Puella Magi Wiki:Wiki Cleanup 2025/Article formatting

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This sub-project is pending discussion; please see talk page.

To-do List

This page is under construction!
This page or section is currently being worked on. Please be patient as we get the page up to wiki standards.

A to-do list of all the thing that need to be done, feel free to discuss on the talk page and change the list.

Phase 0

Everything that needs to be done before we are even ready to start preparing.

  1. Move all info from the X in Magia Record, X (Variant) and X in Magia Exedra pages:
    1. Move Magia Record gameplay info into its own pages, separate from the character pages. Done!
    2. Move all images from the pages to the character's main gallery. Done!
    3. Work on Gallery:Magia Record/Magical Girl Gameplay Videos, Gallery:Magia Record/Magical Girl Story Videos and Gallery:Magia Record/Magical Girl Quotes.
    4. Move all trivia from the pages to the character's main page.
  2. Finalize the Character Infobox (I believe it's done, but if anyone wants to change something, please do)
  3. We decide on all the rules for this cleanup plan that and put them in this to-do list.
Phase 1

Direct preparations for the cleanup.

  1. Make a Master List: We make a master list of every character page that needs to be changed. We tag them all with a [[Category:Wiki Cleanup Project]] so we know what’s left to do.
  2. Write the Style Guide: We need one page that spells out the exact order for sections (like putting Speculation next to Trivia, or on its own sub-page) and what goes where. This will stop people from just adding stuff randomly.
  3. Write new code on Template:Infobox character that changes from the original template to the new one if if uses name_en instead of name, so that we can still use the new template without making all the already existing infoboxes look broken.
  4. Make it clear that the wiki is having big changes done (I remember when we were changing the Witch Cards, we had this clear on the main page).
Phase 2

The Actual Cleanup (Page-by-Page)

This is where we take character pages from the Cleanup Needed list and move them through stages.

Before editing
  1. Look at the Master List to find a character page you want to edit.
    1. If that page isn't yet claimed, write ~~~~ (somewhere on) the list.
    2. If that page is either already recently claimed, done, or is being checked, you can't claim the page.
    3. If a person claimed a page, but hasn't edited it in atleast a week, feel free to claim the page.
General Rules
  1. Remove the Spoiler Tags: As a rule, we should do away with spoiler tags for text. The wiki is for spoilers. We can have one clear warning at the top of an article, but stuff like Arc 1 should be public knowledge by now.
  2. Read the page and mark every case of misunderstanding or incorrect info.
  3. Add References: We add sources for everything. Figure out what needs references and if one can't be found, we ask around then remove it if we can't find the reference for it. This is the best way to kill baseless claims.
  4. Cut the Speculation: We move any theorycrafting off the main sections, and if it's important enough - put them in the Speculation section.
Infobox
  1. Change the name parameter to name_en.
  2. Change the jname parameter to name_jp. If it also has the romanization of the name, take it out and put into a name_romaji parameter.
  3. Change the image's size to exactly 325x350px, some images can be left unchanged like Ultimate Madoka's.
  4. Add the color parameter:
    1. If the character is playable in Magia Exedra, either check their color on the Magia Exedra wiki (will be in the character's infobox), or on any of their Kioku's pages on this wiki (will be in the code of the Magia Exedra Kioku Header template), convert this color into an RGB formation and put into the template.
    2. If the character isn't playable in Magia Exedra, you'll have to take a simple render of the character and use an eyedropper tool to get the color of their soul gem, if they're not a Magical Girl use the color of their hair/eyes, and if they don't have color at all (ex: manga characters) just delete the color parameter from the template, it will default to gray.
    3. If the color you got from either method is too light, such as Corbeau's pure white, either darken the color or delete the parameter for it to default to gray.
  5. Add the type parameter, for Magical Girls put Human, [[Magical Girl]], for regular humans just Human and so on.
  6. Select every parameter from the Character Details or Magical Girl Details template, cut and paste into the infobox, delete the now empty template. Some parameters will have to be changed:
    1. In the age parameter, use Template:Age, just put the age number as the first parameter.
    2. If the template had approxage, simply change it to age and use Template:Age.
    3. If the template had agenote, take the text out and put it into the second unnamed parameter of Template:Age in the age parameter.
    4. If the template had witch, make the name of the Witch link to its page. If it had witchlink then make that the page it links to. If it had doppel instead of witch, put { and } around the Doppel's name.
    5. If the template had witchnote, take the text out, put it into parenthesis and put into the witch (or doppel) parameter.
    6. If the character's Witch only appears as a Doppel BUT the character isn't from Magia Record, either their witch will be a redirect to their In Magia Record page, or their witchlink will. This should be changed to just use doppel instead.
    7. If the template had origin, change the parameter name to residence, the text in the parameter should be changed IF it only has the character's birth place/hometown, to where the character lived/lives (Can be multiple places if they moved).
  7. If they're there, delete the following parameters from the infobox:
    1. releaseX
    2. id
    3. likes
    4. dislikes
    5. strengths
    6. weaknesses
Top of the page
  1. If the character has "is/was a playable character", delete it, this isn't a unit page for that to be the character's first thing said about them. Instead it should say something like "is a character from {Media}", "is the protagonist of {media}".
Sections
  1. Use the Style Guide to copy all of the sections and paste them onto the page.
  2. Delete sections that don't apply to the character (like the In Magia Exedra section for characters that aren't playable in Magia Exedra)
  3. Copy the text of all the pre-existing sections into the new ones and delete them.
    1. If the character has unusual sections that don't fit into the current format, you can try to integrate them into the format, or hide them with <!-- and --> and ask for help with what to do with them.
    2. Magia Record characters will have an Appearances section, even though this section doesn't fit into the format, it is still useful for the History section, so hide it with <!-- and --> in the History section.
  4. If a section is left empty, either put a {{stub}} to indicate that it needs expansion, or if there isn't anything to add, hide it with <!-- and -->.

Step 2:

Fix the Powers: We go through the Powers section and label when something is in their story, their Record animations, or just from their Magia Archive entries (like with Gunhild). We remove anything that’s just a guess, but I think it's enough to just say things like "Accordig to Magia Archive, Ranka's unique magic is blah blah blah. This might likely mean that blah blah lah"


Step 3: Final Check.

Someone else checks the page to make sure it’s clean and follows all the new rules. Then it gets marked as done or the category for the cleanup needed is removed.

  1. Track Progress

We use the category system to track everything. We’ll have categories like Cleanup In Progress and Cleanup Verified so everyone can see what’s left to do.

The main Wiki Cleanup page will have a list showing our progress, or even templates we've agreed to use, etc.

Once a page is done, we can just keep track of events and new stuff that would change the page's status quo

Phase 3

Everything that needs to be changed to work with our new pages AFTER they are done.

  1. Take the code from Template:Infobox character/Test and fully import it to Template:Infobox character, if previous steps were followed correctly, nothing should change on the pages.
  2. Change Magia Record Characters and Magia Exedra Characters to link to main pages.
  3. Change the redirects of the manga characters' Doppels to link to their main pages.
  4. Delete the X in Magia Record, X (Variant) and X in Magia Exedra pages, to find broken links go to Special:WantedPages.
  5. Delete the {{-}} in Template:Magia Record Game Info.

Article Mockup

Proof of concept of Onitora's idea and the ensuing discussion by Celtic Minstrel. Infobox made by TheresaFrog421.


Shizuka Tokime
(時女静香 Tokime Shizuka)
Physical info
Type Human, Magical Girl
Gender Female ♀
Age 15
Eye color Purple
Hair color Light Gray
Height 160cm
Magic info
Soul Gem 3 dark orange circles embedded in a flower bow (Obi)
Weapon Seven-Branched Sword
Witch Form Tara
Powers and Abilities Armistice/Prevention (阻止)
Wish “To prevent the release of a joint statement at the Trilateral Economic Summit” (a wish designated by Mikoshiba as part of a deal between her and the Japanese elites)
Social info
Japanese pronoun watashi ()
Known relatives Unnamed mother
School None, currently homeschooled
Affiliation Tokime Tribe
Background info
Character designer
Primary artist
Ume Aoki
Hitokuni
Voiced by Japanese: Shuu Uchida

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Appearance

Put a written description of the character's physical appearance here. This would cover things like height, hair and eye colour, styles, typical casual clothing, etc.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.[1]

Magical Girl

Put a written description of the character's physical appearance in magical girl form here.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Personality and Traits

Describe the character's personality here. This could include things like Emily's nickname list.

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.[2]

Powers and Abilities

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

History

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Arc 1

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Arc 2

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.[4]

In Magia Record


A Magical Girl from the main family of the Tokime Tribe who is their current leader. Born and raised in an isolated rural village, it was decided that she would become a "Diviner" (a Magical Girl) for the sake of Japan. Its her first time living in the city, so everyone is helping her out. She's been good at fishing since she was young.
General Info
Shizuka Tokime
(時女 静香)

 

Attribute Rarity Final Lv Type
★★★★☆ 100 Balance
HP ATK DEF

Initial 6118 1977 2082

Max at 4★ 21706 7271 7332
Max at 5★ 27662 9014 9219

Max SE 34647 11561 13129
Disks
Skills
Connect Magia Doppel
Together, for the Land of the Rising Sun!
(共に日の本のために!)
{{{2}}} Heaven's Ray
(巫流・祈祷通天ノ光)
{{{2}}} Tara
4★ Attack UP [VII] & Chance to Critical [VII] Damage to All Enemies [V] & Attack UP & Defense UP (All / 3T) & Remove Buffs (All)
5★ Attack UP [IX] & Chance to Critical [IX] Damage to All Enemies [VII] & Attack UP & Defense UP (All / 3T) & Remove Buffs (All) Attribute Strengthened Damage to All Enemies [IX] & Attack UP & Defense UP (All / 3T) & Remove Buffs (All)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +6% +6% +6% +6% +6% +4%
5★ +7% +7% +7% +7% +7% +5%

SE +7% +7% +7% +13% +15% +9%
Spirit Enhancement

MP Boost MP Gain UP When Over 100 MP[II]

Blast Adept Blast Damage UP [II]

MP Boost MP Gain UP When Over 100 MP[II]

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Magia Adept Magia Damage UP [II]

Shield Adept Damage Cut [II]

Morale Adept MP Gain UP [II]

Forest Shield Adept Forest Attribute Damage Cut [III]

Charge Adept Charged Damage Up [II]

Endure Adept MP UP When Damaged [VI]

Bloom Aura Attack UP [III] & Defense UP [II] (All / 5T on Battle Start)

Bloom Up Attack UP [V] (Self / 1T) & Defense UP [VI] (Self / 1T) CD: 5 turns

Doppel Description

TARA (Tara)

The Doppel of Peace.
Its form is a Thousand Hands.
The master of this emotion devotes her life to others to a self-sacrificing degree, and because her Doppel shares a similar mindset, the two are deeply linked with each other. This Doppel reacts sensitively to those who its master views as enemies, and if necessary, it will wield violence against said enemies to instill in them an understanding of the wonders of altruism. Those who receive its teachings will suffer hideous injuries, but due to this Doppel’s brilliant gold shine and the artistic nature of the violence it inflicts, its victims become so fascinated as to forget the pain entirely, and are said to become its captives before they even know it.

安寧のドッペル。
その姿は、千手。
この感情の主は、滅私と言えるほど己の人生を誰かのために捧げており、ドッペルも同じような精神を持つことから、両者は深く繋がり合っている。
このドッペルは主が敵視するものに対して敏感に反応し、不要とあらば相手に利他の素晴らしさを理解してもらうために、暴力をもって教え込もうとする。教えを受ける者は酷いケガを負うことになるが、そのドッペルの姿は黄金に輝いて美しく、繰り返される教えの暴力も芸術的であることから、痛みを忘れるほど惚れ惚れとした気持ちになり、知らない間に虜になってしまうという。

Unique Memoria

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextOriginal Text
Garment of Departure
Uplift Adept
Normal Passive
Attack UP [IV] & Status Ailment Resistance UP [II]
Max Limit Break
Attack UP [V] & Status Ailment Resistance UP [III]
**Unique to Shizuka Tokime**
If you wear this garment and perform the ceremony, then you will join the ranks of adults from today on.

Tomorrow, I will leave this small village. I will be able to accomplish more for the sake of the Land of the Rising Sun.

The shrine maidens placed their faith in that and then embarked to the river’s bottom.
この衣装を着て儀式をしたならば、今日から大人の仲間入り

明日からは、狭い集落を出て より広く日の本のために尽くせるようになる⋯

そう信じた時女の巫たちは水底に旅立った
Card Effect Cooldown EN TextOriginal Text

Side Story

Shizuka Tokime's Side Story

The following is a summary by muzass96.

The Tokime trio is going shopping while also visiting Emiri's office to hang out. There they bump into Hinano and Kanoko. After some awkward introductions to Kanoko by Emiri, Shizuka stumbles as she has no idea what a factory is. Kanoko thoroughly explains. Emiri wonders (while not being very polite about it) what it's like living in a countryside. Their responses about this differ, because Chiharu was originally from the city and Sunao is from a different village and more educated about modern life compared to Shizuka. They also mention that they first met not so long ago. Emiri is again surprised how did they bond so quickly, to which Shizuka proudly answers that they are bound by their desire to protect the country and explains the whole shtick behind the Tokime purpose and thinks that people from outside may not understand that. The girls are surprisingly alright with her choices, and Emiri says "As long as you have no regrets, it's okay!"

This causes Shizuka to again stumble because she never even thought about it. She was just eager to become a protector of Japan. She didn't even understand what she was asked to wish for, which was break up some economic agreement. But it didn't matter to her, because she was told it was for the good of Japan. After some thought, she decided to look it up, with the help of everyone, including Ryoko and Chika. Although the initial search gave no results, it was later decided to look for some info in the village, also to no avail. Until Shizuka and Chiharu were finally able to talk to their mothers. Chiharu's mom mentions that there was talk about that economic break up on the news, but she doesn't remember much. But if anything did came off that, it was the industrial status quo in the country. But Shizuka is still not convinced that her wish actually was good, so the next day she announces to her team and their mothers that she wants to look at the files from the elder's computer. Shizuka's mom wasn't able to erase them and asked Chiraru's mom to save them on hers.

After some objections from Sunao, the recording was played and it turns out her wish was bought by someone who wanted to save the factories, otherwise he would have been out of work if the agreement stood. But this actually devastated Shizuka because her wish was used by someone. But she immediately put on a brave face, saying that everything is fine and convincing herself that her wish doesn't matter as long as she is a good head of the tribe. And to stay true to this, she intensively started to drill and train her Magical Girl tribe members. But her fellow Tokime actually decided to keep looking for clues, because it hurts them to see her like this. Sunao and Chiharu remember Kanoko talking them about her family's metal factory and decide to go to Emiri to find out how to contact her to see if she knows something.

After explaining the situation to Hinano and Emiri, the latter again has her burst of random brilliant ideas and tells them instead of looking for those who suffered from this, to look for people who were saved. Chiharu remembers her mom's words about industrial status quo and Hinano elaborates that due to the agreement breaking off, many local manufacturers were saved by staying in work, thus Japanese economy didn't go down. And because essentially nothing changed for the country, there were little to no news about it, which is why Sunao and Chiharu couldn't find anything. Chiharu and Sunao arrange a meeting with Kanoko at the factory and dragged Shizuka there, where Kanoko's father tells her that if that agreement came through, his factory would have been dead because goods from overseas would have actually come cheaper and his production would have been defeated by it. Unlike now, when his factory is actually selling goods to a big company, as Kanoko mentioned during the first meeting.

Shizuka, moved by this, decides to accept the fact that she was used, but to feel pride about what her wish brought. Overflowing with resolve, she decides to go shopping alone, while her fellow Tokime are at school.

Costume Stories

Shizuka Tokime's Costume Stories

This page or section is a stub, and needs expansion. You can help Puella Magi Wiki by expanding it.

At the story's start, Shizuka has just discovered swimsuits, and is shocked that people would wear such revealing clothes. At Chiharu's questioning, Shizuka reveals that the traditional Tokime swimming garment is quite conservative, much like a diver's suit. Chiharu and Sunao propose that Shizuka takes this an opporunity to buy her own swimsuit, explaining to her that these outfits are completely normal to wear at the beach or swimming pool. While she's still a bit intimidated, she eventually goes along with it.

In the store, Shizuka comes out of the dressing room in her new outfit; Sunao and Chiharu love it, but Shizuka remains hesitant about the idea of wearing it in public. At this, Sunao proposes that Shizuka shows it to the others in the tribe so she can get used to wearing clothes like this. Shizuka then asks Chiharu and Sunao if they ever feel self-conscious in their swimsuits - Sunao admits she does, but Chiharu reassures Shizuka that everyone else will be dressed the same way. Shizuka finally agrees to buy it, saying she wants to visit the beach and pool someday, too.

The girls return to Suitoku Temple and get dressed in their swimsuits to show them off to their tribemates (Sunao and Chiharu joining Shizuka to provide soul support for her). Ryouko immediately asks why they're dressed up in swimsuits in a temple, and the girls explain the situation, saying they're doing this to help Shizuka get used to being seen by people in this outfit. Ryouko says the swimsuit itself looks good - it's just deeply inappropriate to wear in such sacred ground! Asahi and Chika concur, saying Shizuka looks adorable and should have confidence in herself.

Finally, Chika takes a photo of Shizuka in her swimsuit, and Shizuka sends it to her mom. To her delight, her mom loves the swimsuit, too! ...But her mom also says she mustn't wear it at the temple. Chiharu smiles, saying they'll take a photo from the beach or pool next time.

Shizuka and Sunao find Chiharu deeply concentrated in the storybook that Sana created for them. Shizuka acknowledges that the story is important, but it hurts to remember. The three read about the bird’s plans on leaving town until the spring, while the tiger and turtle make up for their past. Shizuka then begins to imagine how the story continues from the tiger’s perspective.

The tiger ended up moving into the village, but had some trouble getting along with the residents, so she decided that she wanted to do something for everyone as an atonement to her past misdeeds. She does something thinking, and eventually decides to cook up a hot meal for everyone, as it will not only warm the heart, but also remind her of the bird’s kindness to her. However, she didn’t know what the residents liked to eat, so she turned to the bird for advice. The bird suggests making hot pot, and the tiger agrees to make it. Unfortunately, the tiger was not used to cooking a portion for more than three people, and was beginning to get discouraged. Just then, the turtle appears upon smelling the cooking pot, and after hearing the tiger’s struggles, asks to taste test the soup. Turns out, the recipe was just fine, there simply were not enough ingredients being used, which led to the stew having a rather bland taste. The turtle then rather sternly, asks if she could help and teach her. The tiger is reluctant, believing that she needs to do everything herself to make it count as atonement, but the turtle reminds her that she’s already a resident, and that the ingredients simply cannot be wasted. She then sends off the tiger to go fetch ingredients from all of the houses, including a snake and raccoon’s homes. The tiger wasn’t sure if the villagers would be willing to share their food with her, but they all did after catching a whiff of the distant pot. After a while, the hot pot was finished, and although thankful for the help, the tiger worries that her efforts of atonement had failed. As the turtle ponders on how to respond, the bird suddenly appears with all the townspeople, which leads the tiger to further feel guilty for supposedly burdening them. The turtle interjects, saying that they also owed the tiger an apology for refusing to help her when she was freezing until the bird stepped in. The tiger realized that their assistance was their own way of atonement, and everyone began to eat together in harmony. It would be a heart warming meal that none of them would soon forget.

Back in the present, Shizuka suggests that they should have hot pot for dinner. Sunao agrees, and tells Shizuka that a nearby shopping district is hosting a game competition, where hot pot ingredients could be won. With Chiharu joining in, the three set off for the event.

(Continued in Chiharu’s Bird costume story.)

A Magical Girl who wants to lead the Tokime Tribe to a new beginning. She prays for peace in the Land of the Rising Sun and for peace for her family at the auspicious first sunrise of the year. She has since learned that there are many different combinations of ozouni to enjoy, such as round mochi or square mochi, with chicken or amberjack. Once she gets under the kotatsu however, she can't get back out.
General Info
Shizuka Tokime (First Sunrise)
(時女 静香 (初日の出ver.))

 

Attribute Rarity Final Lv Type
★★★★☆ 100 Balance
HP ATK DEF

Initial 6999 2289 2215

Max at 4★ 25014 8359 8031
Max at 5★ 31073 10422 10026

Max SE 37595 12707 12663
Disks
Skills
Connect Magia Doppel
First Sunrise Together!
(初日の出を共に!)
{{{2}}} The First Sunrise
(巫流・迎春来光ノ儀)
{{{2}}} Tara
4★ Damage UP [VII] & Chance to Critical [VII] Attribute Strengthened Damage to All Enemies [V] & Flame Attribute Attack UP (All / 3T) & Defense UP (All / 3T) & Status Ailment Resistance UP (All / 3T) & Barrier (5000) (All / 3T)
5★ Damage UP [IX] & Chance to Critical [IX] Attribute Strengthened Damage to All Enemies [VII] & Flame Attribute Attack UP (All / 3T) & Defense UP (All / 3T) & Status Ailment Resistance UP (All / 3T) & Barrier (5000) (All / 3T) Attribute Strengthened Damage to All Enemies [IX] & Flame Attribute Attack UP (All / 5T) & Defense UP (All / 5T) & Status Ailment Resistance UP (All / 5T) & Barrier (8000) (All / 5T)
Spirit Enhancement Data
Max Stat Bonuses
HP ATK DEF Accele Blast Charge

4★ +6% +6% +6% +6% +6% +4%
5★ +7% +7% +7% +7% +7% +5%

SE +7% +7% +7% +13% +13% +10%
Spirit Enhancement

MP Boost MP Gain UP When Over 100 MP [II]

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

Charge Adept Charged Attack Damage UP [II]

Doppel Adept Doppel Damage UP [I] & Magia Damage UP [I]

MP Boost MP Gain UP When Over 100 MP [II]

Magia Adept Magia Damage UP [II]

Shield Adept Damage Cut [II]

Blast Adept Blast Damage UP [II]

Morale Adept MP Gain UP [II]

Nursing Care Regenerate HP [III] & Regenerate MP [II]

Timber Shield Aura Forest Attribute Damage Cut [V] (All / 5T on Battle Start)

Flame Assault Aura Flame Attribute Attack UP [VII] (All / 5T on Battle Start) & Blast Damage UP [II] (All / 5T on Battle Start)

Flame Break Flame Attribute Resistance DOWN [I] & Flame Attribute Resistance DOWN Further [II] (Single / 3T) CD: 10 turns

Doppel Description

TARA (Tara)

The Doppel of Peace and Security.
Its form is a Thousand Arms.
The master of this emotion intends to enjoy the beginning of the new year to its absolute fullest– enough to forget about about all the ills of the world– and because her Doppel shares a similar mindset, the two are deeply linked with each other. Since her Doppel is working to have as much fun as possible from the very first day of their break, it reacts sensitively to things that its master is interested by, and continually works to entertain her. It will easily resort to cheating in order to assist its master: it not only deems her quiz answers correct no matter how many mistaken answers she gives, but it even tries to grant her victory in the New Year broadcasts’ channel viewership wars. On top of that, this Doppel blesses its master with dreams of auspicious beginnings when she sleeps at its kotatsu, so she seems to have become utterly inseparable from it.

安寧のドッペル。
その姿は、千手。
この感情の主は、世の憂いを忘れるほど年の初めを全力で楽しむつもりであり、ドッペルも同じような精神を持つことから、両者は深く繋がり合っている。年始から休みを満喫できるようにしているドッペルは、主が興味を持つものに敏感に反応し、楽しませることに力を注ぎ続ける。主を助けるためには簡単に不正に手を出し、どれだけクイズで間違った解答をしても正解にするばかりか、正月の特番を巡るチャンネル争いですら勝利を与えようとする。さらにコタツで寝ていると、幸先の良い夢を見せてくれるので、主はこのドッペルから離れられなくなったらしい。

Unique Memoria

To edit a memoria's details, click on the specific memoria

Card Effect Cooldown EN TextOriginal Text
High-Collar Modern Design Proposal
Eliminate Adept
Normal
Blast Damage UP [II] & Magia Damage UP [IV] (All/5T) 12 turns
Max Limit Break
Blast Damage UP [III] & Magia Damage UP [II] (All/5T) 10 turns
**Unique to Shizuka Tokime (First Sunrise)**
Kamihama's best sensibilities, pure kindness and innocent imagination.

They were miraculously combined to create a very original and inspiring design proposal.

“Hey... this is very fashionable nowadays.”
神浜随一の感性と、純粋な厚意と、無垢な想像力

それらが奇跡的に合わさって生み出された とてつもなく斬新でハイセンスなデザイン案

「へぇ…これが今どきのおしゃれなのね」
Card Effect Cooldown EN TextOriginal Text

Side Story

Shizuka Tokime's (First Sunrise) Side Story

The story begins with everyone discussing new year's traditions - Ryouko is shocked that the Tokime village doesn't have the soba-making custom; to her, the year doesn't feel finished unless she partakes! Asahi agrees, saying that soba tastes better somehow at the end of the year. All this gets Shizuka curious, but everyone in the village is too busy to make soba...but Asahi suggests Shizuka join a soba-making workshop. Chika jumps in and says wild duck goes great with soba, but alas, Asahi points out that no workshop opens with a duck hunt.

But once Ryouko points out that you get free buckwheat flour as a souvenir, Shizuka is game. While this goes on, Chiharu and Sunao walk out, now dressed in their New Year's best; Shizuka is very pleased with their new outfits. Chiharu's parents picked out hers, while Sunao seemed to choose hers by herself; she was unsure if it'd look good, but is now reassured otherwise, with Asahi pointing out the lace is a nice accent. Shizuka says she has a special New Year's outfit of her own...but she'll need it sent from her mom's house, first.

The next day, Shizuka's got her costume in hand, and goes to get changed in the temple. While she's out of the room, Sunao explains to Chika that the outfit is a special one for the Tokime Village's new year's ceremony, in which they welcome the first sunrise by sealing away evil spirits. It's actually Sunao and Charu's first time participating, and this is also the first year the tribe has hosted it since Mikoshiba's death - in the past, Mikoshiba and her cohort of dancers had operated the ceremony. They kept the secrets of the ceremony to themselves, so now the Tokimes don't know how to perform it correctly, and need to figure it out. Just then, they hear a yelp from the dressing room - the outfit turns out to be too small on Shizuka. They can't do the ritual like this - to her distress, they can't even make soba! (Ryouko points out that this probably isn't the time to be concerned about that)

Once things get calmed down, they review their options - Mikoshiba's dancers normally served as the tailors for this costume, and without them, that option's out. Asahi suggests a kimono shop, given that Mizuna has specialists in them; at this, Chika seems to have an idea when she hears this...but she just can't remember what it was, so they'll have to phone around to various shops in the area. Given the end of the year, though, it might be hard to squeeze in an appointment...so Shizuka decides if all else fails, she can just squeeze into the outfit and manage. But all the problems are extensive - things like the hem being too short, the shoulders too tight, so on and so forth...Chiharu thinks this will be a recipe for disaster, so Shizuka proposes they fix the costume themselves.

Chika notes they don't have the skills between them to even start on that, but Shizuka has a better idea - she understands that Kamihama is the go-to place for getting outfits changed! She assumes this must be referring to Kanoko, whom she'd met in her MGS; the Kamihama girls all call her a "stunning" fashion designer. While Kanoko might be in winter recess from school, they figure they ought to try paying her a visit anyway; if school fails, they can try visiting the factory instead. Chiharu and Sunao gear up to go find Kanoko, but Shizuka insists she'll be fine on her own - besides, she wants to let the proper outfit be a surprise for her friends. Sunao implores that Shizuka contact them if she gets lost, just as Shizuka walks out the door. Once gone, Chiharu has another concern on her mind - Shizuka has proven herself to be someone who takes on all her burdens alone, without reaching out to her loved ones for support or talking about her issues...she wishes Shizuka would let other people assist and pamper her, too, since they all care about her. What can they do to help Shizuka...? With that question in mind, the Tokime girls all start to hatch a plan.

Next, Shizuka has arrived at the gates of Mizuna school; she was so confident heading up here, but there's so many people around that she's grown nervous. Fortunately, Sana spots her, as do Tsumugi and Manaka, the latter also recognizing Shizuka as a member of the Tokimes. After greetings, Shizuka explains that she's here to talk to Kanoko about clothes, which flummoxes Sana and Manaka; but Tsumugi blithely gets Kanoko rounded up anyway.

Shizuka explains her task to Kanoko as Manaka gently tries to warn Shizuka that this might not be the best idea; Kanoko adds that she hasn't worked with kimonos all too much. But Shizuka insists she trusts in Kanoko's refined taste (which is a foreign word she struggles with, likely not understanding the meaning of it), and Manaka realizes to herself that there's a fundamental miscommunication - tailoring an outfit isn't a matter of refined tastes...

Still, Shizuka presses ahead, and Kanoko agrees to take the job. While Manaka wants to leave this be and not meddle, she knows she'll feel guilty if she leaves it alone... Tsumugi, on the other hand, thinks Kanoko's designs all look scrumptious. Kanoko notes she'll need a space to work on the outfit, but it'd be tricky to use school right now, so Manaka steps in and says she borrow a space in Walnut's to work. And wherever Walnut's is involved, Tsumugi and Sana are, too!

Once they've got their home base setup, Manaka is busy with something, so she'll just be present keep an eye on affairs. Kanoko insists Manaka has nothing to fear, but Manaka mutters to herself that this is precisely what she's afraid of. Before she leaves, Manaka asks that if things go upside-down, Sana should grab her for help - Sana is the only one she can trust! As Manaka leaves, Tsumugi wonders what that last thing Manaka said was all about, but mentions she thinks Manaka got a call on their way to Walnut's...

Anyway, it's time for business! Shizuka is a bit nervous here in Walnut's; she just can't get used to it no matter how often she comes...Tsumugi agrees whole-heartedly, though Sana points out she must be fidgety in a different way - the delicious smell of food fills Tsumugi with anticipation! But now's the time for seriousness: after surveying the costume, Kanoko notes it's very distinct from a standard kimono, which is already a bit out of her wheelhouse...but Shizuka insists Kanoko is the only one who can do this job. As Kanoko and Shizuka get hyped, Sana thinks to herself that she's worried...but Kanoko is really their main option left, especially if Shizuka so insists.

Kanoko remarks that while she's not too experienced, she has done some higher-level Japanese dressmaking in class; Tsumugi realizes that they really do have students working on kimonos in the higher grades. Kanoko explains how you fix the length of a kimono in some technical terms, which befuddles Shizuka, but the point is - Shizuka's outfit is designed very differently from the traditional kimono...which just means she'll have to rely on unconventional means to fix it! Tsumugi and Shizuka are amped, and Sana...keeps on worrying.

Kanoko goes over ways she can fix the costume and explains a bit of why Sunao's kimono has lace on it; Shizuka loved the design of Sunao's and is eager to have lace added to hers. At this, Sana thinks things seem to be going well...so maybe they sold Kanoko short? Sana helps explain different types of lace - they're not just white, have various patterns, and so on; Kanoko jumps in and says she has a recommended lace design, which gives Sana pause. But Kanoko says that before they do anything, they'll sketch out the design first, with some of her touches added to it, and...

...Tsumugi and Shizuka love it.

Kanoko proudly thinks back to her mushroom mermaid costume from Swimsuit Homura's MGS, remarking how much people had to say about it, and decided to channel some of that energy into the reworked outfit, too. But all of a sudden, Tsumugi realizes something - the ritual outfit has been moth-eaten! With all the fuss, Shizuka hadn't noticed; so now there's lots of holes they need to patch up, too...but Tsumugi suggests they use applique, which Kanoko, ever the diligent fashion designer, has on hand!

She has a golden omurice applique, which delights Tsumugi for obvious reasons and Shizuka for its brilliant, sun-like color; Kanoko offers ones in many other shapes colors to boot. Shizuka is happy she can add on all the ones she likes since there are so many holes to cover. Next is to determine the lace design for the coat...they decide Sana must have some good ideas, and they all turn to her. Sana clams up, racking her brain until Tsumugi suggests Sana just add on something she likes, and Sana, without thinking, blurts out "cats!" And so Kanoko sketches in a cat-shaped design with the lace, which Shizuka gushes about it looking "strong!", and they proceed to add it all over the collar...which inspires Tsumugi that to make this outfit look REALLY strong, they should write "TOKIME" in English on the back! At this point, it's all poor Sana can do to hold on for dear life.

And with that, the design is set! The dork trio raves about it being a cutting-edge, modern urban design, and Sana is helplessly watches this unfold. But if Shizuka likes it...it's okay, right...? With that, Kanoko will get to work, gunning to get the outfit complete in time for the ceremony, and bids the others adieu.

With that, Manaka wraps up her work, and checks on the girls, noting Sana's hundred-yard stare. At Manaka's prompting, Sana stammers out that she made a horrible mistake...and Manaka is alarmed, asking the others what on earth they did to poor Sana - "She looks like she just got broken out of being brainwashed!" Manaka gets her hands on the outfit design, and screams something like, "What the hell is THIS ritual about?! Are you summoning evil gods and curses?! What are you thinking?!"

Tsumugi pouts, saying they all worked hard on it! Manaka says they worked hard, alright, but for the wrong cause...how did this happen with Sana as chaperone? Alas, Sana explained that the girls all looked so happy and were having so much fun, she couldn't bring herself to object... Manaka understands, saying it's not Sana's fault. Manaka decides to get them all something to eat so they can regain their bearings and think things over.

Once the girls have had their food, they praise Manaka for her skills. Now that they've all calmed down, they take another look at the design - this time, Shizuka is...less enthusiastic. It's a bit too ostentatious now that the hype has died down, but she doesn't want to offend Kanoko by going back on the design, given how hard she worked to make the design, despite Manaka's reassurances. Still, the key thing is whether Shizuka can successfully perform the ritual in that getup, which...Shizuka can't.

While they'll get Kanoko to call off the redesign, that still leaves the fundamental problem at hand. The kimono shops Shizuka called are all closed...but Sana asks if Shizuka had tried asking Mifuyu for help, given her family's occupation. Shizuka realizes that's who Chika must have been thinking of earlier but couldn't recall. Still, once they reach out to Mifuyu, she explains the craftsman she requested is out sick and can't pull off the tailoring by New Year's Eve...but she suggests they ask Mitama for help instead. When Tsumugi mentions Mitama's previous works, Shizuka thinks back to Mitama and the swimsuits she Coordinated and immediately objects, but Manaka tells her that Coordinators make outfits other than swimsuits, too.

With this, Shizuka realizes something - when she was told that Kamihama City was the go-to place for modifying magical girl outfits, perhaps people weren't talking about Kanoko, but Mitama and the Coordinators. Manaka wishes someone had remembered Mifuyu in time before this whole debacle played out; Shizuka apologizes for all the trouble, but Sana reassures her, saying what matters is that things are getting fixed now. As they and Tsumugi chat, they realize Manaka has ducked out again...when she comes back in and they ask what's up, Manaka says she's got a little secret in store for Shizuka, which she'll explain later.

We transition to Mitama's shop, who's feeling quite amused at the fact she got mixed up for Kanoko. Still, Shizuka having explained things, Mitama agrees to the commission; Shizuka promises to pay her for it, which has Mitama praising her manners. They swiftly get things set up - Mitama asks that Shizuka picture what she wants the new outfit to be. Shizuka goes into her trance, at first thinking of Kanoko's glorious design, before double-taking and focusing on the ritual instead...a cup that seals away evils...a traditional costume passed from generation to generation...breaking free from Mikoshiba's reign, and the Tokime Tribe alone performing this sacred ritual...peace in the village and in the Land of the Rising Sun...the rising sun...and safe and happy new year...the things she must protect... And the scene ends with a flash of light.

And so Shizuka's new outfit is born! The Coordination went off without a hitch - Shizuka has a strange feeling in her, that's she's a new person. Mitama takes Shizuka to a mirror, and Shizuka is delighted - it's absolutely perfect! In a way, formal wear actually makes her feel more determined, knowing she carries her tribe upon her shoulders. There's so much she wants to protect...so much she's carrying on her shoulders. She thanks Mitama for letting her return to her initial resolve, and they bid each other a happy new year.

We close with Shizuka coming home. Her friends expect her to get changed, but Shizuka surprises them all with a flash of light, manifesting her new form! She explains Mitama did it - long story - which goes against what she said at the start about having Kanoko do it, but Ryouko gives a hearty laugh, saying she gets it. Chiharu realizes why Manaka was so worried earlier - which leads into the fact that the Tokimes and Manaka have been putting together a gift for Shizuka today...Manaka helped them all get lessons in how to make New Year's soba by tracking down a soba shop to teach them! Shizuka is shocked, but Charu and Sunao tell her that they want to spoil Shizuka once in a while - she works so hard alone. They're all excited to help teach Shizuka, who thanks them both from the bottom of her heart.

At the end of the day, Chiharu, Sunao, and Shizuka are ringing in the new year with handmade soba - they decide it's a great way to end the year and bring in a new one, and are happy to celebrate it together. Shizuka vows that she'll make the coming year a good one.

In Magia Exedra

Since Shizuka isn't in Magia Exedra yet, I've substituted Mami's info here instead for the example.

Kioku

Mami is a seasoned Magical Girl, having fought Witches since before meeting Madoka and her friends. Upon learning that Kyubey sees potential in Madoka and Sayaka, she decides to show them the ropes.
General info
[Tiro Finale] Mami Tomoe
([ティロ・フィナーレ] 巴 マミ)

Element Role Rarity SPD
Forest Buffer ✦✦✦✦✦ 120
HP ATK DEF
Base 310 100 103
Max 9766 3368 3419
Critical Rate Magic Buff Critical DMG Magic Buff
+5% +10%
Ascension
✤✢✢✢✢ ✤✤✢✢✢ ✤✤✤✢✢ ✤✤✤✤✢ ✤✤✤✤✤
  • Increases HP/ATK/DEF by 2%.
  • Adds 1 turn to the duration of buff effects applied.
  • Increases HP/ATK/DEF by 2%.
  • At battle start, grants 2 Magic, and increases all allies' SPD by 20%.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
  • Increases HP/ATK/DEF by 2%.
  • Increases buff effects applied by 50% (* excluding MP recovery and action order advance effects), and on special attack, grants 1 SP.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
Skills
Special Attack Battle Skill Basic Attack Ability Support Ability
Tiro Finale
(ティロ・フィナーレ)
75 MP Tiro Volley
(ティロ・ボレー)
Haste Quickness
(ヘイストクイック)
Haste Rising
(ヘイストライズ)
Deals 230-360% forest DMG to a single enemy and 175-270% forest DMG to enemies in proximity.
Increases all allies' DMG dealt by 30-40% (2 turns) and MP recovery rate by 10-20% (2 turns).
Grants 3 Magic to self.
Deals 100-150% forest DMG to all enemies.
Increases all allies' ATK by 10-20% (2 turns).
Grants 2 Magic to self.
Deals 50-100% forest DMG to a single enemy.
Grants 1 Magic to self.
If HP 50% or higher, increases SPD by 20-30%.
0 Magic at battle start.
At 5 Magic, advance all allies' action order by 20% and consumes 5 Magic.
Max 5 Magic.
Equipped to Forest:
Increases SPD by 10-25%, and MP recovery rate by 5-10%.
Skill scaling
0
1
2
3
4
5
6
7
8
9
10
2301753010
2341783111
2401833212
2481883313
2591963414
2692043515
2822133616
3022273717
3282463818
3602704020
10010
10411
10812
11313
11814
12415
13016
13617
14218
15020
50
54
58
63
68
74
80
86
92
100
20
21
22
23
24
25
26
27
28
30
105
11.76
13.46
157
16.77
18.48
208
21.79
23.49
2510
Unique Crystalis Ability
I'm Not Afraid of Anything Anymore
(もう何も恐くない)
On battle skill use, increases all allies' DMG dealt when targeting elemental weakness by 20% (2 turns). * Not affected by increases to buff effects or turn count.
On basic attack, increases SPD by 10% (1 turn). * Not affected by increases to buff effects or turn count.
Magic Level Buffs
1-15 16-30 31-45 46-60 61-75 76-90 91-105 106-120
1 HP +100 16 HP +100 31 DEF +36 46 HP +100 61 Critical
Rate
+2.5% 76 Critical
DMG
+2% 91 HP +100 106 HP +100
2 ATK +36 17 ATK +36 32 HP +100 47 ATK +36 62 HP +100 77 HP +100 92 ATK +36 107 ATK +36
3 DEF +36 18 DEF +36 33 Battle
Skill
Lvl.4 48 Ability Lvl.5 63 Battle
Skill
Lvl.7 78 Support
Ability
Lvl.5 93 Ability Lvl.8 108 Ability Lvl.9
4 HP +100 19 HP +100 34 ATK +36 49 DEF +36 64 ATK +36 79 ATK +36 94 DEF +36 109 DEF +36
5 Battle
Skill
Lvl.2 20 Battle
Skill
Lvl.3 35 DEF +36 50 Critical
DMG
+2% 65 DEF +36 80 DEF +36 95 HP +100 110 HP +100
6 ATK +36 21 ATK +36 36 Basic
Attack
Lvl.4 51 Battle
Skill
Lvl.6 66 Support
Ability
Lvl.3 81 Battle
Skill
Lvl.8 96 Support
Ability
Lvl.8 111 Battle
Skill
Lvl.10
7 DEF +36 22 DEF +36 37 HP +100 52 HP +100 67 HP +100 82 HP +100 97 ATK +36 112 ATK +36
8 HP +100 23 HP +100 38 ATK +36 53 ATK +36 68 ATK +36 83 ATK +36 98 DEF +36 113 DEF +36
9 ATK +36 24 ATK +36 39 Ability Lvl.4 54 Basic
Attack
Lvl.6 69 Basic
Attack
Lvl.7 84 Support
Ability
Lvl.6 99 Battle
Skill
Lvl.9 114 Support
Ability
Lvl.10
10 Basic
Attack
Lvl.2 25 Basic
Attack
Lvl.3 40 DEF +36 55 DEF +36 70 DEF +36 85 DEF +36 100 Critical
DMG
+2% 115 HP +100
11 DEF +36 26 Critical
DMG
+2% 41 HP +100 56 HP +100 71 HP +100 86 HP +100 101 HP +100 116 Critical
DMG
+2%
12 HP +100 27 DEF +36 42 Battle
Skill
Lvl.5 57 Ability Lvl.6 72 Support
Ability
Lvl.4 87 Basic
Attack
Lvl.8 102 Support
Ability
Lvl.9 117 Basic
Attack
Lvl.10
13 ATK +36 28 HP +100 43 ATK +36 58 ATK +36 73 ATK +36 88 ATK +36 103 ATK +36 118 HP +100
14 DEF +36 29 ATK +36 44 DEF +36 59 DEF +36 74 DEF +36 89 DEF +36 104 DEF +36 119 Critical
Rate
+2.5%
15 Ability Lvl.2 30 Ability Lvl.3 45 Basic
Attack
Lvl.5 60 Support
Ability
Lvl.2 75 Ability Lvl.7 90 Support
Ability
Lvl.7 105 Basic
Attack
Lvl.9 120 Ability Lvl.10

A Sorceress who fights evil Witches with a mischievous Witch. She's also a baking genius who can craft anyone's favorite treat. Since she loves Halloween, she keeps a jack-o'-lantern at her door, eagerly awaiting visitors to her home.
General info
[Bebe-O'-Lantern] Mami Tomoe
([ベベ・オー・ランタン] 巴マミ)

Element Role Rarity SPD
Dark Debuffer ✦✦✦✦✦ 111
HP ATK DEF
Base 306 119 95
Max 9677 3782 3254
Critical Rate Magic Buff Critical DMG Magic Buff
+5% +10%
Ascension
✤✢✢✢✢ ✤✤✢✢✢ ✤✤✤✢✢ ✤✤✤✤✢ ✤✤✤✤✤
  • Increases HP/ATK/DEF by 2%.
  • Adds 1 turn to the duration of ailment and debuff effects applied (* excluding ailments that block actions).
  • Increases HP/ATK/DEF by 2%.
  • When a Candyholic enemy is present, increases SPD by 10%.
  • On special attack, advances action order by 20%.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
  • Increases HP/ATK/DEF by 2%.
  • Increases ailment and debuff effects applied by 30% (* excluding action order delay effects).
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
Skills
Special Attack Battle Skill Basic Attack Ability Support Ability
Bebe-O'-Lantern
(ベベ・オー・ランタン)
75 MP Rondo di Dolcetti
(ロンド・ディ・ドルチェッティ)
Blast Curse
(ブラストカース)
Blast Haste
(ブラストヘイスト)
Deals 180-300% dark DMG to a single enemy, with 100% chance to curse (50-60% / 2 turns) target.
Also increases target's DMG taken by 30-40% (2 turns).
Deals 150-225% dark DMG to a single enemy, and decreases DEF by 15-25% (2 turns).
Also, applies Candyholic (2 turns) to target.

Candyholic:
When cursed, decreases DEF by 15%, and increases DMG taken by 10%.
Deals 50-100% dark DMG to a single enemy. On own attack to Candyholic enemy, 100% chance to curse (40-60% / 2 turns).
When a Candyholic enemy is present, increases all allies' ongoing DMG dealt by 30-40%.
On own special attack, decreases all enemies' SPD by 3% (2 turns; max 3 stacks).
Equipped to Debuffer:
Increases own ongoing DMG dealt by 5-15%.
Increases SPD by 10-15%.
On own basic attack, grants 2 MP.
Skill scaling
0
1
2
3
4
5
6
7
8
9
10
1805030
1845131
1895232
1975333
2065434
2165535
2285636
2465737
2705838
3006040
15015
15516
16217
17018
17819
18620
19521
20422
21423
22525
50
54
58
63
68
74
80
86
92
100
4030
4131
4332
4533
4734
5035
5236
5437
5738
6040
510
610
711
811
912
1012
1113
1214
1314
1515
Unique Crystalis Ability
Would You Like a Sweet Treat?
(お菓子はいかが?)
Increases ongoing DMG dealt by 40%.
On attack to Candyholic enemy, increases own ATK by 2% (2 turns; max 10 stacks).
Magic Level Buffs
1-15 16-30 31-45 46-60 61-75 76-90 91-105 106-120
1 HP +100 16 HP +100 31 DEF +36 46 HP +100 61 Critical
Rate
+2.5% 76 Critical
DMG
+2% 91 HP +100 106 HP +100
2 ATK +36 17 ATK +36 32 HP +100 47 ATK +36 62 HP +100 77 HP +100 92 ATK +36 107 ATK +36
3 DEF +36 18 DEF +36 33 Battle
Skill
Lvl.4 48 Ability Lvl.5 63 Battle
Skill
Lvl.7 78 Support
Ability
Lvl.5 93 Ability Lvl.8 108 Ability Lvl.9
4 HP +100 19 HP +100 34 ATK +36 49 DEF +36 64 ATK +36 79 ATK +36 94 DEF +36 109 DEF +36
5 Battle
Skill
Lvl.2 20 Battle
Skill
Lvl.3 35 DEF +36 50 Critical
DMG
+2% 65 DEF +36 80 DEF +36 95 HP +100 110 HP +100
6 ATK +36 21 ATK +36 36 Basic
Attack
Lvl.4 51 Battle
Skill
Lvl.6 66 Support
Ability
Lvl.3 81 Battle
Skill
Lvl.8 96 Support
Ability
Lvl.8 111 Battle
Skill
Lvl.10
7 DEF +36 22 DEF +36 37 HP +100 52 HP +100 67 HP +100 82 HP +100 97 ATK +36 112 ATK +36
8 HP +100 23 HP +100 38 ATK +36 53 ATK +36 68 ATK +36 83 ATK +36 98 DEF +36 113 DEF +36
9 ATK +36 24 ATK +36 39 Ability Lvl.4 54 Basic
Attack
Lvl.6 69 Basic
Attack
Lvl.7 84 Support
Ability
Lvl.6 99 Battle
Skill
Lvl.9 114 Support
Ability
Lvl.10
10 Basic
Attack
Lvl.2 25 Basic
Attack
Lvl.3 40 DEF +36 55 DEF +36 70 DEF +36 85 DEF +36 100 Critical
DMG
+2% 115 HP +100
11 DEF +36 26 Critical
DMG
+2% 41 HP +100 56 HP +100 71 HP +100 86 HP +100 101 HP +100 116 Critical
DMG
+2%
12 HP +100 27 DEF +36 42 Battle
Skill
Lvl.5 57 Ability Lvl.6 72 Support
Ability
Lvl.4 87 Basic
Attack
Lvl.8 102 Support
Ability
Lvl.9 117 Basic
Attack
Lvl.10
13 ATK +36 28 HP +100 43 ATK +36 58 ATK +36 73 ATK +36 88 ATK +36 103 ATK +36 118 HP +100
14 DEF +36 29 ATK +36 44 DEF +36 59 DEF +36 74 DEF +36 89 DEF +36 104 DEF +36 119 Critical
Rate
+2.5%
15 Ability Lvl.2 30 Ability Lvl.3 45 Basic
Attack
Lvl.5 60 Support
Ability
Lvl.2 75 Ability Lvl.7 90 Support
Ability
Lvl.7 105 Basic
Attack
Lvl.9 120 Ability Lvl.10

A Magical Girl in a dazzling new summer look. The rocket launcher on her shoulder isn't what it seems—it actually conjures up fireworks through magic. She continues to grow stronger as a Magical Girl and keeps on inspiring the younger girls who look up to her.
General info
[Fiore Finale] Mami Tomoe
([フィオレ・フィナーレ] 巴マミ)

Element Role Rarity SPD
Forest Attacker ✦✦✦✦✦ 96
HP ATK DEF
Base 296 130 87
Max 9467 4024 3082
Critical Rate Magic Buff Critical DMG Magic Buff
+5% +10%
Ascension
✤✢✢✢✢ ✤✤✢✢✢ ✤✤✤✢✢ ✤✤✤✤✢ ✤✤✤✤✤
  • Increases HP/ATK/DEF by 2%.
  • On enemy break, increases MP by 10%, and increases ATK by 20% (2 turns).
  • Increases HP/ATK/DEF by 2%.
  • At battle start, grants 3 Magic, and applies shield (20% / 2 times).
  • While shield active, increases MP recovery rate by 15%.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
  • Increases HP/ATK/DEF by 2%.
  • On maxed enemy break bonus, gain an additional turn.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
Skills
Special Attack Battle Skill Basic Attack Ability Support Ability
Fiore Finale
(フィオレ・フィナーレ)
100 MP Giocare Con l'Acqua
(ジョカーレ・コン・ラルクア)
Blast Haste
(ブラストヘイスト)
Shield Enchantment
(シールドエンチャント)
Deals 80-125% forest DMG to a single enemy 4 times.
If at 1 Magic or higher:
Also deals 20% forest DMG to target (Attack count scales with Magic; max 5 times).
Deals 60-90% forest DMG to a single enemy 3 times.
Applies shield to self (20% / 2 times), and grants 1 Magic.

If at 3 Magic or higher:
Deals 30% forest DMG to target.
Applies Midsummer Fireworks to self (2 turns).

Midsummer Fireworks:
If HP 80% or higher, increases ATK by 5% (Effect increases the higher the remaining HP; max 30%).
If at 1 Magic or higher, on basic attack, battle skill, or special attack, grants 1 MP (Effect scales with Magic; max MP +5).
Deals 50-100% forest DMG to a single enemy. 0 Magic at battle start. Max 5 Magic.
At turn start, grants 1 Magic.
When no shield active after taking enemy attack, decreases Magic by 1.

If at 1 Magic or higher:
Increases SPD by 20-30%.
If at 3 Magic or higher:
Also increases DMG dealt by 20-30%.
If at 5 Magic or higher:
Also increases special attack DMG dealt by 30-40%.
Equipped to Attacker:
Increases DMG dealt when targeting elemental weakness by 10-25%, and on battle skill use, applies shield to self (10% / 1 time).
Skill scaling
0
1
2
3
4
5
6
7
8
9
10
80
82
84
87
90
94
98
105
114
125
60
62
65
68
71
75
78
82
86
90
50
54
58
63
68
74
80
86
92
100
202030
212131
222232
232333
242434
252535
262636
272737
282838
303040
10
11.7
13.3
15
16.7
18.3
20
21.7
23.3
25
Unique Crystalis Ability
It Isn't Summer Without a Few Thrills
(夏なんだもの、刺激は必要よね)
On basic attack, applies shield (10% / 1 time).
When at 5 Magic, increases forest DMG dealt by 25%.
Magic Level Buffs
1-15 16-30 31-45 46-60 61-75 76-90 91-105 106-120
1 HP +100 16 HP +100 31 DEF +36 46 HP +100 61 Critical
Rate
+2.5% 76 Critical
DMG
+2% 91 HP +100 106 HP +100
2 ATK +36 17 ATK +36 32 HP +100 47 ATK +36 62 HP +100 77 HP +100 92 ATK +36 107 ATK +36
3 DEF +36 18 DEF +36 33 Battle
Skill
Lvl.4 48 Ability Lvl.5 63 Battle
Skill
Lvl.7 78 Support
Ability
Lvl.5 93 Ability Lvl.8 108 Ability Lvl.9
4 HP +100 19 HP +100 34 ATK +36 49 DEF +36 64 ATK +36 79 ATK +36 94 DEF +36 109 DEF +36
5 Battle
Skill
Lvl.2 20 Battle
Skill
Lvl.3 35 DEF +36 50 Critical
DMG
+2% 65 DEF +36 80 DEF +36 95 HP +100 110 HP +100
6 ATK +36 21 ATK +36 36 Basic
Attack
Lvl.4 51 Battle
Skill
Lvl.6 66 Support
Ability
Lvl.3 81 Battle
Skill
Lvl.8 96 Support
Ability
Lvl.8 111 Battle
Skill
Lvl.10
7 DEF +36 22 DEF +36 37 HP +100 52 HP +100 67 HP +100 82 HP +100 97 ATK +36 112 ATK +36
8 HP +100 23 HP +100 38 ATK +36 53 ATK +36 68 ATK +36 83 ATK +36 98 DEF +36 113 DEF +36
9 ATK +36 24 ATK +36 39 Ability Lvl.4 54 Basic
Attack
Lvl.6 69 Basic
Attack
Lvl.7 84 Support
Ability
Lvl.6 99 Battle
Skill
Lvl.9 114 Support
Ability
Lvl.10
10 Basic
Attack
Lvl.2 25 Basic
Attack
Lvl.3 40 DEF +36 55 DEF +36 70 DEF +36 85 DEF +36 100 Critical
DMG
+2% 115 HP +100
11 DEF +36 26 Critical
DMG
+2% 41 HP +100 56 HP +100 71 HP +100 86 HP +100 101 HP +100 116 Critical
DMG
+2%
12 HP +100 27 DEF +36 42 Battle
Skill
Lvl.5 57 Ability Lvl.6 72 Support
Ability
Lvl.4 87 Basic
Attack
Lvl.8 102 Support
Ability
Lvl.9 117 Basic
Attack
Lvl.10
13 ATK +36 28 HP +100 43 ATK +36 58 ATK +36 73 ATK +36 88 ATK +36 103 ATK +36 118 HP +100
14 DEF +36 29 ATK +36 44 DEF +36 59 DEF +36 74 DEF +36 89 DEF +36 104 DEF +36 119 Critical
Rate
+2.5%
15 Ability Lvl.2 30 Ability Lvl.3 45 Basic
Attack
Lvl.5 60 Support
Ability
Lvl.2 75 Ability Lvl.7 90 Support
Ability
Lvl.7 105 Basic
Attack
Lvl.9 120 Ability Lvl.10

A Sorceress running a pastry shop in Mitaki Hara. Her greatest joy in life is creating smiles with her magical sweets. She treats herself with a warm cup of tea at the end of each shift. Mami lives on the 2nd floor of the shop with her former pupil, Kyoko.
General info
[Panna Vorticosa] Mami Tomoe
([パンナ・ヴォルティコーザ] 巴マミ)

Element Role Rarity SPD
Forest Healer ✦✦✦✦✦ 109
HP ATK DEF
Base 379 81 109
Max 11222 2950 3551
Critical Rate Magic Buff Critical DMG Magic Buff
+5% +10%
Ascension
✤✢✢✢✢ ✤✤✢✢✢ ✤✤✤✢✢ ✤✤✤✤✢ ✤✤✤✤✤
  • Increases HP/ATK/DEF by 2%.
  • Increases MP recovery rate by 30%.
  • Increases HP/ATK/DEF by 2%.
  • Removes 1 extra debuff effect from all allies on special attack.
  • Adds 1 turn to the duration of Regain and Donut of Love.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
  • Increases HP/ATK/DEF by 2%.
  • Increases max HP by 10%, and on special attack, grants 1 SP.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
Skills
Special Attack Battle Skill Basic Attack Ability Support Ability
Panna Vorticosa
(パンナ・ヴォルティコーザ)
90 MP Goccia di Panna
(ゴッチャ・ディ・パンナ)
Assault Benefit
(アサルトベネフィット)
Haste Toughness
(ヘイストタフネス)
Deals 160-280% forest DMG to all enemies.
Restores all allies' HP by 19-27% of user's HP +120-1200 and removes 1 debuff.
Also increases all allies' special attack DMG dealt by 10% (2 turns).
Deals 60-135% forest DMG to all enemies.
Restores all allies' HP by 7-10% of user's HP +32-400.
Applies Donut of Love (2 turns) and Regain (ATK 8% / 2 turns) to all allies.

Donut of Love:
Increases SPD by 10%.
Increases DMG dealt when targeting elemental weakness by 10%.
When applied to a forest ally, increases DMG dealt when targeting elemental weakness by 10%.
Deals 50-100% forest DMG to a single enemy. Increases all allies' HP recovery amount by 10-20% (Effect increases as target HP decreases, max 30-40%).

On receiving HP recovery effect to self:
Advances own action order by 5%.
Increases all allies' ATK by 2% (Stacks 5 times).
* Only applies to recovery effects activated by basic attack / battle skill / special attack / follow-up attack / counterattack / assist.
Equipped to Healer:
Increases max HP by 5-10% and HP recovery amount by 6-12%.
On special attack, increases own SPD by 10 (1 turn).
Skill scaling
0
1
2
3
4
5
6
7
8
9
10
16019120
16419196
16920294
17721403
18622519
19623642
20824769
22625901
250261037
280271200
60732
65739
72860
80890
889117
969153
1059199
1149259
12410337
13510400
50
54
58
63
68
74
80
86
92
100
1030
1131
1232
1333
1434
1535
1636
1737
1838
2040
56
66.7
67.3
68
78.7
79.3
710
810.6
911.3
1012
Unique Crystalis Ability
Don't Sneak Any Bites
(つまみ食いは禁止)
On basic attack, advances action order by 5%.
While Donut of Love is applied, decreases DMG taken by 10%.
Magic Level Buffs
1-15 16-30 31-45 46-60 61-75 76-90 91-105 106-120
1 HP +100 16 HP +100 31 DEF +36 46 HP +100 61 Critical
Rate
+2.5% 76 Critical
DMG
+2% 91 HP +100 106 HP +100
2 ATK +36 17 ATK +36 32 HP +100 47 ATK +36 62 HP +100 77 HP +100 92 ATK +36 107 ATK +36
3 DEF +36 18 DEF +36 33 Battle
Skill
Lvl.4 48 Ability Lvl.5 63 Battle
Skill
Lvl.7 78 Support
Ability
Lvl.5 93 Ability Lvl.8 108 Ability Lvl.9
4 HP +100 19 HP +100 34 ATK +36 49 DEF +36 64 ATK +36 79 ATK +36 94 DEF +36 109 DEF +36
5 Battle
Skill
Lvl.2 20 Battle
Skill
Lvl.3 35 DEF +36 50 Critical
DMG
+2% 65 DEF +36 80 DEF +36 95 HP +100 110 HP +100
6 ATK +36 21 ATK +36 36 Basic
Attack
Lvl.4 51 Battle
Skill
Lvl.6 66 Support
Ability
Lvl.3 81 Battle
Skill
Lvl.8 96 Support
Ability
Lvl.8 111 Battle
Skill
Lvl.10
7 DEF +36 22 DEF +36 37 HP +100 52 HP +100 67 HP +100 82 HP +100 97 ATK +36 112 ATK +36
8 HP +100 23 HP +100 38 ATK +36 53 ATK +36 68 ATK +36 83 ATK +36 98 DEF +36 113 DEF +36
9 ATK +36 24 ATK +36 39 Ability Lvl.4 54 Basic
Attack
Lvl.6 69 Basic
Attack
Lvl.7 84 Support
Ability
Lvl.6 99 Battle
Skill
Lvl.9 114 Support
Ability
Lvl.10
10 Basic
Attack
Lvl.2 25 Basic
Attack
Lvl.3 40 DEF +36 55 DEF +36 70 DEF +36 85 DEF +36 100 Critical
DMG
+2% 115 HP +100
11 DEF +36 26 Critical
DMG
+2% 41 HP +100 56 HP +100 71 HP +100 86 HP +100 101 HP +100 116 Critical
DMG
+2%
12 HP +100 27 DEF +36 42 Battle
Skill
Lvl.5 57 Ability Lvl.6 72 Support
Ability
Lvl.4 87 Basic
Attack
Lvl.8 102 Support
Ability
Lvl.9 117 Basic
Attack
Lvl.10
13 ATK +36 28 HP +100 43 ATK +36 58 ATK +36 73 ATK +36 88 ATK +36 103 ATK +36 118 HP +100
14 DEF +36 29 ATK +36 44 DEF +36 59 DEF +36 74 DEF +36 89 DEF +36 104 DEF +36 119 Critical
Rate
+2.5%
15 Ability Lvl.2 30 Ability Lvl.3 45 Basic
Attack
Lvl.5 60 Support
Ability
Lvl.2 75 Ability Lvl.7 90 Support
Ability
Lvl.7 105 Basic
Attack
Lvl.9 120 Ability Lvl.10

A Magical Girl bound to the Doppel of Invitations. Its form is dressing up. The master of this emotion doesn't trust it but battles on, regardless of its presence.
General info
[Doppel of Invitations] Mami Tomoe
([ご招待のドッペル] 巴 マミ)

Element Role Rarity SPD
Light Breaker ✦✦✦✦✦ 106
HP ATK DEF
Base 320 92 108
Max 9964 3185 3531
Critical Rate Magic Buff Critical DMG Magic Buff
+5% +10%
Ascension
✤✢✢✢✢ ✤✤✢✢✢ ✤✤✤✢✢ ✤✤✤✤✢ ✤✤✤✤✤
  • Increases HP/ATK/DEF by 2%.
  • Increases break gauge depletion (5), and on enemy break, increases SPD by 20% (2 turns).
  • Increases HP/ATK/DEF by 2%.
  • On maxed enemy break bonus, grants 4 Magic and 30 MP.
  • Adds 1 turn to the duration of buff effects applied by battle skills.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
  • Increases HP/ATK/DEF by 2%.
  • On enemy break, advances all allies' action order by 20%.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
Skills
Special Attack Battle Skill Basic Attack Ability Support Ability
Doppel of Invitations
(ご招待のドッペル)
90 MP Sparo Lieve
(スパーロ・リエーヴェ)
Accele Edge
(アクセルシャープ)
Edge Technique
(シャープテクニカル)
Under 8 Magic:
Deals 230-360% light DMG to a single enemy.
Advances own action order by 5-10%, and grants 1 Magic.

At 8 Magic:
Increases break gauge depletion, and increases break bonus by 150%.
Deals 230-360% light DMG to a single enemy.
Advances own action order by 10-20%, and consumes 8 Magic.
Also increases Attacker allies' critical DMG by 15-30% (2 turns).
Deals 130-195% light DMG to a single enemy.
Increases own SPD by 10-20% (1 turn), increases break gauge depletion (20) (2 turns), and grants 8 MP.
Deals 50-100% light DMG to a single enemy.
Grants 1 Magic to self.
At battle start, sets Magic to 4/8.
On DMG dealt by own or allies' battle skill or special attack, grants 1 Magic.

When an enemy in break is present:
Increases all allies' critical rate by 10-20%.

On enemy break:
Grants 4 Magic and 30 MP.
Equipped to Breaker:
Increases break gauge depletion (2).
On enemy break, increases all allies' critical rate by 5-15% (2 turns).
Skill scaling
0
1
2
3
4
5
6
7
8
9
10
23052301015
23452341116
24062401217
24862481319
25972591421
26972691522
28282821624
30293021726
32893281828
360103602030
13010
13511
14012
14713
15414
16115
16916
17717
18518
19520
50
54
58
63
68
74
80
86
92
100
10
11
12
13
14
15
16
17
18
20
5
6
7
8
9
10
11
12
13
15
Unique Crystalis Ability
I Won't Run from My Past
(私は私の行いから逃げない)
On battle skill use, increases SPD by 5% (Stacks 2 times).
On own DMG dealt to an enemy in break, grants 5 MP.
Magic Level Buffs
1-15 16-30 31-45 46-60 61-75 76-90 91-105 106-120
1 HP +100 16 HP +100 31 DEF +36 46 HP +100 61 Critical
Rate
+2.5% 76 Critical
DMG
+2% 91 HP +100 106 HP +100
2 ATK +36 17 ATK +36 32 HP +100 47 ATK +36 62 HP +100 77 HP +100 92 ATK +36 107 ATK +36
3 DEF +36 18 DEF +36 33 Battle
Skill
Lvl.4 48 Ability Lvl.5 63 Battle
Skill
Lvl.7 78 Support
Ability
Lvl.5 93 Ability Lvl.8 108 Ability Lvl.9
4 HP +100 19 HP +100 34 ATK +36 49 DEF +36 64 ATK +36 79 ATK +36 94 DEF +36 109 DEF +36
5 Battle
Skill
Lvl.2 20 Battle
Skill
Lvl.3 35 DEF +36 50 Critical
DMG
+2% 65 DEF +36 80 DEF +36 95 HP +100 110 HP +100
6 ATK +36 21 ATK +36 36 Basic
Attack
Lvl.4 51 Battle
Skill
Lvl.6 66 Support
Ability
Lvl.3 81 Battle
Skill
Lvl.8 96 Support
Ability
Lvl.8 111 Battle
Skill
Lvl.10
7 DEF +36 22 DEF +36 37 HP +100 52 HP +100 67 HP +100 82 HP +100 97 ATK +36 112 ATK +36
8 HP +100 23 HP +100 38 ATK +36 53 ATK +36 68 ATK +36 83 ATK +36 98 DEF +36 113 DEF +36
9 ATK +36 24 ATK +36 39 Ability Lvl.4 54 Basic
Attack
Lvl.6 69 Basic
Attack
Lvl.7 84 Support
Ability
Lvl.6 99 Battle
Skill
Lvl.9 114 Support
Ability
Lvl.10
10 Basic
Attack
Lvl.2 25 Basic
Attack
Lvl.3 40 DEF +36 55 DEF +36 70 DEF +36 85 DEF +36 100 Critical
DMG
+2% 115 HP +100
11 DEF +36 26 Critical
DMG
+2% 41 HP +100 56 HP +100 71 HP +100 86 HP +100 101 HP +100 116 Critical
DMG
+2%
12 HP +100 27 DEF +36 42 Battle
Skill
Lvl.5 57 Ability Lvl.6 72 Support
Ability
Lvl.4 87 Basic
Attack
Lvl.8 102 Support
Ability
Lvl.9 117 Basic
Attack
Lvl.10
13 ATK +36 28 HP +100 43 ATK +36 58 ATK +36 73 ATK +36 88 ATK +36 103 ATK +36 118 HP +100
14 DEF +36 29 ATK +36 44 DEF +36 59 DEF +36 74 DEF +36 89 DEF +36 104 DEF +36 119 Critical
Rate
+2.5%
15 Ability Lvl.2 30 Ability Lvl.3 45 Basic
Attack
Lvl.5 60 Support
Ability
Lvl.2 75 Ability Lvl.7 90 Support
Ability
Lvl.7 105 Basic
Attack
Lvl.9 120 Ability Lvl.10

A Magical Girl from Mitakihara, and a mentor to Madoka and her friends. Though she was once proud of hunting Witches and saving people, she relocated to Kamihama, where she works to lead Magical Girls to liberation.
General info
[Tiro Finale Liberation] Holy Mami
([ティロフィナーレリベレーション] ホーリーマミ)

Element Role Rarity SPD
Dark Attacker ✦✦✦✦✦ 97
HP ATK DEF
Base 269 127 90
Max 8880 3947 3144
Critical Rate Magic Buff Critical DMG Magic Buff
+5% +10%
Ascension
✤✢✢✢✢ ✤✤✢✢✢ ✤✤✤✢✢ ✤✤✤✤✢ ✤✤✤✤✤
  • Increases HP/ATK/DEF by 2%.
  • On enemy break, increases MP by 10%, and increases ATK by 20% (2 turns).
  • Increases HP/ATK/DEF by 2%.
  • When at least 1 enemy is present, increases DMG dealt by 10%, plus 10% for each additional enemy (max 50%).
  • On enemy break, advances action order by 20%.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
  • Increases HP/ATK/DEF by 2%.
  • On maxed enemy break bonus, gain an additional turn.
  • Increases HP/ATK/DEF by 2%.
  • Increases Special Attack Lvl. Cap by 3.
Skills
Special Attack Battle Skill Basic Attack Ability Support Ability
Tiro Finale Liberation
(ティロフィナーレリベレーション)
90 MP Luce di Salvezza
(ルーチェ・サルヴェッツァ)
Assault Blast
(アサルトブラスト)
Assault Blast
(アサルトブラスト)
Deals 100-260% dark DMG to all enemies, and deals additional DMG 10 times (Each time a random enemy is targeted, dealing 10-26% dark DMG). Deals 60-150% dark DMG to all enemies, and deals additional DMG 3 times (Each time a random enemy is targeted, dealing 6-15% dark DMG).
Increases own DMG dealt when targeting elemental weakness by 10-20% (2 turns).
Deals 50-100% dark DMG to a single enemy. Increases special attack DMG dealt by 10-20%.
When at least 1 enemy is present, increases ATK by 5%, plus 5% for each additional enemy (max 25%).

On enemy break:
Increases DMG dealt when targeting elemental weakness by 20-30% (2 turns).
Increases SPD by 35% (2 turns).
Increases MP recovery rate by 10% (2 turns).
Equipped to Dark:
When at least 1 enemy is present, increases ATK by 3%, plus 3% for each additional enemy (max 15%).
On battle skill use, increases DMG dealt when targeting elemental weakness by 10-25% (2 turns).
Skill scaling
0
1
2
3
4
5
6
7
8
9
10
10010
12012
13013
15015
17017
18018
20020
22022
24024
26026
60610
70710
80811
90911
1001012
1101113
1201214
1301316
1401418
1501520
50
54
58
63
68
74
80
86
92
100
1020
1121
1222
1323
1424
1525
1626
1727
1828
2030
10
11.7
13.3
15
16.7
18.3
20
21.7
23.3
25
Unique Crystalis Ability
Allow Me to Guide You!
(私が導いてあげる!)
Increases special attack DMG dealt by 25%.
On basic attack, decreases DMG taken by 10% (1 turn).
Magic Level Buffs
1-15 16-30 31-45 46-60 61-75 76-90 91-105 106-120
1 HP +100 16 HP +100 31 DEF +36 46 HP +100 61 Critical
Rate
+2.5% 76 Critical
DMG
+2% 91 HP +100 106 HP +100
2 ATK +36 17 ATK +36 32 HP +100 47 ATK +36 62 HP +100 77 HP +100 92 ATK +36 107 ATK +36
3 DEF +36 18 DEF +36 33 Battle
Skill
Lvl.4 48 Ability Lvl.5 63 Battle
Skill
Lvl.7 78 Support
Ability
Lvl.5 93 Ability Lvl.8 108 Ability Lvl.9
4 HP +100 19 HP +100 34 ATK +36 49 DEF +36 64 ATK +36 79 ATK +36 94 DEF +36 109 DEF +36
5 Battle
Skill
Lvl.2 20 Battle
Skill
Lvl.3 35 DEF +36 50 Critical
DMG
+2% 65 DEF +36 80 DEF +36 95 HP +100 110 HP +100
6 ATK +36 21 ATK +36 36 Basic
Attack
Lvl.4 51 Battle
Skill
Lvl.6 66 Support
Ability
Lvl.3 81 Battle
Skill
Lvl.8 96 Support
Ability
Lvl.8 111 Battle
Skill
Lvl.10
7 DEF +36 22 DEF +36 37 HP +100 52 HP +100 67 HP +100 82 HP +100 97 ATK +36 112 ATK +36
8 HP +100 23 HP +100 38 ATK +36 53 ATK +36 68 ATK +36 83 ATK +36 98 DEF +36 113 DEF +36
9 ATK +36 24 ATK +36 39 Ability Lvl.4 54 Basic
Attack
Lvl.6 69 Basic
Attack
Lvl.7 84 Support
Ability
Lvl.6 99 Battle
Skill
Lvl.9 114 Support
Ability
Lvl.10
10 Basic
Attack
Lvl.2 25 Basic
Attack
Lvl.3 40 DEF +36 55 DEF +36 70 DEF +36 85 DEF +36 100 Critical
DMG
+2% 115 HP +100
11 DEF +36 26 Critical
DMG
+2% 41 HP +100 56 HP +100 71 HP +100 86 HP +100 101 HP +100 116 Critical
DMG
+2%
12 HP +100 27 DEF +36 42 Battle
Skill
Lvl.5 57 Ability Lvl.6 72 Support
Ability
Lvl.4 87 Basic
Attack
Lvl.8 102 Support
Ability
Lvl.9 117 Basic
Attack
Lvl.10
13 ATK +36 28 HP +100 43 ATK +36 58 ATK +36 73 ATK +36 88 ATK +36 103 ATK +36 118 HP +100
14 DEF +36 29 ATK +36 44 DEF +36 59 DEF +36 74 DEF +36 89 DEF +36 104 DEF +36 119 Critical
Rate
+2.5%
15 Ability Lvl.2 30 Ability Lvl.3 45 Basic
Attack
Lvl.5 60 Support
Ability
Lvl.2 75 Ability Lvl.7 90 Support
Ability
Lvl.7 105 Basic
Attack
Lvl.9 120 Ability Lvl.10

Unique Portrait

To edit a portrait's details, click on the specific portrait

Portrait HP ATK DEF Ability Obtained
✦✦✦✦

Our Little Secret
私たちだけの内緒

Initial:
+95
Max:
+386
Initial:
+31
Max:
+126
Initial:
+33
Max:
+133
Increases DEF by 2.5-5%.
Equipped to Mami Tomoe:
Also increases SPD by 2.5-5%.
Mami Tomoe's Heartphial
Portrait HP ATK DEF Ability Obtained

Gallery

Games

Magia Record

Star Cards
Sprites
Magical Girl Stickers
Screenshots
Memoria/Chapter Art
Memoria Cards

Depart on Morning Glow

Maiden's Grave

My Soul for the Land of the Rising Sun

Latent Strength of the Tokime Tribe

Can't Get Used to the City

1. Mochi・2. Lions・3. Kureha

Garment of Departure

Everyday Overflowing with Pride

Formally Deciding

For You Who Always Perseveres

The Special Feature Is A Bitter Taste

Lively Summer <Tokime Tribe>

Everyone Gets Along In Paradise

High-Collar Modern Design Proposal

You Can Wear Any Outfit You Want

Greetings from the Tokime Tribe!

A New Start for the Tribe

The Sun Does Not Shine on the Land so the Heart Is Shaded

Hyped About the New Year

The Decisive Battle of the Clear Stream

What If, One Day

The Light We Seek, the Future We Can Save

Unexpected Real Intentions

This Year's Final Treat

An Odd Coincidence

Correct Answer

Rising Dragon from New Year Greeting

Warmth of Awakening

Manga

Magia☆Report

Official Art

Trivia

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  • Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
  • Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
  • Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

Etymology

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Notes

  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
  • Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
  • Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
  • Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

References

  1. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
  2. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
  3. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.
  4. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.