline
    • Iroha enters the Chapel, while the others are kept out, and Nemu reveals to her and Touka the truth of what happened to Ui and completes their memories.